History VideoGame / DeusExInvisibleWar

11th Jul '17 10:58:04 PM Koveras
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''Deus Ex: Invisible War'' is a FirstPersonShooter with RPGElements developed by Ion Storm and published by Eidos. Released simultaneously for UsefulNotes/MicrosoftWindows and UsefulNotes/{{XBox}} in December 2003 in the United States, ''Invisible War'' is a sequel to the critically acclaimed ''VideoGame/DeusEx''.

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''Deus Ex: Invisible War'' is a FirstPersonShooter FirstPersonShooter[=/=]ImmersiveSim with RPGElements developed by Ion Storm and published by Eidos. Released simultaneously for UsefulNotes/MicrosoftWindows and UsefulNotes/{{XBox}} in December 2003 in the United States, ''Invisible War'' is a sequel to the critically acclaimed ''VideoGame/DeusEx''.
11th Mar '17 3:43:38 PM nombretomado
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''Deus Ex: Invisible War'' is a FirstPersonShooter with RPGElements developed by Ion Storm and published by Eidos. Released simultaneously for MicrosoftWindows and {{XBox}} in December 2003 in the United States, ''Invisible War'' is a sequel to the critically acclaimed ''VideoGame/DeusEx''.

to:

''Deus Ex: Invisible War'' is a FirstPersonShooter with RPGElements developed by Ion Storm and published by Eidos. Released simultaneously for MicrosoftWindows UsefulNotes/MicrosoftWindows and {{XBox}} UsefulNotes/{{XBox}} in December 2003 in the United States, ''Invisible War'' is a sequel to the critically acclaimed ''VideoGame/DeusEx''.
17th Feb '17 7:08:46 PM Yalsaris63
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* MenAreTheExpendableGender: One of the few FPS's that completely averts this trope, RPG hybrid or no, given all the female enemies.

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* MenAreTheExpendableGender: One of the few FPS's [=FPS=]es that completely averts this trope, RPG [=RPG=] hybrid or no, not, given all the female enemies that appear in this game are roughly of equal footing with the male enemies.
17th Feb '17 7:06:00 PM Yalsaris63
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** The in-game explanation is that ammunition is reduced to a slurry of nanomachines that form into the proper ammunition for the weapon. Also, all the weapons in the game are manufactured by a single company, Mako Ballistics, who has customized them all to be cross-compatible with one another.

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** The in-game explanation is justifies this by stating that ammunition is reduced to a slurry of nanomachines that form into the proper ammunition for the weapon. Also, all the weapons in the game are manufactured by a single company, Mako Ballistics, who has customized them all to be cross-compatible with one another.
17th Feb '17 7:03:22 PM Yalsaris63
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* TooDumbToLive: [[spoiler: It was totally a good idea for Illuminati leaders and Saman to come to Liberty Island, what could possible go wrong?]]

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* TooDumbToLive: [[spoiler: It was totally a good idea for Illuminati leaders and Saman to come to Liberty Island, what could possible possibly go wrong?]]
14th Jan '17 9:15:47 PM system
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14th Jan '17 10:09:41 AM Scrambled_Minds
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* SocialDarwinist: The Omar. They constantly try to improve their functionality to prepare for the harshest of environments.
-->The Omar are an application of anagenetic evolution to rapid environmental change. In solving the problem of survival on a planet disrupted by wars and self-replicating hazards, we have solved other problems.
4th Oct '16 9:23:18 AM Theriocephalus
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''Invisible War'' takes place in 2072, twenty years after the original, in a world being rebuilt after the destruction of global infrastructure at the hands of the first game's protagonist, JC Denton. The World Trade Organization somehow forms a [[OneWorldOrder global government]], creating modern city-states, known as enclaves, in which the majority of the game takes place. All the world's major religions are united into a monolithic fanatical cult strongly opposing the [=WTO=]'s policies. Following a [[GreyGoo terrorist attack]] by an [[UsefulNotes/TheKnightsTemplar unknown group]] which destroys most of Chicago, the player assumes the role of Alex D (Who can, in a first for the series, be female) , a trainee at the prestigious Tarsus Academy whose support as a mercenary is sought by several factions during the course of the game.

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''Invisible War'' takes place in 2072, twenty years after the original, in a world being rebuilt after the destruction of global infrastructure at the hands of the first game's protagonist, JC Denton. The World Trade Organization somehow forms a [[OneWorldOrder global government]], creating modern city-states, known as enclaves, in which the majority of the game takes place. All the world's major religions are united into a monolithic fanatical cult strongly opposing the [=WTO=]'s policies. Following a [[GreyGoo terrorist attack]] by an [[UsefulNotes/TheKnightsTemplar unknown group]] which destroys most of Chicago, the player assumes the role of Alex D (Who (who can, in a first for the series, be female) , female), a trainee at the prestigious Tarsus Academy whose support as a mercenary is sought by several factions during the course of the game.
25th Sep '16 1:50:19 PM Michael
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* ILied: Inverted, Chairman Dumier at one point holds Klara Sparks hostage to your good behaviour. Should you abandon the mission to free her, he'll insist that he was bluffing and you didn't need to be so extreme.



* ILied: Inverted, Chairman Dumier at one point holds Klara Sparks hostage to your good behaviour. Should you abandon the mission to free her, he'll insist that he was bluffing and you didn't need to be so extreme.
25th Sep '16 1:49:41 PM Michael
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Added DiffLines:

* ILied: Inverted, Chairman Dumier at one point holds Klara Sparks hostage to your good behaviour. Should you abandon the mission to free her, he'll insist that he was bluffing and you didn't need to be so extreme.
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