History VideoGame / Crysis

13th Jul '16 9:37:48 PM Kalaong
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** Creator/PeterWatts' contribution; It wasn't created by the indigenous Ceph, and it's ''not even designed to kill humans''. Even in the main game, the Nanosuit is stated to be covered with receptor sites for the spore. Thus, it is an integral part of their synthetic biology - an external component of their immune system meant to keep ambient flora and fauna from interfering with Ceph biochemistry. It just happens to work just as well on macrofauna as microfauna QED two-legged mammals. Hell, it even [[PuppeteerParasite influences victims]] to move towards Ceph to be killed the same way mice with [[http://en.wikipedia.org/wiki/Toxoplasmosis Toxoplasmosis]] are drawn to cats to be eaten. Neat, clean, simple, effective. {{Zombie Apocalypse}}s wish they were a ''cube root'' as effective at screwing humanity to the wall. New York is being depopulated by the ''passive'' effect of an alien ''vaccine!''

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** Creator/PeterWatts' contribution; It wasn't created by the indigenous Ceph, and it's ''not even designed to kill humans''. Even in the main game, the [[spoiler:the Nanosuit is stated to be covered with receptor sites for the spore.spore - which is just a Ceph exoskeleton re-sized to fit on a human rather than a StarfishAlien]]. Thus, it is an integral part of their synthetic biology - an external component of their immune system meant to keep ambient flora and fauna from interfering with Ceph biochemistry. It just happens to work just as well on macrofauna as microfauna QED two-legged mammals. Hell, it even [[PuppeteerParasite influences victims]] to move towards Ceph to be killed the same way mice with [[http://en.wikipedia.org/wiki/Toxoplasmosis Toxoplasmosis]] are drawn to cats to be eaten. Neat, clean, simple, effective. {{Zombie Apocalypse}}s wish they were a ''cube root'' as effective at screwing humanity to the wall. New York is being depopulated by the ''passive'' effect of an alien ''vaccine!''
13th Jun '16 4:50:24 AM VampireBuddha
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* MagneticWeapons: The Gauss Rifle. OneHitKill, practically HitScan, has low ammo availability, leaves a trail that the enemy will trace to you if you miss, and is extremely expensive when playing multiplayer Power Struggle. Becomes the Gauss Sabot Rifle in 3, as a SniperRifle.

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* MagneticWeapons: The Gauss Rifle. OneHitKill, practically HitScan, {{hitscan}}, has low ammo availability, leaves a trail that the enemy will trace to you if you miss, and is extremely expensive when playing multiplayer Power Struggle. Becomes the Gauss Sabot Rifle in 3, as a SniperRifle.
31st May '16 8:36:02 PM MaulMachine
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* TheStoic: Nomad is awfully calm about encountering aliens. Psycho, less so. Prophet [[spoiler: knew what to expect]].

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* TheStoic: Nomad is awfully calm about encountering aliens. Psycho, less so. so. Jester loses it. Prophet [[spoiler: knew what to expect]].
31st May '16 8:32:16 PM MaulMachine
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*** And then subverted '''entirely''' for the final levels of both the first game and '''Warhead'''. The carrier doesn't look a thing like a real carrier and the uniforms most crew are wearing are wrong, and the North Koreans are, for some reason, using exclusively American vehicles both before AND after the US pulls out of the airstrip.

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*** And then subverted '''entirely''' for the final levels of both the first game and '''Warhead'''.''Warhead''. The carrier doesn't look a thing like a real carrier and the uniforms most crew are wearing are wrong, and the North Koreans are, for some reason, using exclusively American vehicles both before AND after the US pulls out of the airstrip.
31st May '16 8:31:00 PM MaulMachine
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Added DiffLines:

*** And then subverted '''entirely''' for the final levels of both the first game and '''Warhead'''. The carrier doesn't look a thing like a real carrier and the uniforms most crew are wearing are wrong, and the North Koreans are, for some reason, using exclusively American vehicles both before AND after the US pulls out of the airstrip.
31st May '16 7:58:06 PM MaulMachine
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** Possibly justified by Lee being from a completely different branch of the DPRK military, as Gavin reveals over the civilian radio in the resort bar. Kyong had also been on station for far longer.

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** Possibly justified by Lee being from a completely different branch of the DPRK military, as Gavin Ashcroft reveals over the civilian radio in the resort bar. Kyong had also been on station for far longer.
31st May '16 7:57:40 PM MaulMachine
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Added DiffLines:

** Possibly justified by Lee being from a completely different branch of the DPRK military, as Gavin reveals over the civilian radio in the resort bar. Kyong had also been on station for far longer.
21st May '16 5:31:23 PM nombretomado
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** The sequel has Post-Human Warrior[[note]]Or, Super-Soldier, for the PS3 and Xbox 360 versions[[/note]], where your health is significantly reduced, to the point you can be killed by just a few bullets. Your Armor Mode shield seems to be just as durable as on Normal, though, so as long as you use it correctly, the game's still manageable.

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** The sequel has Post-Human Warrior[[note]]Or, Super-Soldier, for the PS3 [=PS3=] and Xbox 360 versions[[/note]], where your health is significantly reduced, to the point you can be killed by just a few bullets. Your Armor Mode shield seems to be just as durable as on Normal, though, so as long as you use it correctly, the game's still manageable.
18th Feb '16 9:53:38 AM Leliel
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** And in the end: [[spoiler:[[SubvertedTrope You]] [[LovecraftLite do.]]. With an entirely Earthling satillite. Apparently, even gods succumb to hubris.]]
2nd Dec '15 10:03:32 PM Nohbody
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* GiantMook: Ceph Heavies in ''Crysis 2''. Huge, strong, dual-wielding a heavy machine-gun analogue and a ''rocket-launcher'', along with having an EMP ability like most Ceph. It takes ''two direct hits of C4'' to kill one. On ''Easy''. For comparison, most similar enemies in other FPS games (i.e. ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' Heavy Armors, ''Franchise/BioShock'' Big Daddies, or ''VideoGame/ModernWarfare'' Juggernauts) usually take about 50-80 rounds of assault rifle fire to kill. The Ceph Heavy can take up to ''350'' rounds of assault rifle fire (that's ''12 full mags'') to kill. Fortunately, they're slightly more vulnerable to explosives, special weapons, or headshots, but it still take a lot of hits to kill.
** Their only saving grace is that they're slow. But that can be more terrifying as they amble in your direction, ignoring the massive amounts of fire you pour into their armor as they casually ''toss cars out of their way''.
*** Oh, we mentioned how a short burst from a Gatling Gun will take down a helicopter earlier, right? Well you can empty out ''two'' of these into a Heavy and ''not have any effect.''

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* GiantMook: Ceph Heavies in ''Crysis 2''. Huge, strong, strong MightyGlacier dual-wielding a heavy machine-gun analogue and a ''rocket-launcher'', along with having an EMP ability like most Ceph. It takes ''two direct hits of C4'' to kill one. On ''Easy''. For comparison, most similar enemies in other FPS games (i.e. ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' Heavy Armors, ''Franchise/BioShock'' Big Daddies, or ''VideoGame/ModernWarfare'' Juggernauts) usually take about 50-80 rounds of assault rifle fire to kill. The Ceph Heavy can take up to ''350'' rounds of assault rifle fire (that's ''12 full mags'') to kill. Fortunately, they're slightly more vulnerable to explosives, special weapons, or headshots, but it still take a lot of hits to kill.\n** Their only saving grace is that they're slow. But that can be more terrifying as they amble in your direction, ignoring the massive amounts of fire you pour into their armor as they casually ''toss cars out of their way''.\n*** Oh, we mentioned how a short burst from a Gatling Gun will take down a helicopter earlier, right? Well you can empty out ''two'' of these into a Heavy and ''not have any effect.''
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Crysis