History VideoGame / DemonsSouls

9th Mar '17 7:11:34 AM Sathanas
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** The epitome of this is the Secret Dagger, whose sweet spot damage triggers (and thus adds onto) backstab and counter-attack strikes. Add to this that this dagger can have its damage in this area further enhanced by imbuing it with Marrowstone, and your potential for massive damage sky-rockets.



** The epitome of this is the Secret Dagger, whose sweet spot damage triggers (and thus adds onto) backstab and counter-attack strikes. Add to this that this dagger can have its damage in this area further enhanced by imbuing it with Marrowstone, and your potential for massive damage sky-rockets.
17th Jan '17 2:58:18 PM DivineDeath
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** Spellcasting was radically different from later ''Souls'' games. The biggest was a dedicated ''magic bar'' instead of the Vancian charges-per-rest system of later games or Bloodborne's more granular ammo system, and more importantly, there was a ring that granted ''passive MP restoration''. Moreover, casting catalysts weren't honed - spell power was determined purely by your magic stat and by the base power of the spell itself. Even weirder, there were no ''stat requirements'' for the spells - the strongest Catalyst had a mild stat requirement, and you'd need enough Intelligence to have the MP to cast certain spells, but that was it. And on top of all this, you could continue to walk during the early part of your casting animation. While all this does allow for a purely-spellcaster based playstyle, and tying into the game's ''{{Manga/Berserk}}'' inspiration, all feels a bit more a bit more like how Schierke and Farnesse do it in terms of mapping to actual gameplay, in practice it was ''seriously'' overpowered for a lot of bosses and enemies, and even the developers didn't like how it trivialized some of the content. Later ''Souls'' games would make serious changes to how spellcasting worked, with ''Bloodborne'' almost throwing the concept overboard entirely until the ''Old Hunters'' expansion.

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** Spellcasting was radically different from later ''Souls'' games. The biggest was a dedicated ''magic bar'' instead of the Vancian charges-per-rest system of later games or Bloodborne's more granular ammo system, and more importantly, there was a ring that granted ''passive MP restoration''. Moreover, casting catalysts weren't honed - spell power was determined purely by your magic stat and by the base power of the spell itself. Even weirder, there were no ''stat requirements'' for the spells - the strongest Catalyst had a mild stat requirement, and you'd need enough Intelligence to have the MP to cast certain spells, but that was it. And on top of all this, you could continue to walk during the early part of your casting animation. While all this does allow for a purely-spellcaster based playstyle, and tying into the game's ''{{Manga/Berserk}}'' inspiration, all feels a bit more a bit more like how Schierke and Farnesse do it in terms of mapping to actual gameplay, in practice it was ''seriously'' overpowered for a lot of bosses and enemies, and even the developers didn't like how it trivialized some of the content. Later ''Souls'' games would make serious changes to how spellcasting worked, with ''Bloodborne'' almost throwing the concept overboard entirely until the ''Old Hunters'' expansion.
16th Jan '17 8:20:42 PM cdenton
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** The Storm King Archstone (4-3) after you defeat said Storm King is a prime spot for racking up souls by using the Storm Ruler to kill the large flock of flying mantas. Since there's an archstone right there, it's easy to teleport back to the Nexus and return for another round of manta killing. With the Soul Thirst spell you can get up to 35,000 souls per round, but even without Soul Thirst it's a simple and easy (by Dark Souls standards) to grind quickly.

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** The Storm King Archstone (4-3) after you defeat said Storm King is a prime spot for racking up souls by using the Storm Ruler to kill the large flock of flying mantas. Since there's an archstone right there, it's easy to teleport back to the Nexus and return for another round of manta killing. With the Soul Thirst spell you can get up to 35,000 souls per round, but even without Soul Thirst it's a simple and easy (by safe way (that is, by Dark Souls standards) to grind quickly.
16th Jan '17 8:19:11 PM cdenton
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** The Storm King Archstone (4-3) after you defeat said Storm King is a prime spot for racking up souls by using the Storm Ruler to kill the large flock of flying mantas. Since there's an archstone right there, it's easy to teleport back to the Nexus and return for another round of manta killing. With the Soul Thirst spell you can get up to 35,000 souls per round, but even without Soul Thirst it's a simple and easy (by Dark Souls standards) to grind quickly.
14th Jan '17 6:45:54 PM Rabukurafuto
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* BlindIdiotTranslation: Fixed in the USA and European localisation. But in the Chinese/English version, while the [=NPC=]s and most important information show SurprisinglyGoodEnglish, some of the flavor text is borderline gibberish.



* {{Engrish}}: Fixed in the USA and European localisation. But in the Chinese/English version, while the [=NPC=]s and most important information show SurprisinglyGoodEnglish, some of the flavor text is borderline gibberish.
26th Dec '16 11:02:28 PM Valen
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* MagicIsEvil: Played surprisingly straight. Magic, or "The Soul Arts" being rediscovered is what leads to the second Scourge, and most magic is born of demons. [[spoiler:Sage Freke, the most powerful mage you meet who has a reputation as wizarding wunderkind, goes insane at the end of the game and asks you to kill the Maiden in Black and let the colorless fog engulf the world just to keep the Soul Arts around. You can also purify [[TitleDrop demon's souls]] to make miracles as countersigns against them, but according to the Talisman of Beasts, God is just the Old One, making miracles the same thing as magic.]]
25th Dec '16 8:55:04 AM ADrago
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* LostForever: Many, ''many'' items and demon souls. The main reason for this is because reloading a previously saved file does not mend your mistake; once it's done, it's done for the entirety of this playthrough. For example, if a crucial NPC dies, anything related to them are lost until you start New Game+. In some cases, you have to make a choice on which item to obtain, losing the other in the process. World Tendencies also seem to affect this greatly. One of the biggest replay values of the game is trying out different options and [[HundredPercentCompletion collecting previously unobtained items]].



* PeninsulaOfPowerLeveling: 1st stage after the Tutorial, there's a Red-eyed Knight. You are ''not'' supposed to casually take them on until about 30 character levels later. You can, however, position yourself so the character AI walks off a cliff and kills itself from falling damage. This enemy respawns every time you enter the stage, and you get a lot of souls from it.

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* PeninsulaOfPowerLeveling: PeninsulaOfPowerLeveling:
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1st stage after the Tutorial, there's a Red-eyed Knight. You are ''not'' supposed to casually take them on until about 30 character levels later. You can, however, position yourself so the character AI walks off a cliff and kills itself from falling damage. This enemy respawns every time you enter the stage, and you get a lot of souls from it.


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* PermanentlyMissableContent: Many, ''many'' items and demon souls. The main reason for this is because reloading a previously saved file does not mend your mistake; once it's done, it's done for the entirety of this playthrough. For example, if a crucial NPC dies, anything related to them are lost until you start New Game+. In some cases, you have to make a choice on which item to obtain, losing the other in the process. World Tendencies also seem to affect this greatly. One of the biggest replay values of the game is trying out different options and [[HundredPercentCompletion collecting previously unobtained items]].
7th Dec '16 4:00:28 PM VeryMelon
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** Another early game nuke for a strength character is the Dozer Axe. You need to beat the Vanguard in either the Tutorial or world 4-1, but then you can go to Blacksmith Ed in 2-1 to turn any +6 axe weapon into the Dozer Axe. The weapon is very heavy and no stat scaling, bu it does impressive base damage for how early in the game you an acquire it.

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** Another early game nuke for a strength character is disc one nuke, albeit it takes far more effort to get than the Dozer Axe. You need to beat the Vanguard in either the Tutorial or world 4-1, but then you can go to Blacksmith Ed in 2-1 to turn any +6 axe weapon into above, is the Dozer Axe. The weapon is very heavy and possesses no stat scaling, bu but it does impressive base damage for how an early in the game you an acquire it.STR build character.
16th Aug '16 8:04:36 PM VeryMelon
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* ContractualImmortality: The Monumental is the only NPC that reacts to being attacked without taking damage and it chides you for wasting your energy.



* GenderRestrictedGear

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* GenderRestrictedGearGameplayAllyImmortality: The Monumental is the only NPC that reacts to being attacked without taking damage and it chides you for wasting your energy.
* GenderRestrictedGear: Male and female avatars have 4 complete armor sets to their genders. In addition to this, female avatars have an exclusive pair of gloves that boosts their soul gains.
7th Aug '16 6:59:04 PM cdenton
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* EscortMission: Luckily of the non-mandatory variety. [[spoiler: There are spots in World 1 where you have to save Ostrava from some sticky situations and where he'd likely be killed without your help. Failing to save him doesn't penalize you or stop you from progressing; in fact, letting him die [[VideoGameCrueltyPotential effortlessly nets you a valuable key much sooner than you'd normally get it.]] But if you do want to keep him alive you have to be careful if you die and return to a level he's on before you've completed it, since in 1-1 and 1-3 he'll still be around and blunder right into the respawned enemies.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DemonsSouls