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* SparedByTheAdaptation: Oscar of Astora survives after handing you the Estus Flask, and he even has his own questline where [[spoiler:he will aid you against Sif and fight you to see who gets to link the fire at the end of the game (or if you sided with Kaathe, stop you from becoming the Dark Lord).]]

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* SparedByTheAdaptation: Oscar of Astora survives after handing you the Estus Flask, and he even has his own questline where [[spoiler:he will aid you against Sif and fight you, and will fight you after you defeat Gywn (either seeking to see who gets to link become the fire at the end of the game (or if you sided with Kaathe, Dark Lord or stop you from becoming the Dark Lord).Lord, depending on whether you sided with Frampt or Kaathe respectively).]]
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** Some merchants allow you to buy soul items for a slightly larger price than they're worth when used (they ''do'' have to make a profit, after all), but can also be useful for storing a large amount of souls in your inventory that won't be lost upon death.
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* SparedByTheAdaptation: Oscar of Astora survives after handing you the Estus Flask, and he even has his own questline where [[spoiler:he will aid you against Sif and fight you to see who gets to link the fire at the end of the game.]]

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* SparedByTheAdaptation: Oscar of Astora survives after handing you the Estus Flask, and he even has his own questline where [[spoiler:he will aid you against Sif and fight you to see who gets to link the fire at the end of the game.game (or if you sided with Kaathe, stop you from becoming the Dark Lord).]]

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* AntiFrustrationFeatures: While the new fast-travel system involving the Ferrymen isn't quite as convenient as the Lordvessel in the original game, you can unlock fast travel coffins ''much sooner'' than acquiring the Lordvessel, and usually least one point of each fast travel route is reasonably close to Firelink Shrine or another fast travel point that can get you there. As well, due to the fast travel changes, the DLC content allows you to use the broken pendant to warp back to Darkroot Garden at any time.

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* AntiFrustrationFeatures: While the new fast-travel system involving the Ferrymen isn't quite as convenient as the Lordvessel in the original game, you can unlock fast travel coffins ''much sooner'' than acquiring the Lordvessel, and usually least one point of each fast travel route is reasonably close to Firelink Shrine or another fast travel point that can get you there. In fact, [[spoiler:if you unlock the ferryman coffin early in the Catacombs, you can visit Anor Londo and the entrance to the Painted World ''basically the start of the game'', though with the caveat that you can only access the painting room in the former and you still need to acquire the Peculiar Doll from the Northern Asylum to enter the latter.]]
**
As well, due to the fast travel changes, the DLC content allows you to use the broken pendant to warp back to Darkroot Garden at any time.
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** The Master Key is no longer available as a starting gift, due to how extremely useful it is in the early game, resulting it being picked by basically everyone.



* SparedByTheAdaptation: Oscar of Astora survives after handing you the Estus Flask, and he even has his own questline where [[spoiler:he will aid you against Sif and fight you to see who gets to link the fire at the end of the game.]]

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* SparedByTheAdaptation: Oscar of Astora survives after handing you the Estus Flask, and he even has his own questline where [[spoiler:he will aid you against Sif and fight you to see who gets to link the fire at the end of the game.]]]]
* SummonMagic: The miracle "Congregation" lets you summon a semi-transparent ally for a short time in the form of a specific enemy from the area you are in. While you only get four uses, using the spell at the right times can make certain situations much less stressful, at least because your summoned ally will often distract enemies and soak up damage, and sometimes, they will actively do more damage than you will.
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* FlunkyBoss: Pinwheel is less of a joke now, not particularly because of his own capabilities, but because he summons the ever-dreaded wheel skeletons as his minions. ''Three at a time''. Chances are you won't die to Pinwheel himself, but rather getting ripped apart by those damned wheels coming at you from all directions, if you're not careful.
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* PostFinalBoss: If you do his questline, [[spoiler:Oscar of Astora]] will fight you after you defeat [[spoiler:Gywn]], complete with special dialogue depending on whether [[spoiler:you sided with Frampt or Kaathe]].



* TheRemnant: You can stumble upon elements of Gywn's surviving Black Knight Cohort in [[LethalLavaLand Lost Izalith]], whom you can awaken, and have them fight by your side as allies against the gauntlet of demons. [[spoiler: They can even help you fight the Bed of Chaos.]]

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* TheRemnant: You can stumble upon elements of Gywn's surviving Black Knight Cohort in [[LethalLavaLand Lost Izalith]], whom you can awaken, and have them fight by your side as allies against the gauntlet of demons. [[spoiler: They can even help you fight the Bed of Chaos.]]
* SparedByTheAdaptation: Oscar of Astora survives after handing you the Estus Flask, and he even has his own questline where [[spoiler:he will aid you against Sif and fight you to see who gets to link the fire at the end of the game.
]]

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''Dark Souls: Prepare to Die Again'' is a GameMod of the [[VideoGame/DarkSoulsI original]] NintendoHard title, being one of the first, and most popular, extensive overhauls created for the game. Originally just a simple remix of enemies, the mod has evolved over the years, gradually including a massive amount of revisions, including bonfire placement changes, handpicked new enemy placements, new bonfire locations, completely new equipment and items (including some that had been unused of the vanilla game), enhancements to the game's bosses, some completely new enemy variants, and much more. Version 8.0 added a full rebalance of the games items and mechanics, along with restoring a large amount of cut [[WhatCouldHaveBeen dialogue, as well as quest chains.]]

The mod can be [[https://www.nexusmods.com/darksouls/mods/1372/ downloaded here]], and is compatible with both the ''Prepare to Die Edition'', and the remake.

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''Dark Souls: Prepare to Die Again'' is a GameMod of the [[VideoGame/DarkSoulsI original]] NintendoHard title, being one of the first, and most popular, extensive overhauls created for the game. Originally just a simple remix of enemies, the mod has evolved over the years, gradually including a massive amount of revisions, including bonfire placement changes, handpicked new enemy placements, new bonfire locations, completely new equipment and items (including some that had been unused of the vanilla game), a brand new fast-travel system, enhancements to the game's bosses, some completely new enemy variants, and much more. Version 8.0 added a full rebalance of the games items and mechanics, along with restoring a large amount of cut [[WhatCouldHaveBeen dialogue, as well as quest chains.]]

The mod can be [[https://www.nexusmods.com/darksouls/mods/1372/ downloaded here]], and is compatible with both the ''Prepare to Die Edition'', and the remake.remaster.


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* AntiFrustrationFeatures: While the new fast-travel system involving the Ferrymen isn't quite as convenient as the Lordvessel in the original game, you can unlock fast travel coffins ''much sooner'' than acquiring the Lordvessel, and usually least one point of each fast travel route is reasonably close to Firelink Shrine or another fast travel point that can get you there. As well, due to the fast travel changes, the DLC content allows you to use the broken pendant to warp back to Darkroot Garden at any time.


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* ObviousRulePatch: Certain enemies and bosses who could be parried before cannot be riposted, which makes fighting them more challenging. The main beneficiaries of this change are the Black Knights and [[spoiler:Gywn]].
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Dummied Out is now trivia. Moving examples accordingly.


''Dark Souls: Prepare to Die Again'' is a GameMod of the [[VideoGame/DarkSoulsI original]] NintendoHard title, being one of the first, and most popular, extensive overhauls created for the game. Originally just a simple remix of enemies, the mod has evolved over the years, gradually including a massive amount of revisions, including bonfire placement changes, handpicked new enemy placements, new bonfire locations, completely new equipment and items (including some that had been DummiedOut of the vanilla game), enhancements to the game's bosses, some completely new enemy variants, and much more. Version 8.0 added a full rebalance of the games items and mechanics, along with restoring a large amount of cut [[WhatCouldHaveBeen dialogue, as well as quest chains.]]

to:

''Dark Souls: Prepare to Die Again'' is a GameMod of the [[VideoGame/DarkSoulsI original]] NintendoHard title, being one of the first, and most popular, extensive overhauls created for the game. Originally just a simple remix of enemies, the mod has evolved over the years, gradually including a massive amount of revisions, including bonfire placement changes, handpicked new enemy placements, new bonfire locations, completely new equipment and items (including some that had been DummiedOut unused of the vanilla game), enhancements to the game's bosses, some completely new enemy variants, and much more. Version 8.0 added a full rebalance of the games items and mechanics, along with restoring a large amount of cut [[WhatCouldHaveBeen dialogue, as well as quest chains.]]



* AdaptationalVillainy: Thanks to the addition of several DummiedOut questlines in 8.0...

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* AdaptationalVillainy: Thanks to the addition of several DummiedOut unused questlines in 8.0...
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** Shiva [[spoiler: as originally intended, turns against the player if they bring the Chaosblade before him and as a result is ''significantly'' more AxCrazy revealing himself to be an insane madman, resulting in the player having to track him down, and put him down to reclaim the weapon.]]

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** Shiva [[spoiler: as originally intended, turns against the player if they bring the Chaosblade before him and as a result is ''significantly'' more AxCrazy revealing himself to be an insane madman, resulting in the player having to track him down, and put slay him down to reclaim the weapon.]]
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** The Bed of Chaos fight has been made into something akin to the Ivory King battle of ''Dark Souls II'', [[spoiler: with the player having to rally the remnants of a Great Lord's army and charge into the Chaos flame with a lance of Knights to fight a great evil with a force of it's own.

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** The Bed of Chaos fight has been made into something akin to the Ivory King battle of ''Dark Souls II'', [[spoiler: with the player having to rally the remnants of a Great Lord's army and charge into the Chaos flame with a lance of Knights to fight a great evil with a force of it's own. ]]

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''Dark Souls: Prepare to Die Again'' is a GameMod of the [[VideoGame/DarkSoulsI original]] NintendoHard title, being one of the first, and most popular, extensive overhauls created for the game. Originally just a simple remix of enemies, the mod has evolved over the years, gradually including a massive amount of revisions, including bonfire placement changes, handpicked new enemy placements, new bonfire locations, completely new equipment and items (including some that had been DummiedOut of the vanilla game), enhancements to the game's bosses, some completely new enemy variants, and much more.

to:

''Dark Souls: Prepare to Die Again'' is a GameMod of the [[VideoGame/DarkSoulsI original]] NintendoHard title, being one of the first, and most popular, extensive overhauls created for the game. Originally just a simple remix of enemies, the mod has evolved over the years, gradually including a massive amount of revisions, including bonfire placement changes, handpicked new enemy placements, new bonfire locations, completely new equipment and items (including some that had been DummiedOut of the vanilla game), enhancements to the game's bosses, some completely new enemy variants, and much more. \n Version 8.0 added a full rebalance of the games items and mechanics, along with restoring a large amount of cut [[WhatCouldHaveBeen dialogue, as well as quest chains.]]



* AdaptationalVillainy: [[spoiler: Iron Tarkus is fought as a super tough enemy replacing the Prowling Demon in the Anor Londo chapel, having apparently survived the trip to the Cathedral...only to pull a FaceHeelTurn, whilst in the original game, he was killed falling off the rafters by the Painted World guardians. ]]

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* AdaptationalVillainy: Thanks to the addition of several DummiedOut questlines in 8.0...
**
[[spoiler: Iron Tarkus is fought as a super tough enemy replacing the Prowling Demon in the Anor Londo chapel, having apparently survived the trip to the Cathedral...only to pull a FaceHeelTurn, whilst in the original game, he was killed falling off the rafters by the Painted World guardians. ]]
** Shiva [[spoiler: as originally intended, turns against the player if they bring the Chaosblade before him and as a result is ''significantly'' more AxCrazy revealing himself to be an insane madman, resulting in the player having to track him down, and put him down to reclaim the weapon.
]]



* {{Expy}}: The game retools [[spoiler:Black Iron Tarkus]] as a stand in for [[VideoGame/DarkSoulsII Jester Thomas]], a MemeticBadass summon turned super enemy.

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* {{Expy}}: RecurringElement:
**
The game retools [[spoiler:Black Iron Tarkus]] as a stand in for [[VideoGame/DarkSoulsII Jester Thomas]], a MemeticBadass summon turned super enemy. enemy.
** The Bed of Chaos fight has been made into something akin to the Ivory King battle of ''Dark Souls II'', [[spoiler: with the player having to rally the remnants of a Great Lord's army and charge into the Chaos flame with a lance of Knights to fight a great evil with a force of it's own.
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* AdaptiononalVillainy: [[spoiler: Iron Tarkus is fought as a super tough enemy replacing the Prowling Demon in the Anor Londo chapel, having apparently survived the trip to the Cathedral...only to pull a FaceHeelTurn, whilst in the original game, he was killed falling off the rafters by the Painted World guardians. ]]

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* AdaptiononalVillainy: AdaptationalVillainy: [[spoiler: Iron Tarkus is fought as a super tough enemy replacing the Prowling Demon in the Anor Londo chapel, having apparently survived the trip to the Cathedral...only to pull a FaceHeelTurn, whilst in the original game, he was killed falling off the rafters by the Painted World guardians. ]]

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* AdaptiononalVillainy: [[spoiler: Iron Tarkus is fought as a super tough enemy replacing the Prowling Demon in the Anor Londo chapel, having apparently survived the trip to the Cathedral...only to pull a FaceHeelTurn, whilst in the original game, he was killed falling off the rafters by the Painted World guardians. ]]



* {{Expy}}: The game retools [[spoiler:Black Iron Tarkus]] as a stand in for [[VideoGame/DarkSoulsII Jester Thomas]], a MemeticBadass summon turned enemy.

to:

* {{Expy}}: The game retools [[spoiler:Black Iron Tarkus]] as a stand in for [[VideoGame/DarkSoulsII Jester Thomas]], a MemeticBadass summon turned super enemy.
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Needless jabs at the hard work of others.


''Dark Souls: Prepare to Die Again'' is a GameMod of the [[VideoGame/DarkSoulsI original]] NintendoHard title, being one of the first, and most popular, extensive overhauls created for the game. Originally just a simple remix of enemies, the mod has evolved over the years, gradually including a massive amount of revisions, including bonfire placement changes, handpicked new enemy placements, new bonfire locations, completely new equipment and items (including some that had been DummiedOut of the vanilla game), enhancements to the game's bosses, some completely new enemy variants, and much more. [[VideoGame/DarkSoulsDaughtersOfAsh Unlike]] [[VideoGame/TheScorchedContract others]] instead of a complete reimagining the aims of the mod are more to ''enhance'' instead of completely remake, being aimed at people who love the vanilla experience, but want a fresh experience. The mod in question also takes great pains to make sure the game's original lore in [[CanonDefilement virtually untouched.]]

to:

''Dark Souls: Prepare to Die Again'' is a GameMod of the [[VideoGame/DarkSoulsI original]] NintendoHard title, being one of the first, and most popular, extensive overhauls created for the game. Originally just a simple remix of enemies, the mod has evolved over the years, gradually including a massive amount of revisions, including bonfire placement changes, handpicked new enemy placements, new bonfire locations, completely new equipment and items (including some that had been DummiedOut of the vanilla game), enhancements to the game's bosses, some completely new enemy variants, and much more. [[VideoGame/DarkSoulsDaughtersOfAsh Unlike]] [[VideoGame/TheScorchedContract others]] instead of a complete reimagining the aims of the mod are more to ''enhance'' instead of completely remake, being aimed at people who love the vanilla experience, but want a fresh experience. The mod in question also takes great pains to make sure the game's original lore in [[CanonDefilement virtually untouched.]] \n
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* CarryABigStick: A new variant of Silver Knights heft around a replica of Havel's Dragonstooth, which they swing with reckless abandonment.
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''Dark Souls: Prepare to Die Again'' is a GameMod of the [[VideoGame/DarkSouls original]] NintendoHard title, being one of the first, and most popular, extensive overhauls created for the game. Originally just a simple remix of enemies, the mod has evolved over the years, gradually including a massive amount of revisions, including bonfire placement changes, handpicked new enemy placements, new bonfire locations, completely new equipment and items (including some that had been DummiedOut of the vanilla game), enhancements to the game's bosses, some completely new enemy variants, and much more. [[VideoGame/DarkSoulsDaughtersOfAsh Unlike]] [[VideoGame/TheScorchedContract others]] instead of a complete reimagining the aims of the mod are more to ''enhance'' instead of completely remake, being aimed at people who love the vanilla experience, but want a fresh experience. The mod in question also takes great pains to make sure the game's original lore in [[CanonDefilement virtually untouched.]]

to:

''Dark Souls: Prepare to Die Again'' is a GameMod of the [[VideoGame/DarkSouls [[VideoGame/DarkSoulsI original]] NintendoHard title, being one of the first, and most popular, extensive overhauls created for the game. Originally just a simple remix of enemies, the mod has evolved over the years, gradually including a massive amount of revisions, including bonfire placement changes, handpicked new enemy placements, new bonfire locations, completely new equipment and items (including some that had been DummiedOut of the vanilla game), enhancements to the game's bosses, some completely new enemy variants, and much more. [[VideoGame/DarkSoulsDaughtersOfAsh Unlike]] [[VideoGame/TheScorchedContract others]] instead of a complete reimagining the aims of the mod are more to ''enhance'' instead of completely remake, being aimed at people who love the vanilla experience, but want a fresh experience. The mod in question also takes great pains to make sure the game's original lore in [[CanonDefilement virtually untouched.]]
Is there an issue? Send a MessageReason:
None


''Dark Souls: Prepare to Die Again'' is a GameMod of the original NintendoHard title, being one of the first, and most popular, extensive overhauls created for the game. Originally just a simple remix of enemies, the mod has evolved over the years, gradually including a massive amount of revisions, including bonfire placement changes, handpicked new enemy placements, new bonfire locations, completely new equipment and items (including some that had been DummiedOut of the vanilla game), enhancements to the game's bosses, some completely new enemy variants, and much more. [[VideoGame/DarkSoulsDaughtersOfAsh Unlike]] [[VideoGame/TheScorchedContract others]] instead of a complete reimagining the aims of the mod are more to ''enhance'' instead of completely remake, being aimed at people who love the vanilla experience, but want a fresh experience. The mod in question also takes great pains to make sure the game's original lore in [[CanonDefilement virtually untouched.]]

to:

''Dark Souls: Prepare to Die Again'' is a GameMod of the original [[VideoGame/DarkSouls original]] NintendoHard title, being one of the first, and most popular, extensive overhauls created for the game. Originally just a simple remix of enemies, the mod has evolved over the years, gradually including a massive amount of revisions, including bonfire placement changes, handpicked new enemy placements, new bonfire locations, completely new equipment and items (including some that had been DummiedOut of the vanilla game), enhancements to the game's bosses, some completely new enemy variants, and much more. [[VideoGame/DarkSoulsDaughtersOfAsh Unlike]] [[VideoGame/TheScorchedContract others]] instead of a complete reimagining the aims of the mod are more to ''enhance'' instead of completely remake, being aimed at people who love the vanilla experience, but want a fresh experience. The mod in question also takes great pains to make sure the game's original lore in [[CanonDefilement virtually untouched.]]
Is there an issue? Send a MessageReason:
None


''Dark Souls: Prepare to Die Again'' is a GameMod of the original NintendoHard title, being one of the first, and most popular, extensive overhauls created for the game. Originally just a simple remix of enemies, the mod has evolved over the years, gradually including a massive amount of revisions, including bonfire placement changes, handpicked new enemy placements, new bonfire locations, completely new equipment and items (including some that had been DummiedOut of the vanilla game), enhancements to the game's bosses, some completely new enemy variants, and much more. [[VideoGame/DarkSoulsDaughtersOfAsh Unlike]] [[VideoGame/TheScorchedContracts others]] instead of a complete reimagining the aims of the mod are more to ''enhance'' instead of completely remake, being aimed at people who love the vanilla experience, but want a fresh experience. The mod in question also takes great pains to make sure the game's original lore in [[CanonDefilement virtually untouched.]]

to:

''Dark Souls: Prepare to Die Again'' is a GameMod of the original NintendoHard title, being one of the first, and most popular, extensive overhauls created for the game. Originally just a simple remix of enemies, the mod has evolved over the years, gradually including a massive amount of revisions, including bonfire placement changes, handpicked new enemy placements, new bonfire locations, completely new equipment and items (including some that had been DummiedOut of the vanilla game), enhancements to the game's bosses, some completely new enemy variants, and much more. [[VideoGame/DarkSoulsDaughtersOfAsh Unlike]] [[VideoGame/TheScorchedContracts [[VideoGame/TheScorchedContract others]] instead of a complete reimagining the aims of the mod are more to ''enhance'' instead of completely remake, being aimed at people who love the vanilla experience, but want a fresh experience. The mod in question also takes great pains to make sure the game's original lore in [[CanonDefilement virtually untouched.]]
Is there an issue? Send a MessageReason:
None


''Dark Souls: Prepare to Die Again'' is a GameMod of the original NintedoHard title, being one of the first, and most popular, extensive overhauls created for the game. Originally just a simple remix of enemies, the mod has evolved over the years, gradually including a massive amount of revisions, including bonfire placement changes, handpicked new enemy placements, new bonfire locations, completely new equipment and items (including some that had been DummiedOutof the vanilla game), enhancements to the game's bosses, some completely new enemy variants, and much more. [[VideoGame/DarkSoulsDaughtersOfAsh Unlike]] [[VideoGame/TheScorchedContracts others]] instead of a complete reimagining the aims of the mod are more to ''enhance'' instead of completely remake, being aimed at people who love the vanilla experience, but want a fresh experience. The mod in question also takes great pains to make sure the game's original lore in [[CanonDefilement virtually untouched.]]

to:

''Dark Souls: Prepare to Die Again'' is a GameMod of the original NintedoHard NintendoHard title, being one of the first, and most popular, extensive overhauls created for the game. Originally just a simple remix of enemies, the mod has evolved over the years, gradually including a massive amount of revisions, including bonfire placement changes, handpicked new enemy placements, new bonfire locations, completely new equipment and items (including some that had been DummiedOutof DummiedOut of the vanilla game), enhancements to the game's bosses, some completely new enemy variants, and much more. [[VideoGame/DarkSoulsDaughtersOfAsh Unlike]] [[VideoGame/TheScorchedContracts others]] instead of a complete reimagining the aims of the mod are more to ''enhance'' instead of completely remake, being aimed at people who love the vanilla experience, but want a fresh experience. The mod in question also takes great pains to make sure the game's original lore in [[CanonDefilement virtually untouched.]]
Is there an issue? Send a MessageReason:
None


''Dark Souls: Prepare to Die Again'' is a GameMod of the original NintedoHard title, being one of the first, and most popular, extensive overhauls created for the game. Originally just a simple remix of enemies, the mod has evolved over the years, gradually including a massive amount of revisions, including bonfire placement changes, handpicked new enemy placements, new bonfire locations, completely new equipment and items (including some that had been DummiedOutof the vanilla game), enhancements to the game's bosses, some completely new enemy variants, and much more. [[VideoGame/DarkSoulsDaughtersOfAsh Unlike]] [[VideoGame/TheScorchedContracts others]] instead of a complete reimagining the aims of the mod are more to ''enhance'' instead of completely remake, being aimed at people who love the vanilla experience, but want a fresh experience. The mod in question also takes great pains to make sure the game's original lore in [[CanonDefilement untouched in anyway.]]

to:

''Dark Souls: Prepare to Die Again'' is a GameMod of the original NintedoHard title, being one of the first, and most popular, extensive overhauls created for the game. Originally just a simple remix of enemies, the mod has evolved over the years, gradually including a massive amount of revisions, including bonfire placement changes, handpicked new enemy placements, new bonfire locations, completely new equipment and items (including some that had been DummiedOutof the vanilla game), enhancements to the game's bosses, some completely new enemy variants, and much more. [[VideoGame/DarkSoulsDaughtersOfAsh Unlike]] [[VideoGame/TheScorchedContracts others]] instead of a complete reimagining the aims of the mod are more to ''enhance'' instead of completely remake, being aimed at people who love the vanilla experience, but want a fresh experience. The mod in question also takes great pains to make sure the game's original lore in [[CanonDefilement untouched in anyway.virtually untouched.]]

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'''This page is under heavy construction. Help would be appreciated'''



* TheRemnant: You can stumble upon elements of Gywn's surviving Black Knight Cohort in [[LethalLavaLand Lost Izalith]], whom you can awaken, and have them fight by your side as allies against the gauntlet of demons. [[They can even help you fight the Bed of Chaos.]]

to:

* TheRemnant: You can stumble upon elements of Gywn's surviving Black Knight Cohort in [[LethalLavaLand Lost Izalith]], whom you can awaken, and have them fight by your side as allies against the gauntlet of demons. [[They [[spoiler: They can even help you fight the Bed of Chaos.]]
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!This page contains unmarked spoilers for VideoGame/DarkSoulsI. Administrivia/YouHaveBeenWarned!
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1372_1545227021_1431483311.png]]
''[[caption-width-right:350:Prepare to die a second time]]''

''Dark Souls: Prepare to Die Again'' is a GameMod of the original NintedoHard title, being one of the first, and most popular, extensive overhauls created for the game. Originally just a simple remix of enemies, the mod has evolved over the years, gradually including a massive amount of revisions, including bonfire placement changes, handpicked new enemy placements, new bonfire locations, completely new equipment and items (including some that had been DummiedOutof the vanilla game), enhancements to the game's bosses, some completely new enemy variants, and much more. [[VideoGame/DarkSoulsDaughtersOfAsh Unlike]] [[VideoGame/TheScorchedContracts others]] instead of a complete reimagining the aims of the mod are more to ''enhance'' instead of completely remake, being aimed at people who love the vanilla experience, but want a fresh experience. The mod in question also takes great pains to make sure the game's original lore in [[CanonDefilement untouched in anyway.]]

The mod can be [[https://www.nexusmods.com/darksouls/mods/1372/ downloaded here]], and is compatible with both the ''Prepare to Die Edition'', and the remake.

!Examples exclusive to the mod:

* BadassArmy: The Black Knights of Gywn make mince meat out of the surviving demons, especially with the players help.
* {{Expy}}: The game retools [[spoiler:Black Iron Tarkus]] as a stand in for [[VideoGame/DarkSoulsII Jester Thomas]], a MemeticBadass summon turned enemy.
* TheRemnant: You can stumble upon elements of Gywn's surviving Black Knight Cohort in [[LethalLavaLand Lost Izalith]], whom you can awaken, and have them fight by your side as allies against the gauntlet of demons. [[They can even help you fight the Bed of Chaos.]]

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