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** For the ones without a motif in their games of origin: the Axe Armor, Persephone, the frog, and the Master Skeleton all have "Followers of Darkness -The First-", Hugh has "Proof of Blood", Carrie is given Cornell's theme from ''Judgment'', Hans is given "[[VideoGame/DevilMayCry S (Sparda Battle)]]", and Hammer is given "Cross a Fear". (Which is funny because Hammer ''did'' have a {{Leitmotif}} in ''VideoGame/AriaOfSorrow''.)

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** For the ones without a motif in their games of origin: the Axe Armor, Persephone, the frog, and the Master Skeleton all have "Followers of Darkness -The First-", Hugh has "Proof of Blood", Carrie is given Cornell's theme from ''Judgment'', Hans is given "[[VideoGame/DevilMayCry S (Sparda Battle)]]", and Hammer is given "Cross a Fear". (Which is funny because Hammer ''did'' have a {{Leitmotif}} in ''VideoGame/AriaOfSorrow''.''VideoGame/CastlevaniaAriaOfSorrow''.)
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** Dracula has one last trick under his cape after defeating his third phase. During this fourth and final phase, he'll begin to charge up a final attack, summoning two swarms of bats to protect him. If the players can't deal enough damage in time to force him to teleport away and reset his charge time, he'll unleash the Demonic Megiddo, a full-screen [[OneHitKill instant kill]].

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** Dracula has one last trick under his cape after defeating his third phase. During this fourth and final phase, he'll begin to charge up a final attack, summoning two swarms of bats to protect him. If the players can't deal enough damage in time to force him to teleport away and reset his charge time, he'll unleash the Giga Demonic Megiddo, a full-screen [[OneHitKill instant kill]].



* RageQuit: Dracula's fourth and final phase amounts to this — he completely gives up on fighting you conventionally and instead conjures a swarm of bats to protect him while he charges up his Demonic Megiddo to absurd levels in order to utterly obliterate you.

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* RageQuit: Dracula's fourth and final phase amounts to this — he completely gives up on fighting you conventionally and instead conjures a swarm of bats to protect him while he charges up his the '''Giga''' Demonic Megiddo to absurd levels in order to utterly obliterate you.



* SmartBomb: Several characters can use Item Crashes or [[LimitBreak variants]] of that ability. Rosaries are an item version. Dracula also gets his own full-screen move, the Demonic Megiddo, which he sometimes uses in his third phase. In his fourth phase, he'll charge it to the max, [[OneHitKill killing you]] [[TimedMission if you don't beat him quickly enough.]]

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* SmartBomb: Several characters can use Item Crashes or [[LimitBreak variants]] of that ability. Rosaries are an item version. Dracula also gets his own full-screen move, the Demonic Megiddo, which he sometimes uses in his third phase. phase, but in a lesser form like in ''Portrait of Ruin'' that you can dodge. In his fourth phase, he'll charge it to the max, its Giga variant, [[OneHitKill killing you]] [[TimedMission if you don't beat him quickly enough.]]
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Loads And Loads Of Characters is no longer a trope


* LoadsAndLoadsOfCharacters: Surpasses even ''Harmony of Despair'' in this regard, containing almost every playable character in the series, and then some.
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* GuestFighter: As of now, [Franchise/TouhouProject Reimu Hakurei, Sakuya Izayoi]], Ronald [=McDonald=], ''VideoGame/DukeNukem'', and curiously, Montano Cyprus from ''VideoGame/CastleOfShadows''.

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* GuestFighter: As of now, [Franchise/TouhouProject [[Franchise/TouhouProject Reimu Hakurei, Sakuya Izayoi]], Ronald [=McDonald=], ''VideoGame/DukeNukem'', and curiously, Montano Cyprus from ''VideoGame/CastleOfShadows''.
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* GuestFighter: As of now, [[VideoGame/{{Touhou}} Reimu Hakurei, Sakuya Izayoi]], Ronald [=McDonald=], ''VideoGame/DukeNukem'', and curiously, Montano Cyprus from ''VideoGame/CastleOfShadows''.

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* GuestFighter: As of now, [[VideoGame/{{Touhou}} [Franchise/TouhouProject Reimu Hakurei, Sakuya Izayoi]], Ronald [=McDonald=], ''VideoGame/DukeNukem'', and curiously, Montano Cyprus from ''VideoGame/CastleOfShadows''.
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Moving to Trivia per TRS


* DummiedOut: The Creature from ''VideoGame/CastlevaniaSymphonyOfTheNight'' got replaced by the Cyclops from ''VideoGame/CastlevaniaHarmonyOfDissonance'', [[SubvertedTrope then came back later]] as a BonusBoss in survival mode. Dark Lord Soma from the first builds is still in the works, though.
** On the playable character side, [[VideoGame/CastlevaniaSymphonyOfTheNight Frozen Half]] and [[VideoGame/CastlevaniaChroniclesOfSorrow Puppet Master]]. They were never fully implemented and are left in the code because it'd be harder to remove them.
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** There's also the Frog from ''Rondo of Blood''. He can only use his tongue as a whip-like attack and hop around. Despite this, he is a small target and isn't really weak. The September 2015 update has turned him into a fully-fledged character with a proper set of moves -- he can even breathe fire or ice.

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** There's also the Frog from ''Rondo of Blood''. He can only use his tongue as a whip-like attack and hop around. Despite this, he is a small target and isn't really weak. The September 2015 update has turned him into a fully-fledged character with a proper set of moves -- he can even breathe fire or ice.



* LastDitchMove: Dario, Lesser Demon, Dogether, Dullahan, and Flying Armor all have some method of hurting you as they die, but most of the bosses have another form of this -- if you strike the killing blow while they're doing an attack, they won't die until the attack is finished.
** Dracula has one last trick under his cape after defeating his third phase. During this fourth and final phase, he'll begin to charge up a final attack, summoning two swarms of bats to protect him. If the players can't deal enough damage in time to force him to teleport away and reset his charge time, he'll unleash the Demonic Meggido, a full-screen [[OneHitKill instant kill]].

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* LastDitchMove: Dario, Lesser Demon, Dogether, Dullahan, and Flying Armor all have some method of hurting you as they die, but most of the bosses have another form of this -- if you strike the killing blow while they're doing an attack, they won't die until the attack is finished.
** Dracula has one last trick under his cape after defeating his third phase. During this fourth and final phase, he'll begin to charge up a final attack, summoning two swarms of bats to protect him. If the players can't deal enough damage in time to force him to teleport away and reset his charge time, he'll unleash the Demonic Meggido, Megiddo, a full-screen [[OneHitKill instant kill]].



* RageQuit: Dracula's fourth and final phase amounts to this -- he completely gives up on fighting you conventionally and instead conjures a swarm of bats to protect him while he charges up his Demonic Meggido to absurd levels in order to utterly obliterate you.

to:

* RageQuit: Dracula's fourth and final phase amounts to this -- he completely gives up on fighting you conventionally and instead conjures a swarm of bats to protect him while he charges up his Demonic Meggido Megiddo to absurd levels in order to utterly obliterate you.



* VideogameDashing: Every character has the ability to backdash like in recent titles (with some being able to do a forward dash). In this game it grants invincibility, except when in contact with bosses.

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* VideogameDashing: VideoGameDashing: Every character has the ability to backdash like in recent titles (with some being able to do a forward dash). In this game game, it grants invincibility, except when in contact with bosses.
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** For the ones without a motif in their games of origin: the Axe Armor, Persephone, the frog, and the Master Skeleton all have "Followers of Darkness -The First-", Hugh has "Proof of Blood", Carrie is given Cornell's theme from ''Judgment'', Hans is given "[[VideoGame/DevilMayCry S (Sparda Battle)]]", and Hammer is given "Cross a Fear". (Which is funny because Hammer ''did'' have a {{Leitmotif}} in ''AriaOfSorrow''.)

to:

** For the ones without a motif in their games of origin: the Axe Armor, Persephone, the frog, and the Master Skeleton all have "Followers of Darkness -The First-", Hugh has "Proof of Blood", Carrie is given Cornell's theme from ''Judgment'', Hans is given "[[VideoGame/DevilMayCry S (Sparda Battle)]]", and Hammer is given "Cross a Fear". (Which is funny because Hammer ''did'' have a {{Leitmotif}} in ''AriaOfSorrow''.''VideoGame/AriaOfSorrow''.)



** Simon by default uses his ''Chronicles'' design. Four of his alternate colors change him to his ''Super Castlevania IV'' design, with a few new moves including an upwards whip attack. Two turn him into his original [[LethalJokeCharacter 8-bit]] [[FirstInstallmentWins sprite.]] ''[=SCV4=]'' Simon even changes the music during the final battle to "Dracula's Theme" during the first two phases (yes, even during the fight with Ultimate Dracula) and [[ThemeTunePowerUp "Simon's Theme"]] during the last two. Even the stage clear fanfare changes.

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** Simon by default uses his ''Chronicles'' design. Four of his alternate colors change him to his ''Super Castlevania IV'' design, with a few new moves including an upwards whip attack. Two turn him into his original [[LethalJokeCharacter 8-bit]] [[FirstInstallmentWins sprite.]] ''[=SCV4=]'' Simon even changes the music during the final battle to "Dracula's Theme" during the first two phases (yes, even during the fight with Ultimate Dracula) and [[ThemeTunePowerUp [[ThemeSongPowerUp "Simon's Theme"]] during the last two. Even the stage clear fanfare changes.
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Unfortunately, Serio announced on February 9, 2019 that they are no longer working on the project. [[http://sotnhacked.freeforums.net/thread/84/forums-serios-castlevania-fighting-game They've left the source code]] for anyone who wishes to pick up where they left off.

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Unfortunately, Serio announced on February 9, 2019 that they are no longer working on the project. [[http://sotnhacked.freeforums.net/thread/84/forums-serios-castlevania-fighting-game net/thread/83/download-links They've left the source code]] for anyone who wishes to pick up where they left off.
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Unfortunately, Serio announced on February 9, 2019 that [[http://serio.piiym.net/cvbla/board/index.php?topic=1637.0 they are no longer working on the project]]. They've left the source code for anyone who wishes to pick up where they left off.

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Unfortunately, Serio announced on February 9, 2019 that [[http://serio.piiym.net/cvbla/board/index.php?topic=1637.0 they are no longer working on the project]]. project. [[http://sotnhacked.freeforums.net/thread/84/forums-serios-castlevania-fighting-game They've left the source code code]] for anyone who wishes to pick up where they left off.
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* AlternateTimeline: In the universe where this game takes place, Alucard got killed along with Lisa, then Sypha Belnades got killed, and to top it all off, in 1476 [[VideoGame/CastlevaniaIIIDraculasCurse Trevor Belmont]] [[ForWantOfANail lost against Dracula]], whose power then extended over the whole of Europe. 400 years later, said power has grown so much it starts to affect even timelines where Trevor won. [[FridgeBrilliance This may explain]] why there are some baddies, even a version of Death, among the selectable cast -- they may not be good doubles from some MirrorUniverse, but rather just interested in not having a Dracula from another reality influence their own.

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* AlternateTimeline: In the universe where this game takes place, Alucard got killed along with Lisa, then Sypha Belnades got killed, and to top it all off, in 1476 [[VideoGame/CastlevaniaIIIDraculasCurse Trevor Belmont]] [[ForWantOfANail lost against Dracula]], whose power then extended over the whole of Europe. 400 years later, said power has grown so much it starts to affect even timelines where Trevor won. [[FridgeBrilliance This may explain]] why there are some baddies, even a version of Death, among the selectable cast -- they may not be good doubles from some MirrorUniverse, but rather just interested in not having a Dracula from another reality influence their own.



** For a straighter example, Montano carries four for each subweapon has he equipped.
** One of Soma's [[SpecialAttack command moves]] has him swing his weapon with greater size, speed and damage.

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** For a straighter example, Montano carries four for each subweapon he has he equipped.
** One of Soma's [[SpecialAttack command moves]] has him swing his weapon with greater size, speed speed, and damage.
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* ExcusePlot: Currently the game doesn't have much of an over-arching plot, but things are being planned out for a story.

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* ExcusePlot: Currently the game doesn't have much of an over-arching plot, but things are being planned out for a story. Unfortunately, with the creator abandoning the project, it seems like these ideas will never come into fruition.
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Unfortunately, Serio announced on February 9, 2019 that [[http://serio.piiym.net/cvbla/board/index.php?topic=1637.0 he is no longer working on the project]]. He's left the source code for anyone who wishes to pick up where he left off.

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Unfortunately, Serio announced on February 9, 2019 that [[http://serio.piiym.net/cvbla/board/index.php?topic=1637.0 he is they are no longer working on the project]]. He's They've left the source code for anyone who wishes to pick up where he they left off.
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Unfortunately, Serio has announced on February 9, 2019 that [[http://serio.piiym.net/cvbla/board/index.php?topic=1637.0 he is no longer working on the project]]. He's left the source code for anyone who wishes to pick up where he left off.

to:

Unfortunately, Serio has announced on February 9, 2019 that [[http://serio.piiym.net/cvbla/board/index.php?topic=1637.0 he is no longer working on the project]]. He's left the source code for anyone who wishes to pick up where he left off.
Is there an issue? Send a MessageReason:
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Unfortunately, Serio has announced that [[http://serio.piiym.net/cvbla/board/index.php?topic=1637.0 he is no longer working on the project]]. He's left the source code for anyone who wishes to pick up where he left off.

to:

Unfortunately, Serio has announced on February 9, 2019 that [[http://serio.piiym.net/cvbla/board/index.php?topic=1637.0 he is no longer working on the project]]. He's left the source code for anyone who wishes to pick up where he left off.
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Unfortunately, Serio has announced that [[http://serio.piiym.net/cvbla/board/index.php?topic=1637.0 he is no longer working on the project]]. He's left the source code for anyone who wishes to pick up where he left off.

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Example Indentation In Trope Lists, single two or three bullets entry is always wrong.


* LuckilyMyShieldWillProtectMe: Alucard and Axe Armor have a shield on their secondary attack buttons, which will effectively nullify all destructible projectiles.
** 2 bosses: Great Armor and Medusa also have this feature, completely blocking a lot of the player's projectiles.

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* LuckilyMyShieldWillProtectMe: Alucard and Axe Armor have a shield on their secondary attack buttons, which will effectively nullify all destructible projectiles.
**
projectiles. 2 bosses: Great Armor and Medusa also have this feature, completely blocking a lot of the player's projectiles.
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Added DiffLines:

* LuckilyMyShieldWillProtectMe: Alucard and Axe Armor have a shield on their secondary attack buttons, which will effectively nullify all destructible projectiles.
** 2 bosses: Great Armor and Medusa also have this feature, completely blocking a lot of the player's projectiles.
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** One of Soma's command moves has him swing his weapon with greater size, speed and damage.

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** One of Soma's [[SpecialAttack command moves moves]] has him swing his weapon with greater size, speed and damage.
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** Maria's alternate colors change her from an adult to a child, with her moves based more on ''Rondo'' than ''Symphony''. Young Maria cannot dive kick like Adult Maria nor can she super jump or airdash, but she can throw egg bombs and use the song book instead of doing a fireball or forward kick.

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** Maria's alternate colors change her from an adult to a child, with her moves based more on ''Rondo'' than ''Symphony''. Young Maria cannot dive kick like Adult Maria nor can she super jump or airdash, but she can throw egg bombs and use the song book instead of doing a fireball or forward kick. Their respective animal [[LimitBreak item crashes]] also function quite differently.
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* Flechette: Most of the characters possessing the dagger subweapon can [[LimitBreak "item crash" with it]], throwing a lot of daggers forward.

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* Flechette: FlechetteStorm: Most of the characters possessing the dagger subweapon can [[LimitBreak "item crash" with it]], throwing a lot of daggers forward.
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* Flechette: Most of the characters possessing the dagger subweapon can [[LimitBreak "item crash" with it]], throwing a lot of daggers forward.
** StormOfBlades: Grant does an even flashier version, jumping up and rapidly throwing downward a hefty amount of homing daggers.

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* GatlingGood: One of Hammer's special moves involves charging up and firing a gatling gun, and while actually firing it he's invincible. Time it right and you'll be dodging attacks you probably didn't think you could avoid as Hammer. The same applies for Duke.
** AntiAir: Hammer can aim his gun upwards to burst down flying bosses.

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* GatlingGood: One of Hammer's and Duke's special moves involves charging up and firing a gatling gun, and while actually firing it he's they're invincible. Time it right and you'll be dodging attacks you probably didn't think you could avoid as Hammer. The same applies for Duke.
** AntiAir:
avoid. Additionally, Hammer can [[AntiAir aim his gun upwards it diagonally upwards]] to burst batter down flying bosses.bosses.
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** AntiAir: Hammer can aim his gun upwards to burst down flying bosses.
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** SpringJump: Also applied.
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* ChargedAttack: Many characters, like Hugh, Charlotte, Axe Armor, and Master Skeleton, have special moves you can charge up. Whatever character it is, you can see a bar above them that fills up to full. Charlotte has to charge up a moment to use her magic spell subweapons, but you can also keep charging to use a stronger version of them.

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* ChargedAttack: Many characters, like Hugh, Charlotte, Axe Armor, and Master Skeleton, have special moves you can charge up. Whatever character it is, you can see a bar above them that fills up to full. Charlotte has and Loretta have to charge up a moment to use her their magic spell subweapons, but you can also keep charging to use a stronger version of them.
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** One of Soma's command moves has him swing his weapon with greater size, speed and damage.

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Oop


* BackgroundBoss: Ba%%ore.

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* %%* BackgroundBoss: Ba%%ore.Balore.



** SpringJump: Also possessed by all playable characters.



* JokeCharacter[=/=]LethalJokeCharacter: Since Serio doesn't like [[VideoGame/CastlevaniaPortraitOfRuin Jonathan Morris]] that much, he's in the roster as a joke character, with the Terror Bear from ''Harmony Of Despair'' instead of the whip, a set of silly subweapons, and special moves that can backfire or are limited-use. However, if used wisely, he can still hold his own against the bosses. The joke turns a little more mean-spirited if you play Survival Mode and end up against an AI-controlled Jonathan, since he'll use proper versions of his armaments from ''Portrait of Ruin'', including the Vampire Killer whip and a Holy Claymore for his main weapons. As icing on the cake, the in-game files refer to Jonathan as ''Jonafag''.
** Using the KonamiCode in-game, however (the B and A buttons corresponding to Stonewall and backdash) [[spoiler:turns Jonathan into his serious self, completely changing his moveset and essentially allowing one to use his boss moveset, although [[CastFromHitPoints use of the whip drains his health]]]].

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* JokeCharacter[=/=]LethalJokeCharacter: JokeCharacter:
**
Since Serio doesn't like [[VideoGame/CastlevaniaPortraitOfRuin Jonathan Morris]] that much, he's in the roster as a joke character, with the Terror Bear from ''Harmony Of Despair'' instead of the whip, a set of silly subweapons, and special moves that can backfire or are limited-use. However, if used wisely, he can still hold his own against the bosses. The joke turns a little more mean-spirited if you play Survival Mode and end up against an AI-controlled Jonathan, since he'll use proper versions of his armaments from ''Portrait of Ruin'', including the Vampire Killer whip and a Holy Claymore for his main weapons. As icing on the cake, the in-game files refer to Jonathan as ''Jonafag''.
**
''Jonafag''. Using the KonamiCode in-game, however (the B and A buttons corresponding to Stonewall and backdash) [[spoiler:turns Jonathan into his serious self, completely changing his moveset and essentially allowing one to use his boss moveset, although [[CastFromHitPoints use of the whip drains his health]]]].


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%%* SpringJump: Also possessed by all playable characters.

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Comment out a ZCE and fix some Example Indentation In Trope Lists


* BackgroundBoss: Balore.
* {{BFS}}: Axe Armor has its own take on this, using a ''humongous'' axe for one of its special moves.

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* BackgroundBoss: Balore.
Ba%%ore.
* {{BFS}}: {{BFS}}:
**
Axe Armor has its own take on this, using a ''humongous'' axe for one of its special moves.



* TheCameo: Reimu Hakurei, Sakuya Izayoi, and Remilia Scarlet appear in their forms from ''VideoGame/KoumajouDensetsu'', as a playable character and boss respectively. To add to that, [[UsefulNotes/McDonalds Ronald [=McDonald=]]] and VideoGame/DukeNukem are playable, too. One stranger inclusion is Montano Cyprus from the ''Castlevania'' clone ''VideoGame/CastleOfShadows''.

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* TheCameo: TheCameo:
**
Reimu Hakurei, Sakuya Izayoi, and Remilia Scarlet appear in their forms from ''VideoGame/KoumajouDensetsu'', as a playable character and boss respectively. To add to that, respectively.
**
[[UsefulNotes/McDonalds Ronald [=McDonald=]]] and VideoGame/DukeNukem are playable, too. too.
**
One stranger inclusion is Montano Cyprus from the ''Castlevania'' clone ''VideoGame/CastleOfShadows''.
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* GunsAkimbo: Another of Hammer's specials lets him do his best impression of [[Franchise/DevilMayCry Dante]], hanging in the air while shooting twin pistols diagonally down.

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* GunsAkimbo: Another of Hammer's specials lets him do his best impression of [[Franchise/DevilMayCry [[VideoGame/DevilMayCry Dante]], hanging in the air while shooting twin pistols diagonally down.

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