History VideoGame / DeadRising2

19th Mar '17 12:45:33 AM foxley
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* BallCannon: The Tennis Ball Launcher is a weapon. When combined with motor oil it creates the combo weapon Molten Cannon. When combined with a saw blade it creates the combo weapon Saw Launcher.
29th Jan '17 11:03:23 AM ajbit26
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* CutsceneDrop: The first possible occurance is justified by the Chuck being kidnapped. Later on Day 4, the character is teleported across Fortune Park upon discovering or destroying the harvesters.

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* CutsceneDrop: The first possible occurance occurrence is justified by the Chuck being kidnapped. Later on Day 4, the character is teleported across Fortune Park upon discovering or destroying the harvesters.



* DepravedBisexual: The Twins are clearly fooling around with each other and TK, and one of them even fondles Rebecca while holding her hostage.



** Oh, and those harder hitting fastmoving berserker zombies also have a vomit projectile that stuns Chuck for a couple seconds. Getting hit by it is a 99% chance of being grabbed.

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** Oh, and those harder hitting fastmoving fast moving berserker zombies also have a vomit projectile that stuns Chuck for a couple seconds. Getting hit by it is a 99% chance of being grabbed.



* EasyLevelsHardBosses: The main threat in the game is the zombies, which are slow-moving and easy to kill. Looters and mercenaries are faster, smarter, and armed, but they still go down after a reasonable amount of damage. The bosses are absolutely superhuman though, requiring several dozen times as much damage as armored cars take and able to unleath absurdly deadly attacks.

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* EasyLevelsHardBosses: The main threat in the game is the zombies, which are slow-moving and easy to kill. Looters and mercenaries are faster, smarter, and armed, but they still go down after a reasonable amount of damage. The bosses are absolutely superhuman though, requiring several dozen times as much damage as armored cars take and able to unleath unleash absurdly deadly attacks.



** In a more specific example, there's [[spoiler: Sullivan. He's a a 53 year old security guard, but also has tons of health, amazing accuracy, and excellent hand to hand combat skills. Whatever, this could just be because he's a BadassGrandpa. However, what's absolutely inexcusable is his glitched uppercut attack that [[https://www.youtube.com/watch?v=yzW1eVYf4OU as this video shows]] [[HPToOne brings Chuck's health bar down to half of a square.]] Just for reference, if Chuck gets shot with a .50 caliber sniper rifle by, say, one of the redneck snipers, it will only take off one block.]]

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** In a more specific example, there's [[spoiler: Sullivan. He's a a 53 year old security guard, but also has tons of health, amazing accuracy, and excellent hand to hand combat skills. Whatever, this could just be because he's a BadassGrandpa. However, what's absolutely inexcusable is his glitched uppercut attack that [[https://www.youtube.com/watch?v=yzW1eVYf4OU as this video shows]] [[HPToOne brings Chuck's health bar down to half of a square.]] Just for reference, if Chuck gets shot with a .50 caliber sniper rifle by, say, one of the redneck snipers, it will only take off one block.]]



* MoralDissonance: Your main ally is a zombie-rights activist who protests against the gratuitious slaughter featured in ''Terror is Reality'' and disapproves of organizations that condone violence against the undead, and even Chuck makes it clear that he's an unwilling participant who disapproves of the game but does it because he needs the money. Bring on the "x Zombies Killed" death counter!

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* MoralDissonance: Your main ally is a zombie-rights activist who protests against the gratuitious gratuitous slaughter featured in ''Terror is Reality'' and disapproves of organizations that condone violence against the undead, and even Chuck makes it clear that he's an unwilling participant who disapproves of the game but does it because he needs the money. Bring on the "x Zombies Killed" death counter!



* SubvertedTrope: There's currently no trope for it (the closest would probably be TogetherInDeath but it only really applies to a single listed example), but most of the bosses crawl to a body of either their object of fixtation (Slappy), their loved one ([[spoiler:The Twins]]), but when the magician duo die, the silent one [[spoiler:instead stabs his partner to death, completely surprising Chuck (who was semi-lampshading it by rolling his eyes when the silent magician tries crawling to his dying partner).]]

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* SubvertedTrope: There's currently no trope for it (the closest would probably be TogetherInDeath but it only really applies to a single listed example), but most of the bosses crawl to a body of either their object of fixtation fixation (Slappy), their loved one ([[spoiler:The Twins]]), but when the magician duo die, the silent one [[spoiler:instead stabs his partner to death, completely surprising Chuck (who was semi-lampshading it by rolling his eyes when the silent magician tries crawling to his dying partner).]]



--> "Now that is the most stupidist retarded thing I've ever heard!"

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--> "Now that is the most stupidist stupidest retarded thing I've ever heard!"



* UnexpectedGameplayChange: [[spoiler: The FinalBoss fight against Sullivan is drastically different than any other boss, mostly because of the environment and the fact that he can instantly disarm most melee weapons (some, like the Knife Gloves, are immune). ]]

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* {{Twincest}}: Amber and Crystal are clearly in a physical relationship with each other.
* UnexpectedGameplayChange: [[spoiler: The FinalBoss fight against Sullivan is drastically different than any other boss, mostly because of the environment and the fact that he can instantly disarm most melee weapons (some, like the Knife Gloves, are immune). ]]
** [[spoiler: In order to get Bibi Love to let go of her hostages, you have to play a rhythm game.
]]



** ''Many'' players simply cannot stand the stupidest and most callous of the survivors (such as the girl in the Arena bathroom who wants to save some worthless plant species, the fat man in the resturant in the Fortune City Arena who wont follow you unless you give his fat ass some food, the casino worker who loots a casino in the middle of a zombie apocalypse rather than being concerned with safety, or the group of poker players who won't follow you until you beat them in poker, which not only wastes a ton of time and requires all gambling magazines to have a decent chance of it but also has a ridiculously expensive buy-in and their existence makes another hard-to-find group that much harder to find due to the 8 NPC limit). So instead of rescuing them, they beat them to death with a bat, chop them up with a chainsaw, leave them to the zombies, shoot them full of holes with a Light Machine Gun, light them on fire, blow them up, smash their skulls in with a sledgehammer, chop them up with a machete, blast them to the ground with a shotgun and repeatedly fire on them if they try to get back up, crack their skulls open by repeatedly hitting golfballs into their head, throw knives at them, electrocute them, run them over with a car, pummel them with their bare hands, etc.

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** ''Many'' players simply cannot stand the stupidest and most callous of the survivors (such as the girl in the Arena bathroom who wants to save some worthless plant species, the fat man in the resturant in the Fortune City Arena who wont won't follow you unless you give his fat ass some food, the casino worker who loots a casino in the middle of a zombie apocalypse rather than being concerned with safety, or the group of poker players who won't follow you until you beat them in poker, which not only wastes a ton of time and requires all gambling magazines to have a decent chance of it but also has a ridiculously expensive buy-in and their existence makes another hard-to-find group that much harder to find due to the 8 NPC limit). So instead of rescuing them, they beat them to death with a bat, chop them up with a chainsaw, leave them to the zombies, shoot them full of holes with a Light Machine Gun, light them on fire, blow them up, smash their skulls in with a sledgehammer, chop them up with a machete, blast them to the ground with a shotgun and repeatedly fire on them if they try to get back up, crack their skulls open by repeatedly hitting golfballs golf balls into their head, throw knives at them, electrocute them, run them over with a car, pummel them with their bare hands, etc.


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* WrestlerInAllOfUs: Quite a few of Chuck's hand-to-hand moves are wrestling holds, such as a DDT to get a zombie off of him.
15th Jan '17 3:54:41 PM nombretomado
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* ThePowerOfRock: An electric guitar explodes zombie heads. Not since ''BrutalLegend'' have we seen such a powerful guitar!

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* ThePowerOfRock: An electric guitar explodes zombie heads. Not since ''BrutalLegend'' ''VideoGame/BrutalLegend'' have we seen such a powerful guitar!
14th Jan '17 5:35:22 PM M3
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** The Drinking magazine allows you to consume alcohol without risk of vomiting. Pretty nifty considering you're in a strip mall that's about 40% casino and thus has lots of liquir strewn all over the place.
10th Jan '17 5:27:05 AM Kalaong
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** [[spoiler:Leon Bell: Sets himself on fire from a spark igniting leaked fuel while proclaiming himself "number one".]]

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** [[spoiler:Leon Bell: Sets TheRival sets himself on fire from a spark igniting leaked fuel while proclaiming himself "number one".]]



** [[spoiler:Evan [=McIntire=]: Frozen solid by a liquid nitrogen canister.]]

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** [[spoiler:Evan [=McIntire=]: Frozen Ice cream salesman frozen solid by a liquid nitrogen canister.]]
17th Dec '16 9:18:55 AM CoolTom1337
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* MultipleEndings: As with the first game, this game offers six (and two NonStandardGameOvers linked to the GoldenEnding):

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* MultipleEndings: As with the first game, this game offers six (and two NonStandardGameOvers [[NonStandardGameOver Non Standard Game Overs]] linked to the GoldenEnding):
17th Dec '16 9:18:00 AM CoolTom1337
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* [[GoldenEnding Ending S]]: Complete all the cases, and [[spoiler: give TK his Zombrex]]. [[spoiler: Chuck goes back into the safe room to find Katey, but only finds her backpack. TK calls him on the walkie-talkie to inform him he has kidnapped Katey and Stacey, and will kill them if Chuck doesn't give him a set of items throughout Fortune City. Upon getting the items and arriving at the arena, TK will promptly knock Chuck out, and force him to fight him without any equipment, whilst keeping Katey and Stacey from dropping into an arena full of zombies.]]
** Succeed: [[spoiler: Chuck throws TK off the railing into the moshpit of zombies, and raises Katey and Stacey up to safety. The three of them set off for the rescue helicopter, and the credits roll, but not before a zombie gets in one last JumpScare]].
** [[NonStandardGameOver Fail]] (either by not getting the items or failing to [[spoiler: keep Katey and Stacey from dropping]]: [[spoiler: Katey and Stacey drop into the arena and get eaten by zombies.]]
* Ending A: Complete all the cases, but [[spoiler: don't give TK Zombrex]]. [[spoiler: Chuck, Katey and Stacey arrive at the helicopter, but Katey drops her bag on the way. Chuck goes back to get it, but is ambushed by a zombified TK coming out of the elevator. Chuck is unable to sufficiently deal with them in time, and the helicopter has to leave without him.]] This is the canon ending, leading into Case West.
* Ending B: Complete all the cases up to The Facts, but don't finish it in time. [[spoiler: The military proceeds to drop the firebombs all over Fortune City, wiping it clean of life.]]
* Ending C: Fail to complete all of the cases, but remember to give Katey her Zombrex and return to the safe room when the military arrive. [[spoiler: Everyone gets ready for rescue to arrive, but not only do the gas zombies begin to invade the safe room, but somebody (likely Sullivan) proceeds to gun down most of the survivors, including Chuck.]]
* Ending D: Fail to complete all of the cases, and don't return to the safe room when the military arrive. [[spoiler: Chuck wakes up in the back of an APC, and is interrogated by two soldiers. However, when the doors open, the green gas begins to flood in, and it can be assumed the gas zombies kill Chuck and the soldiers.]]
* [[DownerEnding Ending F]]: Fail to give Katey her Zombrex (which will cause you to fail all the cases), but return to the safe room when the military arrive. [[spoiler: Upon returning to the safe room, Chuck will discover Katey had turned, leaving Sullivan with no choice but to kill her. Overrun with guilt, when the zombies begin to flood into the safe room as in Ending C, Chuck will commit suicide by letting himself get eaten by the zombies.]]

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* ** [[GoldenEnding Ending S]]: Complete all the cases, and [[spoiler: give TK his Zombrex]]. [[spoiler: Chuck goes back into the safe room to find Katey, but only finds her backpack. TK calls him on the walkie-talkie to inform him he has kidnapped Katey and Stacey, and will kill them if Chuck doesn't give him a set of items throughout Fortune City. Upon getting the items and arriving at the arena, TK will promptly knock Chuck out, and force him to fight him without any equipment, whilst keeping Katey and Stacey from dropping into an arena full of zombies.]]
** *** Succeed: [[spoiler: Chuck throws TK off the railing into the moshpit of zombies, and raises Katey and Stacey up to safety. The three of them set off for the rescue helicopter, and the credits roll, but not before a zombie gets in one last JumpScare]].
** *** [[NonStandardGameOver Fail]] (either by not getting the items or failing to [[spoiler: keep Katey and Stacey from dropping]]: [[spoiler: Katey and Stacey drop into the arena and get eaten by zombies.]]
* ** Ending A: Complete all the cases, but [[spoiler: don't give TK Zombrex]]. [[spoiler: Chuck, Katey and Stacey arrive at the helicopter, but Katey drops her bag on the way. Chuck goes back to get it, but is ambushed by a zombified TK coming out of the elevator. Chuck is unable to sufficiently deal with them in time, and the helicopter has to leave without him.]] This is the canon ending, leading into Case West.
* ** Ending B: Complete all the cases up to The Facts, but don't finish it in time. [[spoiler: The military proceeds to drop the firebombs all over Fortune City, wiping it clean of life.]]
* ** Ending C: Fail to complete all of the cases, but remember to give Katey her Zombrex and return to the safe room when the military arrive. [[spoiler: Everyone gets ready for rescue to arrive, but not only do the gas zombies begin to invade the safe room, but somebody (likely Sullivan) proceeds to gun down most of the survivors, including Chuck.]]
* ** Ending D: Fail to complete all of the cases, and don't return to the safe room when the military arrive. [[spoiler: Chuck wakes up in the back of an APC, and is interrogated by two soldiers. However, when the doors open, the green gas begins to flood in, and it can be assumed the gas zombies kill Chuck and the soldiers.]]
* ** [[DownerEnding Ending F]]: Fail to give Katey her Zombrex (which will cause you to fail all the cases), but return to the safe room when the military arrive. [[spoiler: Upon returning to the safe room, Chuck will discover Katey had turned, leaving Sullivan with no choice but to kill her. Overrun with guilt, when the zombies begin to flood into the safe room as in Ending C, Chuck will commit suicide by letting himself get eaten by the zombies.]]
17th Dec '16 9:17:23 AM CoolTom1337
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Added DiffLines:

* MultipleEndings: As with the first game, this game offers six (and two NonStandardGameOvers linked to the GoldenEnding):
* [[GoldenEnding Ending S]]: Complete all the cases, and [[spoiler: give TK his Zombrex]]. [[spoiler: Chuck goes back into the safe room to find Katey, but only finds her backpack. TK calls him on the walkie-talkie to inform him he has kidnapped Katey and Stacey, and will kill them if Chuck doesn't give him a set of items throughout Fortune City. Upon getting the items and arriving at the arena, TK will promptly knock Chuck out, and force him to fight him without any equipment, whilst keeping Katey and Stacey from dropping into an arena full of zombies.]]
** Succeed: [[spoiler: Chuck throws TK off the railing into the moshpit of zombies, and raises Katey and Stacey up to safety. The three of them set off for the rescue helicopter, and the credits roll, but not before a zombie gets in one last JumpScare]].
** [[NonStandardGameOver Fail]] (either by not getting the items or failing to [[spoiler: keep Katey and Stacey from dropping]]: [[spoiler: Katey and Stacey drop into the arena and get eaten by zombies.]]
* Ending A: Complete all the cases, but [[spoiler: don't give TK Zombrex]]. [[spoiler: Chuck, Katey and Stacey arrive at the helicopter, but Katey drops her bag on the way. Chuck goes back to get it, but is ambushed by a zombified TK coming out of the elevator. Chuck is unable to sufficiently deal with them in time, and the helicopter has to leave without him.]] This is the canon ending, leading into Case West.
* Ending B: Complete all the cases up to The Facts, but don't finish it in time. [[spoiler: The military proceeds to drop the firebombs all over Fortune City, wiping it clean of life.]]
* Ending C: Fail to complete all of the cases, but remember to give Katey her Zombrex and return to the safe room when the military arrive. [[spoiler: Everyone gets ready for rescue to arrive, but not only do the gas zombies begin to invade the safe room, but somebody (likely Sullivan) proceeds to gun down most of the survivors, including Chuck.]]
* Ending D: Fail to complete all of the cases, and don't return to the safe room when the military arrive. [[spoiler: Chuck wakes up in the back of an APC, and is interrogated by two soldiers. However, when the doors open, the green gas begins to flood in, and it can be assumed the gas zombies kill Chuck and the soldiers.]]
* [[DownerEnding Ending F]]: Fail to give Katey her Zombrex (which will cause you to fail all the cases), but return to the safe room when the military arrive. [[spoiler: Upon returning to the safe room, Chuck will discover Katey had turned, leaving Sullivan with no choice but to kill her. Overrun with guilt, when the zombies begin to flood into the safe room as in Ending C, Chuck will commit suicide by letting himself get eaten by the zombies.]]
13th Dec '16 10:16:30 AM CoolTom1337
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* [[NextSundayAD Last Saturday AD]]: The game was released September 28th, 2010. "Day 1" is September 25th, the previous Saturday.


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* NextSundayAD: The game was released on September 28th, 2010, and takes place in September 2011.
13th Dec '16 9:59:32 AM CoolTom1337
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The highly successful 2010 sequel to 2006's highly successful ''VideoGame/DeadRising''.

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The highly successful 2010 sequel to 2006's highly successful just-as-successful ''VideoGame/DeadRising''.
This list shows the last 10 events of 234. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DeadRising2