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** A scroll that allows you to teleport an item from a shop to your inventory mentions that its manufacturer is "not responsible for any [[WebVideo/DrHorriblesSingAlongblog cumin-related residues]]."

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** A scroll that allows you to teleport an item from a shop to your inventory mentions that its manufacturer is "not responsible for any [[WebVideo/DrHorriblesSingAlongblog [[WebVideo/DoctorHorriblesSingAlongBlog cumin-related residues]]."
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*BoringButPractical: The Pactmaker, who has no piety loss conditions and will boost your piety for every level you gain. Most classes can work their worship of him into a viable strategy.
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The Alpha version of the game is [[FreewareGames freeware]]. A commercial version with much more content, more detailed art and a semi-relevant plot line was released on {{Steam}} on November 7th, 2013.

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The Alpha version of the game is [[FreewareGames freeware]]. A commercial version with much more content, more detailed art and a semi-relevant plot line was released on {{Steam}} UsefulNotes/{{Steam}} on November 7th, 2013.

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* AcceptableTargets: The game has numerous jokes about bankers being evil, starting with a quest where you must defeat two banker bosses who use the vampire sprite. The thieves guild also features jokes about politicians.



* CastFromHitPoints: The Vampire race/class in the alpha does this. The BLUDTUPOWA glyph used to enable this for any class in an older version of the game, but this was changed because it was widely disliked. It does that again in the current release.

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* CastFromHitPoints: The Vampire race/class in the alpha does this. The BLUDTUPOWA glyph used to enable this for any class in an older version of the game, but this was changed because it was widely disliked. It does that again in the current release.commercial release, but also consumes blackspace (which is your ability to heal up between fights).



* DeathOfAThousandCuts: Largely averted - you can't hit-and-run an enemy to death, because when you heal via FogOfWar, so do any injured enemies. If you poison them, however, this strategy becomes viable (and is pretty much the Assassin's road to survival).
** The monk and transmuter tend toward this as well. the monk, because of its low attack, high resistances and double regeneration, and the transmuter because (in the alpha) it can regain health by eating the dungeon's walls, which if done without exploring, keeps the enemy from healing as well.

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* DeathOfAThousandCuts: Largely averted - you can't hit-and-run an enemy to death, because when you heal via FogOfWar, so do any injured enemies. If you poison them, however, this strategy becomes viable (and is pretty much the Assassin's road to survival).
a few classes rely on it).
** The monk and transmuter tend tends toward this as well. the The monk, because of its low attack, high resistances and double regeneration, and regeneration. In the alpha the transmuter because (in the alpha) it can regain health by eating the dungeon's walls, which if done without exploring, keeps the enemy from healing as well.



* DungeonShop: The only source of equipment (the exception being potions, which can be randomly found as well), they get more stuff based on a rank that goes up when you complete a run as a new class/race or under a challenge.

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* DungeonShop: The only primary source of equipment (the exception being potions, which equipment; each sells only one item, except the apothecary where you can be randomly found as well), they get more stuff based on pick one of several potions. Fulfilling certain quests upgrades their number and quality, but the quests mostly involve doing a rank that goes up when you complete a run as a new class/race or under a challenge.lot of shopping during the same run.



* EmptyLevels: Generally averted, but worshipping Dracul in alpha gives you one deliberately. You level up, but you don't get any stat increases, or even the LevelUpFillUp.
** Inverted in the commercial release with the Glowing Guardian - his "Humility" boon similarly lowers your level by one without lowering your stats.

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** The commercial release features several, such as playing rogues with gods or items that increase HP, using the Avatar's Codex with the Earthmother to negate its disadvantage, or playing halfling priests (possibly with the otherwise-unimpressive naga cauldron) to abuse the extra powered-up potions.
* EmptyLevels: Generally averted, but worshipping Dracul in alpha gives can give you one deliberately.a literal empty level in exchange for free piety (or as a cost of worship in the alpha). You level up, but you don't get any stat increases, or even the LevelUpFillUp.
** Inverted in the commercial release with the Glowing Guardian - his "Humility" boon similarly lowers your level by one without lowering your stats.



* InfinityPlusOneSword: The rewards for the vicious dungeons won't win you the game by themselves, but it's hard to deny that Namtar's Ward and the Dragon Shield are the most powerful items in their niche by a large margin, and the Avatar's Codex has one of the most dramatic effects in the game (but is double-edged).



** Gharbad the- whoah!, the goat boss in the alpha, does 225 damage with his melee attack. You will not under any circumstances have 225 health, though you might manage enough damage resistance to pull it off. Bleaty, his replacement in later releases, can be even more powerful.

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** Gharbad the- whoah!, the goat boss in the alpha, does 225 damage with his melee attack. You will not under any circumstances have 225 health, though you might manage enough damage resistance to pull it off. Bleaty, his replacement in later releases, can be even more powerful.powerful (sometimes topping 300). Some class quests (especially the warlord's) take it a level further with enemies who deal 999 damage.



* LuckBasedMission: Due to the randomly generated dungeons, every game can be anything from UnwinnableByDesign to a walk in the park. Certain characters and dungeons are particularly noteworthy, though:

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* LuckBasedMission: Due The game tries its best to place low-level enemies near the starting point. Still, due to the randomly generated dungeons, every game can be anything from UnwinnableByDesign nigh-unwinnable to a walk in the park. Certain characters and dungeons are particularly noteworthy, though:



** Playing the Boss Hive as a rogue. In the boss hive, vampires take 90% of your health when you see them, rounded up. A level 1 rogue has 5 health.
** The higher-tier class challenges tend towards this in general, but particularly of note is the Silver Wizard Challenge, where enemy positions shuffle every time you deal damage - ''and the boss has Lifesteal 99%,'' so try not to stumble on him too many times.
* {{Macrogame}}: In the alpha version, you retain gold between dungeons. In the commercial release, gold is pooled into an external bank, and you can spend some to carry bonuses into a dungeon.

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** Playing the alpha's Boss Hive as a rogue. In the boss hive, vampires take 90% of your health when you see them, rounded up. A level 1 rogue has 5 health.
** The higher-tier class challenges tend towards Grimm's Grotto invokes this in general, but particularly on purpose--it uses an old version of note is the Silver Wizard Challenge, where enemy positions shuffle every time level-generation algorithm which does NOT guarantee enemies you deal damage - ''and can beat spawn near the boss has Lifesteal 99%,'' start, so try not there's extra emphasis on having a way to stumble on him too many times.
avoid being walled-in at the start.
* {{Macrogame}}: In the alpha version, you retain gold Gold is pooled into a bank between dungeons. In the commercial release, gold is pooled into an external bank, You can use it to unlock classes and you can items, or spend some to carry bonuses into a dungeon.dungeon. You also unlock items and upgrades by completing quests, many of which require beating a dungeon several times.



** Horatio, the "final boss", has 999 HP if you fight him normally. If you manage to reach him in Vicious mode, however, he instead has 5000 HP (and you've probably exhausted all your resources by now).
** Namtar, another vicious boss, seems normal enough--except you have to kill him six times! Unusually, after the second his forms get progressively ''weaker'' (but so do you as the level effects eat at your stats).
** The Indominatable, on Vicious mode, can survive 50 killing blows. However his attack power drops each time he does, so by the halfway point he's doing scratch damage (or would be except you should have a dozen or two layers of corrosion by then). And you can explore to regenerate as you wear him down as long as you're careful with the numbers.
* MarathonLevel: The aptly-named Tower of Gaan-Telet. You have to clear four increasingly hard floors (with nasty effects when you enter the third and fourth) followed by a boss with 999 HP. But on vicious mode it's instead TEN floors, with the monsters scaling up, with nasty effects on all but the first, and the boss has 5000 HP.
** Most of the Vicious dungeons are also this, with a harder-than-normal level after which you go to another area to jump through some extra hoops. Of particular note is the Naga Arena, where after a dungeon full of enemies with permanent weakening debuffs you have to fight ten bosses in a row.
**



* MetaGuy: The Witch in the commercial release, primarily in the form of [[BreakingTheFourthWall telling the player to quit reading her tooltips.]]

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* MetaGuy: The Witch in the commercial release, Witch, primarily in the form of [[BreakingTheFourthWall telling the player to quit reading her tooltips.]]



** For instance, while playing a gorgon, making the right item purchases and selecting the right god can create a character completely impervious to physical damage. Just go up to that level 10 zombie and casually smack him around; he can't do a thing to you.

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** For instance, while playing a gorgon, making the right item purchases and selecting the right god can create a character completely nearly impervious to physical damage. Just go up to that level 10 zombie and casually smack him around; he can't do a thing to you.



* PowerAtAPrice: For most gods, the "price" is something you're not allowed to do, but particularly of note is Dracul, who drops your maximum health whenever he grants you a boon, and Tikki Tooki, who takes this a bit more literally and charges you half your gold to worship him.
* PowerUpLetdown: In the alpha, it's just not worth it to worship the Earthmother. Not only do you have to use IMAWAL to get any piety (see UselessUsefulSpell), but one of her "boons" turns all bloodstains into indestructable, impassible plants. Congratulations, you just ''sealed off the entire dungeon!''. These plants can be destroyed by using the "fireball" spell...but since it pisses her off, and you'll probably have just spent your whole 100 Piety to get her only decent Boon, you get her wrath slapped on her, and lose the ability to regenerate health. Transmuters and Rogues can benefit from this god though.
** Then again, later versions work hard to make the Earthmother more useful - and ironically she's very useful in plant-heavy dungeons.

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* PowerAtAPrice: For most gods, the "price" is something you're not allowed to do, but particularly of note is Dracul, who drops your whose boons all come with a price (such as maximum health whenever he grants you a boon, and health). Tikki Tooki, who Tooki takes this a bit more literally literally, as you can buy piety with him and in the alpha version he charges you half your gold to worship him.
* PowerUpLetdown: In the alpha, it's just not worth it to worship the Earthmother. Not only do you have to use IMAWAL to get any piety (see UselessUsefulSpell), but one of her "boons" turns all bloodstains into indestructable, impassible plants. Congratulations, you just ''sealed off the entire dungeon!''. These plants can be destroyed by using In the "fireball" spell...but since it pisses her off, and you'll probably commercial version though both the IMAWAL glyph have just spent your whole 100 Piety to get her only decent Boon, you get her wrath slapped on her, been heavily upgraded and lose the ability to regenerate health. Transmuters and Rogues can benefit from this god though.
** Then again, later versions work hard to make the Earthmother more useful - and ironically she's very useful in plant-heavy dungeons.
she is actually quite powerful.



* RandomNumberGod: Almost completely averted. Damage is based on your attack power, and any resistances that you happen to have on you. There are a few very interesting cases where it's played straight however. The first case is the dodge skill, which your character either starts with, buys with an item, or gets from a god. The other example is when worshiping Jehora Jeheyu, the god of chaos. Two of his boons are complete crap throws. The first one trades all of your accumulated piety to give a proportional chance of him either A.)restoring your health fully or B.) Destroying you. The second boon has him change all of the monsters in the dungeon into other monsters, including ones that you haven't unlocked yet and that shouldn't even be able to appear in that dungeon!

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* RandomNumberGod: Almost Mostly averted in combat, though it does apply to items in shops. Incoming and outgoing damage are both completely averted. Damage fixed. Dodging is based on your attack power, and any resistances that you happen to random for characters who have on you. There are it, but by default you have a few very interesting cases where it's played straight however. The first case is 0% chance and you can often plan most things out as if you didn't have it and treat the dodge skill, which your character either starts with, buys with missed hit as an item, or gets from a god. The other example is when unexpected health windfall.
** In the alpha,
worshiping Jehora Jeheyu, the god of chaos.chaos, invokes this. Two of his boons are complete crap throws. The first one trades all of your accumulated piety to give a proportional chance of him either A.)restoring your health fully or B.) Destroying you. The second boon has him change all of the monsters in the dungeon into other monsters, including ones that you haven't unlocked yet and that shouldn't even be able to appear in that dungeon!dungeon! In the commercial release the first boon still exists (but does nothing if it fails) but is overshadowed by a guaranteed level up boon.



* SquishyWizard: Wizards are ''very'' vulnerable unless they get the BURNDAYRAZ glyph early on. If they do? Then things are a little easier. That's why they automatically start with one in later releases.

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* SquishyWizard: Wizards Alpha wizards are ''very'' vulnerable unless they get the BURNDAYRAZ glyph early on. If they do? Then things are a little easier. That's why they automatically start with one it in later releases.the commercial release.



* TrollBridge: Havensdale Bridge. The troll blocks access to the second half of the level and is unusually tough for his level, but can often be pushed or teleported off the bridge if you don't want to bribe or fight him.
* UndergroundMonkey: Thankfully absent in most dungeons, but the class quests often feature enemies with recycled sprites but different names and abilities. Trolls, however, have several palette swaps in the main dungeons with wildly-different abilities



* VillainousBreakdown: Namtar starts out boastful and sure of his invincibility, but as you carry him deeper into the Pit his protests become increasingly desperate, until at the end he just begs you for mercy.



** [[KillItWithFire BURNDAYRAZ]]- Burns your enemy for 4X your level damage.

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** [[KillItWithFire BURNDAYRAZ]]- Burns your enemy for 4X damage proportional to your level damage.level.



** HALPMEH- Heals for 3X level health.

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** HALPMEH- Heals for 3X level health.health proportional to your level.
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Freeware != free-to-play


The Alpha version of the game is [[FreewareGames free to play]]. A commercial version with much more content, more detailed art and a semi-relevant plot line was released on {{Steam}} on November 7th, 2013.

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The Alpha version of the game is [[FreewareGames free to play]].freeware]]. A commercial version with much more content, more detailed art and a semi-relevant plot line was released on {{Steam}} on November 7th, 2013.

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* LevelUpFillUp: And indeed, leveling up at just the right time can be a game-winning tactic.

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* LevelUpFillUp: And indeed, One of the most important tactical advantages your character has, EVER. Here are some of the most important things to know about revitalizing when leveling up at just (Warning: will not always apply under special conditions, like Dracul or Goatperson):
** #1: Your health and mana are refilled to the maximum. This is important because it means that picking the enemy to kill for the last bit of experience can be a game breaking detail.
** #2: When leveling up, you cure poison and mana burn, which don't deal damage/mana damage over time but prevent health/mana regeneration. This makes picking
the right time enemy to kill off for the level up even MORE important, because once per level, the character can shrug off what could be a game-winning tactic.fatal mistake.
** #3: Your enemies will NOT LEVEL UP FILL UP WHEN YOU DO. That means you can attack an enemy, attack another enemy and level up, and finish off the former injured enemy. There is even an achievement for using this tactic on a boss.
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** Inverted in the commercial release with the Glowing Guardian - his "Humility" boon similarly lowers your level by one without lowering your stats.
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* ShoutOut: Several of the boss names, including [[VideoGame/MeatBoy Super Meat Man]], [[VideoGame/WorldOfGoo Tower of Goo]], [[{{VideoGame/Diablo}} Gharbad]], and, of course, the IronMan.

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* ShoutOut: Several of the boss names, including [[VideoGame/MeatBoy Super Meat Man]], [[VideoGame/WorldOfGoo Tower of Goo]], [[{{VideoGame/Diablo}} Gharbad]], and, of course, the IronMan.ComicBook/IronMan.

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** A series of randomized quests unlocked later on is called the [[VideoGame/Portal2 Perpetual Questing Initiative]].

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** A series of randomized quests unlocked later on is called the [[VideoGame/Portal2 [[VideoGame/{{Portal2}} Perpetual Questing Initiative]].


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** The name of the quest that asks you to clear [[TheVeryDefinitelyFinalDungeon The Tower of Gaan-Telet]] on [[NintendoHard Vicious]]: DarkSouls.
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Someone can feel free to correct me on the translation, or note if the motto varies from file to file

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* AltumVidetur: The kingdom's motto is ''Ut sit semper felicem terra timebat monstra,'' which roughly translates to "May the land of fearful monsters be forever blessed."
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* GameplayAndStorySegregation: No matter how times you kill a given boss (and for many quests, you'll be doing so at least two or three times), or the circumstances behind doing so, they're always back by the next expedition.


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* [[LastOfHisKind Last of Her Kind]]: [[spoiler:The Matron of Flame is the only true dragon female still alive. By killing her, you render the species extinct.]]
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* JigsawPuzzlePlot: Due to the non-linear nature of the game, most of the plot and backstory is delivered in bits and pieces, often in boss monologues or class challenges.
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** A Druid boss is called [[ComicBook/{{Asterix}} Getanadafix]].

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** A Druid boss is called [[ComicBook/{{Asterix}} Getanadafix]].Druids are named similarly to the Gauls in ''ComicBook/Asterix,'' e.g. Getanadafix or Lernutrix.
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* BloodSport: Parodied with Hitball, which typically has players last a couple of weeks tops. [[NonindicativeName There is no ball involved.]]

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* InventoryManagementPuzzle: A large part of the game is choosing which glyphs and pieces of equipment to hold onto and which to convert. There are six item slots, each of which can hold five small items (like potions) or one glyph or large item.



* JerkassGods: They're evidently constantly squabbling, and take great joy when the others have their altars smashed up. Furthermore, Jehora Jeheyu is insane, Mystera Annur is halfway there herself, Taurog is a BloodKnight, Tikki Tooki delights in fighting dirty and will punish followers [[DisproportionateRetribution for boring him]], Dracul is a GodOfEvil, and the Glowing Guardian, the only [[GodOfGood unambiguous force for good]], is also [[LawfulStupid incredibly strict to the point of insanity.]]



* LimitedMoveArsenal: Your character can only have three glyphs equipped at a time.
** Except for the wizard, who can have four.
** Upgraded to six in the commercial version, but now they share space with equipment and potions.

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* LimitedMoveArsenal: Your In the alpha, your character can only have three glyphs equipped at a time.
** Except
time - except for the wizard, who can have four.
** Upgraded to six in
four. In the commercial version, but now they share each glyph takes up the same space with as a standard piece of equipment and potions.- again, except for the wizard, for whom they count as small items.


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* MadGod: Jehora Jeheyu, though the first of his two puzzles shows that he used to be much more stable, and to a lesser degree Mystera Annur.
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* DefiantToTheEnd: [[spoiler:Horatio's pre-battle quote mainly consists of lording it over the hero that they'll never know his motives.]]


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* HiddenAgendaVillain: [[spoiler:"H" - Horatio the Immortal - makes it clear that he hates the kingdom and feels it's intruding on his territory. However, he explicitly refuses to say why this is.]]


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** The [[Webcomic/PennyArcade Witchalok Pendant, "an ancient ward against wolfoids."]]
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** BLUDTUPOWA- Changes health regeneration to mana regeneration.

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** BLUDTUPOWA- Changes Converts health regeneration to mana regeneration.mana.



** PISORF- Randomly teleports a monster.
** WEYTWUT- Randomly teleports ''the player''.

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** PISORF- Randomly teleports a monster.
monster in the alpha; knocks them back in later releases.
** WEYTWUT- Randomly teleports ''the player''.player'' in the alpha; swaps their location with a monster (slowing the target in the process) in later releases.
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* BloodMagic: BLUDTUPOWA, which is the signature glyph of the Bloodmage.
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** A series of randomized quests unlocked later on is called the [[VideoGame/Portal2 Perpetual Questing Initiative]].
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* MagicKnight: Technically almost any class can be, but Sorcerers are particularly geared towards this, regaining health every time they cast magic and dealing additional damage to enemies that successfully attack them.
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* WarForFunAndProfit: A fairly lighthearted example, in that the kingdom's economy basically runs on adventuring, particularly taxidermy of rare and powerful monsters. [[spoiler:To the point where a crash in the price of trophies spells economic disaster...]]

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** On the enemy side, gorgons, warlocks, and ''goats,'' of all things, have high attack and low health. The goat boss, Gharbad, is the most so, in that he will one-shot all but very lucky dwarf monks or very lucky gorgons that try to face him in melee. See below. The gorgon boss, Medusa, will automatically kill any hero not at 100% health, even the aforementioned dwarf monk.

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** On the enemy side, gorgons, warlocks, and ''goats,'' of all things, have high attack and low health. The goat boss, Gharbad, boss is the most so, particularly noteworthy, in that he will one-shot all but very lucky dwarf monks or very lucky gorgons that try to face him in melee. See below.melee. The gorgon boss, Medusa, will automatically kill any hero not at 100% health, even the aforementioned dwarf monk.



* GodOfEvil: Dracul.
* GrandpaGod: The Glowing Guardian.
* HypocriticalHumor: The convert quote for the Glowing Guardian.
--> "Commandment One: Live your life freely. Commandment Two: Don't break any of my rules."



** Gharbad the- whoah!, the goat boss in the alpha, does 225 damage with his melee attack. You will not under any circumstances have 225 health, though a monk just might have enough damage resistance to pull it off.

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** Gharbad the- whoah!, the goat boss in the alpha, does 225 damage with his melee attack. You will not under any circumstances have 225 health, though a monk just you might have manage enough damage resistance to pull it off.off. Bleaty, his replacement in later releases, can be even more powerful.


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* MotherNature: The Earthmother.


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* TheTrickster: Tikki Tooki.

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* InstantDeathRadius: Gharbad the- whoah!, the goat boss, does 225 damage with his melee attack. You will not under any circumstances have 225 health, though a monk just might have enough damage resistance to pull it off.
* ItemAmplifier: The Thief class restores both health and mana with any kind of potions. The Monk class, meanwhile, enjoys increased restoration rate from health potions.

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* InstantDeathRadius: InstantDeathRadius:
**
Gharbad the- whoah!, the goat boss, boss in the alpha, does 225 damage with his melee attack. You will not under any circumstances have 225 health, though a monk just might have enough damage resistance to pull it off.
* ItemAmplifier: The Thief class restores both health and mana with any kind of potions. The Monk Priest class, meanwhile, enjoys increased restoration rate from health potions.



* OneHitKill: Gorgons can do this to you if you're under a certain amount of health.
** Boss Gorgons can be really deadly to ones who worship gods that forbid casting or roles like berserker, since its instant kill is at 99% health.

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* OneHitKill: OneHitKill:
**
Gorgons can do this to you if you're under a certain amount of health.
**
health. Boss Gorgons can be really deadly to ones who worship gods that forbid casting or roles like berserker, since its their instant kill is at 99% health.

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* LuckBasedMission: Playing as a Tinker. Depending on the shops that spawn, they can be a waste of space, a multiple legendary-artifact wielding death engine, or anything in between.

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* LuckBasedMission: Due to the randomly generated dungeons, every game can be anything from UnwinnableByDesign to a walk in the park. Certain characters and dungeons are particularly noteworthy, though:
**
Playing as a Tinker. Depending on the shops that spawn, they can be a waste of space, a multiple legendary-artifact wielding death engine, or anything in between.



** Due to the randomly generated dungeons, every game can be anything from UnwinnableByDesign to a walk in the park.

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** Due to The higher-tier class challenges tend towards this in general, but particularly of note is the randomly generated dungeons, Silver Wizard Challenge, where enemy positions shuffle every game can be anything from UnwinnableByDesign to a walk in time you deal damage - ''and the park.boss has Lifesteal 99%,'' so try not to stumble on him too many times.

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* BeardOfEvil: Aequitas, the Boss Warlock, is purported to have one. In the beta the beard is the trophy he drops.
* CastFromHitPoints: The Vampire race/class does this. The BLUDTUPOWA glyph used to enable this for any class in an older version of the game, but this was changed because it was widely disliked. It does that again in the current beta.

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* BeardOfEvil: Aequitas, the Boss Warlock, is purported to have one. In the beta commercial release, the beard is the trophy he drops.
* CastFromHitPoints: The Vampire race/class in the alpha does this. The BLUDTUPOWA glyph used to enable this for any class in an older version of the game, but this was changed because it was widely disliked. It does that again in the current beta.release.



** In beta



* {{Macrogame}}: In the alpha version, you retain gold between dungeons. In the beta, gold is pooled into an external bank, and you can spend some to carry bonuses into a dungeon.

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* {{Macrogame}}: In the alpha version, you retain gold between dungeons. In the beta, commercial release, gold is pooled into an external bank, and you can spend some to carry bonuses into a dungeon.



* MetaGuy: The Witch in the beta version, primarily in the form of [[BreakingTheFourthWall telling the player to quit reading her tooltips.]]

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* MetaGuy: The Witch in the beta version, commercial release, primarily in the form of [[BreakingTheFourthWall telling the player to quit reading her tooltips.]]



* PowerUpLetdown: It's just not worth it to worship the Earthmother. Not only do you have to use IMAWAL to get any piety (see UselessUsefulSpell), but one of her "boons" turns all bloodstains into indestructable, impassible plants. Congratulations, you just ''sealed off the entire dungeon!''. These plants can be destroyed by using the "fireball" spell...but since it pisses her off, and you'll probably have just spent your whole 100 Piety to get her only decent Boon, you get her wrath slapped on her, and lose the ability to regenerate health. Transmuters and Rogues can benefit from this god though.
** Then again, beta version works hard to make Earthmother more useful - and ironically she's very useful in plant-heavy dungeons.

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* PowerUpLetdown: It's In the alpha, it's just not worth it to worship the Earthmother. Not only do you have to use IMAWAL to get any piety (see UselessUsefulSpell), but one of her "boons" turns all bloodstains into indestructable, impassible plants. Congratulations, you just ''sealed off the entire dungeon!''. These plants can be destroyed by using the "fireball" spell...but since it pisses her off, and you'll probably have just spent your whole 100 Piety to get her only decent Boon, you get her wrath slapped on her, and lose the ability to regenerate health. Transmuters and Rogues can benefit from this god though.
** Then again, beta version works later versions work hard to make the Earthmother more useful - and ironically she's very useful in plant-heavy dungeons.



** Super Meat Man lampshades it - his boss intro is desperately claiming he isn't based on anything... And in beta, he drops the pretenses altogether, but admits he has a permission to be here.

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** Super Meat Man lampshades it - his boss intro is desperately claiming he isn't based on anything... And in beta, the commercial release, he drops the pretenses altogether, but admits he has a permission to be here.



* SquishyWizard: Wizards are ''very'' vulnerable unless they get the BURNDAYRAZ glyph early on. If they do? Then things are a little easier. That's why they automatically start with one in the beta.

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* SquishyWizard: Wizards are ''very'' vulnerable unless they get the BURNDAYRAZ glyph early on. If they do? Then things are a little easier. That's why they automatically start with one in the beta.later releases.



* UselessUsefulSpell: The IMAWAL glyph in the alpha version. Turns an enemy into stone, killing it instantly. Sounds good, yes? Except that you don't get EXP for it, which is the most valuable resource in the game, and you now have an impassable wall where the monster used to be. However, in the beta version, petrifying a monster gives you bonus exp for your next kill, which (particularly against low-level enemies) can make it far ''more'' valuable than simply killing it.

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* UselessUsefulSpell: The IMAWAL glyph in the alpha version. Turns an enemy into stone, killing it instantly. Sounds good, yes? Except that you don't get EXP for it, which is the most valuable resource in the game, and you now have an impassable wall where the monster used to be. However, in the beta version, In later versions, petrifying a monster gives you bonus exp for your next kill, which (particularly against low-level enemies) can make it far ''more'' valuable than simply killing it.
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** A scroll that allows you to teleport an item from a shop to your inventory mentions that its manufacturer is "not responsible for any [[WebVideo/DrHorriblesSingAlongblog cumin-related residues]]."

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* GeniusLoci: [[MeaningfulName Bezar]], which is simultaneously an EldritchAbomination and a flea market.



* MascotMook: Goats.



* SuspiciouslySpecificDenial: The [[VideoGame/MeatBoy Super Meat Man]]. "Don't look at me like that. I'm totally not a violation of anyone's intellecual property or anything."

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* SuspiciouslySpecificDenial: The [[VideoGame/MeatBoy Super Meat Man]].Man]] in alpha. "Don't look at me like that. I'm totally not a violation of anyone's intellecual property or anything."



* UselessUsefulSpell: The IMAWAL glyph in the alpha version. Turns an enemy into stone, killing it instantly. Sounds good, yes? Except that you don't get EXP for it, which is the most valuable resource in the game, and you now have an impassable wall where the monster used to be. However, in the beta version, petrifying a monster gives you bonus exp for your next kill, making it a just plain useful spell.

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* UselessUsefulSpell: The IMAWAL glyph in the alpha version. Turns an enemy into stone, killing it instantly. Sounds good, yes? Except that you don't get EXP for it, which is the most valuable resource in the game, and you now have an impassable wall where the monster used to be. However, in the beta version, petrifying a monster gives you bonus exp for your next kill, making which (particularly against low-level enemies) can make it a just plain useful spell.far ''more'' valuable than simply killing it.

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** Goo blob looks like a protagonist from ''{{Gish}}''.

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** A Druid boss is called [[ComicBook/{{Asterix}} Getanadafix]].
** Goo blob Blob looks like a protagonist from ''{{Gish}}''.
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** The first Priest challenge is a shout out to ''Film/EvilDead'', with the [[ShotgunsAreJustBetter Boomstick]] and [[ChainsawGood Chain Saw]] artifact weapons and a boss named [[EvilCounterpart Bad Ash]].

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** The first Priest challenge is a shout out to ''Film/EvilDead'', the ''Franchise/EvilDead'' series, with the [[ShotgunsAreJustBetter Boomstick]] and [[ChainsawGood Chain Saw]] artifact weapons and a boss named [[EvilCounterpart Bad Ash]].
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** The first Priest challenge is a shout out to ''Film/EvilDead'', with the [[ShotgunsAreJustBetter Boomstick]] and [[ChainsawGood Chain Saw]] artifact weapons and a boss named [[EvilCounterpart Bad Ash]].

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