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''Diablo IV'' is the newest entry in the ''VideoGame/{{Diablo}}'' series, revealed at [=BlizzCon=] 2019. It was released on June 6, 2023 for the PC, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, and UsefulNotes/XboxSeriesXAndS. Five classes have been announced: The Barbarian, returning from ''II'' and ''III'', the Sorcerer/Sorceress returning from ''I'' and ''II'', the Druid, returning after being absent from ''III'', the Rogue from ''I'', and the Necromancer from ''II'' and ''III''.

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''Diablo IV'' is the newest entry in the ''VideoGame/{{Diablo}}'' series, revealed at [=BlizzCon=] 2019. It was released on June 6, 2023 for the PC, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, and UsefulNotes/XboxSeriesXAndS. Five classes have been announced: The announced:
*The
Barbarian, returning from ''II'' and ''III'', the ''III'';
*the
Sorcerer/Sorceress returning from ''I'' and ''II'', the ''II'';
*the
Druid, returning after being absent from ''III'', the ''III'';
*the
Rogue from ''I'', and the ''I'';
*the
Necromancer from ''II'' and ''III''.
''III''
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* BloodMagic: In the cinematic announcement trailer, the seal to the door to Lilith's summoning chamber is activated by the injured Symon and the two normal treasure hunters giving [[ImpaledPalm blood from their hands]], and the gate that Lilith emerges from is a membrane formed out of the blood from their exsanguinated bodies. This becomes a central theme as you chase Lilith through Sanctuary as many of the seals and passage ways can only be opened with blood given willingly.

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* BloodMagic: In As Lilith herself puts it, 'blood is the cinematic announcement trailer, key'. Pretty much everyone recognises the seal to magical value of blood, and everyone makes use of it in their own ways - not just Lilith and her demonic minions, but the door necromancers of the Cult of Rathma, the druids of Scosglen, and even the Cathedral of Light. A player character is able to experience Lilith's summoning chamber is activated by the injured Symon and the two normal treasure hunters giving [[ImpaledPalm memories thanks to ingesting her blood from their hands]], and at the gate that Lilith emerges from is a membrane formed out start of the game, and you can put its power to full use with spears, waves, and even golems of blood from their exsanguinated bodies. This becomes a central theme as if you chase Lilith through Sanctuary choose to play as many of the seals and passage ways can only be opened with blood given willingly.a necromancer yourself.
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** When the player first meets Lorath, it's with his FaceFramedInShadow and carrying a deer to make him look more ominous. As he approaches, Lorath says "If you're going to come into my home and rifle through my things..." while tense music is playing. However, right after that, Lorath puts the deer down, with his face illuminated by the fireplace and the music fading out. He finishes his thought as "then at least join me for supper. I'm bloody hungry."

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** When the player first meets Lorath, it's with his FaceFramedInShadow and carrying a deer to make him look more ominous. As he approaches, Lorath says "If you're going to come into my home and rifle through my things..." while tense music is playing. However, right after that, Lorath puts the deer down, with his face illuminated by the fireplace and the music fading out. He finishes his thought as "then at least have the decency to join me for supper. I'm bloody hungry."

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* RedOniBlueOni: Prava and Elias are the exact opposites of themselves:

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* RedOniBlueOni: Prava and Elias are the exact opposites of themselves:each other:


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* VideoGameCaringPotential: While you're in town, if you do your character's "hello" gesture near a dog, they'll pet it. [[PetTheDog D'aaawww]].
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* FaceHeelTurn: [[spoiler:In the postgame, with Inarius dead and the prophecy they based their entire religion around proving to be a crock, the Cathedral of Light abandon any and all pretenses of ostensibly being on humanity's side and descend into roving bands of murderous KnightTemplar little better then the demons themselves. And they especially have it out for the Wanderer due to Prava having framed them for being involved in Inarius' death.]]
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* HistoryRepeats: [[spoiler:Just as Diablo 1 ended with Aiden becoming a hooded wanderer in possession of Diablo's soul stone, Dibalo 4 ends with Neyrelle donning a hooded outfit and taking Mephisto's as far away as she can, her fate uncertain.]]

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* HistoryRepeats: [[spoiler:Just as Diablo 1 ended with Aiden becoming a hooded wanderer in possession of Diablo's soul stone, Dibalo Diablo 4 ends with Neyrelle donning a hooded outfit and taking Mephisto's as far away as she can, her fate uncertain.]]
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** Despite its residents being mostly cirminals, Backwater in Hawezar is ''not'' this. Its mayor, [[spoiler:Lyndon from ''III'']], tells the Wanderer he'll do whatever it takes to keep the peace.

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** Despite Backwater in Hawezar is a light version of this, despite its residents being mostly cirminals, Backwater in Hawezar is ''not'' this.criminals,. Its mayor, [[spoiler:Lyndon from ''III'']], tells the Wanderer he'll do whatever it takes to keep the peace.
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* GeniusLoci: Hawezar is this. A local saying goes "The swamp always wins", and implies that the region is somehow sentient.
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*UnwantedAssistance: The Zakarum Crusaders' venture into Hawezar is seen by this as the locals, who do not appreciate the crusaders' attempt to "stamp out evil" in the swamps.
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* GiantSpaceFleaFromNowhere: In a nod to his infamous status as this in ''Diablo II'', [[spoiler:Duriel is once again this, encountered beneath Caldeum without context of justification for his presence. The player even wonders what the hell he is. Once defeated, no one comments on it or brings it up again.]]

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* GiantSpaceFleaFromNowhere: In a nod to his infamous status as this in ''Diablo II'', [[spoiler:Duriel is once again this, encountered beneath Caldeum without in-game context of or justification for his presence.presence (a common guess is that Lilith got him to become a guard dog ala Baal back in ''II''. The player even wonders what the hell he is. Once defeated, no one comments on it or brings it up again.]]
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** Iosef. He only uses a club and is able to wipe out the whole village with player's help.

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** Iosef. He only uses a club and is able to wipe out the whole village with player's the Wanderer's help.
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** The Unyielding Flesh quest features many references to ''Franchise/{{Hellraiser}}''. Featuring a man discovering pleasure from pain and bound by chains hooked into his flesh. The woman who helps him in this is named Yulia (much like the film'd Julia) while Kristina is trying to stop this, much like the film's Kristi.

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** The Unyielding Flesh quest features many references to ''Franchise/{{Hellraiser}}''. Featuring a man discovering pleasure from pain and bound by chains hooked into his flesh. The woman who helps him in this is named Yulia (much like the film'd film's Julia) while Kristina is trying to stop this, much like the film's Kristi.
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*WretchedHive: Of the five regional "capitals", Gea Kul of Kehjistan is this. Swollen with refugees fleeing from Caldeum, the town is controlled by armed gangs. Issat, a gang member whom the Wanderer can talk to, explicitly extorts them for a protection fee, adding that if they do not pay, they are expected to defend themself.
**Despite its residents being mostly cirminals, Backwater in Hawezar is ''not'' this. Its mayor, [[spoiler:Lyndon from ''III'']], tells the Wanderer he'll do whatever it takes to keep the peace.
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** The whole Cathedral of Light is based on this concept. They're just regular human (although skilled in a fight), without magic or artifacts and they manage to slay hundreds of demons and be the first human army to invade Hell.

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** The whole Cathedral of Light is based on this concept. They're just regular human (although skilled in a fight), without magic or artifacts and they manage to slay hundreds of demons and be the first human army to invade Hell. Subverted when [[spoiler:Inarius fell in Hell and the army was slaughtered]].

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* PetTheDog: Sister Octavia, in comparison to the rest of her CorruptChurch. Most people who are subjected to DemonicPossession are simply killed as it's believed there's nothing they ''can'' do for them and that they are sinners. Octavia tries to actually save the lives of those who are possessed and even feels ''bad'' when she ''can't'' save all of them.

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* PetTheDog: PetTheDog:
**
Sister Octavia, in comparison to the rest of her CorruptChurch. Most people who are subjected to DemonicPossession are simply killed as it's believed there's nothing they ''can'' do for them and that they are sinners. Octavia tries to actually save the lives of those who are possessed and even feels ''bad'' when she ''can't'' save all of them.
** Rakhaan, whose questline brings you to various cursed artifacts and he has you put the souls to rest. It turns out though that he's actually possessed by a demon - who actually tells the truth when he says he intends for no harm. The DealWithTheDevil actually turned out to ''mutually'' benefit both people.
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*HistoryRepeats: [[spoiler:Just as Diablo 1 ended with Aiden becoming a hooded wanderer in possession of Diablo's soul stone, Dibalo 4 ends with Neyrelle donning a hooded outfit and taking Mephisto's as far away as she can, her fate uncertain.]]
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* NoHonorAmongThieves: In the cinematic announcement trailer, the tomb raiders leave one of their number behind without a second thought, and then act like he willingly sacrificed himself for them. One even says that "gold splits better three ways instead of four" and presses on.

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* NoHonorAmongThieves: In the cinematic announcement trailer, the tomb raiders leave one of their number behind without a second thought, and then act like he willingly sacrificed himself for them. One even says that "gold splits better three ways instead of four" and presses on. [[spoiler:This returns to bite the trio HARD in their asses, as the one left behind is Elias himself.]]



** Elias has one in Act 5 when the player reveals they've found the source for his immortality.

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** Elias has one in Act 5 when the player reveals they've found the source for his immortality.immortality AND have destroyed it.



** Elias is pale, tall man, with thick black clothes and a lot of accesories, who serves Lilith.
** Prava is black, short woman, with thin white clothes, without any accesories, who serves Inarius.

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** Elias is pale, tall man, with thick black clothes and a lot of accesories, accessories, who serves Lilith.
** Prava is black, short woman, with thin white clothes, without any accesories, accessories, who serves Inarius.
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* AbsurdlyHighLevelCap: The max level in the game is Level 100. Levels 1-50 are normal levels [[note]]although getting to level 50 will grant a Paragon point rather than a skill point[[/note]], and levels 51-100 are "Paragon Levels." While getting to level 50 is fairly easy, the amount of XP required to gain a level increases sharply after 50, and skyrockets after level 70. [[https://www.reddit.com/r/diablo4/comments/1467g51/xp_101_what_affects_xp_gain/ To put it in perspective, it takes about 100,000,000 total XP to go from Level 1 to level 70. Going from level 70 to level 100 requires about 400,000,000 XP.]] It is only somewhat mitigated by higher World Tiers giving more XP for monster slaying, with a larger bonus each tier you go up. But you won't be getting any increase for quests or renown, so you will be grinding for a lot longer on the later half then the first half. For a little bit of perspective the XP required for leveling 1-80 is the same amount required to level 80-100.
* ActionSurvivor: Prava somehow manages to survive demon attack and escapes from Hell with help of Donan.

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* AbsurdlyHighLevelCap: The max level in the game is Level 100. Levels 1-50 are normal levels [[note]]although getting to level 50 will grant a Paragon point rather than a skill point[[/note]], and levels 51-100 are "Paragon Levels." While getting to level 50 is fairly easy, the amount of XP required to gain a level increases sharply after 50, and skyrockets after level 70. [[https://www.reddit.com/r/diablo4/comments/1467g51/xp_101_what_affects_xp_gain/ To put it in perspective, it takes about 100,000,000 total XP to go from Level 1 to level 70. Going from level 70 to level 100 requires about 400,000,000 XP.]] It is only somewhat mitigated by higher World Tiers giving more XP for monster slaying, with a larger bonus each tier you go up. But you won't be getting any increase for quests or renown, so you will be grinding for a lot longer on the later second half then the first half. For a little bit of perspective the XP required for leveling 1-80 is the same amount required to level 80-100.
* ActionSurvivor: Prava somehow manages to survive demon attack and escapes from Hell with help of Donan.Donan's help.



** One added about a month after release is the ability to teleport directly to Nightmare Dungeons, which makes it far easier to chain dungeon runs, when before in order to be time efficient it was best just get a lot of copies of the same one and run it over and over, which many found both boring and mind numbing. It also helps that the was a significant buff to the XP (around 80%) given for running a nightmare dungeon, which makes doing multiple dungeons in a row much more rewarding then it was in the past and the grind from 80-100 feel less of a slog.
** In the event that you somehow die after clearing a Nightmare Dungeon with no revives, the game will let you revive infinitely, anyways, so you won't get kicked out if you still need to loot the place or upgrade glyphs. You will still suffer 10% durability loss, however.

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** One added about a month after release is the ability to teleport directly to Nightmare Dungeons, which makes it far easier to chain dungeon runs, when before in order to be time efficient it was best just get a lot of copies of the same one and run it over and over, which many found both boring and mind numbing. It also helps that the there was a significant buff to the XP (around 80%) given for running a nightmare dungeon, which makes doing multiple dungeons in a row much more rewarding then than it was in the past and the grind from 80-100 feel less of a slog.
** In the event that you somehow die after clearing a Nightmare Dungeon with no revives, the game will let you revive infinitely, anyways, so you won't get kicked out if you still need to loot the place or upgrade glyphs. You will still suffer 10% durability loss, however.



** Whole Cathedral of Light is based on this concept. They're just regular human (although skilled in a fight), without magic or artifacts and they manage to slay hundreds of demons and be the first human army to invade Hell.

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** Whole The whole Cathedral of Light is based on this concept. They're just regular human (although skilled in a fight), without magic or artifacts and they manage to slay hundreds of demons and be the first human army to invade Hell.
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* ArbitrarySkepticism: In the village of Marowen, you can listen in on a conversation about how a woman spent the last of her coin on a supposedly magic hen who lays a golden egg once a year. The man she's talking to calls her a fool who'd been swindled, but the woman defends herself by pointing out how demons and magic are a real thing in Sanctuary, so why ''shouldn't'' a magic hen be real?
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* ArtificialStupidity: The Pathfinding of followers and player minions has a tendency to get stuck on corners and in doorways.
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* LeakingCanOfEvil: The Soulstones are constantly referred to as this. They are the only method of imprisoning an arch-demon even temporarily, and it is more reliable than simply killing them, as they reform in Hell in short order. However, the demons inevitably get out and corrupt the people carrying them. The denouement shows that [[spoiler: Mephisto]] was barely contained by the Soulstone [[spoiler: he]] was imprisoned in, with it looking like [[spoiler: Neyrelle]] looking like his pawn more than his captor.

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* LeakingCanOfEvil: The Soulstones are constantly referred to as this. They are the only method of imprisoning an arch-demon even temporarily, and it is more reliable than simply killing them, as they reform in Hell in short order. However, the demons inevitably get out and corrupt the people carrying them. The denouement shows that [[spoiler: Mephisto]] was barely contained by the Soulstone [[spoiler: he]] was imprisoned in, with it looking like [[spoiler: Neyrelle]] looking like his pawn more than his captor.
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* LeakingCanOfEvil: The Soulstones are constantly referred to as this. They are the only method of imprisoning an arch-demon even temporarily, and it is more reliable than simply killing them, as they reform in Hell in short order. However, the demons inevitably get out and corrupt the people carrying them. The denouement shows that [[spoiler: Mephisto]] was barely contained by the Soulstone [[spoiler: he]] was imprisoned in, with it looking like [[spoiler: Neyrelle]] looking like his pawn more than his captor.
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** Neyrelle doesn't have magical powers, but she still is a skilled fighter and [[spoiler:seals Mephisto in a soulstine.]]

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** Neyrelle doesn't have magical powers, but she still is a skilled fighter and [[spoiler:seals Mephisto in a soulstine.soulstone.]]



** Vigo is a normal human with a sword. Still, he helps you defeat the act boss.

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** Vigo is a normal human with a sword. Still, he helps you defeat the act boss.boss, [[spoiler:while piloting a suit which ultimately killed him]].



** Astaroth also counts as one. He can summon Werewolves and rides Cerebus-esque mount.

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** Astaroth also counts as one. He can summon Werewolves and rides a Cerebus-esque mount.
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** In the event that you somehow die after clearing a Nightmare Dungeon with no revives, the game will let you revive infinitely, anyways, so you won't get kicked out if you still need to loot the place or upgrade glyphs. You will still suffer 10% durability loss, however.
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* AbsurdlyHighLevelCap: The max level in the game is Level 100. Levels 1-50 are normal levels, and levels 51-100 are "Paragon Levels." While getting to level 50 is fairly easy, the amount of XP required to gain a level increases sharply after 50, and skyrockets after level 70. [[https://www.reddit.com/r/diablo4/comments/1467g51/xp_101_what_affects_xp_gain/ To put it in perspective, it takes about 100,000,000 total XP to go from Level 1 to level 70. Going from level 70 to level 100 requires about 400,000,000 XP.]] It is only somewhat mitigated by higher World Tiers giving more XP for monster slaying, with a larger bonus each tier you go up. But you won't be getting any increase for quests or renown, so you will be grinding for a lot longer on the later half then the first half. For a little bit of perspective the XP required for leveling 1-80 is the same amount required to level 80-100.

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* AbsurdlyHighLevelCap: The max level in the game is Level 100. Levels 1-50 are normal levels, levels [[note]]although getting to level 50 will grant a Paragon point rather than a skill point[[/note]], and levels 51-100 are "Paragon Levels." While getting to level 50 is fairly easy, the amount of XP required to gain a level increases sharply after 50, and skyrockets after level 70. [[https://www.reddit.com/r/diablo4/comments/1467g51/xp_101_what_affects_xp_gain/ To put it in perspective, it takes about 100,000,000 total XP to go from Level 1 to level 70. Going from level 70 to level 100 requires about 400,000,000 XP.]] It is only somewhat mitigated by higher World Tiers giving more XP for monster slaying, with a larger bonus each tier you go up. But you won't be getting any increase for quests or renown, so you will be grinding for a lot longer on the later half then the first half. For a little bit of perspective the XP required for leveling 1-80 is the same amount required to level 80-100.

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* OhCrap: The reaction of Symon in the trailer when he realizes they've entered a gate for summoning Lilith.

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* OhCrap: OhCrap:
**
The reaction of Symon in the trailer when he realizes they've entered a gate for summoning Lilith.Lilith.
** Elias has one in Act 5 when the player reveals they've found the source for his immortality.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/diablo_iv_announcement_2.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/diablo_iv_announcement_2.jpg]]org/pmwiki/pub/images/diabloiv1.png]]
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** One sidequest is named "No Good Deed", which is a reference to {{Theater/Wicked}}.

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** One sidequest is named "No Good Deed", which is a reference to {{Theater/Wicked}}.{{Theatre/Wicked}}.
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* VideoGameCrueltyPotential: Added to the game's overworld are random animals, namely deer. They're docile and flee whenever combat or the player gets near... but if you're feeling sadistic or just plain trigger happy, you can attack and kill them.
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** There's also a sidequest named "No Good Deed", in which you free the Triune cultist from her cage, only to be attacked by her.


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** One sidequest is named "No Good Deed", which is a reference to {{Theater/Wicked}}.

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