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* KillItWithIce: One of stage have John taking on Piet and Sumi's mooks in a freezer room loaded with nitrogen tanks, one of which is needed to break down a locked door in John's way. Shooting the tanks will release nitrogen gas that freezes any unfortunate mook in the way, and another shot on a frozen mook leads to LiterallyShatteredLives. In fact, one of John's pre-programmed dialogue in the level is this lovely ShoutOut:

to:

* KillItWithIce: One of stage have John taking on Piet and Sumi's mooks in a freezer room loaded with nitrogen tanks, one of which is needed to break down a locked door in John's way. Shooting the tanks will release nitrogen gas that freezes any unfortunate mook in the way, and another shot on a frozen mook leads to LiterallyShatteredLives. In fact, one of John's pre-programmed dialogue in the level is this lovely ShoutOut:



* OlderHeroVsYoungerVillain: John [=McClane=] has aged visibly in the game compared to his film counterpart, with his character model in cutscenes sporting graying hair. His main enemies, on the other hand, are Piet Gruber, ''son'' of his first villain Hans Gruber, and Jack Frontier, a disgraced former soldier-turned-actor-turned-terrorist who couldn't be younger than forty.

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* OlderHeroVsYoungerVillain: John [=McClane=] has aged visibly in the game compared to his film counterpart, with his character model in cutscenes sporting graying hair. His main enemies, on the other hand, are Piet Gruber, ''son'' of his first villain Hans Gruber, and Jack Frontier, a disgraced former soldier-turned-actor-turned-terrorist who couldn't be younger older than forty.
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* RailingKill: Mooks behind balconies tend to fall over the side and several storeys down when shot. Some cutscenes depicting BulletTime executions will even have the mooks fall in glorious slow motion.

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* RailingKill: Mooks behind balconies tend to fall over the side and several storeys stories down when shot. Some cutscenes depicting BulletTime executions will even have the mooks fall in glorious slow motion.



* YouKilledMyFather: Not that Piet seems to care in the end, as he claims his father "barely spoke two words to [him in his] entire life" and that [=McClane=] did him a favour in killing Hans. In the end its all about the money...[[{{Irony}} just like Hans.]]

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* YouKilledMyFather: Not that Piet seems to care in the end, as he claims his father "barely spoke two words to [him in his] entire life" and that [=McClane=] did him a favour in killing Hans. In the end its it's all about the money...[[{{Irony}} just like Hans.]]

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Ah, hang on.


* BondVillainStupidity: Gruber traps McClane in a certain room in the Nakatomi building with a bomb primed to blow in 30 seconds...and there's an unlocked window nearby with a window cleaner's platform underneath it that John rides to safety.

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* BondVillainStupidity: Gruber traps McClane [=McClane=] in a certain room in the Nakatomi building with a bomb primed to blow in 30 seconds...and there's an unlocked window nearby with a window cleaner's platform underneath it that John rides to safety. The window's not even closed all the way, so John can easily throw it open and escape.



* TheBusCameBack: After their abscence in ''Film/DieHardWithAVengeance'', Sergeant Al Powell (with his last appearance in ''Film/DieHard2'' merely a cameo) and Richard Thornburg makes a comeback in the game as major supporting characters.

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* TheBusCameBack: After their abscence in ''Film/DieHardWithAVengeance'', Sergeant Al Powell (with his last appearance in ''Film/DieHard2'' merely a cameo) and Richard Thornburg makes make a comeback in the game as major supporting characters.



* NightVisionGoggles: The subway infiltration have John obtaining these in an area which is pitch-black. The screen, being from John's POV, is entirely green in this particular area.
* NotMeThisTime: [[CallBack After escaping Gruber's Nakatomi bomb trap]], John has to assure Powell that [[Film/DieHard1 it wasn't him that blew the place up this time.]]

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* NightVisionGoggles: The subway infiltration have Subway level sees John obtaining these in an area area, which is pitch-black.come in handy when the last parts of the level are pitch black. The screen, being from John's POV, is entirely green in this particular area.
* NotMeThisTime: [[CallBack After escaping Gruber's Nakatomi bomb trap]], John has to assure Powell that [[Film/DieHard1 [[Film/DieHard it wasn't him that blew the place up this time.]]



* OlderHeroVsYoungerVillain: John [=McClane=] has aged visibly in the game compared to his film counterpart, with his character model in cutscenes sporting graying hair. His main enemies, on the other hand, are Piet Gruber, ''son'' of his first villain Hans Gruber, and Jack Frontier, a disgraced actor-turned-terrorist who couldn't be younger than forty.
* PapaWolf: It's ''John [=McClane=]'' we're talking about here. Piet's mooks who attempts to abduct Lucy learns the hard way.
* RailingKill: Mooks behind balconies tends to fall over the side and several storeys down when shot. Some cutscenes depicting BulletTime executions even has mooks dropping in slow-motion!
* RailroadTracksOfDoom: In the subway, as John infiltrates the railroad tracks, he can come across [[HalfTheManHeUsedToBe a mook in two pieces halved around the waist]] lying on the subway tracks, and he'll need to be extra careful in avoiding passing subway trains, lest he suffers the same fate (Game Over, time to reload your last save) himself.

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* OlderHeroVsYoungerVillain: John [=McClane=] has aged visibly in the game compared to his film counterpart, with his character model in cutscenes sporting graying hair. His main enemies, on the other hand, are Piet Gruber, ''son'' of his first villain Hans Gruber, and Jack Frontier, a disgraced actor-turned-terrorist former soldier-turned-actor-turned-terrorist who couldn't be younger than forty.
* PapaWolf: It's ''John [=McClane=]'' we're talking about here. Piet's mooks who attempts to abduct Lucy learns The bad guys learn this the hard way.
way once they kidnap Lucy.
* RailingKill: Mooks behind balconies tends tend to fall over the side and several storeys down when shot. Some cutscenes depicting BulletTime executions will even has have the mooks dropping fall in slow-motion!
glorious slow motion.
* RailroadTracksOfDoom: In the subway, as John infiltrates the railroad tracks, he can come across finds [[HalfTheManHeUsedToBe a mook in two pieces halved around the waist]] lying on the subway tracks, and he'll need tracks. This of course warns him to be extra careful in avoiding of passing subway trains, lest he suffers the same fate (Game Over, time to reload your last save) himself.



--> '''Nitric''': Think about this ''[[GratuitousSpanish muchacho]]'', while you're in here I'll be with your daughter!

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--> '''Nitric''': Think about this this, ''[[GratuitousSpanish muchacho]]'', while muchacho]]'': While you're in here I'll be with your daughter!



* ShowWithinAShow: The "Galaxy Thief" trilogy, and John's final mission have him preventing a terrorist bombing on the third movie's premiere.

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* ShowWithinAShow: The "Galaxy Thief" trilogy, and John's movie trilogy. The final mission have him level is John preventing a terrorist bombing on the third movie's premiere.



** Frontier's MotiveRant in the final battle is drectly cribbed from ''Film/OnTheWaterfront'', word for word.



* SnipingMission: In Hollywood Town, with John obtaining a sniper tasked with clearing out all the other enemy sniper guards before they can take any more of the SWAT guys out.
* StupidityIsTheOnlyOption: The last parts of the Hollywood Studio level features a locked gate that blocks McClane's way. His solution? Not to climb over the gate (despite it not being particularly tall) or ShootOutTheLock but to shoot a clamp holding in place the trailer of a multi-million dollar actress while she's still inside! And this ends up with [=McClane=] arrested to keep Jessie satisfied. Nice move, John!

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* SnipingMission: In Hollywood Town, with John obtaining a sniper rifle and tasked with clearing out all the other enemy sniper guards before they can take any more of the SWAT guys out.
* StupidityIsTheOnlyOption: The last parts of the Hollywood Studio level features a locked gate that blocks McClane's [=McClane=]'s way. His solution? Not to climb over the gate (despite it not being particularly tall) or ShootOutTheLock but to shoot a clamp holding in place the trailer of a multi-million dollar actress while she's still inside! And this ends up with [=McClane=] arrested to keep Jessie satisfied. Nice move, John!



** In the Nakatomi Plaza stage, John eventually finds Lucy, tied to a chair in a conference room with an explosive vest strapped to her chest. And he'll need to disarm the bomb within 2 minutes by finding the detonator and deactivating it.
** Holmes Observatory, the final level, have Jack Frontier installing timed explosives to blow up the building on the premier of "Galaxy Thief III", which John needs to track down and diffuse.
* WhereItAllBegan: Near the end of the game, Piet Gruber carts a captive Lucy off all the way to [[Film/DieHard1 Nakatomi Plaza]], where [=McClane=] dropped Hans to his death all those years ago. The trope name even gets referenced by Gruber's DragonLady.

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** In Twice in the Nakatomi Plaza stage, stage. For the first, Gruber traps John on the [=22nd=] floor with a bomb primed to go off in 30 seconds, which John escapes of course. For the second, John eventually finds Lucy, tied to a chair in a conference room with an explosive vest strapped to her chest. And he'll need to disarm the bomb within 2 minutes by finding the detonator and deactivating it.
** Holmes Observatory, the final level, have involves Jack Frontier installing timed explosives to blow up the building on the premier of "Galaxy Thief III", which John needs to track down and diffuse.
* TurnInYourBadge: Powell orders John to hand in his badge and gun when he arrests him at the end of the Hollywood Studios level. Mostly as a formality.
* WhereItAllBegan: Near the end of the game, Piet Gruber carts a captive Lucy off all the way to [[Film/DieHard1 [[Film/DieHard Nakatomi Plaza]], where [=McClane=] dropped Hans to his death all those years ago. The trope name even gets referenced by Gruber's DragonLady.

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Spelling/grammar fix(es), also I don't think John whistles Ode to Joy at any point, its only done so once by a mook I believe.


* AllYourBaseAreBelongToUs: Gruber's private army launch a siege on the Century City Police Department midway into the game, intending to bomb it. It ends with von Laben dead, Lucy kidnapped and Nitric in Gruber's employ.



* AlternateContinuity: Doesn't follow the timeline of the film series, that the game's developers already confirmed even way back in the game's initial release. ''Film/LiveFreeOrDieHard'' being released five years later featuring Lucy [=McClane=] as a non-combatant further confirms it's non-canon status.

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* AlternateContinuity: Doesn't follow the timeline of the film series, that the game's developers already confirmed even way back in the game's initial release. ''Film/LiveFreeOrDieHard'' being released five years later featuring Lucy [=McClane=] as a non-combatant whose relationship with John is strained further confirms cements it's non-canon status.



* BondVillainStupidity: Gruber traps McClane in a certain room in the Nakatomi building with a bomb primed to blow in 30 seconds...and there's an unlocked window nearby with a window cleaner's platform underneath it that John rides to safety.



* TheCavalryArrivesLate:
** Averted in the Nakatomi Plaza level. [=McClane=] is the last to arrive although ultimately the SWAT grunts are cut down leaving it all up to John, naturally.
** Played straight in the Holmes Observatory level. The police only arrive after the whole place has gone up in flames and [=McClane=] has gotten out alive (having killed Frontier, natch.)



--> '''Jessie''': [''on her phone''] Oh I'm going to make sure that you are going to spend a long time in jail, buster. You are ''so'' going to regret the day you messed with Jesse Montana!

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--> '''Jessie''': [''on [''to John after he just sent her phone''] trailer flying''] Oh I'm going to make sure that you are going to spend a long time in jail, buster. You are ''so'' going to regret the day you messed with Jesse Montana!



*** Occasionally when he's not shooting terrorists, John will casually whistle "Ode to Joy" to himself. When "Hero Time" is triggered, the background music turns into Symphony No. 9 "Ode to Joy" lifted from the very first film.
*** The second-to-last stage is set in the Nakatomi Plaza, which the game lovingly recreates from having the same courtyard (where John dropped a dead terrorist on Al Powell's vehicle back in '88) to identical sigils to zig-zagging long tables in the conference rooms. It even recycles music from the film as background.

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*** Occasionally when he's not shooting terrorists, John will casually whistle "Ode to Joy" to himself. When "Hero Time" is triggered, the background music turns into Symphony No. 9 "Ode to Joy" lifted from the very first film.
*** The second-to-last stage is set in the Nakatomi Plaza, which the game lovingly recreates from having top to bottom. It sports the same courtyard (where John dropped a dead terrorist on Al Powell's vehicle back in '88) to identical sigils to zig-zagging long tables in the conference rooms. It even recycles music from the film as background.rooms.



---> '''John''': I never thought they'd let me back here.\\
'''John''': C4? Can't blow up the same building twice can you John?\\

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---> '''John''': I never thought they'd let me back here.--->'''Powell:''' Deja vu, heheh.\\
'''John''': Yeah, I never thought they'd let me back here.\\
'''John''': C4? Can't Hmm...can't blow up the same building twice can you John?\\



*** [[spoiler:The game's last cutscene have John punching out a movie producer who wants to buy the rights to his story, much like Holly knocking out Dick Thornburg's lights moments before credits roll]].

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*** [[spoiler:The game's last cutscene have sees John punching out a an overly insistent movie producer who wants to buy the rights to his story, much like Holly knocking out Dick Thornburg's lights moments before credits roll]].



*** The BigBad is related to Hans Gruber, although it's his son instead of brother. [[spoiler:Said BigBad also ''appear'' to care for Hans, but it turns out not to be the case]].

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*** The BigBad is related to Hans Gruber, although it's his son instead of brother. [[spoiler:Said BigBad also ''appear'' seems to care want vengeance for Hans, but it turns out not to be the case]].case]]. Ironically, uncle Simon doesn't get a single mention at all throughout the game.



* DestroyTheSecurityCamera: In the police station raid, John have to shoot security cameras to avoid detection thanks to the terrorists taking over the surveillance room.
* DieHardOnAnX: Well, no doy. The very first stage is a Die Hard-style scenario in the Townsend Art Museum, and later there's a Die Hard in a Theater, Die Hard in an Industrial Plant and Die Hard in the Holmes Observatory before finally going full circle into a Die Hard in the Nakatomi Plaza Building where it all started.

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* DestroyTheSecurityCamera: In the police station raid, John have will need to shoot security cameras to avoid detection thanks to the terrorists taking over the surveillance room.
* DieHardOnAnX: Well, no doy. The very first stage is a Die Hard-style scenario in the Townsend Art Museum, and later there's a Die Hard in a Theater, Die Hard in an Industrial Plant a Fish Factory and Die Hard in the Holmes Observatory before finally going even goes full circle into a Die Hard in the Nakatomi Plaza Building where it all started.tower building before ending with "Die Hard in an Observatory."



* DragonTheirFeet: After Gruber's killed off in the penultimate level, Frontier goes off on his own, launching an attack on the Holmes Observatory just to kill the actor who took his old movie role. That level is simply cleaning up the last detail.



* GroundByGears: The canning factory shootout have rotating gears on a ConveyorBeltODoom that John needs to avoid stepping on, while shooting mooks left and right.

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* GroundByGears: The canning factory shootout have Cesar Tuna Factory level at one point sees John face-to-face rotating gears on a ConveyorBeltODoom ConveyorBeltODoom, so he has both that John needs to avoid stepping on, while and the mooks shooting mooks left and right. at him to worry about.



'''Dick''': Err, they got ''shot''. [[LackOfEmpathy Occupational hazards]].

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'''Dick''': Err, they got ''shot''. [[LackOfEmpathy Occupational hazards]].hazard]].



* InterfaceSpoiler: How do you know the third prisoner is bullshitting you about the secret way out in the [=LAPD=]? The auto lock-on highlights him as an enemy, as opposed to not targetting Nitric or Dowd at all.



--> '''John''': [''rescuing Lucy from an exploding vest''] Ok, whatever happens up there I don't want you to put yourself in any danger. This is ''personal'' between me and Gruber.\\

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--> '''John''': [''rescuing [''while he and Lucy from an exploding vest''] ride the elevator to Nakatomi's roof for the final battle''] Ok, whatever happens up there I don't want you to put yourself in any danger. This is ''personal'' between me and Gruber.\\



* KillItWithIce: One of stage have John taking on Piet and Sumi's mooks in a freezer room loaded with nitrogen tanks. Shooting the tanks will release nitrogen gas that freezes any unfortunate mook in the way, and another shot on a frozen mook leads to LiterallyShatteredLives. In fact, one of John's pre-programmed dialogue in the level is this lovely ShoutOut:

to:

* KillItWithIce: One of stage have John taking on Piet and Sumi's mooks in a freezer room loaded with nitrogen tanks.tanks, one of which is needed to break down a locked door in John's way. Shooting the tanks will release nitrogen gas that freezes any unfortunate mook in the way, and another shot on a frozen mook leads to LiterallyShatteredLives. In fact, one of John's pre-programmed dialogue in the level is this lovely ShoutOut:



* LikeFatherLikeSon: For all his claims of not caring about his father Hans, Piet's plan is simply a robbery masked as a greater plot...just like Hans himself all those years ago.



* NeverMyFault: Via cribbing the famous speech from Film/OnTheWaterfront, Frontier blames everyone but himself for his fall from grace in the final level.



* NotMeThisTime: [[CallBack After escaping Gruber's Nakatomi bomb trap]], John has to assure Powell that [[Film/DieHard1 it wasn't him that blew the place up this time.]]



* {{Sequelitis}}: In-universe example with the ''Galaxy Thief'' trilogy, a movie series which Piet's minion Jack Frontier used to star in. The first ''Galaxy Thief'' was a success making Jack a star and leads to a sequel being greenlit, only for ''Galaxy Thief II'' to receive mediocre reviews despite making plenty of money; the studios' decision to replace Jack in ''Galaxy Thief III'' leads to Jack's StartOfDarkness and allying himself with Piet Gruber before [[spoiler:eventually attempting to commit a terrorist attack on Holmes Observatory at the premier of ''Galaxy Thief III'']].

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* SchmuckBait: One prisoner in the [=LAPD=] claims to know a secret way out of the precinct to safety. You let him out of his cell and what does he do? As soon as he gets to the entrance, he runs to the bomb-wired doors. You're gonna have to shoot him so he doesn't blow everything sky high.
* {{Sequelitis}}: In-universe example with the ''Galaxy Thief'' trilogy, a movie series which Piet's minion Jack Frontier used to star in. The first ''Galaxy Thief'' was a success making Jack a star and leads led to a sequel being greenlit, only for greenlit. Unfortunately, this time ''Galaxy Thief II'' to receive mediocre reviews bombed despite making plenty of money; money, with Frontier's wooden performance being a particular target for critics; the studios' decision to replace Jack in ''Galaxy Thief III'' leads to Jack's StartOfDarkness and allying himself with Piet Gruber before [[spoiler:eventually attempting to commit a terrorist attack on Holmes Observatory at the premier of ''Galaxy Thief III'']].



* ShootTheRope: After the police station massacre, some of the terrorists decides to execute surviving police officers by hanging them from their necks, for no reason other than shits and giggles before John barges in. John can release the officers by shooting the ropes they're hanging from.

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* ShootTheRope: After During the police station massacre, chaos at Sierra Correctional, at one point some of the terrorists decides inmates capture and attempt to execute surviving police officers SWAT guys by hanging them from their necks, for no reason other than shits and giggles before giggles. John barges in. John can release has to save the officers one surviving guy from this by shooting the ropes they're hanging from.rope before he chokes to death.



** The prison have John uncovering a secret entrance, hidden by a poster (of a girl in a bikini) covering a hole in the wall, ala ''Film/TheShawshankRedemption''.
* SnipingMission: In Hollywood Town, with John obtaining a sniper and must clear all enemy sniper guards for a SWAT team to infiltrate.

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** The Sierra prison have level at one point has John uncovering uncover a secret entrance, entrance in a prison cell, hidden by a poster (of a girl in a bikini) covering a hole in the wall, ala ''Film/TheShawshankRedemption''.
* SillinessSwitch: Using either the Big Head or Pin Head cheats grows or shrinks the head of EVERYONE in game, and alters their voice to match. Try Pin Head mode if you want everyone to look like shrunken headed freaks who sound like characters from WesternAnimation/SouthPark!
*
SnipingMission: In Hollywood Town, with John obtaining a sniper and must clear tasked with clearing out all the other enemy sniper guards for a before they can take any more of the SWAT team guys out.
* StupidityIsTheOnlyOption: The last parts of the Hollywood Studio level features a locked gate that blocks McClane's way. His solution? Not
to infiltrate.climb over the gate (despite it not being particularly tall) or ShootOutTheLock but to shoot a clamp holding in place the trailer of a multi-million dollar actress while she's still inside! And this ends up with [=McClane=] arrested to keep Jessie satisfied. Nice move, John!



* WhereItAllBegan: Near the end of the game, Piet Gruber carts a captive Lucy off all the way to [[Film/DieHard1 Nakatomi Plaza]], where [=McClane=] dropped Hans to his death all those years ago. The trope name even gets referenced by Gruber's DragonLady.



* {{Yakuza}}: It turns out Piet is in league with the Japanese criminal underworld, led by the Yakuza mob kingpin Sumi Kazawa, who's suppling Piet with a prototype RDXS Ample rocket weapon in exchange for the artworks from Townsend Museum.

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* {{Yakuza}}: It turns out Piet is in league with the Japanese criminal underworld, led by the Yakuza mob kingpin Sumi Kazawa, who's suppling Piet with a prototype RDXS Ample rocket weapon in exchange for the stolen artworks from Townsend Museum. Museum.
* YouKilledMyFather: Not that Piet seems to care in the end, as he claims his father "barely spoke two words to [him in his] entire life" and that [=McClane=] did him a favour in killing Hans. In the end its all about the money...[[{{Irony}} just like Hans.]]
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* EvilIsPetty: Jack Frontier used to be a massive movie star with "Galaxy Thief" after his CIA days, but the crummy sequel bombed his career and he was replaced for the third movie. His response? Team up with Piet Gruber, be complicit in a number of crimes including a massive art museum robbery and a ''attack on a police station'' that [[CopKiller killed most of the staff present]], and then [[spoiler:commit a terrorist attack on the Galaxy Thief III premiere, solely out of a completely selfish and petty [[TitleDrop vendetta]].]]

to:

* EvilIsPetty: Jack Frontier used to be a massive movie star with "Galaxy Thief" after his CIA days, but the crummy sequel bombed his career and he was replaced for the third movie. His response? Team up with Piet Gruber, be complicit in a number of crimes including a massive art museum robbery and a an ''attack on a police station'' that [[CopKiller killed most of the staff present]], and then [[spoiler:commit a terrorist attack on the Galaxy Thief III premiere, solely out of a completely selfish and petty [[TitleDrop vendetta]].]]
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The game was released in 2002 for the UsefulNotes/NintendoGameCube, UsefulNotes/PlayStation2, and UsefulNotes/{{Xbox}} platforms.

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The game was released in 2002 for the UsefulNotes/NintendoGameCube, UsefulNotes/PlayStation2, Platform/NintendoGameCube, Platform/PlayStation2, and UsefulNotes/{{Xbox}} Platform/{{Xbox}} platforms.



* EvilIsPetty: Jack Frontier used to be a massive movie star with "Galaxy Thief" after his CIA days, but the [[{{Sequelitis}} sequel bombed his reputation]] and he was replaced for the third movie. His response? Team up with Piet Gruber, be complicit in a number of crimes including a massive art museum robbery and a ''attack on a police station'' that [[CopKiller killed most of the staff present]], and then [[spoiler:commit a terrorist attack on the Galaxy Thief III premiere, solely out of a completely selfish and petty [[TitleDrop vendetta]].]]

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* EvilIsPetty: Jack Frontier used to be a massive movie star with "Galaxy Thief" after his CIA days, but the [[{{Sequelitis}} crummy sequel bombed his reputation]] career and he was replaced for the third movie. His response? Team up with Piet Gruber, be complicit in a number of crimes including a massive art museum robbery and a ''attack on a police station'' that [[CopKiller killed most of the staff present]], and then [[spoiler:commit a terrorist attack on the Galaxy Thief III premiere, solely out of a completely selfish and petty [[TitleDrop vendetta]].]]
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* EvilIsPetty: Jack Frontier used to be a massive movie star with "Galaxy Thief" after his CIA days, but the [[Sequelitis sequel bombed his reputation]] and he was replaced for the third movie. His response? Team up with Piet Gruber, be complicit in a number of crimes including a massive art museum robbery and a ''attack on a police station'' that [[CopKiller killed most of the staff present]], and then [[spoiler:commit a terrorist attack on the Galaxy Thief III premiere, solely out of a completely selfish and petty [[TitleDrop vendetta]].]]

to:

* EvilIsPetty: Jack Frontier used to be a massive movie star with "Galaxy Thief" after his CIA days, but the [[Sequelitis [[{{Sequelitis}} sequel bombed his reputation]] and he was replaced for the third movie. His response? Team up with Piet Gruber, be complicit in a number of crimes including a massive art museum robbery and a ''attack on a police station'' that [[CopKiller killed most of the staff present]], and then [[spoiler:commit a terrorist attack on the Galaxy Thief III premiere, solely out of a completely selfish and petty [[TitleDrop vendetta]].]]
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* EvilIsPetty: Jack Frontier used to be a massive movie star with "Galaxy Thief" after his CIA days, but the [[Sequelitis sequel bombed his reputation]] and he was replaced for the third movie. His response? Team up with Piet Gruber, be complicit in a number of crimes including a massive art museum robbery and a ''attack on a police station'' that [[CopKiller killed most of the staff present]], and then [[spoiler:commit a terrorist attack on the Galaxy Thief III premiere, solely out of a completely selfish and petty [[TitleDrop vendetta]].]]
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*** The BigBad is related to Hans Gruber, although it's his son instead of brother.

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*** The BigBad is related to Hans Gruber, although it's his son instead of brother. [[spoiler:Said BigBad also ''appear'' to care for Hans, but it turns out not to be the case]].
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--> '''Dick''': [''when John rendezvous with him in the opening stage''] This is great! The best footage we ever had in ages - polce [[note]]John, currently fighting terrorists in shootouts [[/note]] massacres foreign art benefactors!\\

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--> '''Dick''': [''when John rendezvous with him in the opening stage''] This is great! The best footage we ever had in ages - polce police [[note]]John, currently fighting terrorists in shootouts [[/note]] massacres foreign art benefactors!\\
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** ''Film/DieHardWithAVengeance''

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** ''Film/DieHardWithAVengeance'''''Film/DieHardWithAVengeance'''
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* LikeFatherLikeSon:
** Or Like Daughter, considering John's daughter, Lucy [=McClane=] (in the few levels where she sees action) is another police officer and a trigger-happy CowboyCop who isn't afraid of getting her hands dirty. [[spoiler:She even lets out her dad's trademark "Yipee-ki-yay, motherfucker!" after killing the BigBad]].

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* LikeFatherLikeSon:
LineageComesFromTheFather:
** Or Like Daughter, considering John's daughter, Lucy [=McClane=] (in the few levels where she sees action) is another police officer and a trigger-happy CowboyCop like her dad, who isn't afraid of getting her hands dirty. [[spoiler:She even lets out her dad's trademark "Yipee-ki-yay, motherfucker!" after killing the BigBad]].
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*** [[spoiler:The game's last cutscene have John punching out a movie producer who wants to buy the rights to his story, much like Holly knocking out Dick Thornburg's lights momentds before credits roll]].

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*** [[spoiler:The game's last cutscene have John punching out a movie producer who wants to buy the rights to his story, much like Holly knocking out Dick Thornburg's lights momentds moments before credits roll]].



--> '''Mook''': [''shooting at some cops''] You're dead, you donut eating homo!\

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--> '''Mook''': [''shooting at some cops''] You're dead, you donut eating homo!\homo!



** Marlin ccarries double revolvers when fought as a boss. She's far more accurate than Nitric, expectedly.

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** Marlin ccarries carries double revolvers when fought as a boss. She's far more accurate than Nitric, expectedly.
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--> '''John''': I never thought they'd let me back here.\\
'''John''': C4? Can't blow up the same building twice can you John?
--> '''Piet''': Tick tock, tick tock, cowboy...\\

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--> ---> '''John''': I never thought they'd let me back here.\\
'''John''': C4? Can't blow up the same building twice can you John?
-->
John?\\
'''Piet''': Tick tock, tick tock, cowboy...\\

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Set five years after ''Film/DieHardWithAVengeance'', John [=McClane=] is called back into action when a terrorist syndicate attacks Townsend Museum for a priceless painting and takes everyone hostage, among them John's daughter, Lucy [=McClane=] who now works as a rookie L.A.P.D officer. After a daring rescue mission, John is on the trail of retrieving several missing artworks and investigating Piet Gruber, son of John's nemesis, Hans Gruber way back in the original ''Film/DieHard'', currently a financier for the museum, who may or may not be in league with the terrorists.

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Set five years after ''Film/DieHardWithAVengeance'', John [=McClane=] is called back into action when a terrorist syndicate attacks Townsend Museum for a priceless painting and takes everyone hostage, among them John's daughter, Lucy [=McClane=] who now works as a rookie L.A.P.D officer.

After a daring rescue mission, John is on the trail of retrieving several missing artworks and investigating Piet Gruber, son of John's nemesis, Hans Gruber way back in the original ''Film/DieHard'', currently a financier for the museum, who may or may not be in league with the terrorists.

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*** John himself lampshades the first movie's events.

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*** John himself lampshades the first movie's events. And Piet taunts John using his father's exact phrases.



*** Piet taunts John using his father's exact phrases. Besides this BorrowedCatchphrase:
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'''Lucy''': YOu lead the way.

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'''Lucy''': YOu You lead the way.

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The game was released in 2002 for the Nintendo GameCube, PlayStation 2, and Xbox platforms.

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The game was released in 2002 for the Nintendo GameCube, PlayStation 2, UsefulNotes/NintendoGameCube, UsefulNotes/PlayStation2, and Xbox platforms.UsefulNotes/{{Xbox}} platforms.


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* PapaWolf: It's ''John [=McClane=]'' we're talking about here. Piet's mooks who attempts to abduct Lucy learns the hard way.
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''Die Hard: Vendetta'' is a FirstPersonShooter developed by Bits Studios and published by Sierra Entertainment. The game is based on the popular "Franchise/DieHard" film series, featuring the iconic action hero John [=McClane=] and serves as a continuation of the then-trilogy (which has since been declared non-canon after the fourth film was released).

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''Die Hard: Vendetta'' is a FirstPersonShooter developed by Bits Studios and published by Sierra Entertainment. The game is based on the popular "Franchise/DieHard" ''Franchise/DieHard'' film series, featuring the iconic action hero John [=McClane=] and serves as a continuation of the then-trilogy (which has since been declared non-canon after the fourth film was released).
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''Die Hard: Vendetta' is a FirstPersonShooter developed by Bits Studios and published by Sierra Entertainment. The game is based on the popular "Franchise/DieHard" film series, featuring the iconic action hero John [=McClane=] and serves as a continuation of the then-trilogy.

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''Die Hard: Vendetta' Vendetta'' is a FirstPersonShooter developed by Bits Studios and published by Sierra Entertainment. The game is based on the popular "Franchise/DieHard" film series, featuring the iconic action hero John [=McClane=] and serves as a continuation of the then-trilogy.
then-trilogy (which has since been declared non-canon after the fourth film was released).
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mv5bytgyn2qyzjctzty1ns00ngvjltg4njatmmflztywnzgwmzi4xkeyxkfqcgdeqxvymta0mtm5nji2_v1_fmjpg_ux1000.jpg]]
[[caption-width-right:350:Hey look, John [=McClane=]'s ''back''!]]


''Die Hard: Vendetta' is a FirstPersonShooter developed by Bits Studios and published by Sierra Entertainment. The game is based on the popular "Franchise/DieHard" film series, featuring the iconic action hero John [=McClane=] and serves as a continuation of the then-trilogy.

Set five years after ''Film/DieHardWithAVengeance'', John [=McClane=] is called back into action when a terrorist syndicate attacks Townsend Museum for a priceless painting and takes everyone hostage, among them John's daughter, Lucy [=McClane=] who now works as a rookie L.A.P.D officer. After a daring rescue mission, John is on the trail of retrieving several missing artworks and investigating Piet Gruber, son of John's nemesis, Hans Gruber way back in the original ''Film/DieHard'', currently a financier for the museum, who may or may not be in league with the terrorists.

Alongside engaging in intense gunfights with enemies while completing objectives, gameplay also incorporates elements of stealth, for John to silently eliminate enemies, as well as including a variety of weapons and gadgets John can utilize to overcome challenges.

The game was released in 2002 for the Nintendo GameCube, PlayStation 2, and Xbox platforms.
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!! This is going to be ''fun'', John...
* AirVentPassageway: The loving, evergreen, long-lasting tradition from the Die Hard movies gets carried over in the game, with John using air vents to infiltrate and escape the subway, prison and warehouse stages.
* AlternateContinuity: Doesn't follow the timeline of the film series, that the game's developers already confirmed even way back in the game's initial release. ''Film/LiveFreeOrDieHard'' being released five years later featuring Lucy [=McClane=] as a non-combatant further confirms it's non-canon status.
* AssistCharacter: In a few scant stages, Lucy [=McClane=] and Sergeant Al Powell (AI-controlled) will help John take down enemies, although they're usually not too much help with their revolvers since the player as John likely have better weapons.
* AvengingTheVillain: Defied - John initially assumes Piet's vengeance towards him is because of John killing Piet's father, Hans Gruber, in 1988. Turns out it's NOT the case.
--> '''John''': So this is it, Gruber. Go ahead. Take your shot. I'm the one you want. If you've got a score to settle, settle it ''now''.\\
'''Piet''': [=McClane=], this was ''never'' about revenge. [[spoiler:My father ''[[ParentalNeglect barely said two words to me]]'' my entire childhood. You did me a ''favor'' by killing him]]. This is about money, [=McClane=]. The money which you will now get for me.
* BedsheetLadder: The banner variant shows up in the Chinese Theatre stage, where John needs to access a balcony but the doors are locked. The solution? Shoot one side the "Galaxy Thief III" bannner underneath, and use it as a makeshift ladder. John will drop this hint aloud if the player doesn't know what to do:
--> '''John''': Hmm, I wonder how secure that banner is?
* BorrowedCatchphrase: John's "Yipee-ki-yay, motherfucker!" was used by a few other characters, notably by Piet Gruber when taunting John over a walkie-talkie and later spoken by [[spoiler:Lucy when she shoots Piet before he can try shooting John again]].
--> '''Lucy''': Yipee-ki-yay, motherfucker!\\
'''John''': [[SoProudOfYou That's my girl]]!
* BulletTime:
** One of the game's features, promoted by the cover art, the "Hero Time" where John moves faster than usual as everything else runs in slow-mo around him.
** A few QuickTimeEvent(s) will lead to this, like John pulling a ShootTheHostageTaker in the first stage to save Lucy leading to a cutscene of John's bullet killing a mook in slow-motion.
* TheBusCameBack: After their abscence in ''Film/DieHardWithAVengeance'', Sergeant Al Powell (with his last appearance in ''Film/DieHard2'' merely a cameo) and Richard Thornburg makes a comeback in the game as major supporting characters.
* CampingACrapper: One area John enters in the Chinese Theatre hostage scenario is the toilet, and he can sneak upon a couple of mooks chatting with each other, one of them taking a leak at a urinal. If John isn't spotted, he can gun down the urinal guy ''mid-pissing''.
* CelebritySurvivor: Hollywood Town has Jessie Montana, a starlet caught in the middle of a terrorist attack, apparently having been inside her trailer the whole time. In typical celebirty fashion she'll constantly nag at John for trying to save her.
--> '''Jessie''': [''on her phone''] Oh I'm going to make sure that you are going to spend a long time in jail, buster. You are ''so'' going to regret the day you messed with Jesse Montana!
* ChekhovsSkill: One of the tutorial stage's last challenge have John attempting to diffuse three dummy bombs. [[spoiler:How convenient that the final stage, Holmes Observatory, revolves around John trying to diffuse Jack's timed explosives to prevent him from blowing up the premiere]].
* ContinuityNod: The game references the past three movies every now and then.
** '''Film/DieHard'''
*** Occasionally when he's not shooting terrorists, John will casually whistle "Ode to Joy" to himself. When "Hero Time" is triggered, the background music turns into Symphony No. 9 "Ode to Joy" lifted from the very first film.
*** The second-to-last stage is set in the Nakatomi Plaza, which the game lovingly recreates from having the same courtyard (where John dropped a dead terrorist on Al Powell's vehicle back in '88) to identical sigils to zig-zagging long tables in the conference rooms. It even recycles music from the film as background.
*** John himself lampshades the first movie's events.
--> '''John''': I never thought they'd let me back here.\\
'''John''': C4? Can't blow up the same building twice can you John?
*** Piet taunts John using his father's exact phrases. Besides this BorrowedCatchphrase:
--> '''Piet''': Tick tock, tick tock, cowboy...\\
'''Piet''': What was that you said? Yipee-ki-yay motherfucker?
*** One of the explorable areas in Nakatomi Plaza is the indoor pool / mini-waterfall where John fell in to escape an explosion in the film.
*** [[spoiler:The game's last cutscene have John punching out a movie producer who wants to buy the rights to his story, much like Holly knocking out Dick Thornburg's lights momentds before credits roll]].
** '''Film/DieHard2'''
*** One area in the subway contains mooks dressed in painters' overalls disguised as janitors, like the skywalk gunfight from the film. There's even an identical tall frame with a mook standing on it like in the movie.
*** John fighting enemies in a room full of conveyer belts.
** ''Film/DieHardWithAVengeance''
*** The BigBad is related to Hans Gruber, although it's his son instead of brother.
*** The subway shootout in the game is based on the movie's subway scenario.
*** A lot of terrorist bombing plots going on in this game, just like Simon Gruber's MO in the film. Pretty sure Piet got the idea from his uncle's activities five years ago.
*** Piet even has a European henchwoman who's an {{expy}} of Katya from the third film.
* CutsceneBoss: The game have it's share of boss battles throughout, but [[spoiler:Piet Gruber, the BigBad, was instead shot by John during a cutscene. Then Lucy comes up and puts a second bullet in him]]. His DragonAscendant, Jack Frontier, turns out to be a far bigger threat.
* DarkActionGirl: Piet Gruber's henchwoman and minion, Marlin, who serves as the boss prior to the Nakatomi Plaza stage. [[spoiler:Upon being gunned down, she uses her last breath to tell John her boss is waiting for him in Nakatomi Plaza... with Lucy [=McClane=] as his hostage]].
* DestroyTheSecurityCamera: In the police station raid, John have to shoot security cameras to avoid detection thanks to the terrorists taking over the surveillance room.
* DieHardOnAnX: Well, no doy. The very first stage is a Die Hard-style scenario in the Townsend Art Museum, and later there's a Die Hard in a Theater, Die Hard in an Industrial Plant and Die Hard in the Holmes Observatory before finally going full circle into a Die Hard in the Nakatomi Plaza Building where it all started.
* DistressedDude: Several of them, including the Hollywood records store clerk being held at gunpoint by mooks, the Chinese Theatre projectionist who's nearly suffocating from having a gag over his nose and mouth (until John frees him) and Al Powell in the police station raid. The latter regains his gun after being released and temporarily helps John take on enemies.
--> '''Al Powell''': I'll survive. Nothing broken, I'm tougher than these fools realize!
* DodgeTheBullet: John does this when [[spoiler:Piet, wounded by one of John's bullets and being DefiantToTheEnd, tries firing a shot at John. The bullet misses in a slow-motion shot, and then Lucy comes up and puts a second bullet in Piet that finishes him off]].
* DonutMessWithACop:
** Referenced when John infiltrates the police station in the middle of a terrorist raid.
--> '''Mook''': [''shooting at some cops''] You're dead, you donut eating homo!\
** John even lampshades the trope. At least ''twice''.
--> '''John''': Just once I'd like to have a normal work day... a little filing, some coffee and donuts. No guns, no bombs, no hassle!\\
'''John''': [''to Al''] Look, you just rest here. Hell after all those donuts you'd just slow me down.
* DoubleMeaningTitle: The game's title and revelation makes the plot sound like Piet's terrorist schemes is payback over John killing his father Hans Gruber all those years ago, but it turns out [[spoiler:Piet never really loves his father anyways, and him antagonizing John isn't out of vengeance over John dropping Hans to his death]]. At any rate, the "vendetta" refers to Jack Frontier's attempts to get back at Hollywood for terminating his contract and dropping him off the limelight.
* TheDragon: Piet's henchman, the ex-CIA operative-turned-disgraced movie star Jack Frontier, who opposes John repeatedly in the game's second half [[spoiler:and becomes a DragonAscendant after Lucy shot Piet]].
* GroundByGears: The canning factory shootout have rotating gears on a ConveyorBeltODoom that John needs to avoid stepping on, while shooting mooks left and right.
* GunsAkimbo:
** John can equip himself with twin revolvers or Uzis in shootouts, though he can only target one enemy at a time.
** Piet's minion, Nitric, uses dual Uzis during his first boss battle. His [[RecurringBoss second]] one sees him using a machine-gun instead.
** Marlin ccarries double revolvers when fought as a boss. She's far more accurate than Nitric, expectedly.
* HostageSituation: In ''all'' the levels - the museum, theatre, Hollywood streets, subway, all of them. A frustrated John even lampshades it (after seeing a terrorist demanding three captives to be quiet).
--> '''John''': Shit, hostages. ''Why do these guys always have hostages''?
* HumanShield: John can grab mooks from behind and use them as captives, before ordering other mooks to lay down their weapons, though only in stages when he snuck upon them without being noticed - if the shootout is already in full-swing John isnt granted this option.
* ImmoralJournalist: Dick Thornburg, the asshole reporter from the movies, is as big a {{jerkass}} in video game-form as his live-action counterpart.
--> '''Dick''': [''when John rendezvous with him in the opening stage''] This is great! The best footage we ever had in ages - polce [[note]]John, currently fighting terrorists in shootouts [[/note]] massacres foreign art benefactors!\\
'''John''': Where's the rest of your film crew?\\
'''Dick''': Err, they got ''shot''. [[LackOfEmpathy Occupational hazards]].
* InPrisonWithTheRogues: The Hollywoodland shootout ends with John capturing Nitric, alive, but John unfortunately endangers a Hollywood actress, Jessie Montana in the process leading to ''his own arrest''. Alas, John and Nitric just ''happens'' to be imprisoned in neighboring cells.
--> '''John''': Being locked in this cesspool isn't getting any better with you [[note]]Nitric[[/note]] turning it into a goddamned fish market!
* ItsPersonal: John's grudge against Piet becomes this after the villain abducts Lucy. ''Again''.
--> '''John''': [''rescuing Lucy from an exploding vest''] Ok, whatever happens up there I don't want you to put yourself in any danger. This is ''personal'' between me and Gruber.\\
'''Lucy''': Yeah, well ''now'' it involves me.\\
'''John''': You ready to do this?\\
'''Lucy''': YOu lead the way.
* JustifiedTutorial: The first stage is a training exercise where John gets to "refresh" his skills in a ShootingGallery. It can't be skipped when restarting the game, the player can instead use a memory card to save before the museum stage.
* KillItWithIce: One of stage have John taking on Piet and Sumi's mooks in a freezer room loaded with nitrogen tanks. Shooting the tanks will release nitrogen gas that freezes any unfortunate mook in the way, and another shot on a frozen mook leads to LiterallyShatteredLives. In fact, one of John's pre-programmed dialogue in the level is this lovely ShoutOut:
--> '''John''': ''[[Film/Terminator2JudgmentDay Hasta la vista, baby!]]''
* LikeFatherLikeSon:
** Or Like Daughter, considering John's daughter, Lucy [=McClane=] (in the few levels where she sees action) is another police officer and a trigger-happy CowboyCop who isn't afraid of getting her hands dirty. [[spoiler:She even lets out her dad's trademark "Yipee-ki-yay, motherfucker!" after killing the BigBad]].
** Piet Gruber turns out to be another terrorist mastermind, just like his father Hans, and is holding Los Angeles hostage with an experimental warhead.
* MuseumLevel: First stage is set in the Townsend Museum where terrorists have taken over, and John's daughter Lucy is among the hostages.
* NightVisionGoggles: The subway infiltration have John obtaining these in an area which is pitch-black. The screen, being from John's POV, is entirely green in this particular area.
* NothingPersonal: Said by Jack Frontier after [[spoiler:he betrays his boss, Piet Gruber, leaving the latter to die]].
--> '''Jack''': [[spoiler:Nothing personal Gruber, but you had it coming]].
* OlderHeroVsYoungerVillain: John [=McClane=] has aged visibly in the game compared to his film counterpart, with his character model in cutscenes sporting graying hair. His main enemies, on the other hand, are Piet Gruber, ''son'' of his first villain Hans Gruber, and Jack Frontier, a disgraced actor-turned-terrorist who couldn't be younger than forty.
* RailingKill: Mooks behind balconies tends to fall over the side and several storeys down when shot. Some cutscenes depicting BulletTime executions even has mooks dropping in slow-motion!
* RailroadTracksOfDoom: In the subway, as John infiltrates the railroad tracks, he can come across [[HalfTheManHeUsedToBe a mook in two pieces halved around the waist]] lying on the subway tracks, and he'll need to be extra careful in avoiding passing subway trains, lest he suffers the same fate (Game Over, time to reload your last save) himself.
* RelativeButton: Nitric, after being busted out of prison by Piet's terrorists, with John in the cell next to him, leaves behind this taunt to the still locked-up John, for no reason other than to spite the latter for arresting him earlier.
--> '''Nitric''': Think about this ''[[GratuitousSpanish muchacho]]'', while you're in here I'll be with your daughter!
* {{Sequelitis}}: In-universe example with the ''Galaxy Thief'' trilogy, a movie series which Piet's minion Jack Frontier used to star in. The first ''Galaxy Thief'' was a success making Jack a star and leads to a sequel being greenlit, only for ''Galaxy Thief II'' to receive mediocre reviews despite making plenty of money; the studios' decision to replace Jack in ''Galaxy Thief III'' leads to Jack's StartOfDarkness and allying himself with Piet Gruber before [[spoiler:eventually attempting to commit a terrorist attack on Holmes Observatory at the premier of ''Galaxy Thief III'']].
* ShowWithinAShow: The "Galaxy Thief" trilogy, and John's final mission have him preventing a terrorist bombing on the third movie's premiere.
* ShootTheRope: After the police station massacre, some of the terrorists decides to execute surviving police officers by hanging them from their necks, for no reason other than shits and giggles before John barges in. John can release the officers by shooting the ropes they're hanging from.
* ShoutOut:
** There's a water tower in Hollywoodland's corner that looks exactly like the one in Warner Bros'. It even has a red version of the Warner shield logo on it's side!
** The prison have John uncovering a secret entrance, hidden by a poster (of a girl in a bikini) covering a hole in the wall, ala ''Film/TheShawshankRedemption''.
* SnipingMission: In Hollywood Town, with John obtaining a sniper and must clear all enemy sniper guards for a SWAT team to infiltrate.
* TimeBomb:
** In the Nakatomi Plaza stage, John eventually finds Lucy, tied to a chair in a conference room with an explosive vest strapped to her chest. And he'll need to disarm the bomb within 2 minutes by finding the detonator and deactivating it.
** Holmes Observatory, the final level, have Jack Frontier installing timed explosives to blow up the building on the premier of "Galaxy Thief III", which John needs to track down and diffuse.
* WhyWontYouDie: A repeated phrase uttered by Piet Gruber, and some of his mooks. Then again, they're fighting John [=McClane=].
* {{Yakuza}}: It turns out Piet is in league with the Japanese criminal underworld, led by the Yakuza mob kingpin Sumi Kazawa, who's suppling Piet with a prototype RDXS Ample rocket weapon in exchange for the artworks from Townsend Museum.
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