Follow TV Tropes

Following

History VideoGame / BloodwingsPumpkinheadsRevenge

Go To

OR

Is there an issue? Send a MessageReason:
None


* MoonLogicPuzzle: Everything in the game follows a form of moon logic. The biggest offender is the fire extinguisher, which is used to ''cross lava''.

to:

* MoonLogicPuzzle: Everything in the game follows a some form of moon logic.logic that, coupled with the inadequate-at-best instructions, leads to many a GuideDangIt moment. The biggest offender is the fire extinguisher, which is used to ''cross lava''.

Added: 256

Changed: 1229

Removed: 85

Is there an issue? Send a MessageReason:
Full Motion Video was disambiguated due to cleanup. Also removed complaining.


''Bloodwings: Pumpkinhead's Revenge'' is a 1994 FirstPersonShooter / FullMotionVideo game with AdventureGame elements based on the horror film ''Film/PumpkinheadIIBloodWings''.

to:

''Bloodwings: Pumpkinhead's Revenge'' is a 1994 1995 FirstPersonShooter / FullMotionVideo game with AdventureGame elements based on the horror film ''Film/PumpkinheadIIBloodWings''.
''Film/PumpkinheadIIBloodWings''. It was developed by BAP Interactive and published by Motion Picture Corporation of America Interactive.






!!This video game provides examples of:

to:

!!This video game !!''Bloodwings: Pumpkinhead's Revenge'' provides examples of:
of the following tropes:



* ArsonMurderAndJaywalking: From the manual, "you will have to contend with currents of energy, streams of lava, and an endless stream of evil adversaries, as well as throbbing background music that may remind you of your rapidly beating heart." Even more so when you actually hear the music and realize it's a [[BlatantLies blatant lie]].
* BreakingTheFourthWall: When getting the Firetruck toy (Which is the canon toy Pumpkinhead lost from the movie) from one of the victims, they break the fourth wall referencing how the toy is random in the game by saying: "You probably think you know what to do with this if you've watched the movie, well this ain't no movie!"

to:

* ArsonMurderAndJaywalking: From the manual, "you will have to contend with currents of energy, streams of lava, and an endless stream of evil adversaries, as well as throbbing background music that may remind you of your rapidly beating heart." Even more so when you actually hear the music and realize it's a [[BlatantLies blatant lie]].
"
* BreakingTheFourthWall: When getting the Firetruck toy (Which (which is the canon toy Pumpkinhead lost from the movie) from one of the victims, they break the fourth wall referencing how the toy is random in the game by saying: "You probably think you know what to do with this if you've watched the movie, well this ain't no movie!"



* ConvectionSchmonvection: The lava in The Zone of Nothingness can be easily traversed by using a fire extinguisher. None of the surrounding lava is damaging at all.
* ClosestThingWeGot: This shows up in the manual of the [[FullMotionVideo FMV]] game.

to:

* ConvectionSchmonvection: The lava in The Zone of Nothingness can be easily traversed by using a fire extinguisher. None of the surrounding lava is damaging at all.
* ClosestThingWeGot: This shows up in the manual of the [[FullMotionVideo FMV]] FMV game.



* DancePartyEnding: The game ends with [[spoiler:Pumpkinhead dancing around after you give him the item meant to "quell his soul". Notably, the actor in the suit had to remove the feet in order to do so]]. It counts since he's the last surviving character. It's also enough to drive you to madness.

to:

* ConvectionSchmonvection: The lava in the Zone of Nothingness can be easily traversed by using a fire extinguisher. None of the surrounding lava is damaging at all.
* DancePartyEnding: The game ends with [[spoiler:Pumpkinhead dancing around after you give him the item meant to "quell his soul". Notably, the actor in the suit had to remove the feet in order to do so]]. It counts since he's the last surviving character. It's also enough to drive you to madness.



* JokeItem: There are certain items you can take from the movie clips that serve no purpose other than to take up inventory space. While some of these items can technically be used, their effects are next to worthless. This includes the bottle of beer, which just distorts the screen, and the carton of cigarettes, which '''makes you take damage.'''
* LuckBasedMission: The entire point of the Lair, where you must give Pumpkinhead an item. Except, this item ''changed'' from playthrough to playthrough, so if you don't have it, you've literally lost the game.
* MoonLogicPuzzle: Everything in the game follows a form of moon logic that even the developers probably didn't get half the time. The biggest offender is the fire extinguisher, which is used to ''cross lava''.

to:

* JokeItem: There are certain items you can take from the movie clips that serve no purpose other than to take up inventory space. While some of these items can technically be used, their effects are next to worthless. This includes the bottle of beer, which just distorts the screen, and the carton of cigarettes, which '''makes you take damage.'''
damage'''.
* LuckBasedMission: The entire point of the Lair, where you must give Pumpkinhead an item. Except, this item ''changed'' ''changes'' from playthrough to playthrough, so if you don't have it, you've literally lost the game.
* MoonLogicPuzzle: Everything in the game follows a form of moon logic that even the developers probably didn't get half the time.logic. The biggest offender is the fire extinguisher, which is used to ''cross lava''.



-->'''Ghost children''': An innocent has died. You have failed.

to:

-->'''Ghost --->'''Ghost children''': An innocent has died. You have failed.



-->'''Ghost children''': [[WhatTheHellPlayer You foolishly chose to protect the most evil mortal in Ferren Woods.]] [[ThisIsUnforgivable You will pay with your life.]]

to:

-->'''Ghost --->'''Ghost children''': [[WhatTheHellPlayer You foolishly chose to protect the most evil mortal in Ferren Woods.]] [[ThisIsUnforgivable You will pay with your life.]]



-->'''Ghost children''': Beware of dreams; they will fool you.

to:

-->'''Ghost --->'''Ghost children''': Beware of dreams; they will fool you.



* PowerupLetdown: The stopwatch item freezes all enemies ala ''VideoGame/{{Castlevania}}'', but you also cannot shoot enemies, making it next to worthless for two thirds of the game. The third where [[SubvertedTrope it actually is useful]] is the Lair level, where Pumpkinhead, an ImplacableMan who can't be harmed by your gun until you get to the room in the middle, is chasing you and you always want to maintain as much distance from him as possible, forcing you to adopt a [[DontAskJustRun run-like-hell strategy]] that doesn't allow for stopping to shoot enemies.

to:

* PowerupLetdown: The stopwatch item freezes all enemies ala a la ''VideoGame/{{Castlevania}}'', but you also cannot shoot enemies, making it next to worthless for two thirds of the game. The third where [[SubvertedTrope it actually is useful]] is the Lair level, where Pumpkinhead, an ImplacableMan who can't be harmed by your gun until you get to the room in the middle, is chasing you and you always want to maintain as much distance from him as possible, forcing you to adopt a [[DontAskJustRun run-like-hell strategy]] that doesn't allow for stopping to shoot enemies.



* AWinnerIsYou: The ending is pretty much conclusive proof that the developers never intended or expected anyone to beat their MoonLogicPuzzle-laden piece of crap, and instead just slapped on some BRoll footage [[spoiler:(showing an actor in a Pumpkinhead costume and a pair of sneakers dancing around like an idiot for about 7 seconds)]] as a final insult to whatever player managed to crawl through their impossible mess of a game. Even worse is the alternate ending you get for foregoing the moon logic puzzle and using brute force to beat the final boss: [[spoiler:The guy just flips you off]].

to:

* AWinnerIsYou: The ending is pretty much conclusive proof that the developers never intended or expected anyone to If you beat their MoonLogicPuzzle-laden piece of crap, and instead just slapped on some BRoll footage [[spoiler:(showing the game, all you get is [[spoiler:a cutscene showing an actor in a Pumpkinhead costume and a pair of sneakers dancing around like an idiot for about 7 seconds)]] as a final insult to whatever player managed to crawl through their impossible mess of a game. Even worse is few seconds]]. In the alternate ending you get for foregoing forgoing the moon logic puzzle and using brute force to beat the final boss: [[spoiler:The guy Pumpkinhead, [[spoiler:he just flips you off]].
Is there an issue? Send a MessageReason:
None


* DevelopersForesight:[[spoiler:Jenny and Jane, if you're wondering]])

to:

* DevelopersForesight:[[spoiler:Jenny and Jane, if you're wondering]])DevelopersForesight

Added: 327

Changed: 48

Is there an issue? Send a MessageReason:
None


* BreakingTheFourthWall: When getting the Firetruck toy (Which is the canon toy Pumpkinhead lost from the movie) from one of the victims, they break the fourth wall referencing how the toy is random in the game by saying: "You probably think you know what to do with this if you've watched the movie, well this ain't no movie!"



* DevelopersForesight:

to:

* DevelopersForesight:DevelopersForesight:[[spoiler:Jenny and Jane, if you're wondering]])
Is there an issue? Send a MessageReason:
None


* NoGearLevel: Done as a form of punishment. An optional cinematic made specifically for the game involves two side characters from the movie hauling stolen goods, ranging from a TV to a cardboard box and the newspaper mentioned above. Taking one of these stolen items (the newspaper is the only exception, but there's another cinematic you can take it from) will cause the ghost children to tell you what you just took from that scene was stolen and you have to put it back. If you choose to deny their demand three times, get lost trying to find where the portal to the clip is, or simply don't know which items were stolen because [[GuideDangIt there was no indication beforehand]], they strip you of your entire inventory, thus, at best, putting you right back at the beginning of the game, and at worst, stranding you in the Zone of Nothingness.

to:

* NoGearLevel: Done as a form of punishment. An optional cinematic made specifically for the game involves two side characters from the movie hauling stolen goods, ranging from a TV to a cardboard box and the newspaper mentioned above. Taking one of these stolen items (the newspaper is the only exception, but there's another cinematic you can take it from) will cause the ghost children to tell you what you just took from that scene was stolen and you have to put it back. If you choose to deny their demand three times, get lost trying to find where the portal to the clip is, or simply don't know which items were stolen because [[GuideDangIt there are no item descriptions nor was no there any indication beforehand]], they strip you of your entire inventory, thus, at best, putting you right back at the beginning of the game, and at worst, stranding you in the Zone of Nothingness.
Is there an issue? Send a MessageReason:
None


** {{Averted}}, however, for the second level, where you must know who gets killed by Pumpkinhead in the movie by using a voodoo doll in the appropriate cinematics. You also have to know who lives ([[spoiler:Jenny and Jane, if you're wondering]]) to progress and the game provides no hints as to who those individuals are, as killing either two survivors or letting someone who is supposed to die live results in Pumpkinhead killing you and the ghost children scolding you.
* FlippingTheBird: It's possible to defeat Pumpkinhead (who is a OneHitKill boss) through brute force in the final stage and ignore the puzzle completely. If you manage this, instead of the normal ending you get a cinematic where he gives you the finger instead.

to:

** {{Averted}}, however, for the second level, where you must know who gets killed by Pumpkinhead in the movie by using a voodoo doll in the appropriate cinematics. You also have to know who lives ([[spoiler:Jenny and Jane, if you're wondering]]) to progress and the game provides no hints as to who those individuals are, as killing either of the two survivors or letting someone who is supposed to die live results in Pumpkinhead killing you and the ghost children scolding you.
* FlippingTheBird: It's possible to defeat Pumpkinhead (who is a OneHitKill boss) through brute force in the final stage and ignore the puzzle completely. If you manage this, instead of the normal ending ending, you get a cinematic where he gives you the finger instead.



* MythologyGag: [[spoiler: There are several shots in the movie where Pumpkinhead is wearing shoes, due to the actor being unable to move with the feet the monster has. Now you know why he wears shoes in the ending.]]

to:

* MythologyGag: [[spoiler: There [[spoiler:There are several shots in the movie where Pumpkinhead is wearing shoes, due to the actor being unable to move with the feet the monster has. Now you know why he wears shoes in the ending.]]



* ThePowerOfRock: The game features a guitar that, when played, pushes all enemies back. It only has 6 charges though.

to:

* ThePowerOfRock: The game features a guitar that, when played, pushes all enemies back. It only has 6 charges charges, though.



* SmokingIsNotCool: There's a JokeItem in the first level, a pack of cigarettes, which if you try to use them ''will kill you''.

to:

* SmokingIsNotCool: There's a JokeItem in the first level, level — a pack of cigarettes, which which, if you try to use them them, ''will kill you''.



* AWinnerIsYou: The ending is pretty much conclusive proof that the developers never intended or expected anyone to beat their MoonLogicPuzzle-laden piece of crap, and instead just slapped on some BRoll footage [[spoiler:(showing an actor in a Pumpkinhead costume and a pair of sneakers dancing around like an idiot for about 7 seconds)]] as a final insult to whatever player managed to crawl through their impossible mess of a game. Even worse is the alternate ending you get for foregoing the moon logic puzzle and using brute force to beat the final boss: [[spoiler: The guy just flips you off]]
* YouWillKnowWhatToDo: After you save each of the lost souls, they each hand you a toy saying they hope you know what to do with it. In the next level it turns out you need to watch a cutscene where Pumpkinhead's childhood toy is lost and you need to leave the correct toy at an altar to put his soul to rest.

to:

* AWinnerIsYou: The ending is pretty much conclusive proof that the developers never intended or expected anyone to beat their MoonLogicPuzzle-laden piece of crap, and instead just slapped on some BRoll footage [[spoiler:(showing an actor in a Pumpkinhead costume and a pair of sneakers dancing around like an idiot for about 7 seconds)]] as a final insult to whatever player managed to crawl through their impossible mess of a game. Even worse is the alternate ending you get for foregoing the moon logic puzzle and using brute force to beat the final boss: [[spoiler: The [[spoiler:The guy just flips you off]]
off]].
* YouWillKnowWhatToDo: After you save each of the lost souls, they each hand you a toy saying they hope you know what to do with it. In the next level level, it turns out you need to watch a cutscene where Pumpkinhead's childhood toy is lost and you need to leave the correct toy at an altar to put his soul to rest.

Changed: 66

Removed: 176

Is there an issue? Send a MessageReason:
Stuff related to let's-players belong on their respective pages.


** In Spoony's re-review, Creator/LordKaT says this game feels like it was designed by [[VideoGame/KingsQuest Roberta Williams]] [[ThisIsYourPremiseOnDrugs with brain damage]].



* AWinnerIsYou: The ending is, at least according to [[WebVideo/TheSpoonyExperiment Spoony]], conclusive proof that the developers never intended or expected anyone to beat their MoonLogicPuzzle-laden piece of crap, and instead just slapped on some BRoll footage [[spoiler:(showing an actor in a Pumpkinhead costume and a pair of sneakers dancing around like an idiot for about 7 seconds)]] as a final insult to whatever player managed to crawl through their impossible mess of a game. Even worse is the alternate ending you get for foregoing the moon logic puzzle and using brute force to beat the final boss: [[spoiler: The guy just flips you off]]

to:

* AWinnerIsYou: The ending is, at least according to [[WebVideo/TheSpoonyExperiment Spoony]], is pretty much conclusive proof that the developers never intended or expected anyone to beat their MoonLogicPuzzle-laden piece of crap, and instead just slapped on some BRoll footage [[spoiler:(showing an actor in a Pumpkinhead costume and a pair of sneakers dancing around like an idiot for about 7 seconds)]] as a final insult to whatever player managed to crawl through their impossible mess of a game. Even worse is the alternate ending you get for foregoing the moon logic puzzle and using brute force to beat the final boss: [[spoiler: The guy just flips you off]]
Is there an issue? Send a MessageReason:
None


* NoGearLevel: This is a severe punishment, as Spoony found out. An optional cinematic made specifically for the game involves two side characters from the movie hauling stolen goods, ranging from a TV to a cardboard box and the newspaper mentioned above. Taking one of these stolen items (the newspaper is the only exception, but there's another cinematic you can take it from) will cause the ghost children to tell you what you just took from that scene was stolen and you have to put it back. If you choose to deny their demand three times, get lost trying to find where the portal to the clip is, or simply don't realize what you took because [[GuideDangIt this game seems to think basic information is for wimps]], they strip you of your entire inventory, thus, at best, putting you right back at the beginning of the game, and at worst, stranding you in the Zone of Nothingness.

to:

* NoGearLevel: This is a severe punishment, Done as Spoony found out.a form of punishment. An optional cinematic made specifically for the game involves two side characters from the movie hauling stolen goods, ranging from a TV to a cardboard box and the newspaper mentioned above. Taking one of these stolen items (the newspaper is the only exception, but there's another cinematic you can take it from) will cause the ghost children to tell you what you just took from that scene was stolen and you have to put it back. If you choose to deny their demand three times, get lost trying to find where the portal to the clip is, or simply don't realize what you took know which items were stolen because [[GuideDangIt this game seems to think basic information is for wimps]], there was no indication beforehand]], they strip you of your entire inventory, thus, at best, putting you right back at the beginning of the game, and at worst, stranding you in the Zone of Nothingness.
Is there an issue? Send a MessageReason:
None


* AWinnerIsYou: The ending is, at least according to [[WebVideo/TheSpoonyExperiment Spoony]], conclusive proof that the developers never intended or expected anyone to beat their MoonLogicPuzzle-laden piece of crap, and instead just slapped on some B-roll footage [[spoiler:(showing an actor in a Pumpkinhead costume and a pair of sneakers dancing around like an idiot for about 7 seconds)]] as a final insult to whatever player managed to crawl through their impossible mess of a game. Even worse is the alternate ending you get for foregoing the moon logic puzzle and using brute force to beat the final boss: [[spoiler: The guy just flips you off]]

to:

* AWinnerIsYou: The ending is, at least according to [[WebVideo/TheSpoonyExperiment Spoony]], conclusive proof that the developers never intended or expected anyone to beat their MoonLogicPuzzle-laden piece of crap, and instead just slapped on some B-roll BRoll footage [[spoiler:(showing an actor in a Pumpkinhead costume and a pair of sneakers dancing around like an idiot for about 7 seconds)]] as a final insult to whatever player managed to crawl through their impossible mess of a game. Even worse is the alternate ending you get for foregoing the moon logic puzzle and using brute force to beat the final boss: [[spoiler: The guy just flips you off]]
Is there an issue? Send a MessageReason:
None


* NonStandardGameOver:

to:

* NonStandardGameOver:NonStandardGameOver: Most deaths bring forth a jeer of "You have failed", but the ghost children have unique quotes for certain deaths:
Is there an issue? Send a MessageReason:
Probably more fitting.


* ImpairmentShot: Drinking the [[JokeItem bottle of beer]] will cause the screen to shake and the controls to become more unresponsive.

to:

* ImpairmentShot: IntoxicationMechanic: Drinking the [[JokeItem bottle of beer]] will cause the screen to shake and the controls to become more unresponsive.
Is there an issue? Send a MessageReason:
None


!!This videogame provides examples of:

to:

!!This videogame video game provides examples of:



* ArsonMurderAndJaywalking: From the manual, "you will have to contend with currents of energy, streams of lava, and an endless stream of evil adversaries, as well as throbbing background music that may remind you of your rapidly beating heart." Even more so when you actually hear the music and realize it's a [[Main/BlatantLies blatant lie]].

to:

* ArsonMurderAndJaywalking: From the manual, "you will have to contend with currents of energy, streams of lava, and an endless stream of evil adversaries, as well as throbbing background music that may remind you of your rapidly beating heart." Even more so when you actually hear the music and realize it's a [[Main/BlatantLies [[BlatantLies blatant lie]]. lie]].



** In Spoony's re-review, {{LordKat}} says this game feels like it was designed by [[VideoGame/KingsQuest Roberta Williams]] [[ThisIsYourPremiseOnDrugs with brain damage]].

to:

** In Spoony's re-review, {{LordKat}} Creator/LordKaT says this game feels like it was designed by [[VideoGame/KingsQuest Roberta Williams]] [[ThisIsYourPremiseOnDrugs with brain damage]]. damage]].
Is there an issue? Send a MessageReason:
None


* FlippingTheBird: It's possible to defeat Pumpkinhead (who is a OneHitKill boss) through brute force in the final stage and ignore the puzzle completely. If you manage this, you get a cinematic where he gives you the finger instead.

to:

* FlippingTheBird: It's possible to defeat Pumpkinhead (who is a OneHitKill boss) through brute force in the final stage and ignore the puzzle completely. If you manage this, instead of the normal ending you get a cinematic where he gives you the finger instead.
Is there an issue? Send a MessageReason:
None


** In Spoony's re-review, LordKat says this game feels like it was designed by [[VideoGame/KingsQuest Roberta Williams]] [[ThisIsYourPremiseOnDrugs with brain damage]].

to:

** In Spoony's re-review, LordKat {{LordKat}} says this game feels like it was designed by [[VideoGame/KingsQuest Roberta Williams]] [[ThisIsYourPremiseOnDrugs with brain damage]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In Spoony's re-review, LordKat says this game feels like it was designed by [[VideoGame/KingsQuest Roberta Williams]] [[ThisIsYourPremiseOnDrugs with brain damage]].

Changed: 414

Removed: 326

Is there an issue? Send a MessageReason:
None


* PowerupLetdown: The stopwatch item freezes all enemies ala ''VideoGame/{{Castlevania}}'', but you also cannot shoot enemies, making it next to worthless.
** Subverted in the Lair level. The stopwatch has its use to freeze the monsters going after you. Not that you'd want to stop and shoot them even if you were able to after using the watch, because your gun has no effect on Pumpkinhead regardless, and you'd always want to get as much distance between yourself and Pumpkinhead.

to:

* PowerupLetdown: The stopwatch item freezes all enemies ala ''VideoGame/{{Castlevania}}'', but you also cannot shoot enemies, making it next to worthless.
** Subverted in
worthless for two thirds of the game. The third where [[SubvertedTrope it actually is useful]] is the Lair level. The stopwatch has its use to freeze the monsters going after you. Not that you'd want to stop and shoot them even if you were able to after using the watch, because level, where Pumpkinhead, an ImplacableMan who can't be harmed by your gun has no effect on Pumpkinhead regardless, until you get to the room in the middle, is chasing you and you'd you always want to get maintain as much distance between yourself and Pumpkinhead.from him as possible, forcing you to adopt a [[DontAskJustRun run-like-hell strategy]] that doesn't allow for stopping to shoot enemies.
Is there an issue? Send a MessageReason:
None


* GuideDangIt: To a worse extent than even contemporary {{Adventure Game}}s, a genre it borrows heavily from. Not even the manual explains what most of the items do, and what they do is [[MoonLogicPuzzle as far from self-explanatory as you can get]].

to:

* GuideDangIt: To a worse extent than even contemporary {{Adventure Game}}s, a genre it borrows heavily from. The game fails to explain even ''basic gameplay'', meaning without a guide or a manual, you're stuck wandering around in a futile search for an exit until a Xenotrope kills you. Not even the manual explains what most of the items do, and what they do is [[MoonLogicPuzzle as far from self-explanatory as you can get]].
Is there an issue? Send a MessageReason:
None


* NoGearLevel: This is a severe punishment, as Spoony found out. An optional cinematic made specifically for the game involves two side characters from the movie hauling stolen goods, ranging from a TV to a cardboard box and the newspaper mentioned above. Taking one of these stolen items (the newspaper is the only exception, but there's another cinematic you can take it from) will cause the ghost children to tell you what you just took from that scene was stolen and you have to put it back. If you choose to deny their demand three times (or get lost trying to find where the portal to the clip is), they strip you of your entire inventory, thus putting you right back at the beginning of the game.

to:

* NoGearLevel: This is a severe punishment, as Spoony found out. An optional cinematic made specifically for the game involves two side characters from the movie hauling stolen goods, ranging from a TV to a cardboard box and the newspaper mentioned above. Taking one of these stolen items (the newspaper is the only exception, but there's another cinematic you can take it from) will cause the ghost children to tell you what you just took from that scene was stolen and you have to put it back. If you choose to deny their demand three times (or times, get lost trying to find where the portal to the clip is), is, or simply don't realize what you took because [[GuideDangIt this game seems to think basic information is for wimps]], they strip you of your entire inventory, thus thus, at best, putting you right back at the beginning of the game.game, and at worst, stranding you in the Zone of Nothingness.
Is there an issue? Send a MessageReason:
None


** Protecting the sheriff from Pumpkinhead.

to:

** Protecting the sheriff Judge Dixon from Pumpkinhead.



* WhatTheHellPlayer: If you protect the sheriff from Pumpkinhead, the ghost children kill you for "foolishly [choosing] to protect the most evil mortal in Ferren Woods".

to:

* WhatTheHellPlayer: If you protect the sheriff Judge Dixon from Pumpkinhead, the ghost children kill you for "foolishly [choosing] to protect the most evil mortal in Ferren Woods".
Is there an issue? Send a MessageReason:
None


** Failing to protect Jenny or Jane from Pumpkinhead.

to:

** Failing to protect Jenny [[spoiler:Jenny or Jane Jane]] from Pumpkinhead.



** Attempting to save Jenny from a nightmare version of Pumpkinhead whose only threat to her is [[CatapultNightmare wrecking her sleep pattern]].

to:

** Attempting to save Jenny [[spoiler:Jenny]] from a nightmare version of Pumpkinhead whose only threat to her is [[CatapultNightmare wrecking her sleep pattern]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NonStandardGameOver:
** Failing to protect Jenny or Jane from Pumpkinhead.
-->'''Ghost children''': An innocent has died. You have failed.
** Protecting the sheriff from Pumpkinhead.
-->'''Ghost children''': [[WhatTheHellPlayer You foolishly chose to protect the most evil mortal in Ferren Woods.]] [[ThisIsUnforgivable You will pay with your life.]]
** Attempting to save Jenny from a nightmare version of Pumpkinhead whose only threat to her is [[CatapultNightmare wrecking her sleep pattern]].
-->'''Ghost children''': Beware of dreams; they will fool you.


Added DiffLines:

* WhatTheHellPlayer: If you protect the sheriff from Pumpkinhead, the ghost children kill you for "foolishly [choosing] to protect the most evil mortal in Ferren Woods".

Added: 477

Changed: 10

Is there an issue? Send a MessageReason:
None


* LuckBasedMission: The entire point of the Lair, where you must give Pumpkinhead an item. Except, this item ''changed'' from playthrough to playthrough, so if you don't have it, you've literally lost the game.



* SchrodingersGun: The toy Pumpkinhead lost as a child is different each time you play.

to:

* SchrodingersGun: The toy Pumpkinhead lost as a child is child. It's also different each time you play.


Added DiffLines:

* UnwinnableByDesign: The thing Pumpkinhead demands in the Lair is different every playthrough. However, to ''get'' to the lair, you might not need that item. Didn't pick up the item you ''didn't know you needed''? Prepare to reset and start all from the beginning...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PressXToDie: One item you can pick up is a pack of cigarettes that kills you if you use it. That's its only use.
Is there an issue? Send a MessageReason:
None


* AllThereInTheManual: The manual is basically the only way you'll be able to even play the game, let alone understand it.

to:

* AllThereInTheManual: The game gives absolutely no instructions in-game telling you what to do. The manual is basically the only way you'll be able to even play the game, let alone understand it.



** {{Averted}}, however, for the second level, where you must choose the fate of various characters from movie by using a voodoo doll on those who get killed by Pumpkinhead in the cinematics. You have to know who survived ([[spoiler:Jenny and Jane, if you're wondering]]) to progress and the game provides no hints as to who those individuals are, as killing either two survivors or letting someone who is supposed to die live results in Pumpkinhead killing you and the ghost children scolding you.

to:

** {{Averted}}, however, for the second level, where you must choose know who gets killed by Pumpkinhead in the fate of various characters from movie by using a voodoo doll on those who get killed by Pumpkinhead in the appropriate cinematics. You also have to know who survived lives ([[spoiler:Jenny and Jane, if you're wondering]]) to progress and the game provides no hints as to who those individuals are, as killing either two survivors or letting someone who is supposed to die live results in Pumpkinhead killing you and the ghost children scolding you.



* JokeItem: There are certain items you can take from the movie clips that serve no purpose other than to take up inventory space. While some of these items can technically be used, their effects are next to worthless. This includes the bottle of beer, which just makes the screen distorted, and the carton of cigarettes, which '''makes you take damage.'''

to:

* JokeItem: There are certain items you can take from the movie clips that serve no purpose other than to take up inventory space. While some of these items can technically be used, their effects are next to worthless. This includes the bottle of beer, which just makes distorts the screen distorted, screen, and the carton of cigarettes, which '''makes you take damage.'''



* NoGearLevel: This is a severe punishment, as Spoony found out. An optional cinematic made specifically for the game involves two side characters from the movie hauling stolen goods, ranging from a TV to a cardboard box and the newspaper mentioned above. Taking one of these stolen items (the newspaper is the only exception, but there's another cinematic you can take it from) will cause the ghost children to tell you what you just took from that scene was stolen and you have to put it back. If you choose to deny their demand three times (or get lost trying to find where the portal to the clip is), they strip you of your entire inventory, thus pretty much rendering the game {{Unwinnable}}.

to:

* NoGearLevel: This is a severe punishment, as Spoony found out. An optional cinematic made specifically for the game involves two side characters from the movie hauling stolen goods, ranging from a TV to a cardboard box and the newspaper mentioned above. Taking one of these stolen items (the newspaper is the only exception, but there's another cinematic you can take it from) will cause the ghost children to tell you what you just took from that scene was stolen and you have to put it back. If you choose to deny their demand three times (or get lost trying to find where the portal to the clip is), they strip you of your entire inventory, thus pretty much rendering putting you right back at the game {{Unwinnable}}.beginning of the game.
Is there an issue? Send a MessageReason:
None


** {{Averted}}, however, for the second level, where you must choose the fate of various characters from movie by using a voodoo doll on those who get killed by Pumpkinhead in the cinematics. You have to know who survived ([[spoiler: Jenny and Jane, if you're wondering]]) to progress and the game provides no hints as to who those individuals are, as killing either two survivors or letting someone who is supposed to die live results in Pumpkinhead killing you and the ghost children scolding you.

to:

** {{Averted}}, however, for the second level, where you must choose the fate of various characters from movie by using a voodoo doll on those who get killed by Pumpkinhead in the cinematics. You have to know who survived ([[spoiler: Jenny ([[spoiler:Jenny and Jane, if you're wondering]]) to progress and the game provides no hints as to who those individuals are, as killing either two survivors or letting someone who is supposed to die live results in Pumpkinhead killing you and the ghost children scolding you.

Changed: 566

Removed: 566

Is there an issue? Send a MessageReason:
None


* NoGearLevel: This is a severe punishment, as Spoony found out. An optional cinematic made specifically for the game involves two
side characters from the movie hauling stolen goods, ranging from a TV to a cardboard box and the newspaper mentioned above. Taking one of these stolen items (the newspaper is the only exception, but there's another cinematic you can take it from) will cause the ghost children to tell you what you just took from that scene was stolen and you have to put it back. If you choose to deny their demand three times (or get lost trying to find where the portal to the clip is), they strip you of your entire inventory, thus pretty much rendering the game {{Unwinnable}}.

to:

* NoGearLevel: This is a severe punishment, as Spoony found out. An optional cinematic made specifically for the game involves two
two side characters from the movie hauling stolen goods, ranging from a TV to a cardboard box and the newspaper mentioned above. Taking one of these stolen items (the newspaper is the only exception, but there's another cinematic you can take it from) will cause the ghost children to tell you what you just took from that scene was stolen and you have to put it back. If you choose to deny their demand three times (or get lost trying to find where the portal to the clip is), they strip you of your entire inventory, thus pretty much rendering the game {{Unwinnable}}.

Added: 566

Changed: 833

Is there an issue? Send a MessageReason:
None


** {{Averted}}, however, for the second level, where you must choose the fate of various characters from movie. You have to know who survived [[spoiler: (Jenny and Jane)]] to progress and the game provides no hints as to who those individuals are.

to:

** {{Averted}}, however, for the second level, where you must choose the fate of various characters from movie. movie by using a voodoo doll on those who get killed by Pumpkinhead in the cinematics. You have to know who survived [[spoiler: (Jenny ([[spoiler: Jenny and Jane)]] Jane, if you're wondering]]) to progress and the game provides no hints as to who those individuals are.are, as killing either two survivors or letting someone who is supposed to die live results in Pumpkinhead killing you and the ghost children scolding you.



* NoGearLevel: This is a severe punishment. An optional cutscene made specifically for the game involves two characters hauling stolen goods, ranging from a TV to a cardboard box and the newspaper mentioned above. Taking one of these stolen items (the newspaper is the only exception, but there's another cutscene you can take it from) will cause the ghost children to tell you what you just took from that scene was stolen and you have to put it back. If you choose to deny their demand three times (or get lost trying to find where the portal to the clip is), they strip you of your entire inventory, thus pretty much rendering the game {{Unwinnable}}.

to:

* NoGearLevel: This is a severe punishment. punishment, as Spoony found out. An optional cutscene cinematic made specifically for the game involves two two
side
characters from the movie hauling stolen goods, ranging from a TV to a cardboard box and the newspaper mentioned above. Taking one of these stolen items (the newspaper is the only exception, but there's another cutscene cinematic you can take it from) will cause the ghost children to tell you what you just took from that scene was stolen and you have to put it back. If you choose to deny their demand three times (or get lost trying to find where the portal to the clip is), they strip you of your entire inventory, thus pretty much rendering the game {{Unwinnable}}.

Top