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* BaitAndSwitchGunshot: Early in "Sin City" Hesh is about to be executed, the screen fades to white and a shot is heard... fade back in to reveal the would-be executioner has been hit by sniper fire.


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* ContinueYourMissionDammit: In "Sin City" Hesh will constantly remind the player to "Pick up Riley!" if the player is not actively carrying him, regardless of the number of enemies present. Note that the player is defenseless while carrying Riley.
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* BlandNameProduct: The level set in a baseball stadium in San Diego reveals it to be "Greenway Park", home of the "Tsunamis".
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The ymmv says otherwise


* BlackAndWhiteMorality: The Federation are explicitly genocidal savages who, inexplicably, incorporate a number of resurrected YellowPeril tropes including "exotic Amazonian torture methods" and [[ManchurianAgent Manchurian agents]]. One of the first things we see Federation soldiers doing is executing civilians in the first level. Meanwhile, the Ghosts are, well, standard ''[=CoD=]'' protagonists, even being less morally ambiguous than the SAS/Task Force 141 from ''VideoGame/ModernWarfare''.
** Most telling is what both sides do when they [[spoiler: commandeer their enemy's [[KillSat orbiting Kill Sats]]. The Federation launches kinetic rods at American cities, killing 27 million innocent people in a matter of minutes. They were targeting additional cities for destruction when Mosley and Baker destroyed the ODIN satellite, it's implied they were ready and willing to glass EVERY major city in North America. No military targets are ever mentioned. In contrast, when the Americans take control of LOKI, they only attack Federation military forces directly engaged in combat with them at sea or in the middle of the desert.]]
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The tenth game in the popular FPS series ''VideoGame/CallOfDuty'', ''Ghosts'' was [[StillbornFranchise intended to be]] the start of an entirely new subseries for the franchise by acclaimed [=writer/director=] [[Film/{{Traffic}} Stephen]] [[Film/{{Syriana}} Gaghan]]. However, his talent and Hollywood success did not extend to the first-person shooter realm, and the ''Ghosts'' brand and storyline was retired after this one installment due to lackluster sales and criticism of its plot and villains.

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The tenth game in the popular FPS series ''VideoGame/CallOfDuty'', developed by Infinity Ward, ''Ghosts'' was [[StillbornFranchise intended to be]] the start of an entirely new subseries for the franchise by acclaimed [=writer/director=] [[Film/{{Traffic}} Stephen]] [[Film/{{Syriana}} Gaghan]]. However, his talent and Hollywood success did not extend to the first-person shooter realm, and the ''Ghosts'' brand and storyline was retired after this one installment due to lackluster sales and criticism of its plot and villains.
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The tenth game in the popular FPS franchise ''VideoGame/CallOfDuty'', ''Ghosts'' brings in a new story with all new characters.

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The tenth game in the popular FPS franchise series ''VideoGame/CallOfDuty'', ''Ghosts'' brings in a was [[StillbornFranchise intended to be]] the start of an entirely new story with all new characters.
subseries for the franchise by acclaimed [=writer/director=] [[Film/{{Traffic}} Stephen]] [[Film/{{Syriana}} Gaghan]]. However, his talent and Hollywood success did not extend to the first-person shooter realm, and the ''Ghosts'' brand and storyline was retired after this one installment due to lackluster sales and criticism of its plot and villains.
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* AbortedArc: This game was meant to kickstart the spiritual successor series of the ''VideoGame/ModernWarfare'' trilogy in tone and gameplay. However, the game ended up selling way less than ''Videogame/CallOfDutyBlackOps2'' and its reception was mostly mixed due to it not taking or improving anything from its predecessor and implementing some pace-breaking design choices, prompting Infinity Ward to develop the quasi-successor to ''VideoGame/CallOfDutyAdvancedWarfare'' and ''VideoGame/CallOfDutyBlackOps3'' (gameplay & aesthetics-wise) and sub-series kickstart: ''VideoGame/InfiniteWarfare''. Leaving players with an incomplete story and SuddenDownerEnding with no follow up or ending.

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* AbortedArc: This game was meant to kickstart the spiritual successor series of the ''VideoGame/ModernWarfare'' trilogy in tone and gameplay. However, the game ended up selling way less than ''Videogame/CallOfDutyBlackOps2'' and its reception was mostly mixed due to it not taking or improving anything from with its predecessor and implementing some pace-breaking design choices, online player population being only the half of Black Ops 2, prompting Infinity Ward to develop the quasi-successor to ''VideoGame/CallOfDutyAdvancedWarfare'' and ''VideoGame/CallOfDutyBlackOps3'' (gameplay & aesthetics-wise) and sub-series kickstart: ''VideoGame/InfiniteWarfare''. Leaving players with an incomplete story and SuddenDownerEnding with no follow up or ending.up.
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* GreaterScopeVillain: The President of Venezuela aka "The Boss" who is the leader of the Federation. Though Rorke is the Big Bad responsible for the plot, it's revealed in the rorke files that he's taking orders from him.He's also the one who ordered him to capture Logan so he can be turned into a ManchurianAgent.Though he never physically appears in the game.It is likely he will be in the sequel.



* ManbehindtheMan: while Rorke is leading the Federation military forces,Its made clear he's not the leader and even reveals in his flies that he's taking orders from his superior who just so happens to be "The Boss".



* TheDreaded: In the Rorke flies Rorke mentions that his "Boss" has no problem getting rid of his soldiers to capture another ghost.



* TheGhost: The leader of the entire Federation is mentioned a few times in the collectible intel items,but is never seen or referred to by name in the game.Rorke seems to hold him in great respect though,indicating he's a pretty dangerous dude.
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* TheGhost: the leader of the entire Federation is mentioned a few times in the collectible intel items,but is never seen or referred to by name in the game.Rorke seems to hold him in great respect though,indicating he's a pretty dangerous dude.

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* TheGhost: the The leader of the entire Federation is mentioned a few times in the collectible intel items,but is never seen or referred to by name in the game.Rorke seems to hold him in great respect though,indicating he's a pretty dangerous dude.
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* GreaterScopeVillain: The President of Venezuela aka "The Boss" who is the leader of the Federation. Though Rorke is the Big Bad responsible for the plot, it's revealed in the rorke files that he's taking orders from him.He's also the one who ordered him to capture Logan so he can be turned into a ManchurianAgent.Though he never physically appears in the game.It is likely he will be in the sequel.


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* ManbehindtheMan: while Rorke is leading the Federation military forces,Its made clear he's not the leader and even reveals in his flies that he's taking orders from his superior who just so happens to be "The Boss".


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* TheDreaded: In the Rorke flies Rorke mentions that his "Boss" has no problem getting rid of his soldiers to capture another ghost.


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* TheGhost: the leader of the entire Federation is mentioned a few times in the collectible intel items,but is never seen or referred to by name in the game.Rorke seems to hold him in great respect though,indicating he's a pretty dangerous dude.

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Cut trope.


* BiggerBad: The leader of the Federation is mentioned a few times in the collectible intel items, but is never seen or referred to by name in the game. Rorke seems to hold him in great respect, though, indicating he's a pretty dangerous dude.



* [[spoiler: TheStinger: After getting captured by Rorke, the last thing shown after the credits is of Logan being imprisoned in a hole in the Amazon.]]

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* [[spoiler: TheStinger: [[spoiler: After getting captured by Rorke, the last thing shown after the credits is of Logan being imprisoned in a hole in the Amazon.]]



* BiggerBad: Arguably the Ancestors in the grand scheme of things, as they are bringing about [[TitleDrop the extinction]] of the human race. They can command the different Cryptid species, take an insane amount of damage - comparable to a Breeder or Kraken - and have powerful psychic abilities. And they can form a barrier that negates any damage...
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* MooksButNoBosses: While ''Call of Duty'' has always been generally conservative when it comes to enemy variety, ''Ghosts'' is by far the most extreme example in the modern series, with the only enemy type in the single player campaign being basic enemy soldiers, without even the snipers, ShieldBearingMook, or HeavilyArmoredMook enemies seen in other games in the series.
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* WhiteMan'sBurden: [[Invoked]] by the Federation, who are depicted as so incompetent that they need to kidnap a white guy to lead their forces.

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* WhiteMan'sBurden: [[Invoked]] WhiteMansBurden: {{Invoked}} by the Federation, who are depicted as so incompetent that they need to kidnap a white guy to lead their forces.forces to even stand a chance against the Ghosts.
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* WhiteMan'sBurden: [[Invoked]] by the Federation, who are depicted as so incompetent that they need to kidnap a white guy to lead their forces.
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** The start of the battle to capture the Federation Space station is remarkably similar to the space battle in Moonraker

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** The start of the battle to capture the Federation Space station is remarkably similar to the space battle in Moonraker''Film/{{Moonraker}}''.



* UnexpectedGameplayChange: Besides the obligatory vehicle sections, ''Ghosts'' mixes things up a bit with an underwater scuba level and a final battle in outer space, apparently drawing inspiration from the James Bond films ''Thunderball'' and '' Moonraker'' respectively.

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* UnexpectedGameplayChange: Besides the obligatory vehicle sections, ''Ghosts'' mixes things up a bit with an underwater scuba level and a final battle in outer space, apparently drawing inspiration from the James Bond films ''Thunderball'' ''Film/{{Thunderball}}'' and '' Moonraker'' ''Film/{{Moonraker}}'' respectively.

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** The level "The Hunted" is a call back to the mission "Hunted" from ''VideoGame/ModernWarfare''. Both levels are stealth-focused, with the player and his team trying to evade enemy patrols after being shot down over hostile territory.



** The Federation commandos' rescue of Rorke is pulled from [[Film/TheDarkKnightRises]].

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** The Federation commandos' rescue of Rorke is pulled from [[Film/TheDarkKnightRises]].[[Film/TheDarkKnightRises The Dark Knight Rises]].
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* BondVillainStupidity: At the beginning of "The Hunted", Rorke [[spoiler: and a squad of Federation Elites has the Ghosts dead to rights after fast-roping into their plane. Instead of simply shooting them all right there, Rorke and his soldiers rope out after a few taunting words; giving the Ghosts a chance to abandon their crashing plane via parachute.]]


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* TrojanPrisoner: [[spoiler: Rorke pulls this in Mexico, leaking his location so the Ghosts will come for him, and give the Federation a chance to hit them all at once.]]
--> '''Rorke:''' "You haven't beaten me Elias. You just made my job a helluva lot easier!"
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* HoistByHisOwnPetard: The United States is devastated by their own orbital weapons system. Later, the [[spoiler: same thing happens to the Federation.]]
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* AbortedArc: This game was meant to kickstart the spiritual successor series of the ''VideoGame/ModernWarfare'' trilogy in tone and gameplay. However, the game ended up selling way less than Videogame/CallOfDutyBlackOps2 and its reception was mostly mixed due to it not taking or improving anything from its predecessor and implementing some pace-breaking design choices, prompting Infinity Ward to develop the quasi-successor to ''VideoGame/CallOfDutyAdvancedWarfare'' and ''VideoGame/CallOfDutyBlackOps3'' (gameplay & aesthetics-wise) and sub-series kickstart: ''VideoGame/InfiniteWarfare''. Leaving players with an incomplete story and SuddenDownerEnding with no follow up or ending.

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* AbortedArc: This game was meant to kickstart the spiritual successor series of the ''VideoGame/ModernWarfare'' trilogy in tone and gameplay. However, the game ended up selling way less than Videogame/CallOfDutyBlackOps2 ''Videogame/CallOfDutyBlackOps2'' and its reception was mostly mixed due to it not taking or improving anything from its predecessor and implementing some pace-breaking design choices, prompting Infinity Ward to develop the quasi-successor to ''VideoGame/CallOfDutyAdvancedWarfare'' and ''VideoGame/CallOfDutyBlackOps3'' (gameplay & aesthetics-wise) and sub-series kickstart: ''VideoGame/InfiniteWarfare''. Leaving players with an incomplete story and SuddenDownerEnding with no follow up or ending.
Is there an issue? Send a MessageReason:
None


* AbortedArc: This game was meant to kickstart the spiritual successor series of the ''VideoGame/ModernWarfare'' trilogy in tone and gameplay. However, the game ended up selling way less than Videogame/CallofDutyBlackOps2 and its reception was mostly mixed due to it not taking or improving anything from its predecessor and implementing some pace-breaking design choices, prompting Infinity Ward to develop the quasi-successor to ''VideoGame/CallOfDutyAdvancedWarfare'' and ''VideoGame/CallOfDutyBlackOps3'' (gameplay & aesthetics-wise) and sub-series kickstart: ''VideoGame/InfiniteWarfare''. Leaving players with an incomplete story and SuddenDownerEnding with no follow up or ending.

to:

* AbortedArc: This game was meant to kickstart the spiritual successor series of the ''VideoGame/ModernWarfare'' trilogy in tone and gameplay. However, the game ended up selling way less than Videogame/CallofDutyBlackOps2 Videogame/CallOfDutyBlackOps2 and its reception was mostly mixed due to it not taking or improving anything from its predecessor and implementing some pace-breaking design choices, prompting Infinity Ward to develop the quasi-successor to ''VideoGame/CallOfDutyAdvancedWarfare'' and ''VideoGame/CallOfDutyBlackOps3'' (gameplay & aesthetics-wise) and sub-series kickstart: ''VideoGame/InfiniteWarfare''. Leaving players with an incomplete story and SuddenDownerEnding with no follow up or ending.
Is there an issue? Send a MessageReason:
None


* AbortedArc: This game was meant to kickstart the spiritual successor series of the ''VideoGame/ModernWarfare'' trilogy in tone and gameplay. However, the game ended up selling way less than Videogame/CallofDutyBlackOps2 and its reception was mostly mixed due to it not taking or improving anything from its predecessor and implementing some pace-breaking design choices, prompting Infinity Ward to develop the quasi-successor to ''VideoGame/CallOfDutyAdvancedWarfare'' and ''VideoGame/CallOfDutyBlackOpsIII'' (gameplay & aesthetics-wise) and sub-series kickstart: ''VideoGame/InfiniteWarfare''. Leaving players with an incomplete story and SuddenDownerEnding with no follow up or ending.

to:

* AbortedArc: This game was meant to kickstart the spiritual successor series of the ''VideoGame/ModernWarfare'' trilogy in tone and gameplay. However, the game ended up selling way less than Videogame/CallofDutyBlackOps2 and its reception was mostly mixed due to it not taking or improving anything from its predecessor and implementing some pace-breaking design choices, prompting Infinity Ward to develop the quasi-successor to ''VideoGame/CallOfDutyAdvancedWarfare'' and ''VideoGame/CallOfDutyBlackOpsIII'' ''VideoGame/CallOfDutyBlackOps3'' (gameplay & aesthetics-wise) and sub-series kickstart: ''VideoGame/InfiniteWarfare''. Leaving players with an incomplete story and SuddenDownerEnding with no follow up or ending.
Is there an issue? Send a MessageReason:
None


* AbortedArc: This game was meant to kickstart the spiritual successor series of the ''VideoGame/ModernWarfare'' trilogy in tone and gameplay. However, the game ended up selling way less than Videogame/CallofDutyBlackOps2 and its reception was mostly mixed due to it not taking or improving anything from its predecessor and implementing some pace-breaking design choices, prompting Infinity Ward to develop the quasi-successor to ''VideoGame/AdvancedWarfare'' and ''VideoGame/BlackOpsIII'' (gameplay & aesthetics-wise) and sub-series kickstart: ''VideoGame/InfiniteWarfare''. Leaving players with an incomplete story and SuddenDownerEnding with no follow up or ending.

to:

* AbortedArc: This game was meant to kickstart the spiritual successor series of the ''VideoGame/ModernWarfare'' trilogy in tone and gameplay. However, the game ended up selling way less than Videogame/CallofDutyBlackOps2 and its reception was mostly mixed due to it not taking or improving anything from its predecessor and implementing some pace-breaking design choices, prompting Infinity Ward to develop the quasi-successor to ''VideoGame/AdvancedWarfare'' ''VideoGame/CallOfDutyAdvancedWarfare'' and ''VideoGame/BlackOpsIII'' ''VideoGame/CallOfDutyBlackOpsIII'' (gameplay & aesthetics-wise) and sub-series kickstart: ''VideoGame/InfiniteWarfare''. Leaving players with an incomplete story and SuddenDownerEnding with no follow up or ending.
Is there an issue? Send a MessageReason:
None


* AbortedArc: This game was meant to kickstart the spiritual successor series of the ''VideoGame/ModernWarfare'' trilogy in tone and gameplay. However, the game ended up selling way less than Videogame/CallofDutyBlackOps2 and its reception was mostly mixed due to it not taking or improving anything from its predecessor and implementing some pace-breaking design choices, prompting Infinity Ward to develop the quasi-successor to Advanced Warfare and Black Ops 3 (gameplay & aesthetics-wise) and sub-series kickstart: Infinite Warfare. Leaving players with an incomplete story and SuddenDownerEnding with no follow up or ending.

to:

* AbortedArc: This game was meant to kickstart the spiritual successor series of the ''VideoGame/ModernWarfare'' trilogy in tone and gameplay. However, the game ended up selling way less than Videogame/CallofDutyBlackOps2 and its reception was mostly mixed due to it not taking or improving anything from its predecessor and implementing some pace-breaking design choices, prompting Infinity Ward to develop the quasi-successor to Advanced Warfare ''VideoGame/AdvancedWarfare'' and Black Ops 3 ''VideoGame/BlackOpsIII'' (gameplay & aesthetics-wise) and sub-series kickstart: Infinite Warfare.''VideoGame/InfiniteWarfare''. Leaving players with an incomplete story and SuddenDownerEnding with no follow up or ending.
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** AlternateContinuity: ''Ghosts'' is the only ''Call of Duty'' game that explicitly rules out being in the same continuity as the other games in the series[[note]]the timelines of the ''Modern Warfare'' and ''Black Ops'' trilogies -- counting ''World at War'', for which ''Black Ops'' is explicitly a sequel -- don't directly contradict each other, and one of the ''Black Ops'' Intel files ''hints'' at mentioning ''Modern Warfare''[='=]s Captain Price; returning the favor, one of Makarov's former associates in ''MW3'' was Lev Kravchenko[[/note]].

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** AlternateContinuity: ''Ghosts'' is the only ''Call of Duty'' game that explicitly rules out being in the same continuity as the other games in the series[[note]]the timelines of the ''Modern Warfare'' and ''Black Ops'' trilogies -- counting ''World at War'', for which ''Black Ops'' is explicitly a sequel -- don't directly contradict each other, and one of the ''Black Ops'' Intel files ''hints'' at mentioning ''Modern Warfare''[='=]s Captain Price; returning the favor, one of Makarov's Lev Kravchenko was mentioned in ''[=MW3=]'' as a former associates in ''MW3'' was Lev Kravchenko[[/note]].associated of Makarov's[[/note]].
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** AlternateContinuity: ''Ghosts'' is the only ''Call of Duty'' game that explicitly rules out being in the same continuity as the other games in the series[[note]]the timelines of the ''Modern Warfare'' and ''Black Ops'' trilogies -- counting ''World at War'', for which ''Black Ops'' is explicitly a sequel -- don't directly contradict each other, and one of the ''Black Ops'' Intel files ''hints'' at mentioning ''Modern Warfare''[='=]s Captain Price[[/note]].

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** AlternateContinuity: ''Ghosts'' is the only ''Call of Duty'' game that explicitly rules out being in the same continuity as the other games in the series[[note]]the timelines of the ''Modern Warfare'' and ''Black Ops'' trilogies -- counting ''World at War'', for which ''Black Ops'' is explicitly a sequel -- don't directly contradict each other, and one of the ''Black Ops'' Intel files ''hints'' at mentioning ''Modern Warfare''[='=]s Captain Price[[/note]].Price; returning the favor, one of Makarov's former associates in ''MW3'' was Lev Kravchenko[[/note]].
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* RevengeBeforeReason: If Hesh and Logan had simply obeyed Merrick's orders and not [[spoiler: chased after Rorke]], the entire final mission wouldn't have happened, and [[spoiler: Logan wouldn't be captured by the Federation.]]
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* GenericDoomsdayVillain: The Federation appear to have no real motive other than "blow up America", which they seem to want solely because they're the antagonists in a ''Call of Duty'' game. The entire faction has only four characters from it: Victor Ramos, TheDragon who appears for all of five minutes; General Almargo, who is there solely to be an assassination target and doesn't even have any lines; the leader of the Federation, who is TheGhost, and again has no lines; and Rorke, who was brainwashed into supporting the Federation (rather than performing a genuine FaceHeelTurn, so we have none of that pesky "character depth" getting in the way; his entire character consists of [[FlatCharacter wanting to kill the Ghosts for abandoning him]]) and thus can't show us any insight into their motives. We get no insight into their history, culture, or even their ideology. They seem to exist solely so that the Ghosts can commit all the [[ObligatoryWarCrimeScene war crimes]] they want without looking bad.
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* ButtMonkey / TraumaCongaLine: ''Ghosts'' is pretty much just one entire middle finger to Logan. So, the game starts off with him getting viciously thrown around by KillSat blasts that completely demolishes his entire hometown and probably kills all of his friends, all at age 16. So then, a decade later after becoming a Ghost, he falls out of a plane and plummets into an enemy-swarmed jungle all alone, and escapes by flinging himself off a waterfall, then he's shot in the stomach at point blank range (never gets any medical treatment for that by the way) and is then is forced to [[spoiler:shoot his father several times in the chest by Rorke before watching him get his brains blown out right before his eyes. So then Hesh and Logan go on a revenge-mission where Logan gets his ass brutally handed to him by Rorke, then the train they're on gets bombed and they're sent to the bottom of the ocean, where Logan is further beaten by Rorke and the two brothers just barely save themselves from drowning. So after finally killing the man who killed their dad, it turns out that Rorke is ''still'' alive, who promptly boots the recovering-from-nearly-drowning-after-a-train-crash Logan in the face, ''completely shatters his arm'', and drags him away from Hesh where he's then taken to the Amazon to be tortured in a hole for months until his mind is completely shattered and he's brainwashed into callously killing the Ghosts, his only friends and his own brother. ''Jesus''. ''Christ''.]]
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* AbortedArc: This game was meant to kickstart the spiritual successor series of the ModernWarfare trilogy in tone and gameplay. However, the game ended up selling way less than Videogame/CallofDutyBlackOps2 and its reception was mostly mixed due to it not taking or improving anything from its predecessor and implementing some pace-breaking design choices, prompting Infinity Ward to develop the quasi-successor to Advanced Warfare and Black Ops 3 (gameplay & aesthetics-wise) and sub-series kickstart: Infinite Warfare. Leaving players with an incomplete story and SuddenDownerEnding with no follow up or ending.

to:

* AbortedArc: This game was meant to kickstart the spiritual successor series of the ModernWarfare ''VideoGame/ModernWarfare'' trilogy in tone and gameplay. However, the game ended up selling way less than Videogame/CallofDutyBlackOps2 and its reception was mostly mixed due to it not taking or improving anything from its predecessor and implementing some pace-breaking design choices, prompting Infinity Ward to develop the quasi-successor to Advanced Warfare and Black Ops 3 (gameplay & aesthetics-wise) and sub-series kickstart: Infinite Warfare. Leaving players with an incomplete story and SuddenDownerEnding with no follow up or ending.



* BlackAndWhiteMorality: The Federation are explicitly genocidal savages who, inexplicably, incorporate a number of resurrected YellowPeril tropes including "exotic Amazonian torture methods" and [[ManchurianAgent Manchurian agents]]. One of the first things we see Federation soldiers doing is executing civilians in the first level. Meanwhile, the Ghosts are, well, standard [=COD=] protagonists, even being less morally ambiguous than the SAS/Task Force 141 from ''VideoGame/ModernWarfare''.

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* BlackAndWhiteMorality: The Federation are explicitly genocidal savages who, inexplicably, incorporate a number of resurrected YellowPeril tropes including "exotic Amazonian torture methods" and [[ManchurianAgent Manchurian agents]]. One of the first things we see Federation soldiers doing is executing civilians in the first level. Meanwhile, the Ghosts are, well, standard [=COD=] ''[=CoD=]'' protagonists, even being less morally ambiguous than the SAS/Task Force 141 from ''VideoGame/ModernWarfare''.



* BreakoutCharacter: While he's not personally in this game, Ghost from ''Modern Warfare 2'' was popular enough that the creators saw fit to model the entire unit after him.

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* BreakoutCharacter: While he's not personally in this game, Ghost from ''Modern Warfare 2'' ''VideoGame/CallOfDutyModernWarfare2'' was popular enough that the creators saw fit to model the entire unit after him.



* CallBack: The masks of the Ghosts are a modified version of the mask worn by Modern Warfare 2's Ghost. In addition, the dog's name is Riley, named after Ghost's real name (Simon Riley).

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* CallBack: The masks of the Ghosts are a modified version of the mask worn by Modern ''Modern Warfare 2's 2'''s Ghost. In addition, the dog's name is Riley, named after Ghost's real name (Simon Riley).



* SequelDifficultySpike: The main campaign is pretty standard ''Call of Duty'' difficulty, but the Safeguard co-op game mode is significantly more difficult than the similar Survival Mode from ''Modern Warfare 3''. You can survive much less damage in Safeguard compared to Survival Mode, while enemies have much more health and are super aggressive.

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* SequelDifficultySpike: The main campaign is pretty standard ''Call of Duty'' difficulty, but the Safeguard co-op game mode is significantly more difficult than the similar Survival Mode from ''Modern Warfare 3''.''VideoGame/CallOfDutyModernWarfare3''. You can survive much less damage in Safeguard compared to Survival Mode, while enemies have much more health and are super aggressive.
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* AbortedArc: This game was meant to kickstart the spiritual successor series of the ModernWarfare trilogy in tone and gameplay. However, the game ended up selling way less than CallofDutyBlackOps2 and its reception was mostly mixed due to FranchiseStagnation, prompting Infinity Ward to develop the quasi-successor to Advanced Warfare and Black Ops 3 and sub-series kickstart: Infinite Warfare. Leaving players with an incomplete story and SuddenDownerEnding with no follow up or ending.

to:

* AbortedArc: This game was meant to kickstart the spiritual successor series of the ModernWarfare trilogy in tone and gameplay. However, the game ended up selling way less than CallofDutyBlackOps2 Videogame/CallofDutyBlackOps2 and its reception was mostly mixed due to FranchiseStagnation, it not taking or improving anything from its predecessor and implementing some pace-breaking design choices, prompting Infinity Ward to develop the quasi-successor to Advanced Warfare and Black Ops 3 (gameplay & aesthetics-wise) and sub-series kickstart: Infinite Warfare. Leaving players with an incomplete story and SuddenDownerEnding with no follow up or ending.
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** [[spoiler:Plus, it's apparent from the ending that Rorke is intent on turning Logan into somebody just like himself: a Federation-loyal Ghost-killer. Just like how Darth Vader attempted to turn Luke to the dark side.]]

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** [[spoiler:Plus, it's apparent from the ending that Rorke is intent on turning Logan into somebody just like himself: a Federation-loyal Ghost-killer. Just like how Darth Vader attempted to turn Luke to the dark side. Unfortunately for Logan, 'Darth Vader' here has a MUCH higher chance of succeeding.]]

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