History VideoGame / DeusExInvisibleWar

19th Feb '16 7:39:40 AM Stormblessed
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''Invisible War'' takes place in 2072, twenty years after the original, in a world being rebuilt after the destruction of global infrastructure at the hands of the first game's protagonist, JC Denton. The World Trade Organization somehow forms a [[OneWorldOrder global government]], creating modern city-states, known as enclaves, in which the majority of the game takes place. All the world's major religions are united into a monolithic fanatical cult strongly opposing the [=WTO=]'s policies. Following a [[GreyGoo terrorist attack]] by an [[TheKnightsTemplar unknown group]] which destroys most of Chicago, the player assumes the role of Alex D, a trainee at the prestigious Tarsus Academy whose support as a mercenary is sought by several factions during the course of the game.

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''Invisible War'' takes place in 2072, twenty years after the original, in a world being rebuilt after the destruction of global infrastructure at the hands of the first game's protagonist, JC Denton. The World Trade Organization somehow forms a [[OneWorldOrder global government]], creating modern city-states, known as enclaves, in which the majority of the game takes place. All the world's major religions are united into a monolithic fanatical cult strongly opposing the [=WTO=]'s policies. Following a [[GreyGoo terrorist attack]] by an [[TheKnightsTemplar unknown group]] which destroys most of Chicago, the player assumes the role of Alex D, D (Who can, in a first for the series, be female) , a trainee at the prestigious Tarsus Academy whose support as a mercenary is sought by several factions during the course of the game.
3rd Feb '16 3:51:05 PM ParagonAngel
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Added DiffLines:

**** Factoring in that JC Denton can control nanomachines to do basically whatever he wants, it's very likely that he can make his own clothing whenever he wants. Adding that he's also trying to elevate the entire human race to a point where everyone is connected, it's unlikely he's concerned with what color shirt to wear. Same thing with Paul.
29th Nov '15 7:22:03 PM Josef5678
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* TheDevTeamThinksOfEverything: As maligned as the design is, the game will notice everything you do, especially if you do clever things or do things out of expected order.

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* TheDevTeamThinksOfEverything: DevelopersForesight: As maligned as the design is, the game will notice everything you do, especially if you do clever things or do things out of expected order.
2nd Nov '15 3:20:34 PM Kalaong
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-->The Omar are an application of anagenetic evolution to rapid environmental change. In solving the problem of survival on a planet disrupted by wars and self-replicating hazards, we have solved other problems.
23rd Aug '15 8:03:52 PM nombretomado
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* PlotParallel: The rivalry between two coffee chains, Queequeg's and Pequod's, mirrors the rivalry between The Order and the WTO. [[spoiler:They both turn out to be artificial rivals run by the same organization. And come on, both coffee chains should have clued you in by both being references to MobyDick (and Starbuck's)]]
* PoweredArmor: Used by the Purist in order to have soldiers who can match their augumented counterparts from the other factions.

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* PlotParallel: The rivalry between two coffee chains, Queequeg's and Pequod's, mirrors the rivalry between The Order and the WTO. [[spoiler:They both turn out to be artificial rivals run by the same organization. And come on, both coffee chains should have clued you in by both being references to MobyDick Literature/MobyDick (and Starbuck's)]]
* PoweredArmor: Used by the Purist in order to have soldiers who can match their augumented augmented counterparts from the other factions.
6th Aug '15 8:52:32 AM Mullon
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The game combines FirstPersonShooter, StealthBasedGame and a few RPGElements. The gameplay is significantly simplified compared to the original, exemplified in the "{{Universal Amm|unition}}o" concept, which gives the player character one ([[HandWave nanotechnological]]) ammunition store that's used by every single weapon in the game. Other examples include no skill system, no [[WideOpenSandbox sandbox]] levels, and plenty of handholding.

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The game combines FirstPersonShooter, StealthBasedGame and a few RPGElements. The gameplay is significantly simplified compared to the original, exemplified in the "{{Universal Amm|unition}}o" concept, which gives the player character one ([[HandWave nanotechnological]]) ammunition store that's used by every single weapon in the game. Other examples include no skill system, no [[WideOpenSandbox sandbox]] levels, system and plenty of handholding.



* UnwinnableByDesign: Because of the limited amount of medkits, energy cells, universal ammo, biomods, if you are not careful with all those things (and don't create mutiple saves), you can by endgame [spoiler: be stuck at the bottom of UNATCO's headquarters with no health, energy, ammo, and no way to sneak past the guards that will spawn nearby no when you make the final decision and reach the ending cinematic.]]

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* UnwinnableByDesign: Because of the limited amount of medkits, energy cells, universal ammo, biomods, if you are not careful with all those things (and don't create mutiple saves), you can by endgame [spoiler: [[spoiler: be stuck at the bottom of UNATCO's headquarters with no health, energy, ammo, and no way to sneak past the guards that will spawn nearby no when you make the final decision and reach the ending cinematic.]]
27th Jul '15 11:30:40 PM poi99
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''Deus Ex: Invisible War'' is a FirstPersonShooter with RPGElements developed by Ion Storm and published by Eidos. Released simultaneously for MicrosoftWindows and {{XBox}} in December 2003 in the United States, ''Invisible War'' is a sequel to the critically acclaimed ''VideoGame/DeusEx''. While well-received commercially, its reception was [[{{Sequelitis}} not nearly as good as its predecessor's]], nor [[VideoGame/DeusExHumanRevolution its successor's]].

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''Deus Ex: Invisible War'' is a FirstPersonShooter with RPGElements developed by Ion Storm and published by Eidos. Released simultaneously for MicrosoftWindows and {{XBox}} in December 2003 in the United States, ''Invisible War'' is a sequel to the critically acclaimed ''VideoGame/DeusEx''. While well-received commercially, its reception was [[{{Sequelitis}} not nearly as good as its predecessor's]], nor [[VideoGame/DeusExHumanRevolution its successor's]].
''VideoGame/DeusEx''.
25th Jul '15 11:10:10 AM Mullon
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* SecretWar: OBVIOUSLY!

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* SecretWar: OBVIOUSLY!Somewhat between The Order and the WTO, though they don't do a great job of keeping it a secret, and Alex can make it more obvious. [[spoiler: That both organizations are run by TheIlluminati and not really at war is the real secret.]]



* SunglassesAtNight: Averted with JC Denton.

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* SunglassesAtNight: Averted with JC Denton.Denton, compared to his iconic first appearance. Alex doesn't wear them either, even with modified eyes.



** Billie Adams too.

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** Billie Adams too.too, though she is always female.



* UngratefulBastard: In Antarctica, you can encounter a Templar agent trapped in a holding cell calling for help. If you save him, he'll notice that you have augmentations and open fire.

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* UngratefulBastard: In Antarctica, you can encounter a Templar agent trapped in a holding cell calling for help. If you save him, he'll notice that you have augmentations and open fire.fire right after giving a speech about how not all Templars are extremists.



* UnwinnableByDesign: Because of the limited amount of medkits, energy cells, universal ammo, biomods, if you are not careful with all those things (and don't create mutiple saves), you can by endgame [spoiler: be stuck at the bottom of UNATCO's headquarters with no health, energy, ammo, and no way to sneak past the guards that will spawn nearby no when you make the final decision and reach the ending cinematic.]]



* WhereItAllBegan: The final level of ''Invisible War'' returns to the same locations seen in the first level of the original ''Deus Ex''.

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* WhereItAllBegan: The final level of ''Invisible War'' returns to the same locations seen in the first level of the original ''Deus Ex''.Ex'', Liberty Island.
1st Feb '15 8:40:04 AM Xander152
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* AncientConspiracy: [[spoiler:TheIlluminati from the first game, although they are really more of a revival since they were mostly destroyed by the time of the first game.]] Also, [[spoiler:the KnightsTemplar]].
1st Feb '15 8:37:09 AM Xander152
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* ConspiracyThriller: It's a ''Deus Ex'' game, so it's really this by nature. However, there are multiple conspiracy factions within the game, but it is later revealed that [[spoiler:there is one main antagonist AncientConspiracy faction that has been pulling everyone else's strings all along, and their leader serves as the true BigBad, so even though you can still choose different factions, there still is a group out to get you that is manipulating events (even though you can side with them anyway).]] Fittingly, this group is later revealed to be [[spoiler:none other than the Knight's Templar]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DeusExInvisibleWar