History VideoGame / DefenseOfTheAncients

28th May '16 12:25:39 PM Shishkahuben
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** ''[[ForMassiveDamage Critical Strike]]'' --> Phantom Assassin's ''Coup de Grace''

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** ''[[ForMassiveDamage Critical Strike]]'' ''Critical Strike'' --> Phantom Assassin's ''Coup de Grace''
28th May '16 12:20:40 PM Shishkahuben
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* CriticalHit: The ''Critical Strike'' skill, and the Crystalys and [[{{VideoGame/Diablo}} Buriza-do Kyanon]] items, which give whoever equips them the ''Critical Strike'' skill. And if that's not enough for you, [[CriticalHitClass Phantom Assassin's]] ''[[LimitBreak Coup de Grace]]'' has you covered.



* ForMassiveDamage: The ''Critical Strike'' skill, and the Crystalys and [[{{VideoGame/Diablo}} Buriza-do Kyanon]] items, which give whoever equips them the ''Critical Strike'' skill. And if that's not enough for you, Phantom Assassin's ''Coup de Grace'' has you covered.
10th Apr '16 12:17:34 PM Smeagol17
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The mod [[GenrePopularizer popularized a new genre]]: dota-likes, also called "MOBA", {{Multiplayer Online Battle Arena}}, by ''VideoGame/LeagueOfLegends'' players and "ARTS" (Action Real Time Strategy) by ''VideoGame/HeroesOfNewerth'' players. (Someone missed a bet by not calling them [[ShotoClone Dotaclones]]; but then, Riot Games invented the "MOBA" title largely to ''avoid'' having to refer to ''[=DotA=]''.) For a free mod, it has spawned an awful lot of "legitimate" gaming attention: those two games and Gas Powered Game's ''VideoGame/{{Demigod}}'' were the first wave of imitators, with the second wave consisting of ''VideoGames/HeroesOfTheStorm'' by Creator/BlizzardEntertainment and a Source Engine port, ''VideoGame/{{Dota 2}}'', by ''Creator/ValveSoftware''. It is being produced concurrently with ''[=DotA=] Allstars'' - in fact, its developer, [=IceFrog=], was hired by Valve for precisely that purpose - and the two games play basically identically despite being on different engines. It also provides {{Retcon}}ned content for the character page.

to:

The mod [[GenrePopularizer popularized a new genre]]: dota-likes, also called "MOBA", {{Multiplayer Online Battle Arena}}, by ''VideoGame/LeagueOfLegends'' players and "ARTS" (Action Real Time Strategy) by ''VideoGame/HeroesOfNewerth'' players. (Someone missed a bet by not calling them [[ShotoClone Dotaclones]]; but then, Riot Games invented the "MOBA" title largely to ''avoid'' having to refer to ''[=DotA=]''.) For a free mod, it has spawned an awful lot of "legitimate" gaming attention: those two games and Gas Powered Game's ''VideoGame/{{Demigod}}'' were the first wave of imitators, with the second wave consisting of ''VideoGames/HeroesOfTheStorm'' ''VideoGame/HeroesOfTheStorm'' by Creator/BlizzardEntertainment and a Source Engine port, ''VideoGame/{{Dota 2}}'', by ''Creator/ValveSoftware''. It is being produced concurrently with ''[=DotA=] Allstars'' - in fact, its developer, [=IceFrog=], was hired by Valve for precisely that purpose - and the two games play basically identically despite being on different engines. It also provides {{Retcon}}ned content for the character page.
11th Mar '16 9:22:14 PM GrammarNavi
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** Also Rikimaru, the [[{{Tenchu}} Stealth Assassin]].

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** Also Rikimaru, the [[{{Tenchu}} [[VideoGame/{{Tenchu}} Stealth Assassin]].
30th Jan '16 7:40:08 AM DaNuke
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** The entire game floats on ascended glitches. Alternating attack clicks and movement clicks at the right time so you can shoot while moving? It's called kiting, it's skill, if you use Dwarven Sniper or Drow Ranger you're ''expected'' to learn it, and its latter successor ''VideoGame/LeagueOfLegends'' went as far as making it the bread-and-butter mechanic of all ranged champions and even designed Kalista specifically around this mechanic. Luring a jungle monster away from its spawn point at the correct moment so another copy of it spawns and you can kill both with area effect abilities? That's skill. Using the invulnerability granted by the extremely brief transformation time of attack style toggling skills to dodge stuns and projectiles? It's possible. In fact, the whole concept of minion denying to prevent your enemies from gaining experience and gold started out as a bug. If you play the game as it ''appears'' to be, you're a [[{{Scrub}} noob]].

to:

** The entire game floats on ascended glitches. Alternating attack clicks and movement clicks at the right time so you can shoot while moving? It's called kiting, it's skill, if you use Dwarven Sniper or Drow Ranger you're ''expected'' to learn it, and its latter successor ''VideoGame/LeagueOfLegends'' went as far as making it the bread-and-butter mechanic of all ranged champions and even designed Vayne, Sivir and Kalista specifically around this mechanic. Luring a jungle monster away from its spawn point at the correct moment so another copy of it spawns and you can kill both with area effect abilities? That's skill. Using the invulnerability granted by the extremely brief transformation time of attack style toggling skills to dodge stuns and projectiles? It's possible. In fact, the whole concept of minion denying to prevent your enemies from gaining experience and gold started out as a bug. If you play the game as it ''appears'' to be, you're a [[{{Scrub}} noob]].
30th Jan '16 7:39:43 AM DaNuke
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** The entire game floats on ascended glitches. Alternating attack clicks and movement clicks at the right time so you can shoot while moving? It's called kiting, it's skill, and its latter successor ''VideoGame/LeagueOfLegends'' went as far as making it the bread-and-butter mechanic of all ranged champions and even designed Kalista specifically around this mechanic. Luring a jungle monster away from its spawn point at the correct moment so another copy of it spawns and you can kill both with area effect abilities? That's skill. Using the invulnerability granted by the extremely brief transformation time of attack style toggling skills to dodge stuns and projectiles? It's possible. In fact, the whole concept of minion denying to prevent your enemies from gaining experience and gold started out as a bug. If you play the game as it ''appears'' to be, you're a [[{{Scrub}} noob]].

to:

** The entire game floats on ascended glitches. Alternating attack clicks and movement clicks at the right time so you can shoot while moving? It's called kiting, it's skill, if you use Dwarven Sniper or Drow Ranger you're ''expected'' to learn it, and its latter successor ''VideoGame/LeagueOfLegends'' went as far as making it the bread-and-butter mechanic of all ranged champions and even designed Kalista specifically around this mechanic. Luring a jungle monster away from its spawn point at the correct moment so another copy of it spawns and you can kill both with area effect abilities? That's skill. Using the invulnerability granted by the extremely brief transformation time of attack style toggling skills to dodge stuns and projectiles? It's possible. In fact, the whole concept of minion denying to prevent your enemies from gaining experience and gold started out as a bug. If you play the game as it ''appears'' to be, you're a [[{{Scrub}} noob]].
30th Jan '16 7:38:54 AM DaNuke
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** The entire game floats on ascended glitches. Alternating attack clicks and movement clicks at the right time so you can shoot while moving? It's called kiting, it's a normal feature of ''DOTA, DOTA 2'' and ''VideoGame/LeagueOfLegends'' (the latter game actually designed Kalista specifically around this mechanic), and if you're a ranged carry/ADC you're ''expected'' to learn it. Luring a jungle monster away from its spawn point at the correct moment so another copy of it spawns and you can kill both with area effect abilities? That's skill. Using the invulnerability granted by the extremely brief transformation time of attack style toggling skills to dodge stuns and projectiles? It's possible. In fact, the whole concept of minion denying to prevent your enemies from gaining experience and gold started out as a bug. If you play the game as it ''appears'' to be, you're a [[{{Scrub}} noob]].

to:

** The entire game floats on ascended glitches. Alternating attack clicks and movement clicks at the right time so you can shoot while moving? It's called kiting, it's a normal feature of ''DOTA, DOTA 2'' skill, and its latter successor ''VideoGame/LeagueOfLegends'' (the latter game actually went as far as making it the bread-and-butter mechanic of all ranged champions and even designed Kalista specifically around this mechanic), and if you're a ranged carry/ADC you're ''expected'' to learn it.mechanic. Luring a jungle monster away from its spawn point at the correct moment so another copy of it spawns and you can kill both with area effect abilities? That's skill. Using the invulnerability granted by the extremely brief transformation time of attack style toggling skills to dodge stuns and projectiles? It's possible. In fact, the whole concept of minion denying to prevent your enemies from gaining experience and gold started out as a bug. If you play the game as it ''appears'' to be, you're a [[{{Scrub}} noob]].
8th Jan '16 9:37:02 AM TheUnsquished
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* BlessedAreTheCheeseMakers: The cheese item restores a massive amount of HP and mana, and is obtained from beating Roshan ''three times.'' Previously you only needed one.
27th Dec '15 4:59:24 PM nombretomado
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** Dagon --> [[TheSlayers Slayer]]'s ''Laguna Blade'' and Demon Witch's ''Finger of Death''

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** Dagon --> [[TheSlayers Slayer]]'s {{LightNovel/Slayers}}' ''Laguna Blade'' and Demon Witch's ''Finger of Death''
27th Dec '15 4:53:03 PM nombretomado
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* ShoutOut: Lots and lots. One example is the Sentinel Hero [[{{Slayers}} Lina, the Slayer]].

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* ShoutOut: Lots and lots. One example is the Sentinel Hero [[{{Slayers}} [[{{LightNovel/Slayers}} Lina, the Slayer]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DefenseOfTheAncients