History VideoGame / DemonsSouls

4th Sep '17 12:07:08 AM Arkadi
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* CounterAttack: It may be pretty hard to pull off (as in if you're timing is off by a millisecond you're eating whatever attack you were trying to stop) but you can parry the attacks of most humanoid enemies, at least those with weapons, if you're using a small shield, some weapons, or even with your empty offhand by hitting L2 at the right time. If timed right it staggers them back and leaves them open, hitting the light attack button immediately after a parry executes a downright ''brutal'' counterattack. Swords, spears, and other stabby weapons impale your enemy before you slam them to the ground for more damage than you could hope to do with any other physical attack, usually [[OneHitKill instantly killing the poor sap you just parried.]] Blunt weapons smash your target in the pelvis before slamming them in the chest and crushing them to the floor, doing, wait for it, just as much damage as their stabby counterparts. Oh, and the one boss 1-3 that's human? And the sub-boss Garl in 5-3? Yeah, these work on them.

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* CounterAttack: It may be pretty hard to pull off (as in if you're your timing is off by a millisecond you're eating whatever attack you were trying to stop) but you can parry the attacks of most humanoid enemies, at least those with weapons, if you're using a small shield, some weapons, or even with your empty offhand by hitting L2 at the right time. If timed right it staggers them back and leaves them open, hitting the light attack button immediately after a parry executes a downright ''brutal'' counterattack. Swords, spears, and other stabby weapons impale your enemy before you slam them to the ground for more damage than you could hope to do with any other physical attack, usually [[OneHitKill instantly killing the poor sap you just parried.]] Blunt weapons smash your target in the pelvis before slamming them in the chest and crushing them to the floor, doing, wait for it, just as much damage as their stabby counterparts. Oh, and the one boss 1-3 that's human? And the sub-boss Garl in 5-3? Yeah, these work on them.
4th Sep '17 12:02:09 AM Arkadi
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** The kingdom's name is Boletaria: it's literally a [[SuperMarioBros Mushroom Kingdom.]]
7th Jul '17 8:19:28 AM fruitstripegum
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* MagicKnight: Moon and Crescent weapons can give any mage power in a melee fight.


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* MagicKnight: Moon and Crescent weapons can give any mage power in a melee fight.
16th May '17 7:14:41 PM nombretomado
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** Also, [[UnforgottenRealms DUAL-WIELDING SHIELDS]].

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** Also, [[UnforgottenRealms [[WebAnimation/UnforgottenRealms DUAL-WIELDING SHIELDS]].
15th Apr '17 3:37:58 AM DivineDeath
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* TheDragon: [[spoiler:Garl Vinland is this to Maiden Astraea, the BigBad of the Valley of Defilement. When he's gone, she doesn't even bother defending herself.]]

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* TheDragon: [[spoiler:Garl Garl Vinland is this to Maiden Astraea, the BigBad of the Valley of Defilement. When [[spoiler:When he's gone, she doesn't even bother defending herself.]]


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* ShootTheDog: No matter how you cut it, killing Maiden Astraea and Garl Vinland, who only want to bring comfort and salvation to those abandoned in the Valley of Defilement, is a morally reprehensible act, but it ''has'' to be done in order to reach the Old One.
8th Apr '17 4:45:43 PM TheBigBopper
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** The description of the Dragon Bone Smasher [[{{Manga/Berserk}} sounds awfully similar to another sword in a similarly themed world.]]
** One could say the game is at least partially inspired by {{Manga/Berserk}}, [[http://i123.photobucket.com/albums/o312/oracrest/Demons%20Souls/1271717936246.jpg given the grim atmosphere and many shared elements and aesthetics]]. People have even made a Guts build.
** On a note unrelated to {{Manga/Berserk}}, you can get some [[Advertising/TheManYourManCouldSmellLike Old Spice]] in the game.

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** The description of the Dragon Bone Smasher [[{{Manga/Berserk}} sounds awfully similar to another sword in a similarly themed world.]]
** One could say
Many fans are convinced that the game is at least partially inspired by {{Manga/Berserk}}, full of [[http://i123.photobucket.com/albums/o312/oracrest/Demons%20Souls/1271717936246.jpg given the grim atmosphere and many shared elements and aesthetics]]. People have even made a Guts build.
** On a note unrelated
references]] to {{Manga/Berserk}}, you although most of these things are widespread enough that they could have come from from other sources and Miyazaki's mention of ''Berserk'' in a certain interview has been [[GodNeverSaidThat blown out of proportion]] by the fans.
** You
can get some [[Advertising/TheManYourManCouldSmellLike Old Spice]] in the game.
9th Mar '17 7:11:34 AM Sathanas
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** The epitome of this is the Secret Dagger, whose sweet spot damage triggers (and thus adds onto) backstab and counter-attack strikes. Add to this that this dagger can have its damage in this area further enhanced by imbuing it with Marrowstone, and your potential for massive damage sky-rockets.



** The epitome of this is the Secret Dagger, whose sweet spot damage triggers (and thus adds onto) backstab and counter-attack strikes. Add to this that this dagger can have its damage in this area further enhanced by imbuing it with Marrowstone, and your potential for massive damage sky-rockets.
17th Jan '17 2:58:18 PM DivineDeath
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** Spellcasting was radically different from later ''Souls'' games. The biggest was a dedicated ''magic bar'' instead of the Vancian charges-per-rest system of later games or Bloodborne's more granular ammo system, and more importantly, there was a ring that granted ''passive MP restoration''. Moreover, casting catalysts weren't honed - spell power was determined purely by your magic stat and by the base power of the spell itself. Even weirder, there were no ''stat requirements'' for the spells - the strongest Catalyst had a mild stat requirement, and you'd need enough Intelligence to have the MP to cast certain spells, but that was it. And on top of all this, you could continue to walk during the early part of your casting animation. While all this does allow for a purely-spellcaster based playstyle, and tying into the game's ''{{Manga/Berserk}}'' inspiration, all feels a bit more a bit more like how Schierke and Farnesse do it in terms of mapping to actual gameplay, in practice it was ''seriously'' overpowered for a lot of bosses and enemies, and even the developers didn't like how it trivialized some of the content. Later ''Souls'' games would make serious changes to how spellcasting worked, with ''Bloodborne'' almost throwing the concept overboard entirely until the ''Old Hunters'' expansion.

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** Spellcasting was radically different from later ''Souls'' games. The biggest was a dedicated ''magic bar'' instead of the Vancian charges-per-rest system of later games or Bloodborne's more granular ammo system, and more importantly, there was a ring that granted ''passive MP restoration''. Moreover, casting catalysts weren't honed - spell power was determined purely by your magic stat and by the base power of the spell itself. Even weirder, there were no ''stat requirements'' for the spells - the strongest Catalyst had a mild stat requirement, and you'd need enough Intelligence to have the MP to cast certain spells, but that was it. And on top of all this, you could continue to walk during the early part of your casting animation. While all this does allow for a purely-spellcaster based playstyle, and tying into the game's ''{{Manga/Berserk}}'' inspiration, all feels a bit more a bit more like how Schierke and Farnesse do it in terms of mapping to actual gameplay, in practice it was ''seriously'' overpowered for a lot of bosses and enemies, and even the developers didn't like how it trivialized some of the content. Later ''Souls'' games would make serious changes to how spellcasting worked, with ''Bloodborne'' almost throwing the concept overboard entirely until the ''Old Hunters'' expansion.
16th Jan '17 8:20:42 PM cdenton
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** The Storm King Archstone (4-3) after you defeat said Storm King is a prime spot for racking up souls by using the Storm Ruler to kill the large flock of flying mantas. Since there's an archstone right there, it's easy to teleport back to the Nexus and return for another round of manta killing. With the Soul Thirst spell you can get up to 35,000 souls per round, but even without Soul Thirst it's a simple and easy (by Dark Souls standards) to grind quickly.

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** The Storm King Archstone (4-3) after you defeat said Storm King is a prime spot for racking up souls by using the Storm Ruler to kill the large flock of flying mantas. Since there's an archstone right there, it's easy to teleport back to the Nexus and return for another round of manta killing. With the Soul Thirst spell you can get up to 35,000 souls per round, but even without Soul Thirst it's a simple and easy (by safe way (that is, by Dark Souls standards) to grind quickly.
16th Jan '17 8:19:11 PM cdenton
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** The Storm King Archstone (4-3) after you defeat said Storm King is a prime spot for racking up souls by using the Storm Ruler to kill the large flock of flying mantas. Since there's an archstone right there, it's easy to teleport back to the Nexus and return for another round of manta killing. With the Soul Thirst spell you can get up to 35,000 souls per round, but even without Soul Thirst it's a simple and easy (by Dark Souls standards) to grind quickly.
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