History VideoGame / CounterStrike

21st Jul '16 8:56:16 AM flameclaw0x7
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* ConcealmentEqualsCover: Averted. Certain obstacles such as thin walls, doors, crates, etc. will not entirely protect people from bullets, though they do reduce the damage of bullets that have to pass through it.
13th Jul '16 4:43:10 PM ThePocket
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* VideoGameCrueltyPotential: You can shoot, knife, throw grenades at, or even (in all games but ''Global Offensive'') kill hostages...
** VideoGameCrueltyPunishment: ...but doing so nets a SERIOUS cash penalty, meaning that you're going to suffer for quite a few rounds as a result.
*** Depends on the server though. Most servers, at least in ''Source'', give both teams the max amount of money, making any cash loss nothing to worry about. Also, killing hostages can be a tactic as well. For a Terrorist team that just wants to win via deathmatch or letting the timer run out, they can kill all of the hostages, preventing the [=CTs=] from saving them. The [=CTs=] can win the round much faster if they rescue at least one, and kill the remainders, which automatically wins the round.

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* VideoGameCrueltyPotential: VideoGameCrueltyPotential:
** Some maps feature chickens you can shoot for the fun of it. Early on in ''Global Offensive'''s lifespan, there was a valid gameplay reason for doing this if they're close to your spawn -- they run away if you get close, potentially giving away your position. Now this only happens if you're running and your footsteps are likely to give you away anyway. In either case, shooting them when an enemy is nearby can ''also'' give away your position, since, you know, they can hear the gunshot.
**
You can shoot, knife, throw grenades at, or even (in all games but ''Global Offensive'') kill hostages...
** * VideoGameCrueltyPunishment: ...but doing so nets a SERIOUS cash penalty, meaning that you're going to suffer for quite a few rounds as a result.
*** ** Depends on the server though. Most servers, at least in ''Source'', give both teams the max amount of money, making any cash loss nothing to worry about. Also, killing hostages can be a tactic as well. For a Terrorist team that just wants to win via deathmatch or letting the timer run out, they can kill all of the hostages, preventing the [=CTs=] from saving them. The [=CTs=] can win the round much faster if they rescue at least one, and kill the remainders, which automatically wins the round.
29th May '16 8:13:18 PM Wuz
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** Averted: Dual Berettas, Desert Eagle, P228/P250, UMP-45, MP5/MP7, Steyr Scout/SSG-08, AWP, M249, Negev (all available to both teams).
** Inverted: USP/P2000, TMP/MP9, AUG (Counter-Terrorist only); Glock (Terrorist only).
** Where this gets rather odd is that the weapon selection (which favors NATO weapons for Counter-Terrorists) applies regardless of what real-world organizations is used for the counter-terrorist team on each map. The GSG-9, Israel Defense Force, and the Spetsnaz can all get American M4s and French FAMASes, but can't get their own G3SG/1s, Galils or [=AKs=] except by stealing them from dead terrorists.

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** Averted: Dual Berettas, Desert Eagle, P228/P250, UMP-45, MP5/MP7, [=MP5/MP7=], Steyr Scout/SSG-08, AWP, M249, Negev (all available to both teams).
** Inverted: USP/P2000, TMP/MP9, [=TMP/MP9=], AUG (Counter-Terrorist only); Glock (Terrorist only).
** Where this gets rather odd is that the weapon selection (which favors NATO weapons for Counter-Terrorists) applies regardless of what real-world organizations is used for the counter-terrorist team on each map. The GSG-9, Israel Defense Force, and the Spetsnaz can all get American M4s and French FAMASes, [=FAMASes=], but can't get their own G3SG/1s, [=G3SG/1s=], Galils or [=AKs=] except by stealing them from dead terrorists.



** Also known on terrorist side as 'Going for picks'. Players split all over the map and drop the bomb in an easily accesible place behind. Then they wait until one of [=CTs=] makes a mistake and gets killed so they can attack the weakened site. Or wait until rest of the CT team rotates there and plant on the other site.

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** Also known on terrorist side as 'Going for picks'. Players split all over the map and drop the bomb in an easily accesible accessible place behind. Then they wait until one of [=CTs=] makes a mistake and gets killed so they can attack the weakened site. Or wait until rest of the CT team rotates there and plant on the other site.



* ShoutOut: The manga store in the Japanese Subway level of ''Deleted Scenes'' references ''Anime/ReadOrDie'' amongst other manga, and the after-credits to ''Film/DrStrangelove''.

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* ShoutOut: ShoutOut:
**
The manga store in the Japanese Subway level of ''Deleted Scenes'' references ''Anime/ReadOrDie'' amongst other manga, and the after-credits to ''Film/DrStrangelove''.



** Some maps in ''Global Offensive'' recycle assets and layouts from past Valve games, especially ''VideoGame/Left4Dead'', which leads to the theory that ''Global Offensive'' is actually a prequel to ''Left 4 Dead''.



** There's a theory that ''Global Offensive'' is a prequel to the zombie apocalypse in ''[[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Left4Dead Left 4 Dead]]''. This is supported by the similarities of certain maps in both games.
23rd May '16 4:27:20 PM AmazingFish117
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* EarlyInstallmentWeirdness: In ''1.6'', players would have to buy ammo. This was removed in future games.

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* EarlyInstallmentWeirdness: In ''1.6'', players would have to buy ammo. This was removed in future games.games, where ammo was automatically given at the beginning of each round.
23rd May '16 4:26:16 PM AmazingFish117
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Added DiffLines:

* EarlyInstallmentWeirdness: In ''1.6'', players would have to buy ammo. This was removed in future games.
23rd May '16 4:21:47 PM AmazingFish117
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Added DiffLines:

** There's a theory that ''Global Offensive'' is a prequel to the zombie apocalypse in ''[[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Left4Dead Left 4 Dead]]''. This is supported by the similarities of certain maps in both games.
23rd May '16 4:14:32 PM AmazingFish117
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** Certain pistols and [=SMGs=] avert it,mostly in ''Global Offensive''. Most of the hate towards [=Tec-9=] and [=P90=] comes from their high rate of fire combined with low recoil while moving.

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** Certain pistols and [=SMGs=] avert it,mostly it, mostly in ''Global Offensive''. Most of the hate towards [=Tec-9=] and [=P90=] comes from their high rate of fire combined with low recoil while moving.
23rd May '16 4:13:28 PM AmazingFish117
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** Certain pistols and [=SMGs=] avert it. Most of the hate towards [=Tec-9=] and [=P90=] comes from their high rate of fire combined with low recoil while moving.

to:

** Certain pistols and [=SMGs=] avert it.it,mostly in ''Global Offensive''. Most of the hate towards [=Tec-9=] and [=P90=] comes from their high rate of fire combined with low recoil while moving.
23rd May '16 4:11:19 PM AmazingFish117
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** Buying the UMP submachine gun in ''Counter-Strike'' 1.6 or ''Source''.

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** Buying the UMP submachine gun in ''Counter-Strike'' 1.6 or ''Source''. In ''Global Offensive'', the weapon deals significantly more damage.
12th May '16 4:54:33 AM Wuz
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* '''''Counter-Strike Online''''' (2008): A free-to-play version of ''Counter-Strike'' 1.6 designed specifically for Asian markets, developed by Nexon. Notable for having many additions and content not seen in any of the other games.

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* '''''Counter-Strike Online''''' '''''VideoGame/CounterStrikeOnline''''' (2008): A free-to-play version of ''Counter-Strike'' 1.6 designed specifically for Asian markets, developed by Nexon. Notable for having many additions and content not seen in any of the other games.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CounterStrike