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Trope was cut/disambiguated due to cleanup


''Critical Path'' is a FullMotionVideo game released in 1993 for Windows and UsefulNotes/MacOS, developed by Mechadeus (who would later develop ''The Daedalus Encounter''). Like many FMV games, it's infamous for its lack of interactivity, bad acting, and graphics that quickly became outdated.

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''Critical Path'' is a FullMotionVideo game an InteractiveMovie released in 1993 for Windows and UsefulNotes/MacOS, Platform/MacOS, developed by Mechadeus (who would later develop ''The Daedalus Encounter''). Like many FMV games, it's infamous for its lack of interactivity, bad acting, and graphics that quickly became outdated.
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The story begins with two military helicopters flying over an island. One has a mechanical problem and makes an emergency landing on the roof of a steel foundry, and the other one is shot down by a missile. The pilot of the second helicopter, Kat, attempts to bring a replacement part to the other helicopter, while the player charater (who was on the first helicopter) has gotten into a control room containing several control panels and a monitor connected to cameras throughout the facility. However, the evil ruler of the island is also controlling things from behind the scenes, playing a deadly game with you.

The gameplay is similar to ''VideoGame/DragonsLair'', except that it's controlled by the mouse (used to press on-screen buttons), and there are no on-screen prompts telling you what to do (you're suposed to [[TrialAndErrorGameplay figure it out]], which is easier than it might sound, since there are in-game clues and (usually) a very generous timing window). The fact it features live-action video rather than cel animation was another difference to ''Dragon's Lair''.

to:

The story begins with two military helicopters flying over an island. One has a mechanical problem and makes an emergency landing on the roof of a steel foundry, and the other one is shot down by a missile. The pilot of the second helicopter, Kat, attempts to bring a replacement part to the other helicopter, while the player charater character (who was on the first helicopter) has gotten into a control room containing several control panels and a monitor connected to cameras throughout the facility. However, the evil ruler of the island is also controlling things from behind the scenes, playing a deadly game with you.

The gameplay is similar to ''VideoGame/DragonsLair'', except that it's controlled by the mouse (used to press on-screen buttons), and there are no on-screen prompts telling you what to do (you're suposed supposed to [[TrialAndErrorGameplay figure it out]], which is easier than it might sound, since there are in-game clues and (usually) a very generous timing window). The fact it features live-action video rather than cel animation was another difference to ''Dragon's Lair''.



* DefconFive: Kat's ApocalypticLog does this mistake. The day the biological attack occured, she states "We went to DEFCON 5 this morning".

to:

* DefconFive: Kat's ApocalypticLog does this mistake. The day the biological attack occured, occurred, she states "We went to DEFCON 5 this morning".
Tabs MOD

Removed: 17

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%%* ConspicuousCG
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* NoNameGiven: The player character, who isn't quite an FeaturelessProtagonist, because the player character's voice (which sounds masculine) is heard once at the beginning of the game.

to:

* NoNameGiven: The player character, who isn't quite an a FeaturelessProtagonist, because the player character's voice (which sounds masculine) is heard once at the beginning of the game.
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None


* ShoutOut: The hint for one of the three-digit codes is "[[{{Fahrenheit451}} the temperature at which paper burns]]".

to:

* ShoutOut: The hint for one of the three-digit codes is "[[{{Fahrenheit451}} "[[Literature/Fahrenheit451 the temperature at which paper burns]]".
Is there an issue? Send a MessageReason:
None


The gameplay is similar to ''DragonsLair'', except that it's controlled by the mouse (used to press on-screen buttons), and there are no on-screen prompts telling you what to do (you're suposed to [[TrialAndErrorGameplay figure it out]], which is easier than it might sound, since there are in-game clues and (usually) a very generous timing window). The fact it features live-action video rather than cel animation was another difference to ''Dragon's Lair''.

to:

The gameplay is similar to ''DragonsLair'', ''VideoGame/DragonsLair'', except that it's controlled by the mouse (used to press on-screen buttons), and there are no on-screen prompts telling you what to do (you're suposed to [[TrialAndErrorGameplay figure it out]], which is easier than it might sound, since there are in-game clues and (usually) a very generous timing window). The fact it features live-action video rather than cel animation was another difference to ''Dragon's Lair''.
Is there an issue? Send a MessageReason:
None


* AfterTheEnd -- According to the opening narration, the game's setting is after a war in which biological weapons killed 80% of the world's population.
* BondOneLiner -- "Shocking. You really should quit smoking." (said to [[spoiler:someone who you need to electrocute in order to prevent him from shooting Kat with her own gun]])
* CatsHaveNineLives -- Kat has nine [[VideoGameLives lives]]. (However, the only penalty for running out of lives is that you're taken to the main menu screen rather than the "continue" screen; you can restart from the same point in either case.)

to:

* AfterTheEnd -- AfterTheEnd: According to the opening narration, the game's setting is after a war in which biological weapons killed 80% of the world's population.
* BondOneLiner -- BondOneLiner: "Shocking. You really should quit smoking." (said to [[spoiler:someone who you need to electrocute in order to prevent him from shooting Kat with her own gun]])
* CatsHaveNineLives -- CatsHaveNineLives: Kat has nine [[VideoGameLives lives]]. (However, the only penalty for running out of lives is that you're taken to the main menu screen rather than the "continue" screen; you can restart from the same point in either case.)



* ChromaKey -- The FMV mostly consists of live-action footage of actors superimposed on CG backgrounds.
* ConspicuousCG
* {{Cutscene}}

to:

* ChromaKey -- ChromaKey: The FMV mostly consists of live-action footage of actors superimposed on CG backgrounds.
* %%* ConspicuousCG
* %%* {{Cutscene}}



* DiegeticInterface -- The things that you can click on are supposed to be buttons/switches on either the control room's control panel or the player character's communication device. Strangely enough, though, these buttons/switches are still semi-functional when you're at the "continue" screen, which doesn't make sense in-story.
* GasMaskMooks
* GuideDangIt -- Not so much the gameplay, but merely ''getting the game to run'' (at least with the Windows version) can be very difficult. (It can be run on 32-bit Windows Vista at least, but a very old version of [=QuickTime=] for Windows seems to be necessary.)
* LargeHam -- The [[EvilIsHammy villain]], complete with a ridiculously over-the-top EvilLaugh.
* MissionControl -- This is essentially the role of the player character.
* NoNameGiven -- The player character, who isn't quite an FeaturelessProtagonist, because the player character's voice (which sounds masculine) is heard once at the beginning of the game.
* NoSidepathsNoExplorationNoFreedom -- This game is absolutely linear; there is only one correct thing to do at any decision point, and failing to do that thing results in an instant GameOver. (Except for one point where failing to do the correct thing doesn't end the game, but instead changes the mood of the following scene.)
* PointAndClickGame
* PressXToNotDie
* {{Pun}} -- The "nine lives" puns mentioned above; also, at the beginning of the walkway sequence, Kat tells you that she can't see very well, and therefore "you're going to be Kat's eyes".
* ShoutOut -- The hint for one of the three-digit codes is "[[{{Fahrenheit451}} the temperature at which paper burns]]".
* TheManyDeathsOfYou
* ThereIsNoKillLikeOverkill -- In the ending cutscene, Kat kills the villain with a missile from the helicopter.
* TrialAndErrorGameplay
* VideoGameCaringPotential -- Believe it or not, part of this game's marketing centered around the promise that players would come to care for Kat and become concerned for her through her emotional responses, suggesting a level of A.I. that doesn't actually exist in the game.

to:

* DiegeticInterface -- DiegeticInterface: The things that you can click on are supposed to be buttons/switches on either the control room's control panel or the player character's communication device. Strangely enough, though, these buttons/switches are still semi-functional when you're at the "continue" screen, which doesn't make sense in-story.
* %%* GasMaskMooks
* GuideDangIt -- GuideDangIt: Not so much the gameplay, but merely ''getting the game to run'' (at least with the Windows version) can be very difficult. (It can be run on 32-bit Windows Vista at least, but a very old version of [=QuickTime=] for Windows seems to be necessary.)
* LargeHam -- The LargeHam:The [[EvilIsHammy villain]], complete with a ridiculously over-the-top EvilLaugh.
* MissionControl -- MissionControl: This is essentially the role of the player character.
* NoNameGiven -- NoNameGiven: The player character, who isn't quite an FeaturelessProtagonist, because the player character's voice (which sounds masculine) is heard once at the beginning of the game.
* NoSidepathsNoExplorationNoFreedom -- NoSidepathsNoExplorationNoFreedom: This game is absolutely linear; there is only one correct thing to do at any decision point, and failing to do that thing results in an instant GameOver. (Except for one point where failing to do the correct thing doesn't end the game, but instead changes the mood of the following scene.)
* %%* PointAndClickGame
* %%* PressXToNotDie
* {{Pun}} -- {{Pun}}: The "nine lives" puns mentioned above; also, at the beginning of the walkway sequence, Kat tells you that she can't see very well, and therefore "you're going to be Kat's eyes".
* ShoutOut -- ShoutOut: The hint for one of the three-digit codes is "[[{{Fahrenheit451}} the temperature at which paper burns]]".
* %%* TheManyDeathsOfYou
* ThereIsNoKillLikeOverkill -- ThereIsNoKillLikeOverkill: In the ending cutscene, Kat kills the villain with a missile from the helicopter.
* %%* TrialAndErrorGameplay
* VideoGameCaringPotential -- VideoGameCaringPotential: Believe it or not, part of this game's marketing centered around the promise that players would come to care for Kat and become concerned for her through her emotional responses, suggesting a level of A.I. that doesn't actually exist in the game.
Is there an issue? Send a MessageReason:
None


The gameplay is similar to ''DragonsLair'', except that it's controlled by the mouse (used to press on-screen buttons), and there are no on-screen prompts telling you what to do (you're suposed to [[TrialAndErrorGameplay figure it out]], which is easier than it might sound, since there are in-game clues and (usually) a very generous timing window).

to:

The gameplay is similar to ''DragonsLair'', except that it's controlled by the mouse (used to press on-screen buttons), and there are no on-screen prompts telling you what to do (you're suposed to [[TrialAndErrorGameplay figure it out]], which is easier than it might sound, since there are in-game clues and (usually) a very generous timing window). The fact it features live-action video rather than cel animation was another difference to ''Dragon's Lair''.
Is there an issue? Send a MessageReason:
None


* NoNameGiven -- The player character, who isn't quite an {{AFGNCAAP}}, because the player character's voice (which sounds masculine) is heard once at the beginning of the game.

to:

* NoNameGiven -- The player character, who isn't quite an {{AFGNCAAP}}, FeaturelessProtagonist, because the player character's voice (which sounds masculine) is heard once at the beginning of the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DefconFive: Kat's ApocalypticLog does this mistake. The day the biological attack occured, she states "We went to DEFCON 5 this morning".
Is there an issue? Send a MessageReason:
None


* TrialAndErrorGameplay

to:

* TrialAndErrorGameplayTrialAndErrorGameplay
* VideoGameCaringPotential -- Believe it or not, part of this game's marketing centered around the promise that players would come to care for Kat and become concerned for her through her emotional responses, suggesting a level of A.I. that doesn't actually exist in the game.
Is there an issue? Send a MessageReason:
fixed namespace


''Critical Path'' is a FullMotionVideo game released in 1993 for Windows and MacOS, developed by Mechadeus (who would later develop ''The Daedalus Encounter''). Like many FMV games, it's infamous for its lack of interactivity, bad acting, and graphics that quickly became outdated.

to:

''Critical Path'' is a FullMotionVideo game released in 1993 for Windows and MacOS, UsefulNotes/MacOS, developed by Mechadeus (who would later develop ''The Daedalus Encounter''). Like many FMV games, it's infamous for its lack of interactivity, bad acting, and graphics that quickly became outdated.

Added: 190

Changed: 30

Removed: 200

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Incredibly Lame Pun is only a Pothole Magnet for troper puns; in-universe puns should be linked to Pun if necessary


* CatsHaveNineLives -- Kat has nine [[VideoGameLives lives]] ([[IncrediblyLamePun groan]]). (However, the only penalty for running out of lives is that you're taken to the main menu screen rather than the "continue" screen; you can restart from the same point in either case.)

to:

* CatsHaveNineLives -- Kat has nine [[VideoGameLives lives]] ([[IncrediblyLamePun groan]]).lives]]. (However, the only penalty for running out of lives is that you're taken to the main menu screen rather than the "continue" screen; you can restart from the same point in either case.)



* IncrediblyLamePun -- The "nine lives" puns mentioned above; also, at the beginning of the walkway sequence, Kat tells you that she can't see very well, and therefore "you're going to be Kat's eyes".


Added DiffLines:

* {{Pun}} -- The "nine lives" puns mentioned above; also, at the beginning of the walkway sequence, Kat tells you that she can't see very well, and therefore "you're going to be Kat's eyes".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DiegeticInterface -- The things that you can click on are supposed to be buttons/switches on either the control room's control panel or the player character's communication device. Strangely enough, though, these buttons/switches are still semi-functional when you're at the "continue" screen, which doesn't make sense in-story.


Added DiffLines:

* PointAndClickGame
Is there an issue? Send a MessageReason:
None


''Critical Path'' is a FullMotionVideo game released in 1993 for [[MicrosoftWindows Windows]] and MacOS, developed by Mechadeus (who would later develop ''The Daedalus Encounter''). Like many FMV games, it's infamous for its lack of interactivity, bad acting, and graphics that quickly became outdated.

to:

''Critical Path'' is a FullMotionVideo game released in 1993 for [[MicrosoftWindows Windows]] Windows and MacOS, developed by Mechadeus (who would later develop ''The Daedalus Encounter''). Like many FMV games, it's infamous for its lack of interactivity, bad acting, and graphics that quickly became outdated.
Is there an issue? Send a MessageReason:
moving this page from the Main namespace

Added DiffLines:

''Critical Path'' is a FullMotionVideo game released in 1993 for [[MicrosoftWindows Windows]] and MacOS, developed by Mechadeus (who would later develop ''The Daedalus Encounter''). Like many FMV games, it's infamous for its lack of interactivity, bad acting, and graphics that quickly became outdated.

The story begins with two military helicopters flying over an island. One has a mechanical problem and makes an emergency landing on the roof of a steel foundry, and the other one is shot down by a missile. The pilot of the second helicopter, Kat, attempts to bring a replacement part to the other helicopter, while the player charater (who was on the first helicopter) has gotten into a control room containing several control panels and a monitor connected to cameras throughout the facility. However, the evil ruler of the island is also controlling things from behind the scenes, playing a deadly game with you.

The gameplay is similar to ''DragonsLair'', except that it's controlled by the mouse (used to press on-screen buttons), and there are no on-screen prompts telling you what to do (you're suposed to [[TrialAndErrorGameplay figure it out]], which is easier than it might sound, since there are in-game clues and (usually) a very generous timing window).
----
!!This game provides examples of:
* AfterTheEnd -- According to the opening narration, the game's setting is after a war in which biological weapons killed 80% of the world's population.
* BondOneLiner -- "Shocking. You really should quit smoking." (said to [[spoiler:someone who you need to electrocute in order to prevent him from shooting Kat with her own gun]])
* CatsHaveNineLives -- Kat has nine [[VideoGameLives lives]] ([[IncrediblyLamePun groan]]). (However, the only penalty for running out of lives is that you're taken to the main menu screen rather than the "continue" screen; you can restart from the same point in either case.)
** In the ending cutscene, she says triumphantly that "this Kat has ten lives!"
* ChromaKey -- The FMV mostly consists of live-action footage of actors superimposed on CG backgrounds.
* ConspicuousCG
* {{Cutscene}}
* GasMaskMooks
* GuideDangIt -- Not so much the gameplay, but merely ''getting the game to run'' (at least with the Windows version) can be very difficult. (It can be run on 32-bit Windows Vista at least, but a very old version of [=QuickTime=] for Windows seems to be necessary.)
* IncrediblyLamePun -- The "nine lives" puns mentioned above; also, at the beginning of the walkway sequence, Kat tells you that she can't see very well, and therefore "you're going to be Kat's eyes".
* LargeHam -- The [[EvilIsHammy villain]], complete with a ridiculously over-the-top EvilLaugh.
* MissionControl -- This is essentially the role of the player character.
* NoNameGiven -- The player character, who isn't quite an {{AFGNCAAP}}, because the player character's voice (which sounds masculine) is heard once at the beginning of the game.
* NoSidepathsNoExplorationNoFreedom -- This game is absolutely linear; there is only one correct thing to do at any decision point, and failing to do that thing results in an instant GameOver. (Except for one point where failing to do the correct thing doesn't end the game, but instead changes the mood of the following scene.)
* PressXToNotDie
* ShoutOut -- The hint for one of the three-digit codes is "[[{{Fahrenheit451}} the temperature at which paper burns]]".
* TheManyDeathsOfYou
* ThereIsNoKillLikeOverkill -- In the ending cutscene, Kat kills the villain with a missile from the helicopter.
* TrialAndErrorGameplay

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