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Yes I'm salty

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* UnwinnableByMistake: In Baton Rouge, [=McCoy=] is unconscious and needs to be carried to a boat at the end of the level. Hector can throw bodies he's carrying, with no requirement that he (or anyone else for that matter) be able to reach that location by any other means. The boat has an unreachable roof, but throwing [=McCoy=] on there doesn't count as bringing him to the boat, and the game only tells you this when you've completed all the other objectives in the level. Hope you didn't quicksave in the meantime.
* ''VideoGame/EmpireEarth'': The expansion adds some extremely powerful civ powers that are still available in the campaign menu if you play the original game's campaigns in the expansion. Unfortunately, this also makes several missions unplayable because you can no longer build the required unit.
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* ArtificialStupidity: When searching for your gang in the third last mission, the guards will sometimes stop on the tracks, while inspecting a body or searching for their friends, only to get themselves run over by the train. Then another guard may notice the dead body (which is counted as an accidental death, therefore doesn't trigger an alert). They will go investigate themselves, and also get run over by the train. (Their stupidity actually can even make your life harder if you're aiming for the No Casualties medal.)

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* ArtificialStupidity: When searching for your gang in In the third last Las Piedras mission, the guards will sometimes stop on the tracks, while inspecting a body or searching for their friends, only to get themselves run over by the train. Then another guard may notice the dead body (which is counted as an accidental death, therefore doesn't trigger an alert). They will go investigate themselves, and also get run over by the train. (Their stupidity actually can even make your life harder if you're aiming for the No Casualties medal.)
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** Between his name, his status of a retired outlaw working for a railroad company owner, and all the dialogues centered around him ultimately missing the good old days of the Far West before the railroad brought modernity to these lands, it's pretty clear that [[TheDragon Frank]] is a huge homage to... well, [[Film/OnceUponATimeInTheWest another Frank]]. Especially when you see Cooper's backstory and learn that [[spoiler:like the other Frank, this one forced the protagonist into a position where they were responsible for the death of a relative.]]

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** Between his name, his status of a retired outlaw working for a railroad company owner, and all the dialogues centered around him ultimately missing the good old days of the Far West before the railroad brought modernity to these lands, it's pretty clear that [[TheDragon Frank]] is a huge loving homage to... well, [[Film/OnceUponATimeInTheWest another Frank]]. Especially when you see Cooper's backstory and learn that [[spoiler:like the other Frank, this one forced the protagonist into a position where they were responsible for the death of a relative.]]



* TruceZone: Sort of. You can freely move in the streets of Flagstone, New Orleans and the public-allowed parts of the [[spoiler:[=DeVitt=] Mansion]] without getting shot at, as long you are not caught doing anything suspicious. This also allows Kate to use her usually disguise-dependent abilities without said disguise.

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* TruceZone: Sort of. You can freely move in the streets of Flagstone, New Orleans and the public-allowed parts of the [[spoiler:[=DeVitt=] Mansion]] Mansion (though only with Cooper and Kate who are posing as guests)]] without getting shot at, as long you are not caught doing anything suspicious. This also allows Kate to use her usually disguise-dependent abilities without said disguise.
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* KnifeNut: Cooper carries throwing knives, which are useful for silent ranged kills, and something he expresses great pride of when equipping them.

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* KnifeNut: Cooper carries throwing knives, a knife, which are useful he can throw for silent ranged kills, and something he expresses great pride of when equipping them.it.

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* TooDumbToLive: Magnus [=DeVitt=], the brother of Vincent [=DeVitt=] and antagonist of the second DLC mission, definitively is. It's one thing to gloat in a message that you hid your brother's money while revealing your identity. It's another to keep acting like a SmugSnake and to belittle the armed people who cornered you alone on the roof of your mansion in order to ask you about said money, after having probably neutralized and potentially killed a good chunk of your guards. [[spoiler:Killing him actually even gives an achievement.]]

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* TooDumbToLive: TooDumbToLive:
** Mayor Higgins still tries to marry Kate [[spoiler:after having already sold the deed of her family's ranch behind her back]]. Somehow, he expects that this will have no repercussion on him. Frank rightfully points out that this is a stupid decision during their meeting.
**
Magnus [=DeVitt=], the brother of Vincent [=DeVitt=] and antagonist of the second DLC mission, definitively is. It's one thing to gloat in a message that you hid your brother's money while revealing your identity. It's another to keep acting like a SmugSnake and to belittle the armed people who cornered you alone on the roof of your mansion in order to ask you about said money, after having probably neutralized and potentially killed a good chunk of your guards. [[spoiler:Killing him actually even gives an achievement.]]
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* ChangedMyMindKid: [[spoiler:[=McCoy=] leaves the group after Cooper screws everything up by trying to kill Frank alone and gets them all captured and sent to the Company's gold mines. The next two missions are done without him. However, he chooses to come back and arrives just in time to save them from DeVitt after the latter managed to grab Hector's shotgun and was about to kill them.]]

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* ChangedMyMindKid: [[spoiler:[=McCoy=] leaves the group after Cooper screws everything up by trying to kill Frank alone and gets them all captured and sent to the Company's gold mines. The next two missions are done without him. However, he chooses to come back and arrives just in time to save them from DeVitt [=DeVitt=] after the latter managed to grab Hector's shotgun and was about to kill them.]]
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** Kate plays almost exactly like Aiko only with pickpocketing skills.

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** Kate plays almost exactly like Aiko only with pickpocketing skills.skills and the inability to kill or bind mooks with her melee.
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* BadassBeard: Hector's full beard isn't just for show; he's a capable hunter who can use traps to his advantage and swiftly kill enemies with his axe.
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* HopelessBossFight: When Cooper confronts Frank in New Orleans, the player is given control to allow for one action only: Drawing Cooper's Colt Navy revolver. Unfortunately, Frank is quicker on the draw and shoots Cooper in the leg, which puts him out of action for a while.
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* ClownCarBase: Barracks can send waves of reinforcements from a relatively small building. These are limited in number and can be viewed by hovering the cursor over the building's bell.

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* CallForward: During the first DLC mission, Kate explains that Cooper is late because he was working on a bank job with Sam Williams. When Doc notes that he's never heard of Sam, Kate responds that they may one day cross paths.

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* CallForward: CallForward:
**
During the first DLC mission, Kate explains that Cooper is late because he was working on a bank job with Sam Williams. When Doc notes that he's never heard of Sam, Kate responds that they may one day cross paths.
** Kate is established to be pretty new to poker, but in the first DLC mission, it's noted that she's improving her skills significantly. By the time of the original game, she's become a professional gambler.
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* PurelyAestheticGender: Subverted. At first, it seems like female {{Mook}}s are just there for the sake of it, but there's actually a gameplay mechanic behind it: Kate's [[ShowSomeLeg distraction techniques]] [[IgnoreTheFanservice won't work on them]].
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** Guns in general are much more useful due to a greater diversity in firearm types and availability of ammo.
** Shadow Mode's equivalent, Showdown Mode stops time entirely, as opposed to slowing it down, unless you're playing on the hardest difficulty.
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* KillEmAll: Some of the Baron's Challenges involve this with certain conditions attached. For example, "For A Few Bullets More" gives you Cooper, Doc, Hector, and Kate with the objective of killing eighty people using only guns (though the kills will still count if they get run over by the train).
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* RealTimeWithPause: Showdown Mode pauses the game (except on the highest difficulty, where it simply slows time down) to allow the player to line up actions from several characters at once. [[spoiler: This mechanic is vital during the game's final confrontation.]]
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* CallForward: During the first DLC mission, Kate explains that Cooper is late because he was working on a bank job with Sam Williams. When Doc notes that he's never heard of Sam, Kate responds that they may one day cross paths.
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** The final showdown with Frank takes place [[Film/TheGoodTheBadAndTheUgly on a cobbled circle in the middle of a cemetery]]. The briefing for the Baron's Challenge "[[Film/ForAFewDollarsMore For A Few Bullets More]]" also paraphrases Blondie's famous line about there being two kinds of people in the world.
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** Hector, as the equivalent to Mugen, is given the BearTrap and whistle ability from Yuki as well as a whiskey flask that heals only him. His shotgun is the nearest equivalent to Sword, but targets in a cone as opposed to a circle and is limited by Hector's ammo supply.

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** Hector, as the equivalent to Mugen, is given the BearTrap and whistle ability from Yuki as well as a whiskey flask that heals only him. His shotgun is the nearest equivalent to Sword, Sword Wind, but targets in a cone as opposed to a circle and is limited by Hector's ammo supply.
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* BalanceBuff: The abilities of the five playable characters have been somewhat reshuffled compared to their ''VideoGame/ShadowTacticsBladesOfTheShogun'' counterparts, some to a greater extent than others.
** Cooper effectively plays almost exactly like Hayato with the major change being given [[GunsAkimbo a second gun]].
** Doc is given melee options and his bag as a distraction and as a medical kit to rectify the CripplingOverspecialization that Takuma and snipers in the stealth RTS genre in general suffer from.
** Hector, as the equivalent to Mugen, is given the BearTrap and whistle ability from Yuki as well as a whiskey flask that heals only him. His shotgun is the nearest equivalent to Sword, but targets in a cone as opposed to a circle and is limited by Hector's ammo supply.
** Kate plays almost exactly like Aiko only with pickpocketing skills.
** Isabelle's skillset is the furthest departure with her voodoo making up the bulk of her abilities along with an animal to distract enemies.
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* ShotgunsAreJustBetter: Hector's shotgun fires in a cone shaped arc, but anyone inside that cone is dead, allowing Hector to take out [[OneHitPolykill swathes of mooks]] with a single blast.
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* ArtificialStupidity: When searching for your gang in the third last mission, the guards will sometimes stop on the tracks while inspecting a body only to get themselves run over by the train.

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* ArtificialStupidity: When searching for your gang in the third last mission, the guards will sometimes stop on the tracks tracks, while inspecting a body or searching for their friends, only to get themselves run over by the train. Then another guard may notice the dead body (which is counted as an accidental death, therefore doesn't trigger an alert). They will go investigate themselves, and also get run over by the train. (Their stupidity actually can even make your life harder if you're aiming for the No Casualties medal.)
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* TheyCallMeMrTibbs: Doc [=McCoy=] is quick to correct everyone that his correct title is Doctor whenever someone calls him Mister.
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* ArtificialStupidity: When searching for your gang in the third last mission, the guards will sometimes stop on the tracks while inspecting a body only to get themselves run over by the train.
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** Cooper will sometimes quip "Film/TheQuickAndTheDead" when readying his revolvers.
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* NoGearLevel: Baton Rouge, somewhat. Your characters have no weapons but retain utility items. [[spoiler: [=DeVitt=] Goldmine]] can also be played this way for an achievement. One of the challenge levels also takes away every method of harming or incapacitating enemies directly.

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* NoGearLevel: Baton Rouge, somewhat. Your characters have no weapons but retain utility items. [[spoiler: [=DeVitt=] Goldmine]] can also be played this way for an achievement. One of the challenge levels also takes away every method of harming or incapacitating enemies directly. Downplayed in Casa [=DeVitt=]. Cooper has to do without his revolvers, but retains all his other abilities, including his knife.
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* JustifiedTutorial: The prologue level featuring a young Cooper assisting his father hunting down a bounty has Cooper's father instruct him in all the tricks of the trade and, by extension, the player regarding the basic gameplay mechanics.
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* GenderIsNoObject: The [=DeVitt=] Company employs plenty of gunwomen in addition to gunmen. This isn't purely cosmetic either; Female mooks are immune to Katie's [[ShowSomeLeg distraction techniques]] and will also dissuade their male colleagues if Kate tries to distract them if they're nearby.

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* GenderIsNoObject: The [=DeVitt=] Company employs plenty of gunwomen in addition to gunmen. This isn't purely cosmetic either; Female mooks are immune to Katie's Kate's [[ShowSomeLeg distraction techniques]] and will also dissuade their male colleagues if Kate tries to distract them if they're nearby.
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* AngryGuardDog: Guard dogs appear as occasional mooks who function differently from human guards. Though they only have one small, primary viewcone, they are able to detect characters through bushes, walls, and other forms of cover even when crouching and are quick to attack if they spot you. Also, while being detected by one doesn't raise the alarm by itself, their barks will draw human enemies to the area to investigate, making it harder to remain hidden.

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* AngryGuardDog: Guard dogs appear as occasional mooks who function differently from human guards. Though they only have one small, primary viewcone, they are able to detect characters through bushes, walls, and other forms of cover even when crouching and are quick to attack if they spot you. Also, while being detected by one doesn't raise the alarm by itself, their barks will draw human enemies to the area to investigate, making it harder to remain hidden. They can also see through Kate's disguises.
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* WeaponOfChoice: Each of the main cast had a variety of weapons and tools at their disposal:

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* WeaponOfChoice: Each of the main cast had has a variety of weapons and tools at their disposal:

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