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* OutOfCharacterMoment: Silas suddenly stops his over the top, almost fantastical story of hunting Gray Wolf and goes on a determined, almost frightening reciting of an old poem on death. [[spoiler:This is because he realizes at that exact moment (in retrospect to what Gray Wolf had said to him) that Ben/Bob is the person that Gray Wolf said will cause him to lose his soul if Silas kills him.]]
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** Not a title reference, but Jessie James is clearly modeled after Brad Pitt, who played him in TheAssassinationOfJesseJamesByTheCowardRobertFord.

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** Not a title reference, but Jessie James is clearly modeled after Brad Pitt, bears a strong resemblance to BradPitt, who played him in TheAssassinationOfJesseJamesByTheCowardRobertFord.
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** Not a title reference, but Jessie James is clearly modeled after Brad Pitt, who played him in TheAssassinationOfJesseJamesByTheCowardRobertFord.
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->''There's a time for grievin'\\
And a time to just pray\\
There's a time for forgivin'''\\
'' [[BestServedCold But it's not for today.]]''
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* IronicEcho: "I wont have it said I left you with nothing..."
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* ToThePain: How Silas takes revenge on his final nemesis. [[spoiler: Eventually he realizes Ben is, in fact, Roscoe "Bob" Bryant, and once he does he basically spends the last third of the game fucking with him.]] The infamous "Oh Death" scene was instigated when he asks Ben if he's ever thought about death, a heavy bit of foreshadowing players will probably only realize the full implications of in retrospect or on a second play through.

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* ToThePain: How Silas takes revenge on his final nemesis. [[spoiler: Eventually he realizes Ben is, in fact, Roscoe "Bob" Bryant, and once he does he basically spends the last third of the game fucking with him.]] The infamous [[DeathSong "Oh Death" Death"]] scene was instigated when he asks Ben if he's ever thought about death, a heavy bit of foreshadowing players will probably only realize the full implications of in retrospect or on a second play through.
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* EliteMooks: Shielders and shotgunners can take several bullets and have their own health bar. A headshot still drops them instantly, though.
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* ToThePain: How Silas takes revenge on his final nemesis. [[spoiler: Eventually he realizes Ben is, in fact, Roscoe "Bob" Bryant, and once he does he basically spends the last third of the game fucking with him.] The infamous "Oh Death" scene was instigated when he asks Ben if he's ever thought about death, a heavy bit of foreshadowing players will probably only realize the full implications of in retrospect or on a second play through.

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* ToThePain: How Silas takes revenge on his final nemesis. [[spoiler: Eventually he realizes Ben is, in fact, Roscoe "Bob" Bryant, and once he does he basically spends the last third of the game fucking with him.] ]] The infamous "Oh Death" scene was instigated when he asks Ben if he's ever thought about death, a heavy bit of foreshadowing players will probably only realize the full implications of in retrospect or on a second play through.

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* OnceMoreWithClarity: After the first third of the game is completed, most missions start right as Silas catches up with the famous outlaw of each mission and dispatches them in heavy, stylistic ways. As soon as he does this, however, one of the bar patrons listening to his story will point out any inconsistencies, which then starts the mission over as it actually happened, often leading to [[RealityEnsues anticlimactic confrontations and some of the outlaws surviving their wounds]].
** Also, the story relevant messages that pop up during loading screens change from your first playthrough to what they say during a new game plus. [[spoiler: Mainly giving some insight into Silas' stories as they work as foreshadowing (for the Gray Wolf chapter) or how they relate to his suspicious that Ben the Bartender is actually Bob and the ways he tries to get him to confirm those suspicions.]]
* OnlyAFleshWound: Silas only wounds most of the famous figures he ends up fighting throughout the game, so that they go on to die later on in the (often anticlimactic) manner recorded in history.
* OverdrawnAtTheBloodBank: Part of the game's art style involves this, especially with full blast shotgun kills.



* OnceMoreWithClarity: After the first third of the game is completed, most missions start right as Silas catches up with the famous outlaw of each mission and dispatches them in heavy, stylistic ways. As soon as he does this, however, one of the bar patrons listening to his story will point out any inconsistencies, which then starts the mission over as it actually happened, often leading to [[RealityEnsues anticlimactic confrontations and some of the outlaws surviving their wounds]].
** Also, the story relevant messages that pop up during loading screens change from your first playthrough to what they say during a new game plus. [[spoiler: Mainly giving some insight into Silas' stories as they work as foreshadowing (for the Gray Wolf chapter) or how they relate to his suspicious that Ben the Bartender is actually Bob and the ways he tries to get him to confirm those suspicions.]]
* OnlyAFleshWound: Silas only wounds most of the famous figures he ends up fighting throughout the game, so that they go on to die later on in the (often anticlimactic) manner recorded in history.
* OverdrawnAtTheBloodBank: Part of the game's art style involves this, especially with full blast shotgun kills.

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* OnceMoreWithClarity: After ToThePain: How Silas takes revenge on his final nemesis. [[spoiler: Eventually he realizes Ben is, in fact, Roscoe "Bob" Bryant, and once he does he basically spends the first last third of the game is completed, most missions start right as Silas catches up fucking with the famous outlaw him.] The infamous "Oh Death" scene was instigated when he asks Ben if he's ever thought about death, a heavy bit of each mission and dispatches them in heavy, stylistic ways. As soon as he does this, however, one of the bar patrons listening to his story will point out any inconsistencies, which then starts the mission over as it actually happened, often leading to [[RealityEnsues anticlimactic confrontations and some of the outlaws surviving their wounds]].
** Also, the story relevant messages that pop up during loading screens change from your first playthrough to what they say during a new game plus. [[spoiler: Mainly giving some insight into Silas' stories as they work as
foreshadowing (for the Gray Wolf chapter) or how they relate to his suspicious that Ben the Bartender is actually Bob and the ways he tries to get him to confirm those suspicions.]]
* OnlyAFleshWound: Silas
players will probably only wounds most of realize the famous figures he ends up fighting throughout the game, so that they go on to die later on in the (often anticlimactic) manner recorded in history.
* OverdrawnAtTheBloodBank: Part of the game's art style involves this, especially with
full blast shotgun kills.implications of in retrospect or on a second play through.
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** Also, the story relevant messages that pop up during loading screens change from your first playthrough to what they say during a new game plus. [[spoiler: Mainly giving some insight into Silas' stories as they work as foreshadowing (for the Gray Wolf chapter) or how they relate to his suspicious that Ben the Bartender is actually Bob and the ways he tries to get him to confirm those suspicions.]]

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* OnceMoreWithClarity: After the first third of the game is completed, most missions start right as Silas catches up with the famous outlaw of each mission and dispatches them in heavy, stylistic ways. As soon as he does this, however, one of the bar patrons listening to his story will point out any
inconsistencies, which then starts the mission over as it actually happened, often leading to [[RealityEnsues anticlimactic confrontations and some of the outlaws surviving their wounds]].

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* OnceMoreWithClarity: After the first third of the game is completed, most missions start right as Silas catches up with the famous outlaw of each mission and dispatches them in heavy, stylistic ways. As soon as he does this, however, one of the bar patrons listening to his story will point out any
any inconsistencies, which then starts the mission over as it actually happened, often leading to [[RealityEnsues anticlimactic confrontations and some of the outlaws surviving their wounds]].
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** The various collectables throughout the game also provide the historically accurate story of what happened to who (as far as we know) and uses the HandWave excuse that Silas is exaggerating his stories to explain aspects of the game that don't match up point to point with real life evidence.
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* OnceMoreWithClarity: After the first third of the game is completed, most missions start right as Silas catches up with the famous outlaw of each mission and dispatches them in heavy, stylistic ways. As soon as he does this, however, one of the bar patrons listening to his story will point out any
inconsistencies, which then starts the mission over as it actually happened, often leading to [[RealityEnsues anticlimactic confrontations and some of the outlaws surviving their wounds]].
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* AlternateHistory: Surprisingly averted for the most part, any character Silas fights that is [[ForgoneConclusion well-known]] to either be still alive long after he supposedly kills them, or died by other means survives their encounters with him.
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*ShoutOut: Plenty to classic western stories, but a handful of the chapter titles in particular reference some famous western movies:
** Once Upon A Time In Stinking Springs references Film/{{OnceUponATimeInTheWest}}
** A Fistful of Hot Lead is to Film/AFistfulOfDollars
** The Magnificent One is an obvious play on Film/TheMagnificentSeven
** Not So Great Train Robbery is a play on Film/TheGreatTrainRobbery (the first western movie ever)
** The chapters "They Call Me Bounty Hunter" and "Bounty Hunter is STILL My Name" directly reference the Film/{{Trinity}} movies.
** 1:30 To Hell for Film/ThreeTenToYuma
** Death Rides A Steel Stallion is for [[http://en.wikipedia.org/wiki/Death_Rides_a_Horse Death Rides A Horse]].
** The final chapter, The Good, The Bad, And The Dead would be familiar to almost everyone even remotely familiar with the western genre, TheGoodTheBadAndTheUgly being one of the single most famous western movies of all time.
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* MaybeMagicMaybeMundane: The entire Grey Wolf mission. There's several supernatural events that happen throughout it, and dreams that detail events that happen decades later into Silas' life. It's left ambiguous if Grey Wolf was really supernatural, and was warning Silas of what he might become, or if he was a part of Silas' imagination.
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* PyrrhicVictory: [[spoiler: In the Revenge ending, Silas gets his revenge on Bob at long last, but admits that he has willingly sold his soul for the chance and considers himself hell bound, recognizing that he failed to heed Gray Wolf's warnings and advice to not succumb to the poison of his rage and is beyond redemption, having become no better then the men he sought to kill through his long life of death begetting more and more death.]]
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* GameplayAndStoryIntegration: The gameplay has taken a noticeable shift from down to earth open world fair to more of an arcade-y shoot em up that encourages you to go for the highscore with bombastic and extravagant gunfights. This neatly supports the FramingDevice of what you're playing merely being a story narrated by Silas, who is either exaggerating the events to be more entertaining or make himself look better, or just blatantly making up tall tales.
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* MythologyGag: One of the Nuggets Of Truth you can find tells the story of Ray Mccall, essentially detailing the plot of the original game in the series.
* SecretTestOfCharacter: [[spoiler: In the Redemption ending, Silas claims the reason he rambled on with his story in the first place was to see if Ben/Bob had really changed or not, and is implied that seeing as how the bar tender didn't just gun him down as soon as it became obvious the bounty hunter knew the truth means there's still hope for Graves to move on from all the death and vengeance in much the same way.]]


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* UnreliableNarrator: It's not clear how much of Silas' tales can be considered the truth. The way he gets more and more drunk and inconsistent as the tales go on doesn't instill much confidence, not that they were entirely believable from the beginning anyway. Even at the first cutscene, when questioned on how many of his stories are true, he answers back with "[[FromACertainPointOfView A few..."]]
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* ContinuityNod: The Spanish coin that starts the whole mess appears to be a piece of the cursed Treasure of Juarez. The story otherwise has no ties to the previous games in the series.
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* BeenThereShapedHistory[=/=]HeroKiller: Over the course of the game, Silas claims to have fought against (and soundly beaten) pretty much every major gunslinger from the Old West, including John Wesley Hardin, the Cowboys, Jesse James, and Butch Cassidy and the Sundance Kid. [[spoiler: the impressionable teenager he's telling the story to also turns out to be Dwight Eisenhower.]]


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* OnlyAFleshWound: Silas only wounds most of the famous figures he ends up fighting throughout the game, so that they go on to die later on in the (often anticlimactic) manner recorded in history.

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oops forgot one tiny detail


* MoreDakka: ''Akimbo Sawed-Off Shotguns with infinite shotgun ammo skill''.

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* MoreDakka: Several sections of the game feature Gatling Guns that the player can use. Some bosses also use these.
**
''Akimbo Sawed-Off Shotguns with infinite shotgun ammo skill''.
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More tropes :D

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* BulletTime: Concentration Mode slows down time temporarily, allowing you to both aim more effectively at enemies and dodge incoming fire.


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* GunsAkimbo: The first skill in the Gunslinger set allows you to dual wield revolvers.
** And one skill in the Trapper set allows for dual wielding ''sawed-off shotguns''.


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* HighPressureBlood: A side effect of scoring a [[BoomHeadshot headshot]].


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* MoreDakka: ''Akimbo Sawed-Off Shotguns with infinite shotgun ammo skill''.
* ShowdownatHighNoon: Most of the Wild West celebrities are dealt with in duels. The player has to keep the aiming cursor onto their opponent without it drifting off of them to gain focus, while moving their hand closer to the revolver for a faster draw. The duels can be won Honorably, by drawing after your opponent, or Dishonorably, by drawing after the heartbeat sound plays but before the enemy drawing first, with the latter awarding fewer points.
* OverdrawnAtTheBloodBank: Part of the game's art style involves this, especially with full blast shotgun kills.

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The fourth game in the ''VideoGame/CallOfJuarez'' series, announced in September 2012 and released on May 22, 2013. The setting is the Old West again, but the gameplay is going to be less plot-driven and veer away from free exploration towards [[ShootEmUp arcade-like shooting sequences]]. The story stars bounty hunter Silas Greaves as he recounts some of his old adventures to bar patrons.

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The fourth game in the ''VideoGame/CallOfJuarez'' series, announced in September 2012 and released on May 22, 2013. The setting is the Old West again, but the gameplay is going to be less plot-driven and veer away from free exploration towards [[ShootEmUp arcade-like shooting sequences]]. The story stars bounty hunter Silas Greaves as he recounts some of his old adventures to bar patrons.



* {{Expy}}: Based on promotional images, Silas Greaves is based on [[TheDollarsTrilogy The Man With No Name]].

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* DodgeTheBullet: A mechanic in-game. It's possible to dodge the bullet that would have possibly killed you, though this ability takes time to recharge after you use it.
* {{Expy}}: Based on promotional images, Silas Greaves is based on [[TheDollarsTrilogy The Man With No Name]].

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* CombatPragmatist: During duels, drawing your gun early and shooting your opponent is an option, though it'll be considered a "Dishonorable Kill" and you get much less score for it.



* LemonyNarrator: Silas will often comment on the situation and if you wait too long, he'll even get impatient with himself.

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* LemonyNarrator: Silas will often comment on the situation and if you wait too long, he'll will even get impatient with himself.if the player waits too long. He'll also change the scene to more correctly fit how he remembers things.
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* {{Expy}}: Based on promotional images, Silas Greaves is based on [[Film/TheDollarsTrilogy The Man With No Name]].

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* {{Expy}}: Based on promotional images, Silas Greaves is based on [[Film/TheDollarsTrilogy [[TheDollarsTrilogy The Man With No Name]].
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----* LemonyNarrator: Silas will often comment on the situation and if you wait too long, he'll even get impatient with himself.
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* ''Coming soon...''

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* ''Coming soon...''ArtShift: ''Gunslinger'' uses this trope, stylizing the game with cartoony outlines and [[OverdrawnAtTheBloodBank exaggerated blood effects]], to name but a few.
* {{Expy}}: Based on promotional images, Silas Greaves is based on [[Film/TheDollarsTrilogy The Man With No Name]].
* FramingDevice: The story takes the form of Silas Greaves recounting some old stories during his bounty hunter days to some bar patrons.
* TheGunslinger: Silas can specialize in either dual-wielding, rifles or shotguns depending on the player's choice.
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The fourth game in the ''VideoGame/CallOfJuarez'' series, announced in September 2012 and released on May 22, 2013. The setting is the Old West again, but the gameplay is going to be less plot-driven and veer away from free exploration towards [[ShootEmUp arcade-like shooting sequences]]. The story stars bounty hunter Silas Greaves as he recounts some of his old adventures to bar patrons.
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!!Tropes found in the game:

* ''Coming soon...''
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