Follow TV Tropes

Following

History VideoGame / DeathAndTaxes

Go To

OR

Is there an issue? Send a MessageReason:
None


* FormallyNamedPet: ''Lady'' Pawdington the cat.

to:

* FormallyNamedPet: ''Lady'' Pawdington the Pawdington, Fate's cat.



* PunnyName: Lady ''Paw''dington the cat.

to:

* PunnyName: Lady ''Paw''dington the ''Paw''dington, Fate's cat.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FormallyNamedPet: ''Lady'' Pawdington the cat.


Added DiffLines:

* PunnyName: Lady ''Paw''dington the cat.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CharacterCustomization: Offered at the beginning of the game. Once you buy a mirror, you can change your appearance pretty much whenever you like, and it's reflected in both cutscenes and your sprite in the elevator.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BilingualBonus: The FlavorText when you mouse over the lamp has a chance to be [=Γενηθήτω φÏŽς=], which according to {{Wiki/Wikipedia}} is part of the Greek translation of the phrase "let there be light" from [[Literature/TheBible Genesis 1:3]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ColorCodedForYourConvenience: A lot of the game is DeliberatelyMonochrome, but Fate's bowtie and dialogue are yellow, and his cat's collar and "dialogue" are blue.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/death_and_taxes.jpg]]

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CessationOfExistence: Members of the bureaucracy who are either fired or whose department is closed down simply cease to exist. Mortals on the other hand do have an afterlife, though the details are vague.


Added DiffLines:

* SlidingScaleOfFreeWillVsFate: Discussed with Fate. Free will does exist and it is their decisions which ultimately bring them to Grim's desk. At the same time it has definite limits due to each human being a very small part in the overall calculations of the Departments.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MagicalGuide: Chimera does its best to warn Grim away from destruction and also opens the [[spoiler:Usurper]] route by sending modified profiles.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CrystalBall: The Threnody to Desolation is a snowglobe which depicts the current state of the world.


Added DiffLines:

* DiegeticInterface: The Threnody to Desolation is the closest thing to a UI in tracking the current state of the world. It has four sections - a tree, residence, peace flag, and group of people - representing the main parameters of the world. When marking a profile indicators will appear to show which parameters changed and how.


Added DiffLines:

* HeadsOrTails: Mortimer sells a coin with the skull and ankh motif of the profiles; you can flip it to decide who and dies if you like.


Added DiffLines:

* RedSkyTakeWarning: When a parameter reaches a critical level, the sky outside Grim's tower and in the Threnody of Destruction both turn red.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DugTooDeep: Sparing an archaeologist planning to dig for ruins in permafrost causes him to unleash buried viruses.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ItsAWonderfulFailure: Even once the world is past the point of recovery, the Grim must continue marking profiles as Chimera and Fate comment on the impending doom. This culminates on Day 28 when Grim receives the profile for the last living human and must mark them for Death.


Added DiffLines:

* MercyKill:
** Some deaths full under this, such as an old man waiting for death to finally claim him.
** In the event of an apocalypse, on the last day the Grim will receive a profile for the last human. Fate approves marking them for Death as there's no need to prolong their suffering.

Added: 1154

Changed: 232

Is there an issue? Send a MessageReason:
None


* AdamSmithHatesYourGuts: Each time you purchase a Lethean Obliterator, the price for the next one increases.

to:

* AdamSmithHatesYourGuts: Each time you purchase a Lethean Obliterator, the price for the next one increases.increases to a max of $2000 each.



* BittersweetEnding: The [[spoiler:Usurper]] ending has a rather grim tone despite having saved the world and [[spoiler:taken Fate's role]]. However much the Grim defends his actions, Chimera notes that what you did was still achieved through deliberate murder of another being and that this is a bad sign of what you will do in the future.



* ChoiceAndConsequenceSystem: The very premise of the game is to make choices about the fate of characters based upon dossiers that have been provided to you by Fate via a fax machine.

to:

* ChoiceAndConsequenceSystem: The very premise of the game is to make choices about the fate of characters based upon dossiers that have been provided to you by Fate via a fax machine. Directly, each death effects four world parameters (Health, Ecology, Prosperity, and Peace); indirectly, many choices will impact the lives of other characters and bring them to your desk.



* GoldenEnding: The achievement "Goodest Ending" is rewarded for the "best" possible ending - utopia conditions in the world and [[spoiler:Fate peacefully passing his role on to the Grim]].



* MotiveRant: [[spoiler:Fate]] will launch into a monologue about his plan and what has driven him to it if given the chance. In NewGamePlus you have the option to point out you already know and he'll be rather put out that he won't get the chance to do the speech he's been preparing all this time.



* RightHandCat: Fate owns one, and even leaves her in charge of monitoring you for a week when he's too busy. [[spoiler:Grim inherits the cat if he ousts Fate]].

to:

* RightHandCat: Fate owns one, and even leaves her in charge of monitoring you for a week when he's too busy. [[spoiler:Grim inherits the cat if he ousts peacefully replaces Fate]].


Added DiffLines:

* TooDumbToLive: Do poorly enough at your job and the Grim receives ''their own profile''. Mark Death and [[NonStandardGameOver the end runs]].


Added DiffLines:

* VillainousBreakdown: If Grim successfully thwarts his plan, [[spoiler:Fate]] will grow increasingly disconsolate as the days pass and periodically rant about things not going right.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DevelopersForesight: Triggering a special apocalypse would seem an unrecoverable act but with luck and careful management it is possible to pull the world out of a critical state regardless. Fate has special lines to acknowledge this.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BalancingDeathsBooks: If Grim kills too many or too few people they'll be fired. However, if the Grim balances killing too many and too few on different days, the number "balances out" and the Grim avoids being fired.


Added DiffLines:

* NonStandardGameOver: If the Grim does ''really'' poorly during their first two weeks, Fate sends them a profile for ''themselves''. Choosing "Death" quits to the menu screen.


Added DiffLines:

* TheUsurper: In one ending it is possible for [[spoiler:Grim to kill Fate and usurp his role]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ApocalypseHow: There are four general apocalypses based on having a critical score in one category with eight unique apocalypses caused by specific individuals being spared or killed.

Added: 131

Changed: 318

Is there an issue? Send a MessageReason:
None


* LeaningOnTheFourthWall: Chimera does this to varying levels, hinting that the player is actually dead and now exists as the Grim.



* MikeNelsonDestroyerOfWorlds: The Grim can quite accidentally doom the entire world by sparing or killing the wrong person and has dialogue options to protest that it wasn't their fault.

to:

* MikeNelsonDestroyerOfWorlds: The Grim can quite accidentally doom the entire world by sparing or killing the wrong person and has dialogue options to protest that it wasn't their fault. This trope doubles in the event [[spoiler:the Grim dooms the world ''despite'' avoiding Fate's trap]].



* YearOutsideHourInside: Each "day" for the Grim represents significantly more time for the humans outside.
* ZombieApocalypse: A possible cause for humanity's destruction is by killing a Doctor Frankenstein expy and then sparing the life of his creation.

to:

* YearOutsideHourInside: Each "day" for the Grim represents significantly more time for the humans outside.
outside. While the Grim sleeps, days, weeks, or months can pass for the rest of the world until a "day" arrives for them to judge.
* ZombieApocalypse: A possible cause for humanity's destruction is by killing a Doctor Frankenstein expy and then sparing in one of the life of his creation.special apocalypse events.
Is there an issue? Send a MessageReason:
None


* AllPowerfulBystander: [[spoiler:The pirate merchant, who not only sells treasure with significant power (like a snow globe which shows the current world state)]], but also enables NewGamePlus with a dimension-hopping coin.]]

to:

* AllPowerfulBystander: [[spoiler:The pirate merchant, who not only sells treasure with significant power (like a snow globe which shows the current world state)]], but also enables NewGamePlus with a dimension-hopping coin.]]

Added: 911

Changed: 130

Is there an issue? Send a MessageReason:
None


* AdamSmithHatesYourGuts: Each time you purchase a Lethean Obliterator, the price for the next one increases.



* CatsAreMean: Fate's cat tends to be malicious at times, such as when she [[spoiler:steals your paperwork on the 13th]].

to:

* CatsAreMean: Fate's cat tends to be malicious at times, such as when she [[spoiler:steals your paperwork on the 13th]]. She's also very abusive with the [[spoiler:rubber gerbil if you give it to her, and appears fully aware it has a spirit inside]].


Added DiffLines:

* GhostPirate: Mortimer was captain of a pirate ship prior to his death which went on many adventures. After dying he took to selling his treasures to Grims.


Added DiffLines:

* LemonyNarrator: Occasionally one of the profiles the Grim receives will show a bit of sarcastic wit. One example is if on Day 9 the Grim receives a profile for a blade of grass. The person writing its summary spends the last bit of it ranting about how ridiculous it is to need to write one for ''every blade of grass''.
* LivingToys: The rubber gerbil you can buy from Mortimer has a spirit bound inside it. [[spoiler:If you give it to Lady Pawdington, it will squeak mournfully as the cat torments it]].


Added DiffLines:

* NoodleIncident: Fate tells Grim not to ask about the Plant Department and the exact cause of their breakdown on Day 9 is never explained.

Added: 550

Changed: 45

Is there an issue? Send a MessageReason:
None


* AndNowForSomethingCompletelyDifferent: On Day 9 the Plant Department has some issues and you end up handling the workload for them.



* CelestialBureaucracy: Above the mortal reality exists a vast bureaucracy dedicated to maintaining the Equilibrium of existence by managing death. A department exists for the death of ''all'' things, from plants all the way up to galaxies.



* PunyEarthlings: Fate expresses this towards humanity, pointing out that no matter how special they may think themselves, they are fleeting beings in the totality of existence.



* TheThreeCertaintiesInLife: What the game is named after.

to:

* TheThreeCertaintiesInLife: What the game is named after. At one point Fate even references the quote.
Is there an issue? Send a MessageReason:
None


* YearOutsideHourInside: Each "day" for the Grim represents significantly more time for the humans outside.

to:

* YearOutsideHourInside: Each "day" for the Grim represents significantly more time for the humans outside.outside.
* ZombieApocalypse: A possible cause for humanity's destruction is by killing a Doctor Frankenstein expy and then sparing the life of his creation.

Added: 752

Changed: 52

Is there an issue? Send a MessageReason:
None


* MikeNelsonDestroyerOfWorlds: The Grim can quite accidentally doom the entire world by sparing or killing the wrong person and has dialogue options to protest that it wasn't their fault.



* NewGamePlus: On completing a playthrough, [[spoiler:Mortimer]] appears and offers to send the Grim to the start of a new timeline to try again. Accepting means that all items and costumes previously acquired are carried over and there are also special dialogue options based on the Grim's previous experiences.



* RightHandCat: Fate owns one, and even leaves her in charge of monitoring you for a week when he's too busy.

to:

* RightHandCat: Fate owns one, and even leaves her in charge of monitoring you for a week when he's too busy. [[spoiler:Grim inherits the cat if he ousts Fate]].


Added DiffLines:

* SuicidalCosmicTemperTantrum: The series of escalating disasters throughout the game are the result of [[spoiler:Fate attempting to end his own existence by killing off the entirety of Earth]]. With his purpose for existing gone, he would be destroyed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShoutOut: Some profiles are obvious spoofs of either real life people or game character. For example, auteur game designer [[Creator/HideoKojima Hijimo Kodea]] whose games are still successful despite being [[TakeThat increasingly incomprehensible]].

Added: 546

Changed: 2

Is there an issue? Send a MessageReason:
None


* AllPowerfulBystander: [[spoiler:The pirate merchant, who not only sells treasure with significant power (like a snow globe which shows the current world state), but also enables NewGamePlus with a dimension-hopping coin.]]

to:

* AllPowerfulBystander: [[spoiler:The pirate merchant, who not only sells treasure with significant power (like a snow globe which shows the current world state), state)]], but also enables NewGamePlus with a dimension-hopping coin.]]



* StoryBreadcrumbs:
** Reading profiles and the phone news updates gives hints about current events in the mortal world. These can be useful in guiding choices on who to kill or spare.
** Sparing or killing certain individuals can trigger a small storyline to play out across multiple days in other profiles. For example, sparing one vagrant obsessed with sin will cause him to build a cult whose members and relatives end up on Grim's desk.



* ThirteenIsUnlucky: On your 13th day of the job, [[spoiler:the cat will steal all your paperwork, preventing you from making a choice that day]]...that is, unless [[spoiler:you bribed her with a chew toy from the merchant on the 12th]].

to:

* ThirteenIsUnlucky: On your 13th day of the job, [[spoiler:the cat will steal all your paperwork, preventing you from making a choice that day]]...that is, unless [[spoiler:you bribed her with a chew toy from the merchant on the 12th]].12th]].
* YearOutsideHourInside: Each "day" for the Grim represents significantly more time for the humans outside.
Is there an issue? Send a MessageReason:
None


* CatsAreMean: Fate's cat tends to be malicious at times, such as when she [[spoiler:steals your paperwork on the 13th]].



* TheThreeCertaintiesInLife: What the game is named after.

to:

* TheThreeCertaintiesInLife: What the game is named after.after.
* ThirteenIsUnlucky: On your 13th day of the job, [[spoiler:the cat will steal all your paperwork, preventing you from making a choice that day]]...that is, unless [[spoiler:you bribed her with a chew toy from the merchant on the 12th]].

Added: 1070

Changed: 340

Is there an issue? Send a MessageReason:
None


* AllPowerfulBystander: [[spoiler:The pirate merchant, who not only sells treasure with significant power (like a snow globe which shows the current world state), but also enables NewGamePlus with a dimension-hopping coin.]]
* ChoiceAndConsequenceSystem: The very premise of the game is to make choices about the fate of characters based upon dossiers that have been provided to you by Fate via a fax machine.
* FateWorseThanDeath: According to Fate, [[spoiler:the job itself, since you'll never be able to retire as long as life exists]]. Additionally, in a certain ending, [[spoiler:you lose your job when all mortal life ''does'' end, and are doomed to non-existence]].



* ChoiceAndConsequenceSystem: The very premise of the game is to make choices about the fate of characters based upon dossiers that have been provided to you by Fate via a fax machine.

to:

* ChoiceAndConsequenceSystem: The very premise MultipleEndings: There are different potential world states depending on who lives and dies. As for your own story, it ends in one of two ways: either [[spoiler:the world ends, and you're doomed to fade into oblivion]], or [[spoiler:you become the next Fate when his scheme to end all life fails]].
* PointyHairedBoss: Fate, who has a cat as his second-in-command, and spends your evaluation meetings contemplating becoming an author. [[spoiler:This is intentional, as he hates his job and wants it to end, by any means necessary.]]
* RightHandCat: Fate owns one, and even leaves her in charge of monitoring you for a week when he's too busy.
* TheThreeCertaintiesInLife: What
the game is to make choices about the fate of characters based upon dossiers that have been provided to you by Fate via a fax machine.named after.
Is there an issue? Send a MessageReason:
None


Death and Taxes is a game created by Placeholder Gameworks and was officially released on February 20, 2020 on both Itch.io and Steam.

to:

Death ''Death and Taxes Taxes'' is a game created by Placeholder Gameworks and was officially released on February 20, 2020 on both Itch.io and Steam.
Is there an issue? Send a MessageReason:
None


* [TheGrimReaper]: Literally your name and job description, although it differs from the classic definition of the Grim Reaper in that you are created at the start of the game and are not unique (in fact, you are assigned a random number upon the game's beginning).
* [ChoiceAndConsequenceSystem]: The very premise of the game is to make choices about the fate of characters based upon dossiers that have been provided to you by Fate via a fax machine.

to:

* [TheGrimReaper]: TheGrimReaper: Literally your name and job description, although it differs from the classic definition of the Grim Reaper in that you are created at the start of the game and are not unique (in fact, you are assigned a random number upon the game's beginning).
* [ChoiceAndConsequenceSystem]: ChoiceAndConsequenceSystem: The very premise of the game is to make choices about the fate of characters based upon dossiers that have been provided to you by Fate via a fax machine.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


Death and Taxes is a game created by Placeholder Gameworks and was officially released on February 20, 2020 on Steam.

to:

Death and Taxes is a game created by Placeholder Gameworks and was officially released on February 20, 2020 on both Itch.io and Steam.
Is there an issue? Send a MessageReason:
Initial entry for a game

Added DiffLines:

Death and Taxes is a game created by Placeholder Gameworks and was officially released on February 20, 2020 on Steam.

You play as a Grim Reaper that was literally created by Fate to micromanage a small community full of random (but potentially vitally important) citizens, deciding who lives and who dies. You are given daily instructions that you can choose to follow or not follow at your discretion and then observe the world as the results of your choices play out throughout the game.

----
!! This game provides examples of:
* [TheGrimReaper]: Literally your name and job description, although it differs from the classic definition of the Grim Reaper in that you are created at the start of the game and are not unique (in fact, you are assigned a random number upon the game's beginning).
* [ChoiceAndConsequenceSystem]: The very premise of the game is to make choices about the fate of characters based upon dossiers that have been provided to you by Fate via a fax machine.

Top