History VideoGame / Blood

22nd Aug '17 5:29:28 PM Kadorhal
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In a region renowned for cruelty, Caleb was legendary. Born in western Texas in 1847, he got a reputation of a merciless gunfighter by the age of 17. His bloodthirstiness got on a menacing new timbre when he entered the Cult of Tchernobog. But the real massacre started when he was betrayed and discarded by his master, the Dark God Tchernobog himself...

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In a region renowned for cruelty, Caleb was legendary. Born in western Texas in 1847, he got a had already acquired the reputation of a merciless gunfighter by the age of 17. His bloodthirstiness got took on a menacing new timbre not long afterwards, when he entered the Cult of Tchernobog. But Tchernobog, but the real massacre started when he was betrayed and discarded by his master, the Dark God Tchernobog himself...



In 1998, a sequel was created; ''Blood II: The Chosen''. Running on the new [=LithTech=] engine developed in-house by Monolith, it took place exactly one century after the first game, featuring the Cabal's attempts to kill Caleb and take back the powers of Tchernobog, while Caleb's disuse of the dark god's powers accidentally summons abominations from another dimension. It was critically received as lacking the spirit or fun of the original game.

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In 1998, a sequel was created; ''Blood II: The Chosen''. [[VideoGame3DLeap Running on the new [=LithTech=] engine LithTech engine]] developed in-house by Monolith, it took place exactly one century after the first game, featuring the Cabal's attempts to kill Caleb and take back the powers of Tchernobog, while Caleb's disuse of the dark god's powers accidentally summons abominations from another dimension. It was critically received as lacking the spirit or fun of the original game.



!!Tropes featured in this series:

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!!Tropes featured in this series:
!!Hold on tight, these tropes might get a little... bloody:



* BatmanGambit: Tchernobog fully intended for Caleb to return from the grave and seek vengeance, gaining power with each kill he made along the way. The intent was to then [[GrandTheftMe take over Caleb's body and use the new power to take over all realities]], though this fails, with Caleb killing him and going on his merry way. Gideon was supposed to have his own gambit in Blood 2, but most of that subplot was cut before the game's release, so now he just wants Caleb dead for reasons that don't quite get explained beyond revenge for the death of Tchernobog.

to:

* BatmanGambit: Tchernobog fully intended for Caleb to return from the grave and seek vengeance, gaining power with each kill he made along the way. The intent was to then [[GrandTheftMe take over Caleb's body and use the new power to take over all realities]], though this fails, with Caleb killing him and going on his merry way. Gideon was supposed to have his own gambit in Blood 2, but most of that subplot was cut before the game's release, so now he just wants Caleb dead for reasons that don't quite get explained beyond a generic revenge for the death of Tchernobog.



* DeadCharacterWalking: ''Blood'' has a glitch where, on occasion, enemies who are killed by being set on fire would continue to run around in their on-fire animation indefinitely, unable to damage you but also invulnerable to everything but splash damage.

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* DeadCharacterWalking: ''Blood'' has a glitch where, on occasion, enemies who are killed by being set on fire would continue to run around in their on-fire animation indefinitely, (usually) unable to damage you but also invulnerable to everything but splash damage.



** ''Blood II: The Chosen'' has ''The Nightmare Levels'' expansion adds new single-player sequences, some extra multiplayer maps, extra options, new bug fixes.

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** ''Blood II: The Chosen'' has ''The Nightmare Levels'' expansion expansion, which adds new single-player sequences, some extra multiplayer maps, extra options, and new bug fixes.



* FateWorseThanDeath: Gideon is reduced to nothing but his skull after he fights Caleb. At the beginning of the ''Nightmare Levels'' expansion it's revealed his soul was trapped within it. [[AngstWhatAngst He's surprisingly not bitter about it, though]], figuring he'll [[SurrogateSoliloquy "serve as a muse]] to [[ShoutOutToShakespeare some unfortunate playwright"]] someday.

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* FateWorseThanDeath: Gideon is reduced to nothing but his skull after he fights Caleb. At the beginning of the ''Nightmare Levels'' expansion it's revealed his soul was trapped within it. [[AngstWhatAngst He's surprisingly not bitter about it, though]], figuring he'll [[SurrogateSoliloquy "serve as a muse]] to [[ShoutOutToShakespeare some unfortunate playwright"]] someday.someday, and in the meantime deciding to narrate the continuing adventures of Caleb and company to the player.



* GatlingGood: The Minigun has the highest DPS potential of any bullet-firing weapon in the game. Gabriella has it as her WeaponOfChoice. ''Extra Crispy'' turns the combat shotgun into one, with four barrels that revolve for a very fast rate of fire.

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* GatlingGood: The Minigun in the second game has the highest DPS potential of any bullet-firing weapon in the game. Gabriella has it as her WeaponOfChoice. ''Extra Crispy'' turns the combat shotgun into one, with four barrels that revolve for a very fast rate of fire.



* GrandTheftMe: Tchernobog reincarnates by allowing someone to kill his current form and then taking over the body of the one who killed him. His new form often influences the direction the Cabal takes; the Cabal became the religious cult it is in the first game after Tchernobog took the form of a monk. Somehow, Caleb doing exactly this only manages to give him the god's powers without the whole reincarnation bit (Tchernobog's plan was apparently to let Caleb kill enough of the cult that he would become powerful enough for Tchernobog to "throw open the door between the worlds and inherit the Earth"; presumably Caleb [[TooSpicyForYogSothoth became even more powerful than Tchernobog planned]]).

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* GrandTheftMe: Tchernobog reincarnates by allowing someone to kill his current form and then taking over the body of the one who killed him. His new form often influences the direction the Cabal takes; takes, considering it was formed in the first place so Tchernobog would always have a new body to reincarnate into; the Cabal became the religious cult it is in the first game after Tchernobog took the form of a monk. Somehow, This was the basis for his plan in the first game, betraying Caleb doing exactly this only manages to give him the god's powers without the whole reincarnation bit (Tchernobog's plan was apparently to let Caleb kill enough so he would go on a RoaringRampageOfRevenge, killing scores of the cult that he would become and making himself powerful enough for Tchernobog to "throw open the door between the worlds and inherit the Earth"; Earth" upon possessing him; somehow, however, Caleb doing exactly this only manages to give him the god's powers without the bit where Tchernobog takes control - presumably Caleb [[TooSpicyForYogSothoth became even more powerful than Tchernobog planned]]).expected]].



* {{Hellhound}}s: Regular ones, and Cerberus. Both have [[BreathWeapon fiery breath]].

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* {{Hellhound}}s: Regular ones, and the larger, twin-headed Cerberus. Both have [[BreathWeapon fiery breath]].



** The first game has Still Kicking (easiest), Pink on the Inside, Lightly Broiled, Well Done, and Extra Crispy (hardest).

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** The first game has game's, from easiest to hardest, are Still Kicking (easiest), Kicking, Pink on the Inside, Lightly Broiled, Well Done, and Extra Crispy (hardest).Crispy.



* ManaMeter: Focus in Blood II, used to power supernatural weapons like the voodoo doll, Life Leech and [[Film/{{Phantasm}} The Orb]]. Interestingly, this caused a common belief that the Orb did not have a SecondaryFire mode - it does, but it takes more than 100 Focus, which is the limit for Caleb (and Gabriella).

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* ManaMeter: Focus in Blood II, used to power supernatural weapons like the voodoo doll, Life Leech and [[Film/{{Phantasm}} The Orb]]. Interestingly, this caused a common belief that the Orb did not have a SecondaryFire mode - it does, but it takes more than 100 Focus, which is the limit for maximum amount that Caleb (and Gabriella).Gabriella) gets.
22nd Aug '17 2:12:10 PM Miracle@StOlaf
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* StandardFPSGuns: Notably averted in the original game. While the shotgun and machine gun are typical, the pistol is a flare gun that shoots incendiary projectiles that set enemies on fire; the rocket launcher is replaced by a napalm gun that sets enemies on fire alongside the normal explosive damage, and there are bizarre weapons such as the hairspray and lighter, [[HollywoodVoodoo voodoo doll]] and the Life Leech staff. The second game pads the armory out with a few more of these, like a normal 9mm pistol and a sniper rifle, but otherwise keeps most of the bizarre weapons of the first game, or replaces them with equally-odd new ones, like a pesticide sprayer with a Zippo lighter attached to make it into an impromptu flamethrower.

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* StandardFPSGuns: Notably averted in the original game. While the shotgun and machine gun are typical, the pistol is a flare gun that shoots incendiary projectiles that set enemies on fire; the rocket launcher is replaced by a napalm gun that sets enemies on fire alongside the normal explosive damage, and there are bizarre weapons such as the hairspray and lighter, [[HollywoodVoodoo voodoo doll]] and the Life Leech staff. The second game pads the armory out with a few more of these, like a normal 9mm pistol and a sniper rifle, but otherwise keeps most of the bizarre weapons of the first game, or replaces them with equally-odd new ones, like a pesticide sprayer with a Zippo lighter attached to make it into an impromptu flamethrower. Even better, ''Blood 2'' doesn't have assigned weapon slots, so you can customize your loadout by dropping weapons you don't want or need.
4th Jul '17 8:52:56 PM Kadorhal
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* BatmanGambit: Tchernobog fully intended for Caleb to return from the grave and seek vengeance, gaining power with each kill he made along the way. The intent was to then [[GrandTheftMe take over Caleb's body and use the new power to take over all realities]], though this fails when Caleb kills him. Gideon was supposed to have his own gambit in Blood 2, but most of that subplot was cut before the game's release, so now he just wants Caleb dead for reasons that don't quite get explained.

to:

* BatmanGambit: Tchernobog fully intended for Caleb to return from the grave and seek vengeance, gaining power with each kill he made along the way. The intent was to then [[GrandTheftMe take over Caleb's body and use the new power to take over all realities]], though this fails when fails, with Caleb kills him. killing him and going on his merry way. Gideon was supposed to have his own gambit in Blood 2, but most of that subplot was cut before the game's release, so now he just wants Caleb dead for reasons that don't quite get explained.explained beyond revenge for the death of Tchernobog.



* BottomlessMagazines: A classic example: while you do have ammo limits, the only weapon with an actual reload animation is the sawed-off shotgun. Even then, the animation is skipped in the first game when you have the GunsAkimbo powerup.
* CallBack: ''Blood II'' features ringing telephones that you can answer. One phone in the third level does the same [[WesternAnimation/TheSimpsons Hugh Jass]] joke a phone in the third level of the first game did. An elevator in the first chapter also has elevator music remixed from the secret level of ''Blood'''s last retail episode.

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* BottomlessMagazines: A classic example: while you do have ammo limits, the only weapon across either game with an actual reload animation that is not a single-shot weapon is the sawed-off shotgun. Even then, the animation is skipped in the first game when you have the GunsAkimbo powerup.
* CallBack: ''Blood II'' features ringing telephones that you can answer.answer across some levels. One phone in the third level does the same [[WesternAnimation/TheSimpsons Hugh Jass]] joke a phone in the third level of the first game did. An elevator in the first chapter also has elevator music remixed from the secret level of ''Blood'''s last retail episode.



* CopyAndPasteEnvironments: The first chapter of Blood II goes all out with this, with a laundromat and the surrounding area from level 2 being revisited twice before the chapter is over (to the point that, during your first visit, you can use noclip to get through the secret door you leave through during the second and completely skip everything between). On top of that, Chapter 2 begins with basically the same map Chapter 1 did.

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* CopyAndPasteEnvironments: The first chapter of Blood II goes all out with this, with a laundromat and the surrounding area from level 2 being revisited twice before the chapter is over (to the point that, during your first visit, you can use noclip to get through the secret door you leave through during the second and completely skip everything between). On top of that, Chapter 2 begins with basically the same map Chapter 1 did.did, with Caleb even lampshading that the level ends the same way.



* LegacyCharacter: ''The Nightmare Levels'' reveals that this was the case for "[=JoJo=] the Idiot Circus Boy", the main attraction of the first game's Dark Carnival; Ishmael states that he was once [=JoJo=], before he left and joined the Cabal.

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* LegacyCharacter: LegacyCharacter:
**
''The Nightmare Levels'' reveals that this was the case for "[=JoJo=] the Idiot Circus Boy", the main attraction of the first game's Dark Carnival; Ishmael states that he was once [=JoJo=], before and his "nightmare" takes the form of the day when he answered Tchernobog's call and left and joined the Cabal.circus.
** In a sense, Tchernobog himself is this, although it's more like [[GrandTheftMe jacking a new body]] for the original to keep living with - the entire point of the Cabal, at least at first, was to always have people on standby to provide him with a new body if his current one ever dies. By the time of the first game, Tchernobog is into his sixteenth reincarnation, with plans to make Caleb number seventeen.



** LoveRedeems: In a sense (since he continues to be the murderous psychopath he's always been even after the "redemption"). Caleb is initially only fighting the Cabal in ''Blood II'' because they keep preventing him from killing Gideon, and he doesn't give two shits about his status as the One That Binds following the death of Tchernobog or [[ApocalypseHow the ramifications such an attitude has on reality's continued existence]]. He noticeably stops snarking at Ishmael the very instant he learns Ophelia was brought back just like the other Chosen, when he hears she's being held at [=CabalCo=]'s headquarters his priority shifts to rescuing her, and getting her back presumably plays a role in the other Chosen getting him to finally start doing his new job.

to:

** LoveRedeems: In a sense (since he continues to be the murderous psychopath he's always been even after the "redemption"). Caleb is initially only fighting the Cabal in ''Blood II'' because they keep preventing him from killing Gideon, and he doesn't give two shits about his status as the One That Binds following the death of Tchernobog or [[ApocalypseHow the ramifications such an attitude has on reality's continued existence]]. He [[OoCIsSeriousBusiness noticeably stops snarking at Ishmael Ishmael]] the very instant he learns Ophelia was brought back just like the other Chosen, when he hears she's being held at [=CabalCo=]'s headquarters his priority more or less entirely shifts to rescuing her, and getting her back presumably plays a role in the other Chosen getting him to finally start doing his new job.
3rd Jul '17 4:02:19 PM Kadorhal
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** LoveRedeems: In a sense (since he continues to be the murderous psychopath he's always been even after the "redemption"). Caleb is initially only fighting the Cabal in ''Blood II'' because they keep preventing him from killing Gideon, and he doesn't give two shits about his status as the One That Binds following the death of Tchernobog or the ramifications this has on [[ApocalypseHow reality's continued existence]]. His priority shifts to rescuing Ophelia once he learns she's being held at [=CabalCo=]'s headquarters, and getting her back presumably plays a role in the other Chosen getting him to finally start doing his new job.

to:

** LoveRedeems: In a sense (since he continues to be the murderous psychopath he's always been even after the "redemption"). Caleb is initially only fighting the Cabal in ''Blood II'' because they keep preventing him from killing Gideon, and he doesn't give two shits about his status as the One That Binds following the death of Tchernobog or [[ApocalypseHow the ramifications this such an attitude has on [[ApocalypseHow reality's continued existence]]. His priority shifts to rescuing Ophelia once He noticeably stops snarking at Ishmael the very instant he learns Ophelia was brought back just like the other Chosen, when he hears she's being held at [=CabalCo=]'s headquarters, headquarters his priority shifts to rescuing her, and getting her back presumably plays a role in the other Chosen getting him to finally start doing his new job.



* MadScientistLaboratory: Starting point of the fourth episode. There's also a level late in Blood II that qualifies, if only because you get to kill the MadScientist in question and steal the {{BFG}} he's been working on.

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* MadScientistLaboratory: Starting point of the fourth episode. There's also a level late in Blood II that qualifies, if only because in which you get to kill the MadScientist in question and steal the {{BFG}} he's been working on.tried to attack you with during various cutscenes across the game.
28th Jun '17 10:09:22 PM Kadorhal
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* AnachronismStew: Guessing ''when'' these games take place is a chore ''Blood II'' implies that ''Blood'' started out around 1928, but the presence of wall switches and outlets, jukeboxes and many other "modern" items stick out, plus the "Farewell To Arms" levels, that seems to take place during World War II.
** ''Cryptic Passage'' takes place in the Carpathian Mountains of Europe... except that every sign you see is in English, and your trek down a river is on a Mississippi Queen style riverboat. And again, evidence suggests the expansion is set in the 1930s but the technology seen(small communication radios, a motorized speedboat) is too recent for that.
** Caleb uses an aerosol can and a Zippo lighter as weapons in the first game, even though neither existed in the 1920's. Neither did the jerry cans which the Napalm Launcher uses as ammo: they are a WWII era German invention, as their name implies.
** For ''The Nightmare Levels'' expansion, Monolith had apparently completely forgotten the Chosen were originally from the 19th century. For example, sorority girls from the '50s in what's supposed to be the 1800s.

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* AnachronismStew: Guessing ''when'' these games take place is a chore ''Blood II'' implies that ''Blood'' started out around 1928, but the presence of wall switches and outlets, jukeboxes and many other "modern" items stick out, plus the "Farewell To Arms" levels, that seems to take place during World War II.
UsefulNotes/WorldWarII.
** ''Cryptic Passage'' takes place in the Carpathian Mountains of Europe... except that every sign you see is in English, and your trek down a river is on a 1970s Mississippi Queen style Queen-style riverboat. And again, evidence suggests the expansion is set in the 1930s but the technology seen(small seen (small communication radios, a motorized speedboat) is too recent for that.
** Caleb uses an aerosol can and a Zippo lighter as weapons in the first game, even though neither existed in the 1920's. Neither did the jerry cans which the Napalm Launcher uses as ammo: they are a WWII era German invention, as their name implies.
implies. His shotgun of choice in the first game likewise appears to be a Rossi Overland, which didn't enter production until 1978, a full 50 years after when the game supposedly takes place.
** For ''The Nightmare Levels'' expansion, Monolith had apparently completely forgotten the Chosen were originally from the 19th century. For example, sorority girls from the '50s TheFifties in what's supposed to be the 1800s.mid-1800s.



* BaldOfEvil: Ishmael is a straight example. Caleb is actually a case of OffModel.[[labelnote:explanation]][[WordOfGod according to Kevin Kilstrom, lead artist and modeler]], is that Caleb was envisioned as having short dark hair like Ash from ''Franchise/EvilDead'' (and indeed he does in the art for ''Blood II'', though it's sometimes depicted as a long windswept mane), which he didn't care to model because it would be hidden by his FedoraOfAsskicking [[TheFaceless that also hides his face in shadow]]. When it came time to make the FMV's, he just gave the 3D staff the bald model he used to sprite Caleb from since he didn't expect Caleb to lose his hat, and once it was done, a mix of technical difficulty and lacking competence on part of the 3D guys made it too much of a hassle to change the already-finished FMV. Kevin says he really doesn't like that scene, and also points out that if you look closely, Caleb also doesn't have ''ears.''[[/labelnote]]

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* BaldOfEvil: Ishmael is a straight example. Caleb is actually a case of OffModel.OffModel in the first game.[[labelnote:explanation]][[WordOfGod according According to Kevin Kilstrom, lead artist and modeler]], is that Caleb was envisioned as having short dark hair like Ash from ''Franchise/EvilDead'' (and indeed he does in the art for ''Blood II'', though it's sometimes depicted as a long windswept mane), which he didn't care to model because it would be hidden by his FedoraOfAsskicking [[TheFaceless that also hides his face in shadow]]. When it came time to make the FMV's, he just gave the 3D staff the bald model he used to sprite Caleb from since he didn't expect Caleb to lose his hat, and once it was done, a mix of technical difficulty and lacking competence on part of the 3D guys made it too much of a hassle to change the already-finished FMV. Kevin says he really doesn't like that scene, and also points out that if you look closely, Caleb also doesn't have ''ears.''[[/labelnote]]



* BatmanGambit: Tchernobog fully intended for Caleb to return from the grave and seek vengeance, gaining power with each kill he made along the way. The intent was to then [[GrandTheftMe take over Caleb's body and use the new power to take over all realities]], though this fails when Caleb kills him. Gideon was supposed to have his own gambit in Blood 2, but most of that that subplot beyond "kill Caleb" was cut before the game's release.

to:

* BatmanGambit: Tchernobog fully intended for Caleb to return from the grave and seek vengeance, gaining power with each kill he made along the way. The intent was to then [[GrandTheftMe take over Caleb's body and use the new power to take over all realities]], though this fails when Caleb kills him. Gideon was supposed to have his own gambit in Blood 2, but most of that that subplot beyond "kill Caleb" was cut before the game's release.release, so now he just wants Caleb dead for reasons that don't quite get explained.



* BlackAndGrayMorality: More like Black and Blacker Morality. Caleb is only the "hero" because he's trying to avenge his fallen comrades and not trying to take over the world.
* BlackSpeech: the language of the Cabal, [[AllThereInTheManual Domus Durbentia]]. It's a nasty-sounding bastard child of Latin and Sanskrit. In the first game, all cultists speak it, and you also hear ominous chanting in this language. In ''Blood II'', only the Zealots and Ishmael still remember the language, though you occasionally can hear a (normally English-speaking) Fanatic spouting a familiar curse.

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* BlackAndGrayMorality: More like Black and Blacker Morality. Caleb is only the "hero" because he's trying to avenge his fallen comrades and not trying to take over the world.
world, and while he kills a whole lot of people over the course of both games, it just so happens that 99% of them are part of the cult.
* BlackSpeech: the The language of the Cabal, [[AllThereInTheManual Domus Durbentia]]. It's a nasty-sounding bastard child of Latin and Sanskrit. In the first game, all cultists speak it, and in some levels you also hear ominous chanting in this language. In ''Blood II'', only the Zealots and Ishmael still remember the language, though you occasionally can hear a (normally English-speaking) Fanatic spouting a familiar curse.



* BottomlessMagazines: The only weapon with an actual reload animation is the sawed-off shotgun, and even then said animation is skipped entirely in the first game when you have the GunsAkimbo powerup.

to:

* BottomlessMagazines: The A classic example: while you do have ammo limits, the only weapon with an actual reload animation is the sawed-off shotgun, and even then said shotgun. Even then, the animation is skipped entirely in the first game when you have the GunsAkimbo powerup.



* CastFromHitPoints: The Life Leech in Blood 1 would use HP as ammo if you run out of trapped souls.

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* CastFromHitPoints: The In the original game, the Life Leech in Blood 1 would will use HP as ammo if you run out of trapped souls.



* DeadMansTriggerFinger: Cultists who burn to death fire off their tommyguns in a short burst while their burning flesh falls from their bones.

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* DeadMansTriggerFinger: Cultists who burn to death fire off their tommyguns tommy guns in a short burst while their burning flesh falls from their bones.



* IdiosyncraticDifficultyLevels: Still Kicking (easiest), Pink on the Inside, Lightly Broiled, Well Done, and Extra Crispy (hardest). The second game has Genocide (easy), Homicide (normal) and Suicide (hard).
* ImAHumanitarian: In the ending of the first game's second episode, [[spoiler:Caleb tears out and eats the heart of his fallen comrade while [[AsTheGoodBookSays paraphrasing the Bible]]]].
* InterfaceScrew: Hands and Bone Leeches will cause the screen to darken the longer they're latched on, simulating asphyxiation. Thieves and red spiders make the screen blurry and distorted, to the point where the HUD even lies to you about how much health and ammo you currently have. Green spiders make the screen flicker for a fraction of a second.

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* IdiosyncraticDifficultyLevels: IdiosyncraticDifficultyLevels:
** The first game has
Still Kicking (easiest), Pink on the Inside, Lightly Broiled, Well Done, and Extra Crispy (hardest). (hardest).
**
The second game has Genocide (easy), Homicide (normal) and Suicide (hard).
* ImAHumanitarian: In the ending of the first game's second episode, [[spoiler:Caleb tears out and eats the heart of his fallen comrade while [[AsTheGoodBookSays paraphrasing the Bible]]]].
Bible]], something about eating the flesh of the son of man]].
* InterfaceScrew: Hands and Bone Leeches will cause the screen to darken the longer they're latched on, simulating asphyxiation. Thieves and red spiders make the screen blurry and distorted, to while also messing with the point where the HUD even lies to you about how much health and ammo you currently have.counters. Green spiders make the screen flicker for a fraction of a second.



* LegacyCharacter: "[=JoJo=] the Idiot Circus Boy", the main attraction of the first game's Dark Carnival. Ishmael in ''The Nightmare Levels'' states that he was once [=JoJo=] before he left and joined the Cabal.

to:

* LegacyCharacter: ''The Nightmare Levels'' reveals that this was the case for "[=JoJo=] the Idiot Circus Boy", the main attraction of the first game's Dark Carnival. Carnival; Ishmael in ''The Nightmare Levels'' states that he was once [=JoJo=] [=JoJo=], before he left and joined the Cabal.



** LoveRedeems: In a sense (since he continues to be the murderous psychopath he's always been even after the "redemption"). Caleb is initially only fighting the Cabal in ''Blood II'' because they keep preventing him from killing Gideon, and he doesn't give two shits about his status as the One That Binds following the death of Tchernobog or the ramifications this has on [[ApocalypseHow reality's continued existence]]. His priority shifts to rescuing Ophelia once he learns she's being held at [=CabalCo=]'s headquarters, and getting her back presumably plays a role in the other Chosen getting him to start doing his new job.

to:

** LoveRedeems: In a sense (since he continues to be the murderous psychopath he's always been even after the "redemption"). Caleb is initially only fighting the Cabal in ''Blood II'' because they keep preventing him from killing Gideon, and he doesn't give two shits about his status as the One That Binds following the death of Tchernobog or the ramifications this has on [[ApocalypseHow reality's continued existence]]. His priority shifts to rescuing Ophelia once he learns she's being held at [=CabalCo=]'s headquarters, and getting her back presumably plays a role in the other Chosen getting him to finally start doing his new job.



* ManaMeter: Focus in Blood II, used to power supernatural weapons like the voodoo doll, Life Leech and [[Film/{{Phantasm}} The Orb]]. Interestingly, this caused a common belief that the Orb did not have a SecondaryFire mode - it does, but it takes more Focus than Caleb actually has.

to:

* ManaMeter: Focus in Blood II, used to power supernatural weapons like the voodoo doll, Life Leech and [[Film/{{Phantasm}} The Orb]]. Interestingly, this caused a common belief that the Orb did not have a SecondaryFire mode - it does, but it takes more Focus than 100 Focus, which is the limit for Caleb actually has.(and Gabriella).



* MistakenForGranite: There are gargoyle statues that sometimes turn into live gargoyles. Much ParanoiaFuel ensues when you realize even the ones that don't turn bleed when struck.

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* MistakenForGranite: There are gargoyle statues that sometimes turn into live gargoyles. Much ParanoiaFuel ensues when you realize even the ones that don't turn will still bleed when struck.



* MultiplayerOnlyItem: The Crystal Ball allows you to spy on other human players. Since there are none in Singleplayer, the Crystal Ball is not present.

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* MultiplayerOnlyItem: The Crystal Ball allows you to spy on other human players. Since there are none in Singleplayer, singleplayer, the Crystal Ball is not present.



* OxygenMeter: Both games, though the first game makes you have to watch out [[InterfaceScrew if your screen starts going too dark]]. The second game makes it an actual meter, to go along with new enemy types that try to kill you by depleting it.

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* OxygenMeter: Both games, though the first game makes you have to watch out [[InterfaceScrew if your screen starts going too dark]]. dark]] rather than making it an actual visible meter. The second game makes it an actual a visible meter, to go along with new more enemy types that try to kill you inflict extra damage by depleting it.



* TheFourthWallWillNotProtectYou: Choking Hands will actually obscure the HUD when doing their thing. Same for the Bone Leeches in the second game.

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* TheFourthWallWillNotProtectYou: Choking Hands and, in the second game, Bone Leeches will actually obscure the HUD when doing their thing. Same for the Bone Leeches in the second game.thing.
23rd Mar '17 7:43:25 PM Kadorhal
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* GrandTheftMe: Tchernobog reincarnates by allowing someone to kill his current form and then taking over the body of the one who killed him. His new form often influences the direction the Cabal takes, such as a monk turning it into a religious cult. Somehow, Caleb doing exactly this only manages to give him the god's powers without the whole reincarnation bit (Tchernobog's plan was apparently to let Caleb kill enough of the cult that he would become powerful enough for Tchernobog to "throw open the door between the worlds and inherit the Earth"; presumably Caleb [[TooSpicyForYogSothoth became even more powerful than Tchernobog planned]]).

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* GrandTheftMe: Tchernobog reincarnates by allowing someone to kill his current form and then taking over the body of the one who killed him. His new form often influences the direction the Cabal takes, such as a monk turning it into a takes; the Cabal became the religious cult.cult it is in the first game after Tchernobog took the form of a monk. Somehow, Caleb doing exactly this only manages to give him the god's powers without the whole reincarnation bit (Tchernobog's plan was apparently to let Caleb kill enough of the cult that he would become powerful enough for Tchernobog to "throw open the door between the worlds and inherit the Earth"; presumably Caleb [[TooSpicyForYogSothoth became even more powerful than Tchernobog planned]]).



* LightmareFuel: The games can get genuinely scary. It doesn't stop Caleb from tossing one-liners, {{Shout Out}}s and cackling fits at almost everything, and making the player laugh in the process.
* LockAndKeyPuzzle: The original game is chock full of them. Some levels have ''all six keys'' in them.

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* LightmareFuel: The games can get genuinely scary. It doesn't stop Caleb from tossing one-liners, {{Shout Out}}s out one-liners or [[ShoutOut references]] and going into cackling fits at almost everything, and making the player laugh in the process.
* LockAndKeyPuzzle: The As befitting a ''VideoGame/{{Doom}}'' clone, the original game is chock full of them. Some This game in particular takes it UpToEleven, with some levels have having ''all six keys'' in them.



** LoveRedeems: Caleb is initially only fighting the Cabal in Blood 2 because they keep preventing him from killing Gideon, and he doesn't give two shits about his status as the One That Binds following the death of Tchernobog. His priority shifts to rescuing Ophelia once he learns she's being held at [=CabalCo=]'s headquarters, and getting her back presumably plays a role in the other Chosen getting him to start doing his new job.

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** LoveRedeems: In a sense (since he continues to be the murderous psychopath he's always been even after the "redemption"). Caleb is initially only fighting the Cabal in Blood 2 ''Blood II'' because they keep preventing him from killing Gideon, and he doesn't give two shits about his status as the One That Binds following the death of Tchernobog.Tchernobog or the ramifications this has on [[ApocalypseHow reality's continued existence]]. His priority shifts to rescuing Ophelia once he learns she's being held at [=CabalCo=]'s headquarters, and getting her back presumably plays a role in the other Chosen getting him to start doing his new job.



* MadeOfExplodium: Even by ''VideoGame/{{GoldenEye|1997}}''-era FPS standards, some rather unusual things in ''2'' explode in a burst of flame when damaged enough, such as vending machines and refrigerators. This is, of course, assuming it's not a machine that bursts into LudicrousGibs when destroyed... or a corpse that explodes into a shower of metal parts.

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* MadeOfExplodium: Even by ''VideoGame/{{GoldenEye|1997}}''-era FPS standards, some rather unusual things in ''2'' explode in a burst of flame when damaged enough, such as vending machines and refrigerators. This is, of course, assuming it's not a machine that bursts into LudicrousGibs when destroyed... or a corpse that explodes into a shower of metal parts.parts, because [[ObviousBeta this game is weird]].



* MegaCorp: The Cabal becomes this between the two games, gaining control of pretty much everything on the planet.

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* MegaCorp: The Cabal becomes this between the two games, gaining control of pretty much everything on the planet.planet by 2028.



** The SawedOffShotgun lost all of its accuracy, fires and reloads more slowly. As a mild compensation, it can be [[GunsAkimbo dual-wielded]] at will without a power-up (although a reload is mandatory after two shots for each), and the ammo cap was increased by 50 shells.

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** The SawedOffShotgun [[ShortRangeShotgun lost all of its accuracy, accuracy]], and fires and reloads more slowly. As a mild compensation, it can be [[GunsAkimbo dual-wielded]] at will without a power-up (although a reload is still mandatory after two shots for each), and the ammo cap was increased by 50 shells.



** Speaking of melee weapon, the pitchfork has been replaced by a much weaker knife that has little to no use outside of killing Soul Drudges and breaking containers.

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** Speaking of melee weapon, the pitchfork has been replaced by a much weaker knife that has little to no use outside of killing Soul Drudges and breaking containers.containers without wasting ammo.



** The Voodoo Doll is much less harmful to anything you're targeting, and the secondary fire loses out to a double-barreled blast from the shotgun. It recharges over time, though.
** The Life Leech is a bit of a mixed bag. You have a lot more control over the length of the bursts and can even fire it automatically, it uses Focus (the same recharging "mana" pool the Orb and the Voodoo Doll feed off of) instead of the finite and rare Trapped Souls, and it doesn't hurt you incase you run out of juice. On the other hand, the "turret" secondary fire is gone and replaced by a fairly useless ShockwaveStomp that costs all of Caleb's Focus, the projectiles are a lot weaker, slower and curve in weird ways that ruin any accuracy past close range, and to top it off, [[ArsonMurderAndJaywalking the firing animation isn't nearly as visually impressive]].

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** The Voodoo Doll is much less harmful to anything you're targeting, and the secondary fire loses out to a double-barreled blast from the shotgun. It now recharges over time, though.
** The Life Leech is a bit of a mixed bag. You have a lot more control over the length of the bursts and can even fire it automatically, it uses Focus (the same recharging "mana" pool the Orb and the Voodoo Doll feed off of) instead of the finite and rare Trapped Souls, and it doesn't hurt you incase if you run out of juice. On the other hand, the "turret" secondary fire is gone and replaced by a fairly useless ShockwaveStomp that costs all of Caleb's Focus, the projectiles are a lot weaker, slower and curve in weird ways that ruin any accuracy past close range, and to top it off, [[ArsonMurderAndJaywalking the firing animation isn't nearly as visually impressive]].



** The second sawn-off is held by a ''second'' right hand of Caleb's (the model isn't mirrored like the other dual wield guns).

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** The second sawn-off is held by a ''second'' right hand of Caleb's (the model isn't mirrored [[RightHandedLeftHandedGuns mirrored]] like the other dual wield guns).



** An early cutscene in Chapter Two can likewise end with the player finding out they somehow managed to die during it, due to a sad combination of doors being able to crush anything in their path, doors closing on their own a few seconds after being opened, and the cutscene in question starting up while the player is walking through a door.

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** An early cutscene in Chapter Two can likewise end with the player finding out they somehow managed to die during it, due to a sad combination of [[DoorSlamsYou doors being able to crush anything in their path, path]], doors closing on their own a few seconds after being opened, and the cutscene in question starting up while the player is walking through a door.



** Drudge Lords will slide across the ground if they, for whatever reason, decide to do their fireball attack when you're out of sight. if you're just around the corner, it's frequently deadly.

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** Drudge Lords will slide across the ground if they, for whatever reason, decide to do their fireball attack when you're out of sight. if If you're just around the corner, it's frequently deadly.



* OurZombiesAreDifferent: Notably, ''Blood'' is the UrExample of fast-running zombies.
* OxygenMeter: Both games, though it's only really visible in the second game, considering all the GoddamnBats that try to kill you by depleting it. In the first game, you have to watch out [[InterfaceScrew if your screen starts going too dark]].

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* OurZombiesAreDifferent: Notably, ''Blood'' is the UrExample of fast-running zombies.
zombies in video games. The variations in both games also make use of axes and the like to attack you, rather than making do with their bare hands and teeth.
* OxygenMeter: Both games, though it's only really visible in the second game, considering all the GoddamnBats that try to kill you by depleting it. In the first game, game makes you have to watch out [[InterfaceScrew if your screen starts going too dark]].dark]]. The second game makes it an actual meter, to go along with new enemy types that try to kill you by depleting it.



* {{Revenge}}: Both ways. In the first game, Caleb's revenge on Tchernobog; in the second, the Cabal's revenge on Caleb.
* SawedOffShotgun: Caleb's signature weapon throughout the series, even used as the GunsAkimbo icon.

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* {{Revenge}}: Both ways. In the first game, Caleb's revenge on Tchernobog; in the second, the Cabal's revenge on Caleb.
Caleb [[CycleOfRevenge for taking revenge on Tchernobog]].
* SawedOffShotgun: Caleb's signature weapon throughout the series, even used as the GunsAkimbo icon.icon in the first game.



* SeveredHeadSports: The game lets you kick zombie heads and even has a deathmatch map dedicated to head football.

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* SeveredHeadSports: The game lets you kick zombie heads and around. It even has a minigame in the fourth level and a deathmatch map dedicated to head football.



* StandardFPSGuns: Notably averted. While the shotgun and machine gun are typical, the pistol is a flare gun that shoots incendiary projectiles that set enemies on fire; the rocket launcher is replaced by a napalm gun, and there are bizarre weapons such as the hairspray and lighter, [[HollywoodVoodoo voodoo doll]] and the Life Leech staff. The second game pads the armory out with a few more of these, like a normal 9mm pistol and a sniper rifle, but otherwise keeps most of the bizarre weapons of the first game, or replaces them with equally-odd new ones, like a pesticide sprayer with a Zippo lighter attached to make it into an impromptu flamethrower.

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* StandardFPSGuns: Notably averted. averted in the original game. While the shotgun and machine gun are typical, the pistol is a flare gun that shoots incendiary projectiles that set enemies on fire; the rocket launcher is replaced by a napalm gun, gun that sets enemies on fire alongside the normal explosive damage, and there are bizarre weapons such as the hairspray and lighter, [[HollywoodVoodoo voodoo doll]] and the Life Leech staff. The second game pads the armory out with a few more of these, like a normal 9mm pistol and a sniper rifle, but otherwise keeps most of the bizarre weapons of the first game, or replaces them with equally-odd new ones, like a pesticide sprayer with a Zippo lighter attached to make it into an impromptu flamethrower.



* TakeThat: ''Blood'' riffs on ''VideoGame/DukeNukem3D'' by stringing up Duke's own corpse in a hidden room at the Dark Carnival.

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* TakeThat: ''Blood'' riffs on ''VideoGame/DukeNukem3D'' and its "VideoGame/{{doom}}ed space marine" secret by stringing up Duke's own corpse in a hidden room at the Dark Carnival.Carnival, with Caleb mimicking Duke's "shake it baby" line when you interact with it.



* TheFourthWallWillNotProtectYou: Choking Hands will actually obscure the HUD when doing their thing.

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* TheFourthWallWillNotProtectYou: Choking Hands will actually obscure the HUD when doing their thing. Same for the Bone Leeches in the second game.



* UselessUsefulSpell: Not a spell, despite the series involving magic. The NightVisionGoggles in ''II'' paint enemies in a nice bright green hue, they paint all of the surroundings with a dark green that, [[WhoForgotTheLights in a game where it's already dark and hard to see]], makes it damn near impossible to see ''anything''.

to:

* UselessUsefulSpell: Not a spell, despite the series involving magic. The NightVisionGoggles in ''II'' paint enemies in a nice bright green hue, but they paint all of the surroundings with a dark ''dark'' green that, [[WhoForgotTheLights in a game where it's already dark and hard to see]], makes it damn near impossible to see ''anything''.



** There's also head-soccer: in ''Blood'', you can randomly decapitate zombies on kill and kick their heads around (it's even used as a carnival game in the first game's Dark Carnival level). ''Blood II'' expands this so you can kick the head of ''any humanoid enemy'' around.
** Caleb hates mimes with a passion. In fact, mimes in this game exist only to be used as platforms and to be brutally killed. Even the help screen of the registered version shows a mime getting killed by some monsters!

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** There's also head-soccer: in ''Blood'', you can randomly decapitate zombies on kill and kick their heads around (it's even used as a carnival game in the first game's Dark Carnival level). ''Blood II'' expands this so you can kick the head and various other gibs of ''any humanoid enemy'' around.
** Caleb hates mimes with a passion. In fact, other than their use as impromptu platforms to reach secrets, mimes exist in this game exist only to be used as platforms and to be brutally killed. Even the help screen of the registered version shows a mime getting killed by some monsters!
31st Jan '17 8:56:42 AM REV6Pilot
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*** Inverted in the ''Extra Crispy'' GameMod for ''Blood II'', that makes the flashlight as close to {{infinite|Flashlight}} as possible, like the searchlight from ''VideoGame/UnrealI''. The NightVisionGoggles are also altered to run much longer, though they can deplete noticeably with prolonged use.

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*** Inverted in the ''Extra Crispy'' GameMod for ''Blood II'', that makes the flashlight as close to {{infinite|Flashlight}} as possible, like the searchlight from ''VideoGame/UnrealI''.''VideoGame/{{Unreal|I}}''. The NightVisionGoggles are also altered to run much longer, though they can deplete noticeably with prolonged use.
31st Jan '17 8:55:27 AM REV6Pilot
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* GunsAkimbo: The first game featured it as a power-up that only worked for about a minute; the second game let you dual-wield certain weapons indefinitely by picking up a second one, at the cost of that weapon's alternate firing mode. The ''Extra Crispy'' mod increases the number of guns that can be held akimbo to such a degree, you'd be excused to mistake Caleb for a [[VideoGame/{{Borderlands 2}} gunzerker]].

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* GunsAkimbo: The first game featured it as a power-up that only worked for about a minute; the second game let you dual-wield certain weapons indefinitely by picking up a second one, at the cost of that weapon's alternate firing mode. The ''Extra Crispy'' mod removes the altfire restriction and increases the number of guns that can be held akimbo to such a degree, you'd be excused to mistake Caleb for a [[VideoGame/{{Borderlands 2}} gunzerker]].
15th Dec '16 11:39:55 AM Morgenthaler
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* {{Badass}}: All four of the Chosen, most especially Caleb.
** BadassLongcoat: Caleb. Ishmael also has some sort of long coat.

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* {{Badass}}: All four of the Chosen, most especially Caleb.
**
BadassLongcoat: Caleb. Ishmael also has some sort of long coat.
11th Dec '16 1:00:45 PM Korodzik
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Added DiffLines:

* CreepyCircusMusic: "[[https://www.youtube.com/watch?v=6uIksYWaZKA Dark Carnival]]".
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