History VideoGame / CompanyOfHeroes

11th Nov '16 2:47:54 PM VutherA
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** In the second game, both versions of the T-34 can ram other vehicles. This usually immobilizes and stuns the crews of [[DeathOrGloryAttack both the T-34 and the target]], leaving both vulnerable.

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** In the second game, both versions of the T-34 can ram other vehicles. This usually immobilizes and stuns the crews of [[DeathOrGloryAttack both the T-34 and the target]], leaving both vulnerable. The M10 tank destroyer is also so good at running over infantrymen if its user knows how to micromanage it that players tend to joke it's both an anti-infantry and anti-tank vehicle.
3rd Nov '16 3:43:40 AM dandan123
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* OneManArmy: More like One Tank Army, which played in the 2nd game's Theater of War's DLC called "Tiger Ace" where the player commands a single Tiger Tank to battle against a vast Red Army's garrison troops and later T-34's and KV-2.


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--->'''Tiger:''' Tiger Tank under infantry attack! Wait, why I am shouting this!?
30th Oct '16 3:15:34 AM Morgenthaler
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* {{Badass}}:
** The American Airborne squad have this response to being ordered to attack a tank without anti-armor weaponry:
--> Fire your rifles, we can distract them at least!
** In ''2'', Soviet Guardsmen deliver a few lines befitting their badassery:
--> (When upgraded with light machine guns) With [=DPs=], the fascists will die even faster!\\
(When ordered to retreat to HQ) I will take my chances with the commissar.
** The Soviet Shock Troopers of ''2'' are badass in a more understated way. Unlike your regular infantry units, who often report their situation with urgent voices laced with fear/panic when in combat ("[=TAKING FUCKING FIRE!=]", "They've opened up on us!", "Watch out for that tank!", etc.), shock troop squads almost always report with a calm, brisk, matter-of-fact voice. In fact, they maintain this tone no matter the situation:
-->(Suffering casualties) Shock troops taking losses!\\
(After killing an enemy infantry squad) Enemy infantry destroyed.\\
(When ordered to retreat to HQ) Exfiltrating.
*** One of the few times they do emote is when they are ordered to throw a grenade into an enemy position:
-->Blow those bastards to bits!
13th Oct '16 3:24:05 PM DukeofFinland
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** In ''2'', Red Army (Subversive) vs. Wehrmacht (Powerhouse).

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** In ''2'', Red Army (Subversive) vs. (Subversive/Horde), Wehrmacht (Powerhouse).Ostheer (Powerhouse), US Forces (Balanced), British Armed Forces (Powerhouse with heavy emphasis on defense) and Oberkommando West (Cannons).
11th Aug '16 7:52:43 AM VutherA
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* ActionGirl: Russian sniper teams, pilots and vehicle crews may be made up of females in ''2'', with their own appropriate voice-over.
--> '''Female-crewed T-34/76''': I will '''fuck you up'''!



* ActionGirl: Russian sniper teams and vehicle crews may be made up of females in ''2'', with their own appropriate voice-over.
--> '''Female-crewed T-34/76''': I will '''fuck you up'''!



* ArmorIsUseless: {{Averted| Trope}} by the Russian Shock Troops of ''2''. They're the only infantry unit in either game that wears body armour, and correspondingly no other infantry unit is as hardy as them. Well, aside from the [[AuthorityEqualsAsskicking German Artillery Field Officer]].

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* ArmorIsUseless: {{Averted| Trope}} by the Russian Shock Troops and British Heavy Engineers of ''2''. They're the only infantry unit units in either game that wears body armour, and correspondingly no other infantry unit is units are as hardy as them. Well, aside from the [[AuthorityEqualsAsskicking German Artillery Field Officer]].them.



** AvertedTrope by the Wehrmacht Artillery Field Officer of ''2'', the officer specifically being an weaker unit than his Grenadier bodyguards (he ''used'' to the absolutely toughest single infantry unit in the game, even more so than Shock Troopers wearing steel body armor and provided slightly more DPS with his pistol than the rifle-wielding Grenadiers in his squad, but later patching removed those aspects of him).
** PlayedWith for the American officers in ''Western Front Armies'', which are purchased to advance in tier. The Lieutenant and Captain are combat squads armed with a Thompson sub-machine gun for close combat in addition to a [[{{BFG}} Browning Automatic Rifle and Bazooka]], respectively. They also gain experience from other units nearby, which can quickly advance them through veterancy ranks to become terrors. On the other hand, the final tier Major is a poor combat unit whose usefulness relies on his support abilities.

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** AvertedTrope by the Wehrmacht Artillery Field Officer of ''2'', the officer specifically being an weaker unit than his Grenadier bodyguards (he ''used'' to the absolutely toughest single infantry unit in the game, even more so than Shock Troopers wearing steel body armor and provided slightly more DPS with his pistol than the rifle-wielding Grenadiers in his squad, but later patching sadly removed those aspects of him).
** PlayedWith for the American officers in ''Western Front Armies'', which are purchased to advance in tier. The Lieutenant and Captain are combat squads armed with a Thompson sub-machine gun for close combat in addition to a [[{{BFG}} Browning Automatic Rifle and Bazooka]], respectively. They also gain experience from other units units' experience gains nearby, which can quickly advance them through veterancy ranks to become terrors. On the other hand, the final tier Major is a poor combat unit whose usefulness relies on his support abilities.abilities and ''needs'' to gain experience from other units to hope to get any at all.



** AvertedTrope by the United Kingdom Forces' Vickers Machine Gun in ''The British Forces'', which just periodically fires a green tracer.



-->''If your men freeze to death, they cannot die fighting the enemy!''



* MutualDisadvantage: Used in a few abilities in ''2'' and ''The Western Front Armies'' - the Sturmoffizer has two with such a dynamic (make one enemy unit take more damage at the cost of it doing more damage, retreat an enemy unit at the cost of causing nearby enemy units to do more damage), and the Tactical Assault ability on Paratroopers with Thompsons or Stormtroopers with [=StG 44s=] greatly increases the squad's accuracy at the cost of making them be easier to hit by the same amount (though the ability also gives the squad an advantage in increasing their burst duration).

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* MutualDisadvantage: Used in a few abilities in ''2'' and ''The Western Front Armies'' - the Sturmoffizer has two with such a dynamic (make one enemy unit take more damage at the cost of it doing more damage, retreat an enemy unit at the cost of causing nearby enemy units to do more damage), and the Tactical Assault ability on Paratroopers with Thompsons or Stormtroopers with [=StG 44s=] greatly increases the squad's accuracy at the cost of making them be easier to hit by the same amount (though the ability also gives the squad an advantage in increasing their burst duration).duration). The Sturmoffizer unit has two which are ''supposed'' to have such a dynamic (make one enemy unit be easier to hit at the cost of it doing more accurate in turn, retreat an enemy unit at the cost of causing nearby enemy units to do more damage), but in actuality the drawbacks are unimplemented and nonexistent.



** PTRS-41 anti-tank rifles are highly inaccurate against infantry, when they would probably just be [[ThereIsNoKillLikeOverkill overkill]] in practice.

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** PTRS-41 anti-tank rifles are highly pretty inaccurate against infantry, when they would probably just be cumbersome but [[ThereIsNoKillLikeOverkill overkill]] in actual practice.
4th Aug '16 4:14:49 PM hopeshalllive
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*AFatherToHisMen: Isankovich clearly values the lives of his men, and this is one of the reasons that he breaks ranks with his commanding officer.


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* EvilVsEvil: What the HiddenAesop of Company of Heroes 2 is. The Soviet Union was just as ruthless as Nazi Germany.


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* HeelFaceTurn: Churkin claims all he did was out of sheer necessity, but there are a few hints that he didn't agree with it. This is shown in the second mission where he looks with a somewhat sad look. He also did agree that some of the battles in the campaign were needlessly fought and a waste of life, and at the end decides to let him go.


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* NoKillLikeOverkill: The Battle of Halbe is addressed at this, and it does make sense since the Germans simply wanted to surrender to the Western Allies.
25th Jul '16 1:58:24 AM Juicehead_Baby
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* MeaningfulName: The protagonist of ''2'''s campaign, Lev Abramovich Isakovich is named for the Biblical story of Abraham and Isaac, in which a reluctant [[AFatherToHisMen father]] is told by [[CommieLand God]] to [[WeHaveReserves sacrifice his son]].
18th Jul '16 12:36:18 PM TheFarmboy
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** Major General Voss and the two Berger brothers, the protagonists of the Panzer Elite campaign in ''Opposing Fronts''.

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** Major General Voss and the two Berger brothers, Wolfgang and Aldrich; the protagonists of the Panzer Elite campaign in ''Opposing Fronts''.
19th Jun '16 10:58:58 AM MadCormorant
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(When orderd to retreat to HQ) Exfiltrating.

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(When orderd ordered to retreat to HQ) Exfiltrating.Exfiltrating.



--> ''"Walking around...when do we get to the shooting?"''

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--> ''"Walking around... when do we get to the shooting?"''
19th Jun '16 10:10:31 AM MadCormorant
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* AlwaysAccurateAttack: Soviet mortar teams from ''2'' all have an ability gained from the first rank of veterancy which will fire a round that will ''always'' land exactly wherever you targeted. Excellent against weapon teams, who must be stationary to fire their weapons and require time to pack up if they want to move after deploying.

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* AlwaysAccurateAttack: Soviet mortar teams from ''2'' all used to have an ability gained from the first rank of veterancy which will fire a round that will ''always'' land exactly wherever you targeted. Excellent against weapon teams, who must be stationary to fire their weapons and require time to pack up if they want to move after deploying.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CompanyOfHeroes