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* SocialDarwinist: The Omar. They constantly try to improve their functionality to prepare for the harshest of environments.
-->The Omar are an application of anagenetic evolution to rapid environmental change. In solving the problem of survival on a planet disrupted by wars and self-replicating hazards, we have solved other problems.
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''Invisible War'' takes place in 2072, twenty years after the original, in a world being rebuilt after the destruction of global infrastructure at the hands of the first game's protagonist, JC Denton. The World Trade Organization somehow forms a [[OneWorldOrder global government]], creating modern city-states, known as enclaves, in which the majority of the game takes place. All the world's major religions are united into a monolithic fanatical cult strongly opposing the [=WTO=]'s policies. Following a [[GreyGoo terrorist attack]] by an [[UsefulNotes/TheKnightsTemplar unknown group]] which destroys most of Chicago, the player assumes the role of Alex D (Who can, in a first for the series, be female) , a trainee at the prestigious Tarsus Academy whose support as a mercenary is sought by several factions during the course of the game.

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''Invisible War'' takes place in 2072, twenty years after the original, in a world being rebuilt after the destruction of global infrastructure at the hands of the first game's protagonist, JC Denton. The World Trade Organization somehow forms a [[OneWorldOrder global government]], creating modern city-states, known as enclaves, in which the majority of the game takes place. All the world's major religions are united into a monolithic fanatical cult strongly opposing the [=WTO=]'s policies. Following a [[GreyGoo terrorist attack]] by an [[UsefulNotes/TheKnightsTemplar unknown group]] which destroys most of Chicago, the player assumes the role of Alex D (Who (who can, in a first for the series, be female) , female), a trainee at the prestigious Tarsus Academy whose support as a mercenary is sought by several factions during the course of the game.

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* ILied: Inverted, Chairman Dumier at one point holds Klara Sparks hostage to your good behaviour. Should you abandon the mission to free her, he'll insist that he was bluffing and you didn't need to be so extreme.



* ILied: Inverted, Chairman Dumier at one point holds Klara Sparks hostage to your good behaviour. Should you abandon the mission to free her, he'll insist that he was bluffing and you didn't need to be so extreme.
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* ILied: Inverted, Chairman Dumier at one point holds Klara Sparks hostage to your good behaviour. Should you abandon the mission to free her, he'll insist that he was bluffing and you didn't need to be so extreme.
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* CuttingOffTheBranches: A rather curious case. Each of the MultipleEndings in ''VideoGame/DeusEx'' seems to a have at least partly happened. [[spoiler: JC chose to merge with Helios, but the merger caused a power surge throughout the Area 51 base that killed Bob Page and overloaded the Aquinas hub, which cut off all global communication. Result: CozyCatastrophe, the Illuminati returning to power, and a DeityOfHumanOrigin. However, Paul ''lives'' in ''Invisible War'', where he could have died in the first game.]]

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* CuttingOffTheBranches: A rather curious case. Each of Beside the MultipleEndings in ''VideoGame/DeusEx'' seems to case of MergingTheBranches, there is also a have at least partly happened. [[spoiler: JC chose to merge with Helios, but the merger caused a power surge throughout the Area 51 base that killed Bob Page and overloaded the Aquinas hub, which cut off all global communication. Result: CozyCatastrophe, the Illuminati returning to power, and a DeityOfHumanOrigin. However, Paul straight example. [[spoiler:Paul Denton ''lives'' in ''Invisible War'', where he could have died in the first game.game depending on player actions.]]
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* MergingTheBranches: The game uses a combination of the three possible but mutually exclusive endings of ''VideoGame/DeusEx''.

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* MergingTheBranches: The game uses a combination of the three possible but mutually exclusive endings of ''VideoGame/DeusEx''. [[spoiler:JC Denton merged with Helios, but this caused global communication to suffer a breakdown and the world descend into a period of war and economic depression known as "the Collapse", the Illuminati then used the resulting chaos during this time to consolidate their power.]]

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* LimitedWardrobe: For completely unexplained reasons, Paul and JC are wearing the same clothes that they did in the first. The first, which took place twenty years ago. The same clothes from twenty years ago.
** Justified in that [[spoiler: JC has been in suspended animation and Paul in cryosleep during that time.]]
*** Which more or less is the same thing...
*** Factoring in that JC Denton can control nanomachines to do basically whatever he wants, it's very likely that he can make his own clothing whenever he wants. Adding that he's also trying to elevate the entire human race to a point where everyone is connected, it's unlikely he's concerned with what color shirt to wear. Same thing with Paul.

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* LimitedWardrobe: For completely unexplained reasons, Paul and JC are wearing the same clothes that they did in the first. The first, which took place twenty years ago. The same clothes from twenty years ago.
** Justified in that [[spoiler: JC has been in suspended animation and Paul in cryosleep during that time.]]
*** Which more or less is the same thing...
*** Factoring in that JC Denton can control nanomachines to do basically whatever he wants, it's very likely that he can make his own clothing whenever he wants. Adding that he's also trying to elevate the entire human race to a point where everyone is connected, it's unlikely he's concerned with what color shirt to wear. Same thing with Paul.
ago, bet they smell lovely.
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** Or it could be the same reason as for the colored laser beams--[[IdiotBall to scare off intruders]].
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** Played straight and subverted. Unlike the first game, there is no weapon skill progression, so your combat skills are at max from the very beginning of the game. At the same time, the Universal Ammo system makes a full Rambo run less viable than the first game, as you ''will'' run out of ammo unless you use at least some stealth.

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** Played straight and subverted. Unlike the first game, there is no weapon skill progression, so your combat skills are at max from the very beginning of the game. At the same time, the Universal Ammo system makes a full Rambo run less viable than the first game, as you ''will'' run out of ammo unless you use at least some stealth.
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* WouldHurtAChild: The Templars would murder a child simply because they're a prime candidate for augmentation.

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* WouldHurtAChild: The Templars would murder a child simply because they're a prime candidate for augmentation.
augmentation. Alex (read:'''you''') can also kill children if you are so inclined to do so.
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* DancePartyEnding: The secret ending 5th ending, with every single major character (who you haven't killed off yet) enjoying themselves together in Club Vox.

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* DancePartyEnding: The secret ending 5th ending, with every single major character (who you haven't killed off yet) enjoying themselves together in Club Vox.



* {{Flanderization}}: The Knights Templar of this game share the same name as those from ''VideoGame/DeusEx''', but they are an extreme exaggeration of one detail about the previous Knights. Where the Templars of ''VideoGame/DeusEx'' were religious bankers [[spoiler: related to the Illuminati]], the Templars of ''Invisible War'' are [[TheFundamentalist extremist]] [[LuddWasRight Luddite]] {{Church Militant}}s. It's not fully clear if the Knights Templar of ''Invisible War'' are a continuation of the few surviving members from ''Deus Ex'', or if they organized independently.

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* {{Flanderization}}: The Knights Templar of this game share the same name as those from ''VideoGame/DeusEx''', ''VideoGame/DeusEx'', but they are an extreme exaggeration of one detail about the previous Knights. Where the Templars of ''VideoGame/DeusEx'' were religious bankers [[spoiler: related to the Illuminati]], the Templars of ''Invisible War'' are [[TheFundamentalist extremist]] [[LuddWasRight Luddite]] {{Church Militant}}s. It's not fully clear if the Knights Templar of ''Invisible War'' are a continuation of the few surviving members from ''Deus Ex'', or if they organized independently.
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* DoomedHometown: Chicago is destroyed in the beginning of the game by a nanite bomb.

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* BigBadEnsemble: [[spoiler:Saman, Nicolette [=DuClare=] and Chad Dumier, or JC and Paul Denton]]. It all depends on who you side with, but at the end of the game [[spoiler: you can have multiple factions and their leaders coming after you]]. However, [[spoiler:Saman]] is truly THE BigBad, since [[spoiler:his]] organization has been pretty much pulling the strings from within all the others throughout the game. You can still side with [[spoiler:him]] of course, but this would be the equivalent to siding with Bob Page from the orginal.

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* BigBadEnsemble: [[spoiler:Saman, Nicolette [=DuClare=] and Chad Dumier, or JC and Paul Denton]]. It all depends on who you side with, but at the end of the game [[spoiler: you can have multiple factions and their leaders coming after you]]. However, [[spoiler:Saman]] is truly THE BigBad, since [[spoiler:his]] organization has been pretty much pulling the strings from within all the others throughout the game. You can still side with [[spoiler:him]] of course, but this would be the equivalent to siding with Bob Page from the orginal.original.



* {{Flanderization}}: The Knights Templar of this game share the same name as those from ''VideoGame/DeusEx''', but they are an extreme exaggeration of one detail about the previous Knights. Where the Templars of ''VideoGame/DeusEx'' were religious bankers [[spoiler: related to the Illuminati]], the Templars of ''Invisible War'' are [[TheFundamentalist extremist]] [[LuddWasRight Luddite]] {{Church Militant}}s. It's not fully clear if the Knights Templar of ''Invisible War'' are a continuation of the few surviving members from ''Deus Ex'', or if they organized independently.



** Or it could be the same reason as for the colored laser beams - [[IdiotBall to scare off intruders]].

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** Or it could be the same reason as for the colored laser beams - [[IdiotBall beams--[[IdiotBall to scare off intruders]].



* {{Nerf}}ed: Nano-augmentations are significantly less god-like in ''Invisible War'' compared to the original game. In ''VideoGame/DeusEx'' once you max out your augmentations, you're essentially a PhysicalGod as long as you have bio-energy (and the augmentations really don't drain bio-energy particularly fast). In ''Invisible War'' the enhancements provided by augmentations are noticably less powerful, and they drain energy much more quickly.

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* {{Nerf}}ed: Nano-augmentations are significantly less god-like in ''Invisible War'' compared to the original game. In ''VideoGame/DeusEx'' once you max out your augmentations, you're essentially a PhysicalGod as long as you have bio-energy (and the augmentations really don't drain bio-energy particularly fast). In ''Invisible War'' the enhancements provided by augmentations are noticably noticeably less powerful, and they drain energy much more quickly.



** The scientist at Mako Ballistics that shows you the Mag Rail closes the door behind him, if you take the weapon. However, you can block it with a crate and kill him afterwards. He has the highest HP in the game (even JC Denton looks like a weakling in comparsion). Probably so you don't use your shiny new "shoots-through-walls" weapon on him. If you hack away for [[UpToEleven a few minutes]] with a sword, he eventually dies.
** It's possible to get the code from the security chief in the {{arcology}} for the nanobots and after activating the nanobots, you can kill him for the Harvester's reward, as presumably due to a glitch(at least on the PC version, not sure if it happens on the console as well) he dosen't dissapear from his office like he's normally supposed to.

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** The scientist at Mako Ballistics that shows you the Mag Rail closes the door behind him, if you take the weapon. However, you can block it with a crate and kill him afterwards. He has the highest HP in the game (even JC Denton looks like a weakling in comparsion).comparison). Probably so you don't use your shiny new "shoots-through-walls" weapon on him. If you hack away for [[UpToEleven a few minutes]] with a sword, he eventually dies.
** It's possible to get the code from the security chief in the {{arcology}} for the nanobots and after activating the nanobots, you can kill him for the Harvester's reward, as presumably due to a glitch(at least on the PC version, not sure if it happens on the console as well) he dosen't dissapear disappear from his office like he's normally supposed to.



** Seattle is separated into two distinct areas, Upper (New) Seattle and Lower (old) Seattle, with Upper Seattle being built on top of massive spires that tower above the older, more impoverished neighbourhoods of old Seattle.

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** Seattle is separated into two distinct areas, Upper (New) Seattle and Lower (old) Seattle, with Upper Seattle being built on top of massive spires that tower above the older, more impoverished neighbourhoods neighborhoods of old Seattle.



** The two main sects are, interestingly, aligned to these areas too. The WTO headquarters are ''always'' in the upper class areas, and the Order churches are ''always'' in the lower-class neighbourhoods. The various locations of the two coffee chains run along similar lines.

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** The two main sects are, interestingly, aligned to these areas too. The WTO headquarters are ''always'' in the upper class areas, and the Order churches are ''always'' in the lower-class neighbourhoods.neighborhoods. The various locations of the two coffee chains run along similar lines.
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The Knights Templar is now a useful notes page.
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The Knights Templar is now a useful notes page.


* OhMyGods: TheKnightsTemplar shout things like "By the Skull of Sidon!" or "Baphomet preserve me!".

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* OhMyGods: TheKnightsTemplar UsefulNotes/TheKnightsTemplar shout things like "By the Skull of Sidon!" or "Baphomet preserve me!".

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The Knights Templar is now a useful notes page.


''Invisible War'' takes place in 2072, twenty years after the original, in a world being rebuilt after the destruction of global infrastructure at the hands of the first game's protagonist, JC Denton. The World Trade Organization somehow forms a [[OneWorldOrder global government]], creating modern city-states, known as enclaves, in which the majority of the game takes place. All the world's major religions are united into a monolithic fanatical cult strongly opposing the [=WTO=]'s policies. Following a [[GreyGoo terrorist attack]] by an [[TheKnightsTemplar unknown group]] which destroys most of Chicago, the player assumes the role of Alex D (Who can, in a first for the series, be female) , a trainee at the prestigious Tarsus Academy whose support as a mercenary is sought by several factions during the course of the game.

to:

''Invisible War'' takes place in 2072, twenty years after the original, in a world being rebuilt after the destruction of global infrastructure at the hands of the first game's protagonist, JC Denton. The World Trade Organization somehow forms a [[OneWorldOrder global government]], creating modern city-states, known as enclaves, in which the majority of the game takes place. All the world's major religions are united into a monolithic fanatical cult strongly opposing the [=WTO=]'s policies. Following a [[GreyGoo terrorist attack]] by an [[TheKnightsTemplar [[UsefulNotes/TheKnightsTemplar unknown group]] which destroys most of Chicago, the player assumes the role of Alex D (Who can, in a first for the series, be female) , a trainee at the prestigious Tarsus Academy whose support as a mercenary is sought by several factions during the course of the game.



* AncientConspiracy: [[spoiler:TheIlluminati from the first game, although they are really more of a revival since they were mostly destroyed by the time of the first game.]] Also, [[spoiler:the KnightsTemplar]].

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* AncientConspiracy: [[spoiler:TheIlluminati TheIlluminati from the first game, although they are really more of a revival since they were mostly destroyed by the time of the first game.]] game. Also, [[spoiler:the KnightsTemplar]].UsefulNotes/TheKnightsTemplar.



* GoldenSnitch: Even if you've killed the [[AncientConspiracy Illuminati]] co-leader, or been killing TheKnightsTemplar the entire game, you can still side with these factions in the end.

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* GoldenSnitch: Even if you've killed the [[AncientConspiracy Illuminati]] co-leader, or been killing TheKnightsTemplar UsefulNotes/TheKnightsTemplar the entire game, you can still side with these factions in the end.



* TheKnightsTemplar: They may share the same name as ''VideoGame/DeusEx'''s Knights Templar, but they have absolutely no connection to them. Where the Templars of ''VideoGame/DeusEx'' were religious bankers [[spoiler: related to the Illuminati]], the Templars of ''Invisible War'' are [[TheFundamentalist extremist]] [[LuddWasRight Luddite]] {{Church Militant}}s. The original Knights Templar were wiped out before the first game started, the new ones have co-opted the name.
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''Invisible War'' takes place in 2072, twenty years after the original, in a world being rebuilt after the destruction of global infrastructure at the hands of the first game's protagonist, JC Denton. The World Trade Organization somehow forms a [[OneWorldOrder global government]], creating modern city-states, known as enclaves, in which the majority of the game takes place. All the world's major religions are united into a monolithic fanatical cult strongly opposing the [=WTO=]'s policies. Following a [[GreyGoo terrorist attack]] by an [[TheKnightsTemplar unknown group]] which destroys most of Chicago, the player assumes the role of Alex D, a trainee at the prestigious Tarsus Academy whose support as a mercenary is sought by several factions during the course of the game.

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''Invisible War'' takes place in 2072, twenty years after the original, in a world being rebuilt after the destruction of global infrastructure at the hands of the first game's protagonist, JC Denton. The World Trade Organization somehow forms a [[OneWorldOrder global government]], creating modern city-states, known as enclaves, in which the majority of the game takes place. All the world's major religions are united into a monolithic fanatical cult strongly opposing the [=WTO=]'s policies. Following a [[GreyGoo terrorist attack]] by an [[TheKnightsTemplar unknown group]] which destroys most of Chicago, the player assumes the role of Alex D, D (Who can, in a first for the series, be female) , a trainee at the prestigious Tarsus Academy whose support as a mercenary is sought by several factions during the course of the game.
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additional info

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**** Factoring in that JC Denton can control nanomachines to do basically whatever he wants, it's very likely that he can make his own clothing whenever he wants. Adding that he's also trying to elevate the entire human race to a point where everyone is connected, it's unlikely he's concerned with what color shirt to wear. Same thing with Paul.
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* TheDevTeamThinksOfEverything: As maligned as the design is, the game will notice everything you do, especially if you do clever things or do things out of expected order.

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* TheDevTeamThinksOfEverything: DevelopersForesight: As maligned as the design is, the game will notice everything you do, especially if you do clever things or do things out of expected order.
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-->The Omar are an application of anagenetic evolution to rapid environmental change. In solving the problem of survival on a planet disrupted by wars and self-replicating hazards, we have solved other problems.
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* PlotParallel: The rivalry between two coffee chains, Queequeg's and Pequod's, mirrors the rivalry between The Order and the WTO. [[spoiler:They both turn out to be artificial rivals run by the same organization. And come on, both coffee chains should have clued you in by both being references to MobyDick (and Starbuck's)]]
* PoweredArmor: Used by the Purist in order to have soldiers who can match their augumented counterparts from the other factions.

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* PlotParallel: The rivalry between two coffee chains, Queequeg's and Pequod's, mirrors the rivalry between The Order and the WTO. [[spoiler:They both turn out to be artificial rivals run by the same organization. And come on, both coffee chains should have clued you in by both being references to MobyDick Literature/MobyDick (and Starbuck's)]]
* PoweredArmor: Used by the Purist in order to have soldiers who can match their augumented augmented counterparts from the other factions.
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There were sanbox levels, they were more sandbox than the original Deus Ex.


The game combines FirstPersonShooter, StealthBasedGame and a few RPGElements. The gameplay is significantly simplified compared to the original, exemplified in the "{{Universal Amm|unition}}o" concept, which gives the player character one ([[HandWave nanotechnological]]) ammunition store that's used by every single weapon in the game. Other examples include no skill system, no [[WideOpenSandbox sandbox]] levels, and plenty of handholding.

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The game combines FirstPersonShooter, StealthBasedGame and a few RPGElements. The gameplay is significantly simplified compared to the original, exemplified in the "{{Universal Amm|unition}}o" concept, which gives the player character one ([[HandWave nanotechnological]]) ammunition store that's used by every single weapon in the game. Other examples include no skill system, no [[WideOpenSandbox sandbox]] levels, system and plenty of handholding.



* UnwinnableByDesign: Because of the limited amount of medkits, energy cells, universal ammo, biomods, if you are not careful with all those things (and don't create mutiple saves), you can by endgame [spoiler: be stuck at the bottom of UNATCO's headquarters with no health, energy, ammo, and no way to sneak past the guards that will spawn nearby no when you make the final decision and reach the ending cinematic.]]

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* UnwinnableByDesign: Because of the limited amount of medkits, energy cells, universal ammo, biomods, if you are not careful with all those things (and don't create mutiple saves), you can by endgame [spoiler: [[spoiler: be stuck at the bottom of UNATCO's headquarters with no health, energy, ammo, and no way to sneak past the guards that will spawn nearby no when you make the final decision and reach the ending cinematic.]]
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How the work was received doesn\'t belong on work pages.


''Deus Ex: Invisible War'' is a FirstPersonShooter with RPGElements developed by Ion Storm and published by Eidos. Released simultaneously for MicrosoftWindows and {{XBox}} in December 2003 in the United States, ''Invisible War'' is a sequel to the critically acclaimed ''VideoGame/DeusEx''. While well-received commercially, its reception was [[{{Sequelitis}} not nearly as good as its predecessor's]], nor [[VideoGame/DeusExHumanRevolution its successor's]].

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''Deus Ex: Invisible War'' is a FirstPersonShooter with RPGElements developed by Ion Storm and published by Eidos. Released simultaneously for MicrosoftWindows and {{XBox}} in December 2003 in the United States, ''Invisible War'' is a sequel to the critically acclaimed ''VideoGame/DeusEx''. While well-received commercially, its reception was [[{{Sequelitis}} not nearly as good as its predecessor's]], nor [[VideoGame/DeusExHumanRevolution its successor's]].
''VideoGame/DeusEx''.

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* SecretWar: OBVIOUSLY!

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* SecretWar: OBVIOUSLY!Somewhat between The Order and the WTO, though they don't do a great job of keeping it a secret, and Alex can make it more obvious. [[spoiler: That both organizations are run by TheIlluminati and not really at war is the real secret.]]



* SunglassesAtNight: Averted with JC Denton.

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* SunglassesAtNight: Averted with JC Denton.Denton, compared to his iconic first appearance. Alex doesn't wear them either, even with modified eyes.



** Billie Adams too.

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** Billie Adams too.too, though she is always female.



* UngratefulBastard: In Antarctica, you can encounter a Templar agent trapped in a holding cell calling for help. If you save him, he'll notice that you have augmentations and open fire.

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* UngratefulBastard: In Antarctica, you can encounter a Templar agent trapped in a holding cell calling for help. If you save him, he'll notice that you have augmentations and open fire.fire right after giving a speech about how not all Templars are extremists.



* UnwinnableByDesign: Because of the limited amount of medkits, energy cells, universal ammo, biomods, if you are not careful with all those things (and don't create mutiple saves), you can by endgame [spoiler: be stuck at the bottom of UNATCO's headquarters with no health, energy, ammo, and no way to sneak past the guards that will spawn nearby no when you make the final decision and reach the ending cinematic.]]



* WhereItAllBegan: The final level of ''Invisible War'' returns to the same locations seen in the first level of the original ''Deus Ex''.

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* WhereItAllBegan: The final level of ''Invisible War'' returns to the same locations seen in the first level of the original ''Deus Ex''.Ex'', Liberty Island.
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* AncientConspiracy: [[spoiler:TheIlluminati from the first game, although they are really more of a revival since they were mostly destroyed by the time of the first game.]] Also, [[spoiler:the KnightsTemplar]].
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* ConspiracyThriller: It's a ''Deus Ex'' game, so it's really this by nature. However, there are multiple conspiracy factions within the game, but it is later revealed that [[spoiler:there is one main antagonist AncientConspiracy faction that has been pulling everyone else's strings all along, and their leader serves as the true BigBad, so even though you can still choose different factions, there still is a group out to get you that is manipulating events (even though you can side with them anyway).]] Fittingly, this group is later revealed to be [[spoiler:none other than the Knight's Templar]].
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* BigBadEnsemble: [[spoiler:Saman, Nicolette [=DuClare=] and Chad Dumier, or JC and Paul Denton]]. It all depends on who you side with, but at the end of the game [[spoiler: you can have multiple factions and their leaders coming after you]].

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* BigBadEnsemble: [[spoiler:Saman, Nicolette [=DuClare=] and Chad Dumier, or JC and Paul Denton]]. It all depends on who you side with, but at the end of the game [[spoiler: you can have multiple factions and their leaders coming after you]]. However, [[spoiler:Saman]] is truly THE BigBad, since [[spoiler:his]] organization has been pretty much pulling the strings from within all the others throughout the game. You can still side with [[spoiler:him]] of course, but this would be the equivalent to siding with Bob Page from the orginal.
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* WouldHurtAChild: The Templars would murder a child simply because they're a prime candidate for augmentation.
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* OppositeSexClone: In the case that you choose [[LauraBailey female Alex]] (as Alex is the clone of JC).

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* OppositeSexClone: In the case that you choose [[LauraBailey [[Creator/LauraBailey female Alex]] (as Alex is the clone of JC).
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If you're having trouble playing it on modern [=PCs=], closing all other running programs may help; despite being almost a decade old, the game is something of a resource hog. Also look into setting CPU affinity if you're running multi-core. This is one of those games that gets picky about its hardware.

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If you're having trouble playing it on modern [=PCs=], closing all other running programs may help; despite being almost over a decade old, the game is something of a resource hog. Also look into setting CPU affinity if you're running multi-core. This is one of those games that gets picky about its hardware.

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