History VideoGame / DeathSmiles

22nd Apr '18 4:18:10 AM jormis29
Is there an issue? Send a Message


'''''Death Smiles''''' is another one of Creator/{{CAVE}}'s {{bullet hell}} shooter series, this time with a [[ElegantGothicLolita loli-goth]] theme. Of note is that this game scrolls horizontally instead of vertically, and that you can select the difficulty per stage rather than per run. This is also the first home console release of a CAVE game to be [[NoExportForYou released outside of Japan]] by Aksys Games. Character designs, writing, and planning were done by longtime CAVE collaborator "Joker" Creator/JunyaInoue. A drama CD series was released in 2010.

to:

'''''Death Smiles''''' is another one of Creator/{{CAVE}}'s {{bullet hell}} shooter series, this time with a [[ElegantGothicLolita loli-goth]] theme. Of note is that this game scrolls horizontally instead of vertically, and that you can select the difficulty per stage rather than per run. This is also the first home console release of a CAVE game to be [[NoExportForYou released outside of Japan]] by Aksys Games.Creator/AksysGames. Character designs, writing, and planning were done by longtime CAVE collaborator "Joker" Creator/JunyaInoue. A drama CD series was released in 2010.
29th Dec '17 4:50:59 PM nombretomado
Is there an issue? Send a Message


* PinballScoring: Any mode that isn't vanilla Arcade or 360 mode, in which high-scores tend to be in the 8-9 digit range. Mega Black Label Xbox 360 / Arcade is in between Xbox 360 / Arcade and v1.1 as far as craziness goes (between 100 million and 2 billion). v1.1? There's a reason the first [[EveryTenThousandPoints extend]] is at 30,000,000 and the second is at ''1,000,000,000''. Mega Black Label v1.1 scores tend to have ''eleven digits''. Pretty much the only other commercial shoot 'em up that exceed this kind of scale are Takumi's games (''GigaWing'' series and ''Mars Matrix'').

to:

* PinballScoring: Any mode that isn't vanilla Arcade or 360 mode, in which high-scores tend to be in the 8-9 digit range. Mega Black Label Xbox 360 / Arcade is in between Xbox 360 / Arcade and v1.1 as far as craziness goes (between 100 million and 2 billion). v1.1? There's a reason the first [[EveryTenThousandPoints extend]] is at 30,000,000 and the second is at ''1,000,000,000''. Mega Black Label v1.1 scores tend to have ''eleven digits''. Pretty much the only other commercial shoot 'em up that exceed this kind of scale are Takumi's games (''GigaWing'' (''VideoGame/GigaWing'' series and ''Mars Matrix'').
22nd Oct '17 1:52:26 PM nombretomado
Is there an issue? Send a Message


* MythologyGag: ''Deathsmiles iPhone'' has a lot of references to other {{CAVE}} games, including weapons that work similarly to the way they worked in their original games. Even the [[VideoGame/{{Ketsui}} Tiger Schwert's laser weapon]] works the same way. Even the [[VideoGame/{{Ketsui}} 5-chip]] item is in as an equippable accessory!

to:

* MythologyGag: ''Deathsmiles iPhone'' has a lot of references to other {{CAVE}} Creator/{{CAVE}} games, including weapons that work similarly to the way they worked in their original games. Even the [[VideoGame/{{Ketsui}} Tiger Schwert's laser weapon]] works the same way. Even the [[VideoGame/{{Ketsui}} 5-chip]] item is in as an equippable accessory!
9th Oct '17 12:29:21 AM Jo
Is there an issue? Send a Message

Added DiffLines:

*** Sakura has 3 endings, her normal "Stay" and "Leave" endings as well as a special 2nd "Stay" ending which can only be accessed with 2 players where one plays Sakura and the other chooses the "Leave" ending, in which she is much more isolated from the others and focuses more on leaving herself in the future. As a result of her 3rd ending, she can only make her own choice if she is alone.
8th Aug '17 8:41:37 AM SeptimusHeap
Is there an issue? Send a Message


* IWasToldThereWouldBeCake: Keeping in tune with the {{lolicon}} theme, health can be restored with parfaits and cake.

to:

* IWasToldThereWouldBeCake: Keeping in tune with the {{lolicon}} theme, health can be restored with parfaits and cake.
12th Jun '17 6:56:55 AM Piterpicher
Is there an issue? Send a Message


The second game, ''Deathsmiles II: Hell's Christmas'' is the sequel. It received a greatly-expanded port for the {{Xbox 360}} named ''Deathsmiles II X''. Unlike the first game, Cave did not localize the game. Instead, they sold the game for $29.99 Xbox Live's Games On Demand, [[BadExportForYou without localization or even textual translation]].

to:

The second game, ''Deathsmiles II: Hell's Christmas'' is the sequel. It received a greatly-expanded port for the {{Xbox 360}} UsefulNotes/Xbox360 named ''Deathsmiles II X''. Unlike the first game, Cave did not localize the game. Instead, they sold the game for $29.99 Xbox Live's Games On Demand, [[BadExportForYou without localization or even textual translation]].
5th Oct '16 12:55:56 PM Zoyasha
Is there an issue? Send a Message

Added DiffLines:

* AdultFear: It's heavily implied by both the [[WouldHurtAChild surprised expressions of the gangsters]] [[RapeAsBackstory and her anger]] that there was more to [[spoiler: Casper's memory loss than a traumatic kidnapping]]
28th Mar '16 10:54:54 AM GendoIkari
Is there an issue? Send a Message


An [[IOSGames iOS port]] with a radically-different additional gameplay mode was released on July 7, 2011.

to:

An [[IOSGames iOS port]] with a radically-different additional gameplay mode was released on July 7, 2011.
2011. A Windows port based on the Xbox 360 version was released on Steam in March 2016.
14th Mar '16 8:50:12 PM DarkHunter
Is there an issue? Send a Message


* AbusiveParents: Jitterbug.

to:

* AbusiveParents: Jitterbug.Jitterbug, who has no problem magically bashing his daughter when she tries to reason with him.



* AllThereInTheManual: The manual in the localized US version explains every aspect of their game with tender, loving care. Quite unusual for a shoot 'em up. Character and world backstories, point systems, variations between modes. The manual even gives you the game's own exploits for finding [[OneUp 1-Ups]] and getting your score really high.

to:

* AllThereInTheManual: AllThereInTheManual:
**
The manual in the localized US version explains every aspect of their game with tender, loving care. Quite unusual for a shoot 'em up. Character and world backstories, point systems, variations between modes. The manual even gives you the game's own exploits for finding [[OneUp 1-Ups]] and getting your score really high.



* AnAssKickingChristmas: The second game.

to:

* AnAssKickingChristmas: The second game.game, which takes place at Christmas time and involves another round of blowing up a bunch of demons.



* CallBack: Meta example: In the Xbox 360 version of the first game, you get an Achievement just for pausing the game. One of the Achievements in the next game requires you to briefly check the pause screen by double-tapping start. The name of it lampshades this.

to:

* CallBack: CallBack:
**
Meta example: In the Xbox 360 version of the first game, you get an Achievement just for pausing the game. One of the Achievements in the next game requires you to briefly check the pause screen by double-tapping start. The name of it lampshades this.



** Neither will some of the endings, especially Casper's A ending in the second game. Four words: [[spoiler:''eleven-year-old side-boob''.]]



* DarkerAndEdgier: The story of the second game.

to:

* DarkerAndEdgier: The story of the second game.game, which involves the death of the BigGood right at the start. [[spoiler:Fortunately, there is a way to undo that.]]



* DifficultyByRegion: According to test runs by some players, the US version has less slowdown, making it more difficult than the Japanese version. In some cases, the US version runs at an average speed of 150% that of the Japanese version. This leads to some FridgeLogic when you consider that American players on average have less experience with BulletHell games than Japanese players.
** Cave eventually admitted to optimizing the code for the US region, and in turn, removing slowdown in numerous spaces.
** A patch is available for the North American version that, according to players, brings the level of slowdown closer to the Japanese Xbox 360 version.

to:

* DifficultyByRegion: According to test runs by some players, the US version has less slowdown, making it more difficult than the Japanese version. In some cases, the US version runs at an average speed of 150% that of the Japanese version. This leads to some FridgeLogic when you consider that American players on average have less experience with BulletHell games than Japanese players.
**
players. Cave eventually admitted to optimizing the code for the US region, and in turn, removing slowdown in numerous spaces.
** A
places. In response to player complaints, a patch is available for the North American version that, according to players, that brings the level of slowdown closer to the Japanese Xbox 360 version.



* {{Fanservice}}: Rampant when it comes to the art (the main menu screen gives a clear shot of Follet's considerable cleavage, among other things), but mostly absent from the game itself with the exception of one of Follet's endings.

to:

* {{Fanservice}}: {{Fanservice}}:
**
Rampant when it comes to the art (the main menu screen gives a clear shot of Follet's considerable cleavage, among other things), but mostly absent from the game itself with the exception of one of Follet's endings.



* GiantSpaceFleaFromNowhere: Arguably [[spoiler:Tyrannosatan]]. He has no real relevance to the plot; he simply shows up from the portal to the demon world without warning and ''eats'' the BigBad after you've beaten him.
** Debatable. Although Jitterbug opened the gate for him, it's very likely he's the mastermind behind the invasion that resulted.
** Mary the Giant Cow qualifies for this trope better. Seriously. A GIANT COW.

to:

* GiantSpaceFleaFromNowhere: Arguably [[spoiler:Tyrannosatan]]. GiantSpaceFleaFromNowhere:
** Tyrannosatan.
He has no real relevance to the plot; he simply shows up from the portal to the demon world without warning and ''eats'' the BigBad after you've beaten him.
** Debatable. Although Jitterbug opened
him. On the gate for him, it's very other hand, he likely he's is the mastermind behind demon in charge of the invasion that resulted.
of Gilverado.
** Mary the Giant Cow qualifies for this trope better. Seriously. A GIANT COW.Seriously, you're fighting off demons, ogres, ghosts, etc. and suddenly you're attacked by... a giant cow. What?
2nd Mar '16 9:10:42 PM Schezoroark
Is there an issue? Send a Message


* MultipleEndings: Two per character. Some naturally dark. [[spoiler:And that's just in single-player.]]

to:

* MultipleEndings: Two per character. Some naturally dark. [[spoiler:And that's just character.
** ButNowIMustGo: Enter the portal and return back home. Usually reunites the girl with their family, but they'll never see their friends again.
** IChooseToStay: Stay
in single-player.]]Gilverado with your friends. They'll never see their family again, but the girls are close friends nonetheless.



* PrettyInMink: Some of the outfits are fur trimmed.

to:

* PrettyInMink: Some of the outfits are fur trimmed.trimmed in ''II X''.
This list shows the last 10 events of 31. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DeathSmiles