Follow TV Tropes

Following

History VideoGame / CatacombSnatch

Go To

OR

Is there an issue? Send a MessageReason:
None


''Catacomb Snatch'' is a [[UsefulNotes/IBMPersonalComputer PC]] game developed in sixty hours by [[VideoGame/{{Minecraft}} Mojang]] as part of a [[UsefulNotes/HumbleBundle Humble Bundle Mojam]] charity event in 2012, with all proceeds from development going to charity. Before the event, there was a poll for what genre and setting the game would be, with the highest and lowest votes in the respective categories being the final decision in which to develop the game. Given the results, the game is a ShootEmUp [[RealTimeStrategy RTS]] set in {{Steampunk}} AncientEgypt.

to:

''Catacomb Snatch'' is a [[UsefulNotes/IBMPersonalComputer PC]] game developed in sixty hours by [[VideoGame/{{Minecraft}} Mojang]] as part of a [[UsefulNotes/HumbleBundle [[Creator/HumbleBundle Humble Bundle Mojam]] charity event in 2012, with all proceeds from development going to charity. Before the event, there was a poll for what genre and setting the game would be, with the highest and lowest votes in the respective categories being the final decision in which to develop the game. Given the results, the game is a ShootEmUp [[RealTimeStrategy RTS]] set in {{Steampunk}} AncientEgypt.

Added: 4

Changed: 1155

Is there an issue? Send a MessageReason:
None


'''Catacomb Snatch''' is a game developed in sixty hours by [[VideoGame/{{Minecraft}} Mojang]] as part of a [[UsefulNotes/HumbleBundle Humble Bundle Mojam]] charity event, with all proceeds from development going to charity. Before the event, there was a poll for what genre and setting the game would be, with the highest and lowest votes in the respective categories being the final decision in which to develop the game. Given the results, the game is a ShootEmUp [[RealTimeStrategy RTS]] set in {{Steampunk}} AncientEgypt.

to:

'''Catacomb Snatch''' [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/catacomb_snatch.png]]
''Catacomb Snatch''
is a [[UsefulNotes/IBMPersonalComputer PC]] game developed in sixty hours by [[VideoGame/{{Minecraft}} Mojang]] as part of a [[UsefulNotes/HumbleBundle Humble Bundle Mojam]] charity event, event in 2012, with all proceeds from development going to charity. Before the event, there was a poll for what genre and setting the game would be, with the highest and lowest votes in the respective categories being the final decision in which to develop the game. Given the results, the game is a ShootEmUp [[RealTimeStrategy RTS]] set in {{Steampunk}} AncientEgypt.



----
!Catacomb Snatch provides examples of:

to:

----
!Catacomb

!!Catacomb
Snatch provides examples of:
of:



* HeartsAreHealth

to:

* %%* HeartsAreHealth



* TreasureIsBiggerInFiction

to:

* TreasureIsBiggerInFiction%%* TreasureIsBiggerInFiction
----
Is there an issue? Send a MessageReason:
None


'''Catacomb Snatch''' is a game developed in sixty hours by [[VideoGame/{{Minecraft}} Mojang]] as part of a [[HumbleIndieBundle Humble Bundle Mojam]] charity event, with all proceeds from development going to charity. Before the event, there was a poll for what genre and setting the game would be, with the highest and lowest votes in the respective categories being the final decision in which to develop the game. Given the results, the game is a ShootEmUp [[RealTimeStrategy RTS]] set in {{Steampunk}} AncientEgypt.

to:

'''Catacomb Snatch''' is a game developed in sixty hours by [[VideoGame/{{Minecraft}} Mojang]] as part of a [[HumbleIndieBundle [[UsefulNotes/HumbleBundle Humble Bundle Mojam]] charity event, with all proceeds from development going to charity. Before the event, there was a poll for what genre and setting the game would be, with the highest and lowest votes in the respective categories being the final decision in which to develop the game. Given the results, the game is a ShootEmUp [[RealTimeStrategy RTS]] set in {{Steampunk}} AncientEgypt.



* TreasureIsBiggerInFiction

to:

* TreasureIsBiggerInFiction
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreakingBug: When Coin Collectors are destroyed, the game crashes. Naturally, this is the first thing modders fix.

Added: 147

Changed: 904

Is there an issue? Send a MessageReason:
None


* CartoonBomb: This can be bought.

to:

* CartoonBomb: This These can be bought.



* MadeOfExplodium: Enemies explode upon destruction.
* MoneySpider: Enemies contain a lot of treasure when killed.
* MookMaker: There are things which create enemies.

to:

* LevelEditor: Not directly but practically; the level the game uses is generated by a simple 16x16 pixel image file, and is easily editable with Paint. At least one modded version has added in a level editor into the game itself, and the ability to choose between multiple levels is one of the most common features added to the game.
* MadeOfExplodium: Enemies explode upon destruction.
destruction, though this causes no noticeable damage.
* MoneySpider: Enemies contain a lot surprising amount of treasure when killed.
killed, particularly the snakes considering their lack of limbs.
* MookMaker: There are things sarcophagi which create enemies.



* RegeneratingHealth: Both the players and the enemies regenerate health.

to:

* RagnarokProofing: The interior of the tomb is in pretty good shape for an ancient Egyptian tomb, other than the monsters and occasional holes in the floor. Indeed, other than the destroyable wall tiles the structure seems no worse for wear despite your constant shooting and use of explosives.
* RegeneratingHealth: Both the players The players, your placed items, and the enemies all regenerate health.



* ShowsDamage: The color-change variety. Enemies turn redder when damaged.

to:

* ShowsDamage: The color-change variety. Enemies and placed buildings turn redder when damaged.damaged. Some mods have added in visible health bars.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


In addition to Catacomb Snatch itself, buying the Bundle also gave access to the game's source code. This has led to the very rapid growth of a community based around modding the game by adding additional features and fixing bugs that came with the release version. Several different versions of the game are now available, it's quite likely that over time these versions are going to become even more distinct and varied from each other.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


The objective of the game is to collect enough money make your way to the center of the map, connect the base and the center with a railroad and place carts to transport the essence of the center back to your home base. All that must be done by defending your structures.
Is there an issue? Send a MessageReason:
None


'''Catacomb Snatch provides examples of:'''

to:

'''Catacomb !Catacomb Snatch provides examples of:'''
of:
Is there an issue? Send a MessageReason:
None


* PowerupMagnet: The natural ability variety. Treasure close to the player is automatically collected.

to:

* PowerupMagnet: The natural ability variety. Treasure close to the player is automatically collected.collected when not firing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SentryGun: These can be bought.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HeartsAreHealth
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MoneySpider: Enemies contain a lot of treasure when killed.
* MookMaker: There are things which create enemies.


Added DiffLines:

* RegeneratingHealth: Both the players and the enemies regenerate health.

Added: 74

Changed: 33

Is there an issue? Send a MessageReason:
None


* FlashOfPain

to:

* FlashOfPainFlashOfPain: When hurt, enemies flash white.


Added DiffLines:

* ShowsDamage: The color-change variety. Enemies turn redder when damaged.
Is there an issue? Send a MessageReason:
None


'''Catacomb Snatch''' is a game developed in sixty hours by [[VideoGame/{{Minecraft}} Mojang]] as part of a [[HumbleIndieBundle Humble Bundle Mojam]] charity event, with all proceeds from development going to charity. Before the event, there was a poll for what genre and setting the game would be, with the highest and lowest votes in the respective categories being the final decision in which to develop the game. Given the results, the game is a ShootEmUp [[RealTimeStrategy RTS]] set in {{Steampunk}} AncientEgypt.

to:

'''Catacomb Snatch''' is a game developed in sixty hours by [[VideoGame/{{Minecraft}} Mojang]] as part of a [[HumbleIndieBundle Humble Bundle Mojam]] charity event, with all proceeds from development going to charity. Before the event, there was a poll for what genre and setting the game would be, with the highest and lowest votes in the respective categories being the final decision in which to develop the game. Given the results, the game is a ShootEmUp [[RealTimeStrategy RTS]] set in {{Steampunk}} AncientEgypt.AncientEgypt.
----
'''Catacomb Snatch provides examples of:'''

*CartoonBomb: This can be bought.
*FlashOfPain
*MadeOfExplodium: Enemies explode upon destruction.
*PowerupMagnet: The natural ability variety. Treasure close to the player is automatically collected.
*TreasureIsBiggerInFiction
Is there an issue? Send a MessageReason:
None

Added DiffLines:

'''Catacomb Snatch''' is a game developed in sixty hours by [[VideoGame/{{Minecraft}} Mojang]] as part of a [[HumbleIndieBundle Humble Bundle Mojam]] charity event, with all proceeds from development going to charity. Before the event, there was a poll for what genre and setting the game would be, with the highest and lowest votes in the respective categories being the final decision in which to develop the game. Given the results, the game is a ShootEmUp [[RealTimeStrategy RTS]] set in {{Steampunk}} AncientEgypt.

Top