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* GameplayAndStorySegregation: Played for Laughs. [[spoiler:In Greece, you can get a Wand of Corinthian in the first half of the level, which the game says is a "lore-unfriendly secret", and the first time doing this grants you the "Ludonarrative Dissonance" achievement.]]

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* EquipmentUpgrade: A speedloader for the Flintlock is hidden within The Streets level, which increases the gun's firing rate. The [[spoiler: Dracula's castle]] level has the holy water upgrade for the Dagger.

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* EquipmentUpgrade: A speedloader for the Flintlock is hidden within The Streets level, which increases the gun's firing rate. The [[spoiler: Dracula's castle]] level has the holy water upgrade for the Dagger. The [[spoiler: Bad Future]] has an upgrade for the shotgun's damage.



* UniqueEnemy: One area in the Castle level has a few Green Goblins on their {{Flying Broomstick}}s that aren't encountered any further in the game. They do make a couple more appearances in the Remix Levels, [[spoiler: including a handful of flying Goblinators at the beginning of The Future Remix level.]]

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* UniqueEnemy: One UniqueEnemy:
**One
area in the Castle level has a few Green Goblins on their {{Flying Broomstick}}s that aren't encountered any further in the game. They do make a couple more appearances in the Remix Levels, [[spoiler: including a handful of flying Goblinators at the beginning of The Future Remix level.]]
**[[spoiler: The Future level has a room full of Chop Goblinators wearing headphones that work at the computers. They don't attack you and instead speak gibberish into the headphones, but can still be killed.
]]

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* CatsAreMean: The [[spoiler: Dracula's Castle]] level introduces the feline Nospurratus as an enemy type that's [[LightningBruiser fast and surprisingly sturdy for their size]].

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* CatsAreMean: The [[spoiler: Dracula's [[spoiler:Dracula's Castle]] level introduces the feline Nospurratus as an enemy type that's [[LightningBruiser fast and surprisingly sturdy for their size]].



* DamageSpongeBoss: [[spoiler:Dracula]], the game's only "proper" boss, is mainly difficult via his sheer durability.



* ExcusePlot: The Goblins are on the loose. Blast them all throrough a few different time epochs.

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* ExcusePlot: The Chop Goblins are on the loose. Blast them all throrough a few different time epochs.



* HugeHolographicHead: [[spoiler:The Cybergoblin is a giant Chop Goblin head projected out of some sort of computer. It [[OneHitPointWonder dies to literally anything]]]].



-> '''[[EasierThanEasy Sightseeing]]:''' - [[EnvironmentalNarrativeGame Explore The Levels with No Enemies or UI]]
-> '''Imp:''' You're new to PC shooters or just want a chill experience
-> '''Fiend:''' The intended balance for a first playthrough
-> '''Goblin:''' You've played this game before
* IShallTauntYou: That's the entire shtick of [[MoreDeadlyThanTheMale the Chop Goblindas]] and [[WordsCanBreakMyBones it's weaponized to boot.]]
* LockAndKeyPuzzle: The Streets level has you find the wirecutters to access the subway, and the Castle level has you seek out three [[Manga/JoJosBizarreAdventurePhantomBlood Stone Masks]] to access [[spoiler: Dracula's lair]].

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-> '''[[EasierThanEasy -->'''[[EasierThanEasy Sightseeing]]:''' - [[EnvironmentalNarrativeGame Explore The Levels with No Enemies or UI]]
->
UI]]\\
'''Imp:''' You're new to PC shooters or just want a chill experience
->
experience\\
'''Fiend:''' The intended balance for a first playthrough
->
playthrough\\
'''Goblin:''' You've played this game before
* IShallTauntYou: IShallTauntYou:
**
That's the entire shtick of [[MoreDeadlyThanTheMale the Chop Goblindas]] and [[WordsCanBreakMyBones it's weaponized to boot.]]
** [[spoiler:Dracula]] also taunts the player ''through song''.
* LockAndKeyPuzzle: The Streets level has you find the wirecutters to access the subway, and the Castle level has you seek out three [[Manga/JoJosBizarreAdventurePhantomBlood Stone Masks]] to access [[spoiler: Dracula's [[spoiler:Dracula's lair]].



* StandardFPSGuns: A knife ([[QuickMelee that can be used alongside other weapons]]), a Flintlock that serves a Revolver role with its combination of power and slow firing rate, an Automatic Shotgun, a Nailgun (dressed as a Stake gun) and [[spoiler: a Wand that functionality-wise can be described as a bit of an Anti-Material rifle]].

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* StandardFPSGuns: A knife ([[QuickMelee that can be used alongside other weapons]]), a Flintlock that serves a Revolver role with its combination of power and slow firing rate, an Automatic Shotgun, a Nailgun (dressed as a Stake gun) and [[spoiler: a [[spoiler:the Wand of the Corinthians that functionality-wise can be described as a bit of an Anti-Material rifle]].rifle or Rocket Launcher]].
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* MoreDeadlyThanTheMale: The Chop Goblindas - introduced form the second level - are larger than their male counterparts and attack by winding up then [[WordsCanBreakMyBones hurling insults at the player]]. They're the only {{Hitscan}} enemy type in the game.

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* MoreDeadlyThanTheMale: The Chop Goblindas - introduced form the second level - are larger than their male counterparts and attack by winding up then [[WordsCanBreakMyBones hurling insults at the player]]. They're the only {{Hitscan}} enemy type in the game.game and are particularly annoying in the Remix Levels where they are often positioned to snipe their insults at you with meager cover.
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** [[spoiler: Averted the end of The Future Remix, where you rematch Dracula in the final room where the horde originally was, this time throwing axes as "Axeula."]]

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** [[spoiler: Averted at the end of The Future Remix, where you rematch Dracula in the final room where the horde originally was, this time throwing axes as "Axeula."]]

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* BookEnds: The Remix Levels end with a harder version of the Museum level that the main game started with.



* ChallengeRun: The Remix levels are harder versions of the original levels, with a different order, more difficult enemy placement, and trickier level progression, more often forcing you to look for secrets to progress.



* EliteMooks: [[spoiler: The Chop Goblinators in the final level, the Bad Future,]] are a lot faster and a bit tougher than the regular green knife-throwing goblins, and throw projectiles much more rapidly, but otherwise have the same basic attack pattern.

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* EliteMooks: EliteMooks:
**
[[spoiler: The Chop Goblinators in the final level, the Bad Future,]] are a lot faster and a bit tougher than the regular green knife-throwing goblins, and throw projectiles much more rapidly, but otherwise have the same basic attack pattern.pattern.
** [[spoiler: The Pink Goblins introduced in the Remix version of Dracula's castle]] are a [[StoneWall much spongier version]] of the Brown Goblin.



* GiantMook: [[spoiler: The Big Choppers]] - first encountered in the Greece level - serve this role. They have a lot of health, [[ImmuneToFlinching are hard to stun]] and they throw a swarm of axes in a BulletHell style ''spread pattern'', so dodging their attacks can be tricky on tighter areas.

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* GiantMook: [[spoiler: The Big Choppers]] - first encountered in the Greece level - serve this role. They have a lot of health, [[ImmuneToFlinching are hard to stun]] and they throw a swarm of axes in a BulletHell style ''spread pattern'', so dodging their attacks can be tricky on tighter areas. The Remix Levels introduce [[spoiler: The Green Chopper]], a weaker, but faster version of the aforementioned enemy.



* UniqueEnemy: One area in the Castle level has a few Green Goblins on their {{Flying Broomstick}}s that aren't encountered any further in the game.

to:

* UniqueEnemy: One area in the Castle level has a few Green Goblins on their {{Flying Broomstick}}s that aren't encountered any further in the game. They do make a couple more appearances in the Remix Levels, [[spoiler: including a handful of flying Goblinators at the beginning of The Future Remix level.]]


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** [[spoiler: Averted the end of The Future Remix, where you rematch Dracula in the final room where the horde originally was, this time throwing axes as "Axeula."]]
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[[caption-width-right:350:This might be LightNovel/{{Goblin Slayer}}'s favourite game.]]

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[[caption-width-right:350:This might be LightNovel/{{Goblin Slayer}}'s Literature/GoblinSlayer's favourite game.]]

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* BottomlessMagazines: There's no manual reloading in this game; the shotgun and stake-thrower can be fired until you run out of ammo for them, and the flintlock has to be reloaded after each shot anyway.



* EliteMooks: [[spoiler: The Chop Goblinators in the final level, the Bad Future,]] are a lot faster and a bit tougher than the regular green knife-throwing goblins, but otherwise have the same basic attack pattern.

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* EliteMooks: [[spoiler: The Chop Goblinators in the final level, the Bad Future,]] are a lot faster and a bit tougher than the regular green knife-throwing goblins, and throw projectiles much more rapidly, but otherwise have the same basic attack pattern.


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** The flintlock may be one to ''VideoGame/NosferatuTheWrathOfMalachi'', given that the speedloader for it is identical to the flintlock ammo pickups from that game.
* SniperPistol: The flintlock has decent damage and perfect accuracy and can be used as a long range sniper, giving it utility even after you get more advanced weapons such as the shotgun or stake-thrower.
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* GiantMook: [[spoiler: The Big Choppers]] - first encountered in the Greece level - serve this role. Hey have a lot of health, [[ImmuneToFlinching are hard to stun]] and they throw few axes ''in a spread pattern'', so dodging their attacks can be tricky on tighter areas.

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* GiantMook: [[spoiler: The Big Choppers]] - first encountered in the Greece level - serve this role. Hey They have a lot of health, [[ImmuneToFlinching are hard to stun]] and they throw few a swarm of axes ''in in a spread BulletHell style ''spread pattern'', so dodging their attacks can be tricky on tighter areas.

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* TheGoomba: The default, lowest-ranked basic goblins, who serves as easy cannon fodder in the first few stages. One of them is on the title screen pictured above.

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* TheGoomba: The default, lowest-ranked basic goblins, who serves as easy cannon fodder in brown colored Goblins are the first weakest enemy type encountered and one of the few stages. One of them is on the title screen pictured above. that don't have a ranged attack.



* TheGoomba: The brown colored Goblins are the weakest enemy type encountered and one of the few that don't have a ranged attack.
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* TheGoomba: The default, lowest-ranked basic goblins, who serves as easy cannon fodder in the first few stages. One of them is on the title screen pictured above.

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* ShoutOut: The final level is very obviously inspired by [[spoiler: ''Film/TheTerminator'', complete with the music utilizing synths that evoke Brad Fiedel's score as well as introducing an enemy type aptly titled Hack Goblinators.]]
** Subtle one, but the game has you start out in a present (well, as much as UsefulNotes/TheEighties can be considered present) day, then go through medieval times, then onto Ancient times to finally end up in the future. Reverse the order of the epochs, and you'd get the ''exact'' order traversed through in ''VideoGame/{{Daikatana}}'' of all things.

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* ShoutOut: ShoutOut:
**
The final level is very obviously inspired by [[spoiler: ''Film/TheTerminator'', complete with the music utilizing synths that evoke Brad Fiedel's score as well as introducing an enemy type aptly titled Hack Goblinators.]]
** Subtle one, but the game has you start out in a present (well, as much as UsefulNotes/TheEighties can be considered present) day, then go through medieval times, then onto Ancient times to finally end up in the future. Reverse the order of the epochs, and you'd get the ''exact'' order traversed through in ''VideoGame/{{Daikatana}}'' of all things. The Greek levels even strongly resemble the Greek levels in ''Daikatana'' in terms of appearance and environment.
** The Chop Goblindas behave extremely similarly to the zombies in ''VideoGame/ChasmTheRift'', a game that David Szymanski is a known fan of. It also happens to be another time-traveling FPS with a similar order of epochs (present day, Ancient times (albeit Egypt instead of Greece), Medieval times, and a sci-fi future.)
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* EliteMooks: [[spoiler: The Chop Goblinators in the final level, the Bad Future,]] are a lot faster and a bit tougher than the regular green knife-throwing goblins, but otherwise have the same basic attack pattern.


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* ZeroEffortBoss: [[spoiler: The Cyber-Goblin has no means of attack and goes down in one shot, ending the Goblin menace for the foreseeable future.]] However, in the room immediately before him you do have to fight your way through a huge platoon of GiantMook and EliteMooks to get to him.
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* HandCannon: The Flintlock has a surprisingly high damage output, one-shotting the common brown and green goblins and taking most other enemies in 2-3 shots, but it has a very low rate of fire [[spoiler: which is slightly mitigated by the speedloader powerup in Level 2.]]

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* AdjustableCensorship: Kids Mode makes the blood green and prevents the Chop Goblins from gibbing when killed.



* StandardFPSGuns: A knife ([[QuickMelee that can be used alongside other weapons]]), a Flintlock that serves a Revolver role with it's combination of power and slow firing rate, an Automatic Shotgun, a Nailgun (dressed as a Stake gun) and [[spoiler: a Wand that functionality-wise can be described as a bit of an Anti-Material rifle]].

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* StandardFPSGuns: A knife ([[QuickMelee that can be used alongside other weapons]]), a Flintlock that serves a Revolver role with it's its combination of power and slow firing rate, an Automatic Shotgun, a Nailgun (dressed as a Stake gun) and [[spoiler: a Wand that functionality-wise can be described as a bit of an Anti-Material rifle]].
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None

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chopgoblinsheaderr.jpg]]
[[caption-width-right:350:This might be LightNovel/{{Goblin Slayer}}'s favourite game.]]

->''The year is [[UsefulNotes/TheEighties 1984]]. On a whim one evening you decide to break into the local museum's basement and see what sort of treasures it might hold. [[SchmuckBait One dusty wooden chest catches your eye.]] You open it, and a mob of strange creatures leaps out!''\\
''[[SealedEvilInACan This particular chest was secretly a prison for the malevolent]] [[TitleDrop CHOP GOBLINS!]] Lured inside by the promise of delicious cheese and trapped for untold eons, they are now loose to wreak havok on the world once more.''\\
''[[GottaKillEmAll You know what must be done.]] Grabbing an antique dagger from a pile of dustry artifacts, you give chase!''
->-- Briefing screen of the game's very first level.

The above sums up the premise of ''Chop Goblins'', a bite-sized (being completable in 30 minutes is a selling point) FirstPersonShooter made with the Unity engine by [[VideoGame/{{Dusk}} David]] [[VideoGame/IronLung Szymanski]] that got a surprise release[[note]]One of the only prior hints to the game's existence aside of the Twitter announcement a month before was a folder of development screenshots hidden inside the files for ''VideoGame/IronLung''[[/note]] on December 12th of 2022. The ExcusePlot involves you blasting goblins through a variety of time periods, spanning the modern day, 19th Century, ancient times and the not too distant future.

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!!Chop Goblins contains examples of:

* AchievementMockery: There's an achievement for [[BottomlessPits somehow dying]] on [[EasierThanEasy Sightseeing mode]].
* BadFuture: [[spoiler: The final level is set in ''Franchise/{{Terminator}}''-esque grimy future in which the goblins already won, not like it stops you form shooting more of them and [[SetRightWhatOnceWentWrong setting things right]]]].
* CatsAreMean: The [[spoiler: Dracula's Castle]] level introduces the feline Nospurratus as an enemy type that's [[LightningBruiser fast and surprisingly sturdy for their size]].
* CheckpointStarvation: There is no mid-level saving whatsoever. Not like it should matter that much with how brief the levels (and the game as a whole) are.
* EveryCarIsAPinto: The cars in The Streets level may as well be ExplodingBarrels in all but name, as even a single Flintlock shot blows these up. [[spoiler: With one exception of the mid-boss of the same level, being a car hijacked by plenty of goblins]].
* EquipmentUpgrade: A speedloader for the Flintlock is hidden within The Streets level, which increases the gun's firing rate. The [[spoiler: Dracula's castle]] level has the holy water upgrade for the Dagger.
* ExcusePlot: The Goblins are on the loose. Blast them all throrough a few different time epochs.
* GiantMook: [[spoiler: The Big Choppers]] - first encountered in the Greece level - serve this role. Hey have a lot of health, [[ImmuneToFlinching are hard to stun]] and they throw few axes ''in a spread pattern'', so dodging their attacks can be tricky on tighter areas.
* HauntedCastle: The third level is this. [[spoiler: It climaxes with you fighting a singing Dracula.]]
* TheGoomba: The brown colored Goblins are the weakest enemy type encountered and one of the few that don't have a ranged attack.
* IdiosyncraticDifficultyLevels: Most of the levels are named after various mythological creatures:
-> '''[[EasierThanEasy Sightseeing]]:''' - [[EnvironmentalNarrativeGame Explore The Levels with No Enemies or UI]]
-> '''Imp:''' You're new to PC shooters or just want a chill experience
-> '''Fiend:''' The intended balance for a first playthrough
-> '''Goblin:''' You've played this game before
* IShallTauntYou: That's the entire shtick of [[MoreDeadlyThanTheMale the Chop Goblindas]] and [[WordsCanBreakMyBones it's weaponized to boot.]]
* LockAndKeyPuzzle: The Streets level has you find the wirecutters to access the subway, and the Castle level has you seek out three [[Manga/JoJosBizarreAdventurePhantomBlood Stone Masks]] to access [[spoiler: Dracula's lair]].
* LudicrousGibs: Can happen to the Goblins if you obilerate them with a powerful shot.
* NailEm: The game's Machine Gun stand-in is the Vlad Mk.II Impaler, which is a rapid firing ''stake gun''. It's obtained on the Castle level, [[spoiler: while those good at secret hunting can find it much earlier]].
* MagicStaff: [[spoiler: Obtained on the Greece level, The Staff of the Corinthains is the final weapon in the game and it unleashes powerful blasts.]]
* MoreDeadlyThanTheMale: The Chop Goblindas - introduced form the second level - are larger than their male counterparts and attack by winding up then [[WordsCanBreakMyBones hurling insults at the player]]. They're the only {{Hitscan}} enemy type in the game.
* NewGamePlus: Beating the game unlocks the "Once Again..." feature in the main menu, which lets you start the game with all of the weapons you ended the game with. Keep in mind however that scoring is disabled in this mode.
* OutsideRide: [[spoiler: The Streets level has a mid-boss fight with a car with a handful of Goblins clinging onto it. At the subway within the same level [[FunnyBackgroundEvent you'd also witness]] a train pass by ''with a lot of Goblins clinging to it.'']]
* ParryingBullets: Your trusty dagger can reflect the goblins' cleavers at them.
* QuickMelee: The antique dagger you'd start with can be used alongside any other weapon with the Right Mouse Button or the Use Key.
* ShoutOut: The final level is very obviously inspired by [[spoiler: ''Film/TheTerminator'', complete with the music utilizing synths that evoke Brad Fiedel's score as well as introducing an enemy type aptly titled Hack Goblinators.]]
** Subtle one, but the game has you start out in a present (well, as much as UsefulNotes/TheEighties can be considered present) day, then go through medieval times, then onto Ancient times to finally end up in the future. Reverse the order of the epochs, and you'd get the ''exact'' order traversed through in ''VideoGame/{{Daikatana}}'' of all things.
** The achievement for [[ParryingBullets killing an enemy with their own projectile]] is called VideoGame/DieByTheSword.
* SpringsSpringsEverywhere: The Greece level features jump pads, which are one of the only ways the player character can jump at all.
* StandardFPSGuns: A knife ([[QuickMelee that can be used alongside other weapons]]), a Flintlock that serves a Revolver role with it's combination of power and slow firing rate, an Automatic Shotgun, a Nailgun (dressed as a Stake gun) and [[spoiler: a Wand that functionality-wise can be described as a bit of an Anti-Material rifle]].
* TimeTravel: The game takes on this from the conclusion of the second level [[spoiler: where you chase the Goblins through the portal and has you end up in the 1600s, inside Dracula's Castle of all places, only to later end up in Ancient Greece and then in an alternate future.]]
* ThrowingYourSwordAlwaysWorks: The Green Goblins love tossing cleavers at you. [[spoiler: [[GiantMook The Big Choppers]]]] throw axes. [[spoiler: The Goblinators use ''laser cleavers'' for this purpose.]]
* UniqueEnemy: One area in the Castle level has a few Green Goblins on their {{Flying Broomstick}}s that aren't encountered any further in the game.
* WeaponsKitchenSink: The game's roster of weapons includes an antique Dagger, a Flintlock pistol, a very modern repeating shotgun, a rapid firing ''stake gun'' and [[spoiler: a wand of Ancient Lore]].
* AWinnerIsYou: All you get after [[spoiler: destroying the Cyber-Goblin at the end of The Future is a text that spells out that you've arrived back to 1984, things seemingly came back to normal..... and yet the chest that contained all of those bloody Goblins remains open.]]
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