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Moving Shout Out to its own page.


* ShoutOut: The achievements are chock full of them. Just a handful:
** The achievement for getting 25 fish is called [[WesternAnimation/FindingNemo "Just Keep Swimming"]].
** The achievement for getting 25 units of the Age of Discovery is called [[Franchise/StarTrek "To Boldly Go"]].
** The achievement for getting 200 Ankylosaurs is called [[Film/Ghostbusters1984 "There Is No Dino, Only Zuul"]].
** Buying the first Tyrannosaurus Rex displays the popup text [[Film/JurassicPark "Hold on to your butts"]].
** Buying 250 apes nets you, "[[Literature/TheGrapesOfWrath The Apes of Wrath]]".
** Buying 50 turtles unlocks "[[Franchise/TeenageMutantNinjaTurtles Cowabunga, Dude!]]"
** Getting 50 Glires unlocks "[[WesternAnimation/BugsBunny What's Up, Doc?]]"
** Getting 25 Ungulates unlocks "[[Franchise/TheSimpsons Don't Have A Cow, Man]]".
** Building 250 Neolithic Age settlements unlocks "[[Film/IndianaJonesAndTheTempleOfDoom Temple of Doom]]".
** 50 Emergent Ages unlocks "[[Film/ETTheExtraTerrestrial ET Phone Home]]".
** The loading screen mentions, "[[VideoGame/SimCity reticulating splines]]."

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* NewGamePlus: Purchasing the Singularity for the first time results in a [[spoiler:[[BreakingTheFourthWall simulation]] [[MindScrew crash]]]] and game reset, allowing you to spent newly earned Metabits based on how much Entropy and Idea you cumulatively earned for special upgrades. Later on you can just reset for Metabits whenever you need to.

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* NewGamePlus: Purchasing the Singularity for the first time results in a [[spoiler:[[BreakingTheFourthWall simulation]] [[MindScrew crash]]]] and game reset, allowing you to spent spend newly earned Metabits based on how much Entropy and Idea you cumulatively earned for special upgrades. Later on you can just reset for Metabits whenever you need to.


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* PublicDomainSoundtrack: The game features a number of famous classical pieces like Ravel's "Bolero" and Holst's "Mars, the Bringer of War".


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** Buying 250 apes nets you, "[[Literature/TheGrapesOfWrath The Apes of Wrath]]".
** Buying 50 turtles unlocks "[[Franchise/TeenageMutantNinjaTurtles Cowabunga, Dude!]]"
** Getting 50 Glires unlocks "[[WesternAnimation/BugsBunny What's Up, Doc?]]"
** Getting 25 Ungulates unlocks "[[Franchise/TheSimpsons Don't Have A Cow, Man]]".
** Building 250 Neolithic Age settlements unlocks "[[Film/IndianaJonesAndTheTempleOfDoom Temple of Doom]]".
** 50 Emergent Ages unlocks "[[Film/ETTheExtraTerrestrial ET Phone Home]]".
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** The loading screen mentions, "[[VideoGame/SimCity reticulating splines]]."
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* NewGamePlus: Purchasing the Singularity for the first time results in a [[BreakingTheFourthWall simulation]] [[MindScrew crash]] and game reset, allowing you to spent newly earned Metabits based on how much Entropy and Idea you cumulatively earned for special upgrades. Later on you can just reset for Metabits whenever you need to.

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* NewGamePlus: Purchasing the Singularity for the first time results in a [[BreakingTheFourthWall [[spoiler:[[BreakingTheFourthWall simulation]] [[MindScrew crash]] crash]]]] and game reset, allowing you to spent newly earned Metabits based on how much Entropy and Idea you cumulatively earned for special upgrades. Later on you can just reset for Metabits whenever you need to.



* TheSingularity: Late into the Emergent Age you lead humanity into a technological singularity by researching AI, Mind Uploading, and Self Assembly. Actually buying the Singularity for the first time results in the game "crashing" and resetting, allowing the player to upgrade the simulation and unlock new content using Metabits.

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* TheSingularity: Late into the Emergent Age you lead humanity into a technological singularity by researching AI, Mind Uploading, and Self Assembly. Actually buying the Singularity for the first time results in the game "crashing" [[spoiler:"crashing"]] and resetting, allowing the player to upgrade the simulation and unlock new content using Metabits.
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Added an example from the new trope page.

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* AdReward: The mobile port has the option to watch an ad to add four hours to doubled Entropy and Idea gain.

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** By November 2020, the Mammal Kingdom update was released, adding 6 new mammal generators. These are unlocked using Metabits.[[note]]In order: Glires (rabbits and rodents), Ungulates (hoofed mammals such as deer), Marsupials, Caniform (dog-like carnivores such as wolves and bears), Monotremes, and Feliform (cat-like carnivores such as lions and tigers).[[/note]]
** This was further expanded with the Aquatic Mammals update, released in March 2021, with Cetaceans as an additional generator purchasable using Metabits, and adding more upgrades to Caniforms.



* {{Microtransactions}}: Darwinium cubes can be purchased to speed up production or get other bonuses. The cheapest unit you can buy Darwinium cubes in costs $1.99 US, though cubes can also be obtained through the Daily Rewards calendar and by reaching the highest tier of achievements.

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* {{Microtransactions}}: Darwinium cubes can be purchased to speed up production or get other bonuses. The cheapest unit you can buy Darwinium cubes in costs $1.99 US, though cubes can also be obtained through the Daily Rewards calendar and calendar, by reaching the highest tier of achievements.achievements, redeeming codes, or occasionally, through opening geodes in the Mesozoic Valley.
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** June 2020 came the Rise of Reptiles update, adding 8 new reptile and bird generators to the main simulation. Each is unlocked the further one gets in the Mesozoic Valley.[[note]]In order, Turtle, Crocodilia, Lizard, Snake, Galliformes (chicken-like birds), Anseriformes (duck-like birds), Paleognathae (ostrich-like birds), and Neoaves (most birds)[[/note]]

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** June 2020 came the Rise of Reptiles update, adding 8 new reptile and bird generators to the main simulation. Each is unlocked the further one gets in the Mesozoic Valley.[[note]]In order, Turtle, Crocodilia, Lizard, Snake, Galliformes (chicken-like birds), (birds related to chickens), Anseriformes (duck-like birds), (birds related to ducks), Paleognathae (ostrich-like birds), (birds related to ostriches), and Neoaves (most birds)[[/note]]
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** TranshumanAliens/TranshumansInSpace: The endpoint of the tech tree of life (for now) are the distant, genetically-modified descendants of mankind colonizing interstellar space.

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** TranshumanAliens/TranshumansInSpace: TranshumanAliens / TranshumansInSpace: The endpoint of the tech tree of life (for now) are the distant, genetically-modified descendants of mankind colonizing interstellar space.
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* AdamSmithHatesYourGuts: The price of each item (i.e., organism or technology) rises ''fast'' with how many of those items you have. This is most notable in the Mesozoic Valley, where having a certain number of various dinosaur species is often a requirement to finishing a level.


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* BioAugmentation: The "Superhuman" unlocked after passing TheSingularity for the first time uses these.


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* {{Cyborg}}: The next evolutionary step after Humans, can be unlocked by passing TheSingularity.


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* {{Transhuman}}: You can access this organism (called "Superhuman") after you unlock TheSingularity.
** TranshumanAliens/TranshumansInSpace: The endpoint of the tech tree of life (for now) are the distant, genetically-modified descendants of mankind colonizing interstellar space.
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* CreatingLife: The game's main goal, at least until you unlock the cultural evolution section. The researching of each new lifeform is even greeted with a "New life form created" message.
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* NumberOfTheBeast: The three main snake upgrades (Colubridae, Viper, and Python) each make Snake 666% more efficient. The other 4 upgrades each make Snake 333% more efficient.[[note]]333 x 2 = 666[[/note]]
** The costs of Viper and Python almost count as examples of this trope, being 6.67 Octillion and 6.65 Septillion, respectively.
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** June 2020 came the Rise of Reptiles update, adding 8 new reptile and bird generators to the main simulation. Each is unlocked the further one gets in the Mesozoic Valley.[[note]]In order, Turtle, Crocodilia, Lizard, Snake, Galliformes (chicken-like birds), Anseriformes (duck-like birds), Paleognathae (ostrich-like birds), and Neoaves (most birds)[[/note]]
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''Cell to Singularity: Evolution Never Ends'' is an IdleGame released in 2018. In it, you start in the primordial soup with the most basic building blocks of life, like amino acids and DNA, then evolve the world by researching upgrades and new life forms until you reach a technological singularity. The game is available on Steam for Mac and PC and on mobile devices.

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''Cell to Singularity: Evolution Never Ends'' is an IdleGame released in 2018.2018, which follows the real life evolution of life and eventually human civilization. In it, you start in the primordial soup with the most basic building blocks of life, like amino acids and DNA, then evolve the world by researching upgrades and new life forms until you reach a technological singularity. The game is available on Steam for Mac and PC and on mobile devices.

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Fixed some grammatical errors, added a few tropes related to game's narrative


''Cell to Singularity: Evolution Never Ends'' is an IdleGame for Windows computers and mobile devices released in 2018. In it, your goal is to start with the most basic of things like amino acids and DNA, then evolve the world by researching upgrades and new life forms until you reach singularity.

to:

''Cell to Singularity: Evolution Never Ends'' is an IdleGame for Windows computers and mobile devices released in 2018. In it, your goal is to you start in the primordial soup with the most basic building blocks of things life, like amino acids and DNA, then evolve the world by researching upgrades and new life forms until you reach singularity.a technological singularity. The game is available on Steam for Mac and PC and on mobile devices.



* AnachronismStew: Due to the nature of upgrades, it's very much possible to skip things that would have likely came out before a reached time period. For example, you can get to the Industrial Revolution without inventing music, or have computers before television.

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* AnachronismStew: Due to the nature of upgrades, it's very much possible to skip things that would have likely came out before a reached time period. period, or to obtain them out of order. For example, you can get to the Industrial Revolution without inventing music, or have computers before television.television.
*ArtificialIntelligence: The initial goal of the game is to evolve humanity to the point where they could reasonably achieve a technological singularity. The simulation is also being run by an A.I. character called Semblance, who has recruited you, the player, to participate. She occasionally shows shades of DeadpanSnarker.
**While Semblance seems helpful and friendly, it's unknown in the current version of the game whether the planned futuristic expansion, The Beyond, will play out in shades of AIIsACrapshoot or BenevolentAI.



* ExpansionPack: On Christmas Eve 2019, the game received the Dinosaur Evolution Expansion that added a whole new tree of upgrades involving dinosaurs.
* MagikarpPower: Rover at first seems like a far cry compared to the previous Idea increasers, but getting several upgrades allows it to outclass them.
* {{Microtransactions}}: Darwinium can be purchased to speed up production or get other bonuses. 1 Darwinium costs approximately 4 cents.
* NewGamePlus: Purchasing Singularity for the first time results in a simulation crash and game reset, allowing you to spent newly earned Metabits based on how much Entropy and Idea was cumulatively earned for special upgrades. Later on you can just reset for Metabits whenever you need to.
* NotActuallyCosmeticAward: Claiming an earned achievement grants a fairly large amount of Entropy and Idea. The last achievement of a line grants one Darwinium.

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* ColonizedSolarSystem: You can eventually travel to, colonize, and terraform Mars.
* ExpansionPack: On Christmas Eve 2019, the game received developers released the Dinosaur Evolution Expansion that Mesozoic Valley Expansion, which added a whole new tree of upgrades involving dinosaurs.
the evolution of the dinosaurs (and their eventual extinction).
* MagikarpPower: The Rover at first seems like a far cry compared to the previous Idea increasers, but getting several upgrades allows it to outclass them.
* {{Microtransactions}}: Darwinium cubes can be purchased to speed up production or get other bonuses. 1 The cheapest unit you can buy Darwinium cubes in costs approximately 4 cents.
$1.99 US, though cubes can also be obtained through the Daily Rewards calendar and by reaching the highest tier of achievements.
* NewGamePlus: Purchasing the Singularity for the first time results in a simulation crash [[BreakingTheFourthWall simulation]] [[MindScrew crash]] and game reset, allowing you to spent newly earned Metabits based on how much Entropy and Idea was you cumulatively earned for special upgrades. Later on you can just reset for Metabits whenever you need to.
* NotActuallyCosmeticAward: Claiming an earned achievement grants a fairly large amount of Entropy and Idea. The last achievement of a line grants one Darwinium.Darwinium cube.



* ShoutOut:

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* ShoutOut:ShoutOut: The achievements are chock full of them. Just a handful:



** The achievement for getting 25 units of the Age of Discovery is called [[Franchise/StarTrek "To Boldly Go"]].
** The achievement for getting 200 Ankylosaurs is called [[Film/Ghostbusters1984 "There Is No Dino, Only Zuul"]].



* TheSingularity: Late into the Emergent Age you lead humanity into singularity by researching AI, Mind Upload and Self Assembly. Actually buying it for the first time results in the game resetting for Metabits.
* SnailMail: The E-Mail description celebrates it and states "Snail mail no more!"

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* TheSingularity: Late into the Emergent Age you lead humanity into a technological singularity by researching AI, Mind Upload Uploading, and Self Assembly. Actually buying it the Singularity for the first time results in the game resetting for "crashing" and resetting, allowing the player to upgrade the simulation and unlock new content using Metabits.
* SnailMail: The E-Mail description celebrates it and states for the E-Mail upgrade: "Snail mail no more!"

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* ShoutOut: The achievement for getting 25 fish is called [[WesternAnimation/FindingNemo "Just Keep Swimming"]].

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* ShoutOut: ShoutOut:
**
The achievement for getting 25 fish is called [[WesternAnimation/FindingNemo "Just Keep Swimming"]].Swimming"]].
** Buying the first Tyrannosaurus Rex displays the popup text [[Film/JurassicPark "Hold on to your butts"]].
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Added clarification.


* NotActuallyCosmeticAward: Achievements grant a fairly large amount of Entropy.

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* NotActuallyCosmeticAward: Achievements grant Claiming an earned achievement grants a fairly large amount of Entropy.Entropy and Idea. The last achievement of a line grants one Darwinium.
Is there an issue? Send a MessageReason:
Added clarification.


* NewGamePlus: Purchasing Singularity results in a simulation crash and game reset, allowing you to spent newly earned Metabits based on how much Entropy and Idea was cumulatively earned for special upgrades.

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* NewGamePlus: Purchasing Singularity for the first time results in a simulation crash and game reset, allowing you to spent newly earned Metabits based on how much Entropy and Idea was cumulatively earned for special upgrades.upgrades. Later on you can just reset for Metabits whenever you need to.
Is there an issue? Send a MessageReason:
Added clarification.


* ButThouMust: You can only answer "Yes" when the game asks you if you want to take part in the experiment.

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* ButThouMust: You can The only answer option available is "Yes" when the game asks you if you want to take part in the experiment.
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Started this page.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1550684965.jpg]]

''Cell to Singularity: Evolution Never Ends'' is an IdleGame for Windows computers and mobile devices released in 2018. In it, your goal is to start with the most basic of things like amino acids and DNA, then evolve the world by researching upgrades and new life forms until you reach singularity.
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!!This game provides examples of:
* AnachronismStew: Due to the nature of upgrades, it's very much possible to skip things that would have likely came out before a reached time period. For example, you can get to the Industrial Revolution without inventing music, or have computers before television.
* BreakingTheFourthWall: The game starts to mention that you're playing it eventually, with the Information Age being described as "The age you're playing this game in. This game is possible because of this age.", Video Games stating "You're playing one right now!", and Game Engine stating "This game was made in one of these."
* ButThouMust: You can only answer "Yes" when the game asks you if you want to take part in the experiment.
* ExpansionPack: On Christmas Eve 2019, the game received the Dinosaur Evolution Expansion that added a whole new tree of upgrades involving dinosaurs.
* MagikarpPower: Rover at first seems like a far cry compared to the previous Idea increasers, but getting several upgrades allows it to outclass them.
* {{Microtransactions}}: Darwinium can be purchased to speed up production or get other bonuses. 1 Darwinium costs approximately 4 cents.
* NewGamePlus: Purchasing Singularity results in a simulation crash and game reset, allowing you to spent newly earned Metabits based on how much Entropy and Idea was cumulatively earned for special upgrades.
* NotActuallyCosmeticAward: Achievements grant a fairly large amount of Entropy.
* PlayEveryDay: Buying Cytoplasm unlocks the Daily Reward Panel.
* ShoutOut: The achievement for getting 25 fish is called [[WesternAnimation/FindingNemo "Just Keep Swimming"]].
* TheSingularity: Late into the Emergent Age you lead humanity into singularity by researching AI, Mind Upload and Self Assembly. Actually buying it for the first time results in the game resetting for Metabits.
* SnailMail: The E-Mail description celebrates it and states "Snail mail no more!"
* TechTree: The initial display of all your life and upgrades is done with branches and nodes, with the game calling it "Tech Tree of Life". There are several other tech trees unlocked later.
* YouHaveResearchedBreathing: Since this a game about evolution, you often have to research simple organs like lungs or actions like cooking.
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