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* {{Hammerspace}}: Despite the small size of his inventory, Simon can still carry around a comically large arsenal, enough morphine syringes to kill a lesser man, a theoretically unlimited amount of ammunition, and a metal step ladder longer than he is tall, all neatly squeezed inside of his messenger bag and pockets, as every item that can be picked up will only take up one slot regardless of how big they actually are. The flip side to this is that he can't carry a lot more of smaller items either, due to the unified inventory sizes.

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* TheMaze: And there's a chainsaw-wielding psychopath in it. Have fun! [[spoiler:One maze during a NightmareSequence late in the game features omnipresent, invincible hanging monsters that kill you instantly if they catch you.]]



* TheMusketeer: It is possible to hold a pistol and a melee weapon [[SwordAndGun at the same time]], but most players avoid it due to lack of a reliable light source at hand or the ability to reload the gun once it runs out. It's more convenient to equip melee and firearm separately.



* TheMaze: And there's a chainsaw-wielding psychopath in it. Have fun! [[spoiler:One maze during a NightmareSequence late in the game features omnipresent, invincible hanging monsters that kill you instantly if they catch you.]]
* TheMusketeer: It is possible to hold a pistol and a melee weapon [[SwordAndGun at the same time]], but most players avoid it due to lack of a reliable light source at hand or the ability to reload the gun once it runs out. It's more convenient to equip melee and firearm separately.
* TooAwesomeToUse: Basically any firearm other than the Glock, due to the rarity of their respective ammo types and the beefiness of powerful enemies. Put that together with the fact that Simon discards the remaining ammo in the magazine when reloading every gun sans the Shotgun and Hunting Rifle makes it much more of a hassle to use them if your resource management is poor.

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* TheMaze: And there's a chainsaw-wielding psychopath in it. Have fun! [[spoiler:One maze during a NightmareSequence late in the game features omnipresent, invincible hanging monsters that kill you instantly if they catch you.]]
* TheMusketeer: It is possible to hold a pistol and a melee weapon [[SwordAndGun at the same time]], but most players avoid it due to lack of a reliable light source at hand or the ability to reload the gun once it runs out. It's more convenient to equip melee and firearm separately.
* TooAwesomeToUse: Basically any firearm other than the Glock, due to the rarity of their respective ammo types and the beefiness of powerful enemies. Put that together with the fact that Simon discards the remaining ammo in the magazine when reloading every gun sans the Shotgun and Hunting Rifle makes it much more of a hassle to use them if your resource management is poor. The community-exclusive [=MP5=] breathes this trope with its ten magazines total (one already loaded) that cannot be replenished in any way short of picking it up again from a secret room.

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* CarryABigStick: A wooden branch is the emergency weapon Simon gets hold of when he enters the forest.

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* CarryABigStick: CarryABigStick:
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A wooden branch is the emergency weapon Simon gets hold of when he enters the forest.forest. It isn't as strong as the nightstick, but it can be swung faster than it.
** Slowers generally use claw hammers to attack the player while Simon himself needs to find a sledgehammer to break down a weakened brick wall in one of the subway stations. The sledgehammer doubles as melee weapon, which has a slow wind up, but its damage is incredibly powerful, only beaten by [[VideoGame/AfraidOfMonsters David Leatherhoff's fire axe]]. [[spoiler:Book Simon also uses a sledgehammer to attack the player in the good ending.]]



* DropTheHammer: On both sides. Slowers generally use claw hammers to attack the player. Simon himself needs to find a sledgehammer to break down a weakened brick wall in one of the subway stations. It is also an available melee weapon with a slow wind up but it's damage is incredibly powerful, only beaten by [[VideoGame/AfraidOfMonsters David Leatherhoff's fire axe]].

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* DownerEnding: The ending chosen depends on two major choices Simon can make across the game, whether to [[spoiler:stay and fight Carcass or run away]], and whether to [[spoiler:give the Doctor the [=P345=] or keep it for himself]]. One of four endings will play depending on your choices, none of them (not even the GoldenEnding) being very uplifting.

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* DownerEnding: The ending chosen depends on two major choices Simon can make across the game, whether to [[spoiler:stay and fight Carcass or run away]], and whether to [[spoiler:give the Doctor the [=P345=] or keep it for himself]]. One of Of the four endings will play depending on your choices, none three of them (not even the GoldenEnding) being very uplifting.end in ''complete'' tragedy.



** [[spoiler:Kill Carcass/Give the Gun: Simon is able to keep from killing himself, but has a panic/psychotic episode in the process, during which he kills two cops who were called to check on him. No matter what you do, there's at least two bodies at the end and a lot of traumatized people.]]

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* AllJustADream: The ending ultimately reveals [[spoiler:the whole game to have been a representation of Simon's poor mental health]].



* ItWasAllInLeHead: The ending ultimately reveals [[spoiler:the whole game to have been a representation of Simon's poor mental health]].
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* ItWasAllInLeHead: The ending ultimately reveals [[spoiler:the whole game to have been a representation of Simon's poor mental health]].
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* BrutalBonusLevel: Doctor Mode, which tasks you with going from Saxon Avenue to one of the rooms in the apartments. There are no morphine pickups (thus, any health loss will linger permanently), the way is full of monsters, and little ammo is available for your revolver, forcing you to run past most enemies and carefully count your shots.
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** One of the areas the Sawrunner actually changes you through ends with you hitting a switch to lower a barrier, preventing him from getting to you. Sometime later you have to pass back through this area, which includes raising that barrier again. Almost immediately after you do, you hear his signature roaring and the sound of his chainsaw off in the distance, leaving you on edge as you pass through the now-empty corridors to try a different path through them.

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** One of the areas the Sawrunner actually changes chases you through ends with you hitting a switch to lower a barrier, preventing him from getting to you. Sometime later you have to pass back through this area, which includes raising that barrier again. Almost immediately after you do, you hear his signature roaring and the sound of his chainsaw off in the distance, leaving you on edge as you pass through the now-empty corridors to try a different path through them.

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-->'''-Simon, on the intro of the game'''

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-->'''-Simon, on -->--'''Simon''', introducing the intro of the game'''
game



** Real morphine takes about twenty minutes to take full effect when injected intravenously as done in-game, and lasts for anywhere between three and seven hours, meaning that one shot of the drug should be able to last Simon at least half of the game at the very least. In fact, it's very inadvisable to take morphine repeatedly like demonstrated in the game, as it's an opioid, and will cause very debilitating addiction if the body becomes familiar enough with it to be dependent on it to function. And above all else, the average lethal dose of morphine is about 200 miligrams, meaning that taking whole syringes of it at once like Simon does can easily be deadly.

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** Real morphine takes about twenty minutes to take full effect when injected intravenously as done in-game, and lasts for anywhere between three and seven hours, meaning that one shot of the drug should be able to last Simon at least half of the game at the very least. In fact, it's very inadvisable to take morphine repeatedly like demonstrated in the game, as it's an opioid, and will cause very debilitating addiction if the body becomes familiar enough with it to be dependent on it to function. And above all else, the average lethal dose of morphine is about 200 miligrams, milligrams, meaning that taking whole syringes of it at once like Simon does can easily be deadly.



** The hidden [=VP70M=] pistol found in Chapter 4 is surprisingly powerful owing to its three-round burst mode, allowing it to make putty out of any non-boss monster that gets close enough to Simon. It also has a lot of recoil despite having a stock and being held two-handed, and ''only'' fires in three-round bursts, making it very hard to score headshots with, leading to wasteful use of ammo, either by missing the additional hits, or through overkill. To make things even worse, the [=VP70=] uses its own ammo type that's not shared with the Glock, which is practically nonexistent beyond Chapter 4, thus severely limiting its use beyond being a gimmick weapon. The Glock, on the other hand, although weak, uses ammo that's widely available all throughout the game and isn't burnt up nearly as quickly, and even has a very handy optional Tactical Light attachment that removes the need for using the phone as a light source, whereas the [=VP70=] is virtually useless in dark areas because, depending on the version, either you're stuck with the phone in your bag providing next to no light or using it one-handed results in obscene recoil.

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** The hidden [=VP70M=] pistol found in Chapter 4 is surprisingly powerful owing to its three-round burst mode, allowing it to make putty out of any non-boss monster that gets close enough to Simon. It also has a lot of recoil despite having a stock and being held two-handed, and ''only'' fires in three-round bursts, making it very hard to score headshots with, leading to wasteful use of ammo, either by missing the additional hits, or through overkill. To make things even worse, the [=VP70=] uses its own ammo type that's not shared with the Glock, which is practically nonexistent beyond Chapter 4, thus severely limiting its use beyond being a gimmick weapon. The Glock, on the other hand, although weak, uses ammo that's widely available all throughout the game and isn't burnt up nearly as quickly, and even has a very handy optional Tactical Light attachment that removes the need for using the phone as a light source, whereas the [=VP70=] is virtually useless in dark areas because, depending on the version, either you're stuck with the phone in your bag providing next to no light or using it one-handed results in even more obscene recoil.



* BagOfSpilling: [[spoiler:After a train ride gone wrong, you lose not only your current inventory, but your bag entirely as well, limiting you to three item slots for the rest of the game. The unlockable night-vision gas mask stays with you, however, since it's technically not part of your inventory; other unlockable items can likewise be picked back up from a hidden room right after the train crash, though given the now-limited inventory you'll likely have to go without a few of them, or end up leaving them behind at some point.]]

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* BagOfSpilling: [[spoiler:After a train ride gone wrong, you lose not only your current inventory, but your bag entirely as well, limiting you to three item slots for the rest of the game. The unlockable night-vision gas mask stays with you, however, since it's technically not part of your inventory; other unlockable items can likewise be picked back up from a hidden room right after the train crash, though given the now-limited inventory you'll likely sooner or later have to go without a few of them, or end up leaving them behind at some point.pick and choose which ones to keep.]]



** Three out of four normal endings of the game end in [[spoiler:Simon committing suicide]], and [[spoiler:it's clear he was about to do so]] in the fourth.

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** Three out of four normal endings of the game end in [[spoiler:Simon committing suicide]], and [[spoiler:it's clear he was about to do so]] in the fourth.fourth [[spoiler:is him staving off an attempt at it while suffering a nervous breakdown]].



* DeadlyDoctor: Dr. Purnell. [[spoiler:Subverted in that the Purnell we see in normal gameplay isn't the "real" Purnell, who's actively trying to help Simon. Double-subverted in a sense, however, in that his insistence on helping Simon heal without the use of medication lead him to suggest he write the book, which even in the best ending has made things much worse before they started to get better.]]

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* DeadlyDoctor: Dr. Purnell. [[spoiler:Subverted in that the Purnell we see in normal gameplay isn't the "real" Purnell, who's actively trying to help Simon. Double-subverted in a sense, however, in that his insistence on helping Simon heal without the use of medication lead him to suggest he write the book, which even in the best ending has made makes things much worse before they started to get better.]]



** Grabbing one of the unlockable hoodies plays the same sound effect from finding one of the code-letter papers in ''Afraid of Monsters''.

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** Grabbing one of the unlockable hoodies or one of the secret pages plays the same sound effect from finding one of the code-letter papers in ''Afraid of Monsters''.



** [[spoiler: Also of note is a completely dark area in Chapter 2. Soon after entering, you hear a door slam. This is soon followed by the roar of a chainsaw, repeated several times and getting closer each time. Towards the end of the area, a more subdued version of the Sawrunner's theme starts to play. Unsettling (especially if you already know about the Sawrunner), but nothing attacks you in this area.]]

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** [[spoiler: Also of note is a completely dark area in Chapter 2. Soon after entering, you hear a door slam. This is soon followed by the roar of a chainsaw, repeated several times and getting closer each time. Towards the end of the area, a more subdued version of the Sawrunner's theme starts to play. Unsettling (especially if you already know about the Sawrunner), but nothing attacks you in this area.]]area.
** One of the areas the Sawrunner actually changes you through ends with you hitting a switch to lower a barrier, preventing him from getting to you. Sometime later you have to pass back through this area, which includes raising that barrier again. Almost immediately after you do, you hear his signature roaring and the sound of his chainsaw off in the distance, leaving you on edge as you pass through the now-empty corridors to try a different path through them.



* RedHerring: Relatively early on in the game, Simon asks Doctor Purnell why he is wearing a gas mask, to which Purnell responds with, "Do you think I want to turn into one of them?" implying that some sort of outbreak has occurred. [[spoiler: There is no outbreak, nor is any kind of infection involved. It's all a book written by Simon to try and battle his inner demons.]]

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* RedHerring: Relatively early on in the game, Simon asks Doctor Purnell why he is wearing a gas mask, to which Purnell responds with, "Do you think I want to turn into one of them?" implying that some sort of outbreak has occurred. [[spoiler: There [[spoiler:There is no outbreak, nor is any kind of infection involved. It's all a book written by Simon to try and battle his inner demons.demons, and the Doctor is being unhelpful for no other reason than that's how Simon is interpreting the real Purnell's attempts to help him overcome his trauma without medication.]]
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--> '''-Simon, on the intro of the game'''

''[[http://www.cry-of-fear.com/ Cry of Fear]]'' is a freeware horror game running on the ''VideoGame/HalfLife1'' engine. Developed by Team Psykskallar, the same developers who brought you ''VideoGame/AfraidOfMonsters'', the game first released as a mod on February 22nd, 2012.

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--> '''-Simon, -->'''-Simon, on the intro of the game'''

''[[http://www.cry-of-fear.com/ Cry of Fear]]'' is a freeware horror game running on the ''VideoGame/HalfLife1'' engine. Developed by Team Psykskallar, the same developers who brought you ''VideoGame/AfraidOfMonsters'', the game first released as a mod on February 22nd, 2012.
whose lead, Andreas "ruMpel" Rönnberg, created ''VideoGame/AfraidOfMonsters''.



On September 12, 2012, the mod was approved for distribution as a full, separate game on Steam via the Steam Greenlight service. On April 25, 2013, ''Cry of Fear'' was released on Steam as a free game, no longer requiring ''Half-Life''. The game can be downloaded right [[http://store.steampowered.com/app/223710/ here]].

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On The game first released as a mod on February 22nd, 2012, but a little over half a year later on September 12, 2012, the mod was approved for distribution as a full, separate game on Steam via the Steam Greenlight service. On April 25, 2013, ''Cry of Fear'' was released on Steam as a free game, no longer requiring ''Half-Life''. The game can be downloaded right [[http://store.steampowered.com/app/223710/ here]].
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* MagicalCamera: A camera can be unlocked as a weapon after completing the game in 2 hours and 30 minutes. The camera by itself doesn't deal any damage, but it has the effect of freezing any enemy in place that gets "shot" by the camera. This effect does not work on bosses[[note]]Though it was discovered that using it on the Doctor during his fight will blind him, causing him to miss his shots[[/note]], won't affect enemies that are in their spawn animation and, due to a bug, killing a Suicider frozen by the camera will also kill Simon as well.

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Disambiguated.


* CueTheSun: [[spoiler:The sun rises after the gunfight with Dr. Purnell, which after having traversed both the city of Stockholm, the forest, and the asylum in the dark, might seem like a welcome change, especially as it seems to symbolize Simon overcoming one of the biggest obstacles on his journey home. Unfortunately, it's only a temporary respite, [[DaylightHorror as there are still monsters to fight even in daylight]], and the final revelation of the story is at hand.]]

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* CueTheSun: [[spoiler:The sun rises after the gunfight with Dr. Purnell, which after having traversed both the city of Stockholm, the forest, and the asylum in the dark, might seem like a welcome change, especially as it seems to symbolize Simon overcoming one of the biggest obstacles on his journey home. Unfortunately, it's only a temporary respite, [[DaylightHorror as there are still monsters to fight even in daylight]], daylight, and the final revelation of the story is at hand.]]



* DaylightHorror: The final chapter of the game, in Simon's hometown.

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