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* TheKeyIsBehindTheLock: Sort of. The game tells you to change your password if you've forgotten it, but requires it in order to change it, with no other options available.

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* TheKeyIsBehindTheLock: Sort of. The game tells you to change your password if you've forgotten it, but requires it in order to change it, with no other options available. The best that can be done is erasing the password on the game's files, making it recognize a blank password as valid.
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* AfraidOfNeedles: Healing Cookie from illness involves injecting him with a vaccine, much to his dismay in the full screen animation that is displayed upon selecting this.
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* TheStinger: You must watch the credits sequence every time you want to quit the game. At the end, it cuts to a Cookie sleeping in the night under a tree and will remain in this scene until you click on the screen to actually close the program.

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Removed: 41

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* BirthDeathJuxtaposition: The death sequence is immediately followed by another Cookie hatching like nothing happened.



* MoodWhiplash: Sooner or later, you're going to open the game to find a grave over a faded background with somber funeral music. This is after the very cheerful title screen.
* BirthDeathJuxtaposition: The death sequence is immediately followed by another Cookie hatching like nothing happened.
* NoPlotNoProblem: The game has no story.

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* MoodWhiplash: Sooner or later, you're going to open the game to find a grave over a faded background with somber funeral music. This is after Gameplay immediately resumes with a new infant Cookie as soon as you click on the screen, making the death screen that much more jarring since it comes out of nowhere between the very cheerful title screen.
* BirthDeathJuxtaposition: The death sequence is immediately followed by another Cookie hatching like nothing happened.
titlescreen and gameplay.
* NoPlotNoProblem: The game has no story.story or dialogue.



* ​PlayEveryDay: You must load the game every so often to feed and clean Cookie. The more aged he is, the less time you have to take care of him before he dies.

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* ​PlayEveryDay: PlayEveryDay: You must load the game every so often to feed and clean Cookie. The more aged he is, the less time you have to take care of him before he dies.

Added: 119

Changed: 78

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* MoodWhiplash: Sooner or later, you're going to open the game to find a grave over a faded background with somber funeral music. This is after the very cheerful title screen, and is immediately followed by another Cookie hatching like nothing happened.

to:

* MoodWhiplash: Sooner or later, you're going to open the game to find a grave over a faded background with somber funeral music. This is after the very cheerful title screen, and screen.
* BirthDeathJuxtaposition: The death sequence
is immediately followed by another Cookie hatching like nothing happened.
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* LogicBomb: The game tells you to change your password if you've forgotten it, but requires it in order to change it, with no other options available.

to:

* LogicBomb: TheKeyIsBehindTheLock: Sort of. The game tells you to change your password if you've forgotten it, but requires it in order to change it, with no other options available.
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''Cookie: O Bichinho Virtual'' is a PC VirtualPet game developed by Fábrica de Bits, published by MPO Multimídia and released exclusively on Brazil in 1998. In the game you simply raise the titular furry blob as he walks left and right past the screen. He ages every week and eventually dies, after which the process starts over.

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''Cookie: O Bichinho Virtual'' is a PC VirtualPet game developed by Fábrica de Bits, published by MPO Multimídia and released exclusively on in Brazil in 1998. In the game you simply raise the titular furry blob as he walks left and right past the screen. He ages every week and eventually dies, after which the process starts over.
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''Cookie: O Bichinho Virtual'' is a PC VirtualPet game developed by MPO Multimídia and released exclusively on Brazil in 1998. In the game you simply raise the titular furry blob as he walks left and right past the screen. He ages every week and eventually dies, after which the process starts over.

to:

''Cookie: O Bichinho Virtual'' is a PC VirtualPet game developed by Fábrica de Bits, published by MPO Multimídia and released exclusively on Brazil in 1998. In the game you simply raise the titular furry blob as he walks left and right past the screen. He ages every week and eventually dies, after which the process starts over.
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* CreditsGag: The Credits sequence uses Comic Sans as a font, but on the Art section, "ARTE" is [[StylisticSuck scribbled]].
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* NoticeThis: Whenever Cookie is unwell, status ailment icons pop up on the screen that have the same function as the function icons at the top.

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* NoticeThis: Whenever Cookie is unwell, status ailment icons pop up on the screen that have the same function as the function icons at the top.
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* ArtificialInsolence: It's possible for Cookie to ignore your commands except for the one that lets you scold him. If you try to scold him while he's not being rebellious, then it plays an unique popup of him humming in disapproval.
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[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/cookiegameplay.png]]
''Cookie: O Bichinho Virtual'' is a PC VirtualPet game developed by MPO Multimídia and released exclusively on Brazil in 1998. In the game you simply raise the titular furry blob as he walks left and right past the screen. He ages every week and eventually dies, after which the process starts over.

The game was part of a ''"Mundo Teen"'' project that involved a software called that and another virtual pet directed at girls called ''Kika: Mascote Virtual'', but only [[https://www.folhadelondrina.com.br/mercado-digital/kika-uma-mascote-em-cd-rom-80703.html a single news article]] without images remains as proof that those games even existed. ''Cookie'' itself was luckily [[https://archive.org/details/cookie_bichinho_virtual preserved on the Internet Archive]] in 2021 for anyone interested.
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!!This game features the following tropes:
* AddressingThePlayer: The menu blob will call the player by name upon logging in and the game will eventually wish them a happy birthday before gameplay starts.
* AntiPoopSocking: Cookie will sleep from 21:00 until morning and cannot be interacted with until he wakes up.
* AttractMode: The opening sequence before the login screen features various screenshots of gameplay.
* CartoonCreature: Cookie is a purple fluffball with arms and legs that hatches from an egg.
* FiveSecondForeshadowing: The only warning you get that your Cookie is dead and gone is that the blob on the login screen will have a different expression than usual, as if waiting for your reaction.
* FullyDressedCartoonAnimal: Cookie wears pants and a cap as a teen and gets a full costume as an adult, as if he's civilized. Not enough to survive on his own apparently...
* GuiltBasedGaming: Not taking care of Cookie will display a pop up of him looking sadly towards the player every time he walks past the screen. The game's death screen is also just sudden and bleak enough to have left emotional scars on the kids who played it back in its day.
* LogicBomb: The game tells you to change your password if you've forgotten it, but requires it in order to change it, with no other options available.
* MinimalistCast: The only characters are your Cookie, the other cookies who show up on the birthday screen and the nondescript BlobMonster on the login sequence. The female counterpart to Cookie, Kika, is never even mentioned.
* MoodWhiplash: Sooner or later, you're going to open the game to find a grave over a faded background with somber funeral music. This is after the very cheerful title screen, and is immediately followed by another Cookie hatching like nothing happened.
* NoPlotNoProblem: The game has no story.
* NoticeThis: Whenever Cookie is unwell, status ailment icons pop up on the screen that have the same function as the function icons at the top.
* ​PlayEveryDay: You must load the game every so often to feed and clean Cookie. The more aged he is, the less time you have to take care of him before he dies.
* RidiculouslyCuteCritter: Just look at that screenshot of Cookie at the top of this page.
* TitleScream: The game's theme song features a voice shouting "Cookie!" and part of it is featured in the title screen.
* VideoGameCaringPotential: As a VirtualPet game, the whole point is feeding and cleaning Cookie to keep him healthy.
* WhatTheHellPlayer:
** If Cookie is unhealthy or there are weather conditions and you didn't change his clothes yet, you'll get a close-up of him looking sad when he walks off-screen.
** Cookie shakes his head in disapproval if you try to click an unneeded option. If it is the one to scold him when he's not making trouble, he just ignores it while humming.
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