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* PasswordSave: The player can return to the last case they were on by entering a password.

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* BigBad: Big Boy Caprice is the bad guy in both games and is fought as the FinalBoss.
* DeathFromAbove: Falling safes will fall out of windows in some levels. They can easily be dodged with good timing.
* PasswordSave: The player can return to the last case level they were on by entering a password.



* BankRobbery: Case 5 involves Big Boy's thugs robbing the 8th & C Bank, and ultimately leads to his arrest.
* BewareOfViciousDog: Dogs, albeit uncommon, appear as enemies in some levels in Cases 3 and 4. They will run unpredictably across the screen until it is defeated.



* ContinuingIsPainful: Oh very much. If you get a game over, you not only lose all of the progress in the case you were in, but all of the rooftop snipers will respawn. Clues will have to be re-obtained.
* GuideDangIt: Just where is Big Boy hiding in the final case? [[spoiler]]He's hiding in the Club Ritz, a place that is normally empty for most of the game. Not once does the game clue you in about that, nor does it have the correct criminal.[[/note]]

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* ContinuingIsPainful: Oh very much. If you get a game over, Game Over, you not only lose all of the progress in the case you were in, but all of the rooftop snipers will respawn. Clues will have to be re-obtained.
* GuideDangIt: Just where is Big Boy hiding in the final case? [[spoiler]]He's [[spoiler:He's hiding in the Club Ritz, a place that is normally empty for most of the game. Not once does the game clue you in about that, nor does it have the correct criminal.[[/note]]]]



* SwarmOfRats: Rats appear in some levels to overwhelm Tracy. Only tear gas will do them in.

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* SwarmOfRats: Rats appear in some levels to overwhelm Tracy.Tracy via {{Zerg Rush}}ing him. Only tear gas will do them in.


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* FlechetteStorm: Knife-throwing criminals appear as enemies, throwing knives in an attempt to hit Tracy.

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* SuperDrowningSkills: Tracy cannot swim in both games. He will either be teleported out of the Pier level in the NES game or immediately drown on the spot in the Game Boy game.

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* SuperDrowningSkills: Tracy cannot swim in both games. He will either be teleported out of the Pier level in the NES game and take damage, or immediately drown on the spot in the Game Boy game.



* BossBattle: There's only one in the game and it's against Big Boy. He will shoot at you at first, then use his fists once he's weakened.



* GuideDangIt: Just where is Big Boy hiding in the final case? [[spoiler]]He's hiding in the Club Ritz, a place that is normally empty for most of the game. Not once does the game clue you in about that.[[/note]]

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* GuideDangIt: Just where is Big Boy hiding in the final case? [[spoiler]]He's hiding in the Club Ritz, a place that is normally empty for most of the game. Not once does the game clue you in about that.that, nor does it have the correct criminal.[[/note]]



* {{Railroading}}: Did you collect the last clue that shows which criminal did the crime and try to arrest him? Well, you have to collect all of the clues to arrest him.

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* {{Railroading}}: Did you collect the last clue that shows which criminal did the crime and try tried to arrest him? Well, you have to him without the other clues obtained? You must collect all of the clues to beforehand before you can arrest him.
the culprit.
* SwarmOfRats: Rats appear in some levels to overwhelm Tracy. Only tear gas will do them in.
* VideoGameCrueltyPunishment: Shooting unarmed criminals in action scenes will reduce Tracy's energy meter by one full unit.


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* BossBattle: All five levels have bosses at the end of them. They will all utilize their own weapons against Tracy.
* BottomlessPits: They're found in all of the levels. Tracy will immediately lose a life if he falls into one.


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* DamselInDistress: Tess is kidnapped by Big Boy towards the end of the game. Tracy must rescue her to complete the game.
* GridPuzzle: By collecting all of the puzzle pieces, Tracy can solve a 4 by 4 puzzle to see who the next criminal is and earn bonuses.
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''Dick Tracy'' is a 1990 video game that was released for the Platform/NintendoEntertainmentSystem. Despite it being released around the time the [[Film/DickTracy1990 movie]] was in theatres, it did not follow the plot of the movie. It received a follow-up a year later on the Platform/GameBoy. Both games were published by Creator/{{Bandai}} and developed by Creator/RealtimeAssociates.

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!!Both games contain examples of:
* PasswordSave: The player can return to the last case they were on by entering a password.
* SmartBomb: Tear Gas clears the screen of all enemies in the NES game. In the Game Boy game, it's the Grenade that clears all enemies.
* SuperDrowningSkills: Tracy cannot swim in both games. He will either be teleported out of the Pier level in the NES game or immediately drown on the spot in the Game Boy game.

!!The NES game contains examples of:
* ContinuingIsPainful: Oh very much. If you get a game over, you not only lose all of the progress in the case you were in, but all of the rooftop snipers will respawn. Clues will have to be re-obtained.
* GuideDangIt: Just where is Big Boy hiding in the final case? [[spoiler]]He's hiding in the Club Ritz, a place that is normally empty for most of the game. Not once does the game clue you in about that.[[/note]]
* InNameOnly: It doesn't have any connection to the movie besides using the likeliness of the actors.
* NonStandardGameOver: By committing three abuses of power throughout the game[[note]]interrogating a suspect who's not involved or arresting the wrong person[[/note]], you will be let off the case and be given a GameOver. These are carried over from case to case.
* MissionControl: Your superior is a scowling police officer who will appear at certain points of the game.
* {{Railroading}}: Did you collect the last clue that shows which criminal did the crime and try to arrest him? Well, you have to collect all of the clues to arrest him.

!!The Game Boy game contains examples of:
* ContinuityNod: Remember arresting Big Boy at the end of the NES game? Well, he gets away in the beginning of this game.
* OutOfContinues: If you run out of continues, you'll have to redo that level via the password. Thankfully, the Game Boy game is more forgiving with continuing.
* StalkedByTheBell: Every level is timed. Tracy can obtain clocks in the level to increase the timer.
* StealthSequel: It might not be apparent at first, but it's a sequel to the NES game.

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