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* DemotedToExtra: Despite having been previously playable in ''[[VideoGame/CrashBandicoot3Warped Warped]]'' and [[VideoGame/CrashBandicootTheWrathOfCortex Wrath of Cortex]]'', Crash's sister Coco gets downgraded to an NPC in this game.

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* DemotedToExtra: Despite having been previously playable in ''[[VideoGame/CrashBandicoot3Warped Warped]]'' and [[VideoGame/CrashBandicootTheWrathOfCortex ''[[VideoGame/CrashBandicootTheWrathOfCortex Wrath of Cortex]]'', Crash's sister Coco gets downgraded to an NPC in this game.
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DemotedToExtra: Despite having been previously playable in ''[[VideoGame/CrashBandicoot3Warped Warped]]'' and [[VideoGame/CrashBandicootTheWrathOfCortex Wrath of Cortex]]'', Crash's sister Coco gets downgraded to an NPC in this game.

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* DemotedToExtra: Despite having been previously playable in ''[[VideoGame/CrashBandicoot3Warped Warped]]'' and [[VideoGame/CrashBandicootTheWrathOfCortex Wrath of Cortex]]'', Crash's sister Coco gets downgraded to an NPC in this game.
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DemotedToExtra: Despite having been previously playable in ''[[VideoGame/CrashBandicoot3Warped Warped]]'' and [[VideoGame/CrashBandicootTheWrathOfCortex Wrath of Cortex]]'', Crash's sister Coco gets downgraded to an NPC in this game.
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''Crash Bandicoot: The Huge Adventure'', known as ''Crash Bandicoot XS'' in Europe, is the first portable installment in the ''Franchise/CrashBandicoot'' series, developed by Vicarious Visions for the UsefulNotes/GameBoyAdvance in 2002. While pared down and almost entirely a 2D platformer compared to the console series, the game was generally critically acclaimed, and is the highest rated ''original'' Crash Bandicoot game on Metacritic that wasn't developed by Naughty Dog.

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''Crash Bandicoot: The Huge Adventure'', known as ''Crash Bandicoot XS'' in Europe, is the first portable installment in the ''Franchise/CrashBandicoot'' ''VideoGame/CrashBandicoot'' series, developed by Vicarious Visions for the UsefulNotes/GameBoyAdvance in 2002. While pared down and almost entirely a 2D platformer compared to the console series, the game was generally critically acclaimed, and is the highest rated ''original'' Crash Bandicoot game on Metacritic that wasn't developed by Naughty Dog.
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* IncredibleShrinkingMan: More like Incredible Shrinking ''Planet''.

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* IncredibleShrinkingMan: More like Incredible Shrinking ''Planet''. This of course means that practically all of the gameplay stays in proportion with Crash.
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* BearsAreBadNews: Averted with Polar, who [[VideoGame/CrashBandicoot2CortexStrikesBack once again]] appears as a PowerUpMount for Crash in the ice levels.

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* BearsAreBadNews: Averted with Polar, who [[VideoGame/CrashBandicoot2CortexStrikesBack once again]] appears as a PowerUpMount for Crash in the ice levels.levels, but played straight with the bigger polar bears, who went from an AdvancingWallOfDoom in the second game to a minor enemy in this one.
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* AnachronismStew: The future levels from ''Warped'' make a return here, but no longer make any sense because this game isn't about TimeTravel (though the final boss would imply these may take place in Cortex's space station this time).

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* AnachronismStew: The enemies and song from ''Warped'''s future levels from ''Warped'' make a return here, in the space station levels, but no longer make any sense because this game isn't about TimeTravel (though the final boss would imply these may take place in Cortex's space station this time).TimeTravel.
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''Crash Bandicoot: The Huge Adventure'', known as ''Crash Bandicoot XS'' in Europe, is the first portable installment in the ''Franchise/CrashBandicoot'' series, developed by Vicarious Visions for the UsefulNotes/GameBoyAdvance.

to:

''Crash Bandicoot: The Huge Adventure'', known as ''Crash Bandicoot XS'' in Europe, is the first portable installment in the ''Franchise/CrashBandicoot'' series, developed by Vicarious Visions for the UsefulNotes/GameBoyAdvance.
UsefulNotes/GameBoyAdvance in 2002. While pared down and almost entirely a 2D platformer compared to the console series, the game was generally critically acclaimed, and is the highest rated ''original'' Crash Bandicoot game on Metacritic that wasn't developed by Naughty Dog.



This game got a MissionPackSequel called ''VideoGame/CrashBandicoot2NTranced'', maintaining the 2D gameplay but with additional features such as gem shards and different levels.

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This game got Vicarious Visions followed ''The Huge Adventure'' with two sequels with the same basic gameplay: 2003's ''VideoGame/CrashBandicoot2NTranced'' (basically a MissionPackSequel called ''VideoGame/CrashBandicoot2NTranced'', maintaining the 2D gameplay but with additional features such as gem shards and different levels.
levels), and 2004's ''VideoGame/CrashBandicootPurpleRiptosRampage'' (a Franchise/SpyroTheDragon CrossOver with more mini-games), plus a handheld version of ''VideoGame/CrashNitroKart'' in between.
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** [[spoiler:The true final 'fight' against Mega-Mix requires you to use your Crash Dash(here called '''Turbo Run''') in order to escape its clutches.]]

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** [[spoiler:The true final 'fight' against Mega-Mix requires you to use your the Crash Dash(here Dash (here called '''Turbo Run''') in order to escape its clutches.]]
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* HardLevelsEasyBosses: The bosses are significantly easier than the levels that surround them, mostly sticking to very predictable and easy to dodge patterns.
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* PutOnABus: Dr. Nefarious Tropy is the only major character from ''Warped'' to be absent. [[VideoGame/CrashBandicoot2NTranced The sequel]] uses this as part of its setup.
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* FusionDance: [[spoiler:Mega-Mix.]]

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* FusionDance: [[spoiler:Mega-Mix.[[spoiler:Mega-Mix, an accidental example.]]

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** [[spoiler:The true final 'fight' against Mega-Mix requires you to use your Crash Dash(here called '''Turbo Run''') in order to escape its clutches.]]



* TrueFinalBoss: [[spoiler:Mega-Mix, a FusionDance consisting of all 4 bosses in the game.]]

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* TrueFinalBoss: [[spoiler:Mega-Mix, a an accidental FusionDance consisting of all 4 bosses in the game.game. Though it's more of a chase than a boss fight.]]

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* IncredibleShrinkingMan: More like Incredible Shrinking ''Planet''.



* IncredibleShrinkingMan: More like Incredible Shrinking ''Planet''.
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!!Tropes Used in this Game:

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!!Tropes Used used in this Game:
game:
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Following Uka Uka's disappointment for Cortex having failed him again, Cortex promises he has a new plan that will not fail. He builds a ShrinkRay that minimizes the Earth down to [[IncredibleShrinkingMan the size of his hand]], and it's up to Crash to try and stop him by collecting [[PlotCoupon the crystals]] to power up Coco's machine that can reverse the shrinking effects. [[HereWeGoAgain Again]].

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Following Uka Uka's disappointment for Cortex having failed him again, Cortex promises he has a new plan that will not fail. He builds a ShrinkRay that minimizes the Earth down to [[IncredibleShrinkingMan the size of his hand]], and it's up to Crash to try and stop him by collecting [[PlotCoupon the crystals]] Crystals]] to power up Coco's machine that can reverse the shrinking effects. [[HereWeGoAgain Again]].
effects.
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Following Uka Uka's disappointment for Cortex having failed him again, Cortex promises he has a new plan that will not fail. He builds a ShrinkRay that minimizes the Earth down to [[IncredibleShrinkingMan the size of his hand]], and it's up to Crash to try and stop him by collecting [[PlotCoupon the crystals]]. Again.

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Following Uka Uka's disappointment for Cortex having failed him again, Cortex promises he has a new plan that will not fail. He builds a ShrinkRay that minimizes the Earth down to [[IncredibleShrinkingMan the size of his hand]], and it's up to Crash to try and stop him by collecting [[PlotCoupon the crystals]]. Again.
crystals]] to power up Coco's machine that can reverse the shrinking effects. [[HereWeGoAgain Again]].
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* IncredibleShrinkingMan: More like incredible shrinking planet.

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* IncredibleShrinkingMan: More like incredible shrinking planet.Incredible Shrinking ''Planet''.
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* AdvancingWallOfDoom: The snow levels have you outrunning a giant yeti; not only are you running towards the camera in this game like all the others, the camera is the farthest zoomed in it's ever been for these segments, making it quite difficult to react to things coming at you.

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* AdvancingWallOfDoom: The snow levels have you outrunning a giant yeti; [[BigfootSasquatchAndYeti yeti]]; not only are you running towards the camera in this game like all the others, the camera is the farthest zoomed in it's ever been for these segments, making it quite difficult to react to things coming at you.

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* FusionDance: [[spoiler:Mega-Mix.]]



* MarketBasedTitle: As mentioned, this game is called ''Crash Bandicoot XS'' in Europe.

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* MarketBasedTitle: As mentioned, this game is called ''Crash Bandicoot XS'' in Europe.Europe(which stands for "Xtra Small").


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* TrueFinalBoss: [[spoiler:Mega-Mix, a FusionDance consisting of all 4 bosses in the game.]]

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This game got a MissionPackSequel called ''VideoGame/CrashBandicoot2NTranced'', maintaining the 2D gameplay but with additional features such as gem shards and different levels.



* BearsAreBadNews: Averted with Polar, who [[VideoGame/CrashBandicoot2CortexStrikesBack once again]] appears as a mount for Crash in the ice levels.

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* BearsAreBadNews: Averted with Polar, who [[VideoGame/CrashBandicoot2CortexStrikesBack once again]] appears as a mount PowerUpMount for Crash in the ice levels.
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* BearsAreBadNews: See AdvancingWallOfDoom.

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* BearsAreBadNews: See AdvancingWallOfDoom.Averted with Polar, who [[VideoGame/CrashBandicoot2CortexStrikesBack once again]] appears as a mount for Crash in the ice levels.

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* CutAndPasteEnvironments: All of the game's set pieces are taken from either ''Crash Bandicoot 2:Cortex Strikes Back'' or ''Crash Bandicoot 3: Warped'', which you probably figured out by reading just up to this point. The game makes a heavier use of 2's environments, but ''Crash 3'' elements still crop up here and there.
* JetPack: Particularly unusually, this game not only brings back the jet pack from ''VideoGame/CrashBandicoot2CortexStrikesBack'', it uses it in a ''Crash 3'' set piece (that is, the airplane levels).

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* CutAndPasteEnvironments: All of the game's set pieces are taken from either ''Crash Bandicoot 2:Cortex Strikes Back'' ''VideoGame/CrashBandicoot2CortexStrikesBack'' or ''Crash Bandicoot 3: Warped'', ''VideoGame/CrashBandicoot3Warped'', which you probably figured out by reading just up to this point. The game makes a heavier use of 2's environments, but ''Crash 3'' elements still crop up here and there.
* JetPack: Particularly unusually, this game not only brings back the jet pack from ''VideoGame/CrashBandicoot2CortexStrikesBack'', ''Crash 2'', it uses it in a ''Crash 3'' set piece (that is, the airplane levels).levels).
* JungleJapes: The jungle levels from ''Cortex Strikes Back'' appear here.



* TheManyDeathsOfYou: As is Crash tradition.

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* TheManyDeathsOfYou: As is Keeping in par with the Crash tradition.
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[[caption-width-right:272:[[{{Tagline}} Big trouble, little planet.]]

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[[caption-width-right:272:[[{{Tagline}} Big trouble, little planet.]]
]]]]

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[[quoteright:272:http://static.tvtropes.org/pmwiki/pub/images/crashadven.png]]
[[caption-width-right:272:[[{{Tagline}} Big trouble, little planet.]]



!!Tropes Used In This Game:

* AbsurdlySpaciousSewer: The sewer levels from ''2'' are featured in this game.
* AdvancingWallOfDoom: The snow levels have you outrunning a giant polar bear; not only are you running towards the camera in this game like all the others, the camera is the farthest zoomed in it's ever been for these segments, making it quite difficult to react to things coming at you.
* AnachronismStew: The future levels from ''3'' make a return here, but no longer make any sense because this game isn't about TimeTravel (though the final boss would imply these may take place in Cortex's space station this time).

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!!Tropes Used In This in this Game:

* AbsurdlySpaciousSewer: The sewer levels from ''2'' ''Cortex Strikes Back'' are featured in this game.
* AdvancingWallOfDoom: The snow levels have you outrunning a giant polar bear; yeti; not only are you running towards the camera in this game like all the others, the camera is the farthest zoomed in it's ever been for these segments, making it quite difficult to react to things coming at you.
* AnachronismStew: The future levels from ''3'' ''Warped'' make a return here, but no longer make any sense because this game isn't about TimeTravel (though the final boss would imply these may take place in Cortex's space station this time).



* BonusStage: The bonus stages from ''2'' and ''3'' return here, with the difficulty of them ramped up pretty significantly.

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* BonusStage: The bonus stages from ''2'' ''Cortex Strikes Back'' and ''3'' ''Warped'' return here, with the difficulty of them ramped up pretty significantly.



* CutAndPasteEnvironments: All of the game's set pieces are taken from either ''Cortex Strikes Back'' or ''Warped'', which you probably figured out by reading just up to this point. The game makes a heavier use of 2's environments, but ''Crash 3'' elements still crop up here and there.
* JetPack: Particularly unusually, this game not only brings back the jet pack from ''Crash 2'', it uses it in a ''Crash 3'' set piece (that is, the airplane levels).

to:

* CutAndPasteEnvironments: All of the game's set pieces are taken from either ''Cortex ''Crash Bandicoot 2:Cortex Strikes Back'' or ''Warped'', ''Crash Bandicoot 3: Warped'', which you probably figured out by reading just up to this point. The game makes a heavier use of 2's environments, but ''Crash 3'' elements still crop up here and there.
* JetPack: Particularly unusually, this game not only brings back the jet pack from ''Crash 2'', ''VideoGame/CrashBandicoot2CortexStrikesBack'', it uses it in a ''Crash 3'' set piece (that is, the airplane levels).



* SlippySlideyIceWorld: The ice levels from ''2'' are featured here.

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* SlippySlideyIceWorld: The ice levels from ''2'' ''Cortex Strikes Back'' are featured here.



* TimeTrial: The relics return yet again for this game.

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* TimeTrial: The relics return yet again for this game.game.
* UnderTheSea: The underwater levels from ''Warped'' make an appearance here.

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Removed: 218

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* AntiFrustrationFeatures: Just like in past games, this game will supply you with a free Aku Aku mask after enough failures. Unlike the past games, this game requires you to die a ''lot'' more before it gives you one.



* AntiFrustrationFeatures: Just like in past games, this game will supply you with a free Aku Aku mask after enough failures. Unlike the past games, this game requires you to die a ''lot'' more before it gives you one.
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* AnachronismStew: The future levels from ''3'' make a return here, but no longer make any sense because this game isn't about TimeTravel.

to:

* AnachronismStew: The future levels from ''3'' make a return here, but no longer make any sense because this game isn't about TimeTravel.TimeTravel (though the final boss would imply these may take place in Cortex's space station this time).
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* BagOfSpilling: Crash retains absolutely none of the powers he obtained in ''Warped'' for this game. This would wind up happening again in ''Wrath of Cortex''.

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* BagOfSpilling: Crash retains absolutely none of the powers he obtained in ''Warped'' for this game. This would wind up happening again in make it the ''second time'' this happened after ''Wrath of Cortex''.

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[[redirect:Franchise/CrashBandicoot]]

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[[redirect:Franchise/CrashBandicoot]]''Crash Bandicoot: The Huge Adventure'', known as ''Crash Bandicoot XS'' in Europe, is the first portable installment in the ''Franchise/CrashBandicoot'' series, developed by Vicarious Visions for the UsefulNotes/GameBoyAdvance.

Following Uka Uka's disappointment for Cortex having failed him again, Cortex promises he has a new plan that will not fail. He builds a ShrinkRay that minimizes the Earth down to [[IncredibleShrinkingMan the size of his hand]], and it's up to Crash to try and stop him by collecting [[PlotCoupon the crystals]]. Again.

------------------
!!Tropes Used In This Game:

* AbsurdlySpaciousSewer: The sewer levels from ''2'' are featured in this game.
* AdvancingWallOfDoom: The snow levels have you outrunning a giant polar bear; not only are you running towards the camera in this game like all the others, the camera is the farthest zoomed in it's ever been for these segments, making it quite difficult to react to things coming at you.
* AnachronismStew: The future levels from ''3'' make a return here, but no longer make any sense because this game isn't about TimeTravel.
* {{Backtracking}}: One of the space levels requires you to skip a life crate situated above some nitro crates barricaded by two walls, hit the green exclamation box at the end of the level, and backtrack to get the life crate. However, you can avoid having to do this if you sacrifice an Aku Aku mask on the nitros.
* AntiFrustrationFeatures: Just like in past games, this game will supply you with a free Aku Aku mask after enough failures. Unlike the past games, this game requires you to die a ''lot'' more before it gives you one.
* BagOfSpilling: Crash retains absolutely none of the powers he obtained in ''Warped'' for this game. This would wind up happening again in ''Wrath of Cortex''.
* BearsAreBadNews: See AdvancingWallOfDoom.
* BonusStage: The bonus stages from ''2'' and ''3'' return here, with the difficulty of them ramped up pretty significantly.
* CameraScrew: The game is ''heavily'' accused of suffering from this, with the camera being way too zoomed in to see what is coming up.
* CrateExpectations: It's a Crash game, what did you expect?
* CutAndPasteEnvironments: All of the game's set pieces are taken from either ''Cortex Strikes Back'' or ''Warped'', which you probably figured out by reading just up to this point. The game makes a heavier use of 2's environments, but ''Crash 3'' elements still crop up here and there.
* JetPack: Particularly unusually, this game not only brings back the jet pack from ''Crash 2'', it uses it in a ''Crash 3'' set piece (that is, the airplane levels).
* IncredibleShrinkingMan: More like incredible shrinking planet.
* TheManyDeathsOfYou: As is Crash tradition.
* MarketBasedTitle: As mentioned, this game is called ''Crash Bandicoot XS'' in Europe.
* PowerUpMount: Polar makes a return in this game.
* RecycledSoundtrack: As with the CutAndPasteEnvironments, all of this game's music is recycled from ''2'' and ''3''.
* ShrinkRay: What sets the plot in motion.
* SlippySlideyIceWorld: The ice levels from ''2'' are featured here.
* SprintShoes: This becomes an obtainable power after beating the final boss. [[BagOfSpilling Again.]]
* TimeTrial: The relics return yet again for this game.
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[[redirect:Franchise/CrashBandicoot]]

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