History VideoGame / DeusExInvisibleWar

7th May '16 3:38:58 PM TheOneWhoTropes
Is there an issue? Send a Message


* OhMyGods: TheKnightsTemplar shout things like "By the Skull of Sidon!" or "Baphomet preserve me!".

to:

* OhMyGods: TheKnightsTemplar UsefulNotes/TheKnightsTemplar shout things like "By the Skull of Sidon!" or "Baphomet preserve me!".
7th May '16 3:38:58 PM TheOneWhoTropes
Is there an issue? Send a Message
7th May '16 3:38:11 PM TheOneWhoTropes
Is there an issue? Send a Message


''Invisible War'' takes place in 2072, twenty years after the original, in a world being rebuilt after the destruction of global infrastructure at the hands of the first game's protagonist, JC Denton. The World Trade Organization somehow forms a [[OneWorldOrder global government]], creating modern city-states, known as enclaves, in which the majority of the game takes place. All the world's major religions are united into a monolithic fanatical cult strongly opposing the [=WTO=]'s policies. Following a [[GreyGoo terrorist attack]] by an [[TheKnightsTemplar unknown group]] which destroys most of Chicago, the player assumes the role of Alex D (Who can, in a first for the series, be female) , a trainee at the prestigious Tarsus Academy whose support as a mercenary is sought by several factions during the course of the game.

to:

''Invisible War'' takes place in 2072, twenty years after the original, in a world being rebuilt after the destruction of global infrastructure at the hands of the first game's protagonist, JC Denton. The World Trade Organization somehow forms a [[OneWorldOrder global government]], creating modern city-states, known as enclaves, in which the majority of the game takes place. All the world's major religions are united into a monolithic fanatical cult strongly opposing the [=WTO=]'s policies. Following a [[GreyGoo terrorist attack]] by an [[TheKnightsTemplar [[UsefulNotes/TheKnightsTemplar unknown group]] which destroys most of Chicago, the player assumes the role of Alex D (Who can, in a first for the series, be female) , a trainee at the prestigious Tarsus Academy whose support as a mercenary is sought by several factions during the course of the game.



* AncientConspiracy: [[spoiler:TheIlluminati from the first game, although they are really more of a revival since they were mostly destroyed by the time of the first game.]] Also, [[spoiler:the KnightsTemplar]].

to:

* AncientConspiracy: [[spoiler:TheIlluminati TheIlluminati from the first game, although they are really more of a revival since they were mostly destroyed by the time of the first game.]] game. Also, [[spoiler:the KnightsTemplar]].UsefulNotes/TheKnightsTemplar.



* GoldenSnitch: Even if you've killed the [[AncientConspiracy Illuminati]] co-leader, or been killing TheKnightsTemplar the entire game, you can still side with these factions in the end.

to:

* GoldenSnitch: Even if you've killed the [[AncientConspiracy Illuminati]] co-leader, or been killing TheKnightsTemplar UsefulNotes/TheKnightsTemplar the entire game, you can still side with these factions in the end.



* TheKnightsTemplar: They may share the same name as ''VideoGame/DeusEx'''s Knights Templar, but they have absolutely no connection to them. Where the Templars of ''VideoGame/DeusEx'' were religious bankers [[spoiler: related to the Illuminati]], the Templars of ''Invisible War'' are [[TheFundamentalist extremist]] [[LuddWasRight Luddite]] {{Church Militant}}s. The original Knights Templar were wiped out before the first game started, the new ones have co-opted the name.
19th Feb '16 7:39:40 AM Stormblessed
Is there an issue? Send a Message


''Invisible War'' takes place in 2072, twenty years after the original, in a world being rebuilt after the destruction of global infrastructure at the hands of the first game's protagonist, JC Denton. The World Trade Organization somehow forms a [[OneWorldOrder global government]], creating modern city-states, known as enclaves, in which the majority of the game takes place. All the world's major religions are united into a monolithic fanatical cult strongly opposing the [=WTO=]'s policies. Following a [[GreyGoo terrorist attack]] by an [[TheKnightsTemplar unknown group]] which destroys most of Chicago, the player assumes the role of Alex D, a trainee at the prestigious Tarsus Academy whose support as a mercenary is sought by several factions during the course of the game.

to:

''Invisible War'' takes place in 2072, twenty years after the original, in a world being rebuilt after the destruction of global infrastructure at the hands of the first game's protagonist, JC Denton. The World Trade Organization somehow forms a [[OneWorldOrder global government]], creating modern city-states, known as enclaves, in which the majority of the game takes place. All the world's major religions are united into a monolithic fanatical cult strongly opposing the [=WTO=]'s policies. Following a [[GreyGoo terrorist attack]] by an [[TheKnightsTemplar unknown group]] which destroys most of Chicago, the player assumes the role of Alex D, D (Who can, in a first for the series, be female) , a trainee at the prestigious Tarsus Academy whose support as a mercenary is sought by several factions during the course of the game.
3rd Feb '16 3:51:05 PM ParagonAngel
Is there an issue? Send a Message

Added DiffLines:

**** Factoring in that JC Denton can control nanomachines to do basically whatever he wants, it's very likely that he can make his own clothing whenever he wants. Adding that he's also trying to elevate the entire human race to a point where everyone is connected, it's unlikely he's concerned with what color shirt to wear. Same thing with Paul.
29th Nov '15 7:22:03 PM Josef5678
Is there an issue? Send a Message


* TheDevTeamThinksOfEverything: As maligned as the design is, the game will notice everything you do, especially if you do clever things or do things out of expected order.

to:

* TheDevTeamThinksOfEverything: DevelopersForesight: As maligned as the design is, the game will notice everything you do, especially if you do clever things or do things out of expected order.
2nd Nov '15 3:20:34 PM Kalaong
Is there an issue? Send a Message

Added DiffLines:

-->The Omar are an application of anagenetic evolution to rapid environmental change. In solving the problem of survival on a planet disrupted by wars and self-replicating hazards, we have solved other problems.
23rd Aug '15 8:03:52 PM nombretomado
Is there an issue? Send a Message


* PlotParallel: The rivalry between two coffee chains, Queequeg's and Pequod's, mirrors the rivalry between The Order and the WTO. [[spoiler:They both turn out to be artificial rivals run by the same organization. And come on, both coffee chains should have clued you in by both being references to MobyDick (and Starbuck's)]]
* PoweredArmor: Used by the Purist in order to have soldiers who can match their augumented counterparts from the other factions.

to:

* PlotParallel: The rivalry between two coffee chains, Queequeg's and Pequod's, mirrors the rivalry between The Order and the WTO. [[spoiler:They both turn out to be artificial rivals run by the same organization. And come on, both coffee chains should have clued you in by both being references to MobyDick Literature/MobyDick (and Starbuck's)]]
* PoweredArmor: Used by the Purist in order to have soldiers who can match their augumented augmented counterparts from the other factions.
6th Aug '15 8:52:32 AM Mullon
Is there an issue? Send a Message


The game combines FirstPersonShooter, StealthBasedGame and a few RPGElements. The gameplay is significantly simplified compared to the original, exemplified in the "{{Universal Amm|unition}}o" concept, which gives the player character one ([[HandWave nanotechnological]]) ammunition store that's used by every single weapon in the game. Other examples include no skill system, no [[WideOpenSandbox sandbox]] levels, and plenty of handholding.

to:

The game combines FirstPersonShooter, StealthBasedGame and a few RPGElements. The gameplay is significantly simplified compared to the original, exemplified in the "{{Universal Amm|unition}}o" concept, which gives the player character one ([[HandWave nanotechnological]]) ammunition store that's used by every single weapon in the game. Other examples include no skill system, no [[WideOpenSandbox sandbox]] levels, system and plenty of handholding.



* UnwinnableByDesign: Because of the limited amount of medkits, energy cells, universal ammo, biomods, if you are not careful with all those things (and don't create mutiple saves), you can by endgame [spoiler: be stuck at the bottom of UNATCO's headquarters with no health, energy, ammo, and no way to sneak past the guards that will spawn nearby no when you make the final decision and reach the ending cinematic.]]

to:

* UnwinnableByDesign: Because of the limited amount of medkits, energy cells, universal ammo, biomods, if you are not careful with all those things (and don't create mutiple saves), you can by endgame [spoiler: [[spoiler: be stuck at the bottom of UNATCO's headquarters with no health, energy, ammo, and no way to sneak past the guards that will spawn nearby no when you make the final decision and reach the ending cinematic.]]
27th Jul '15 11:30:40 PM poi99
Is there an issue? Send a Message


''Deus Ex: Invisible War'' is a FirstPersonShooter with RPGElements developed by Ion Storm and published by Eidos. Released simultaneously for MicrosoftWindows and {{XBox}} in December 2003 in the United States, ''Invisible War'' is a sequel to the critically acclaimed ''VideoGame/DeusEx''. While well-received commercially, its reception was [[{{Sequelitis}} not nearly as good as its predecessor's]], nor [[VideoGame/DeusExHumanRevolution its successor's]].

to:

''Deus Ex: Invisible War'' is a FirstPersonShooter with RPGElements developed by Ion Storm and published by Eidos. Released simultaneously for MicrosoftWindows and {{XBox}} in December 2003 in the United States, ''Invisible War'' is a sequel to the critically acclaimed ''VideoGame/DeusEx''. While well-received commercially, its reception was [[{{Sequelitis}} not nearly as good as its predecessor's]], nor [[VideoGame/DeusExHumanRevolution its successor's]].
''VideoGame/DeusEx''.
This list shows the last 10 events of 77. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DeusExInvisibleWar