History VideoGame / CounterStrike

17th May '18 5:04:14 PM DaNuke
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* '''''Half-Life: Counter-Strike''''' (1999): Often referred to as ''HLCS'' or ''CS 1.6'' (its last version), originally a free mod for ''Half-Life'', Creator/ValveSoftware acquired the rights to it and released stand-alone, retail versions of it after its initial outing.

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* '''''Half-Life: Counter-Strike''''' (1999): Often referred to as ''HLCS'' or ''CS 1.6'' (its last version), version) or ''HLCS'', originally a free mod for ''Half-Life'', Creator/ValveSoftware acquired the rights to it and released stand-alone, retail versions of it after its initial outing.
16th May '18 8:23:37 PM SevXof
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** In CSGO, the Operation Hydra guardian mission "Continental Etiquette" can be seen as a shout-out to Film/JohnWickChapter2; You have access to armored suits, you're required to get pistol headshots, and the mission takes place on a map with scenery very reminiscent of Rome, where the second act of that film takes place.
16th May '18 7:59:34 PM SevXof
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* {{Qurac}}: de_dust and de_dust2, and the level ''Recoil'' for ''Deleted Scenes''. In CSGO, the country of origin for the Leet Crew terrorists is left ambiguous, though their opponents are always the [[BadassIsraeli Israeli Defense Force]].

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* {{Qurac}}: de_dust and de_dust2, and the level ''Recoil'' for ''Deleted Scenes''. In CSGO, the country of origin for the Leet Crew terrorists is left ambiguous, though their opponents on these maps are always the [[BadassIsraeli Israeli Defense Force]].
23rd Apr '18 3:45:36 PM Meyers07TheTroper
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** Before CSGO, the bots in Condition Zero and Counter Strike 1.6 will do a few tactics considered by real players, such as trying to camp strategic spots on the map.
18th Mar '18 1:58:03 PM Zuxtron
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* FiveManBand: With competitive matches always having teams of five, this arrangement is common.
** In the case of Swedish team [=NiP=]:
*** TheHero: f0rest
*** TheLancer: [=GeT_RiGhT=]
*** TheSmartGuy: Xist
*** TheBigGuy: friberg
*** TheChick: Fifflaren / allu / Maikelele / pyth / draken
** For the American [=Cloud9=]:
*** TheHero: [=Stewie2k=]
*** TheLancer: Shroud
*** TheSmartGuy: autimatic
*** TheBigGuy: Skadoodle
*** TheChick: n0thing
** For [=FaZe=]'s 2017 lineup:
*** TheHero: [=NiKo=]
*** TheLancer: rain
*** TheSmartGuy: karrigan
*** TheBigGuy: k1o
*** TheChick: allu
** For the defunct French G2 Kinguin:
*** TheHero: shox
*** TheLancer: [=ScreaM=]
*** TheSmartGuy: [=SmithZz=]
*** TheBigGuy: [=RpK=]
*** TheChick: bodyy
11th Feb '18 5:29:18 PM thatother1dude
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** Certain pistols and [=SMGs=] avert it, mostly in ''Global Offensive''. Most of the hate towards [=Tec-9=] and [=P90=] comes from their high rate of fire combined with low recoil while moving.
22nd Jan '18 2:39:10 PM DankyCroodle
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!!Includes examples of:

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!!Includes examples of:
!!The tropes have been planted!
7th Nov '17 11:02:12 AM flameclaw0x7
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* RevenueEnhancingDevices: The "crate can be only opened with a key that is bought in a market" method that implemented back since Videogame/TeamFortress2 Mann-Conomy returned for CSGO. There's also special event tickets that require you to buy a ticket to participate, although almost all (barring the exclusive "Co-Op Strike") the community map is open for the common gameplay mode. None of these gives a player more advantage over the others though in regular games.

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* RevenueEnhancingDevices: The "crate can be only opened with a key that is bought in a market" method feature that implemented back since Videogame/TeamFortress2 was passed down from ''Videogame/TeamFortress2'''s Mann-Conomy returned for CSGO. There's update. There are also special event tickets missions that require you to buy a ticket to participate, although almost all content (barring the exclusive "Co-Op Strike") the community map is open for the common gameplay mode. None of these gives give a player more advantage over the others though in regular games.



* SmokeOut: This trope is [[{{Reconstruction}} Reconstructed]]. You can throw a smoke grenade at your feet to escape, but unlike most usages of the trope where smoke bombs confuse enemies, the smoke grenade instead deters enemies from giving chase as there could be anything waiting beyond the smoke cloud. For this reason it doesn't work in open areas, but it is useful in chokepoints.

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* SmokeOut: This trope is [[{{Reconstruction}} Reconstructed]]. You can throw a smoke grenade at your feet to escape, but unlike most usages of the trope where smoke bombs confuse enemies, the smoke grenade instead deters enemies from giving chase as there could be anything waiting beyond the smoke cloud.cloud and you won't be able to see when passing through it. For this reason it doesn't work in open areas, but it is useful in chokepoints.
5th Nov '17 7:03:44 AM Wuz
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* AcceptableBreaksFromReality: Nobody is quite sure why the terrorists always field fixed amounts of men to openly plant bombs on what appears to be an empty, evacuated area, or take hostages and yet not executing them when the CT goes openly loud. Even stranger is why special forces organizations only deploy fixed amount of operatives to stop them, rather than severely outnumber the terrorists or call in any drones or helicopters to assist. The answer is simple: it wouldn't be the ''Counter-Strike'' that everyone knows and loves if they did.

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* AcceptableBreaksFromReality: AcceptableBreaksFromReality:
**
Nobody is quite sure why the terrorists always field fixed amounts of men to openly plant bombs on what appears to be an empty, evacuated area, or take hostages and yet not executing them when the CT goes openly loud. Even stranger is why special forces organizations only deploy fixed amount of operatives to stop them, rather than severely outnumber the terrorists or call in any drones or helicopters to assist. The answer is simple: it wouldn't be the ''Counter-Strike'' that everyone knows and loves if they did.



* AnnouncerChatter: An ''extremely'' common server-side mod will make the game announce a "KILLING SPREE!!!", a "M-m-m-m-monster kill!!!", a "Headshot!", or a "HUMILIATION!!!" (knife kill), taken from Quake and VideoGame/UnrealTournament.
** Took until ''Counter-Strike: Source'' to disable this MostAnnoyingSound.
** Some servers take this to a fascinating extreme, downloading dozens of sound clips to your computer when you first enter them.

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* AnnouncerChatter: AnnouncerChatter:
**
An ''extremely'' common server-side mod will make the game announce a "KILLING SPREE!!!", a "M-m-m-m-monster kill!!!", a "Headshot!", or a "HUMILIATION!!!" (knife kill), taken from Quake and VideoGame/UnrealTournament.
** Took until ''Counter-Strike: Source'' to disable this MostAnnoyingSound.
**
VideoGame/UnrealTournament. Some servers take this to a fascinating extreme, downloading dozens of sound clips to your computer when you first enter them.them. Took until ''Counter-Strike: Source'' to disable this MostAnnoyingSound.



* ArmorIsUseless: You can buy a vest, or a vest and a helmet. They barely lessen the damage taken - they're the difference between five bullets killing you and four bullets killing you. Realistically, though, the armor is more effective against most of sub-machine guns and pistols (except the Deagle, Five-Seven, and P250) than against heavier arms and also protects well against grenades.

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* ArmorIsUseless: ArmorIsUseless:
**
You can buy a vest, or a vest and a helmet. They barely lessen the damage taken - they're the difference between five bullets killing you and four bullets killing you. Realistically, though, the armor is more effective against most of sub-machine guns and pistols (except the Deagle, Five-Seven, and P250) than against heavier arms and also protects well against grenades.



* AscendedFanfic: Arms Race and Demolition mode from CSGO are based from "Gun Game" custom scripted gameplay mode where you are given different weapons after each kill.

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* AscendedFanfic: AscendedFanfic:
**
Arms Race and Demolition mode from CSGO are based from "Gun Game" custom scripted gameplay mode where you are given different weapons after each kill.



* AscendedGlitch: A major overhaul to the Train map for ''Global Offensive'' added birds which players found out they could stand on top of as they flew away, allowing them quick access to certain parts of the map or to just hide in an unreachable location. This was very quickly fixed, but a sign saying in Russian "DO NOT STEP ON THE BIRDS"[[note]]НА ПТИЦ НЕ НАСТУПАТЬ - "NA PTITS NIE NASTUPAT"[[/note]] was added as a memorial.

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* AscendedGlitch: AscendedGlitch:
**
A major overhaul to the Train map for ''Global Offensive'' added birds which players found out they could stand on top of as they flew away, allowing them quick access to certain parts of the map or to just hide in an unreachable location. This was very quickly fixed, but a sign saying in Russian "DO NOT STEP ON THE BIRDS"[[note]]НА ПТИЦ НЕ НАСТУПАТЬ - "NA PTITS NIE NASTUPAT"[[/note]] was added as a memorial.



* BoomHeadshot: [[WebVideo/PurePwnage FPS Doug]] said this while playing ''Counter-Strike'', making it ''the'' TropeNamer.

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* BoomHeadshot: BoomHeadshot:
**
[[WebVideo/PurePwnage FPS Doug]] said this while playing ''Counter-Strike'', making it ''the'' TropeNamer.



* CherryTapping: Knife kills, though it has the advantage of being a one-hit kill when stabbing someone in the back.

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* CherryTapping: CherryTapping:
**
Knife kills, though it has the advantage of being a one-hit kill when stabbing someone in the back.



* CurbStompBattle: Most of the time, a team which is saving going up against a team which is fully armed will be this, as the low penetration weapons held by the saving team will struggle to deal damage while the powerful weapons of the other team will tear through their unarmored opponents. In competitive play, the main goal of these rounds is not to win, but to live long enough so they can plant the bomb and get extra money for next round.

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* CurbStompBattle: CurbStompBattle:
**
Most of the time, a team which is saving going up against a team which is fully armed will be this, as the low penetration weapons held by the saving team will struggle to deal damage while the powerful weapons of the other team will tear through their unarmored opponents. In competitive play, the main goal of these rounds is not to win, but to live long enough so they can plant the bomb and get extra money for next round.



** Certain pistols and [=SMGs=] avert it, mostly in ''Global Offensive''. Most of the hate towards [=Tec-9=] and [=P90=] comes from their high rate of fire combined with low recoil while moving.
* DifficultButAwesome: Several guns are known for this, the top ones being the AK-47, Deagle and AWP. The AK-47's massive recoil is tough to master, but overcome it and you have an extremely accurate, powerful gun that is useful for just about any situation. The Deagle has huge bullet spread and recoil- it also has incredible damage output and accuracy, making it a viable choice for a primary weapon the whole game. The AWP is a massive Anti-Materiel rifle which has a slow movement speed, is tedious to reload, and is all-around a very slow-using gun. It also has the highest damaging shot of any weapon in the game '''full-stop''', usually dealing damage from a body shot in the high 80's and 90's, and that's on a bad shot. This means that a good AWP user is untouchable at long range.

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* DifficultButAwesome:
** Certain pistols and [=SMGs=] avert it, mostly in ''Global Offensive''. Most of the hate towards [=Tec-9=] and [=P90=] comes from their high rate of fire combined with low recoil while moving.
* DifficultButAwesome:
Several guns are known for this, the top ones being the AK-47, Deagle and AWP. The AK-47's massive recoil is tough to master, but overcome it and you have an extremely accurate, powerful gun that is useful for just about any situation. The Deagle has huge bullet spread and recoil- it also has incredible damage output and accuracy, making it a viable choice for a primary weapon the whole game. The AWP is a massive Anti-Materiel rifle which has a slow movement speed, is tedious to reload, and is all-around a very slow-using gun. It also has the highest damaging shot of any weapon in the game '''full-stop''', usually dealing damage from a body shot in the high 80's and 90's, and that's on a bad shot. This means that a good AWP user is untouchable at long range.



** Certain pistols and [=SMGs=] avert it, mostly in ''Global Offensive''. Most of the hate towards [=Tec-9=] and [=P90=] comes from their high rate of fire combined with low recoil while moving.



* EmergencyWeapon: As a rule, players only take out their knives when 1) They're trying to run faster 2) They're attempting a [[InTheBack backstab]] 3) They're out of ammo and desperate. Some players will resort to tossing grenades so that they will hit both them and an opponent if they have nothing to lose (i.e. would lose the grenade anyways when they die).
** One way to tell experienced players from beginners is who switches to a pistol when out of primary weapon ammo in a tight situation and who wastes time trying to reload.
* EscortMission: The hostage maps, though most opt to kill the opposing team instead of saving the hostages there. The [=CTs=] can actually [[ViolationOfCommonSense claim victory on a hostage map by rescuing two hostages and then executing the other two.]] This is, of course, highly discouraged.

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* EmergencyWeapon: As a rule, players only take out their knives when 1) They're trying to run faster 2) They're attempting a [[InTheBack backstab]] 3) They're out of ammo and desperate. Some players will resort to tossing grenades so that they will hit both them and an opponent if they have nothing to lose (i.e. would lose the grenade anyways when they die).
**
die). One way to tell experienced players from beginners is who switches to a pistol when out of primary weapon ammo in a tight situation and who wastes time trying to reload.
* EscortMission: EscortMission:
**
The hostage maps, though most opt to kill the opposing team instead of saving the hostages there. The [=CTs=] can actually [[ViolationOfCommonSense claim victory on a hostage map by rescuing two hostages and then executing the other two.]] This is, of course, highly discouraged.



* GunPorn: The Arms Deal update for ''Global Offensive'' has added weapon skins and crates, but above all, pressing a button while ingame (F by default) will play a special animation of the player inspecting the weapon. Even better, considering there's now a loadout screen where one can view each weapon and skins, complete with a fully three-dimensional render and pan of said weapons.

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* GunPorn: GunPorn:
**
The Arms Deal update for ''Global Offensive'' has added weapon skins and crates, but above all, pressing a button while ingame (F by default) will play a special animation of the player inspecting the weapon. Even better, considering there's now a loadout screen where one can view each weapon and skins, complete with a fully three-dimensional render and pan of said weapons.



* InformedEquipment: Most Terrorists player models visibly wear no armor and even fewer have helmets, while most Counter-Terrorists wear both. But playing as either you have actual protection from armor and helmets if and only if you buy it at the beginning of a round.

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* InformedEquipment: InformedEquipment:
**
Most Terrorists player models visibly wear no armor and even fewer have helmets, while most Counter-Terrorists wear both. But playing as either you have actual protection from armor and helmets if and only if you buy it at the beginning of a round.



* InstantWinCondition: A bomb defusal match is won when either the Terrorists have their bomb reach detonation, even if there's still enemies remaining. On the other hand, the Counter-Terrorists instantly win if they defuse a planted bomb, regardless of more enemies remaining. Time out will result in CT winning.

to:

* InstantWinCondition: InstantWinCondition:
**
A bomb defusal match is won when either the Terrorists have their bomb reach detonation, even if there's still enemies remaining. On the other hand, the Counter-Terrorists instantly win if they defuse a planted bomb, regardless of more enemies remaining. Time out will result in CT winning.



* JustAStupidAccent: In ''Deleted Scenes'' and ''Global Offensive'', all characters speak English [except for the opposing side in ''Deleted Scenes''], however accented.



* LeeroyJenkins: Just go on the online games. ''No one'' works together, unless they're in clans. This goes double for casual servers on ''Global Offensive'', which has much fewer restrictions on player numbers or equipment cost, resulting in complete and utter chaos. A running gag even says that the standard response to "eco round?"[[note]]when the team only buys pistols or submachineguns in order to save money for better weapons[[/note]] is always "NYET"[[note]]CSGO is very popular in Russia, and Russians are seen among the fandom as poor players incapable of working as a team[[/note]].

to:

* LeeroyJenkins: LeeroyJenkins:
**
Just go on the online games. ''No one'' works together, unless they're in clans. This goes double for casual servers on ''Global Offensive'', which has much fewer restrictions on player numbers or equipment cost, resulting in complete and utter chaos. A running gag even says that the standard response to "eco round?"[[note]]when the team only buys pistols or submachineguns in order to save money for better weapons[[/note]] is always "NYET"[[note]]CSGO is very popular in Russia, and Russians are seen among the fandom as poor players incapable of working as a team[[/note]].



* LeetLingo: Something of a TropeCodifier for it. In the wee early days of ''Counter-Strike'' 1.6, it was a major stereotype that nearly all chat consisted of l33t sp33k1|\|6 asshole children. Amount of time spent playing (with some exceptions) correlates with percentage of vocabulary replaced with "AWP SUX/ROX", "[=N00B=]", "FAG", etc.

to:

* LeetLingo: LeetLingo:
**
Something of a TropeCodifier for it. In the wee early days of ''Counter-Strike'' 1.6, it was a major stereotype that nearly all chat consisted of l33t sp33k1|\|6 asshole children. Amount of time spent playing (with some exceptions) correlates with percentage of vocabulary replaced with "AWP SUX/ROX", "[=N00B=]", "FAG", etc.



* LetsSplitUpGang: Basic Counter-Terrorist strategy is to split the team up to protect both bomb sites, and then meet back up when they are certain of where the bomb is heading. Standard procedure is normally two people at each site, and the fifth person between the two to act as a fast back-up for either site.

to:

* LetsSplitUpGang: LetsSplitUpGang:
**
Basic Counter-Terrorist strategy is to split the team up to protect both bomb sites, and then meet back up when they are certain of where the bomb is heading. Standard procedure is normally two people at each site, and the fifth person between the two to act as a fast back-up for either site.



* MoreDakka: Many automatic weapons reach very high rates of fire ([[RealityEnsues depleting their magazines quickly]]), especially the P90 SMG, which has a reputation for being a bullet hose.

to:

* MoreDakka: MoreDakka:
**
Many automatic weapons reach very high rates of fire ([[RealityEnsues depleting their magazines quickly]]), especially the P90 SMG, which has a reputation for being a bullet hose.



* PlayerTic: Constant quick-switching between players' current weapon and a knife, partly because the knife affords a speed bonus and partly because the back-to-back animations [[RuleOfCool look like awesome sleight-of-hand tricks]]. Players using sniper rifles almost always fire, switch to another weapon, then back to the rifle to cancel the reload time and to avoid sitting still when a surviving opponent is certain to retaliate.
** Though in CSGO, switching the sniper rifle is at best useless (it won't let you fire until the time that the animation for operating the bolt would have taken elapsed, so you can't fire any quicker) and at worst can get you killed (since the draw animation can add time in which the rifle can't be fired).

to:

* PlayerTic: PlayerTic:
**
Constant quick-switching between players' current weapon and a knife, partly because the knife affords a speed bonus and partly because the back-to-back animations [[RuleOfCool look like awesome sleight-of-hand tricks]]. Players using sniper rifles almost always fire, switch to another weapon, then back to the rifle to cancel the reload time and to avoid sitting still when a surviving opponent is certain to retaliate.
**
retaliate. Though in CSGO, switching the sniper rifle is at best useless (it won't let you fire until the time that the animation for operating the bolt would have taken elapsed, so you can't fire any quicker) and at worst can get you killed (since the draw animation can add time in which the rifle can't be fired).



* RightHandedLeftHandedGuns: Completely enforced (with few exceptions) until ''Global Offensive'', where for the very first time in the series, there are properly-modeled weapons for right-handed users.

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* RightHandedLeftHandedGuns: RightHandedLeftHandedGuns:
**
Completely enforced (with few exceptions) until ''Global Offensive'', where for the very first time in the series, there are properly-modeled weapons for right-handed users.



* StandardFPSGuns
** Handguns in CS deserve special mention, being able to go toe-to-toe against full sized guns when in skilled hands.

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* StandardFPSGuns
**
SoundCodedForYourConvenience: Hearing, specifically. A good player can find a nice little place to hide in, hear some footsteps, and instantly blurt out to his team "3 coming long A." In competitive play this can lead to players trying to "out-sound" each other, mixing walking with running to fool enemies of their position.
* StandardFPSGuns: Handguns, Shotguns, [=SMGs=], Rifles (Assault Rifles and Sniper Rifles), Light Machine Guns, Grenades, and a Knife.
Handguns in CS deserve special mention, being able to go toe-to-toe against full sized guns when in skilled hands.



* SticksToTheBack: Counter-Terrorist player models in ''Global Offensive'' inverts this: submachine-guns stick to the front when unequipped. For other games the unequipped weapons [[HyperspaceArsenal just don't appear at all]].
** Played straight in ''Source'', however.
* SuperSenses: Hearing, specifically. A good player can find a nice little place to hide in, hear some footsteps, and instantly blurt out to his team "3 coming long A."
** In competitive play this can lead to players trying to "out-sound" each other, mixing walking with running to fool enemies of their position.
* TerroristsWithoutACause: The terrorists don't really have a mission in the normal game. Their backgrounds posit them as anti-government, anti-Western fanatics.

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* SticksToTheBack: Counter-Terrorist player models Played straight in ''Source'', where all the primary weapons stick to your back when inactive (your pistols are in a leg holster). ''Global Offensive'' inverts this: does mostly the same thing, except for one special inversion: Counter-Terrorists using submachine-guns have the gun stick to the front when unequipped. For other games the unequipped weapons [[HyperspaceArsenal just don't appear at all]].
* TerroristsWithoutACause:
** Played straight in ''Source'', however.
* SuperSenses: Hearing, specifically. A good player can find a nice little place to hide in, hear some footsteps, and instantly blurt out to his team "3 coming long A."
** In competitive play this can lead to players trying to "out-sound" each other, mixing walking with running to fool enemies of their position.
* TerroristsWithoutACause:
The terrorists don't really have a mission in the normal game. Their backgrounds posit them as anti-government, anti-Western fanatics.



* ThrowAwayGuns: A sometimes effective strategy, both offensively (for {{Leeroy Jenkins}}es) and defensively. No time to reload because the enemy is rushing you? Throw away your gun and grab a dead guy's gun! The in-game hints in ''Global Offensive'' encourage scavenging for better weapons at the very end of rounds.

to:

* ThrowAwayGuns: ThrowAwayGuns:
**
A sometimes effective strategy, both offensively (for {{Leeroy Jenkins}}es) and defensively. No time to reload because the enemy is rushing you? Throw away your gun and grab a dead guy's gun! The in-game hints in ''Global Offensive'' encourage scavenging for better weapons at the very end of rounds.



* TranslationConvention[=/=]JustAStupidAccent: In ''Deleted Scenes'', and ''Global Offensive'' all characters speak English [except for the opposing side], however accented.



** Depends on the server though. Most servers, at least in ''Source'', give both teams the max amount of money, making any cash loss nothing to worry about. Also, killing hostages can be a tactic as well. For a Terrorist team that just wants to win via deathmatch or letting the timer run out, they can kill all of the hostages, preventing the [=CTs=] from saving them. The [=CTs=] can win the round much faster if they rescue at least one, and kill the remainders, which automatically wins the round.
* ViolationOfCommonSense: The idea of "saving" or going "eco" (economic mode). When your team loses all their weapons and has no cash left, it seems sensible to buy whatever crummy SMG's you can afford and hope for the best. Most people just buy nothing for a few rounds (and likely die) so that they can save up enough money for proper weapons and equipment, since spending money on bad weapons will probably result in a CurbStompBattle anyways.

to:

* ViolationOfCommonSense:
** Depends The idea of "saving" or going "eco" (economic mode). When your team loses all their weapons and has no cash left, it seems sensible to buy whatever crummy SMG's you can afford and hope for the best. Most people just buy nothing for a few rounds (and likely die) so that they can save up enough money for proper weapons and equipment, since spending money on bad weapons will probably result in a CurbStompBattle anyways.
** Despite the VideoGameCrueltyPunishment of killing hostages, it can be a viable strategy depending
on the server though.server. Most servers, at least in ''Source'', give both teams the max amount of money, making any cash loss nothing to worry about. Also, killing hostages can be a tactic as well. For a Terrorist team that just wants to win via deathmatch or letting the timer run out, they can kill all of the hostages, preventing the [=CTs=] from saving them. The [=CTs=] can win the round much faster if they rescue at least one, and kill the remainders, which automatically wins the round.
* ViolationOfCommonSense: The idea of "saving" or going "eco" (economic mode). When your team loses all their weapons and has no cash left, it seems sensible to buy whatever crummy SMG's you can afford and hope for the best. Most people just buy nothing for a few rounds (and likely die) so that they can save up enough money for proper weapons and equipment, since spending money on bad weapons will probably result in a CurbStompBattle anyways.
round.



* WesternTerrorists: Midwest Militia, Arctic Avengers and Phoenix Connexion are from America, Sweden(!) and former Soviet Union states in Eastern Europe respectively. Averted with the Leet Crew and Guerrilla Warfare.

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* WesternTerrorists: WesternTerrorists:
**
Midwest Militia, Arctic Avengers and Phoenix Connexion are from America, Sweden(!) and former Soviet Union states in Eastern Europe respectively. Averted with the Leet Crew and Guerrilla Warfare.
17th Oct '17 8:15:04 PM ThePocket
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Added DiffLines:

* EnemyDetectingRadar: The minimap offers a limited form of this: it can pick up the source of enemy gunfire (including decoy grenades) and changes enemy markers to question marks, which slowly fade out, if they stop firing or X's (which also fade out) if they die. Equally useful is the ability to see your ''teammates''' locations at all times, so if you hear approaching footsteps and there's no one nearby on the radar, you can ambush the enemy pretty easily.
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