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''Crash Bandicoot N. Sane Trilogy'' is a upcoming [[Main/VideoGameRemake remake]] of [[VideoGame/CrashBandicoot1996 the]] [[VideoGame/CrashBandicoot2CortexStrikesBack original]] [[VideoGame/CrashBandicoot3Warped three]] ''Franchise/CrashBandicoot'' games. Originally made by Creator/NaughtyDog for the UsefulNotes/PlayStation, the trilogy will be re-released on the UsefulNotes/PlayStation4 with updated graphics and optimization.

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''Crash Bandicoot N. Sane Trilogy'' is a upcoming [[Main/VideoGameRemake remake]] of [[VideoGame/CrashBandicoot1996 the]] [[VideoGame/CrashBandicoot2CortexStrikesBack original]] [[VideoGame/CrashBandicoot3Warped three]] ''Franchise/CrashBandicoot'' games. Originally made by Creator/NaughtyDog for the UsefulNotes/PlayStation, the trilogy will be re-released on the UsefulNotes/PlayStation4 with updated graphics and optimization.
optimization by Vicarious Visions, the studio behind VideoGame/{{Skylanders}} and several previous Crash Bandicoot games for the UsefulNotes/GameBoyAdvance.


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* AdaptationExpansion: In addition to adding several AntiFrustrationFeatures to the first game, the time trials from ''Crash 3'' will now be present in the previous two games.

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** Similarly you can progress through the levels in any number of lives, much like you could in the second and third game, compared to the original where your crate count would not be recognised if you lost even one life.

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** Similarly you can progress through Similarly, now dying won't make the levels in any number of lives, broken crates count reset, much like you could in the second and third game, compared to the original where your crate count would not be recognised if you lost even one life.



* BigOlEyebrows: The fur above Crash's eyes is in a league of its own.

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* BigOlEyebrows: The fur above Crash's eyes is in a league of its own.own, so much that it's mentioned in the trailer.



* VideoGameCrueltyPotential: Crash now has unique animations based on how many boxes you miss in a level. missing 40 or more produces a frequent enough stream that it knocks the poor marsupial unconscious.

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* VideoGameCrueltyPotential: Crash now has unique animations based on how many boxes you miss in a level. missing Missing 40 or more produces a frequent enough stream that it knocks the poor marsupial unconscious.
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** Similarly you can progress through the levels in any number of lives, much like you could in the second and third game, compared to the original where your crate count would not be recognised if you lost even one life.

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''Crash Bandicoot N. Sane Trilogy'' is a upcoming [[Main/VideoGameRemake remake]] of the original three [[VideoGame/CrashBandicoot1996 Crash]] [[VideoGame/CrashBandicoot2CortexStrikesBack Bandicoot]] [[VideoGame/CrashBandicoot3Warped games]]. Originally made by Creator/NaughtyDog for the UsefulNotes/PlayStation, the trilogy will be re-released on the UsefulNotes/PlayStation4 with updated graphics and optimization.

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''Crash Bandicoot N. Sane Trilogy'' is a upcoming [[Main/VideoGameRemake remake]] of the original three [[VideoGame/CrashBandicoot1996 Crash]] the]] [[VideoGame/CrashBandicoot2CortexStrikesBack Bandicoot]] original]] [[VideoGame/CrashBandicoot3Warped games]].three]] ''Franchise/CrashBandicoot'' games. Originally made by Creator/NaughtyDog for the UsefulNotes/PlayStation, the trilogy will be re-released on the UsefulNotes/PlayStation4 with updated graphics and optimization.



!! Crash Bandicoot N. Sane Trilogy contains the following tropes:

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!! Crash !!''Crash Bandicoot N. Sane Trilogy Trilogy'' contains the following tropes:


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* ArtEvolution: The appearances of several objects have been updated to fit the better graphics. For example, the "bouncy" striped crates have been edited so the stripes are actually wooden bars, showing off the Wumpa Fruit inside them.
* TheArtifact: Due to updates described in AntiFrustrationFeatures, the "boxes missed" screen from the first game becomes this.
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* VideoGameCrueltyPotential: Crash now has unique animations based on how many boxes you miss in a level. missing 40 or more produces a frequent enough stream that it knocks the poor marsupial unconscious.
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* BigOlEyebrows: According to [[https://www.youtube.com/watch?v=ZraxEa0gLzY this]] gameplay trailer.

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* BigOlEyebrows: According to [[https://www.youtube.com/watch?v=ZraxEa0gLzY this]] gameplay trailer.The fur above Crash's eyes is in a league of its own.
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''Crash Bandicoot N. Sane Trilogy'' is a upcoming [[Main/VideoGameRemake remake]] of the original three [[VideoGame/CrashBandicoot1996 Crash]] [[VideoGame/CrashBandicoot2CortexStrikesBack Bandicoot]] [[VideoGame/CrashBandicoot3Warped games]]. Originally made by Creator/NaughtyDog for the [[UsefulNotes/PlayStation Playstation]], the trilogy will be re-released on the Playstation 4 with updated graphics and optimization.

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''Crash Bandicoot N. Sane Trilogy'' is a upcoming [[Main/VideoGameRemake remake]] of the original three [[VideoGame/CrashBandicoot1996 Crash]] [[VideoGame/CrashBandicoot2CortexStrikesBack Bandicoot]] [[VideoGame/CrashBandicoot3Warped games]]. Originally made by Creator/NaughtyDog for the [[UsefulNotes/PlayStation Playstation]], UsefulNotes/PlayStation, the trilogy will be re-released on the Playstation 4 UsefulNotes/PlayStation4 with updated graphics and optimization.
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* AntiFrustrationFeatures: The original ''Crash Bandicoot'' has a few, to help curb some of the EarlyInstallmentWeirdness it had:
** The top of the screen shows how many crates there are in the level as well as how many you've broken so far, a la ''Crash 3''. There's also a counter at the end, much like the later games, though the "Great, but you missed X boxes" screen still appears.
** Bonus levels don't give you only one chance anymore; they now open portals leading to the bonus levels near where the corresponding final token appeared, so you can try again until you succeed or run out of patience.
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* ShotForShotRemake: Gameplay footage shows that the rerelease looks exactly like the original, only with updated graphics and a few quality-of-life changes.

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* ShotForShotRemake: Gameplay footage shows that the rerelease re-release looks exactly like the original, right down to the art style, only with updated graphics and a few quality-of-life changes.
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False. The lighting is simply a byproduct of the fact that it's made with modern technology. Crash titles have always been known for their bright, colorful environments.


* LighterAndSofter: Literally. The lighting is much stronger this time around, and the colours are incredibly pronounced.
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** Though LexLang and MauriceLaMarche reprise their roles as Dr Cortex and Dr Biro respectively, their performances in the opening cut scene to the first game are clearly trying to mimic Brendan O'Brien's performance from the original version.

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** Though LexLang and MauriceLaMarche reprise their roles as Dr Dr. Cortex and Dr Biro Dr. Brio respectively, their performances in the opening cut scene to the first game are clearly trying to mimic Brendan O'Brien's performance from the original version.
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** Though LexLang and MauriceLaMarche reprise their roles as Dr Cortex and Dr Biro respectively, their performances in the opening cut scene to the first game are clearly trying to mimic Brendan O'Brien's performance from the original version.
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* CurbStompCushion: The opening cutscene shows [[spoiler: Tawna knocking out a Lab Assistant before the others [[ZergRush surround her and overwhelm her with numbers]].]]

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* CurbStompCushion: The opening cutscene shows [[spoiler: Tawna knocking out a Lab Assistant before the others [[ZergRush surround her and overwhelm her with numbers]].]]
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* AdaptationalBadass: Downplayed. While Tawna's still the DamselInDistress, she manages to knock out a [[MechaMook Lab Assistant]] while being held in Cortex's lab... right before the rest of them surround her. In the original, the shot simply had two of them holding her arms to keep her from escaping.]]

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* AdaptationalBadass: Downplayed. While Tawna's still the DamselInDistress, she manages to knock out a [[MechaMook Lab Assistant]] while being held in Cortex's lab... right before the rest of them surround her. In the original, the shot simply had two of them holding her arms to keep her from escaping.]]

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* AdaptationalBadass: Downplayed. [[spoiler: Tawna manages to knock out a [[MechaMook Lab Assistant]] while being held in Cortex's lab...right before the rest of them surround her. In the original, the shot simply had two of them holding her arms to keep [[DamselInDistress her]] from escaping.]]

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* AdaptationalBadass: Downplayed. [[spoiler: Tawna While Tawna's still the DamselInDistress, she manages to knock out a [[MechaMook Lab Assistant]] while being held in Cortex's lab...lab... right before the rest of them surround her. In the original, the shot simply had two of them holding her arms to keep [[DamselInDistress her]] her from escaping.]]



* MythologyGag: Concept art of Tawna's original appearance included PeekABangs which didn't make it to her final design. Her revamped appearance gives them back.

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* MythologyGag: MythologyGag:
**
Concept art of Tawna's original appearance included PeekABangs which didn't make it to her final design. Her revamped appearance gives them back.back.
** The redone intro cutscene for the first game shows eyes coming from cages labeled "koala" and "potoroo" (implying they're the pre-evolved Koala Kong and Pinstripe). Among them is a cage labeled "tiger", seemingly a reference to Tiny Tiger, who was planned to appear in the first game but was cut.

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this is for characters, dual troping


* TheBusCameBack: An example in which an ''entire franchise'' was [[PutOnABus on the bus]].
* CurbStompCushion / HopeSpot: The opening cutscene shows [[spoiler: Tawna knocking out a Lab Assistant before the others [[ZergRush surround her and overwhelm her with numbers]].]]

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* TheBusCameBack: An example in which an ''entire franchise'' was [[PutOnABus on the bus]].
* CurbStompCushion / HopeSpot:
CurbStompCushion: The opening cutscene shows [[spoiler: Tawna knocking out a Lab Assistant before the others [[ZergRush surround her and overwhelm her with numbers]].]]



* ShotForShotRemake: Gameplay footage shows that the rerelease looks exactly like the original, only with updated graphics and a few quality-of-life changes.

to:

* ShotForShotRemake: Gameplay footage shows that the rerelease looks exactly like the original, only with updated graphics and a few quality-of-life changes.changes.
----
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None

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* MythologyGag: Concept art of Tawna's original appearance included PeekABangs which didn't make it to her final design. Her revamped appearance gives them back.
Is there an issue? Send a MessageReason:
None


''Crash Bandicoot N. Sane Trilogy'' is an UpdatedRerelease of the original three [[VideoGame/CrashBandicoot1996 Crash]] [[VideoGame/CrashBandicoot2CortexStrikesBack Bandicoot]] [[VideoGame/CrashBandicoot3Warped games]]. Originally made by Creator/NaughtyDog for the PS1, the trilogy will be re-released on the PS4 with updated graphics and optimization.

to:

''Crash Bandicoot N. Sane Trilogy'' is an UpdatedRerelease a upcoming [[Main/VideoGameRemake remake]] of the original three [[VideoGame/CrashBandicoot1996 Crash]] [[VideoGame/CrashBandicoot2CortexStrikesBack Bandicoot]] [[VideoGame/CrashBandicoot3Warped games]]. Originally made by Creator/NaughtyDog for the PS1, [[UsefulNotes/PlayStation Playstation]], the trilogy will be re-released on the PS4 Playstation 4 with updated graphics and optimization.

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* AdaptationalBadass: Downplayed. [[spoiler: Tawna manages to knock out a [[MechaMook Lab Assistant]] while being held in Cortex's lab...right before the rest of them surround her. In the original, the shot simply had two of them holding her arms to keep [[DamselInDistress her]] from escaping.]]



* CurbStompCushion: The opening cutscene shows [[spoiler: Tawna knocking out a [[MechaMooks Lab Assistant]] before the others [[ZergRush surround her and overwhelm her with numbers]]. In the original, the shot simply had two of them holding her arms to keep her from escaping]].

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* CurbStompCushion: CurbStompCushion / HopeSpot: The opening cutscene shows [[spoiler: Tawna knocking out a [[MechaMooks Lab Assistant]] Assistant before the others [[ZergRush surround her and overwhelm her with numbers]]. In the original, the shot simply had two of them holding her arms to keep her from escaping]].numbers]].]]
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* CurbStompCushion: The opening cutscene shows [[spoiler: that Tawna knocks out a [[MechaMooks Lab Assistant]] before the others [[ZergRush surround her and overwhelm her with numbers]]. In the original, the shot simply had two of them holding her arms to keep her from escaping]].

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* CurbStompCushion: The opening cutscene shows [[spoiler: that Tawna knocks knocking out a [[MechaMooks Lab Assistant]] before the others [[ZergRush surround her and overwhelm her with numbers]]. In the original, the shot simply had two of them holding her arms to keep her from escaping]].

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* TheBusCameBack: An example in which an ''entire franchise'' was on the bus.

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* TheBusCameBack: An example in which an ''entire franchise'' was [[PutOnABus on the bus.bus]].
* CurbStompCushion: The opening cutscene shows [[spoiler: that Tawna knocks out a [[MechaMooks Lab Assistant]] before the others [[ZergRush surround her and overwhelm her with numbers]]. In the original, the shot simply had two of them holding her arms to keep her from escaping]].
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* {{Revival}}: Most definitely. It would be nine years since the last ''Crash Bandicoot'' game (eight if you count Crash's appearance in ''[[VideoGame/{{Skylanders}} Skylanders Imaginators]]'').

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* {{Revival}}: Most definitely. It would be nine years since the last ''Crash Bandicoot'' ''Franchise/CrashBandicoot'' game (eight if you count Crash's appearance in ''[[VideoGame/{{Skylanders}} Skylanders Imaginators]]'').
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* TheBusCameBack: An out-of-universe example.

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* TheBusCameBack: An out-of-universe example.example in which an ''entire franchise'' was on the bus.
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--> 1 Legendary Hero...2 Epic Eyebrows.
* TheBusCameBack: After nearly a decade, in fact.

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--> 1 Legendary Hero...2 Epic Eyebrows.
Eyebrows...[[RuleOfThree 3]] [[UpdatedRerelease Remastered]] [[Franchise/CrashBandicoot Adventures]].
* TheBusCameBack: After nearly a decade, in fact.An out-of-universe example.

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-> 1 Legendary Hero...2 Epic Eyebrows.

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-> --> 1 Legendary Hero...2 Epic Eyebrows.Eyebrows.
* TheBusCameBack: After nearly a decade, in fact.



* {{Revival}}: Most definitely. It would be nine years since the last ''Crash Bandicoot'' game (eight if you count Crash's appearance in ''[[VideoGame/Skylanders Skylanders Imaginators]]'').

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* {{Revival}}: Most definitely. It would be nine years since the last ''Crash Bandicoot'' game (eight if you count Crash's appearance in ''[[VideoGame/Skylanders ''[[VideoGame/{{Skylanders}} Skylanders Imaginators]]'').

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''The sounds...the moves...the comeback.''

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''The ->''The sounds...the moves...the comeback.''


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* BigOlEyebrows: According to [[https://www.youtube.com/watch?v=ZraxEa0gLzY this]] gameplay trailer.
-> 1 Legendary Hero...2 Epic Eyebrows.
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* {{Revival}}: Most definitely.

to:

* {{Revival}}: Most definitely. It would be nine years since the last ''Crash Bandicoot'' game (eight if you count Crash's appearance in ''[[VideoGame/Skylanders Skylanders Imaginators]]'').
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''Crash Bandicoot N. Sane Trilogy'' is an UpdatedRerelease of the original three [[VideoGame/CrashBandicoot1996 Crash]] [[VideoGame/CrashBandicootCortexStrikesBack Bandicoot]] [[VideoGame/CrashBandicootWarped games]]. Originally made by Creator/NaughtyDog for the PS1, the trilogy will be re-released on the PS4 with updated graphics and optimization.

to:

''Crash Bandicoot N. Sane Trilogy'' is an UpdatedRerelease of the original three [[VideoGame/CrashBandicoot1996 Crash]] [[VideoGame/CrashBandicootCortexStrikesBack [[VideoGame/CrashBandicoot2CortexStrikesBack Bandicoot]] [[VideoGame/CrashBandicootWarped [[VideoGame/CrashBandicoot3Warped games]]. Originally made by Creator/NaughtyDog for the PS1, the trilogy will be re-released on the PS4 with updated graphics and optimization.

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''Crash Bandicoot N. Sane Trilogy'' is an UpdatedRerelease of the original three [[VideoGame/CrashBandicoot1996 Crash]] [[VideoGame/CrashBandicootCortexStrikesBack Bandicoot]] [[VideoGame/CrashBandicootWarped games]]. Originally made by Creator/NaughtyDog for the PS1, the trilogy will be re-released on the PS4 with updated graphics and optimization.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/capture_93.PNG]]
''The sounds...the moves...the comeback.''
--> Gameplay trailer

''Crash Bandicoot N. Sane Trilogy'' is an UpdatedRerelease of the original three [[VideoGame/CrashBandicoot1996 Crash]] [[VideoGame/CrashBandicootCortexStrikesBack Bandicoot]] [[VideoGame/CrashBandicootWarped games]]. Originally made by Creator/NaughtyDog for the PS1, the trilogy will be re-released on the PS4 with updated graphics and optimization.optimization.

----

!! Crash Bandicoot N. Sane Trilogy contains the following tropes:

* LighterAndSofter: Literally. The lighting is much stronger this time around, and the colours are incredibly pronounced.
* {{Revival}}: Most definitely.
* ShotForShotRemake: Gameplay footage shows that the rerelease looks exactly like the original, only with updated graphics and a few quality-of-life changes.
Is there an issue? Send a MessageReason:
None

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''Crash Bandicoot N. Sane Trilogy'' is an UpdatedRerelease of the original three [[VideoGame/CrashBandicoot1996 Crash]] [[VideoGame/CrashBandicootCortexStrikesBack Bandicoot]] [[VideoGame/CrashBandicootWarped games]]. Originally made by Creator/NaughtyDog for the PS1, the trilogy will be re-released on the PS4 with updated graphics and optimization.

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