History VideoGame / BugsBunnyLostInTime

20th Jan '16 7:00:31 PM UptownSurfer
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* AnvilOnHead: Another unsurprising trope for a Looney Tunes game. Anvil shadows appear occasionally, and stepping on them obviously promps them to fall (also happens with safes in the 1930s). They can be used to reach high platforms or to help you defeat certain enemies.
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* AnvilOnHead: Another unsurprising trope for a Looney Tunes game. Anvil shadows appear occasionally, and stepping on them obviously promps them to fall (also fall. Also happens with safes in safes, carrot juice cans or anchors, depending on the 1930s). They level you're in. Although technically an obstacle, sometimes they can be used to reach high platforms objects or to help you defeat certain some enemies.

* BlockPuzzle: There are several puzzles through the game that involves pushing blocks around and/or stacking them on top of each other. They might take some time to complete because Bugs gets signficantly slowed down when he's pushing or carrying heavy items. These puzzles usually involve crates, stones or safes, depending on the era you're in.
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* BlockPuzzle: There are several puzzles through the game that involves involve pushing blocks around and/or stacking them on top of each other. They might take some time to complete because Bugs gets signficantly slowed down when he's pushing or carrying heavy items. These puzzles usually involve crates, stones or safes, depending on the era you're in.

* ColourCodedForYourConvenience: Done with chest in the Pirate Years. Orange chests have regular carrots, gray and yellow chests have golden carrots, and blue chests have clocks.
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* ColourCodedForYourConvenience: Done with chest in the Pirate Years. Orange Usually, orange chests have regular carrots, gray and yellow chests have golden carrots, and blue chests have clocks.clocks. Averted for pirates, wheels and torches, which can be in any chest.

* CoolGate: The rabbit holes you use to either enter or exit levels, which have swirling spiral clouds coming out of them. Sometimes the hole is replaced by a trash can, a sewer entrance, a teleporting machine, or even an actual gate.
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* CoolGate: The rabbit holes you use to either enter or exit levels, which have swirling spiral clouds coming out of them. Sometimes the hole is replaced by a trash can, a sewer entrance, a teleporting machine, a spacecraft, or even an actual gate.a door.

* CreditsGag: "No special thanks to: the chicken place up the street for not delivering free of charge".
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* CreditsGag: "No special thanks to: the chicken place up the street for not delivering free of charge".charge."

* DarkIsNotEvil: Merlin seems like a creepy and evil-looking sorcerer, but he willingly helps Bugs to return to Present time, even teaching him some magic spells in the way.
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* DarkIsNotEvil: Merlin seems like might be a creepy and evil-looking sorcerer, but he willingly helps Bugs to return to Present time, even teaching him some magic spells magical tricks in the way.

* EvilLaugh: All of the era bosses except for Marvin and Rocky.
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* EvilLaugh: All of the era bosses except for Marvin and Rocky.

* IdleAnimation: Standing still prompts Bugs to scratch his head, eat an unlimited amount of carrots, and go into what appears to be a "thinking position". If he's holding a small item, like a pearl or an apple, he will play with while stepping his left foot. Averted for when he's climbing a pole/chain.
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* IdleAnimation: Standing still prompts Bugs to scratch his head, eat an unlimited amount of carrots, and go into what appears to be a "thinking position". If he's holding a small lightweight item, like a pearl or an apple, he will play with while stepping his left foot. Averted for when he's climbing a pole/chain.

* LifeMeter: Bugs' life bar consists of three carrots. Most of the enemies/obstacles take away only half of a carrot, but some take a full one. Eating regular carrots restore your energy.
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* LifeMeter: Bugs' life bar consists of three carrots. Most of the enemies/obstacles take away only half of a carrot, but some take a full one. [[HeartContainer Eating regular carrots restore your energy.]]

* LoadingScreen: There's one for each era and level.
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* LoadingScreen: There's one for each era and level.level, serving as their title cards.

* MrExposition: Merlin.
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* MrExposition: Merlin.Merlin explains everything about both the plot and the gameplay in Nowhere.

** Question marks or exclamation marks appear when the game want you to notice something. Pressing the "action" button will either display a message, make you interact with a character, or activate a device.
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** Question marks or exclamation Question/exclamation marks appear when the game want you to notice something. Pressing the "action" button will either display a message, make you interact with a character, or activate a device.

** When an item (such as key, a golden carrot or a clock) is floating so high that you can't see it, a small shadow will appear on the ground. Also done to falling anvils and safes.
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** When an item (such as key, a golden carrot or a clock) is floating so high that you can't see it, a small shadow will appear on the ground. Also done to falling anvils and safes.their variants.

** When an item (such as key, a golden carrot or a clock) is floating so high that you can't see it, a small shadow will appear on * SwirlyEnergyThingy: Almost all of the ground. Also done to falling anvils levels have these coming out of their entrances and safes.exits. Used to differ {{Cool Gate}}s from other rabbit holes.

* TimeTravel
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* TimeTravelTimeTravel: Bugs travels through Nowhere, the Stone Age, the Medieval Period, the 1930s and Dimension X (presumably the Future), collecting clock symbols to return to the Present.

* TrademarkFavoriteFood: Bugs' carrots appear in this came as {{Heart Container}}s.
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* TrademarkFavoriteFood: Bugs' carrots appear in this came game as {{Heart Container}}s.
17th Jan '16 2:10:51 PM UptownSurfer
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Fixing minor grammar mistakes/repeated words.
* BlockPuzzle: There are several puzzles through the game that involves pushing blocks around and/or stacking them on top of each other. They might take some time to complete because Bugs gets signficantly slowed down when he's pushing or carrying heavy items. These puzzles usually involves crates, stones or safes, depending on the era you're in.
to:
* BlockPuzzle: There are several puzzles through the game that involves pushing blocks around and/or stacking them on top of each other. They might take some time to complete because Bugs gets signficantly slowed down when he's pushing or carrying heavy items. These puzzles usually involves involve crates, stones or safes, depending on the era you're in.

** There is a level in the Pirate Years that is technically unlocked early in the game with only 11 clocks, but it's still inaccessible because the skull and crossbones is blocking the way. [[spoiler:To acess it, you have to obtain the super jump spell first in order to reach wheel that lowers the skull and crossbones' mouth, allowing you to enter it. That spell is learned first level in the Medieval Period, which is only accessible after 30 clocks]]. * BullfightBoss: You get to fight an actual bull in a bonus the bonus [[BossOnlyLevel level]] ''La Corrida'' in the 1930s.
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** There is a level in the Pirate Years that is technically unlocked early in the game with only 11 clocks, but it's still inaccessible because of the skull and crossbones is blocking the way. [[spoiler:To acess it, you have to obtain the super jump spell first in order to reach wheel that lowers the skull and crossbones' mouth, allowing you to enter it. That spell is learned first level in the Medieval Period, which is only accessible after 30 clocks]]. * BullfightBoss: You get to fight an actual bull in a bonus the bonus [[BossOnlyLevel level]] ''La Corrida'' in the 1930s.
16th Jan '16 5:10:57 PM UptownSurfer
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* {{Backtracking}}: You often have to replay levels to get all of the items.


* BloodlessCarnage: Characters get shot, smashed by anvils and sliced, but the injuries are minimal or none, Looney Tunes style.

* EvilLaugh: Pretty much every Era boss except for Marvin and Rocky.
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* EvilLaugh: Pretty much every Era boss All of the era bosses except for Marvin and Rocky.

* HardLevelsEasyBosses: The levels might be a bit hard, especially if you're striving for a HundredPercentCompletion, but most of the bosses are really easy to beat, especially when the cutscenes show you how to beat them.
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* HardLevelsEasyBosses: The levels might be a bit hard, especially if you're striving for a HundredPercentCompletion, but most of the bosses are really easy to beat, especially when the cutscenes show you how to beat them.

* HardLevelsEasyBosses: HeartContainer: The levels might be a bit hard, especially if you're striving for a HundredPercentCompletion, but most of the bosses are really easy to beat, especially when the cutscenes show carrots, which you how to beat them.can find almost everywhere.

** Almost all mooks drop carrots when you beat them: cavemen, knights, crabs, and even spiders. Even bosses like Sam and Rocky may drop carrots even if you just hurt them.
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** Almost all mooks drop carrots when you beat them: cavemen, knights, crabs, and even spiders. Even bosses like Sam and Rocky may drop carrots even if you just hurt them.

** Almost all mooks drop carrots when you beat them: cavemen, knights, crabs, and * InvisibleWall: Don't even spiders. Even bosses like Sam and Rocky may drop carrots even if you just hurt them.think of jumping inside Merlin's counter in his castles. Although he is a sorcerer, [[FridgeLogic so maybe that's where the walls come from]].

* NoOneCouldSurviveThat: Obvious lethal damage will result in only half or very rarely a full "carrot" being deducted from you life bar (see LifeMeter above). So touching a cactus, being hit by a snowball or being snapped by a crab does just as much damage as being shot by a bullet, or smashed by a falling anvil, a huge boulder, or a wrecking ball. Doing those things twice equals falling into a lava pit or receiving a 30,000 volt discharge.
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* NoOneCouldSurviveThat: Obvious lethal damage will result in only half or very rarely a full "carrot" being deducted from you your [[LifeMeter life bar (see LifeMeter above). So bar]]. Consequently, touching a cactus, being hit by a snowball or being snapped by a crab does just as much damage as being getting shot by a bullet, bullet or being smashed by a falling anvil, a huge boulder, or a wrecking ball. Doing those things twice equals falling into a lava pit or receiving a 30,000 volt discharge.

* NoOneCouldSurviveThat: Obvious lethal damage PointOfNoReturn: {{Downplayed}}. ** Once you complete Nowhere, you can't return to it anymore, but it doesn't really matter because it's just a tutorial. ** In some levels, after you go through a door or jump in a rabbit hole, you enter a new zone and you can't come back, so if you left any clocks or golden carrots behind, you will result in only half or very rarely a full "carrot" being deducted from have to finish the level without them. However, you life bar (see LifeMeter above). So touching a cactus, being hit by a snowball or being snapped by a crab does just as much damage as being shot by a bullet, or smashed by a falling anvil, a huge boulder, or a wrecking ball. Doing those things twice equals falling into a lava pit or receiving a 30,000 volt discharge.can simply play the level again.

* QuestioningTitle: This is how many levels are named. (For some reason most of them coincide with the above trope.)
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* QuestioningTitle: This is how many levels are named. (For some reason most of them coincide with the above trope.)

** ''"Witch Way to Albuquerque?''
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** ''"Witch ''"Witch" Way to Albuquerque?''

* RespawningEnemies: ** ''"Witch Way to Albuquerque?''Whenever you replay a level, all enemies return. If the enemy drops regular carrots, they will everytime you defeat them because carrots also respawn, but don't expect any more golden carrots or clocks. ** Some of the crabs in ''Follow the Red Pirate Road''.

* SpaceIsNoisy: Sounds work the same way in Dimension X too. Robots, rockets, electrical devices, etc. And of course: Bugs, Merlin and Marvin have no problem speaking in space.
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* SpaceIsNoisy: Sounds work the same way in Dimension X too. Robots, rockets, electrical devices, etc. And of course: Bugs, Merlin and Marvin have no problem speaking in space.

* TrademarkFavoriteFood: Guess what Bugs eats to restore his HP?
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* TrademarkFavoriteFood: Guess what Bugs eats to restore his HP?Bugs' carrots appear in this came as {{Heart Container}}s.

* TheUnfought: {{Downplayed}} with Witch Hazel, who seems to be the BigBad of the Medieval Period, but she is never really fought as an actual boss. You simply deal with her by just dropping a bridge on her or [[AnvilOnHead tricking her into letting an anvil fall on her]]. Instead, you get to fight two kings as bosses, even though they are just a PaletteSwap of the other kings that appear as mooks.
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* TheUnfought: {{Downplayed}} with Witch Hazel, who seems to be the BigBad of the Medieval Period, but she is never really fought as an actual boss. You simply deal with her by just dropping a bridge on her or [[AnvilOnHead tricking her into letting an anvil fall on her]]. Instead, you get to fight two kings as bosses, even though they are just a PaletteSwap of the other kings that appear as mooks.

* YouALLLookFamiliar: Most of the mooks. Applies to pirates, kings, knights, cavemen, security guards, and even bird-like aliens.
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* YouALLLookFamiliar: Most of the mooks. Applies to pirates, kings, knights, cavemen, security guards, and even bird-like aliens.
15th Jan '16 2:12:34 PM UptownSurfer
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Turns out that Shiny Sense does not appear in this game.
* ACMEProducts: [[TropeNamer The actual ACME products]] appear, as expected on a Looney Tunes-based game. The main example are the ACME Boxes (destroy all of them within a level and you are rewarded with a clock symbol). Other products make appearances too.
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* ACMEProducts: [[TropeNamer The actual ACME products]] appear, as expected on a Looney Tunes-based game. The main example are the ACME Boxes (destroy all of them within a level and you are rewarded with a clock symbol). Other products make appearances too.too, such as the safes, the vacuum, electric gates, and carrot juice.

* AnvilOnHead: Another unsurprising trope for a Looney Tunes game. Anvil shadows appear occasionally, and stepping on them obviously promps them to fall (also happens with safes in the 1930s). You can be used to reach high platforms or to defeat certain enemies.
to:
* AnvilOnHead: Another unsurprising trope for a Looney Tunes game. Anvil shadows appear occasionally, and stepping on them obviously promps them to fall (also happens with safes in the 1930s). You They can be used to reach high platforms or to help you defeat certain enemies.


* NoticeThis: **Question marks or exclamation marks appear when the game want you to notice something. Pressing the "action" button will either display a message, make you interact with a character, or activate a device. **When you hit a switch, spin a ship's wheel or press a button, a brief cutscene will show you where the effects of the action occured. **When an item (such as key, a golden carrot or a clock) is floating so high that you can't see it, a small shadow will appear on the ground. Also done to falling anvils and safes.

** ''Guess Who Needs a Kick Start?''
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** ''Guess Who Needs a Kick Start?''Start''

15th Jan '16 1:54:26 PM UptownSurfer
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Turns out that Shiny Sense does not appear in this game.
* ShinySense: Sometimes used to indicate that there's a hidden item.
14th Jan '16 10:07:48 PM UptownSurfer
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Fixing the alphabetizing
* CaptainObvious: In the level selecting area of the Pirate Years, there is a sign that states your are zero kilometers away from "here".

* CaptainObvious: In the level selecting area of the Pirate Years, there is a sign that states your are zero kilometers away from "here".

* ACrackInTheIce: In [[SlippySlideyIceWorld ''The Carrot-Henge Mystery'']], there are icy platforms in the water that already have cracks, so you have to use the [[HeliCritter "ears action"]] to land on them softly, otherwise [[SuperDrowningSkills you fall in the water and die]]. There are also a few [[RopeBridge ice bridges]].

* ACrackInTheIce: In [[SlippySlideyIceWorld ''The Carrot-Henge Mystery'']], there are icy platforms ConvectionSchmonvection: If Bugs falls into lava, he will only lose two of his six hit points, while performing a huge leap in the process. [[LavaSurfing Sometimes, this can even be used as a shortcut to obtain items without having to go through moving platforms.]] Falling into water that already have cracks, so you have to use the [[HeliCritter "ears action"]] to land on them softly, otherwise [[SuperDrowningSkills you fall in the water and die]]. There are also a few [[RopeBridge ice bridges]].is an instant death, though.

* ConvectionSchmonvection: If Bugs falls into lava, he will only lose two of his six hit points, while performing a huge leap in the process. [[LavaSurfing Sometimes, this can even be used as a shortcut to obtain items without having to go through moving platforms.]] Falling into water is an instant death, though.
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* ConvectionSchmonvection: If Bugs falls into lava, he will only lose two of his six hit points, while performing a huge leap ACrackInTheIce: In [[SlippySlideyIceWorld ''The Carrot-Henge Mystery'']], there are icy platforms in the process. [[LavaSurfing Sometimes, this can even be used as a shortcut to obtain items without having to go through moving platforms.]] Falling into water is an instant death, though.that already have cracks, so you have to use the [[HeliCritter "ears action"]] to land on them softly, otherwise [[SuperDrowningSkills you fall in the water and die]]. There are also a few [[RopeBridge ice bridges]].

* ConvectionSchmonvection: If Bugs falls into lava, he will only lose two of his six hit points, while performing a huge leap InexplicableTreasureChests: Very common in the process. [[LavaSurfing Sometimes, this can even be used as a shortcut to obtain items without having to go through moving platforms.]] Falling into water is an instant death, though.Pirate Years and the Medieval Period.

* InexplicableTreasureChests: Very common in the Pirate Years and the Medieval Period.

* ShinySense: Sometimes used to indicate that there's a hidden item there.

* ShinySense: Sometimes used to indicate that there's a hidden item there.item.

* ShinySense: Sometimes used to indicate that there's a hidden item there.TimeBomb: [[IncrediblyObviousBomb Literally.]]

* TimeBomb: [[IncrediblyObviousBomb Literally.]] * TimeTravel

Added DiffLines:
* TimeBomb: [[IncrediblyObviousBomb Literally.]] * TimeTravel
14th Jan '16 9:54:46 PM UptownSurfer
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Removing reduntant information.
** Merlin is an avid user of this technique, as are the "apprentices" in Nowhere. This happens to some items too
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** Merlin is an avid user of this technique, as are the "apprentices" in Nowhere. This happens to some items too
14th Jan '16 8:44:57 PM UptownSurfer
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* AnvilOnHead: As expected on a Looney Tunes-based game. Anvil shadows appear occasionally, and stepping on them obviously promps them to fall (also happens with safes in the 1930s Era). This can be used to reach high platforms or to defeat certain enemies.
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* AnvilOnHead: As HundredPercentCompletion: [[spoiler:If you beat the game leaving behind any clocks or golden carrots, you get a credits scene that depicts Nowhere. If you do get collect all of them, though, the credits scene shows Pismo Beach.]] * ACMEProducts: [[TropeNamer The actual ACME products]] appear, as expected on a Looney Tunes-based game. The main example are the ACME Boxes (destroy all of them within a level and you are rewarded with a clock symbol). Other products make appearances too. * AlmostLethalWeapons: Mugsy is immune to Rocky's bullets. * AnvilOnHead: Another unsurprising trope for a Looney Tunes game. Anvil shadows appear occasionally, and stepping on them obviously promps them to fall (also happens with safes in the 1930s Era). This 1930s). You can be used to reach high platforms or to defeat certain enemies.enemies. * ArbitraryMaximumRange: Happens to Rocky's bullets, although it doesn't affect you at all because they're far away from the rooftop when they reach their limit.

* BlatantItemPlacement: Carrots are everywhere, either planted (even inside buldings or in space!) or just casually floating around. While not as ubiquitous, golden carrots can also be found floating in places for no apparent reason. This is {{downplayed}} for clocks and ACME boxes because they're usually well hidden, but some can still be found in pretty convenient locations (even in the Stone Age era despite them technically being man-made). You can also find time bombs sitting around in the middle of a bank, or explosive barrels conveniently placed close to a torch so you can explode an enemy or a treasure chest (which are usually already pretty close to a barrel).
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* BlatantItemPlacement: BatmanCanBreatheInSpace: Bugs doesn't have any trouble breathing in [[SpaceZone Dimension X]]. * BlatantItemPlacement: ** Carrots are everywhere, either planted (even inside buldings or in space!) or just casually floating around. around. ** While not as ubiquitous, golden carrots can also be found floating in places for no apparent reason. reason. ** This is {{downplayed}} for clocks and ACME boxes because they're usually well hidden, but some can still be found in pretty convenient locations (even in the Stone Age era despite them technically being man-made). man-made) ** You can also can find time bombs sitting around in the middle of a bank, or explosive bank. ** Explosive barrels are conveniently placed close to a torch so torch, and to whatever enemy/treasure chest/rock you can have to explode an enemy or a treasure chest (which are usually already pretty close to a barrel).proceed.

* BlatantItemPlacement: Carrots are everywhere, either planted (even inside buldings or in space!) or just casually floating around. While not as ubiquitous, golden carrots can also be found floating in places for no apparent reason. This is {{downplayed}} for clocks and ACME boxes because they're usually well hidden, but some can still be found in pretty convenient locations (even in BreakingTheFourthWall: Elmer Fudd's famous catchphrase from the Stone Age era despite them technically being man-made). You can also find time bombs sitting around Looney Tunes appears in the middle of a bank, or explosive barrels conveniently placed close to a torch so you can explode an enemy or a treasure chest (which are usually already pretty close to a barrel).this game. --> '''Elmer Fudd''': Shhh. Be vewy, vewy quiet. I'm hunting wabbits! Hahahahahaha!

* BullfightBoss: It's a bonus [[BossOnlyLevel level]] in the 1930s.
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* BullfightBoss: It's You get to fight an actual bull in a bonus the bonus [[BossOnlyLevel level]] ''La Corrida'' in the 1930s.1930s. * CameraScrew: Good luck dealing with the camera in this game.

* BullfightBoss: It's a bonus [[BossOnlyLevel level]] ACrackInTheIce: In [[SlippySlideyIceWorld ''The Carrot-Henge Mystery'']], there are icy platforms in the 1930s.water that already have cracks, so you have to use the [[HeliCritter "ears action"]] to land on them softly, otherwise [[SuperDrowningSkills you fall in the water and die]]. There are also a few [[RopeBridge ice bridges]].

* BullfightBoss: It's DarkIsNotEvil: Merlin seems like a bonus [[BossOnlyLevel level]] creepy and evil-looking sorcerer, but he willingly helps Bugs to return to Present time, even teaching him some magic spells in the 1930s.way.

* BullfightBoss: It's a bonus [[BossOnlyLevel level]] in the 1930s.EvilLaugh: Pretty much every Era boss except for Marvin and Rocky.

* BullfightBoss: It's GreatEscape: Implied. There's a bonus [[BossOnlyLevel level]] level called ''The Greatest Escape'' in the 1930s.1930s. Even though there are criminals (Rocky and Mugsy) involved, the level takes place in the hotel they are hiding in instead of a prison. * HardLevelsEasyBosses: The levels might be a bit hard, especially if you're striving for a HundredPercentCompletion, but most of the bosses are really easy to beat, especially when the cutscenes show you how to beat them. * HarmlessFreezing: There are Robots in Dimension X that shoot freezing beams at you. If you get hit, you slowly lose energy while you're frozen. [[SmashingSurvival Just keep pressing the "kick" button and you'll thaw out.]] You might also end up being caught by the robot, which will dump you in the trash (harmlessly bringing you back to the beginning of the level). The only way you can die by freezing is if you don't thaw yourself out AND the robot doesn't pick you up before you lose all your HP. * HeliCritter: The "ears action". You can make Bugs' ears [[EverythingIsBetterWithSpinning spin really fast]], so you can land softly on something fragile or explosive without getting hurt. [[{{Downplayed}} But you can't fly.]]

* BullfightBoss: It's a bonus [[BossOnlyLevel level]] in the 1930s.

** There are also parts in Dimension X where the way is blocked by bird-like aliens, and you have to dodge the robots' freezing shots so in a way that they hit the aliens instead, allowing you to shatter them afterwards. * HundredPercentCompletion: [[spoiler:If you beat the game leaving behind any clocks or golden carrots, you get a credits scene that depicts Nowhere. If you do get collect all of them, though, the credits scene shows Pismo Beach.]]
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** There are also parts in Dimension X where the way is blocked by bird-like aliens, and you have to dodge the robots' freezing shots shots, so in a way that they hit the aliens instead, allowing you to [[LiterallyShatteredLives shatter them afterwards. * HundredPercentCompletion: [[spoiler:If you beat the game leaving behind any clocks or golden carrots, you get a credits scene that depicts Nowhere. If you do get collect all of them, though, the credits scene shows Pismo Beach.]]them]] afterwards.

* ImpossibleItemDrop: Somehow spiders from the 1930s give away carrots if you squash them. Crabs, small knights and small cavemen also drop carrots if you kick them away. Also, pirates will often drop huge ship's wheels after they are knocked out (although there is a cutscene that shows a pirate picking up a wheel, and it literally shrinks in his hand).
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* ImpossibleItemDrop: Somehow spiders from the 1930s give away carrots if you squash them. Crabs, small knights and small cavemen also ImpossibleItemDrop: ** Almost all mooks drop carrots when you beat them: cavemen, knights, crabs, and even spiders. Even bosses like Sam and Rocky may drop carrots even if you kick them away. Also, pirates just hurt them. ** Destroy a snowman, and you might get carrots, golden carrots, and/or Daffy Duck. ** Pirates will often drop huge very large ship's wheels after they are knocked out (although there (there is a cutscene that shows a pirate picking up a wheel, one up, and it literally shrinks disappears in his hand).

* ImpossibleItemDrop: Somehow spiders from LiterallyShatteredLives: How you get rid of the 1930s give away carrots if you squash them. Crabs, small knights and small cavemen also drop carrots if you kick them away. Also, pirates will often drop huge ship's wheels after they are knocked out (although there is a cutscene bird-like aliens in Dimension X that shows a pirate picking up a wheel, and it literally shrinks in his hand).are blocking your way.

* ImpossibleItemDrop: Somehow spiders NoOneCouldSurviveThat: Obvious lethal damage will result in only half or very rarely a full "carrot" being deducted from the 1930s give away carrots if you squash them. Crabs, small knights and small cavemen also drop carrots if you kick them away. Also, pirates will often drop life bar (see LifeMeter above). So touching a cactus, being hit by a snowball or being snapped by a crab does just as much damage as being shot by a bullet, or smashed by a falling anvil, a huge ship's wheels after they are knocked out (although there is boulder, or a wrecking ball. Doing those things twice equals falling into a lava pit or receiving a 30,000 volt discharge. * OffscreenTeleportation: Bugs does this in a cutscene that shows a pirate picking up a wheel, and it literally shrinks where Witch Hazel (thinks she) catches him in his hand).a bowl. Many objects do this too if you dispose them to avoid the game from becoming {{Unwinnable}}, but in some cases [[{{averted}} you can actually see them falling from the ground or reappering in a cloud of smoke]].

* {{Pun}}: How some of the levels are titled. Examples include ''Hey... What's Up, Dock?'', ''Mine or Mine?'', ''Guess Who Needs a Kick Start?'', ''"Witch" Way to Albuquerque?'', and ''Magic Hare Blower''.
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* {{Pun}}: How some of the levels are titled. Examples include PunBasedTitle: Several levels: ** ''Hey... What's Up, Dock?'', ''Mine Dock?'' **''Mine or Mine?'', ''Guess Mine?'' **''Guess Who Needs a Kick Start?'', ''"Witch" Start?'' **''"Witch" Way to Albuquerque?'', and ''Magic Albuquerque?'' **''Magic Hare Blower''.Blower'' * QuestioningTitle: This is how many levels are named. (For some reason most of them coincide with the above trope.) **''Wabbit or Duck Season?'' **''Hey... What's Up, Dock?'' **''What's Cookin', Doc?'' **''"Witch Way to Albuquerque?'' **''Mine or Mine?''

* {{Pun}}: How some of the levels RopeBridge: While there are titled. Examples include ''Hey... What's Up, Dock?'', ''Mine no bridges literally made of ropes, many of them require you to tiptoe for you to cross them. They might made of planks, unstable rocks, or Mine?'', ''Guess Who Needs a Kick Start?'', ''"Witch" Way to Albuquerque?'', and ''Magic Hare Blower''.[[ACrackInTheIce ice]].

* {{Pun}}: How SlippySlideyIceWorld: ''The Carrot-Henge Mystery'' and ''Downhill Duck'', both from the Medieval Period. * SmashingSurvival: If you get frozen by a robot, all you have to do is mash the kick button to thaw out. * SmokeOut: ** Merlin is an avid user of this technique, as are the "apprentices" in Nowhere. This happens to some of items too ** Some items can do this too. ***In some parts, you can use a bone to distract a dog or a shark from attacking you. If the levels are titled. Examples include ''Hey... What's Up, Dock?'', ''Mine or Mine?'', ''Guess Who Needs a Kick Start?'', ''"Witch" Way to Albuquerque?'', bone stays too much time on the ground, it disappears back into its original container. *** Pearls always return back into their clams after you throw them, and ''Magic Hare Blower''.you can see the smoke while it disappears if they don't land on water or on a target. *** Time-based objects like torches and mallets do this in your hand when the time is up (or if you just drop them). *** Bullets also disappear in a cloud of smoke whenever they hit something or [[ArbitraryMaximumRange after a certain distance]]. * SnowballFight: You engage in one with Daffy Duck. * SpaceIsAir: Dimension X works the same way as any other Earth-based level. You can even use your [[HeliCritter helicopter ears]]. * SpaceIsNoisy: Sounds work the same way in Dimension X too. Robots, rockets, electrical devices, etc. And of course: Bugs, Merlin and Marvin have no problem speaking in space. * SpaceZone: Dimension X, as mentioned above.

* TimedPowerup: You can only use torches or hammers for a limited amount of time.
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* TimedPowerup: You can only use torches or hammers mallets for a limited amount of time.

* TimedPowerup: You can only use torches or hammers for a limited amount of time.

* TimedPowerup: You can only use torches or hammers for a limited amount of time.TrademarkFavoriteFood: Guess what Bugs eats to restore his HP? * UnEvilLaugh: ** Mugsy whenever he succeeds in hitting you. ** The king mooks in the Medieval Period whenever they smash you with their mallets.

* XMakesAnythingCool: Dimension X and almost all of its levels (''The Planet X File!'', ''Vort "X" Room'', ''The Conquest of Planet X!''). Only averted for [[OddNameOut ''Train Your Brain!'']].
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* XMakesAnythingCool: Dimension X and almost all of its levels (''The Planet X File!'', ''Vort "X" Room'', ''The Conquest of Planet X!''). Only averted for [[OddNameOut ''Train ''[[OddNameOut Train Your Brain!'']].Brain!]]''.
13th Jan '16 7:27:42 PM UptownSurfer
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* BlatantItemPlacement: Carrots are everywhere, either planted (even inside buldings or in space!) or just casually floating around. While not as ubiquitous, golden carrots, clocks, ACME boxes are also common items, even in the Stone Age era despite some of them being man-made. You can also find time bombs sitting around in the middle of a bank, or explosive barrels conviniently placed close to a torch so you can explode an enemy or a treasure chest (usually already close to a barrel). * BlockPuzzle: There are several puzzles through the game that involves pushing blocks around and/or stacking them on top of each other. They might take a long time to complete because Bugs' movements become annoyingly slow when he's pushing or carrying heavy items. Usually involves crates, with stones and safes being common substitutes. * BossOnlyLevel: There are a few of these. Usually there's only one clock in them.
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* BlatantItemPlacement: Carrots are everywhere, either planted (even inside buldings or in space!) or just casually floating around. While not as ubiquitous, golden carrots, clocks, carrots can also be found floating in places for no apparent reason. This is {{downplayed}} for clocks and ACME boxes are also common items, even because they're usually well hidden, but some can still be found in pretty convenient locations (even in the Stone Age era despite some of them technically being man-made. man-made). You can also find time bombs sitting around in the middle of a bank, or explosive barrels conviniently conveniently placed close to a torch so you can explode an enemy or a treasure chest (usually (which are usually already pretty close to a barrel). * BlockPuzzle: There are several puzzles through the game that involves pushing blocks around and/or stacking them on top of each other. They might take a long some time to complete because Bugs' movements become annoyingly slow Bugs gets signficantly slowed down when he's pushing or carrying heavy items. Usually These puzzles usually involves crates, with stones and safes being common substitutes. or safes, depending on the era you're in. * BossOnlyLevel: There are a few of these.few. Usually there's only one clock in them.

* CartoonBomb: The pirates love these, as do Rocky and Mugsy in the 1930s. * CaptainObvious: In the level selecting area of the Pirate Years, there is a sign that states your are 0km away from "here".
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* CartoonBomb: The Rocky, Mugsy and the pirates love these, as do Rocky and Mugsy in the 1930s. using those. * CaptainObvious: In the level selecting area of the Pirate Years, there is a sign that states your are 0km zero kilometers away from "here".

* CartoonBomb: The pirates love these, as do Rocky and Mugsy ColourCodedForYourConvenience: Done with chest in the 1930s. * CaptainObvious: In the level selecting area of the Pirate Years, there is a sign that states your are 0km away from "here".Years. Orange chests have regular carrots, gray and yellow chests have golden carrots, and blue chests have clocks.

* CartoonBomb: The pirates love these, as do Rocky and Mugsy {{Cutscene}}: How every level begins, though there are some in the 1930s. * CaptainObvious: In the level selecting area of the Pirate Years, there is a sign that states your are 0km levels as well. They often give away from "here".how you should beat enemies or solve puzzles.

* CartoonBomb: FacelessGoons: The pirates love these, as do Rocky and Mugsy small knights that appear in the 1930s. * CaptainObvious: In the level selecting area of the Pirate Years, there is a sign that states your are 0km away from "here".Medieval Period.

* HelpfulMook: '''Merlin:''' "Bounce on some enemies to reach inaccessible objects or ground!". ** There is also a part in Planet X where the way is blocked by two bird-like aliens, and you have to [[spoiler:dodge the robot's freezing shots so that they hit the aliens, allowing you to shatter them afterwards by kicking or rolling]].
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* HelpfulMook: '''Merlin:''' HelpfulMook: -->'''Merlin:''' "Bounce on some enemies to reach inaccessible objects or ground!". ** There is are also a part parts in Planet Dimension X where the way is blocked by two bird-like aliens, and you have to [[spoiler:dodge dodge the robot's robots' freezing shots so in a way that they hit the aliens, aliens instead, allowing you to shatter them afterwards by kicking or rolling]].afterwards.

* IdleAnimation: Standing still prompts Bugs to scratch his head, eat an unlimited amount of carrots, and go into what appears to be a "thinking position".
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* IdleAnimation: Standing still prompts Bugs to scratch his head, eat an unlimited amount of carrots, and go into what appears to be a "thinking position". If he's holding a small item, like a pearl or an apple, he will play with while stepping his left foot. Averted for when he's climbing a pole/chain.

* IdleAnimation: Standing still prompts InSeriesNickname: Bugs only refers to scratch his head, eat an unlimited amount of carrots, and go into what appears Merlin as "Moyle". In return, he refers to be a "thinking position".Bugs as "travel hare", "time traveler", or, just like almost every other talking NPC, "rabbit".

* LifeMeter: Bugs' life bar consists of three carrots. Most of the enemies/obstacles take away only half of a carrot, but some take a full one. * MechaMooks: The robots in Planet X (at one point, however, you can actually control one of those robots yourself and play it through an isolated area in the level against other robots and mechanical devices).
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* LifeMeter: Bugs' life bar consists of three carrots. Most of the enemies/obstacles take away only half of a carrot, but some take a full one. one. Eating regular carrots restore your energy. * LoadingScreen: There's one for each era and level. * MechaMooks: The robots in Planet Dimension X (at one point, however, you can actually control one of those robots yourself and play it through an isolated area in the level against other robots and mechanical devices).

* PortalNetwork: This is how levels in Planet X work. To some extent, the entire game can be seen as this.
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* NamedAfterSomebodyFamous: Merlin Munroe is named after Creator/MarilynMonroe. * PortalNetwork: This is how levels in Planet Dimension X work. To some extent, the entire game can be seen as this.this. * {{Pun}}: How some of the levels are titled. Examples include ''Hey... What's Up, Dock?'', ''Mine or Mine?'', ''Guess Who Needs a Kick Start?'', ''"Witch" Way to Albuquerque?'', and ''Magic Hare Blower''.

* TheUnfought: Donwplayed with Witch Hazel, who is technically the BigBad of the Medieval Era, but she is never actually fought as a regular boss. You simply deal with her by just dropping a bridge on her or [[AnvilOnHead tricking her into letting an anvil fall on her]]. Instead, you get to fight two kings as bosses, even though they are just a PaletteSwap of the other kings that appear as mooks.
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* TitleDrop: -->'''Merlin:''' It seems that you are lost in time my dear! Here, it's Nowhere! * TooDumbToLive: How you beat most of the bosses, especially the ones who throw bombs (they seem to be unaware that you can just throw them back). * TheUnfought: Donwplayed {{Downplayed}} with Witch Hazel, who is technically seems to be the BigBad of the Medieval Era, Period, but she is never actually really fought as a regular an actual boss. You simply deal with her by just dropping a bridge on her or [[AnvilOnHead tricking her into letting an anvil fall on her]]. Instead, you get to fight two kings as bosses, even though they are just a PaletteSwap of the other kings that appear as mooks.

Added DiffLines:
* TheUnfought: Donwplayed with Witch Hazel, who is technically the BigBad XMakesAnythingCool: Dimension X and almost all of its levels (''The Planet X File!'', ''Vort "X" Room'', ''The Conquest of Planet X!''). Only averted for [[OddNameOut ''Train Your Brain!'']]. * YouALLLookFamiliar: Most of the Medieval Era, but she is never actually fought as a regular boss. You simply deal with her by just dropping a bridge on her or [[AnvilOnHead tricking her into letting an anvil fall on her]]. Instead, you get mooks. Applies to fight two kings as bosses, pirates, kings, knights, cavemen, security guards, and even though they are just a PaletteSwap of the other kings that appear as mooks.bird-like aliens.
12th Jan '16 12:28:52 PM UptownSurfer
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* BlatantItemPlacement: Carrots are everywhere, either planted (even inside buldings or in space!) or just casually floating around. While not as ubiquitous, golden carrots, clocks, ACME boxes are also common items, even in the Stone Age era despite some of them being man-made. You can also find time bombs sitting around in the middle of a bank, or explosive barrels conviniently placed close to a torch so you can explode an enemy or a treasure chest (usually already close to a barrel).

* BossOnlyLevel
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* BossOnlyLevelBossOnlyLevel: There are a few of these. Usually there's only one clock in them.

* BullfightBoss
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* BullfightBossBullfightBoss: It's a bonus [[BossOnlyLevel level]] in the 1930s. * CartoonBomb: The pirates love these, as do Rocky and Mugsy in the 1930s.

* FingerSnapLighter * ForcedTutorial: Nowhere, the first Era in the game (and the only one with no levels). After completing it, it is is no longer accessible, being replaced in the [[WarpWhistle era selecting zone]] by [[spoiler:the Present time]]. It's [[JustifiedTutorial justified]], though, since Nowhere is integrated as part of the plot. It's where Bugs meets Merlin, where the first clock symbol is obtained, and where the {{exposition}} takes place.
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* FingerSnapLighter ExplodingBarrels: There are many barrels in the game that you have to explode using torches (so they act like a time bomb), and the enemies like to throw these at you as well (in that case they instatly explode). There are also a few "TNT boxes" through the game. * FingerSnapLighter: Bugs does this trick in front of Merlin, who unsucessfully tries to copy it. * ForcedTutorial: Nowhere, the first Era in the game (and the only one with no levels). After completing it, it is is no longer accessible, being replaced in the [[WarpWhistle era selecting zone]] by [[spoiler:the Present time]]. It's [[JustifiedTutorial justified]], though, since Nowhere is integrated as part of the plot. It's where Bugs meets Merlin, where the first clock symbol is obtained, and where the {{exposition}} takes place.

* ImpossibleItemDrop: Somehow spiders from the 1930s give away carrots if you squash them. Also, pirates will often drop huge ship's wheels after they are knocked out (although there is a cutscene that shows a pirate picking up a wheel, and it literally shrinks in his hand).
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* ImpossibleItemDrop: Somehow spiders from the 1930s give away carrots if you squash them. Crabs, small knights and small cavemen also drop carrots if you kick them away. Also, pirates will often drop huge ship's wheels after they are knocked out (although there is a cutscene that shows a pirate picking up a wheel, and it literally shrinks in his hand).hand). * IncrediblyObviousBomb: It's not like Rocky, Mugsy or any of the pirates want to waste their precious time disguising any explosives.
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