Follow TV Tropes

Following

History VideoGame / BomberCrew

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Even after tagging enemy planes, there's no way to tell your crew to prioritize and the decision of who to shoot at is entirely on them. It's not uncommon for them to blast wildly at a maneuvering enemy plane in the distance, while a whole flight coming straight at you from a different direction blast holes through your plane.


Added DiffLines:

** Every so often gunners will aim or blast away at a target they can't hit while ignoring a target they ''can'', such as the top turret attempting to aim at a target beneath the bomber while ignoring a target coming in from above.
Is there an issue? Send a MessageReason:
None


** You can make emergency repairs on an engine or fuel tank by climbing out on the wing. [[note]]RealityIsUnrealistic: This is based on two incidents where a [[https://en.wikipedia.org/wiki/Norman_Cyril_Jackson bomber]] [[https://en.wikipedia.org/wiki/James_Allen_Ward crew member]] climbed out and attempted to extinguish a fire on the wing. In both cases, they had at least one other crew member holding a rope to keep them from flying off, and only one of the two succeeded.[[/note]]

to:

** You can make emergency repairs on an engine or fuel tank by climbing out on the wing. [[note]]RealityIsUnrealistic: [[note]]Not impossible, but ''very'' unlikely to work: This is based on two incidents where a [[https://en.wikipedia.org/wiki/Norman_Cyril_Jackson bomber]] [[https://en.wikipedia.org/wiki/James_Allen_Ward crew member]] climbed out and attempted to extinguish a fire on the wing. In both cases, they had at least one other crew member holding a rope to keep them from flying off, and only one of the two succeeded.[[/note]]

Removed: 302

Is there an issue? Send a MessageReason:
moved to YMMV


* SpiritualSuccessor: To the Creator/MicroProse game ''VideoGame/B17FlyingFortress'', which was the first bomber simulation to feature crew management. In comparison ''Bomber Crew'' is LighterAndSofter, not requiring the player to actually fly the plane or fire the guns, just direct the crew to do so.
Is there an issue? Send a MessageReason:
None


** In the USAAF campaign, the Nazis have not only completed the aircraft carrier ''Graf Zeppelin'' in 1942 and actually solved the InterserviceRivalry that kept it from ever being assigned an airwing, but they have somehow got it from Stettin (now Szczecin), which is on the Baltic Sea, out through the Kattegat and Skagerrak, across the North Sea, through the Straits of Denmark (or even more unbelievably, ''through the English Channel''), into the Atlantic, around France, Spain, and Portugal, through the Straits of Gibraltar, and into the Mediterranean Sea, where it is operating near the Tunisian coast.

to:

** In the USAAF campaign, the Nazis have not only completed the aircraft carrier ''Graf Zeppelin'' in 1942 and actually solved the InterserviceRivalry that kept it from ever being assigned an airwing, but they have somehow got it from Stettin (now Szczecin), which is on the Baltic Sea, out through the Kattegat and Skagerrak, across the North Sea, through the Straits of Denmark (or even more unbelievably, ''through the English Channel''), into the Atlantic, around France, Spain, and Portugal, through the Straits of Gibraltar, and into the Mediterranean Sea, where it is operating near the Tunisian coast. For those not clued in, one of the biggest weaknesses of the ''Graf'' was that she was '''so''' big, she would have had ''immense'' trouble navigating any one of those features on her own, let alone all of them in a single trip.
Is there an issue? Send a MessageReason:
None


** In when a fire breaks out, crewmen will just stand in fire and burn to death till you tell them to move. You also to click on a precise spot on the fire to get a crewmen with an extinguisher to fight the fire, or else they'll just stand in the fire and do nothing. This was corrected in the sequel, ''VideoGame/SpaceCrew'', which has a "fight fires" button that will automatically send any crewman with an extinguisher to fight the closest fire.

to:

** In when a fire breaks out, crewmen will just stand in fire and burn to death till you tell them to move. You also need to click on a precise spot on the fire to get a crewmen with an extinguisher to fight the fire, or else they'll just stand in the fire and do nothing. This was corrected in the sequel, ''VideoGame/SpaceCrew'', which has a "fight fires" button that will automatically send any crewman with an extinguisher to fight the closest fire.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In when a fire breaks out, crewmen will just stand in fire and burn to death till you tell them to move. You also to click on a precise spot on the fire to get a crewmen with an extinguisher to fight the fire, or else they'll just stand in the fire and do nothing. This was corrected in the sequel, ''VideoGame/SpaceCrew'', which has a "fight fires" button that will automatically send any crewman with an extinguisher to fight the closest fire.

Added: 588

Changed: 331

Is there an issue? Send a MessageReason:
None


* RealityIsUnrealistic: One of the more challenging aspects of the game is managing all your systems, since there are more systems than crew members available to man them. While this may seem like a contrived mechanic to make the game more difficult, it is in fact accurate. The Lancaster really did only have seven crewman to man nine different stations.

to:

* RealityIsUnrealistic: RealityIsUnrealistic:
**
One of the more challenging aspects of the game is managing all your systems, since there are more systems than crew members available to man them. While this may seem like a contrived mechanic to make the game more difficult, it is in fact accurate. The Lancaster really did only have seven crewman to man nine different stations.stations.
** Sending a crewman out on to the wing of a plane to repair damage may seem ridiculous, but there are in fact two recorded cases of this happening with a bomber crew in real life (one of them was successful, and the crewman sent out survived both cases)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AbandonShip: The "Bail Out" ability given to pilots allows the crew (except the pilot) to grab parachutes and jump out of the aircraft, allowing them to potentially make it back home safely even if the bomber is destroyed. While they will always survive the landing, they may be captured or go missing if they don't land on friendly terra firma.
Is there an issue? Send a MessageReason:
None


* DisposablePilot: While all of your crew can die, the pilot is especially prone to it, since they stay at the controls when the bail-out order is given. Many players don't bother providing a parachute for the pilot at all, since the pilot having to leave the controls to grab a parachute is actually ''more'' likely to kill them than staying at the controls and attempting an emergency landing.

to:

* DisposablePilot: While all of your crew can die, the pilot is especially prone to it, since they stay at the controls when the bail-out order is given. Many players don't bother providing a parachute for the pilot at all, since the pilot having to leave the controls to grab a parachute is actually ''more'' likely to kill them than staying at the controls and attempting an emergency landing.landing once everyone else has bailed out.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DisposablePilot: While all of your crew can die, the pilot is especially prone to it, since they stay at the controls when the bail-out order is given. Many players don't bother providing a parachute for the pilot at all, since the pilot having to leave the controls to grab a parachute is actually ''more'' likely to kill them than staying at the controls and attempting an emergency landing.

Added: 1197

Changed: 500

Is there an issue? Send a MessageReason:
None


* ArtisticLicenseHistory: Sending out a lone Lancaster on a mission is something the Royal Air Force rarely did in real-life, and likewise, the USAAF rarely sent out lone B-17s. Lancasters did operate solo on sub patrol and air-sea rescue missions, but a strategic bombing mission requires at least 4-8 Bombers flying in formation to be able to effectively support each other and deliver enough bombs on target to actually have a noticeable effect. This apparently doesn't apply in the game's world; see MadeOfExplodium below.

to:

* ArtisticLicenseHistory: ArtisticLicenseHistory:
**
Sending out a lone Lancaster on a mission is something the Royal Air Force rarely did in real-life, and likewise, the USAAF rarely sent out lone B-17s. Lancasters did operate solo on sub patrol and air-sea rescue missions, but a strategic bombing mission requires at least 4-8 Bombers flying in formation to be able to effectively support each other and deliver enough bombs on target to actually have a noticeable effect. This apparently doesn't apply in the game's world; see MadeOfExplodium below.below.
** The real life B17 Flying Fortress had a crew compliment of 10, but has only 9 crewmen in this game, notably missing the co-pilot and his station. The real life B17 always flew with two pilots, which gave it an advantage in comparison to the Lancaster in that it had an extra pilot who could fly the plane if one was critically wounded or killed. The additional pilot seat also facilitated better training than the Lancaster, since it enabled a senior flight instructor to fly with the pilot he was training and take over if necessary, whereas the Lancaster had only one pilot seat in an elevated position, preventing a flight instructor from even being present with trainees during flight.
Is there an issue? Send a MessageReason:
None


''Bomber Crew'' is a {{Roguelike}} video game made by Runner Duck in the vein of ''VideoGame/FTLFasterThanLight''. In the game you'll manage the crew of a [[UsefulNotes/WorldWarII World War 2]] bomber based off the [[UsefulNotes/BritsWithBattleships Avro Lancaster]], flying missions against UsefulNotes/NaziGermany.

to:

''Bomber Crew'' is a {{Roguelike}} video game made by Runner Duck in the vein of ''VideoGame/FTLFasterThanLight''. In the game you'll manage the crew of a [[UsefulNotes/WorldWarII World War 2]] bomber based off the [[UsefulNotes/BritsWithBattleships Avro Lancaster]], flying missions against UsefulNotes/NaziGermany.
UsefulNotes/NaziGermany. Later DLC enabled the player to play an American campaign manning B17 flying fortress.



It will be followed in September 2020 by the ScienceFiction sequel ''VideoGame/SpaceCrew'' that puts players in control of a spaceship as they battle their way across the galaxy.

to:

It will be was followed in September 2020 by the ScienceFiction sequel ''VideoGame/SpaceCrew'' that puts players in control of a spaceship as they battle their way across the galaxy.
Is there an issue? Send a MessageReason:
None



to:

* RealityIsUnrealistic: One of the more challenging aspects of the game is managing all your systems, since there are more systems than crew members available to man them. While this may seem like a contrived mechanic to make the game more difficult, it is in fact accurate. The Lancaster really did only have seven crewman to man nine different stations.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EarlyGameHell: At the start of your game, your plane is basically made of tinfoil, your electronic and hydraulic systems will constantly fail even outside of combat, and your gunners will have a miserable time trying to down enemy planes. Thankfully you can grind low-level missions to get your plane and crew into shape, but even low risk missions can go catastrophically wrong until you get some decent upgrades.
Is there an issue? Send a MessageReason:
None


* YouHaveReasearchedBreathing: Some of the skills your crewmen learn at higher levels are pretty basic, such as putting the plane into a dive to put out engine fires, or using the radio to call for fighter support.

to:

* YouHaveReasearchedBreathing: YouHaveResearchedBreathing: Some of the skills your crewmen learn at higher levels are pretty basic, such as putting the plane into a dive to put out engine fires, or using the radio to call for fighter support.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* YouHaveReasearchedBreathing: Some of the skills your crewmen learn at higher levels are pretty basic, such as putting the plane into a dive to put out engine fires, or using the radio to call for fighter support.

Removed: 1700

Is there an issue? Send a MessageReason:
Moved Difficulty Spike to YMMV


* DifficultySpike: The USAAF DLC is notably more difficult than the vanilla game.
** For starters, your B-17 carries fewer bombs, making aiming critical. But you're asked several times to bomb moving naval targets, which require using your navigator's custom heading ability to aim your plane along the ship's path of travel to have any chance to hit.
** Most Optional Recon targets only give a small boost to unlocking equipment, not cash like they do in the RAF campaign, so upgrading your plane takes longer.[[note]]In the RAF campaign most missions have one or two recon targets that award cash. In the USAAF campaign only land-based recon targets give cash and these are much rarer. Recon opportunities for ships are a lot more common but don't award cash.[[/note]]
** If you lose your landing gear and crash at your airfield it's an nearly-guaranteed plane destruction, while the Lancaster had noticeably better odds of survival when attempting a single-gear landing or belly landing, and due to having fully-enclosed landing gear bays while the B-17's landing gear still sticks out the bottom of the engine nacelles even when retracted, the Lancaster was less likely to lose landing gear in the first place.
** The B-17 has significantly less forwards firepower than the Lancaster due to lacking a nose gun. The cheek guns and roof and ball turrets try, but they just don't have the same coverage. Also not helping when fighting heavy fighters and jets is that the B-17 doesn't get 20mm cannons like the Lancaster, and .50 cal guns have neither the per-hit power nor the armor piercing value of 20mm guns, which makes a significant difference against more heavily armored fighters like Me 262s.

Added: 330

Changed: 141

Is there an issue? Send a MessageReason:
None


* ArtificialStupidity: You have to tag attacking aircraft for your gunners to begin firing on them, even if the fighters have already wounded your crew or aircraft.

to:

* ArtificialStupidity: ArtificialStupidity:
**
You have to tag attacking aircraft for your gunners to begin firing on them, even if the fighters have already wounded your crew or aircraft.aircraft.
** You also have to tell your turret gunners to get more ammo when their machine guns run dry. If you don't order them to reload, they'll just sit in their empty turrets and do nothing.

Added: 869

Changed: 17

Removed: 836

Is there an issue? Send a MessageReason:
None


* RealityEnsues:
** If you perform the Corkscrew Maneuver or Emergency Dive while a crew member is trying to repair a wing or engine, they'll end up falling off the plane.
** Accidentally choosing your pilot to move to another station means your bomber will nose down and crash.
** If you do a belly landing with someone in the B-17's ball turret, they WILL die (their Lancaster counterpart may survive, as they aren't actually in the turret)
** The B-17's landing gear doesn't retract fully into its inner engine nacelles like the Lancaster's, meaning it is more vulnerable to damage from below, which can result in deadly single-wheel or belly landings.
** In a favorable case of reality ensuing, the B-17's waist and cheek guns can still be operated even if the hydraulics fail, as they are simple pintle mounts instead of hydraulically-actuated turrets.

to:

* RealityEnsues:
** If you perform the Corkscrew Maneuver or Emergency Dive while a crew member is trying to repair a wing or engine, they'll end up falling off the plane.
** Accidentally choosing your pilot to move to another station means your bomber will nose down and crash.
** If you do a belly landing with someone in the B-17's ball turret, they WILL die (their Lancaster counterpart may survive, as they aren't actually in the turret)
** The B-17's landing gear doesn't retract fully into its inner engine nacelles like the Lancaster's, meaning it is more vulnerable to damage from below, which can result in deadly single-wheel or belly landings.
** In a favorable case of reality ensuing, the B-17's waist and cheek guns can still be operated even if the hydraulics fail, as they are simple pintle mounts instead of hydraulically-actuated turrets.


Added DiffLines:

* UnexpectedlyRealisticGameplay:
** If you perform the Corkscrew Maneuver or Emergency Dive while a crew member is trying to repair a wing or engine, they'll end up falling off the plane.
** Accidentally choosing your pilot to move to another station means your bomber will nose down and crash.
** If you do a belly landing with someone in the B-17's ball turret, they WILL die (their Lancaster counterpart may survive, as they aren't actually in the turret)
** The B-17's landing gear doesn't retract fully into its inner engine nacelles like the Lancaster's, meaning it is more vulnerable to damage from below, which can result in deadly single-wheel or belly landings.
** In a favorable case of reality ensuing, the B-17's waist and cheek guns can still be operated even if the hydraulics fail, as they are simple pintle mounts instead of hydraulically-actuated turrets.

Changed: 268

Removed: 94

Is there an issue? Send a MessageReason:
None


* GettingCrapPastTheRadar: In the ''Secret Weapons'' DLC, we get this declaration from one of the Enemy Aces
-->'''Frans and Fritz Blitzen:''' "It takes two to Tango. But we're going to Foxtrot Uniform."

to:

%% * GettingCrapPastTheRadar: In the ''Secret Weapons'' DLC, we get GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this declaration from one of in the Enemy Aces
-->'''Frans and Fritz Blitzen:''' "It takes two
future, please check the trope page to Tango. But we're going to Foxtrot Uniform."make sure your example fits the current definition.
Is there an issue? Send a MessageReason:
None


** You can make emergency repairs on an engine or fuel tank by climbing out on the wing. [[note]]RealityIsUnrealistic: This was based on an incident where a [[https://en.wikipedia.org/wiki/Norman_Cyril_Jackson flight engineer]] climbed out and repaired the wing that was shot by a fighter.[[/note]]

to:

** You can make emergency repairs on an engine or fuel tank by climbing out on the wing. [[note]]RealityIsUnrealistic: This was is based on an incident two incidents where a [[https://en.wikipedia.org/wiki/Norman_Cyril_Jackson flight engineer]] bomber]] [[https://en.wikipedia.org/wiki/James_Allen_Ward crew member]] climbed out and repaired attempted to extinguish a fire on the wing that was shot by wing. In both cases, they had at least one other crew member holding a fighter.rope to keep them from flying off, and only one of the two succeeded.[[/note]]
Is there an issue? Send a MessageReason:
None


It was followed by the ScienceFiction sequel ''VideoGame/SpaceCrew'' that puts players in control of a spaceship as they battle their way across the galaxy.

to:

It was will be followed in September 2020 by the ScienceFiction sequel ''VideoGame/SpaceCrew'' that puts players in control of a spaceship as they battle their way across the galaxy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

It was followed by the ScienceFiction sequel ''VideoGame/SpaceCrew'' that puts players in control of a spaceship as they battle their way across the galaxy.
----

Changed: 13

Removed: 296

Is there an issue? Send a MessageReason:
None


** Turrets equipped with feed systems will fire non-stop without requiring you to manually order your gunners to grab new ammo belts from the ammo dump, though they still have to pause to load new ammo belts, which can make a big difference when the fighter attacks get more frequent and intense.



* AwesomeButImpractical: 20mm gun mountings in the nose and tail turrets. They're enormously powerful, have huge range, and make a mockery of the armor of enemy heavy fighters, but they chew through ammo quickly and carry relatively little of it, and as such, necessitate long trips to and from the ammo dump that the dorsal and ventral turret don't have to worry about due to being right next to the ammo dump. This is, however, {{subverted|trope}} by the final version available, which is ammo-fed, and thus quite practical.

to:

* AwesomeButImpractical: 20mm gun mountings in the nose and tail turrets. They're enormously powerful, have huge range, and make a mockery of the armor of enemy heavy fighters, but they chew through ammo quickly and carry relatively little of it, and as such, necessitate long and frequent trips to and from the ammo dump that the dorsal and ventral turret don't have to worry about due to being right next to the ammo dump. This is, however, {{subverted|trope}} by the final version available, which is ammo-fed, and thus quite practical.
Is there an issue? Send a MessageReason:
None


** If you lose your landing gear and crash at your airfield it's an automatic plane destruction, when sometimes your Lancaster has a chance to survive.

to:

** If you lose your landing gear and crash at your airfield it's an automatic nearly-guaranteed plane destruction, when sometimes your while the Lancaster has had noticeably better odds of survival when attempting a chance single-gear landing or belly landing, and due to survive.having fully-enclosed landing gear bays while the B-17's landing gear still sticks out the bottom of the engine nacelles even when retracted, the Lancaster was less likely to lose landing gear in the first place.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SuicideMission: Many missions will have you going up [[ItsUptoYou alone]] against incredible odds, but as long as you accomplish your mission goals it will count as a success, regardless of whether your plane or crew survives. However, there is a lot of money and experience to be earned if you bring your plane back safely.
Is there an issue? Send a MessageReason:
None


* PoliticallyCorrectHistory: Women and non-Anglo crew can be recruited to fly your Lancaster, and your B-17 can have an integrated crew. [[TropesAreNotBad Not that there's anything wrong with that.]]

to:

* PoliticallyCorrectHistory: Women and non-Anglo crew can be recruited to fly your Lancaster, and your B-17 can have an integrated crew. [[TropesAreNotBad [[Administrivia/TropesAreTools Not that there's anything wrong with that.]]
Is there an issue? Send a MessageReason:
None


** Most Optional Recon targets only give a small boost to unlocking equipment, not cash like they do in the RAF campaign, so upgrading your plane takes longer.[note]In the RAF campaign most missions have one or two recon targets that award cash. In the USAAF campaign only land-based recon targets give cash and these are much rarer. Recon opportunities for ships are a lot more common but don't award cash.[/note]

to:

** Most Optional Recon targets only give a small boost to unlocking equipment, not cash like they do in the RAF campaign, so upgrading your plane takes longer.[note]In [[note]]In the RAF campaign most missions have one or two recon targets that award cash. In the USAAF campaign only land-based recon targets give cash and these are much rarer. Recon opportunities for ships are a lot more common but don't award cash.[/note][[/note]]
Is there an issue? Send a MessageReason:
None


** Optional Recon targets only give a small boost to unlocking equipment, not cash like they do in the RAF campaign, so upgrading your plane takes longer.

to:

** Most Optional Recon targets only give a small boost to unlocking equipment, not cash like they do in the RAF campaign, so upgrading your plane takes longer.[note]In the RAF campaign most missions have one or two recon targets that award cash. In the USAAF campaign only land-based recon targets give cash and these are much rarer. Recon opportunities for ships are a lot more common but don't award cash.[/note]

Added: 203

Changed: 418

Is there an issue? Send a MessageReason:
None


** The USAAF trailer is happy to let us know that the B-17 can have up to ''seven'' gun turrets (or more accurately, three turrets and four waist guns), all of which are always ammo-fed, meaning no lugging ammo around.

to:

** The USAAF trailer is happy to let us know that the B-17 can have up to ''seven'' seven gun turrets (or more accurately, three positions (three turrets and four waist guns), all of which are always ammo-fed, meaning no lugging ammo around.



* SchmuckBait: Optional recon targets are often in the middle of heavy flak or radar search areas. Even when they're not, taking the photo results in a patrol of fighters immediately attacking you.

to:

* SaveScumming: If your bomber is critically damaged or you've lost too many experienced crew, prior to crashing a player can shut the game down completely and restart it, bringing it back to the last save before choosing the aborted mission.
* SchmuckBait: Optional recon targets are often in the middle of heavy flak or radar search areas. Even when they're not, taking approaching the photo target results in a patrol of fighters immediately attacking you.



* WritingAroundTrademarks: Technically speaking, your Lancaster is just a bomber, since "Lancaster" is copyright Hawker-Siddeley, who merged with the original manufacturer Avro. Likewise an upcoming DLC identifies the B-17 as an "Iconic US Bomber" since "B-17" is still copyrighted by Boeing Aircraft.

to:

* WritingAroundTrademarks: Technically speaking, your Lancaster is just a bomber, since "Lancaster" is copyright Hawker-Siddeley, who merged with the original manufacturer Avro. Likewise an upcoming the USAAF DLC identifies the B-17 as an "Iconic US Bomber" since "B-17" is still copyrighted by Boeing Aircraft.

Top