History VideoGame / DeadRising2

28th Sep '16 8:35:01 PM Plutopiter
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* {{Irony}}: Despite Frank's saying that "everything" would be changed, most of the Psychopaths are little different from how they were in the original, not to mention only some slight script changes (minus certain plot twists).

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* {{Irony}}: {{Irony}}:
**
Despite Frank's saying that "everything" would be changed, most of the Psychopaths are little different from how they were in the original, not to mention only some slight script changes (minus certain plot twists).twists).
** Early in the game, one of the TIR workers backstage asks Frank for his autograph. This guy makes a remark that the autograph would be worth something if something happened to Frank during the show. Later, [[spoiler:when Frank confronts Evan, the same guy can be seen zombified. The photograph Frank sighed is also what instigates Evan.]]
27th Sep '16 5:07:44 PM superkeijikun
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Added DiffLines:

** Instead of having to use a walkie-talkie to get scoops, Frank uses a bluetooth earpiece, freeing his hands up for defending himself against the undead.
27th Sep '16 4:32:05 PM superkeijikun
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Added DiffLines:

* StatusBuff: Players can mix foods in blenders to yield smoothies that provide these, including:
** "Energizer": Makes Chuck invincible.
** "Nectar": Spawns a queen hornet and makes it easier to find more.
** "Pain Killer": Reduces damage Chuck receives by half.
** "Quick Step": Increases running speed.
** "Zombait": Attracts zombies, making them ignore everything else (including survivors).
** "Repulse" Makes zombies ignore Chuck. Overrides Zombait.
** "Spitfire": Transforms Chuck's spit attack into a flaming breath attack.
** "Untouchable": Zombies can't grab Chuck (but can still take swipes at him).
** "Randomizer": Makes Chuck [[VomitIndiscretionShot sick to his stomach]].
26th Jul '16 1:24:26 PM Willbyr
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** The man is basically [[LoneWolfAndCub Ogami Itto]] in the zombie apocalypse. With a Tesla Rake. Except he doesn't carry Katey around in a shopping cart or something.

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** The man is basically [[LoneWolfAndCub [[Manga/LoneWolfAndCub Ogami Itto]] in the zombie apocalypse. With a Tesla Rake. Except he doesn't carry Katey around in a shopping cart or something.
17th Jul '16 2:22:13 AM Morgenthaler
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** The biggest problems with gas zombies is that the weak point [[DangerouslyGenreSavvy has been switched]]! Everyone knows a zombies weakpoint right? Go for the head, but for gas zombies it's the ''legs''. Stomp on their legs and the zombie will twitch and then the head will pop (often netting you a queen for your trouble). Still with them coming at you five at a time it's not easy to knock them over and stomp on their legs.

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** The biggest problems with gas zombies is that the weak point [[DangerouslyGenreSavvy has been switched]]! switched! Everyone knows a zombies weakpoint right? Go for the head, but for gas zombies it's the ''legs''. Stomp on their legs and the zombie will twitch and then the head will pop (often netting you a queen for your trouble). Still with them coming at you five at a time it's not easy to knock them over and stomp on their legs.
15th Jul '16 2:39:42 AM Qube
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** Brandon Whittaker. He's the first or second psychopath you will encounter while you have very low level. Brandon is MUCH more resistant to anything you fought, very swift and uses the bathroom to move around more or less "teleporting" from place to place. To top that if you try to use any ranged weapon he goes berserk and will pounce on you dealing a decent amount of damage. Even if you don't mean to fight him you may accidentally stumble on the fight by trying to save your game in Americana Casino.

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** Brandon Whittaker. He's the first or second psychopath you will encounter while you have very low level. Brandon is MUCH ''much'' more resistant to resilient than anything you fought, very swift else you've fought up to this point in addition to being extremely fast, and uses the bathroom stalls to move [[ScoobyDooDoors teleport around more or less "teleporting" from place to place. To top that if the room]]. If you try to use any ranged weapon he goes berserk and will pounce on you you, dealing a decent large amount of damage. Even The only way to defeat him safely is to stay close and dodge his swipes until he tires himself out, but if you're low-enough in level you don't won't have the dodge-roll, making that a tall order indeed. Just to put the cherry on it you might not even mean to fight him you him; You may accidentally stumble on into the fight by trying to save your game in Americana Casino.Casino. He's an easy enough fight once you've learned his tells and attack patterns, an essential skill for any Psychopath battle, but until then he's the scariest hippy this side of Charles Manson.
28th Jun '16 3:16:43 PM nero666
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** "Y'know, Paul, I once heard that zombies [[http://tvtropes.org/pmwiki/pmwiki.php/Main/Twilight sparkle in the sunlight]]."

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** "Y'know, Paul, I once heard that zombies [[http://tvtropes.org/pmwiki/pmwiki.php/Main/Twilight [[Literature/Twilight sparkle in the sunlight]]."
26th Jun '16 3:08:03 AM gewunomox
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** The aforementioned psycho is a take that to extremists. He also looks a whole lot like [[RageAgainstTheMachine Zach De La Rocha]].

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** The aforementioned psycho is a take that to extremists. He also looks a whole lot like [[RageAgainstTheMachine [[Music/RageAgainstTheMachine Zach De La Rocha]].
21st May '16 9:03:15 PM nombretomado
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** Funny thing is that one of the PS3 trophies/X360 achievements for [=DR2=] is [[spoiler:"Clean Record"]] after completing enough cases to deserve said award, but as Case West suggests Chuck can't really brag about receiving such award.

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** Funny thing is that one of the PS3 trophies/X360 [=PS3=] trophies/[=X360=] achievements for [=DR2=] is [[spoiler:"Clean Record"]] after completing enough cases to deserve said award, but as Case West suggests Chuck can't really brag about receiving such award.
21st Mar '16 9:22:42 PM RainingMetal
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* AntiFrustrationFeatures: Capcom really made sure to tweak the mechanics to be more user friendly.
** Since Frank himself is the one who needs Zombrex, they can be injected at any time instead of having to go to the safe house to do it.
** Every time Frank goes into a new location, he can load back from that starting point in case he screws up without needing to save.
** Money obtained from busting machines is doubled, the Money Hacker's durability and efficiency has been improved, and the new Sandbox mode is a great way to make even more money. Given that TK forces Frank to hand over a million dollars in ransom before the Twins fight, it was probably necessary.
** More vehicles have been added in the outdoor area of the park. The clown cars in particular can hold a lot of people at once.
** The mission ''Delta Point'' is no longer hidden and the player no longer needs to drop any guns to recruit the surviving soldiers.
** Signs and a whole intercom playlist was added to the Palisades Mall once ''Tape it or Die'' became available.



** Upon stopping TK from escaping the city, Frank gets that ransom money back!



* [[LighterAndSofter Lighter and]] [[DarkerAndEdgier Edgier]]: ''Off The Record'' manages to be both to the original Dead Rising 2. Examples: We have the new Uranus Zone theme park area, which manages to lighten the atmosphere a little bit (see DenserAndWackier above), yet [[spoiler:Katey dies and Chuck goes psycho because of it.]] This is balanced by Frank's lack of personal ties, allowing for a more light-hearted story, as well as having a clown (Evan) as a boss, yet [[spoiler: Stacey ends up being a psycho.]]

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** Eric Masters, a survivor, is a gamer and constantly does this throughout his rescue mission.
* [[LighterAndSofter Lighter and]] [[DarkerAndEdgier Edgier]]: ''Off The Record'' manages to be both to the original Dead Rising 2. Examples: We have the new Uranus Zone theme park area, which manages to lighten the atmosphere a little bit (see DenserAndWackier above), yet [[spoiler:Katey dies and Chuck goes psycho because of it.]] This is balanced by Frank's lack of personal ties, allowing for a more light-hearted story, as well as having a clown (Evan) as a boss, yet [[spoiler: Stacey ends up being the villain.]] [[spoiler:Sullivan turns out to be a psycho.]]good guy]], [[spoiler:Rebecca survives]], and there are a handful of new, entertaining survivors, but [[spoiler:Vikky Taylor]] gets turned into a victim.



* MetaTwist: The new plot takes the player's expectations from the first game and uses them like a weapon to shock the player. [[spoiler: Stacey is the BigBad all along. CURE is a front to manipulate naive activists into starting outbreaks. Sullivan is a good guy, completely justified in his dislike of Stacey, and even saves Frank's life. Rebecca survives (in the best ending).]]

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* MetaTwist: MetaTwist:
**
The new plot takes the player's expectations from the first game and uses them like a weapon to shock the player. [[spoiler: Stacey is the BigBad all along. CURE is a front to manipulate naive activists into starting outbreaks. Sullivan is a good guy, completely justified in his dislike of Stacey, and even saves Frank's life. Rebecca survives (in the best ending).]]]]
** Many of the returning missions change up the locations and start times of the survivors, for better or for worse. Prominent examples include the two survivors with money briefcases, the two comedians, the gambler who wants his money back, and the old woman in the toy store.



* {{Nerf}}ed: The Survivor A.I. is noticeably more incompetent than they were in the original ''Dead Rising 2'', although not quite as bad as they were in the first ''Dead Rising''. This is either to balance the game because Capcom throught they were too powerful in the original version, or because Frank gives off an aura that makes his allies behave like idiots.
** Inverted with the looters, who are much tougher this time around and have a huge variety of weapons and nasty tricks. Combine the two, and you get survivors who are often killed by looters.

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* {{Nerf}}ed: The Survivor A.I. is noticeably more incompetent and are physically weaker than they were in the original ''Dead Rising 2'', although not quite as bad as they were in the first ''Dead Rising''. This is either to balance the game because Capcom throught they were too powerful in the original version, or because Frank gives off an aura that makes his allies behave like idiots.
** Inverted with the looters, looters and mercenaries, who are much tougher this time around and have a huge variety of weapons and nasty tricks. Combine the two, and you get survivors who are often killed by looters.looters or mercenaries.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DeadRising2