History VideoGame / CompanyOfHeroes

15th May '16 11:01:19 AM GuyIncog
Is there an issue? Send a Message

Added DiffLines:

** The American faction in ''Ardennes Assault'' and ''Western Front Armies'' has "weapon racks" within its base to allow the player to give heavier weapons[[note]]BARs, Bazookas, or light machine guns[[/note]] to their infantry squads. Not only does equipping a squad cost resources, but the weapon racks either must be unlocked for units to access them or are simply usable only by specific companies within the faction.
30th Apr '16 4:18:14 PM MAI742
Is there an issue? Send a Message


* ArtisticLicenseHistory: Penal Battalions in ''2'' are all armed with [[http://en.wikipedia.org/wiki/SVT-40 SVT-40 semi-automatic rifles]], though even the elite Guards units were rarely so well-equipped until the last months of the war, The arming a unit of traitors, cowards, and criminals with them would have required direct intervention from the relevant Front (unit of 100,000-200,000 combat troops) commander.

to:

* ArtisticLicenseHistory: Penal Battalions in ''2'' are all armed with [[http://en.wikipedia.org/wiki/SVT-40 SVT-40 semi-automatic rifles]], even though even the elite Guards units were rarely so well-equipped until the last months for most of the war, The arming war it was only issued in small numbers to snipers and sharpshooters. Arming a unit whole unit, much less one composed of traitors, cowards, and criminals with them would have required direct intervention from the relevant Front (unit of 100,000-200,000 combat troops) commander.
30th Apr '16 4:15:54 PM MAI742
Is there an issue? Send a Message


* ArtisticLicenseHistory: Penal Battalions in ''2'' are all armed with [[http://en.wikipedia.org/wiki/SVT-40 SVT-40 semi-automatic rifles]]. As the weapons were in short supply and penal battalions were regularly sent on suicide missions, it's very likely that anyone assigned to a penal battalion will never get to touch a [=SVT-40=].

to:

* ArtisticLicenseHistory: Penal Battalions in ''2'' are all armed with [[http://en.wikipedia.org/wiki/SVT-40 SVT-40 semi-automatic rifles]]. As rifles]], though even the weapons elite Guards units were in short supply rarely so well-equipped until the last months of the war, The arming a unit of traitors, cowards, and penal battalions were regularly sent on suicide missions, it's very likely that anyone assigned to a penal battalion will never get to touch a [=SVT-40=].criminals with them would have required direct intervention from the relevant Front (unit of 100,000-200,000 combat troops) commander.
26th Apr '16 4:04:12 PM thatmadork
Is there an issue? Send a Message


** The Eastern Front mod adds Russians (Horde) and Ostheer (not released yet).

to:

** The Eastern Front mod adds the Russians (Horde) (Horde early game, Powerhouse late game) and the Ostheer (not released yet).(Subversive but in a more "sneaky" and "technical" sense).
17th Apr '16 10:42:37 AM TheFarmboy
Is there an issue? Send a Message

Added DiffLines:

** Volksgrenadiers from the first game as a whole are these. Even their commander is dismissive on them.
--> '''Schwimmwagen driver''': No Volksgrenadiers allowed, they cannot swim.
--> '''Hotchkiss Tank Commancer''': I much rather drive a France Panzer than serve as a Volksgrenadier.
--> '''Grenadier Squad''': This half-track smells like Volksgrenadiers.
27th Mar '16 1:45:34 AM IncognitoNinja
Is there an issue? Send a Message


** The AI doesn't understand how the territory system works, and will often capture points that are far ahead of their own lines and completely useless to them.

to:

** The AI doesn't understand how the territory system works, and will often capture points that are far ahead of their own lines and completely useless to them. While it's possible that they do this in order to cut off the flow of resources from their opponent, in practice, their attempts look half-assed (more so if their opponent knows how to counter them and recapture that territory).


Added DiffLines:

** In the second game's skirmish mode, your ally AI[[labelnote:note]]at least on "Standard" or lower[[/labelnote]] won't bother to reinforce its depleted squads even if you park an unupgraded half-track close to them so they can do so. It also closes in its ranged infantry squads (those that use bolt-action rifles) against infantry who do better at close range (e.g.: [[Main/CannonFodder Osttruppen]] closing in against [[Main/EliteMooks Shock]] [[Main/MoreDakka Troops]]). It also won't respond to the human player's requests to attack (in this case, represented by an "Attack Here" ping) or recapture a certain point taken by the enemy and has no concept of "[[Main/DefensiveFeintTrap luring in the enemy]]" towards the human player's prepared positions that can easily deal with the threat. What makes the last part {{Egregious}} is that the enemy AI can and will do defensive feint traps on occasion, but when the AI is allied with a human player, they go from brilliant to brain-dead--and this happens even if both ally and enemy AI are set at the same difficulty level at the start of the game.
18th Mar '16 11:14:29 AM MarqFJA
Is there an issue? Send a Message


* TechnologyLevels:

to:

* TechnologyLevels:TechTree:
18th Mar '16 10:53:23 AM MarqFJA
Is there an issue? Send a Message


* SubsystemDamage: Vehicles can have their engines damaged or destroyed, have their main guns blown up, or have their cupola gunner killed. The first two can be fixed, but the gunner is gone for good.

to:

* SubsystemDamage: Vehicles can have their engines damaged or destroyed, have their main guns blown up, or have their cupola gunner killed. The first two These can all be fixed, but fixed by assigning an engineer squad to perform the necessary repairs on the afflicted vehicle. Yes, even the dead gunner; persumably the engineers are merely fixing the cupola itself (which logically has to have suffered extensive damage) while a new gunner is gone for good.requisitioned.
18th Mar '16 10:34:31 AM MarqFJA
Is there an issue? Send a Message


** The Panzergrenadier squad leader in both games sometimes refers to his squad as Schützen, which was what the Panzergrenadiers were called before they were renamed in 1942. It also serves to characterize him as an experienced solder to stick to that.

to:

** The Panzergrenadier squad leader in both games sometimes refers to his squad as Schützen, which was what the Panzergrenadiers were called before they were renamed in 1942. It also serves to characterize him as an experienced solder soldier to stick to that.
18th Mar '16 8:19:38 AM MarqFJA
Is there an issue? Send a Message


* NoSwastikas: Anything that could have a swastika on them are replaced by Iron Crosses instead. Also, the word "Nazi" isn't even mentioned anywhere in the game at all, being replaced by other terms like "Kraut" (by Americans) and "Jerry" (by the British, although the Americans sometimes use it too).

to:

* NoSwastikas: Anything that could have a swastika on them are replaced by Iron Crosses instead. Also, the word "Nazi" isn't even mentioned anywhere in the game at all, being replaced by other terms like "Kraut" (by Americans) and "Jerry" (by the British, although the Americans sometimes use it too).



* NotUsingTheZWord: The Germans are never referred to as "Nazis" in the first game, while a few lines from Soviet units in ''2'' call their German adversaries Nazis.
This list shows the last 10 events of 315. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CompanyOfHeroes