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Their reunion is cut short when all the corpses turn into [[OurZombiesAreDifferent monstrous Necromorphs]], and attack the colony. [=McNeill=] and Weller, along with Murdoch another person Warren Eckhardt try to escape to the Ishimura, [[YourPrincessIsInAnotherCastle only to find the Necromorphs are there too]].

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Their reunion is cut short when all the corpses turn into [[OurZombiesAreDifferent monstrous Necromorphs]], and attack the colony. [=McNeill=] and Weller, along with Murdoch Lexine and another person person, Warren Eckhardt Eckhardt, try to escape to the Ishimura, [[YourPrincessIsInAnotherCastle only to find the Necromorphs are there too]].



* AndNowForSomeoneCompletelyDifferent: The point-of-view character shifts a ''lot''. At the beginning of each chapter, we get a character looking at themselves in a mirror (or something else) as a nod to the player to remind us who we're currently playing as. The most prominent main character is [=McNiell=], a cop on Aegis VII, but we also take turns as Sam, Lexine's boyfriend who goes nuts in the first chapter, Weller, and for one level, Doctor Karen Howell.

to:

* AndNowForSomeoneCompletelyDifferent: The point-of-view character shifts a ''lot''. At the beginning of each chapter, we get a character looking at themselves in a mirror (or something else) as a nod to the player to remind us them who we're they're currently playing as. The most prominent main character is [=McNiell=], a cop on Aegis VII, but we also take turns as Sam, Lexine's boyfriend who goes nuts in the first chapter, Weller, and for one level, Doctor Dr. Karen Howell.



* ContinuityNod: Overflowing with them, to the point of ContinuityPorn. You're essentially going through ''Dead Space'' in reverse. It also manages to neatly explain a lot of the things you saw in ''Dead Space''. For example, as Isaac, you had to blow up a welded-shut door to progress in the medical deck, and shortly beyond you saw a (dormant) tentacle-hole. In ''Extraction'', you get to see the tentacle pounding on the wall creating that hole, and you help them weld the door shut to keep it away. Isaac also had to repair the disabled asteroid defense guns because ''you'' disable them in ''Extraction'' to keep your shuttle from being shot down automatically.

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* ContinuityNod: Overflowing with them, to the point of ContinuityPorn. You're essentially going through ''Dead Space'' in reverse. It also manages to neatly explain a lot of the things you saw in ''Dead Space''. For example, as Isaac, Isaac Clarke, you had to blow up a welded-shut door to progress in the medical deck, and shortly beyond you saw a (dormant) tentacle-hole. In ''Extraction'', you get to see the tentacle pounding on the wall creating that hole, and you help them weld the door shut to keep it away. Isaac also had to repair the disabled asteroid defense guns because ''you'' disable them in ''Extraction'' to keep your shuttle from being shot down automatically.



* CoversAlwaysLie: ''Extraction'' does not star a brown haired woman fighting off the Necromorphs. The closest there is, is Lexine, and she's a [[TheChick terrible shot]].
* DownerEnding: As per the usual ''Dead Spac''e motif. [[spoiler:After escaping the colony and later the ship, three of the characters manage to get away on one of the working shuttles. As they leave, they pass the shuttle carrying the cast from the first game. One of the characters tries to warn them but the outgoing com is busted. As they continue, another character drifts off to sleep, then apparently transforms into a Necromorph and attacks the others. However, given that they weren't dead at that point, and there was no infector nearby, it might have been just a dream. Up to you.]]

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* CoversAlwaysLie: ''Extraction'' does not star a brown haired woman fighting off the Necromorphs. The closest there is, is Lexine, and she's a [[TheChick terrible shot]].
* DownerEnding: As per the usual ''Dead Spac''e Space'' motif. [[spoiler:After escaping the colony and later the ship, three of the characters manage to get away on one of the working shuttles. As they leave, they pass the shuttle carrying the cast from the first game. One of the characters tries to warn them but the outgoing com is busted. As they continue, another character drifts off to sleep, then apparently transforms into a Necromorph and attacks the others. However, given that they weren't dead at that point, and there was no infector nearby, it might have been just a dream. Up to you.]]
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* ContinuityPorn: It is overflowing with continuity nods to ''Dead Space''. "Oh, hey, that's where the giant tentacle burst through the wall! Oh, that's why the Medical Deck is welded shut--to keep the tentacle out!" And so on.
** The Asteroid Defense Guns are offline in ''Dead Space'' because they are deliberately sabotaged in ''Extraction'' so they don't automatically shoot down their escaping shuttle.
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editing + spoiler tags


***** [[spoiler:Word of God states is was McNeill. ]]
** ''Dead Space 2'' has a DLC featuring Lexine and Gabe. So, just as with Isaac, their deaths have been greatly exaggerated and the trope partially averted.
* [[spoiler:DoomedByCanon:]] Just listing this is a spoiler itself.

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***** [[spoiler:Word of God states is it was McNeill.[=McNeill=]. ]]
** ''Dead Space 2'' ''VideoGame/DeadSpace2'' has a DLC featuring Lexine [[spoiler:Lexine and Gabe.Gabe]]. So, just as with Isaac, their deaths have been greatly exaggerated and the trope partially averted.
* [[spoiler:DoomedByCanon:]] [[spoiler:DoomedByCanon]]: Just listing this is a spoiler itself.



* DoomedProtagonist: Just about everyone you play as.

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* DoomedProtagonist: [[spoiler:DoomedProtagonist]]: Just about everyone you play as.



* MindScrew: The end of the first level [[spoiler:When you find out you weren't shooting zombies at all but actual crewmates while you were under the Marker's influence, making you hallucinate that they looked like zombies.]] The mind screw is amped up in general from vanilla ''Dead Space''. You can never fully trust what you see with your eyes to be real at any given time.

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* MindScrew: The end of the first level [[spoiler:When you find out you weren't shooting zombies at all but actual crewmates while you were under the Marker's influence, making you hallucinate that they looked like zombies.]] The mind screw is amped up in general from vanilla ''Dead Space''.''VideoGame/DeadSpace''. You can never fully trust what you see with your eyes to be real at any given time.



* {{UST}}: Between [=McNiell=] and Lexine, even though they've met in the middle of a ZombieApocalypse, had only known each other a couple of hours, her boyfriend had just died, and he's going crazy.

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* {{UST}}: UnresolvedSexualTension: Between [=McNiell=] and Lexine, even though they've met in the middle of a ZombieApocalypse, had only known each other a couple of hours, her boyfriend had just died, and he's going crazy.

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''Extraction'' was bundled with the PlayStation 3 version of ''VideoGame/DeadSpace2'', but without the comic.

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''Extraction'' was bundled with the PlayStation 3 [=PS3=] version of ''VideoGame/DeadSpace2'', but without the comic.

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''Dead Space: Extraction'' is a [[RailShooter rail shooter]] released in 2009 for the NintendoWii. Taking place in the ''Franchise/DeadSpace'' universe, it is a {{prequel}} to the {{PlayStation 3}} and {{Xbox 360}} game ''VideoGame/DeadSpace''.

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''Dead Space: Extraction'' is a [[RailShooter rail shooter]] released in 2009 for the NintendoWii.{{Wii}}. Taking place in the ''Franchise/DeadSpace'' universe, it is a {{prequel}} to the {{PlayStation 3}} and {{Xbox 360}} game ''VideoGame/DeadSpace''.

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''Dead Space: Extraction'' is a RailShooter released in 2009 for the NintendoWii. Taking place in the ''Franchise/DeadSpace'' universe, it is a {{prequel}} to the {{PlayStation 3}} and {{Xbox 360}} game ''VideoGame/DeadSpace''.

to:

''Dead Space: Extraction'' is a RailShooter [[RailShooter rail shooter]] released in 2009 for the NintendoWii. Taking place in the ''Franchise/DeadSpace'' universe, it is a {{prequel}} to the {{PlayStation 3}} and {{Xbox 360}} game ''VideoGame/DeadSpace''.

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''Dead Space: Extraction'' is a RailShooter released in 2009 for the NintendoWii. Taking place in the ''Franchise/DeadSpace'' universe, it is a {{Prequel}} to the PlayStation3 and {{Xbox 360}} game ''VideoGame/DeadSpace''.

to:

''Dead Space: Extraction'' is a RailShooter released in 2009 for the NintendoWii. Taking place in the ''Franchise/DeadSpace'' universe, it is a {{Prequel}} {{prequel}} to the PlayStation3 {{PlayStation 3}} and {{Xbox 360}} game ''VideoGame/DeadSpace''.



''Extraction'' carries several things over from ''VideoGame/DeadSpace''; Necromorphs have to get their limbs shot off to be killed; [=McNeill=] and Weller can hold up to four weapons at a time, which players can cycle through on the fly; ammo is limited and has to be conserved; and weapons can be upgraded with power nodes found in the levels.

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''Extraction'' carries several things over from ''VideoGame/DeadSpace''; ''Dead Space''; Necromorphs have to get their limbs shot off to be killed; [=McNeill=] and Weller can hold up to four weapons at a time, which players can cycle through on the fly; ammo is limited and has to be conserved; and weapons can be upgraded with power nodes found in the levels.



''Dead Space: Extraction'' was bundled with the PlayStation3 version of ''VideoGame/DeadSpace2'', but without the comic.

to:

''Dead Space: Extraction'' ''Extraction'' was bundled with the PlayStation3 PlayStation 3 version of ''VideoGame/DeadSpace2'', but without the comic.



* AndNowForSomeoneCompletelyDifferent: The point-of-view character shifts a ''lot.'' At the beginning of each chapter, we get a character looking at themselves in a mirror (or something else) as a nod to the player to remind us who we're currently playing as. The most prominent main character is [=McNiell=], a cop on Aegis VII, but we also take turns as Sam, Lexine's boyfriend who goes nuts in the first chapter, Weller, and for one level, Doctor Karen Howell.

to:

* AndNowForSomeoneCompletelyDifferent: The point-of-view character shifts a ''lot.'' ''lot''. At the beginning of each chapter, we get a character looking at themselves in a mirror (or something else) as a nod to the player to remind us who we're currently playing as. The most prominent main character is [=McNiell=], a cop on Aegis VII, but we also take turns as Sam, Lexine's boyfriend who goes nuts in the first chapter, Weller, and for one level, Doctor Karen Howell.



* ContinuityNod: Overflowing with them, to the point of ContinuityPorn. You're essentially going through ''VideoGame/DeadSpace'' in reverse. It also manages to neatly explain a lot of the things you saw in ''Dead Space.'' For example, as Isaac, you had to blow up a welded-shut door to progress in the medical deck, and shortly beyond you saw a (dormant) tentacle-hole. In ''Extraction,'' you get to see the tentacle pounding on the wall creating that hole, and you help them weld the door shut to keep it away. Isaac also had to repair the disabled asteroid defense guns because ''you'' disable them in ''Extraction'' to keep your shuttle from being shot down automatically.
* CoversAlwaysLie: ''Extraction'' does not star a brown haired woman fighting off the monsters. The closest there is, is Lexine, and she's a [[TheChick terrible shot]].
* DownerEnding: As per the usual Dead Space motif. [[spoiler:After escaping the colony and later the ship, three of the characters manage to get away on one of the working shuttles. As they leave, they pass the shuttle carrying the cast from the first game. One of the characters tries to warn them but the outgoing com is busted. As they continue, another character drifts off to sleep, then apparently transforms into a necromorph and attacks the others. However, given that they weren't dead at that point, and there was no infector nearby, it might have been just a dream. Up to you.]]
** [[spoiler:As you see flashing red alien symbols prior to necromorph-cam, it's generally considered to be a hallucination. Those same symbols show up every other time a hallucination happens around the marker.]]

to:

* ContinuityNod: Overflowing with them, to the point of ContinuityPorn. You're essentially going through ''VideoGame/DeadSpace'' ''Dead Space'' in reverse. It also manages to neatly explain a lot of the things you saw in ''Dead Space.'' Space''. For example, as Isaac, you had to blow up a welded-shut door to progress in the medical deck, and shortly beyond you saw a (dormant) tentacle-hole. In ''Extraction,'' ''Extraction'', you get to see the tentacle pounding on the wall creating that hole, and you help them weld the door shut to keep it away. Isaac also had to repair the disabled asteroid defense guns because ''you'' disable them in ''Extraction'' to keep your shuttle from being shot down automatically.
* CoversAlwaysLie: ''Extraction'' does not star a brown haired woman fighting off the monsters.Necromorphs. The closest there is, is Lexine, and she's a [[TheChick terrible shot]].
* DownerEnding: As per the usual Dead Space ''Dead Spac''e motif. [[spoiler:After escaping the colony and later the ship, three of the characters manage to get away on one of the working shuttles. As they leave, they pass the shuttle carrying the cast from the first game. One of the characters tries to warn them but the outgoing com is busted. As they continue, another character drifts off to sleep, then apparently transforms into a necromorph Necromorph and attacks the others. However, given that they weren't dead at that point, and there was no infector nearby, it might have been just a dream. Up to you.]]
** [[spoiler:As you see flashing red alien symbols prior to necromorph-cam, Necromorph-cam, it's generally considered to be a hallucination. Those same symbols show up every other time a hallucination happens around the marker.]]



** ''VideoGame/DeadSpace2'' has a DLC featuring Lexine and Gabe. So, just as with Isaac, their deaths have been greatly exaggerated and the trope partially averted.

to:

** ''VideoGame/DeadSpace2'' ''Dead Space 2'' has a DLC featuring Lexine and Gabe. So, just as with Isaac, their deaths have been greatly exaggerated and the trope partially averted.



* FirstPersonShooter: Of the Rail-Shooter variety.

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* FirstPersonShooter: Of the Rail-Shooter rail shooter variety.



* GunsAreWorthless: The Pulse Rifle once again sucks, but unlike in Dead Space, it cannot redeem itself because Extraction's weapon upgrades only apply to magazine size. The exception is the game's two bosses, both of which adhere to "shoot the arm coming at you enough times and it will stop coming at you" logic, so the Pulse Rifle is the ideal weapon for fighting them. However, the worst gun in Extraction by far is the P-Sec Pistol, though this makes sense since it's just an ordinary pistol.

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* GunsAreWorthless: The Pulse Rifle once again sucks, but unlike in Dead Space, ''Dead Space'', it cannot redeem itself because Extraction's ''Extraction'''s weapon upgrades only apply to magazine size. The exception is the game's two bosses, both of which adhere to "shoot the arm coming at you enough times and it will stop coming at you" logic, so the Pulse Rifle is the ideal weapon for fighting them. However, the worst gun in Extraction by far is the P-Sec Pistol, though this makes sense since it's just an ordinary pistol.



** And again, [[spoiler:the dev team spells it out in the chapter titles. WARREN LIES. Which is a LateArrivalSpoiler since it's been three chapters since Warren betrays you before the end.]]

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** And again, [[spoiler:the dev development team spells it out in the chapter titles. WARREN LIES. Which is a LateArrivalSpoiler since it's been three chapters since Warren Eckhardt betrays you before the end.]]



* MindScrew: The end of the first level [[spoiler:When you find out you weren't shooting zombies at all but actual crewmates while you were under the Marker's influence, making you hallucinate that they looked like zombies.]] MindScrew is amped up in general from vanilla ''Dead Space.'' You can never fully trust what you see with your eyes to be real at any given time.

to:

* MindScrew: The end of the first level [[spoiler:When you find out you weren't shooting zombies at all but actual crewmates while you were under the Marker's influence, making you hallucinate that they looked like zombies.]] MindScrew The mind screw is amped up in general from vanilla ''Dead Space.'' Space''. You can never fully trust what you see with your eyes to be real at any given time.

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** The Pulse Rifle's alt-fire is a Shotgun, which can get all the limbs at once, as opposed to that rediculous 360-degree turret nonsense.

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** The Pulse Rifle's alt-fire is a Shotgun, which can get all the limbs at once, as opposed to that rediculous ridiculous 360-degree turret nonsense.



* SanitySlippage: ''Everyone.'' Everyone, that is, except Lexine and those in close proximity to Lexine, which is a plot point.

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** Actually, given his British accent and brown skin, Weller is probably from New Zealand.
* SanitySlippage: ''Everyone.'' Everyone, [[spoiler: that is, except Lexine and those in close proximity to Lexine, Lexine,]] which is a plot point.
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* ContinuityNod: Overflowing with them. You're essentially going through ''VideoGame/DeadSpace'' in reverse.

to:

* ContinuityNod: Overflowing with them.them, to the point of ContinuityPorn. You're essentially going through ''VideoGame/DeadSpace'' in reverse. It also manages to neatly explain a lot of the things you saw in ''Dead Space.'' For example, as Isaac, you had to blow up a welded-shut door to progress in the medical deck, and shortly beyond you saw a (dormant) tentacle-hole. In ''Extraction,'' you get to see the tentacle pounding on the wall creating that hole, and you help them weld the door shut to keep it away. Isaac also had to repair the disabled asteroid defense guns because ''you'' disable them in ''Extraction'' to keep your shuttle from being shot down automatically.
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***** [[spoiler:Word of God states is was McNeill.]]

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***** [[spoiler:Word of God states is was McNeill. ]]
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***** [[spoiler:Word of God states is was McNeill.]]
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* IgnoreTheFanservice: Apparently, Lexine walking across the medical bay stark nude didn't warrant McNeil looking at her for more than one second (from the side, in case you're wondering), though ESRB standands and its status as a Wii game may be the reason.

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* IgnoreTheFanservice: Apparently, Lexine walking across the medical bay stark nude didn't warrant McNeil [=McNeil=] looking at her for more than one second (from the side, in case you're wondering), though ESRB standands and its status as a Wii game may be the reason.
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** The Pulse Rifle's alt-fire is a Shotgun, which can get all the limbs at once.

to:

** The Pulse Rifle's alt-fire is a Shotgun, which can get all the limbs at once.once, as opposed to that rediculous 360-degree turret nonsense.
Is there an issue? Send a MessageReason:
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* IgnoreTheFanservice: Apparently, Lexine walking across the medical bay stark nude didn't warrant your character looking at her for more than one second (from the side, in case you're wondering), though ESRB standands and its status as a Wii game may be the reason.

to:

* IgnoreTheFanservice: Apparently, Lexine walking across the medical bay stark nude didn't warrant your character McNeil looking at her for more than one second (from the side, in case you're wondering), though ESRB standands and its status as a Wii game may be the reason.
Is there an issue? Send a MessageReason:
None


''Dead Space: Extraction'' is a RailShooter released in 2009 for the NintendoWii. Taking place in the ''DeadSpace'' universe, it is a {{Prequel}} to the PlayStation3 and {{Xbox 360}} game ''VideoGame/DeadSpace''.

to:

''Dead Space: Extraction'' is a RailShooter released in 2009 for the NintendoWii. Taking place in the ''DeadSpace'' ''Franchise/DeadSpace'' universe, it is a {{Prequel}} to the PlayStation3 and {{Xbox 360}} game ''VideoGame/DeadSpace''.
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* DoomedProtagonist: Just about everyone you play as.


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* HatePlague: The initial effect of the Marker's presence.
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''Dead Space: Extraction'' is a RailShooter released in 2009 for the NintendoWii. It is a {{Prequel}} to the PlayStation3 and {{Xbox 360}} game ''VideoGame/DeadSpace''.

to:

''Dead Space: Extraction'' is a RailShooter released in 2009 for the NintendoWii. It Taking place in the ''DeadSpace'' universe, it is a {{Prequel}} to the PlayStation3 and {{Xbox 360}} game ''VideoGame/DeadSpace''.
Is there an issue? Send a MessageReason:
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** ''DeadSpace2'' has a DLC featuring Lexine and Gabe. So, just as with Isaac, their deaths have been greatly exaggerated and the trope partially averted.

to:

** ''DeadSpace2'' ''VideoGame/DeadSpace2'' has a DLC featuring Lexine and Gabe. So, just as with Isaac, their deaths have been greatly exaggerated and the trope partially averted.
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* POVSequel
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* LifeOrLimbDecision: [[spoiler: [=McNeill=] has to cut off his arm after it is pinned to the wall by a boss Necromorph.]]
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''Dead Space: Extraction'' was bundled with the PlayStation3 version of ''DeadSpace2'', but without the comic.

to:

''Dead Space: Extraction'' was bundled with the PlayStation3 version of ''DeadSpace2'', ''VideoGame/DeadSpace2'', but without the comic.
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Fixing name confusion.


A few days later, Detective Sam [=McNeill=] has called in Caldwell's girlfriend Lexine Murdoch for questioning. Coincidentally, [=McNeill=] runs into his old war buddy Gabe Weller. Weller is on Aegis VII because the ship he works on, the USG Ishimura, is transporting the statue, dubbed the Red Marker. Meanwhile, Weller has been sent to investigates the bodies of the people Caldwell killed.

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A few days later, Detective Sam Nathan [=McNeill=] has called in Caldwell's girlfriend Lexine Murdoch for questioning. Coincidentally, [=McNeill=] runs into his old war buddy Gabe Weller. Weller is on Aegis VII because the ship he works on, the USG Ishimura, is transporting the statue, dubbed the Red Marker. Meanwhile, Weller has been sent to investigates the bodies of the people Caldwell killed.
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Presumed typo


On a mining colony on the planet Aegis VII, a [[ArtifactOfDoom hug red statue]] is discovered on top of a pedestal. Removing the statue causes the miners to hallucinate, including Sam Caldwell, who kills several of his co-workers before getting shot by security.

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On a mining colony on the planet Aegis VII, a [[ArtifactOfDoom hug huge red statue]] is discovered on top of a pedestal. Removing the statue causes the miners to hallucinate, including Sam Caldwell, who kills several of his co-workers before getting shot by security.
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/Dead_Space_Extraction_Cover_9796.jpg]]

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* ContinuityNod: Overflowing with them.

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* ContinuityNod: Overflowing with them. You're essentially going through ''VideoGame/DeadSpace'' in reverse.



* FantasticSlurs: Unitologists are also derisively called Marker-heads.

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** There's been an announcement of DLC for DeadSpace2 featuring Lexine and Gabe. So, just as with Isaac, their deaths have been greatly exaggerated and the trope partially averted.

to:

** There's been an announcement of ''DeadSpace2'' has a DLC for DeadSpace2 featuring Lexine and Gabe. So, just as with Isaac, their deaths have been greatly exaggerated and the trope partially averted.



* TheLargestDemocracy: Where Karen Howell probably comes from.
* MindScrew: The end of the first level [[spoiler:When you find out you weren't shooting zombies at all but actual crewmates while you were under the Marker's influence, making you hallucinate that they looked like zombies.]] MindSrcew is amped up in general from vanilla ''Dead Space.'' You can never fully trust what you see with your eyes to be real at any given time.

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* TheLargestDemocracy: Where Karen Howell probably comes from.
* MindScrew: The end of the first level [[spoiler:When you find out you weren't shooting zombies at all but actual crewmates while you were under the Marker's influence, making you hallucinate that they looked like zombies.]] MindSrcew MindScrew is amped up in general from vanilla ''Dead Space.'' You can never fully trust what you see with your eyes to be real at any given time.
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* MindScrew: The end of the first level [[spoiler:When you find out you weren't shooting zombies at all but actual crewmates while you were under the Marker's influence, making you hallucinate that they looked like zombies.]] MindScew is amped up in general from vanilla ''Dead Space.'' You can never fully trust what you see with your eyes to be real at any given time.

to:

* MindScrew: The end of the first level [[spoiler:When you find out you weren't shooting zombies at all but actual crewmates while you were under the Marker's influence, making you hallucinate that they looked like zombies.]] MindScew MindSrcew is amped up in general from vanilla ''Dead Space.'' You can never fully trust what you see with your eyes to be real at any given time.
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''Dead Space: Extraction'' is a RailGunShooter released in 2009 for the NintendoWii. It is a {{Prequel}} to the PlayStation3 and {{Xbox 360}} game ''VideoGame/DeadSpace''.

to:

''Dead Space: Extraction'' is a RailGunShooter RailShooter released in 2009 for the NintendoWii. It is a {{Prequel}} to the PlayStation3 and {{Xbox 360}} game ''VideoGame/DeadSpace''.

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''DeadSpace''

to:

''DeadSpace''
''Dead Space: Extraction'' is a RailGunShooter released in 2009 for the NintendoWii. It is a {{Prequel}} to the PlayStation3 and {{Xbox 360}} game ''VideoGame/DeadSpace''.

On a mining colony on the planet Aegis VII, a [[ArtifactOfDoom hug red statue]] is discovered on top of a pedestal. Removing the statue causes the miners to hallucinate, including Sam Caldwell, who kills several of his co-workers before getting shot by security.

A few days later, Detective Sam [=McNeill=] has called in Caldwell's girlfriend Lexine Murdoch for questioning. Coincidentally, [=McNeill=] runs into his old war buddy Gabe Weller. Weller is on Aegis VII because the ship he works on, the USG Ishimura, is transporting the statue, dubbed the Red Marker. Meanwhile, Weller has been sent to investigates the bodies of the people Caldwell killed.

Their reunion is cut short when all the corpses turn into [[OurZombiesAreDifferent monstrous Necromorphs]], and attack the colony. [=McNeill=] and Weller, along with Murdoch another person Warren Eckhardt try to escape to the Ishimura, [[YourPrincessIsInAnotherCastle only to find the Necromorphs are there too]].

''Extraction'' carries several things over from ''VideoGame/DeadSpace''; Necromorphs have to get their limbs shot off to be killed; [=McNeill=] and Weller can hold up to four weapons at a time, which players can cycle through on the fly; ammo is limited and has to be conserved; and weapons can be upgraded with power nodes found in the levels.

The main game is a story mode broken up into levels. Completing levels unlocks a score attack mode. Doing well enough on the score attack mode unlock issues from the ''Dead Space'' comic.

''Dead Space: Extraction'' was bundled with the PlayStation3 version of ''DeadSpace2'', but without the comic.
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''DeadSpace''

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