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** Without Forgiveness is a thinly-veiled reference to Film/{{Unforgiven}}

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** Without Forgiveness is a thinly-veiled reference to play on Film/{{Unforgiven}}

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* ShoutOut: Plenty to classic western stories, but a handful of the chapter titles in particular reference some famous western movies:
** Once Upon A Time In Stinking Springs references Film/{{OnceUponATimeInTheWest}}

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* ShoutOut: Plenty to classic western stories, but a handful of in particular all the chapter titles in particular reference some famous western movies:
** Once Upon A Time In Stinking Springs references Film/{{OnceUponATimeInTheWest}}Film/OnceUponATimeInTheWest



** A Bullet for the Old Man is a reference to [[http://www.imdb.com/title/tt0061429/ A Bullet for the General]]
** Gunfight at the Sawmill is likely a shout out to Film/GunfightAtTheOKCorral



** Be Quick or Be Dead is a reference to TheQuickAndTheDead
** "Dances with Renegades" references "DancesWithWolves".
** The chapters "They Call Me Bounty Hunter" and "Bounty Hunter is STILL My Name" directly reference the Film/{{Trinity}} movies.



** The chapters "They Call Me Bounty Hunter" and "Bounty Hunter is STILL My Name" directly reference the Film/{{Trinity}} movies.



** Without Forgiveness is a thinly-veiled reference to Film/{{Unforgiven}}



** "Dances with Renegades" references "DancesWithWolves".
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* MadeOfIron: Curly Bill, Emmett Dalton, and Sundance Kid are fought as traditional FPS bosses, requiring more than 3 dozen pistol shots to kill as they run around and shoot at you. This is Gameplay and Story Integration in the case of Emmett Dalton, who really did survive being shot 23 times.

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* MadeOfIron: Curly Bill, Emmett Dalton, and the Sundance Kid are fought as traditional FPS bosses, requiring more than 3 dozen pistol shots to kill as they run around and shoot at you. This is Gameplay and Story Integration in the case of Emmett Dalton, who really did survive being shot 23 times.



** [[spoiler: The ghosts in the ghost town. Were they actual ghosts, hallucinations (guilt-triggered?) that really happened to Silas, or just something he totally made-up?]]

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** [[spoiler: The ghosts in the ghost town. Were they actual ghosts, hallucinations (guilt-triggered?) that really happened to Silas, or just something he totally made-up?]]made up on the spot as a way of soul-searching after having really dipped into the whiskey/realizing the meaning of what Grey Wolf told him?]]



* OutOfCharacterMoment: Silas suddenly stops his over the top, almost fantastical story of hunting Gray Wolf and goes on a determined, almost frightening reciting of an old poem on death. [[spoiler:This is because he realizes at that exact moment (in retrospect to what Gray Wolf had said to him) that Ben/Bob is the person that Gray Wolf said will cause him to lose his soul if Silas kills him.]]

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* OutOfCharacterMoment: Silas suddenly stops his over the top, almost fantastical story of hunting Gray Wolf and goes on a determined, almost frightening reciting of an old poem on death. [[spoiler:This is because he realizes at that exact moment (in retrospect to what Gray Wolf had said to him) that Ben/Bob is the person that Gray Wolf said will cause him to lose his soul if Silas kills him.]]]] From this point on, Silas begins to occasionally question his own motives as he narrates the story.

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* PyrrhicVictory: [[spoiler: In the Revenge ending, Silas gets his revenge on Bob at long last, but admits that he has willingly sold his soul for the chance and considers himself hell bound, recognizing that he failed to heed Gray Wolf's warnings and advice to not succumb to the poison of his rage and is beyond redemption, having become no better then the men he sought to kill through his long life of death begetting more and more death.]]

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* PyrrhicVictory: PyrrhicVictory/[[spoiler:VengeanceFeelsEmpty]]: [[spoiler: In the Revenge ending, Silas gets his revenge on Bob at long last, but admits that he has willingly sold his soul for the chance and considers himself hell bound, recognizing that he failed to heed Gray Wolf's warnings and advice to not succumb to the poison of his rage and is beyond redemption, having become no better then the men he sought to kill through his long life of death begetting more and more death.]]



* [[spoiler:VengeanceFeelsEmpty: What Silas realizes in the Revenge ending.]]
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* [[spoiler:VengeanceFeelsEmpty: What Silas realizes in the Revenge ending.]]
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** As is mentioned in-game, Emmett Dalton was shot 23 times leading up to his arrest and survived, making him a rare RealLife bullet sponge.
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* {{Expy}}: Silas Greaves is based on [[Film/DollarsTrilogy The Man with No Name]].

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* {{Expy}}: Silas Greaves is based on [[Film/DollarsTrilogy The Man with No Name]]. John Wesley Hardin bears more than a passing resemblance to Creator/LeeVanCleef.
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* MasterOfNone: The Sixshooter. Intended to be the middle ground between the killing power of the Ranger and the rapid-fire Quickshooter, in practice using means getting neither the Ranger's near-guaranteed {{One Hit Kill}}s and the Quickshooter's combo-extending speed-reloads.

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* MasterOfNone: The Sixshooter. Intended to be the middle ground between the killing power of the Ranger and the rapid-fire Quickshooter, in practice using means getting neither the Ranger's near-guaranteed {{One Hit Kill}}s and nor the Quickshooter's combo-extending speed-reloads.
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* MasterOfNone: The Sixshooter. Intended to be the middle ground between the killing power of the Ranger and the rapid-fire Quickshooter, in practice using means getting neither the Ranger's near-guaranteed {{One Hit Kill}}s and the Quickshooter's combo-extending speed-reloads.
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** Another example would be that the levels get progressively harder. The levels are set out with five to ten years between them, and Silas lampshades the fact that he isn't getting any younger, so all in all it makes a surprising amount of sense.
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* AsTheGoodBookSays: The Golden Rifle bears the inscription Luke 16:28. The quote (KJV) is as follows:
--> For I have five brethren; that he may testify unto them, lest they also come into this place of torment.
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* WorfHadTheFlu: It's repeatedly mentioned that John Wesley Hardin was widely considered the fastest gunslinger who had ever lived, alongside Wild Bill Hickok. Silas admits he was only able to defeat Hardin because he was drunk off his ass at the time. Indeed, in the duel itself you're not really expected to outdraw Hardin, but are instead given the ability to lean left and right to dodge his bullets.

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* WorfHadTheFlu: It's repeatedly mentioned that John Wesley Hardin was widely considered the fastest gunslinger who had ever lived, alongside Wild Bill Hickok. Silas admits he was only able to defeat Hardin because he the latter was drunk off his ass at the time. Indeed, in the duel itself you're not really expected to outdraw Hardin, but are instead given the ability to lean left and right to dodge his bullets.
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** Not a title reference, but Jessie James bears a strong resemblance to BradPitt, who played him in ''Film/TheAssassinationOfJesseJamesByTheCowardRobertFord''.

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** Not a title reference, but Jessie James bears a strong resemblance to BradPitt, Creator/BradPitt, who played him in ''Film/TheAssassinationOfJesseJamesByTheCowardRobertFord''.
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** Not a title reference, but Jessie James bears a strong resemblance to BradPitt, who played him in TheAssassinationOfJesseJamesByTheCowardRobertFord.

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** Not a title reference, but Jessie James bears a strong resemblance to BradPitt, who played him in TheAssassinationOfJesseJamesByTheCowardRobertFord.''Film/TheAssassinationOfJesseJamesByTheCowardRobertFord''.
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* EarnYourBadEnding: The heartwarming Redemption ending ends the game on a cutscene. The Revenge ending, which is a lot bleaker, requires to win a final duel. It is somewhat downplayed, as said duel is a lot easier than the previous ones.

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* AffectionateParody: The game is home to almost every single SpaghettiWestern trope in existence: the GunsAkimbo GutturalGrowler [[TheGunslinger Gunslinger]], the RoaringRampageOfRevenge, the ShowdownAtHighNoon, [[GreatEscape Violent Prison Escapes]], bounty hunters, famous outlaws, Indians, an UnreliableNarrator framing the whole work in the guise of a story told over drinks... and yet while laying out all these tropes shamelessly for us to see, it still clearly embraces them all with joy, shown in its sincere and involved presentation of the story and characters, and the earnest interest of in-universe fanboy Dwight, who almost comes across as the surrogate voice for the devs themselves.



* FramingDevice: The story takes the form of Silas Greaves recounting some old stories during his bounty hunter days to some bar patrons.

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* FramingDevice: The story takes idea behind the form of game is that Silas Greaves recounting some old is telling stories during about his bounty hunter days past as a Bounty Hunter to some the other patrons in a bar. However, our hero gets more and more drunk over the course of the game, and he starts exaggerating parts of his story, and eventually starts outright lying and making stuff up. [[spoiler: He isn't quite as drunk as he makes himself out to be, though, and he has a reason to be lying.]] Interestingly, this actually affects the gameplay. Parts of the scenery and setting change as our hero points out things he didn't mention before, realizes that he isn't remembering what happened correctly, and, amusingly, when the other bar patrons.patrons misinterpret what he's saying or jump to conclusions about what happened next.



* NarrativeBackpedaling: All over the place.

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* NarrativeBackpedaling: All over The game is full of these. Even the place.very first ShowdownAtHighNoon turns out to be an example of this. One great example is when Silas tells of how he found himself surrounded by Apaches. An audience member asks him what happened to the attacking cowboys he spoke of a moment ago, and Silas quickly corrects himself to saying that the cowboys attacked him in ''Apache style''. At the same moment the gunslinging Indians the player is fighting are suddenly replaced by cowboys.



* PressXToNotDie:
** When you're about to be hit by a OneHitKill bullet (which is shown in slow-mo), you must dodge it by strafing left or right (the direction in which you must go isn't specified and must be guessed by observing the bullet's trajectory), and failing it means death.
** There are some scripted sequences in which Silas shoots enemies in slow-mo through quick-time events, by pressing W-A-S-D when the right button is displayed. Failing the sequence triggers the OneHitKill bullet sequence mentioned above.



* RidingIntoTheSunset: Refered by the Steam achievment gained with the Redemption ending.



** The final chapter, The Good, The Bad, And The Dead would be familiar to almost everyone even remotely familiar with the western genre, TheGoodTheBadAndTheUgly being one of the single most famous western movies of all time.

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** The final chapter, The Good, The Bad, And The Dead would be familiar to almost everyone even remotely familiar with the western genre, TheGoodTheBadAndTheUgly being one of the single most famous western movies of all time. [[spoiler: The climax is a 1 VS 1 VS 1 duel in a cemetery.]]


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* TallTale: The entire point of the game. The over-the-top violence so typical in FirstPersonShooters is justified in-story by the manner how said story is presented by Silas, who is both TheNarrator and TheProtagonist—namely, as a TallTale to entertain random pub patrons.
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* DimeNovel: Dwight is a great fan of this kind of books, where he learnt what he knows about the Far West and Silas.


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* StupidCrooks: During the Coffeyville level[[note]]where the Dalton gang eventually met its demise[[/note]], Silas lampshades how stupid it was for the Daltons to rob two banks in the same time, in the same town. Which is ''their hometown''.

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* DeathSeeker[=/=]LeeroyJenkins: At a moment in his tale, Silas lampshades that his tactics (the one he is describing in his story, anyway) were suicidal, but he didn't care about dying if it meant that he could kill a lot of outlaws.



* ForegoneConclusion: Of course Silas survived all what happened to him, since he is telling his story in a saloon! This is actually lampshaded by his narration in the scene when he runs after the burning fuse of the dynamite which would destroy the bridge he is standing one.



* GrenadeHotPotato: A perk allows to throw lit dynamite back to the sender.



* HeWhoFightsMonsters: By the end of the game Silas realizes that he isn’t much better than the men he’s hunting and probably has killed even more people. [[spoiler: In the Redemption ending, he even tells that 1910!Bob seems to be a better man than Silas is after decades of his murderous revenge.]]



* HeWhoFightsMonsters: By the end of the game Silas realizes that he isn’t much better than the men he’s hunting and probably has killed even more people.



* HoistByHisOwnPetard: You can kill enemies by blowing their thrown dynamite if the lit sticks are still close enough to them. The same result can be achieve if you shoot a dynamite tosser right in the dynamite he is carrying.



* ImprobableAimingSkills: Silas is able to shoot dynamite sticks while they are in the air.



* MaybeMagicMaybeMundane: The entire Grey Wolf mission. There's several supernatural events that happen throughout it, and dreams that detail events that happen decades later into Silas' life. It's left ambiguous if Grey Wolf was really supernatural, and was warning Silas of what he might become, or if he was a part of Silas' imagination.

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* MaybeMagicMaybeMundane: MaybeMagicMaybeMundane:
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The entire Grey Wolf mission. There's several supernatural events that happen throughout it, and dreams that detail events that happen decades later into Silas' life. It's left ambiguous if Grey Wolf was really supernatural, and was warning Silas of what he might become, or if he was a part of Silas' imagination.imagination.
** [[spoiler: The ghosts in the ghost town. Were they actual ghosts, hallucinations (guilt-triggered?) that really happened to Silas, or just something he totally made-up?]]



* NewGamePlus: Unlocked when you beat the game one time. The New Game + makes you play the story again but you retain your skills, the unique weapons unlocked, and the Nuggets of Truth already discovered. All three default difficulty modes are available. The New Game + doesn't add any artificial difficulty compaired to the regular game in the chosen difficulty level, but if you start in the lowest difficulty level, the game will strongly advices you (at the beginning and at the end of the first level) to play in a higher difficulty mode.

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* NewGamePlus: Unlocked when you beat the game one time. The New Game + makes you play the story again but you retain your skills, the unique weapons unlocked, and the Nuggets of Truth already discovered. All three default difficulty modes are available. The New Game + doesn't add any artificial difficulty compaired to the regular game in the chosen difficulty level, but if you start in the lowest difficulty level, the game will strongly advices you (at the beginning and at the end of the first level) to play in a higher difficulty mode. It also adds new LoadingScreen tips, lampshading the reveal at the end of the game.


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* PottyEmergency: During the part when Silas is chasing Jesse James, he interrupts the story to go to the toilets. Follows a slow-mo sequence in which the fictional Silas crosses several wagons devoided of enemies, while the audience is debatting whether the tales are true or not.
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* NewGamePlus: Unlocked when you beat the game one time. The New Game + makes you play the story again but you retain your skills, the unique weapons unlocked, and the Nuggets of Truth already discovered. All three default difficulty modes are available. The New Game + doesn't add any artificial difficulty compaired to the regular game in the chosen difficulty level, but if you start in the lowest difficulty level, the game will strongly advices you (at the beginning and at the end of the first level) to play in a higher difficulty mode.

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* AllTheWorldsAreAStage: In the last level, before the final bosses, you have to fight against [[spoiler: multiple ghost doppelgangers of each boss of the game; they are only as tough as a mook, though.]]



* BlingBlingBang: The skill tree includes special abilities which turn the guns into examples of the trope (and gives them more damages and accuracy).



* TheClimax: The ending of the last level is [[spoiler: a big gunfight against ghost doppelgangers of the game's bosses, followed by a 1 VS 1 bossfight against the very tough Sundance Kid, then eventually a mêlée à trois duel between you, Sundance Kid, and Butch Cassidy.]]



* EnemyMine: Silas joined Billy the Kid because Roscoe Bryant was with Billy the Kid's enemies.
* ExplodingBarrels: Some levels include red barrels containing powder, which can be used to help cleaning the area.



* FissionMailed: In the mine, during Silas' narration, he runs after his target by entering inside the mine's tunnels. After several minutes inside this maze, you find yourself in [[spoiler: a disaster's chain culminating with Silas smashed by the fall of an undodgeable mine cart. Cue Silas telling something like: "... of course, it is what would have happened if I really took this way". Then, the level is rewinded, and Silas follows a more indirect path.]]



* GhostTown: One of the levels takes place in one, complete with [[MaybeMagicMaybeMundane ghost enemies!]]

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* GatlingGood: A couple of bossfights are against a boss armed with a gatling. Also, there is a couple of occasions when you mow down mooks with a Gatling.
* GhostTown: One of the levels The final level takes place in one, complete with [[MaybeMagicMaybeMundane ghost enemies!]]enemies]]! Earlier, there is a level set in a deserted half-sunken town (the place has been turned in a swamp).



* HeavilyArmoredMook: Jesse James' gang includes one or two shotgunners wearing makeshift iron armor (seemingly based on the suits worn by Ned Kelly's gang). It takes several bodyshots to kill them, but a good headshot or two will still take care of them.
* HeroWorshipper: Dwight

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* HeavilyArmoredMook: HeavilyArmoredMook:
** Early parts of the game have mooks hiding behind big wooden boards serving as improvised shields when they aren't shooting.
**
Jesse James' gang includes one or two shotgunners wearing makeshift iron armor (seemingly based on the suits worn by Ned Kelly's gang). It takes several bodyshots to kill them, but a good headshot or two will still take care of them.
* HeroWorshipper: Dwight Dwight.


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* ItWillNeverCatchOn: At a moment during Silas' story (when he is inside a derelict steamer in the swamp, while chasing the Daltons), the audience begin chatting about the Titanic, which was being built. Steve expresses his doubts about such a big ship being able to float.


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* LocomotiveLevel: The level with Jesse James takes place in a moving train which have been seized by the gang. Though the boss is on the front of the train, the example is double-subverted: the level starts somewhere in the middle of the train, then, after crossing a couple of wagons, Silas rewinds the action and, this time, you have to advance through the whole train.


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* MeleeATrois: The climax of the game is a three-way duel between Silas, [[spoiler: Butch Cassidy, and the Sundance Kid. The latter are no longer friends.]]


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** The quickshooter is a fast-fire revolver, designed for fast fire.


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* MutualKill: Can happen during a duel if you're unlucky.


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* OminousFog: Covers the ghost town of the final level, especially in the cemetery.


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* SawedOffShotgun: One of the available one-handed gun. You can dualwield it if you have a specific perk.


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* WantedPoster: Several of them are shown in the opening screen of the game (the one displayed before you see the main menu), for Billy the Kid and several of the bosses.

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* BossBattle: Exists in two flavours. The first are classical boss battles against a named character with his own life bar, sometimes involving several mooks. The seconds are ShowdownAtHighNoon.



** During the comic book-style cutscene introducing the Dalton Brothers, there is a line saying that they shouldn't be confused [[ComicBook/LuckyLuke with their cousins]]. During the same chapter, the Nugget of True about the Dalton Brothers makes another similar reference to ''Lucky Luke''.

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** During the comic book-style cutscene introducing the Dalton Brothers, there is a line saying that they shouldn't be confused [[ComicBook/LuckyLuke with their cousins]]. During the same chapter, the Nugget of True Truth about the Dalton Brothers makes another similar reference to ''Lucky Luke''.
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** During the comic book-style cutscene introducing the Dalton Brothers, there is a line saying that they shouldn't be confused [[ComicBook/LuckyLuke with their cousins]]. During the same chapter, the Nugget of True about the Dalton Brothers makes another similar reference to ''Lucky Luke''.
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* CycleOfHurting: The more you're wounded, the more faded are the game's colours and graphics, making the enemies harder to spot. Usually, you regain full health after a couple of second if you reach cover, but in some instances (like the fight in the end of "Dances with Renegades", in which you're surrounded by enemies standing above you, while there's no cover for you), it's very difficult to regenerate your health, and good luck to spot the guys who are depleting your health...


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* NoticeThis:
** Ammunitions, guns, and secrets are surrounded by some glowing stars.
** During bullet time, enemies are glowing in red (while the surrounding area appears lighter).
** There is a skill (from the Ranger skill tree) which gives a signal when you're near to a secret.


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* OneHitPointWonder: The duels, for both Silas and his enemy. The first one who hit the other wins, but it's possible to dodge.


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* PistolWhipping: The mêlée attack doesn't use a tomahawk or a knife, but is a hit with the stock of the weapon you're wielding.


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* RewardingVandalism: Destroying some scenery props (bottles, pumpkins, etc) grants a few experience points.
* RPGElements: Killing enemies and finding secrets grant experience, which allows to gain skills (cf SkillScoresAndPerks).
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* BeenThereShapedHistory[=/=]HeroKiller: Over the course of the game, Silas claims to have fought against (and soundly beaten) pretty much every major gunslinger from the Old West, including John Wesley Hardin, the Cowboys, Jesse James, and Butch Cassidy and the Sundance Kid. [[spoiler: The impressionable teenager he's telling the story to also turns out to be Creator/DwightDEisenhower.]]

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* BeenThereShapedHistory[=/=]HeroKiller: Over the course of the game, Silas claims to have fought against (and soundly beaten) pretty much every major gunslinger from the Old West, including John Wesley Hardin, the Cowboys, Jesse James, UsefulNotes/JesseJames, and Butch Cassidy and the Sundance Kid. [[spoiler: The impressionable teenager he's telling the story to also turns out to be Creator/DwightDEisenhower.]]]] He doesn't claim to have fought UsefulNotes/BillyTheKid, but he says he met him.



* HeavilyArmoredMook: Jesse Jame's gang includes one or two shotgunners wearing makeshift iron armor (seemingly based on the suits worn by Ned Kelly's gang). It takes several bodyshots to kill them, but a good headshot or two will still take care of them.

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* HeavilyArmoredMook: Jesse Jame's James' gang includes one or two shotgunners wearing makeshift iron armor (seemingly based on the suits worn by Ned Kelly's gang). It takes several bodyshots to kill them, but a good headshot or two will still take care of them.
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* BountyHunter: [[CaptainObvious Silas Greaves]]

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* BountyHunter: [[CaptainObvious Silas Greaves]]You play as one.



** There's even a Nugget of Truth about Ray [=McCall=], one of the protagonists of the first game.

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** There's even a Nugget of Truth about Ray [=McCall=], one of the protagonists of the first game.two games.
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The fourth game in the ''VideoGame/CallOfJuarez'' series, announced in September 2012 and released on May 22, 2013. The setting is the Old West again, but the gameplay is less plot-driven and veer away from free exploration towards [[ShootEmUp arcade-like shooting sequences]]. The story stars bounty hunter Silas Greaves as he recounts some of his old adventures to bar patrons.

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The fourth game in the ''VideoGame/CallOfJuarez'' series, announced in September 2012 and released on May 22, 2013. The setting is the Old West again, but the gameplay is less plot-driven and veer veers away from free exploration towards [[ShootEmUp arcade-like shooting sequences]]. The story stars bounty hunter Silas Greaves as he recounts some of his old adventures to bar patrons.
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* {{Expy}}: Silas Greaves is based on [[TheDollarsTrilogy The Man With No Name]].

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* {{Expy}}: Silas Greaves is based on [[TheDollarsTrilogy [[Film/DollarsTrilogy The Man With with No Name]].
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** One part of the story is told twice more with "clarity", first by Ben(who was there), then by Dwight(who read about what Silas did), then by Silas(who was there). All three are [[UnreliableNarrator mutually exclusive]].
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* ElaborateEqualsEffective: The legendary weapons are all very, ''very'' ornate.

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* ElaborateEqualsEffective: The legendary weapons weapons, unlocked by completing skill trees, are all very, ''very'' ornate.ornate. The only gun that doesn't get an upgrade is the Sawed-Off Rifle.
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* ShotgunsAreJustBetter: Silas apparently thinks highly about Bob Ollinger's double barrel, as it's the only weapon to get its own introductory cutscene. In-game, they suffer from [[ShortRangeShotgun lack of range]] and poor magazine capacity.

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* ShotgunsAreJustBetter: Silas apparently thinks highly about Bob Ollinger's double barrel, as it's the only weapon to get its own introductory cutscene. In-game, they suffer from [[ShortRangeShotgun lack of range]] and poor magazine capacity.capacity... Until you upgrade your skills completely, at which point they become the deadliest force in the game, capable of mowing down enemies in Concentration with auto-lock head shots, instant reloads, and a near endless ammo supply.

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