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* DeusExMachina: [[InvokedTrope Invoked]] by Gray, right down to saying the trope name, when [[spoiler:Trishka]] comes to rescue them from Sarrano's burning flagship despite having apparently fallen to her death earlier]].
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* DeusExMachina: [[InvokedTrope Invoked]] by Gray, right down to saying the trope name, when [[spoiler:Trishka]] comes to rescue them from Sarrano's burning flagship despite having apparently fallen to her death earlier]].earlier]
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** It's possible to read this game as a struggle between modern "realistic" military shooters and older shooters where realism wasn't a factor. The main villains (representing the military shooter) are completely serious, faceless military men who are in a sterile monochromatic environment, all use the same gun, and their leader is an over-exaggerated PsychopathicManchild stereotype of immature 12-year-old ''Call of Duty'' players. They even get points from killing in certain ways that they can use to buy things. You, on the other hand, play as a character who is clearly enjoying himself creating the most CruelAndUnusualDeath possible, in a colorful, zany and chaotic environment against hordes of bizarre monsters... which easily represents unrealistic over-the-top shooters such as VideoGame/{{Borderlands}} or VideoGame/{{Doom}}.
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** It's possible to read this game as a struggle between modern "realistic" military shooters and older shooters where realism wasn't a factor. The main villains (representing the military shooter) are completely serious, faceless military men who are in a sterile monochromatic environment, all use the same gun, and their leader is an over-exaggerated PsychopathicManchild stereotype of immature 12-year-old ''Call of Duty'' players. They even get points from killing in certain ways that they can use to buy things. You, on the other hand, play as a character who is clearly enjoying himself creating the most CruelAndUnusualDeath possible, in a colorful, zany and chaotic environment against hordes of bizarre monsters... which easily represents unrealistic over-the-top shooters such as VideoGame/{{Borderlands}} ''VideoGame/{{Borderlands}}'' or VideoGame/{{Doom}}.''VideoGame/{{Doom}}''.
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** The Creeps are very similar to the Ghouls from ''Franchise/{{Fallout}}''. They're humans mutated by exposure to radiation who look like decaying corpses.
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** The Creeps are very similar to the Ghouls from ''Franchise/{{Fallout}}''.''VideoGame/{{Fallout}}''. They're humans mutated by exposure to radiation who look like decaying corpses.
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** The [[spoiler:confrontation with Sarrano]] is almost exactly like the end of ''VideoGame/ModernWarfare 2]]'''s.
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** The [[spoiler:confrontation with Sarrano]] is almost exactly like the end of ''VideoGame/ModernWarfare 2]]'''s.2'''s.
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VideoGameSliding: ''Bulletstorm'' has a dedicated slide maneuver that's much faster than crawling and great at evading enemy fire. With a little practice, it can help players get from one safe zone to the next with little danger, but it comes at the expense of being unable to use your weapon.
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* VideoGameSliding: ''Bulletstorm'' has a dedicated slide maneuver that's much faster than crawling and great at evading enemy fire. With a little practice, it can help players get from one safe zone to the next with little danger, but it comes at the expense of being unable to use your weapon.
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* FriendlyFireProof: Mostly played straight. You can't hurt your teammates, but you can disable them temporarily with Nom parasites and grenade Flails.
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* FriendlyFireProof: Mostly played straight. You can't hurt your teammates, but you can disable them temporarily with Nom parasites and grenade Flails. Naturally the enemies are not immune to friendly fire. In fact, the skillshots encourage the player to take advantage of it.
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* AmbiguouslyHuman: Heavy Echo soldiers. At first glance, they look like ordinary humans in heavy armor, but they have [[AlienBlood white blood]] and Trishka claims that she helped "design" them.
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* EliteMooks: In the last level you fight [[spoiler: Heavy Echo shock-troopers, General Sarrano's personal soldiers. These GasMaskMooks wear heavy armor and can survive almost twice as many bullets compared to the standard enemy types previously faced (they're still vulnerable to heavy weapons and skill kills, though). They also can fire a powerful charged shot that takes you from full health to almost dead with one hit.]]
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* EliteMooks: In the last level you fight [[spoiler: Heavy Echo shock-troopers, General Sarrano's personal soldiers. These GasMaskMooks wear heavy armor and can survive almost twice as many bullets compared to the standard enemy types previously faced (they're still vulnerable to heavy weapons and skill kills, though). They also can fire a powerful charged shot that takes you from full health to almost dead with one hit.]]
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** The Creeps are very similar to the Ghouls from ''Franchise/{{Fallout}}''. They're humans mutated by exposure to radiation who look like decaying corpses.
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* HeelRealization: The Dead Echo members realize they've been killing innocent people in the prologue when they log onto the computer of their last victim.
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* HeelRealization: The Dead Echo members realize they've been killing innocent people have this in the prologue when they log onto the computer of their last victim.assassination target and learn that the "dangerous criminals" they've been killling are actually innocent people who had the misfortune of pissing off Sarrano.
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* OminousLatinChanting: Maybe not latin, but certainly some high choral parts to accompany SugarWiki/AwesomeMusic, such as Grayson and Trishka dashing to an elevator past the [[AttackOfTheFiftyFootWhatever rampaging Hekaton]].
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* OminousLatinChanting: Maybe not latin, Latin, but certainly some high choral parts to accompany SugarWiki/AwesomeMusic, such as Grayson and Trishka dashing to an elevator past the [[AttackOfTheFiftyFootWhatever rampaging Hekaton]].
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* TennisBoss: You can kick the Bouncer miniboss's cannonballs back at them.
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''Bulletstorm'' is a 2011 multiplatform FirstPersonShooter from People Can Fly, the creators of the CultClassic shooter ''VideoGame/{{Painkiller}}'', and Creator/EpicGames, also developers of the ''VideoGame/GearsOfWar'' and ''VideoGame/{{Unreal}}'' series, using Epic's own [[GameEngine Unreal Engine 3]].
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''Bulletstorm'' is a 2011 multiplatform FirstPersonShooter from People Can Fly, the creators of the CultClassic shooter ''VideoGame/{{Painkiller}}'', and Creator/EpicGames, also developers of the ''VideoGame/GearsOfWar'' and ''VideoGame/{{Unreal}}'' series, using Epic's own [[GameEngine [[UsefulNotes/GameEngine Unreal Engine 3]].
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* TeethClenchedTeamwork: Grayson and [[spoiker:Sarrano]] feel this way when forced to team up by Ishi. Ishi isn't happy to working with either of them either.
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* TeethClenchedTeamwork: Grayson and [[spoiker:Sarrano]] [[spoiler:Sarrano]] feel this way when forced to team up by Ishi. Ishi isn't happy to working with either of them either.
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* TeethClenchedTeamwork: Grayson and [[spoiker:Sarrano]] feel this way when forced to team up by Ishi. Ishi isn't happy to working with either of them either.
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** Earning a big enough skillshot combo will cause your current companion to remark how impressive it is.
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** This also happens to anyone hit with the [[spoiler:DNA bomb]].
* ReducedToDust: [[spoiler:This happens to every living thing on Stygia when the DNA bomb detonates.]]
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* RegeneratingHealth:
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* BridgeLogic: Parodied twice:
** The first time, Gray and co. need to cross some gaps in a hydroelectric dam facility. Gray bridges the gaps by pulling down parts with his leash...which causes a chain reaction that leads to the dam collapsing.
** The second time, they need to cross a pit in a ruined city. Gray kicks down a sign to create a makeshift bridge...which causes a chain reaction that leads to a building collapsing.
** The first time, Gray and co. need to cross some gaps in a hydroelectric dam facility. Gray bridges the gaps by pulling down parts with his leash...which causes a chain reaction that leads to the dam collapsing.
** The second time, they need to cross a pit in a ruined city. Gray kicks down a sign to create a makeshift bridge...which causes a chain reaction that leads to a building collapsing.
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* StickyBomb: The Flail Gun. It shoots out two explosives attached by a chain that sticks to virtually anything then detonated remotely, allowing it to function as either a traditional mine gun or as a means to restrain enemies for use as living bombs.
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* StickyBomb: The Flail Gun. It shoots out two explosives attached by a chain that sticks to virtually anything then that can be detonated remotely, allowing it to function as either a traditional mine gun or as a means to restrain enemies for use as living bombs.
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* BondVillainStupidity: [[spoiler:Near the end of the game, Sarrano has Grayson at his mercy, only for his gun to jam. Instead of simply using his leash to hurl Grayson into the exposed rebar, he decides to toy with him, which actually gives Grayson a window to turn the tables.]]
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* DeusExMachina: [[InvokedTrope Invoked]] by Gray, right down to saying the trope name, when [[spoiler:Trishka]] comes to rescue them from [[spoiler:Sarrano's burning flagship]].
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* DeusExMachina: [[InvokedTrope Invoked]] by Gray, right down to saying the trope name, when [[spoiler:Trishka]] comes to rescue them from [[spoiler:Sarrano's Sarrano's burning flagship]].flagship despite having apparently fallen to her death earlier]].
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* TestosteronePoisoning
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* TestosteronePoisoningTestosteronePoisoning: To say that this game revels in its over-the-top masculinity is an understatement.
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ALL skillshots drop in value after the first time.
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* SpikesOfDoom: Yanking or kicking a bad guy into rebar or similarly sharp, pointy objects nets you the "Voodoo Doll" skillshot. Hurling them into a cactus, meanwhile, gets you "Pricked". And unlike some attacks, it still retains a high point reward for doing it repeatedly (most skillshots drop to fifty or lower after your first use. Voodoo Doll and other kick-into-the-scenery attacks give 100 points every time).
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* SpikesOfDoom: Yanking or kicking a bad guy into rebar or similarly sharp, pointy objects nets you the "Voodoo Doll" skillshot. Hurling them into a cactus, meanwhile, gets you "Pricked". And unlike some attacks, it still retains a high point reward for doing it repeatedly (most skillshots drop to fifty or lower after your first use. Voodoo Doll and other kick-into-the-scenery attacks give 100 points every time).
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* OneHitPolykill: You've got:
** "X-Ray" (killing multiple enemies with a single charged shot from the assault rifle)
** "Chain Reaction" and "French Revolution (killing multiple enemies with a single charged shot from the Flailgun with bodyshots and headshots respectively)
** "Slugfest" (killing multiple enemies with a standard shot from the Boneduster)
** "Burn" and "Acid Rain" (killing multiple enemies with a single charged shot from the Boneduster-grounded and airborne enemies respectively)
** "Meat Fountain" and "Sledgehammer" (killing multiple enemies with a single shot from the Bouncer-standard shot and charged shot respectively)
** "Shishkebab" and "Wingmen" (impaling multiple enemies on a single Penetrator drill-grounded and airborne enemies respectively)
** "X-Ray" (killing multiple enemies with a single charged shot from the assault rifle)
** "Chain Reaction" and "French Revolution (killing multiple enemies with a single charged shot from the Flailgun with bodyshots and headshots respectively)
** "Slugfest" (killing multiple enemies with a standard shot from the Boneduster)
** "Burn" and "Acid Rain" (killing multiple enemies with a single charged shot from the Boneduster-grounded and airborne enemies respectively)
** "Meat Fountain" and "Sledgehammer" (killing multiple enemies with a single shot from the Bouncer-standard shot and charged shot respectively)
** "Shishkebab" and "Wingmen" (impaling multiple enemies on a single Penetrator drill-grounded and airborne enemies respectively)
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* ShortRangeShotgun: While the Boneduster can send enemies flying at medium range, you have to practically poke them with the barrels to get a killing shot. The charged attack averts this, being able to kill enemies at a much further range.
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* DeusExMachina: An InvokedTrope, invoked by Ishi as he and Gray are left to die aboard Sarrano's flagship. Gray even says the trope name when [[spoiler:Trishka]] comes to rescue them.
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* DeusExMachina: An InvokedTrope, invoked [[InvokedTrope Invoked]] by Ishi as he and Gray are left Gray, right down to die aboard Sarrano's flagship. Gray even says saying the trope name name, when [[spoiler:Trishka]] comes to rescue them.them from [[spoiler:Sarrano's burning flagship]].
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* GreatOffscreenWar: [[PlayingWithATrope Not really a war]], but about a year before Grayson and co. crashland on Stygia, there was an effort to kill off the in-game enemies on the planet, which Sarrano used to test [[EliteMooks Final Echo candidates.]] It was called Operation Anarchy, which Trishka was a part of, and which you get to play in Anarchy mode. The offensive was ultimately a complete failure, and barely any of Final Echo candidates made it off the planet alive.
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* GreatOffscreenWar: [[PlayingWithATrope Not really a war]], but about a year before Grayson and co. crashland on Stygia, there was an effort to kill off the in-game enemies on the planet, which Sarrano used to test [[EliteMooks Final Echo candidates.]] It was called Operation Anarchy, which Trishka was a part of, and which you get to play in Anarchy mode. The offensive was ultimately a complete failure, and barely any very few of the Final Echo candidates made it off the planet alive.
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* HighPressureBlood: Popping an enemy's head or shooting them in the throat results in a geyser of blood.
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* ImpromptuTracheotomy: The "Gag Reflex" skillshot consists of shooting the enemy in the throat.
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VideoGameSliding: ''Bulletstorm'' has a dedicated slide maneuver that's much faster than crawling and great at evading enemy fire. With a little practice, it can help players get from one safe zone to the next with little danger, but it comes at the expense of being unable to use your weapon.
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** Throughout the game Grayson makes impulsive, foolhardy decisions to take on hugely stronger enemies and tries violence as the first solution to pretty much everything. This results in most of his friends dying, other innocents being killed, and several times he ends up causing further problems for himself with his reckless destructive behaviour. It feels a like the writing is pointing out how very, very bad idea it would be to actually behave like your average player character in a shooter.
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** Throughout the game Grayson makes impulsive, foolhardy decisions to take on hugely stronger enemies and tries violence as the first solution to pretty much everything. This results in most of his friends dying, other innocents being killed, and several times he ends up causing further problems for himself with his reckless destructive behaviour. It feels a like It's as if the writing is pointing out how very, very bad idea it would be to actually behave like your average player character in a shooter.
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* MeaningfulName: The Hekaton, almost certainly named after the Hekatonkheires, giants from [[AncientGreece ancient Greek mythology]] that were said to have strength and fury surpassing that of the Titans. The Hekaton might not have a hundred hands and fifty heads, but it's certainly strong, and it's ''very'', '''''very''''' angry.
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* MeaningfulName: The Hekaton, almost certainly named after the Hekatonkheires, giants from [[AncientGreece [[UsefulNotes/AncientGreece ancient Greek mythology]] that were said to have strength and fury surpassing that of the Titans. The Hekaton might not have a hundred hands and fifty heads, but it's certainly strong, and it's ''very'', '''''very''''' angry.
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* RammingAlwaysWorks: In the introductory segment, Hunt drunkenly rams his pirate ship into Sarrano's comparatively huge battle cruiser. The only reason the cruiser went down (and Hunt didn't get obliterated) was that he managed to go straight ''through'' the command center.
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* GameBreakingBug: There's a (thankfully rare) bug that will rob the player of their ammo, weapon upgrades, and/or other purchases between levels. Very annoying, especially since skill shots give diminishing returns per execution, meaning that recuperating the losses can easily become a chore at best, and impossible at worst.
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* OminousLatinChanting: Maybe not latin, but certainly some high choral parts to accompany CrowningMusicOfAwesome, such as Grayson and Trishka dashing to an elevator past the [[AttackOfTheFiftyFootWhatever rampaging Hekaton]].
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* OminousLatinChanting: Maybe not latin, but certainly some high choral parts to accompany CrowningMusicOfAwesome, SugarWiki/AwesomeMusic, such as Grayson and Trishka dashing to an elevator past the [[AttackOfTheFiftyFootWhatever rampaging Hekaton]].
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* {{Deconstruction}}/{{Metagame}}: It's possible to read this game as a struggle between modern "realistic" military shooters and older shooters where realism wasn't a factor. The main villains (representing the military shooter) are completely serious, faceless military men who are in a sterile monochromatic environment, all use the same gun, and their leader is an over-exaggerated PsychopathicManchild stereotype of immature 12-year-old ''Call of Duty'' players. They even get points from killing in certain ways that they can use to buy things. You, on the other hand, play as a character who is clearly enjoying himself creating the most CruelAndUnusualDeath possible, in a colorful, zany and chaotic environment against hordes of bizarre monsters... which easily represents unrealistic over-the-top shooters such as VideoGame/{{Borderlands}} or VideoGame/{{Doom}}.
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* {{Deconstruction}}/{{Metagame}}: {{Deconstruction}}/{{Metagame}}:
** It's possible to read this game as a struggle between modern "realistic" military shooters and older shooters where realism wasn't a factor. The main villains (representing the military shooter) are completely serious, faceless military men who are in a sterile monochromatic environment, all use the same gun, and their leader is an over-exaggerated PsychopathicManchild stereotype of immature 12-year-old ''Call of Duty'' players. They even get points from killing in certain ways that they can use to buy things. You, on the other hand, play as a character who is clearly enjoying himself creating the most CruelAndUnusualDeath possible, in a colorful, zany and chaotic environment against hordes of bizarre monsters... which easily represents unrealistic over-the-top shooters such as VideoGame/{{Borderlands}} orVideoGame/{{Doom}}.VideoGame/{{Doom}}.
** Throughout the game Grayson makes impulsive, foolhardy decisions to take on hugely stronger enemies and tries violence as the first solution to pretty much everything. This results in most of his friends dying, other innocents being killed, and several times he ends up causing further problems for himself with his reckless destructive behaviour. It feels a like the writing is pointing out how very, very bad idea it would be to actually behave like your average player character in a shooter.
** It's possible to read this game as a struggle between modern "realistic" military shooters and older shooters where realism wasn't a factor. The main villains (representing the military shooter) are completely serious, faceless military men who are in a sterile monochromatic environment, all use the same gun, and their leader is an over-exaggerated PsychopathicManchild stereotype of immature 12-year-old ''Call of Duty'' players. They even get points from killing in certain ways that they can use to buy things. You, on the other hand, play as a character who is clearly enjoying himself creating the most CruelAndUnusualDeath possible, in a colorful, zany and chaotic environment against hordes of bizarre monsters... which easily represents unrealistic over-the-top shooters such as VideoGame/{{Borderlands}} or
** Throughout the game Grayson makes impulsive, foolhardy decisions to take on hugely stronger enemies and tries violence as the first solution to pretty much everything. This results in most of his friends dying, other innocents being killed, and several times he ends up causing further problems for himself with his reckless destructive behaviour. It feels a like the writing is pointing out how very, very bad idea it would be to actually behave like your average player character in a shooter.
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* ThisIsADrill: The final weapon you get in the game is a weapon that shoots drill missiles. It's an instant kill for any enemy other than minibosses or regular bosses, and if it pins a mook to the wall, you can watch as the enemy spins on the wall from the drill stuck in him, tearing off limbs as it goes, until it's just a torso.
** Alternate Fire mode lets you spin the drill while you slide into enemies, killing them. Very useful in a packed corridor situation.
** Alternate Fire mode lets you spin the drill while you slide into enemies, killing them. Very useful in a packed corridor situation.
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* ThisIsADrill: The final weapon you get in the game is a weapon that shoots drill missiles. It's an instant kill for any enemy other than minibosses or regular bosses, and if it pins a mook to the wall, you can watch as the enemy spins on the wall from the drill stuck in him, tearing off limbs as it goes, until it's just a torso.
** Alternate Fire mode letstorso. The charged attack allows you spin the to remotely guide impaled mooks into other mooks. You can even use a charged drill while you slide as a melee weapon by sliding into enemies, killing them. Very useful in enemies for a packed corridor situation."Drilldo" skillshot.
** Alternate Fire mode lets
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* RedundantRescue: When Gray and Ishi rush in to rescue Trishka, they are treated to a tableau of her beating the Creeps to death with her bare hands.
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* RedundantRescue: When Gray and Ishi rush in to rescue Trishka, they are treated to a tableau of witness her beating the Creeps to death with her bare hands.
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* BottomlessMagazines: In the [[UpdatedRerelease Full Clip Edition]], performing all the skillshots for a weapon unlocks infinite ammo for it in [[NewGamePlus Overkill Mode]].
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* LimitedLoadout: Normally, you can only carry the Peacemaker Carbine and two other weapons. Averted in Overkill Mode, which lets you carry every weapon in the game at once.
* MadeOfPlasticine: Any enemy. Once they've taken enough shots to reach CriticalExistenceFailure, they'll come apart like a soggy paper bag hit by a thrown brick.
* MadeOfPlasticine: Any enemy. Once they've taken enough shots to reach CriticalExistenceFailure, they'll come apart like a soggy paper bag hit by a thrown brick.
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* LimitedLoadout: Normally, you can only carry the Peacemaker Carbine and two other weapons. Averted in [[NewGamePlus Overkill Mode, Mode]], which lets you carry every weapon in the game at once.
* LudicrousGibs: It'd be easier to list the kills that ''don't'' result in this.
* MadeOfPlasticine: Any enemy.Once they've taken enough shots Unless you simply shoot them to reach CriticalExistenceFailure, death with the Peacemaker, they'll come apart like a soggy paper bag hit by a thrown brick.brick the moment they die.
* LudicrousGibs: It'd be easier to list the kills that ''don't'' result in this.
* MadeOfPlasticine: Any enemy.
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* PersonalSpaceInvader: Once you're comfortable with the game's SkillShot system, it starts throwing these at you to keep you from sitting back and picking off enemies with a long ranged weapon, and they come in three flavors: Knife-wielding, bomb-wielding, and superpowered mutant. The knife-wielders are never much more than an irritation. The bomb-wielders can strap a bomb around you which means you can't shoot for several seconds and will kill you on higher difficulty settings or if you're already injured. And the Burnouts are a regenerating pain in the ass that ''need'' to be killed with dismembering or otherwise immobilizing {{SkillShot}}s.
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* PersonalSpaceInvader: Once you're comfortable with the game's SkillShot system, it starts throwing these at you to keep you from sitting back and picking off enemies with a long ranged weapon, and they come in three flavors: Knife-wielding, bomb-wielding, and superpowered mutant. The knife-wielders are never much more than an irritation. The bomb-wielders can strap a bomb around you which means you can't shoot for several seconds and will kill you on higher difficulty settings or if you're already injured. And the Burnouts are a regenerating pain in the ass that ''need'' to be killed with dismembering or otherwise immobilizing {{SkillShot}}s.Skillshots.
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** Alternatively, you could just use the shotgun at point blank. There's two skillshots to be earned this way, and which one you get is dependent on which half is left behind. Legless for if the torso stays, Topless if the legs do.
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** Alternatively, you could just use the shotgun at point blank. There's two skillshots to be earned this way, and which one you get is dependent on which half is left behind.intact. Legless for if the torso stays, Topless if the legs do.
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** 80-90% of the skillshot names include double entendre.
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** 80-90% of the skillshot names include double entendre.entendres.
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* {{Overheating}}: Miniguns can easily overheat if you go full auto for a sustained period of time - which is odd, as the entire point of six barrels is to ''avoid'' overheating. Evidently, on Stygia, more barrels ''only'' means MoreDakka.
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* {{Overheating}}: Miniguns can easily overheat if you go full auto for a sustained period of time - which is odd, as the entire point of six barrels is to ''avoid'' overheating. Evidently, on Stygia, more barrels ''only'' means MoreDakka. Of course, [[TheComputerIsACheatingBastard enemies with miniguns can fire as long as they want]].