History VideoGame / BugsBunnyLostInTime

28th May '16 10:00:51 AM nombretomado
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'''''Bugs Bunny: Lost in Time''''' is a ''WesternAnimation/LooneyTunes'' video game for PC and PlayStation.

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'''''Bugs Bunny: Lost in Time''''' is a ''WesternAnimation/LooneyTunes'' video game for PC and PlayStation.
UsefulNotes/PlayStation.
1st Apr '16 10:36:29 PM Rorosilky5
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/2139_front.jpg]]



* EternalEngine: "The Carrot Factory" in the 1930s, and probably the most difficult level in the entire game.k

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* EternalEngine: "The Carrot Factory" in the 1930s, and probably the most difficult level in the entire game.k
1st Apr '16 10:29:16 PM Rorosilky5
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1st Apr '16 10:28:55 PM Rorosilky5
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* EternalEngine: "The Carrot Factory" in the 1930s.

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* EternalEngine: "The Carrot Factory" in the 1930s.1930s, and probably the most difficult level in the entire game.k



* FingerSnapLighter: Bugs does this trick in front of Merlin, who unsucessfully tries to copy it.

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* FingerSnapLighter: Bugs does this trick in front of Merlin, who unsucessfully tries to copy it. (A ShoutOut to the short "Knight-mare Hare".)



* HeliCritter: The "ears action". You can make Bugs' ears [[EverythingIsBetterWithSpinning spin really fast]], so you can land softly on something fragile or explosive without getting hurt. [[{{Downplayed}} But you can't fly.]]

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* HeliCritter: The "ears action"."Ear-copter move". You can make Bugs' ears [[EverythingIsBetterWithSpinning spin really fast]], so you can land softly on something fragile or explosive without getting hurt. [[{{Downplayed}} But you can't fly.]]



* TimeTravel: As expected from the [[CaptainObvious title]], Bugs travels through Nowhere, the Stone Age, the Medieval Period, the 1930s and Dimension X (presumably the Future), collecting clock symbols to return to the Present.

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* TimeTravel: As expected from the [[CaptainObvious title]], Bugs travels through Nowhere, the Stone Age, the Pirate Years, the Medieval Period, the 1930s and Dimension X (presumably the Future), collecting clock symbols to return to the Present.



* YouALLLookFamiliar: Most of the mooks. Applies to pirates, kings, knights, cavemen, security guards, and bird-like aliens.

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* YouALLLookFamiliar: Most of the mooks. Applies to pirates, kings, knights, cavemen, security guards, and the bird-like aliens.aliens(Instant Martians).
1st Apr '16 11:21:14 AM Rorosilky5
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* MacGuffin: The Alarm Clock symbols.



* TimeTravel: Bugs travels through Nowhere, the Stone Age, the Medieval Period, the 1930s and Dimension X (presumably the Future), collecting clock symbols to return to the Present.

to:

* TimeTravel: As expected from the [[CaptainObvious title]], Bugs travels through Nowhere, the Stone Age, the Medieval Period, the 1930s and Dimension X (presumably the Future), collecting clock symbols to return to the Present.
30th Mar '16 12:23:39 PM Rorosilky5
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30th Mar '16 12:22:29 PM Rorosilky5
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Bugs Bunny, once again taking a wrong turn at Albuquerque, stumbles into a warehouse where he mistakes a time machine for a carrot juice dispenser. He accidentally activates it, putting him in a time era known as Nowhere. There, he meets a sorcerer named Merlin where he is guided to collect clock symbols and golden carrots to go back to the present.

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Bugs Bunny, once again [[WrongTurnAtAlbuquerque taking a wrong turn at Albuquerque, Albuquerque]], stumbles into a warehouse where he mistakes a time machine for a carrot juice dispenser. He accidentally activates it, putting him in a time era known as Nowhere. There, he meets a sorcerer named Merlin where he is guided to collect clock symbols and golden carrots to go back to the present.
17th Feb '16 7:04:55 PM UptownSurfer
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* ACMEProducts: [[TropeNamer The actual ACME products]] appear, as expected on a Looney Tunes-based game. The main example are the ACME Boxes (destroy all of them within a level and you are rewarded with a clock symbol). Other products make appearances too, such as the safes, the vacuum, electric gates, and carrot juice.

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* ACMEProducts: [[TropeNamer The actual ACME products]] appear, as expected on a Looney Tunes-based game. The main example are the ACME Boxes (destroy all of them within a level and you are rewarded with a clock symbol). Other products make appearances too, such as the safes, the a vacuum, electric gates, and carrot juice.



* AnvilOnHead: Another unsurprising trope for a Looney Tunes game. Anvil shadows appear occasionally, and stepping on them obviously promps them to fall. Also happens with safes, carrot juice cans or anchors, depending on the level you're in. Although technically an obstacle, sometimes they can be used to reach high objects or to defeat some enemies.

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* AnvilOnHead: Another unsurprising trope for a Looney Tunes game. Anvil Anvil's shadows appear occasionally, and stepping on them obviously promps them to fall. Also happens with safes, carrot juice cans or anchors, depending on the level you're in. Although technically an obstacle, sometimes obstacles, they can be used to reach high objects or to defeat some enemies.



* BatmanCanBreatheInSpace: Bugs doesn't have any trouble breathing in [[SpaceZone Dimension X]].

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* BatmanCanBreatheInSpace: Bugs doesn't have any trouble breathing in [[SpaceZone Dimension X]].X.



** This is {{downplayed}} for clocks and ACME boxes because they're usually well hidden, but some can still be found in pretty convenient locations (even in the Stone Age era despite them technically being man-made)

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** This is {{downplayed}} for {{Downplayed}} with clocks and ACME boxes because they're usually well hidden, but some can still be found in pretty convenient locations (even in the Stone Age era despite them technically being man-made)



* BullfightBoss: You get to fight an actual bull in the [[BossOnlyLevel level]] ''La Corrida'' in the 1930s.

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* BullfightBoss: You get to fight an actual bull in the [[BossOnlyLevel level]] ''La Corrida'' "La Corrida" in the 1930s.



* ACrackInTheIce: In [[SlippySlideyIceWorld ''The Carrot-Henge Mystery'']], there are icy platforms in the water that already have cracks, so you have to use the [[HeliCritter "ears action"]] to land on them softly, otherwise [[SuperDrowningSkills you fall in the water and die]]. There are also a few [[RopeBridge ice bridges]].

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* ACrackInTheIce: In [[SlippySlideyIceWorld ''The "The Carrot-Henge Mystery'']], Mystery"]], there are icy platforms in the water that already have cracks, so you have to use the [[HeliCritter "ears action"]] action" to land on them softly, otherwise [[SuperDrowningSkills you fall in the water and die]]. die. There are also a few [[RopeBridge ice bridges]].bridges.



* DieChairDie: [[CrateExpectations Crates]] tend to hide many items, and so do other objects. Special mention to the [[AcmeProducts ACME boxes]], which ONLY exist to be destroyed by you.
* EternalEngine: ''The Carrot Factory'' in the 1930s.

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* DieChairDie: [[CrateExpectations Crates]] tend to hide many items, and so do other objects. Special mention to the [[AcmeProducts ACME boxes]], boxes, which ONLY only exist to be destroyed by you.
* EternalEngine: ''The "The Carrot Factory'' Factory" in the 1930s.



* ForcedTutorial: Nowhere, the first Era in the game (and the only one with no levels). After completing it, it is no longer accessible, being replaced in the [[WarpWhistle era selecting zone]] by [[spoiler:the Present time]]. It's [[JustifiedTutorial justified]], though, since Nowhere is integrated as part of the plot. It's where Bugs meets Merlin, where the first clock symbol is obtained, and where the {{exposition}} takes place.
* GreatEscape: Implied. There's a level called ''The Greatest Escape'' in the 1930s. Even though there are criminals (Rocky and Mugsy) involved, the level takes place in the hotel they are hiding in instead of a prison.

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* ForcedTutorial: Nowhere, the first Era in the game (and the only one with no levels). After completing it, it is no longer accessible, being replaced in the [[WarpWhistle era selecting zone]] by [[spoiler:the Present time]]. It's [[JustifiedTutorial justified]], though, since Nowhere is integrated as part of the plot. It's where Bugs meets Merlin, where the first clock symbol is obtained, and where the {{exposition}} takes place.
* GreatEscape: Implied. There's a level called ''The "The Greatest Escape'' Escape" in the 1930s. Even though there are criminals (Rocky and Mugsy) involved, the level takes place in the hotel they are hiding in instead of a prison.



** There are also parts in Dimension X where the way is blocked by bird-like aliens, and you have to dodge the robots' freezing shots, so that they hit the aliens instead, allowing you to [[LiterallyShatteredLives shatter them]] afterwards.

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** There are also parts in Dimension X where the way is blocked by bird-like aliens, and you have to dodge the robots' freezing shots, so that they hit the aliens instead, allowing you to [[LiterallyShatteredLives shatter them]] them afterwards.



* IncrediblyObviousBomb: It's not like Rocky, Mugsy or any of the pirates want to waste their precious time disguising any explosives.

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* IncrediblyObviousBomb: It's not like Rocky, Mugsy or any of the pirates want to waste their precious time disguising any explosives. The same aplies to the time bombs in "The Big Bank Withdrawal".



* InvisibleWall: Don't even think of jumping inside Merlin's counter in his castles. Although he is a sorcerer, [[FridgeLogic so maybe that's where the walls come from]].

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* InvisibleWall: Don't even think of jumping inside Merlin's counter in his castles. Although he is ''is'' a sorcerer, [[FridgeLogic so maybe that's where the walls come from]].sorcerer.



* NoOneCouldSurviveThat: Obvious lethal damage will result in only half or very rarely a full "carrot" being deducted from your [[LifeMeter life bar]]. Consequently, touching a cactus, being hit by a snowball or being snapped by a crab does just as much damage as getting shot by a bullet or being smashed by a falling anvil, a huge boulder, or a wrecking ball. Doing those things twice equals falling into a lava pit or receiving a 30,000 volt discharge.

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* NoOneCouldSurviveThat: Obvious lethal damage will result in only half or very rarely a full "carrot" being deducted from your [[LifeMeter life bar]].bar. Consequently, touching a cactus, being hit by a snowball or being snapped by a crab does just as much damage as getting shot by a bullet or being smashed by a falling anvil, a huge boulder, or a wrecking ball. Doing those things twice equals falling into a lava pit or receiving a 30,000 volt discharge.



** ''Hey... What's Up, Dock?''
** ''Mine or Mine?''
** ''Guess Who Needs a Kick Start''
** ''"Witch" Way to Albuquerque?''
** ''Magic Hare Blower''

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** ''Hey... "Hey... What's Up, Dock?''
Dock?"
** ''Mine "Mine or Mine?''
Mine?"
** ''Guess "Guess Who Needs a Kick Start''
Start"
** ''"Witch" "Witch" Way to Albuquerque?''
Albuquerque?"
** ''Magic "Magic Hare Blower''Blower"



** ''Wabbit or Duck Season?''
** ''Hey... What's Up, Dock?''
** ''What's Cookin', Doc?''
** ''"Witch" Way to Albuquerque?''
** ''Mine or Mine?''
* RemixedLevel: In the Stone Age era, ''Magic Hare Blower'' is a remake of ''Wabbit on the Run'', with a few different items, enemies, and some previously unreachable areas becoming accessible, as well as occuring at nighttime instead of daytime.

to:

** ''Wabbit "Wabbit or Duck Season?''
Season?"
** ''Hey... "Hey... What's Up, Dock?''
Dock?"
** ''What's "What's Cookin', Doc?''
Doc?"
** ''"Witch" Way to Albuquerque?''
Albuquerque?"
** ''Mine "Mine or Mine?''
Mine?"
* RemixedLevel: In the Stone Age era, ''Magic "Magic Hare Blower'' Blower" is a remake of ''Wabbit "Wabbit on the Run'', Run", with a few different items, enemies, and some previously unreachable areas becoming accessible, as well as occuring at nighttime instead of daytime.



** Some of the crabs in ''Follow the Red Pirate Road''.

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** Some of the crabs in ''Follow "Follow the Red Pirate Road''.Road".



* SlippySlideyIceWorld: ''The Carrot-Henge Mystery'' and ''Downhill Duck'', both from the Medieval Period.

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* SlippySlideyIceWorld: ''The "The Carrot-Henge Mystery'' and ''Downhill Duck'', "Downhill Duck", both from the Medieval Period.



* SpaceIsNoisy: Sounds work the same way in Dimension X too. Robots, rockets, electrical devices, etc. Bugs, Merlin and Marvin have no problem speaking in space.
* SpaceZone: Dimension X, as mentioned above.

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* SpaceIsNoisy: Sounds work the same way regularly in Dimension X too. X. Robots, rockets, rockets and electrical devices, etc.devices all emit noises. Bugs, Merlin and Marvin have no problem speaking in space.
* SpaceZone: Dimension X, as mentioned above.X.



* TimeBomb: [[IncrediblyObviousBomb Literally.]]

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* TimeBomb: [[IncrediblyObviousBomb Literally.]]{{Downplayed}}.
** In ""Witch" Way to Albuquerque?", "Downhill Duck" and "The Conquest of Planet X", you have to finish the level or a segment of it within a certain time limit, otherwise you have to start over, which isn't a big deal in a game with unlimited lives.
** There are also literal time bombs in "The Big Bank Withdrawal", but it's pretty easy to get away from them in time.



* TheUnfought: {{Downplayed}} with Witch Hazel, who seems to be the BigBad of the Medieval Period, but she is never fought as an actual boss. You simply deal with her by just dropping a bridge on her or [[AnvilOnHead tricking her into letting an anvil fall on her]]. Instead, you get to fight two kings as bosses, even though they are just a PaletteSwap of the other kings that appear as mooks.

to:

* TheUnfought: {{Downplayed}} with Witch Hazel, who seems to be the BigBad of the Medieval Period, but she is never fought as an actual boss. You simply deal with her by just dropping a bridge on her or [[AnvilOnHead tricking her into letting an anvil fall on her]].her. Instead, you get to fight two kings as bosses, even though they are just a PaletteSwap of the other kings that appear as mooks.



* XMakesAnythingCool: Dimension X and almost all of its levels (''The Planet X File!'', ''Vort "X" Room'', ''The Conquest of Planet X!''). Only averted for ''[[OddNameOut Train Your Brain!]]''.

to:

* XMakesAnythingCool: Dimension X and almost all of its levels (''The levels: "The Planet X File!'', ''Vort File!", "Vort "X" Room'', ''The Room", and "The Conquest of Planet X!''). X!". Only averted for ''[[OddNameOut "[[OddNameOut Train Your Brain!]]''.Brain!]]".
20th Jan '16 7:00:31 PM UptownSurfer
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* AnvilOnHead: Another unsurprising trope for a Looney Tunes game. Anvil shadows appear occasionally, and stepping on them obviously promps them to fall (also happens with safes in the 1930s). They can be used to reach high platforms or to help you defeat certain enemies.

to:

* AnvilOnHead: Another unsurprising trope for a Looney Tunes game. Anvil shadows appear occasionally, and stepping on them obviously promps them to fall (also fall. Also happens with safes in safes, carrot juice cans or anchors, depending on the 1930s). They level you're in. Although technically an obstacle, sometimes they can be used to reach high platforms objects or to help you defeat certain some enemies.



* BlockPuzzle: There are several puzzles through the game that involves pushing blocks around and/or stacking them on top of each other. They might take some time to complete because Bugs gets signficantly slowed down when he's pushing or carrying heavy items. These puzzles usually involve crates, stones or safes, depending on the era you're in.

to:

* BlockPuzzle: There are several puzzles through the game that involves involve pushing blocks around and/or stacking them on top of each other. They might take some time to complete because Bugs gets signficantly slowed down when he's pushing or carrying heavy items. These puzzles usually involve crates, stones or safes, depending on the era you're in.



* ColourCodedForYourConvenience: Done with chest in the Pirate Years. Orange chests have regular carrots, gray and yellow chests have golden carrots, and blue chests have clocks.

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* ColourCodedForYourConvenience: Done with chest in the Pirate Years. Orange Usually, orange chests have regular carrots, gray and yellow chests have golden carrots, and blue chests have clocks.clocks. Averted for pirates, wheels and torches, which can be in any chest.



* CoolGate: The rabbit holes you use to either enter or exit levels, which have swirling spiral clouds coming out of them. Sometimes the hole is replaced by a trash can, a sewer entrance, a teleporting machine, or even an actual gate.

to:

* CoolGate: The rabbit holes you use to either enter or exit levels, which have swirling spiral clouds coming out of them. Sometimes the hole is replaced by a trash can, a sewer entrance, a teleporting machine, a spacecraft, or even an actual gate.a door.



* CreditsGag: "No special thanks to: the chicken place up the street for not delivering free of charge".

to:

* CreditsGag: "No special thanks to: the chicken place up the street for not delivering free of charge".charge."



* DarkIsNotEvil: Merlin seems like a creepy and evil-looking sorcerer, but he willingly helps Bugs to return to Present time, even teaching him some magic spells in the way.

to:

* DarkIsNotEvil: Merlin seems like might be a creepy and evil-looking sorcerer, but he willingly helps Bugs to return to Present time, even teaching him some magic spells magical tricks in the way.



* EvilLaugh: All of the era bosses except for Marvin and Rocky.

to:

* EvilLaugh: All of the era bosses except for Marvin and Rocky.



* IdleAnimation: Standing still prompts Bugs to scratch his head, eat an unlimited amount of carrots, and go into what appears to be a "thinking position". If he's holding a small item, like a pearl or an apple, he will play with while stepping his left foot. Averted for when he's climbing a pole/chain.

to:

* IdleAnimation: Standing still prompts Bugs to scratch his head, eat an unlimited amount of carrots, and go into what appears to be a "thinking position". If he's holding a small lightweight item, like a pearl or an apple, he will play with while stepping his left foot. Averted for when he's climbing a pole/chain.



* LifeMeter: Bugs' life bar consists of three carrots. Most of the enemies/obstacles take away only half of a carrot, but some take a full one. Eating regular carrots restore your energy.

to:

* LifeMeter: Bugs' life bar consists of three carrots. Most of the enemies/obstacles take away only half of a carrot, but some take a full one. [[HeartContainer Eating regular carrots restore your energy.]]



* LoadingScreen: There's one for each era and level.

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* LoadingScreen: There's one for each era and level.level, serving as their title cards.



* MrExposition: Merlin.

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* MrExposition: Merlin.Merlin explains everything about both the plot and the gameplay in Nowhere.



** Question marks or exclamation marks appear when the game want you to notice something. Pressing the "action" button will either display a message, make you interact with a character, or activate a device.

to:

** Question marks or exclamation Question/exclamation marks appear when the game want you to notice something. Pressing the "action" button will either display a message, make you interact with a character, or activate a device.



** When an item (such as key, a golden carrot or a clock) is floating so high that you can't see it, a small shadow will appear on the ground. Also done to falling anvils and safes.

to:

** When an item (such as key, a golden carrot or a clock) is floating so high that you can't see it, a small shadow will appear on the ground. Also done to falling anvils and safes.their variants.



* SwirlyEnergyThingy: Almost all of the levels have these coming out of their entrances and exits. Used to differ {{Cool Gate}}s from other rabbit holes.



* TimeTravel

to:

* TimeTravelTimeTravel: Bugs travels through Nowhere, the Stone Age, the Medieval Period, the 1930s and Dimension X (presumably the Future), collecting clock symbols to return to the Present.



* TrademarkFavoriteFood: Bugs' carrots appear in this came as {{Heart Container}}s.

to:

* TrademarkFavoriteFood: Bugs' carrots appear in this came game as {{Heart Container}}s.
17th Jan '16 2:10:51 PM UptownSurfer
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* BlockPuzzle: There are several puzzles through the game that involves pushing blocks around and/or stacking them on top of each other. They might take some time to complete because Bugs gets signficantly slowed down when he's pushing or carrying heavy items. These puzzles usually involves crates, stones or safes, depending on the era you're in.

to:

* BlockPuzzle: There are several puzzles through the game that involves pushing blocks around and/or stacking them on top of each other. They might take some time to complete because Bugs gets signficantly slowed down when he's pushing or carrying heavy items. These puzzles usually involves involve crates, stones or safes, depending on the era you're in.



** There is a level in the Pirate Years that is technically unlocked early in the game with only 11 clocks, but it's still inaccessible because the skull and crossbones is blocking the way. [[spoiler:To acess it, you have to obtain the super jump spell first in order to reach wheel that lowers the skull and crossbones' mouth, allowing you to enter it. That spell is learned first level in the Medieval Period, which is only accessible after 30 clocks]].
* BullfightBoss: You get to fight an actual bull in a bonus the bonus [[BossOnlyLevel level]] ''La Corrida'' in the 1930s.

to:

** There is a level in the Pirate Years that is technically unlocked early in the game with only 11 clocks, but it's still inaccessible because of the skull and crossbones is blocking the way. [[spoiler:To acess it, you have to obtain the super jump spell first in order to reach wheel that lowers the skull and crossbones' mouth, allowing you to enter it. That spell is learned first level in the Medieval Period, which is only accessible after 30 clocks]].
* BullfightBoss: You get to fight an actual bull in a bonus the bonus [[BossOnlyLevel level]] ''La Corrida'' in the 1930s.
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