History VideoGame / CyberStorm

7th Nov '17 10:15:03 PM Yukimare
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** Special mention goes to Mentor, at least in the original game. Unlike all other bioderms, who undergo poison damage to both their Stability and Health in the event that their toxicity exceeds their maximum limit, if Mentor's toxicity reaches it's max, the poor thing drowns and dies instantly, even if right before overdosing on Jackup, it was at perfect health and stability.

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** Special mention goes to Mentor, at least in the original game. Unlike all other bioderms, who undergo poison damage to both their Stability and Health in the event that their toxicity exceeds their maximum limit, if Mentor's toxicity reaches it's max, the poor thing drowns and dies instantly, even if right before overdosing on Jackup, it was at perfect health and stability. Also to note, unlike all other bioderms who show symptoms of genetic instability when their stability stat is getting dangerously low, the only physical sign Mentor has of falling apart is the color of the gel containing his brain until suddenly it desolves and sprays all over the jar.
7th Nov '17 10:12:47 PM Yukimare
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** Special mention goes to Mentor, at least in the original game. Unlike all other bioderms, who undergo poison damage to both their Stability and Health in the event that their toxicity exceeds their maximum limit, if Mentor's toxicity reaches it's max, the BraininaJar drowns and dies instantly, even if right before overdosing on Jackup, it was at perfect health and stability.

to:

** Special mention goes to Mentor, at least in the original game. Unlike all other bioderms, who undergo poison damage to both their Stability and Health in the event that their toxicity exceeds their maximum limit, if Mentor's toxicity reaches it's max, the BraininaJar poor thing drowns and dies instantly, even if right before overdosing on Jackup, it was at perfect health and stability.
7th Nov '17 10:10:48 PM Yukimare
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* CriticalExistenceFailure: In both games, damage to the Chassis and the Bioderm's health has no consequence until they reach zero, in which case the Chassis' destruction causes the herc to literally fall apart, and Bioderm health... is fairly obvious.
** In Missionforce : Corporate Wars, allowing a Bioderm's stability to reach zero also induces this, reguardless of their remaining health.
** Special mention goes to Mentor, at least in the original game. Unlike all other bioderms, who undergo poison damage to both their Stability and Health in the event that their toxicity exceeds their maximum limit, if Mentor's toxicity reaches it's max, the BraininaJar drowns and dies instantly, even if right before overdosing on Jackup, it was at perfect health and stability.
4th Sep '16 3:14:48 PM KD
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* OneNationUnderCopyright: Just in case you were under the mistaken impression that the Cybrids are a threat to civilians or something, Unitech makes it repeatedly clear that their only goals are profit and political power. The Cybrids just happen to crawling around a bunch of ore-rich planets.
4th Sep '16 9:57:52 AM KD
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* In the first game, the only help you get are the Shadow and Remora you start with, and periodic unique bioderms that may or may not be better than the usual stock. You have to earn every credit yourself.
* Averted in the sequel. The faculties of a whole base are at your disposal: mining, research, and customized bioderms are all available to you. In addition, your corporation gives you generous credit infusions and unique bioderms for gaining ranks and defeating enemy corporations.

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* ** In the first game, the only help you get are the Shadow and Remora you start with, and periodic unique bioderms that may or may not be better than the usual stock. You have to earn every credit yourself.
* ** Averted in the sequel. The faculties of a whole base are at your disposal: mining, research, and customized bioderms are all available to you. In addition, your corporation gives you generous credit infusions and unique bioderms for gaining ranks and defeating enemy corporations.
4th Sep '16 9:55:10 AM KD
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[=CyberStorm=] is a 16-bit game, but if you're looking to play on 64-bit Windows, [https://github.com/juanitogan/rbxit/wiki/CyberStorm-Series grab the player-made patch here].

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[=CyberStorm=] is a 16-bit game, but if you're looking to play on 64-bit Windows, [https://github.[[https://github.com/juanitogan/rbxit/wiki/CyberStorm-Series grab the player-made patch here].
here]].
4th Sep '16 9:54:52 AM KD
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[=CyberStorm=] is a 16-bit game, but if you're looking to play on 64-bit Windows, [https://github.com/juanitogan/rbxit/wiki/CyberStorm-Series grab the player-made patch here].



* BadBoss: Bioderms have limited lifespans. [=HERCs=] can be outfitted with self-destruct devices. Do the math.
* BoringButPractical: Once you have access to them, an army consisting only of Reapers and Juggernauts -- the two heaviest [=HERCs=] in the game.
* BrainInAJar: One of the unique Bioderms.
* BuildingIsWelding: some [[AMechByAnyOtherName HERCs]] are shown being worked on. Naturally, you can see the mechanics welding them.
* ChunkySalsaRule: Every so often, you'll be told that a Bioderm was killed by a direct hit to life support (i.e. the cockpit), leaving your HERC standing there, completely useless.

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* BadBoss: Bioderms have limited lifespans. [=HERCs=] can be outfitted with self-destruct devices. Do the math.
Although [=HERCs=] are expensive, ordering your pilots to blow themselves up is perfectly fine.
* BoringButPractical: Once you have access to them, an army consisting only mostly of Reapers and or Juggernauts -- the two heaviest [=HERCs=] in the game.
* BrainInAJar: One Mentor, one of the unique Bioderms.
* BuildingIsWelding: some Some [[AMechByAnyOtherName HERCs]] are shown being worked on. Naturally, you can see the mechanics welding them.
* ChunkySalsaRule: Every so often, you'll be told that a Bioderm was killed by a direct hit Damage to life support (i.e. (that is, the cockpit), leaving your HERC standing there, completely useless.cockpit) is rare, but has unhappy results for the pilot. On top of that, most planets have hostile atmospheres.



* FogOfWar: If turned on, it is crucial for at least one (combat-weak) HERC with an advanced sensor array to play spotter.
* GangUpOnTheHuman: Half-averted in the second game. The corporations ''do'' fight amongst themselves, and even occasionally wipe each other out. Near the endgame, with three or four corporations remaining, they do tend to see you as the huge threat you are and ally against you.

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* FogOfWar: If turned on, it is crucial for at least one (combat-weak) HERC Enabled by default, and an option in multiplayer or with an cheats. The Shadow and Sensei have advanced sensor array sensors to play spotter.
spotter for your heavier [=HERCs=].
* GangUpOnTheHuman: Half-averted in the second game. sequel. The corporations ''do'' fight amongst themselves, and even occasionally wipe each other out. Near the endgame, with three or four corporations remaining, they do tend to see you as the huge biggest threat you are and ally against you.



* HumongousMecha: Kind of a big deal.
* ItsAWonderfulFailure: Individual missions can be failed with impunity, but if you have no [=HERCs=] and lack the funds to purchase any replacement at all, you'll be strapped to a beacon and set out as bait for Cybrids.

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* HumongousMecha: Kind of a big deal.
* ItsAWonderfulFailure: Individual missions can be failed with impunity, without issue, but if you have no [=HERCs=] and lack the funds to purchase any replacement at all, you'll be strapped to a beacon and set out as bait for Cybrids.



* SubsystemDamage: Each HERC has over a dozen subsystems, all of which can have integrity anywhere from 100% (undamaged) to 0% (blown off; unrepairable in the field). Perhaps due to engine limitations, a HERC with both legs at 0% can still stand, however.
* SuperSoldiers: Pilots of natural origins eventually became too slow. Bioderms, vat-grown, biologically modified cyborgs, replaced them. Their lifespan is ten years at best; Or maybe that's just when they stop being useful.
* TurnedAgainstTheirMasters: Temporary example? One bioderm apparently got a brief jolt of self-preservation, refusing to enter a vat, and destroying the base in the process. And then they gave him to you.

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* SubsystemDamage: Each HERC [=HERC=] has over a dozen subsystems, all of which can have integrity anywhere from 100% (undamaged) to 0% (blown off; unrepairable in the field). Perhaps due to engine limitations, a HERC A [=HERC=] is only destroyed with both legs at 0% can still stand, however.
the loss of its chassis or reactor.
* SuperSoldiers: Pilots of natural origins eventually became too slow. Bioderms, Bioderms -- vat-grown, biologically modified cyborgs, cyborgs -- replaced them. Their lifespan is ten years at best; Or maybe that's just when they stop being useful.
* TurnedAgainstTheirMasters: Temporary example? One bioderm apparently got a brief jolt of self-preservation, refusing to enter a vat, and destroying the base in the process. And then they gave give him to you.you.
* WalkingTank: Kind of a big deal. The [=HERCs=] are basically battlemechs.



* WithThisHerring: You seem to be the only commander that accomplishes anything worthwhile, but you have to earn every single credit yourself.
* YouHaveFailedMe: If you screw up ''really'' badly (lose all your Hercs and don't have any money to buy more), you'll be abandoned on a lifeless moon, along with with a beacon that broadcasts your position to the Cybrans.

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* WithThisHerring: You seem to be WithThisHerring:
* In the first game,
the only commander help you get are the Shadow and Remora you start with, and periodic unique bioderms that accomplishes anything worthwhile, but you may or may not be better than the usual stock. You have to earn every single credit yourself.
yourself.
* Averted in the sequel. The faculties of a whole base are at your disposal: mining, research, and customized bioderms are all available to you. In addition, your corporation gives you generous credit infusions and unique bioderms for gaining ranks and defeating enemy corporations.
* YouHaveFailedMe: If you screw up ''really'' badly (lose all your Hercs and don't have any money to buy more), you'll be abandoned on a lifeless moon, along with with a beacon that broadcasts your position to the Cybrans.Cybrids.
13th Dec '15 10:19:18 PM Aegeus
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* YouHaveFailedMe: If you screw up ''really'' badly (lose all your Hercs and don't have any money to buy more), you'll be abandoned on a lifeless moon, along with with a beacon that broadcasts your position to the Cybrans.
3rd Oct '15 1:37:42 PM NTC3
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/cyberstorm2_cover.jpg]]
3rd Nov '14 7:29:35 PM Specialist290
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* BadBoss: Bioderms have limited lifespans. [=HERCs=] can be outfitted with self-destruct devices. Do the math.



* BadBoss: Bioderms have limited lifespans. [=HERCs=] can be outfitted with self-destruct devices. Do the math.
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