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Changed line(s) 84 (click to see context) from:
** The Soviets in ''Red Alert 3'' have a satellite that can pull enemy vehicles into orbit, and drop them back down later. There's also Kirov Airships, Devastator Warships, and the innumerable different bombers. Harrier pilots actually say this when attacking.
to:
** The Soviets In addition to the greatly expanded air force for all the factions in ''Red Alert 3'' 3'', the Soviets have a satellite that can pull enemy vehicles into orbit, and drop them back down later. There's also Kirov Airships, Devastator Warships, and the innumerable different bombers. Harrier pilots actually say this when attacking.later.
* DwindlingParty: The Soviet campaigns tend to kill off its cast of characters one by one, often by betrayal.
** Red Alert 1: [[spoiler:Its entire cast is killed one by one usually through poison or fits of rage, until the player character and that mysterious advisor are the only ones left.]]
** Red Alert 2: [[spoiler:One character orchestrates the murder of two others, and it's up to the player to stop both through brute force before it's too late. The player character and the campaign's mission advisor are the only ones left.]]
** Red Alert 3: [[spoiler:Similar to the previous game, one character frames another, and causes yet another to disappear. The player must survive that manipulator's betrayal through brute force. Only the player character, the campaign's mission advisor, the faction's HeroUnit, and the three co-commanders are left.]]
** Red Alert 1: [[spoiler:Its entire cast is killed one by one usually through poison or fits of rage, until the player character and that mysterious advisor are the only ones left.]]
** Red Alert 2: [[spoiler:One character orchestrates the murder of two others, and it's up to the player to stop both through brute force before it's too late. The player character and the campaign's mission advisor are the only ones left.]]
** Red Alert 3: [[spoiler:Similar to the previous game, one character frames another, and causes yet another to disappear. The player must survive that manipulator's betrayal through brute force. Only the player character, the campaign's mission advisor, the faction's HeroUnit, and the three co-commanders are left.]]
Changed line(s) 94 (click to see context) from:
** In ''Red Alert 3'' during the Allied campaign when the Empire of the Rising Sun attacks the Allies and Soviets call a ceasefire to destroy the Empire, and proceed to betray each other at about the same time.
to:
** In ''Red Alert 3'' during the Allied campaign when the Empire of the Rising Sun attacks the Allies and Soviets call a ceasefire to destroy the Empire, and proceed only for the Soviets to betray each other at about the same time.Allies in their time of need during their climactic showdown with the Empire.
Changed line(s) 108 (click to see context) from:
** Allies (balanced) versus Soviets (powerhouse) versus Empire (subversive) in ''Red Alert 3''. Again, inverted on the sea, where the Empire is the powerhouse.
to:
** Done again in ''Red Alert 2'' with the Allies mostly being subversive and the Soviets mostly being powerhouse, though the power difference is a lot narrower on both land and sea. With Yuri's army in ''Yuri's Revenge'', Yuri's army takes over the subversive category, shifting the Allies into balanced.
** Allies (balanced) versus Soviets (powerhouse) versus Empire (subversive) in ''Red Alert 3''. Again,inverted changed on the sea, where the Empire is the powerhouse.powerhouse, the Soviets become balanced, and the Allies are subversive.
** Each of the Co-commanders' strategies in ''Red Alert 3'' also correspond to this phenomenon, with Warren, Zhana, and Shinzo being balanced, Giles, Oleg, and Naomi being powerhouse, and Lisette, Moskvin, and Kenji being subversive.
** Allies (balanced) versus Soviets (powerhouse) versus Empire (subversive) in ''Red Alert 3''. Again,
** Each of the Co-commanders' strategies in ''Red Alert 3'' also correspond to this phenomenon, with Warren, Zhana, and Shinzo being balanced, Giles, Oleg, and Naomi being powerhouse, and Lisette, Moskvin, and Kenji being subversive.
Deleted line(s) 121,122 (click to see context) :
** ForeignCussWord:
** One of the books in Stalin's study reads as "БРЭТ ЖОПА"[[note]]BRET ASS[[/note]], while the Tesla Armor is marked as "БИТЧ"[[note]]The Russian spelling of the English pronounciation of the word "BITCH"[[/note]].
** One of the books in Stalin's study reads as "БРЭТ ЖОПА"[[note]]BRET ASS[[/note]], while the Tesla Armor is marked as "БИТЧ"[[note]]The Russian spelling of the English pronounciation of the word "BITCH"[[/note]].
** ForeignCussWord:
** One of the books in Stalin's study reads as "БРЭТ ЖОПА"[[note]]BRET ASS[[/note]], while the Tesla Armor is marked as "БИТЧ"[[note]]The Russian spelling of the English pronounciation of the word "BITCH"[[/note]].
** One of the books in Stalin's study reads as "БРЭТ ЖОПА"[[note]]BRET ASS[[/note]], while the Tesla Armor is marked as "БИТЧ"[[note]]The Russian spelling of the English pronounciation of the word "BITCH"[[/note]].
Changed line(s) 154,158 (click to see context) from:
** In ''Red Alert 3'', at one point you must prevent [[spoiler:President Ackerman]] from reaching a specific objective point without killing him. Once you destroy the objective point (attempting to simply kill him yourself is itself a KaizoTrap), he uses his own Chrono technology to warp over to an airstrip in an area you might not have thought to cover and attempt to flee.
** Red Alert 1: [[spoiler:Its entire cast is killed one by one usually through poison or fits of rage, until the player character and that mysterious advisor are the only ones left.]]
** Red Alert 2: [[spoiler:One character orchestrates the murder of two others, and it's up to the player to stop the first through brute force before it's too late. The player character and the campaign's mission advisor are the only ones left.]]
** Red Alert 3: [[spoiler:Similar to the previous game, one character frames another, and causes yet another to disappear. The player must survive that first character's betrayal through brute force. Only the player character, the campaign's mission advisor, the faction's HeroUnit, and the three co-commanders are left.]]
* KillItWithFire: Flame tanks, flame infantry, firebombing, flame towers. Of course, flame weapons are more devastating to infantry than to armor.
** Red Alert 1: [[spoiler:Its entire cast is killed one by one usually through poison or fits of rage, until the player character and that mysterious advisor are the only ones left.]]
** Red Alert 2: [[spoiler:One character orchestrates the murder of two others, and it's up to the player to stop the first through brute force before it's too late. The player character and the campaign's mission advisor are the only ones left.]]
** Red Alert 3: [[spoiler:Similar to the previous game, one character frames another, and causes yet another to disappear. The player must survive that first character's betrayal through brute force. Only the player character, the campaign's mission advisor, the faction's HeroUnit, and the three co-commanders are left.]]
* KillItWithFire: Flame tanks, flame infantry, firebombing, flame towers. Of course, flame weapons are more devastating to infantry than to armor.
to:
** In ''Red Alert 3'', at one point you must prevent [[spoiler:President Ackerman]] from reaching a specific objective point without killing him. Once you destroy the objective point (attempting to simply kill him yourself is itself a KaizoTrap), he uses his own Chrono technology to warp over to an airstrip in an area you might not have thought to cover and attempt to flee.
** Red Alert 1: [[spoiler:Its entire cast is killed one by one usually through poison or fits of rage, until the player character and that mysterious advisor are the only ones left.]]
** Red Alert 2: [[spoiler:One character orchestrates the murder of two others, and it's up to the player to stop the first through brute force before it's too late. The player character and the campaign's mission advisor are the only ones left.]]
** Red Alert 3: [[spoiler:Similar to the previous game, one character frames another, and causes yet another to disappear. The player must survive that first character's betrayal through brute force. Only the player character, the campaign's mission advisor, the faction's HeroUnit, and the three co-commanders are left.]]
flee.* KillItWithFire: Flame tanks, flame infantry, firebombing, flame towers. Of course, flame weapons are more devastating to infantry than to armor.
** Red Alert 1: [[spoiler:Its entire cast is killed one by one usually through poison or fits of rage, until the player character and that mysterious advisor are the only ones left.]]
** Red Alert 2: [[spoiler:One character orchestrates the murder of two others, and it's up to the player to stop the first through brute force before it's too late. The player character and the campaign's mission advisor are the only ones left.]]
** Red Alert 3: [[spoiler:Similar to the previous game, one character frames another, and causes yet another to disappear. The player must survive that first character's betrayal through brute force. Only the player character, the campaign's mission advisor, the faction's HeroUnit, and the three co-commanders are left.]]
Deleted line(s) 276 (click to see context) :
** Shortly after, in the Soviet mission in Washington, try get close to the Washington monument. It shoots lasers!