History VideoGame / Blood

8th Dec '15 11:33:57 AM Morgenthaler
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->''[[BackFromTheDead "I LIVE... AGAIN!"]]''
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->''[[BackFromTheDead "I ->''"I LIVE... AGAIN!"]]''AGAIN!"''

->''[[HereWeGoAgain "Looks like there's killing to do..."]]''
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->''[[HereWeGoAgain "Looks ->''"Looks like there's killing to do..."]]''"''
18th Oct '15 11:43:20 AM BlackSunNocturne
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* ScarabPower: In ''Blood 2'', the Ward and Necroward talismans, which provide protection from damage, are in the form of scarab beetles.
1st Jul '15 9:46:21 PM REV6Pilot
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* KillItWithFire: Usually the best way to get rid of strong enemies like the Bloated Butcher. For that, ''Blood'' has the flare gun, the spray can and the napalm cannon. ''Blood II'' sees the return of all of these, with the exception of the spray can, which gets replaced by the Die Bug Die sprayer. * KillItWithWater: Hellhounds gargoyles die instantly if submerged in any liquid.
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* KillItWithFire: Usually the best way to get rid of strong enemies like the Bloated Butcher. For that, ''Blood'' has the flare gun, the spray can and the napalm cannon. ''Blood II'' sees the return of all of these, with the exception of the spray can, which gets replaced by [[ScrappyWeapon the glitched and mostly useless Die Bug Die sprayer. sprayer]]. * KillItWithWater: Hellhounds Hellhounds, spiders and gargoyles die instantly if submerged in any liquid.

** The Napalm Launcher is one that got shafted the hardest. In ''II'', it has a ''much'' slower firing rate in both modes, while the fireballs are much weaker (primary fire hurts less than a double shotgun blast - at least three shots are necessary to kill a basic enemy on Suicide difficulty), painfully slow, and don't set the target on fire. [[GoodBadBugs In early versions it was still worthy to keep around because each gas can filled ammo reserves to max no matter what]], so it was still a spammable option, but now, after the fix that changed them to give only 10 shots per can, it's at best inventory filler.
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** The [[VideoGameFlamethrowersSuck Napalm Launcher Launcher]] is one that got shafted the hardest. In ''II'', it has a ''much'' slower firing rate in both modes, while the fireballs are much weaker (primary fire hurts less than a double shotgun blast - at least three shots are necessary to kill a basic enemy on Suicide difficulty), painfully slow, and don't set the target on fire. [[GoodBadBugs In early versions it was still worthy to keep around because each gas can filled ammo reserves to max no matter what]], so it was still a spammable option, but now, after the fix that changed them to give only 10 shots per can, it's at best inventory filler.
5th May '15 6:31:06 AM REV6Pilot
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** DeathRay: As the name says, though it shoots {{hitscan}} {{Reflective Laser}}s. However, no one is gonna deny the "death" part, as its DPS easily rivals the assault rifle's.
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** DeathRay: As the name says, though it shoots {{hitscan}} {{Reflective {{Reflecting Laser}}s. However, no one is gonna deny the "death" part, as its DPS easily rivals the assault rifle's.
5th May '15 6:29:37 AM REV6Pilot
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* RayGun: The Cabalco Death Ray. It even looks like a '60s SciFi B-movie.
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* RayGun: The Cabalco Death Ray. It even looks like a '60s SciFi B-movie.B-movie prop you'd expect LittleGreenMen to tote.
1st May '15 12:15:09 PM aurora369
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** Caleb uses an aerosol can and a Zippo lighter as weapons in the first game, even though neither existed in the 1920's.
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** Caleb uses an aerosol can and a Zippo lighter as weapons in the first game, even though neither existed in the 1920's. Neither did the jerry cans which the Napalm Launcher uses as ammo: they are a WWII era German invention, as their name implies.
23rd Apr '15 1:00:11 PM REV6Pilot
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* GuideDangIt: There is only one Death Ray in the game, and it's ''very'' well-hidden. If you don't have a flashlight, you're not likely to find it without resorting to a guide.

* RedEyesTakeWarning: They're red ''and'' [[GlowingEyesOfDoom they glow]]!
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* RayGun: The Cabalco Death Ray. It even looks like a '60s SciFi B-movie. ** DeathRay: As the name says, though it shoots {{hitscan}} {{Reflective Laser}}s. However, no one is gonna deny the "death" part, as its DPS easily rivals the assault rifle's. * RedEyesTakeWarning: Caleb's. They're red ''and'' [[GlowingEyesOfDoom they glow]]!
14th Apr '15 10:46:33 AM ZuTheSkunk
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* MultiplayerOnlyItem: The Crystal Ball allows you to spy on other human players. Since there are none in Singleplayer, the Crystal Ball is not present.
12th Mar '15 7:27:55 AM REV6Pilot
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* TenSecondFlashlight: The original ''Blood'' has the "Beast Vision", a magical set of glasses with funky lenses that lets you see enemies clearly in the dark and runs out in less than a minute if left on continuously. ''Blood II'' includes a set of crappy NightVisionGoggles that lasts exactly 50 seconds, and an angle-head flashlight that dies after 100 seconds (one minute and forty seconds) of use.

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* UselessUsefulSpell: Not a spell, despite the series involving magic. The NightVisionGoggles in ''II'' paint enemies in a nice bright green hue, they paint all of the surroundings with a dark green that, [[WhoForgotTheLights in a game where it's already dark and hard to see]], makes it damn near impossible to see ''anything''.
12th Mar '15 7:18:12 AM REV6Pilot
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** Shooting a Prophet enough will make him switch to the knife for no reason.
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** Shooting a Prophet enough will make him switch to the knife for no reason. When using said knife, they'll first reach out to the target in a full two-second "grab" animation that ''doesn't hold the target in place'', to only then deliver three measly stabs. It's ironic that the most dangerous EliteMooks of the game are by far the easiest to kite.
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