History VideoGame / CounterStrike

3rd Feb '17 10:53:25 PM googlop
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* '''''Counter-Strike: NEO''''' (2005): A Japan-only, arcade-only spin-off developed by Creator/{{Namco|Bandai}}. Essentially CS with a completely different visual design and a background story. It also had a series of visual novels tying into the game, however they've been almost entirely lost.

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* '''''Counter-Strike: NEO''''' (2005): A Japan-only, arcade-only spin-off developed by Creator/{{Namco|Bandai}}. Essentially CS with a completely different visual design and a background story. It also had
** ''''''Counter-Strike: NEO: Lost Memories'''''' (2005): A spin-off of the arcade spin-off, this was
a full-fledged visual novel by Namco, with a full episodic story, and gameplay segments that resemble ''VideoGame/Wolfenstein3D''. The series of visual novels tying into the game, however they've been almost entirely lost.in its entirety (minus episode seven) can be found [[https://onedrive.live.com/?authkey=%21AD2yBJhypVM-mYs&cid=3FA2DF9998752A02&id=3FA2DF9998752A02%21139&parId=root&action=locate here.]]
22nd Jan '17 1:39:53 PM DaNuke
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* LeeroyJenkins: Just go on the online games. ''No one'' works together, unless they're in clans. This goes double for casual servers on ''Global Offensive'', which has much fewer restrictions on player numbers or equipment cost, resulting in complete and utter chaos. A running gag even says that the standard response to "eco round?"[[note]]when the team only buys pistols in order to save money for better weapons[[/note]] is always "NYET".

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* LeeroyJenkins: Just go on the online games. ''No one'' works together, unless they're in clans. This goes double for casual servers on ''Global Offensive'', which has much fewer restrictions on player numbers or equipment cost, resulting in complete and utter chaos. A running gag even says that the standard response to "eco round?"[[note]]when the team only buys pistols in order to save money for better weapons[[/note]] is always "NYET"."NYET"[[note]]CSGO is very popular in Russia, and Russians are seen among the fandom as poor players incapable of working as a team[[/note]].
22nd Jan '17 1:38:45 PM DaNuke
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* LeeroyJenkins: Just go on the online games. ''No one'' works together, unless they're in clans. This goes double for casual servers on ''Global Offensive'', which has much fewer restrictions on player numbers or equipment cost, resulting in complete and utter chaos.

to:

* LeeroyJenkins: Just go on the online games. ''No one'' works together, unless they're in clans. This goes double for casual servers on ''Global Offensive'', which has much fewer restrictions on player numbers or equipment cost, resulting in complete and utter chaos. A running gag even says that the standard response to "eco round?"[[note]]when the team only buys pistols in order to save money for better weapons[[/note]] is always "NYET".
3rd Nov '16 4:22:22 PM redfox5367
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* FiveManBand: With competitive matches always having teams of five, this arrangement is common. In the case of Swedish team fnatic:
** TheHero - flusha
** TheLancer - KRIMZ
** TheSmartGuy - pronax
** TheBigGuy - olofmeister
** TheChick - JW

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* FiveManBand: With competitive matches always having teams of five, this arrangement is common. common.
**
In the case of Swedish team fnatic:
** *** TheHero - flusha
** *** TheLancer - KRIMZ
** *** TheSmartGuy - pronax
** *** TheBigGuy - olofmeister
** *** TheChick - JWJW
** For the Polish Virtus.pro:
*** TheHero - taz
*** TheLancer - byali
*** TheSmartGuy - Snax
*** TheBigGuy - NEO
*** TheChick - paszaBiceps
9th Sep '16 3:56:47 PM flameclaw0x7
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Added DiffLines:

* SniperPistol: The Desert Eagle (and more recently, the R8 Revolver) are known for both packing one hell of a punch at any range with very precise first-shot accuracy. The R8 in particular, since an R8 user can sometimes ''outsnipe other snipers''.
31st Aug '16 6:05:42 AM longWriter
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* TheLoad: Incompetent teammates that can't aim properly or [[StopHelpingMe accidentally smoke/frag/flash their own teammates]].

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* TheLoad: Incompetent teammates that can't aim properly or [[StopHelpingMe [[UnwantedAssistance accidentally smoke/frag/flash their own teammates]].
21st Jul '16 8:56:16 AM flameclaw0x7
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Added DiffLines:

* ConcealmentEqualsCover: Averted. Certain obstacles such as thin walls, doors, crates, etc. will not entirely protect people from bullets, though they do reduce the damage of bullets that have to pass through it.
13th Jul '16 4:43:10 PM ThePocket
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* VideoGameCrueltyPotential: You can shoot, knife, throw grenades at, or even (in all games but ''Global Offensive'') kill hostages...
** VideoGameCrueltyPunishment: ...but doing so nets a SERIOUS cash penalty, meaning that you're going to suffer for quite a few rounds as a result.
*** Depends on the server though. Most servers, at least in ''Source'', give both teams the max amount of money, making any cash loss nothing to worry about. Also, killing hostages can be a tactic as well. For a Terrorist team that just wants to win via deathmatch or letting the timer run out, they can kill all of the hostages, preventing the [=CTs=] from saving them. The [=CTs=] can win the round much faster if they rescue at least one, and kill the remainders, which automatically wins the round.

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* VideoGameCrueltyPotential: VideoGameCrueltyPotential:
** Some maps feature chickens you can shoot for the fun of it. Early on in ''Global Offensive'''s lifespan, there was a valid gameplay reason for doing this if they're close to your spawn -- they run away if you get close, potentially giving away your position. Now this only happens if you're running and your footsteps are likely to give you away anyway. In either case, shooting them when an enemy is nearby can ''also'' give away your position, since, you know, they can hear the gunshot.
**
You can shoot, knife, throw grenades at, or even (in all games but ''Global Offensive'') kill hostages...
** * VideoGameCrueltyPunishment: ...but doing so nets a SERIOUS cash penalty, meaning that you're going to suffer for quite a few rounds as a result.
*** ** Depends on the server though. Most servers, at least in ''Source'', give both teams the max amount of money, making any cash loss nothing to worry about. Also, killing hostages can be a tactic as well. For a Terrorist team that just wants to win via deathmatch or letting the timer run out, they can kill all of the hostages, preventing the [=CTs=] from saving them. The [=CTs=] can win the round much faster if they rescue at least one, and kill the remainders, which automatically wins the round.
29th May '16 8:13:18 PM Wuz
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** Averted: Dual Berettas, Desert Eagle, P228/P250, UMP-45, MP5/MP7, Steyr Scout/SSG-08, AWP, M249, Negev (all available to both teams).
** Inverted: USP/P2000, TMP/MP9, AUG (Counter-Terrorist only); Glock (Terrorist only).
** Where this gets rather odd is that the weapon selection (which favors NATO weapons for Counter-Terrorists) applies regardless of what real-world organizations is used for the counter-terrorist team on each map. The GSG-9, Israel Defense Force, and the Spetsnaz can all get American M4s and French FAMASes, but can't get their own G3SG/1s, Galils or [=AKs=] except by stealing them from dead terrorists.

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** Averted: Dual Berettas, Desert Eagle, P228/P250, UMP-45, MP5/MP7, [=MP5/MP7=], Steyr Scout/SSG-08, AWP, M249, Negev (all available to both teams).
** Inverted: USP/P2000, TMP/MP9, [=TMP/MP9=], AUG (Counter-Terrorist only); Glock (Terrorist only).
** Where this gets rather odd is that the weapon selection (which favors NATO weapons for Counter-Terrorists) applies regardless of what real-world organizations is used for the counter-terrorist team on each map. The GSG-9, Israel Defense Force, and the Spetsnaz can all get American M4s and French FAMASes, [=FAMASes=], but can't get their own G3SG/1s, [=G3SG/1s=], Galils or [=AKs=] except by stealing them from dead terrorists.



** Also known on terrorist side as 'Going for picks'. Players split all over the map and drop the bomb in an easily accesible place behind. Then they wait until one of [=CTs=] makes a mistake and gets killed so they can attack the weakened site. Or wait until rest of the CT team rotates there and plant on the other site.

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** Also known on terrorist side as 'Going for picks'. Players split all over the map and drop the bomb in an easily accesible accessible place behind. Then they wait until one of [=CTs=] makes a mistake and gets killed so they can attack the weakened site. Or wait until rest of the CT team rotates there and plant on the other site.



* ShoutOut: The manga store in the Japanese Subway level of ''Deleted Scenes'' references ''Anime/ReadOrDie'' amongst other manga, and the after-credits to ''Film/DrStrangelove''.

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* ShoutOut: ShoutOut:
**
The manga store in the Japanese Subway level of ''Deleted Scenes'' references ''Anime/ReadOrDie'' amongst other manga, and the after-credits to ''Film/DrStrangelove''.



** Some maps in ''Global Offensive'' recycle assets and layouts from past Valve games, especially ''VideoGame/Left4Dead'', which leads to the theory that ''Global Offensive'' is actually a prequel to ''Left 4 Dead''.



** There's a theory that ''Global Offensive'' is a prequel to the zombie apocalypse in ''[[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Left4Dead Left 4 Dead]]''. This is supported by the similarities of certain maps in both games.
23rd May '16 4:27:20 PM AmazingFish117
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* EarlyInstallmentWeirdness: In ''1.6'', players would have to buy ammo. This was removed in future games.

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* EarlyInstallmentWeirdness: In ''1.6'', players would have to buy ammo. This was removed in future games.games, where ammo was automatically given at the beginning of each round.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CounterStrike