History VideoGame / CompanyOfHeroes

25th Jul '16 1:58:24 AM Juicehead_Baby
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* MeaningfulName: The protagonist of ''2'''s campaign, Lev Abramovich Isakovich is named for the Biblical story of Abraham and Isaac, in which a reluctant [[AFatherToHisMen father]] is told by [[CommieLand God]] to [[WeHaveReserves sacrifice his son]].
18th Jul '16 12:36:18 PM TheFarmboy
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** Major General Voss and the two Berger brothers, the protagonists of the Panzer Elite campaign in ''Opposing Fronts''.

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** Major General Voss and the two Berger brothers, Wolfgang and Aldrich; the protagonists of the Panzer Elite campaign in ''Opposing Fronts''.
19th Jun '16 10:58:58 AM MadCormorant
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(When orderd to retreat to HQ) Exfiltrating.

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(When orderd ordered to retreat to HQ) Exfiltrating.Exfiltrating.



--> ''"Walking around...when do we get to the shooting?"''

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--> ''"Walking around... when do we get to the shooting?"''
19th Jun '16 10:10:31 AM MadCormorant
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* AlwaysAccurateAttack: Soviet mortar teams from ''2'' all have an ability gained from the first rank of veterancy which will fire a round that will ''always'' land exactly wherever you targeted. Excellent against weapon teams, who must be stationary to fire their weapons and require time to pack up if they want to move after deploying.

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* AlwaysAccurateAttack: Soviet mortar teams from ''2'' all used to have an ability gained from the first rank of veterancy which will fire a round that will ''always'' land exactly wherever you targeted. Excellent against weapon teams, who must be stationary to fire their weapons and require time to pack up if they want to move after deploying.
8th Jun '16 6:37:44 PM xenol
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** Medium anti-tank guns. They are fragile, ungainly, and could get carted off by the enemy to boot. That doesn't matter, because they ''will'' save your bacon against enemy armor.
** The same applies to mortars, which seem completely useless until you have to break an infantry rush.

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** Medium anti-tank guns. They are fragile, ungainly, and could get carted off by the enemy to boot. That doesn't matter, because they ''will'' save your bacon against enemy armor.
armor. Plus unless the gun itself is destroyed, which rarely happens when they're put out of commission, you can send an infantry squad to man it, an engineer to top off the health, and it'll be back in action.
** The same applies to mortars, which seem completely useless until you have to break an infantry rush. They're also very useful for defending capture points from scouts without actively engaging them.
3rd Jun '16 1:38:14 PM OJS
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The game uses the newer Essence 3.0 engine, touted as having increased graphical fidelity and new environmental destruction. The infamous "[[WeatherOfWar General Winter]]" will also play a huge role, requiring you to monitor your units' temperature and ensure they don't freeze to death. Players can customize their armies with cosmetic skins for vehicles and up to 3 Intelligence Bulletins that provide bonuses to certain unit types. Commanders replace the first game's Doctrines (with its parts being unlocked with subsequent command points received in your total pool instead of being bought with them) and fulfill the same role, though the player can now choose which Commanders they want to bring to battle. Many are unlocked by reaching a certain level with others being sold as DLC, and most Intelligence Bulletins also require the player to complete certain criteria, like using specific abilities a set amount of times or killing certain unit types using another unit type. Further details can be found [[http://www.companyofheroes.com/ here]].

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The game uses the newer Essence 3.0 engine, touted as having increased graphical fidelity and new environmental destruction. The infamous "[[WeatherOfWar General Winter]]" will also play playa a huge role, requiring you to monitor your units' temperature and ensure they don't freeze to death. Players can customize their armies with cosmetic skins for vehicles and up to 3 Intelligence Bulletins that provide bonuses to certain unit types. Commanders replace the first game's Doctrines (with its parts being unlocked with subsequent command points received in your total pool instead of being bought with them) and fulfill the same role, though the player can now choose which Commanders they want to bring to battle. Many are unlocked by reaching a certain level with others being sold as DLC, and most Intelligence Bulletins also require the player to complete certain criteria, like using specific abilities a set amount of times or killing certain unit types using another unit type. Further details can be found [[http://www.companyofheroes.com/ here]].
2nd Jun '16 9:18:01 AM TheOneWhoTropes
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''Company of Heroes'' is a RealTimeStrategy PC game set on the Western Front of UsefulNotes/WorldWarII. It was created by Relic Entertainment, the developers of the ''VideoGame/DawnOfWar'' series. Relic's next generation engine, dubbed Essence, was introduced with this game, succeeding the aging ''VideoGame/ImpossibleCreatures'' Engine used by ''VideoGame/DawnOfWar''. It was ported to the {{Mac}} in May 2013 as ''Company of Heroes Complete: Campaign Edition'', which includes every campaign from the original and expansions, as well as skirmishes against the AI.

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''Company of Heroes'' is a RealTimeStrategy PC game set on the Western Front of UsefulNotes/WorldWarII. It was created by Relic Entertainment, the developers of the ''VideoGame/DawnOfWar'' series. Relic's next generation engine, dubbed Essence, was introduced with this game, succeeding the aging ''VideoGame/ImpossibleCreatures'' Engine used by ''VideoGame/DawnOfWar''. It was ported to the {{Mac}} UsefulNotes/AppleMacintosh in May 2013 as ''Company of Heroes Complete: Campaign Edition'', which includes every campaign from the original and expansions, as well as skirmishes against the AI.
15th May '16 11:01:19 AM GuyIncog
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** The American faction in ''Ardennes Assault'' and ''Western Front Armies'' has "weapon racks" within its base to allow the player to give heavier weapons[[note]]BARs, Bazookas, or light machine guns[[/note]] to their infantry squads. Not only does equipping a squad cost resources, but the weapon racks either must be unlocked for units to access them or are simply usable only by specific companies within the faction.
30th Apr '16 4:18:14 PM MAI742
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* ArtisticLicenseHistory: Penal Battalions in ''2'' are all armed with [[http://en.wikipedia.org/wiki/SVT-40 SVT-40 semi-automatic rifles]], though even the elite Guards units were rarely so well-equipped until the last months of the war, The arming a unit of traitors, cowards, and criminals with them would have required direct intervention from the relevant Front (unit of 100,000-200,000 combat troops) commander.

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* ArtisticLicenseHistory: Penal Battalions in ''2'' are all armed with [[http://en.wikipedia.org/wiki/SVT-40 SVT-40 semi-automatic rifles]], even though even the elite Guards units were rarely so well-equipped until the last months for most of the war, The arming war it was only issued in small numbers to snipers and sharpshooters. Arming a unit whole unit, much less one composed of traitors, cowards, and criminals with them would have required direct intervention from the relevant Front (unit of 100,000-200,000 combat troops) commander.
30th Apr '16 4:15:54 PM MAI742
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* ArtisticLicenseHistory: Penal Battalions in ''2'' are all armed with [[http://en.wikipedia.org/wiki/SVT-40 SVT-40 semi-automatic rifles]]. As the weapons were in short supply and penal battalions were regularly sent on suicide missions, it's very likely that anyone assigned to a penal battalion will never get to touch a [=SVT-40=].

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* ArtisticLicenseHistory: Penal Battalions in ''2'' are all armed with [[http://en.wikipedia.org/wiki/SVT-40 SVT-40 semi-automatic rifles]]. As rifles]], though even the weapons elite Guards units were in short supply rarely so well-equipped until the last months of the war, The arming a unit of traitors, cowards, and penal battalions were regularly sent on suicide missions, it's very likely that anyone assigned to a penal battalion will never get to touch a [=SVT-40=].criminals with them would have required direct intervention from the relevant Front (unit of 100,000-200,000 combat troops) commander.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CompanyOfHeroes