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* Hypocryte: Johnathan is quite quick to treat Charlotte like a child (something she absolutely loathes) and even refers to her as his "kid sister" to the shopkeeper to mess with her, then he doesn't exactly enjoy it when Wind calls him "boy".
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** Most weapon classes have a clear ultimate weapon. For swords, the Damascus Sword (highest ATK) or Stellar Sword (slightly weaker but Holy elemental) will tear through enemies, particularly if you exploit swords' ability to LagCancel.
** The Holy Claymore is an incredibly strong Holy-element greatsword which also buffs INT by quite a bit.
** The Golden Axe doesn't deal Holy damage unlike most ultimate weapons, but compensates with the highest ATK value in the game and axe-class weapons' natural ability to hit twice.
** The Kaiser Knuckle has the highest ATK value of any fist weapon, a very generous hitbox, and the ability to hit twice per attack. The Illusion Fist trades that for the ability to attack quite literally as fast as you can mash the button, and can be easily the most damaging weapon in the game for this reason.
** The Holy Claymore is an incredibly strong Holy-element greatsword which also buffs INT by quite a bit.
** The Golden Axe doesn't deal Holy damage unlike most ultimate weapons, but compensates with the highest ATK value in the game and axe-class weapons' natural ability to hit twice.
** The Kaiser Knuckle has the highest ATK value of any fist weapon, a very generous hitbox, and the ability to hit twice per attack. The Illusion Fist trades that for the ability to attack quite literally as fast as you can mash the button, and can be easily the most damaging weapon in the game for this reason.
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* GenderRestrictedAbility: Aside from the [[DesignatedGirlFight battle]] against Astarte the girls really get shafted in the ability department of this game (aside from Stella and Loretta but they get their own problems later on not related to gender). The girls can't traverse parts of the castle on their own, they can't reach certain areas by themselves, and in general due to not being as combat equipped take a backseat hard to their male partners.
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** For Zacchino, he always does Touch Damage, but he has an action if he gets too close. If he gets close to Johnathan he will kneel and take out a sword saying "DIE!". If the player is controlling Charlotte he will do the same action but take out a harmless flower. If Charlotte leaves he says "Don't Ignore Me" but doesn't turn any more hostile than he was before.
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** For Zacchino, he always does Touch Damage, but he has an action if he gets too close. If he gets close to Johnathan he will kneel and take out a sword saying "DIE!". If the player is controlling Charlotte he will do the same action but take out a harmless flower. If Charlotte leaves he says "Don't Ignore Me" reject me!" but doesn't turn any more hostile than he was before.
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* LegacyBossBattle: The boss battles in the Nest of Evil were mostly boss fights from ''VideoGame/CastlevaniaDawnOfSorrow'', with a few from ''VideoGame/CastlevaniaSymphonyOfTheNight''.
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%%* ZettaiRyouiki: Charlotte. Oh so very much.
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Copying/Crosswicking game-specific examples from the Castlevania franchise page
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* WithThisHerring: The game starts Jonathan with the legendary Vampire Killer, but he can't use it, so it's pathetically weak. It can be upgraded later, though.
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* A subtle one, but the duo's [[SayMyName "JONATHAN! CHARLOTTE!"]] banter references ''WesternAnimation/{{Rugrats}}'' - a character named [[https://www.youtube.com/watch?v=7AzoQvB7LsY Charlotte Pickles keeps on calling Jonathan]].
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* A subtle one, but the duo's [[SayMyName "JONATHAN! CHARLOTTE!"]] banter references ''WesternAnimation/{{Rugrats}}'' in that a character named [[https://www.youtube.com/watch?v=7AzoQvB7LsY Charlotte Pickles keeps on calling Jonathan]].
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* A subtle one, but the duo's [[SayMyName "JONATHAN! CHARLOTTE!"]] banter references ''WesternAnimation/{{Rugrats}}'' in that - a character named [[https://www.youtube.com/watch?v=7AzoQvB7LsY Charlotte Pickles keeps on calling Jonathan]].
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* A subtle one, but the duo's [[SayMyName "JONATHAN! CHARLOTTE!"]] banter references ''WesternAnimation/{{Rugrats}}'' in that a character named [[https://www.youtube.com/watch?v=7AzoQvB7LsY Charlotte Pickles keeps on calling Jonathan]].
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* OfCorsetsSexy: Stella wears a loose-fitting corset as part of her costume.
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While all four enemies are in this game, they don't have combination attacks here. They had them in Symphony. I'll check that page now to see if it needs to be added there.
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* CombinationAttack: Lots of them. Both Jonathan/Charlotte and Stella/Loretta have some potent ones. Several bosses such as Slogra and Gaibon, or Werewolf and Minotaur use them too. And that's without mentioning [[spoiler:the final battle against Dracula and Death]].
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* CombinationAttack: Lots of them. Both Jonathan/Charlotte and Stella/Loretta have some potent ones. Several bosses such as Slogra and Gaibon, or Werewolf and Minotaur use them too. And that's without mentioning [[spoiler:the final battle against Dracula and Death]].
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Copying/Crosswicking game-specific examples from the Castlevania franchise page
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* NoblewomansLaugh: Stella's implied to do this in some of the extra bonus artwork.
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* MadArtist: Brauner. The whole haunted architecture is his doing, which applies to almost the entire game.
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* LighterAndSofter: Compared to ''VideoGame/CastlevaniaSymphonyOfTheNight'', the first Metroidvania. Alucard is a loner, while in this game, Jonathan and Charlotte are trusted partners all the way through.
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* LighterAndSofter: Compared to ''VideoGame/CastlevaniaSymphonyOfTheNight'', the first Metroidvania. Alucard is a loner, while in this game, Jonathan and Charlotte are trusted partners all the way through. There's even way more funny moments and dialogue here thanks to the protagonist duo's interactions.
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* LampshadeHanging: Dracula does this, commenting about how he and Death should get to [[DualBoss double team]] too.
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* GlassCannon: Richter and Maria during Richter Mode in ''Portrait of Ruin''. They can at least level up this time, but there's still almost no health.
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* GlassCannon: Richter and Maria during Richter Mode in ''Portrait of Ruin''.Mode. They can at least level up this time, but there's still almost no health.
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** ''Judgment'' made Death into this, which is either totally bizarre or completely in-character.
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* GlassCannon: Richter and Maria during Richter Mode in ''Portrait of Ruin''. They can at least level up this time, but there's still almost no health.
** ''Judgment'' made Death into this, which is either totally bizarre or completely in-character.
** ''Judgment'' made Death into this, which is either totally bizarre or completely in-character.
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* ElegantGothicLolita: The vampire twins, each with heterochromia.
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* ElegantGothicLolita: The vampire twins, Stella and Loretta, each with heterochromia.
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* CuteMonsterGirl: Like the other DS titles of the franchise, there are plenty of these, so much that the promotional wallpaper for ''Portrait of Ruin'' was the entire female bestiary in adorable chibi form.
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* CombinationAttack: Lots of them. Both Jonathan/Charlotte and Stella/Loretta have some potent ones. And that's without mentioning [[spoiler:the final battle against Dracula and Death]].
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* CombinationAttack: Lots of them. Both Jonathan/Charlotte and Stella/Loretta have some potent ones. Several bosses such as Slogra and Gaibon, or Werewolf and Minotaur use them too. And that's without mentioning [[spoiler:the final battle against Dracula and Death]].
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* ChurchMilitant: Charlotte Aulin was trained by the Church as a spellcasting witch.
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%%* BlackMagicianGirl: Charlotte and Loretta.
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** Also, the Greatest Five Dual Crash, which makes {{cameos}} of the [[spoiler:previous wielders of the Vampire Killer - in order, Richter, [[VideoGame/CastlevaniaLamentOfInnocence Leon]], [[VideoGame/CastlevaniaIIIDraculasCurse Trevor]], [[VideoGame/CastlevaniaHarmonyOfDissonance Juste]], and [[VideoGame/CastlevaniaI Simon Belmont]]]].
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** Also, the Greatest Five Dual Crash, which makes {{cameos}} cameos of the [[spoiler:previous wielders of the Vampire Killer - in order, Richter, [[VideoGame/CastlevaniaLamentOfInnocence Leon]], [[VideoGame/CastlevaniaIIIDraculasCurse Trevor]], [[VideoGame/CastlevaniaHarmonyOfDissonance Juste]], and [[VideoGame/CastlevaniaI Simon Belmont]]]].
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** Also, the Greatest Five Dual Crash, which makes {{cameos}} of the [[spoiler:previous wielders of the Vampire Killer]].
* PurpleIsPowerful: Brauner wears a purple suit. Death's robe is also purple shaded.
* PurpleIsPowerful: Brauner wears a purple suit. Death's robe is also purple shaded.
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** Also, the Greatest Five Dual Crash, which makes {{cameos}} of the [[spoiler:previous wielders of the Vampire Killer]].
Killer - in order, Richter, [[VideoGame/CastlevaniaLamentOfInnocence Leon]], [[VideoGame/CastlevaniaIIIDraculasCurse Trevor]], [[VideoGame/CastlevaniaHarmonyOfDissonance Juste]], and [[VideoGame/CastlevaniaI Simon Belmont]]]].
* PurpleIsPowerful: Brauner wears a purplesuit. suit, while Death's robe is also purple shaded.
* PurpleIsPowerful: Brauner wears a purple
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* RandomDrop: Money, spells, and subweapons can be got from the corpses (or, seeing they're undead, "recorpses") of your enemies. Have fun getting the drop from the Peeping Eye, an object that lets you see breakable walls. [[RareRandomDrop It starts at 0.69% of a chance]]. Be ready to get Luck boosting items if you want it.
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* RandomDrop: Money, spells, and subweapons can be got obtained from the corpses (or, seeing they're undead, "recorpses") of your enemies. Have fun getting the drop from the Peeping Eye, an object that lets you see breakable walls. [[RareRandomDrop It starts at 0.69% of a chance]]. Be ready to get Luck boosting items if you want it.
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** [[http://tasvideos.org/1437M.html "Jonasan! Sharotto! Jonasan! Sharotto! Jonasan! Sharotto!"]]
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** In the Japanese audio - [[http://tasvideos.org/1437M.html "Jonasan! Sharotto! Jonasan! Sharotto! Jonasan! Sharotto!"]]
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* GuysSmashGirlsShoot: While a rather loose example as Charlotte can use (magic-assisted) special attacks. Charlotte is more useful using spells that all have a sort of horizontal reach. Johnathan is usually better equipped to fight close range and has higher defense. Johnathan can also be unequipped with a weapon and he will fight bare fisted, an action that can't be duplicated with Charlotte. This is more straight with Richter and Maria. Maria has no physical attacks and only has projectiles.
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* GuysSmashGirlsShoot: GuysSmashGirlsShoot:
** While a rather loose example as Charlotte can use (magic-assisted) specialattacks. attacks, Charlotte is more useful using spells that all have a sort of horizontal reach. Johnathan is usually better equipped to fight close range and has higher defense. Johnathan can also be unequipped with a weapon and he will fight bare fisted, an action that can't be duplicated with Charlotte. Charlotte.
** This is more straight with Richter and Maria. Maria has no physical attacks and only has projectiles.
** While a rather loose example as Charlotte can use (magic-assisted) special
** This is more straight with Richter and Maria. Maria has no physical attacks and only has projectiles.
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** The Cream Pie, once mastered. [[spoiler:It is very effective against the Whip's Memory (Richter Belmont) once mastered, as it does Dark damage, his elemental weakness, as well as being easy on the MP (allowing for spamming) and decent range.]]
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** The Cream Pie, once mastered. [[spoiler:It is very effective against the Whip's Memory (Richter Belmont) once mastered, Belmont), as it does Dark damage, which is his elemental weakness, as well as being easy on the MP (allowing for spamming) and having decent range.]]
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* LighterAndSofter: Compared to ''VideoGame/CastlevaniaSymphonyOfTheNight'', the first Metroidvania. Alucard is a loner, while in this game Jonathan and Charlotte are trusted partners all the way through.
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* LighterAndSofter: Compared to ''VideoGame/CastlevaniaSymphonyOfTheNight'', the first Metroidvania. Alucard is a loner, while in this game game, Jonathan and Charlotte are trusted partners all the way through.
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* PieInTheFace: Johnathan gets cream pies (grow up) as a subweapon. They do heavy "Dark" damage, and thus at a suficient level, will completely smear the "Light"-aligned BonusBoss.
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* PieInTheFace: Johnathan gets cream pies (grow up) ([[JustForFun/IThoughtItMeant literally not metaphorically!]]) as a subweapon. They do heavy "Dark" damage, and thus at a suficient level, will completely smear the "Light"-aligned BonusBoss.
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* PreviousPlayerCharacterCameo: The Whip's Memory is [[spoiler:Richter]]. In the Nest of Evil, you fight copies of [[spoiler:[[VideoGame/CastlevaniaIIIDraculasCurse Trevor,]] [[EvilKnockoff Grant]], [[VideoGame/CastlevaniaSymphonyOfTheNight and Sypha]]]]. Also, the Greatest Five Dual Crash.
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* PreviousPlayerCharacterCameo: PreviousPlayerCharacterCameo:
** The Whip's Memory is[[spoiler:Richter]]. [[spoiler:Richter]].
** In the Nest of Evil, you fight copies of [[spoiler:[[VideoGame/CastlevaniaIIIDraculasCurse Trevor,]] [[EvilKnockoff Grant]], [[VideoGame/CastlevaniaSymphonyOfTheNight andSypha]]]]. Sypha]]]].
** Also, the Greatest Five DualCrash.Crash, which makes {{cameos}} of the [[spoiler:previous wielders of the Vampire Killer]].
** The Whip's Memory is
** In the Nest of Evil, you fight copies of [[spoiler:[[VideoGame/CastlevaniaIIIDraculasCurse Trevor,]] [[EvilKnockoff Grant]], [[VideoGame/CastlevaniaSymphonyOfTheNight and
** Also, the Greatest Five Dual
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** Pretty much all female enemies aside from Loretta are more developed than Charlotte in this area and do more physical activity than her. Astarte has some physical attacks, and the vacuum maid, while mostly using a tool, can be forced into physical hand on hand combat.
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** Pretty much all female enemies aside from Loretta are more developed than Charlotte in this area and do more physical activity than her. Astarte has some physical attacks, and the vacuum maid, maid Persephone, while mostly using a tool, can be forced into physical hand on hand combat.
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* DistractedByTheSexy: [[TheVamp Astarte]], one of the female bosses, has an attack that makes either Johnathan or Richter fall in love with her, in gameplay terms this means that the player loses control of them and is automatically forced to control the female partner (Charlotte for Johnathan Maria for Richter). If the player is controlling a girl the attack has no effect. The charmed male character will help Astarte fight Charlotte or Maria. For Zacchino, he always does Touch Damage, but he has an action if he gets too close. If he gets close to Johnathan he will kneel and take out a sword saying "DIE!". If the player is controlling Charlotte he will do the same action but take out a harmless flower. If Charlotte leaves he says "Don't Ignore Me" but doesn't turn any more hostile than he was before.
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* DistractedByTheSexy: DistractedByTheSexy:
** [[TheVamp Astarte]], one of the female bosses, has an attack that makes either Johnathan or Richter fall in love withher, in her. In gameplay terms terms, this means that the player loses control of them and is automatically forced to control the female partner (Charlotte for Johnathan Johnathan, Maria for Richter). If the player is controlling a girl girl, the attack has no effect. The charmed male character will help Astarte fight Charlotte or Maria. Maria.
** For Zacchino, he always does Touch Damage, but he has an action if he gets too close. If he gets close to Johnathan he will kneel and take out a sword saying "DIE!". If the player is controlling Charlotte he will do the same action but take out a harmless flower. If Charlotte leaves he says "Don't Ignore Me" but doesn't turn any more hostile than he was before.
** [[TheVamp Astarte]], one of the female bosses, has an attack that makes either Johnathan or Richter fall in love with
** For Zacchino, he always does Touch Damage, but he has an action if he gets too close. If he gets close to Johnathan he will kneel and take out a sword saying "DIE!". If the player is controlling Charlotte he will do the same action but take out a harmless flower. If Charlotte leaves he says "Don't Ignore Me" but doesn't turn any more hostile than he was before.
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* GuysSmashGirlsShoot: While a rather loose example as Charlotte can use (magic assisted) special attacks. Charlotte is more useful using spells that all have a sort of horizontal reach. Johnathan is usually better equipped to fight close range and has higher defense. Johnathan can also be unequipped with a weapon and he will fight bare fisted, an action that can't be duplicated with Charlotte. This is more straight with Richter and Maria. Maria has no physical attacks and only has projectiles.
to:
* GuysSmashGirlsShoot: While a rather loose example as Charlotte can use (magic assisted) (magic-assisted) special attacks. Charlotte is more useful using spells that all have a sort of horizontal reach. Johnathan is usually better equipped to fight close range and has higher defense. Johnathan can also be unequipped with a weapon and he will fight bare fisted, an action that can't be duplicated with Charlotte. This is more straight with Richter and Maria. Maria has no physical attacks and only has projectiles.
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* BoobsOfSteel: Stella has the biggest boobs of the game, and she's also the strongest female character (and the only female in the storyline who uses physical attacks a lot).
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* BoobsOfSteel: BoobsOfSteel:
** Stella has the biggest boobs of the game, and she's also the strongest female character (and the only female in the storyline who uses physical attacks a lot).
** Stella has the biggest boobs of the game, and she's also the strongest female character (and the only female in the storyline who uses physical attacks a lot).
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* ContinuityNod: Many parts of the "Great Staircase" area, such as stair rooms with the hill guards or the staircases with the skeleton gunmen, are quite recognizable to anyone who has played ''VideoGame/CastlevaniaSymphonyOfTheNight''.
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* ContinuityNod: ContinuityNod:
** Many parts of the "Great Staircase" area, such as stair rooms with the hill guards or the staircases with the skeleton gunmen, are quite recognizable to anyone who has played ''VideoGame/CastlevaniaSymphonyOfTheNight''.
** Many parts of the "Great Staircase" area, such as stair rooms with the hill guards or the staircases with the skeleton gunmen, are quite recognizable to anyone who has played ''VideoGame/CastlevaniaSymphonyOfTheNight''.
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* DualBoss: In a series first, [[spoiler:Death and Dracula fight together for the FinalBoss battle]] and prior to that, Stella and Loretta.
** There's also the ''[[VideoGame/CastlevaniaIIIDraculasCurse Dracula's Curse]]'' protagonists (minus Alucard) who, much like their appearance in ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'', show up as bosses, though here it's in the [[BonusDungeon optional Nest of Evil area]]. With all of them attacking at once, that makes this a trio boss.
** There's also the ''[[VideoGame/CastlevaniaIIIDraculasCurse Dracula's Curse]]'' protagonists (minus Alucard) who, much like their appearance in ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'', show up as bosses, though here it's in the [[BonusDungeon optional Nest of Evil area]]. With all of them attacking at once, that makes this a trio boss.
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* DualBoss: DualBoss:
** In a series first, [[spoiler:Death and Dracula fight together for the FinalBoss battle]] and prior to that, Stella andLoretta.
** There's also the ''[[VideoGame/CastlevaniaIIIDraculasCurse Dracula's Curse]]'' protagonists (minus Alucard) who, much like their appearance in ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'', show up as bosses, though here it's in the [[BonusDungeon optional Nest of Evil area]]. With all of them attacking at once, that makes this a trio boss.Loretta.
** In a series first, [[spoiler:Death and Dracula fight together for the FinalBoss battle]] and prior to that, Stella and
** There's also the ''[[VideoGame/CastlevaniaIIIDraculasCurse Dracula's Curse]]'' protagonists (minus Alucard) who, much like their appearance in ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'', show up as bosses, though here it's in the [[BonusDungeon optional Nest of Evil area]]. With all of them attacking at once, that makes this a trio boss.
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* LoveMakesYouEvil: Brauner was driven to evil when his daughters were killed in UsefulNotes/WorldWarI.
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* LoveMakesYouEvil: LoveMakesYouEvil:
** Brauner was driven to evil when his daughters were killed in UsefulNotes/WorldWarI.
** Brauner was driven to evil when his daughters were killed in UsefulNotes/WorldWarI.
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* NotCompletelyUseless: Sanctuary and Undead Killer. The former takes a long time to cast and the other does relatively little damage, but the former is required to get to the endgame, and both can render [[GoddamnedBats the Red Skeletons and Red Armours]] DeaderThanDead.
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* NotCompletelyUseless: NotCompletelyUseless:
** Sanctuary and Undead Killer. The former takes a long time to cast and the other does relatively little damage, but the former is required to get to the endgame, and both can render[[GoddamnedBats the Red Skeletons and Red Armours]] Armours DeaderThanDead.
** Sanctuary and Undead Killer. The former takes a long time to cast and the other does relatively little damage, but the former is required to get to the endgame, and both can render
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* PantyShot: Charlotte can get a few of these, especially if the vacuum Persephones are nearby.
** You can get even by casting Tempest near the said enemies to blow up their skirts in turn.
** You can get even by casting Tempest near the said enemies to blow up their skirts in turn.
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* PantyShot: Charlotte can get a few of these, especially if the vacuum Persephones are nearby.
**nearby. You can get even by casting Tempest near the said enemies to blow up their skirts in turn.
**
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* PuzzleBoss: The Dullahan does massive damage to your level 7 or so characters with their minimal equipment, and it is unrealistic to dodge everything he throws. The solution? [[spoiler:He'll never use his most damaging attack if you focus your attacks on his head.]]
** Alternatively, one may notice that this boss, like every other in the game, telegraphs every single major attack.
* RandomDrop: Money, spells, and subweapons can be got from the corpses (or, seeing they're undead, "recorpses") of your enemies.
** RareRandomDrop: Have fun getting the drop from the Peeping Eye, an object that lets you see breakable walls. It starts at 0.69% of a chance. Be ready to get Luck boosting items if you want it.
** Alternatively, one may notice that this boss, like every other in the game, telegraphs every single major attack.
* RandomDrop: Money, spells, and subweapons can be got from the corpses (or, seeing they're undead, "recorpses") of your enemies.
** RareRandomDrop: Have fun getting the drop from the Peeping Eye, an object that lets you see breakable walls. It starts at 0.69% of a chance. Be ready to get Luck boosting items if you want it.
to:
* PuzzleBoss: The Dullahan does massive damage to your level 7 or so characters with their minimal equipment, and it is unrealistic to dodge everything he throws. The solution? [[spoiler:He'll never use his most damaging attack if you focus your attacks on his head.]]
**]] Alternatively, one may notice that this boss, like every other in the game, telegraphs every single major attack.
* RandomDrop: Money, spells, and subweapons can be got from the corpses (or, seeing they're undead, "recorpses") of yourenemies.
** RareRandomDrop:enemies. Have fun getting the drop from the Peeping Eye, an object that lets you see breakable walls. [[RareRandomDrop It starts at 0.69% of a chance.chance]]. Be ready to get Luck boosting items if you want it.
**
* RandomDrop: Money, spells, and subweapons can be got from the corpses (or, seeing they're undead, "recorpses") of your
** RareRandomDrop:
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* SayMyName: When switching partners. "Jonathan!" "Charlotte!" "Jonathan!" "Charlotte!"
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* SayMyName: SayMyName:
** When switching partners. "Jonathan!" "Charlotte!" "Jonathan!" "Charlotte!"
** When switching partners. "Jonathan!" "Charlotte!" "Jonathan!" "Charlotte!"
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* ShipTease: Charlotte seems to have a hidden crush on Jonathan, but we only see it in the bad ending.
** Some of the items you can find, like the [[SugarWiki/SweetDreamsFuel wedding dress (which happens to be one of Charlotte's best armours) and the engagement ring]], are bound to give [[ShippingGoggles some fans]] ideas.
** From the way Jonathan and Charlotte interact with and tease each other so often — including in the good ending — it is already way too obvious that they are more than just close friends, hinting that they have sincere feelings toward each other. Someone apparently forgot to tell the manual writer, though, since the manual outright says their relationship is "platonic".
** Some of the items you can find, like the [[SugarWiki/SweetDreamsFuel wedding dress (which happens to be one of Charlotte's best armours) and the engagement ring]], are bound to give [[ShippingGoggles some fans]] ideas.
** From the way Jonathan and Charlotte interact with and tease each other so often — including in the good ending — it is already way too obvious that they are more than just close friends, hinting that they have sincere feelings toward each other. Someone apparently forgot to tell the manual writer, though, since the manual outright says their relationship is "platonic".
to:
* ShipTease: Charlotte seems to have a hidden crush on Jonathan, but we only see it in the bad ending.
**ending. Some of the items you can find, like the [[SugarWiki/SweetDreamsFuel wedding dress (which happens to be one of Charlotte's best armours) and the engagement ring]], are bound to give [[ShippingGoggles some fans]] ideas.
**ideas. From the way Jonathan and Charlotte interact with and tease each other so often — including in the good ending — it is already way too obvious that they are more than just close friends, hinting that they have sincere feelings toward each other. Someone apparently forgot to tell the manual writer, though, since the manual outright says their relationship is "platonic".
**
**
Changed line(s) 175 (click to see context) from:
* ShoutOut: A number of references to other ''Castlevania'' games exist, but one of the most surprising is the music in the second desert level, all of which is taken from the MSX game ''King's Valley II''.
to:
* ShoutOut: A number of references to other ''Castlevania'' games exist, but one exist.
** One of the most surprising is the music in the second desert level, all of which is taken from the MSX game ''King's Valley II''.
** One of the most surprising is the music in the second desert level, all of which is taken from the MSX game ''King's Valley II''.
Changed line(s) 193,195 (click to see context) from:
* SpritePolygonMix: For some reason, the Peeping Eye enemy is the only one in the game rendered with polygons instead of the usual sprites.
** Also, the intro is done in CGI. Similar in quality to that of ''VideoGame/FinalFantasyTactics'', the War of the Lions, but it's less noticeable.
* StellarName:
** Also, the intro is done in CGI. Similar in quality to that of ''VideoGame/FinalFantasyTactics'', the War of the Lions, but it's less noticeable.
* StellarName:
to:
* SpritePolygonMix: For some reason, the Peeping Eye enemy is the only one in the game rendered with polygons instead of the usual sprites.
**sprites. Also, the intro is done in CGI. Similar in quality to that of ''VideoGame/FinalFantasyTactics'', the War of the Lions, but it's less noticeable.
* StellarName: The Stellar Sword, once owned by [[VideoGame/CastlevaniaHarmonyOfDissonance Maxim]], which is one of the last quest rewards.
**
* StellarName: The Stellar Sword, once owned by [[VideoGame/CastlevaniaHarmonyOfDissonance Maxim]], which is one of the last quest rewards.
Deleted line(s) 197 (click to see context) :
** The Stellar Sword, once owned by [[VideoGame/CastlevaniaHarmonyOfDissonance Maxim]], which is one of the last quest rewards.
Changed line(s) 204,206 (click to see context) from:
* UniqueEnemy: The two giant sandworms in the two Egyptian-themed levels. Sure, they are just PaletteSwap of one another, but each one has its own entry in the bestiary, and they never reappear after having been killed.
** Well, the one in the first desert level does, but it's at the opposite side of the level.
** Also the dodo, the giant ghost, and the king ghoul, all required for sidequests. The dodo behaves exactly the same as it did in ''Symphony''.
** Well, the one in the first desert level does, but it's at the opposite side of the level.
** Also the dodo, the giant ghost, and the king ghoul, all required for sidequests. The dodo behaves exactly the same as it did in ''Symphony''.
to:
* UniqueEnemy: UniqueEnemy:
** The two giant sandworms in the two Egyptian-themed levels. Sure, they are just PaletteSwap of one another, but each one has its own entry in the bestiary, and they never reappear after having beenkilled.
**killed. Well, the one in the first desert level does, but it's at the opposite side of the level.
**Also the The dodo, the giant ghost, and the king ghoul, all required for sidequests. The dodo behaves exactly the same as it did in ''Symphony''.
** The two giant sandworms in the two Egyptian-themed levels. Sure, they are just PaletteSwap of one another, but each one has its own entry in the bestiary, and they never reappear after having been
**
**
Changed line(s) 212,213 (click to see context) from:
** The first round of combat with Death. Up to this point, the player may not have exactly had much in the way of hard bosses aside from the two above. Death? Makes the aforementioned two bosses look like toddlers in comparison. Simply put, the player ''needs'' to mix up their attack elements as appropriate for the enemy if they wish to have a fighting chance. [[ThisIsGonnaSuck Even with that in mind, prepare for a long fight.]]
*** Note that the information stated above assumes that the player is in Normal Mode. Heavens have mercy on those who venture into this fight in Hard Mode without Ancient Armor...
*** Note that the information stated above assumes that the player is in Normal Mode. Heavens have mercy on those who venture into this fight in Hard Mode without Ancient Armor...
to:
** The first round of combat with Death. Up to this point, the player may not have exactly had much in the way of hard bosses aside from the two above. Death? Makes the aforementioned two bosses look like toddlers in comparison. Simply put, the player ''needs'' to mix up their attack elements as appropriate for the enemy if they wish to have a fighting chance. [[ThisIsGonnaSuck Even with that in mind, prepare for a long fight.]]
*** Note that the information stated above assumes that the player is in Normal Mode.]] Heavens have mercy on those who venture into this fight in Hard Mode without Ancient Armor...
*** Note that the information stated above assumes that the player is in Normal Mode.
Changed line(s) 215 (click to see context) from:
%%* VictorianLondon: City of Haze and 13th Street.
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Added DiffLines:
** The first round of combat with Death. Up to this point, the player may not have exactly had much in the way of hard bosses aside from the two above. Death? Makes the aforementioned two bosses look like toddlers in comparison. Simply put, the player ''needs'' to mix up their attack elements as appropriate for the enemy if they wish to have a fighting chance. [[ThisIsGonnaSuck Even with that in mind, prepare for a long fight.]]
*** Note that the information stated above assumes that the player is in Normal Mode. Heavens have mercy on those who venture into this fight in Hard Mode without Ancient Armor...
*** Note that the information stated above assumes that the player is in Normal Mode. Heavens have mercy on those who venture into this fight in Hard Mode without Ancient Armor...