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History VideoGame / DemonsSouls

15th May '16 10:51:34 AM TheOneWhoTropes
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''Demon's Souls'' is a {{Playstation 3}} game made by Creator/FROMSoftware (in collaboration with Sony's JAPAN Studio) and published in the US and Europe by {{Atlus}} and in Japan and SE Asia by Sony.

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''Demon's Souls'' is a {{Playstation UsefulNotes/{{Playstation 3}} game made by Creator/FROMSoftware (in collaboration with Sony's JAPAN Studio) and published in the US and Europe by {{Atlus}} Creator/{{Atlus}} and in Japan and SE Asia by Sony.



A SpiritualSuccessor / NonLinearSequel, ''VideoGame/DarkSouls'', was released on October 4th, 2011. A second SpiritualSuccessor for {{PlayStation 4}}, ''VideoGame/{{Bloodborne}}'', followed in 2015.

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A SpiritualSuccessor / NonLinearSequel, ''VideoGame/DarkSouls'', was released on October 4th, 2011. A second SpiritualSuccessor for {{PlayStation UsefulNotes/{{PlayStation 4}}, ''VideoGame/{{Bloodborne}}'', followed in 2015.
3rd May '16 11:13:49 AM Heyoceama
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Added DiffLines:

** For a faith based character the blessed mace found in 5-1. It'll probably be your primary weapon for awhile since the only place to get faintstone (which is required for blessed weapons) is one of the harder worlds.
** And for a strength character the crushing great axe in 2-1. It can be obtained within soon after Stonefang becomes available and can even be upgraded once or twice if you progress a bit and a willing to do some grinding.
23rd Feb '16 11:01:48 PM gunslingerofgilead
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* DarkActionGirl: Mephistopheles.

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* DarkActionGirl: Mephistopheles.Mephistopheles, Oolan, Miralda, several unnamed Black Phantom invaders. Most of the women capable of fighting in ''VideoGame/DemonsSouls'' appear to be baddies.
23rd Feb '16 10:59:20 PM gunslingerofgilead
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* BatmanGambit The Maiden in Black [[spoiler:can wait for someone or a collective to clear the way so she can lull The Old One back to sleep. Of course, the player can decide to double cross her at the end, making himself the SpannerInTheWorks.]]

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* BatmanGambit The Maiden in Black [[spoiler:can wait for someone or a collective to clear the way so she can lull The Old One back to sleep. Of course, the player can decide to double cross her at the end, making himself him/herself the SpannerInTheWorks.]]
23rd Feb '16 10:57:38 PM gunslingerofgilead
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* CallARabbitASmeerp: The Mirdan Hammer, called a Lucerne hammer in the real world. Guess there's no Lucerne, Switzerland in the Demon's Souls world.

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* CallARabbitASmeerp: CallARabbitASmeerp:
** No, they're not manta rays, they're Storm Beasts. Granted, in RealLife, manta rays don't ''fly'', but they're visually indistinguishable from the former.
**
The Mirdan Hammer, called a Lucerne hammer in the real world. Guess there's no Lucerne, Switzerland in the Demon's Souls world.
23rd Feb '16 4:48:38 AM MacronNotes
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* CounterAttack: It may be pretty hard to pull off (as in if you're timing is off by a millisecond you're eating whatever attack you were trying to stop) but you can parry the attacks of most humanoid enemies, at least those with weapons, if you're using a small shield, some weapons, or even with your empty offhand by hitting L2 at the right time. If timed right it staggers them back and leaves them open, hitting the light attack button immediately after a parry executes a downright ''brutal'' counterattack. Swords, spears, and other stabby weapons impale your enemy before you slam them to the ground for more damage than you could hope to do with any other physical attack, usually [[OneHitKill instantly killing the poor sap you just parried.]] Blunt weapons smash your target in the pelvis before slamming them in the chest and crushing them to the floor, doing, wait for it, just as much damage as their stabby counterparts. Oh, and the one boss 1-3 that's human? And the sub-boss Garl in 5-3? [[ForMassiveDamage Yeah, these work on them.]]

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* CounterAttack: It may be pretty hard to pull off (as in if you're timing is off by a millisecond you're eating whatever attack you were trying to stop) but you can parry the attacks of most humanoid enemies, at least those with weapons, if you're using a small shield, some weapons, or even with your empty offhand by hitting L2 at the right time. If timed right it staggers them back and leaves them open, hitting the light attack button immediately after a parry executes a downright ''brutal'' counterattack. Swords, spears, and other stabby weapons impale your enemy before you slam them to the ground for more damage than you could hope to do with any other physical attack, usually [[OneHitKill instantly killing the poor sap you just parried.]] Blunt weapons smash your target in the pelvis before slamming them in the chest and crushing them to the floor, doing, wait for it, just as much damage as their stabby counterparts. Oh, and the one boss 1-3 that's human? And the sub-boss Garl in 5-3? [[ForMassiveDamage Yeah, these work on them.]]
25th Jan '16 8:30:53 PM ashlay
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The game [[TropeMaker introduced]] a unique online multiplayer mode that limits direct interaction. Non-interactive "ghosts" of other players atmospherically fade in and out of the game. This includes interactive bloodstains, which shows a ghostly replay of how other players. Players can also leave short messages for each other, with those rated positively granting the message writer a temporary power boost. This doesn't stop some players from giving deliberately bad advice ForTheEvulz, however. Under certain conditions, you can receive direct help by sending out a summons that will randomly pull another player into your world, while others are out to kill you for the Souls that you hold and can enter your world uninvited.

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The game [[TropeMaker introduced]] a unique online multiplayer mode that limits direct interaction. Non-interactive "ghosts" of other players atmospherically fade in and out of the game. This includes interactive bloodstains, which shows a ghostly replay of how other players.players died. Players can also leave short messages for each other, with those rated positively granting the message writer a temporary power boost. This doesn't stop some players from giving deliberately bad advice ForTheEvulz, however. Under certain conditions, you can receive direct help by sending out a summons that will randomly pull another player into your world, while others are out to kill you for the Souls that you hold and can enter your world uninvited.
18th Jan '16 8:06:20 PM ashlay
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The game [[TropeMaker introduced]] a unique online multiplayer mode that limits direct interaction. Non-interactive "ghosts" of other players atmospherically fade in and out of the game. When other players die, they also leave behind a bloodstain which shows a ghostly replay of how they died. Players can also leave short message, with those rated positively granting the message writer a temporary power boost. This doesn't stop some players from giving deliberately bad advice ForTheEvulz. Under certain conditions, you can receive direct help by sending out a summons that will randomly pull another player into your world, while others are out to kill you for the Souls that you hold and can enter your world uninvited.

to:

The game [[TropeMaker introduced]] a unique online multiplayer mode that limits direct interaction. Non-interactive "ghosts" of other players atmospherically fade in and out of the game. When other players die, they also leave behind a bloodstain This includes interactive bloodstains, which shows a ghostly replay of how they died. other players. Players can also leave short message, messages for each other, with those rated positively granting the message writer a temporary power boost. This doesn't stop some players from giving deliberately bad advice ForTheEvulz.ForTheEvulz, however. Under certain conditions, you can receive direct help by sending out a summons that will randomly pull another player into your world, while others are out to kill you for the Souls that you hold and can enter your world uninvited.
18th Jan '16 8:04:50 PM ashlay
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The game [[TropeMaker introduced]] a unique online multiplayer mode that limits direct interaction. Non-interactive "ghosts" of of other players atmospherically fade in and out of the game. When other players die, they also leave behind a bloodstain which shows a ghostly replay of how they died. Players can also leave short message, with those rated positively granting the message writer a temporary power boost. This doesn't stop some players from giving deliberately bad advice ForTheEvulz. Under certain conditions, you can receive direct help by sending out a summons that will randomly pull another player into your world, while others are out to kill you for the Souls that you hold and can enter your world uninvited.

to:

The game [[TropeMaker introduced]] a unique online multiplayer mode that limits direct interaction. Non-interactive "ghosts" of of other players atmospherically fade in and out of the game. When other players die, they also leave behind a bloodstain which shows a ghostly replay of how they died. Players can also leave short message, with those rated positively granting the message writer a temporary power boost. This doesn't stop some players from giving deliberately bad advice ForTheEvulz. Under certain conditions, you can receive direct help by sending out a summons that will randomly pull another player into your world, while others are out to kill you for the Souls that you hold and can enter your world uninvited.
17th Jan '16 10:09:15 PM ashlay
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The game included what was, at the time of its launch, a very unusual online multiplayer mode that avoids direct interaction almost entirely. You will often see ghostly forms of other players fading in and out of your game; you are unable to interact with them in any way, but it adds even more to the atmosphere of the game. When other players die in a dungeon, they leave behind a bloodstain which shows a replay (in ghost form) of how they died or a message that can contain a helpful tip. The ghost-replay can be helpful in showing you how ''not'' to die just ahead like that other guy. Useful tips can be rewarded, which gives the player who left them a temporary power boost; however, this doesn't stop some players from giving deliberately bad advice ForTheEvulz. Under certain conditions, you can receive direct help by sending out a summons that will randomly pull another player into your world, while others are out to kill you for the Souls that you hold and can enter your world uninvited. This model was evolved upon in the later ''Dark Souls'' and ''Bloodborne'' releases (see below) and inspired other, similar kinds of asynchronous multiplayer, such as that found in ''VideoGame/XenobladeChroniclesX''.

to:

The game included what was, at the time of its launch, [[TropeMaker introduced]] a very unusual unique online multiplayer mode that avoids limits direct interaction almost entirely. You will often see ghostly forms interaction. Non-interactive "ghosts" of of other players fading atmospherically fade in and out of your game; you are unable to interact with them in any way, but it adds even more to the atmosphere of the game. When other players die in a dungeon, die, they also leave behind a bloodstain which shows a ghostly replay (in ghost form) of how they died or a died. Players can also leave short message, with those rated positively granting the message that can contain a helpful tip. The ghost-replay can be helpful in showing you how ''not'' to die just ahead like that other guy. Useful tips can be rewarded, which gives the player who left them writer a temporary power boost; however, this boost. This doesn't stop some players from giving deliberately bad advice ForTheEvulz. Under certain conditions, you can receive direct help by sending out a summons that will randomly pull another player into your world, while others are out to kill you for the Souls that you hold and can enter your world uninvited. This model was evolved upon in the later ''Dark Souls'' and ''Bloodborne'' releases (see below) and inspired other, similar kinds of asynchronous multiplayer, such as that found in ''VideoGame/XenobladeChroniclesX''.
uninvited.
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