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''Crimson Room'' is a short Flash RoomEscapeGame created by Toshimitsu Takagi in 2004. The story is simple as can be: you have waken up in a mysterious room, and need to figure out a way to open the door and escape. It is considered to be an early TropeCodifier of the Room Escape Game genre.

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''Crimson Room'' is a short Flash RoomEscapeGame created by Toshimitsu Takagi in 2004. The story is simple as can be: you have waken woken up in a mysterious room, and need to figure out a way to open the door and escape. It is considered to be an early TropeCodifier of the Room Escape Game genre.


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* ChekhovsGun: The CD case is the only item that ends up unused during your escape. [[spoiler:It finally sees use in the Viridian Room sequel.]]


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* SequelHook: [[spoiler:Escaping the Crimson Room teases you with a view of the Viridian Room, the direct sequel.]]
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-->--''I drank too much last night. I thought what time it was now. I felt thirst of the throat. The bed was different from usual. Is this a hotel? No, it does not seem to be a hotel. I am shut up. I have to escape.''

''Crimson Room'' is a Flash RoomEscapeGame created by Toshimitsu Takagi in 2004. The story is simple as can be: you have waken up in a mysterious room, and need to figure out a way to open the door and escape. It is considered to be an early TropeCodifier of the Room Escape Game genre.

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-->--''I ->''I drank too much last night. I thought what time it was now. I felt thirst of the throat. The bed was different from usual. Is this a hotel? No, it does not seem to be a hotel. I am shut up. I have to escape.''

''Crimson Room'' is a short Flash RoomEscapeGame created by Toshimitsu Takagi in 2004. The story is simple as can be: you have waken up in a mysterious room, and need to figure out a way to open the door and escape. It is considered to be an early TropeCodifier of the Room Escape Game genre.
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Added DiffLines:

-->--''I drank too much last night. I thought what time it was now. I felt thirst of the throat. The bed was different from usual. Is this a hotel? No, it does not seem to be a hotel. I am shut up. I have to escape.''

''Crimson Room'' is a Flash RoomEscapeGame created by Toshimitsu Takagi in 2004. The story is simple as can be: you have waken up in a mysterious room, and need to figure out a way to open the door and escape. It is considered to be an early TropeCodifier of the Room Escape Game genre.

It received a number of sequels, including the Flash games ''Viridian Room'' (2004), ''Blue Chamber'', ''White Chamber'' (all of which have been ported to the Nintendo DS and PSP), and the PC game ''Crimson Room "Decade"'' (2016).

A screenshotted playthrough with commentary can be found [[https://lparchive.org/999-Nine-Hours-Nine-Persons-Nine-Doors/Update%2025/ here]] (part of a LetsPlay for ''VisualNovel/NineHoursNinePersonsNineDoors'').

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!!''Crimson Room'' features the following tropes:
* ExcusePlot: You wake up after a night of drinking in a strange room. That's about the only "story" element in the game.
* FeaturelessProtagonist: The entire game is played in a first-person perspective, and nothing is known about the character you're playing as.
* GuideDangIt:
** There is no indication that you need to click at a very specific spot just to get the camera to pan in a way that shows you an object of interest.
** [[PixelHunt Items are small and can be easily missed in this low-resolution game.]]
** Getting one of the rings involves repeatedly opening and closing the curtains. Again, there is no indication that clues the player towards this step.
* ParadiegeticGameplay: At one point you find a note with an URL. When visited in your browser, the URL would lead to a page containing the words "Takagism since 1994", hinting at the combination ("1994") to a hidden safe. Today the webpage is long offline, so the game can't be finished without checking a walkthrough (unless you feel like checking all the 10,000 possible combinations).
* PixelHunt: Many items are very small. To quote the Let's Play linked above:
-->Oh and there's like 7ish pixels of black on the windowsill. Apparently that represents a key. A silver key.
* ThePlace: The title, ''Crimson Room'', describes the room you're trying to escape. The sequels similarly are titled after their respective colored rooms.
* YouWakeUpInARoom: The main premise: you've waken up alone in a strange room, without knowing how you got here.
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