History VideoGame / DeusExInvisibleWar

12th Mar '18 12:52:16 PM Koveras
Is there an issue? Send a Message


''Deus Ex: Invisible War'' is a FirstPersonShooter[=/=]ImmersiveSim with RPGElements developed by Ion Storm and published by Eidos. Released simultaneously for UsefulNotes/MicrosoftWindows and UsefulNotes/{{XBox}} in December 2003 in the United States, ''Invisible War'' is a sequel to the critically acclaimed ''VideoGame/DeusEx''.

to:

''Deus Ex: Invisible War'' is a FirstPersonShooter[=/=]ImmersiveSim with RPGElements developed by Ion Storm Creator/IonStorm and published by Eidos. Released simultaneously for UsefulNotes/MicrosoftWindows and UsefulNotes/{{XBox}} in December 2003 in the United States, ''Invisible War'' is a sequel to the critically acclaimed ''VideoGame/DeusEx''.
21st Feb '18 11:20:07 AM timotaka
Is there an issue? Send a Message

Added DiffLines:

* InterfaithSmoothie: The Order combines aspects of every major religion in the world. You can hear some of its followers express concern that as a result their ideology is too convoluted to easily attract new members.
27th Dec '17 6:24:04 PM crazyrabbits
Is there an issue? Send a Message


* ActionizedSequel:
** You can blaze your way through the game with impunity, but you can also opt to play it as an exploration game with fetch quests and some action segments. Just because you can choose to have a gun on your screen at all times doesn't mean the game keeps making you use it.
** Unlike the first game, there is no weapon skill progression, so your combat skills are at max from the very beginning of the game. At the same time, the Universal Ammo system makes a full Rambo run less viable than the first game, as you ''will'' run out of ammo unless you use at least some stealth.

to:

* ActionizedSequel:
** You can blaze your way through the game with impunity, but you can also opt to play it as an exploration game with fetch quests and some action segments. Just because you can choose to have a gun on your screen at all times doesn't mean the game keeps making you use it.
**
ActionizedSequel: Unlike the first game, there is no weapon skill progression, so your combat skills are at max from the very beginning of the game. At the same time, the Universal Ammo system makes a full Rambo run less viable than the first game, as you ''will'' run out of ammo unless you use at least some stealth.
25th Sep '17 10:08:09 PM timotaka
Is there an issue? Send a Message


* MythologyGag: Gunther was ''right''. The maintenance man ''was'' plotting against him!

to:

* MythologyGag: MythologyGag:
**
Gunther was ''right''. The maintenance man ''was'' plotting against him!him!
** You also find a file that mentions a "skull gun" being received at UNATCO, which is something Gunther requested in the first game. However, the same file mentions Gunther was no longer available at the time, and it was sent back.
11th Jul '17 10:58:04 PM Koveras
Is there an issue? Send a Message


''Deus Ex: Invisible War'' is a FirstPersonShooter with RPGElements developed by Ion Storm and published by Eidos. Released simultaneously for UsefulNotes/MicrosoftWindows and UsefulNotes/{{XBox}} in December 2003 in the United States, ''Invisible War'' is a sequel to the critically acclaimed ''VideoGame/DeusEx''.

to:

''Deus Ex: Invisible War'' is a FirstPersonShooter FirstPersonShooter[=/=]ImmersiveSim with RPGElements developed by Ion Storm and published by Eidos. Released simultaneously for UsefulNotes/MicrosoftWindows and UsefulNotes/{{XBox}} in December 2003 in the United States, ''Invisible War'' is a sequel to the critically acclaimed ''VideoGame/DeusEx''.
11th Mar '17 3:43:38 PM nombretomado
Is there an issue? Send a Message


''Deus Ex: Invisible War'' is a FirstPersonShooter with RPGElements developed by Ion Storm and published by Eidos. Released simultaneously for MicrosoftWindows and {{XBox}} in December 2003 in the United States, ''Invisible War'' is a sequel to the critically acclaimed ''VideoGame/DeusEx''.

to:

''Deus Ex: Invisible War'' is a FirstPersonShooter with RPGElements developed by Ion Storm and published by Eidos. Released simultaneously for MicrosoftWindows UsefulNotes/MicrosoftWindows and {{XBox}} UsefulNotes/{{XBox}} in December 2003 in the United States, ''Invisible War'' is a sequel to the critically acclaimed ''VideoGame/DeusEx''.
17th Feb '17 7:08:46 PM Yalsaris63
Is there an issue? Send a Message


* MenAreTheExpendableGender: One of the few FPS's that completely averts this trope, RPG hybrid or no, given all the female enemies.

to:

* MenAreTheExpendableGender: One of the few FPS's [=FPS=]es that completely averts this trope, RPG [=RPG=] hybrid or no, not, given all the female enemies that appear in this game are roughly of equal footing with the male enemies.
17th Feb '17 7:06:00 PM Yalsaris63
Is there an issue? Send a Message


** The in-game explanation is that ammunition is reduced to a slurry of nanomachines that form into the proper ammunition for the weapon. Also, all the weapons in the game are manufactured by a single company, Mako Ballistics, who has customized them all to be cross-compatible with one another.

to:

** The in-game explanation is justifies this by stating that ammunition is reduced to a slurry of nanomachines that form into the proper ammunition for the weapon. Also, all the weapons in the game are manufactured by a single company, Mako Ballistics, who has customized them all to be cross-compatible with one another.
17th Feb '17 7:03:22 PM Yalsaris63
Is there an issue? Send a Message


* TooDumbToLive: [[spoiler: It was totally a good idea for Illuminati leaders and Saman to come to Liberty Island, what could possible go wrong?]]

to:

* TooDumbToLive: [[spoiler: It was totally a good idea for Illuminati leaders and Saman to come to Liberty Island, what could possible possibly go wrong?]]
14th Jan '17 9:15:47 PM system
Is there an issue? Send a Message
This list shows the last 10 events of 100. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DeusExInvisibleWar