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* {{Jumpscare}}: Getting caught by a monster results in a still of them appearing on screen with a roar before the player gets sent back to the main menu.
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* UnintentionallyUnwinnable: A car part won't respawn after being collected, even if you're no longer carrying it, and while the truck respawns, it won't keep its parts. This means that if you use car parts on a truck and then keep going forward, the game becomes unwinnable, as the later trucks won't have those parts nor will they respawn.

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* UnintentionallyUnwinnable: A car part won't respawn after being collected, even if you're no longer carrying it, and while the truck respawns, respawns if you pass its room, it won't keep its parts. This means that if you use car parts using a part on a the truck and then keep going forward, continuing softlocks the game becomes unwinnable, as the later trucks won't have those parts nor will they respawn.round.
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* The player character and the warehouse are seen from directly above by the player, allowing them to see over walls and obstacles in a room.

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* TopDownView: The player character and the warehouse are seen from directly above by the player, allowing them to see over walls and obstacles in a room.
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* The player character and the warehouse are seen from directly above by the player, allowing them to see over walls and obstacles in a room.
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* UnintentionallyUnwinnable: A car part won't respawn after being collected, even if you're no longer carrying it, and while the truck respawns, it won't keep its parts. This means that if you use car parts on a truck and then keep going forward, the game becomes unwinnable, as the later trucks won't have those parts nor will they respawn.
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* StealthBasedGame: The player has no method to fight back against the monsters, so upon entering a room with one you need to turn off your torch to avoid being seen.

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* StealthBasedGame: The player has no method to fight back against the monsters, so upon entering a room with one you need to turn off your torch to avoid being seen.seen.
* YouAreAlreadyDead: You can still move while being chased by a monster, but their quick chasing speed and OneHitKill means you're unlikely to survive after being spotted.
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* AntiFrustrationFeatures: Along with whatever ambient noises they make, a short track will play whenever you enter a room with a monster in it.
* DashAttack: Upon seeing you, most monsters will do one of these for a OneHitKill.


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* OneHitPointWonder: Every monster does a OneHitKill, and the player can't acquire armour or protection.
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* StealthBasedGame: The player has no method to fight back against the monsters, so upon entering a room with one you need to turn off your torch

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* StealthBasedGame: The player has no method to fight back against the monsters, so upon entering a room with one you need to turn off your torchtorch to avoid being seen.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/desperate_escape.png]]
''[[https://dave-microwaves-games.itch.io/desperate-escape Desperate Escape]]'' is a 2017 top-down {{Roguelike}} [[DungeonCrawling Dungeon Crawler]] by ''Creator/DaveMicrowavesGames''.

Your character wakes up in a warehouse, armed with a torch. Navigate through the complex to find car parts to fix up a truck to escape, but watch out for the monsters around every corner.

!!This game uses the following tropes:
* DungeonCrawling: The gameplay involves the player navigating the dark, dungeon-like warehouse to search for car parts while trying to survive.
* {{Permadeath}}: Getting killed by a monster results in the player losing all car parts they were carrying and being reset back to the starting room.
* RandomlyGeneratedLevels: There are several presets for rooms, and the game will pick random ones to place together.
* StealthBasedGame: The player has no method to fight back against the monsters, so upon entering a room with one you need to turn off your torch

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