History VideoGame / Blood

8th Jan '18 2:21:42 PM Kadorhal
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* AbsurdlySpaciousSewer: [=E3L3,=] "Raw Sewage", features an entire level of it. Before that, [=E2L2=] "The Lumber Mill" has an absurdly spacious cesspool under a latrine. ''Blood II'' has the fifth level, "Steam Tunnels", one of the longest of the game.

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* AbsurdlySpaciousSewer: [=E3L3,=] "Raw Sewage", features an entire level of it. Before that, [=E2L2=] "The Lumber Mill" has an absurdly spacious cesspool under a latrine. ''Blood II'' likewise has the fifth level, [=C1L5=], "Steam Tunnels", one of the longest of the game.


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* FighterMageThief: The four Chosen have this sort of dynamic in the second game as playable characters. Caleb and Gabriella serve as the Fighters, having the highest strength to give them the most health, the most ammo, and the strongest knife attacks, but with low intelligence giving them the least Focus, not even enough to use the Orb's secondary fire; Ishmael is the Mage, having the highest intelligence to give him far more Focus for using magical weapons with, but low strength giving him next to no ammo capacity and little health; and Ophelia is the Thief, having [[JackOfAllStats middling strength and intelligence]] to give her more Focus than Caleb or Gabriella while also having more health and ammo than Ishmael.
8th Jan '18 1:32:37 PM Kadorhal
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** Caleb uses an aerosol can and a Zippo lighter as weapons in the first game, even though neither existed in the 1920's. Neither did the jerry cans which the Napalm Launcher uses as ammo: they are a WWII era German invention, as their name implies. His shotgun of choice in the first game likewise appears to be a Rossi Overland, which didn't enter production until 1978, a full 50 years after when the game supposedly takes place.

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** Caleb uses an aerosol can and a Zippo lighter as weapons in the first game, even though neither existed in the 1920's. Neither did the jerry cans which the Napalm Launcher uses as ammo: they are a WWII era German invention, as their name implies. His shotgun of choice in the first game likewise appears to be a Rossi Overland, which didn't enter production until 1978, a full 50 years after when the game supposedly takes place.place - although that could be an intentional example if its use is a reference to ''Film/TheUntouchables'', which gave Creator/SeanConnery's character the same weapon despite being set in the same 1920s time-frame.



* CopyAndPasteEnvironments: ''Blood II'' goes all out with this, particularly with levels set on subway trains, of which there are three across the first half of the game (two each starting the first two chapters, then another one halfway through the second chapter), and two of which even play out and end the exact same way (Caleb murders everyone, gets to the front, then the train crashes into another one), with the only difference being in enemy types (only Cultists the first time, adding Fanatics and Druge Lords the second). Most examples, however, are the result of trying to emulate a HubLevel-style system without actually having hub levels, such as the part of the city with a laundromat from level 2 (which you can use noclip to skip about three levels, even) and the [=CabalCo=] headquarters way near the end, where you play through the level, find a locked door and sidetrack to a power station to open it, go back and progress further, find ''another'' locked door and sidetrack to the R&D section to look for a keycard, then go back a ''third'' time to finally find the real exit.

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* CopyAndPasteEnvironments: ''Blood II'' goes all out with this, particularly with levels set on subway trains, of which there are three across the first half of the game (two each starting the first two chapters, then another one halfway through the second chapter), and two of which even play out and end the exact same way (Caleb murders everyone, gets to the front, then the train crashes into another one), with the only difference being in enemy types (only Cultists the first time, adding Fanatics and Druge Drudge Lords the second). Most examples, however, are the result of trying to emulate a HubLevel-style system without actually having hub levels, such as the part of the city with a laundromat from level 2 (which you can use noclip to skip about three levels, even) and the [=CabalCo=] headquarters way near the end, where you play through the level, find a locked door and sidetrack to a power station to open it, go back and progress further, find ''another'' locked door and sidetrack to the R&D section to look for a keycard, then go back a ''third'' time to finally find the real exit.



* MadeOfExplodium: Even by ''VideoGame/{{GoldenEye|1997}}''-era FPS standards, some rather unusual things in ''2'' explode in a burst of flame when damaged enough, such as vending machines and refrigerators. This is, of course, assuming it's not a machine that bursts into LudicrousGibs when destroyed... or a corpse that explodes into a shower of metal parts, because [[ObviousBeta this game is weird]].

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* MadeOfExplodium: Even by ''VideoGame/{{GoldenEye|1997}}''-era FPS standards, some rather unusual things in ''2'' explode in a burst of flame when damaged enough, such as vending machines machines, refrigerators, and refrigerators.even some of the ''wooden desks'' in the [=CabalCo=] offices. This is, of course, assuming it's not a machine that bursts into LudicrousGibs when destroyed... or a corpse that explodes into a shower of metal parts, because [[ObviousBeta this game is weird]].



** The SawedOffShotgun [[ShortRangeShotgun lost all of its accuracy]], and fires and reloads more slowly. As a mild compensation, it can be [[GunsAkimbo dual-wielded]] at will without a power-up (although a reload is still mandatory after two shots for each), and the ammo cap was increased by 50 shells.

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** The SawedOffShotgun [[ShortRangeShotgun lost all of its accuracy]], and fires and reloads more slowly. As a mild compensation, it can be [[GunsAkimbo dual-wielded]] at will without a power-up (although a reload is still mandatory after two shots for each), each, unlike in the first game), and the though ammo is less common overall, Caleb's cap for it was increased by 50 shells.



** Speaking of melee weapon, the pitchfork has been replaced by a much weaker knife that has little to no use outside of killing Soul Drudges and breaking containers without wasting ammo.
** The flare gun doesn't deal a continuous stream of damage; instead, it does so per tics. Alt-fire is '''''completely''''' useless, too. However, it can be dual wielded at will, flares are more common, and weak as the projectiles are, they burn underwater. See also MuzzleFlashlight above.
** The Voodoo Doll is much less harmful to anything you're targeting, and the secondary fire loses out to a double-barreled blast from the shotgun. It now recharges over time, though.

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** Speaking of melee weapon, the pitchfork has been replaced by a much weaker knife that has little to no use outside of killing Soul Drudges and civilians or breaking containers without wasting ammo.
** The flare gun doesn't deal a continuous stream of damage; instead, it does so per tics. Alt-fire is '''''completely''''' useless, too. However, it can be dual wielded at will, flares are more common, and weak as the projectiles are, they burn underwater. See also MuzzleFlashlight above.
underwater and [[MuzzleFlashlight are far better than most video-game flares at actually providing illumination]].
** The Voodoo Doll is much less harmful to anything you're targeting, and the secondary fire loses out to a double-barreled blast from the shotgun. It Its ammo now recharges over time, though.



* SawedOffShotgun: Caleb's signature weapon throughout the series, even used as the GunsAkimbo icon in the first game.
* ScarabPower: In ''Blood 2'', the Ward and Necroward talismans, which provide protection from damage (acting as bog-standard armor), are in the form of scarab beetles.

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* SawedOffShotgun: Caleb's signature weapon throughout the series, even used as the GunsAkimbo icon in the first game.
game. The ''Extra Crispy'' mod for the second lets him start the campaign with one.
* ScarabPower: In ''Blood 2'', the Ward and Necroward talismans, which provide protection from damage (acting as bog-standard armor), are armor pickups come in the form of scarab beetles.beetle talismans entitled the Ward (25 armor) and Necroward (a full 100).
7th Jan '18 1:35:15 PM Kadorhal
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* CopyAndPasteEnvironments: The first chapter of Blood II goes all out with this, with a laundromat and the surrounding area from level 2 being revisited twice before the chapter is over (to the point that, during your first visit, you can use noclip to get through the secret door you leave through during the second and completely skip everything between). On top of that, Chapter 2 begins with basically the same map Chapter 1 did, with Caleb even lampshading that the level ends the same way.

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* CopyAndPasteEnvironments: The first chapter of Blood II ''Blood II'' goes all out with this, particularly with levels set on subway trains, of which there are three across the first half of the game (two each starting the first two chapters, then another one halfway through the second chapter), and two of which even play out and end the exact same way (Caleb murders everyone, gets to the front, then the train crashes into another one), with the only difference being in enemy types (only Cultists the first time, adding Fanatics and Druge Lords the second). Most examples, however, are the result of trying to emulate a HubLevel-style system without actually having hub levels, such as the part of the city with a laundromat and the surrounding area from level 2 being revisited twice before the chapter is over (to the point that, during your first visit, (which you can use noclip to get skip about three levels, even) and the [=CabalCo=] headquarters way near the end, where you play through the secret level, find a locked door you leave through during and sidetrack to a power station to open it, go back and progress further, find ''another'' locked door and sidetrack to the second and completely skip everything between). On top of that, Chapter 2 begins with basically R&D section to look for a keycard, then go back a ''third'' time to finally find the same map Chapter 1 did, with Caleb even lampshading that the level ends the same way.real exit.



* {{Determinator}}: Even death didn't put Caleb down for good.

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* {{Determinator}}: Even death didn't put Caleb down for good. Tchernobog, either, whose method of reincarnation meant that he came back from death sixteen times before, but when it came between him and Caleb he didn't stand a chance.



* GatlingGood: The Minigun in the second game has the highest DPS potential of any bullet-firing weapon in the game. Gabriella has it as her WeaponOfChoice. ''Extra Crispy'' turns the combat shotgun into one, with four barrels that revolve for a very fast rate of fire.

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* GatlingGood: The Minigun Vulcan Cannon in the second game has the highest DPS potential of any bullet-firing weapon in the game. Gabriella has it as her WeaponOfChoice. ''Extra Crispy'' turns the combat shotgun into one, with four barrels that revolve for a very fast rate of fire.



** LoveRedeems: A minor example in ''Blood II'', since he continues to be the murderous psychopath he's always been even after the "redemption". Caleb is initially only fighting the Cabal because they keep preventing him from killing Gideon, who pissed him off by trying to kill him, and he doesn't give two shits about his status as the One That Binds following the death of Tchernobog or [[ApocalypseHow the ramifications such an attitude has on reality's continued existence]]. He [[OoCIsSeriousBusiness noticeably stops snarking at Ishmael]] the very instant the latter tells him that Ophelia was brought back just like the other Chosen, his priority more or less shifts over to rescuing her when he hears she's being held at [=CabalCo=]'s headquarters, and getting her back presumably plays a role in the other Chosen getting him to finally start doing his new job.

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** LoveRedeems: A minor example in ''Blood II'', since he continues to be the murderous psychopath he's always been even after the "redemption". Caleb is initially only fighting the Cabal because they keep preventing him from killing Gideon, who he'd be content to ignore if he hadn't pissed him Caleb off by trying to kill him, and he doesn't give two shits about his status as the One That Binds following the death of Tchernobog or [[ApocalypseHow the ramifications such an attitude has on reality's continued existence]]. He [[OoCIsSeriousBusiness noticeably stops snarking at Ishmael]] the very instant the latter tells him that Ophelia was brought back just like the other Chosen, his priority more or less shifts over to rescuing her when he hears she's being held at [=CabalCo=]'s headquarters, and getting her back presumably plays a role in the other Chosen getting him to finally start doing his new job.



* MadScientistLaboratory: Starting point of the fourth episode. There's also a level late in Blood II that qualifies, in which you get to kill the MadScientist in question and steal the {{BFG}} he's tried to attack you with during various cutscenes across the game.
* ManaMeter: Focus in Blood II, used to power supernatural weapons like the voodoo doll, Life Leech and [[Film/{{Phantasm}} The Orb]]. Interestingly, this caused a common belief that the Orb did not have a SecondaryFire mode - it does, but it takes more than 100 Focus, which is the maximum amount that Caleb (and Gabriella) gets.

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* MadScientistLaboratory: Starting point of the fourth episode. There's The second game also a level late in Blood II that qualifies, has [=CabalCo=]'s Research & Development wing, in which you get to kill the MadScientist in question and steal the {{BFG}} he's tried to attack you with during various cutscenes across the game.
* ManaMeter: Focus in Blood II, used to power supernatural weapons like the voodoo doll, Life Leech and [[Film/{{Phantasm}} The Orb]]. Interestingly, this caused a common belief that the Orb did not have a SecondaryFire mode - it does, but it takes more than 100 Focus, which is the maximum amount that Caleb (and Gabriella) gets.so only Ophelia and Ishmael can use it.
7th Jan '18 12:52:41 PM Kadorhal
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* BadassLongcoat: Caleb. Ishmael also has some sort of long coat.

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* BadassLongcoat: Caleb. Ishmael In the second game, Ishmael, Gideon, and the new version of the Zealot also has some sort all get different varieties of long coat.



* OOCIsSeriousBusiness: The one time Caleb stops his constant snarking is when he sees Ophelia's strung-up corpse in the first game. Then, he is just ''pissed''. There's also a more minor example in the second game, where he has a joke or excuse lined up for everything Ishmael tells him about his responsibilities as the One that Binds - but not for the revelation that Ophelia was brought back to life the same as he and Gabriel(la) were. When Caleb finally finds her, he even tells Gideon to just leave him alone with her for a minute rather than threatening him like he does every other time the two converse.

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* OOCIsSeriousBusiness: The one time Caleb stops his constant snarking is when he sees Ophelia's strung-up corpse in the first game. Then, he is just ''pissed''. There's also a more minor example in the second game, where he has a joke or excuse lined up for everything Ishmael tells him about his responsibilities as the One that Binds - but not for the revelation that Ophelia was brought back to life the same as he and Gabriel(la) were. When Caleb finally finds her, he even tells asks Gideon to just leave him alone with her for a minute few minutes rather than threatening him like he does every other time the two converse.



* PaletteSwap: Brown and black robed cultists. One official expansion went crazy with blue, green and maroon robed cultists.[[note]]Something interesting to note is that this trope is played almost as straight as it can be: all Cultists share the ''exact same'' game entity with superficial modifications for colors and attacks. This can be best noticed if a Fanatic/Acolyte/Zealot enters its ManOnFire phase after being lit up and falls into the water before he dies; he'll start using its gun as a shotgun no matter what it was before, and he'll throw dynamite as well.[[/note]] Besides that, red and green spiders and regular and stone gargoyles, though the latter two are also resized and use different attacks.

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* PaletteSwap: Brown and black robed cultists. One official expansion went crazy with blue, green and maroon robed cultists.[[note]]Something interesting to note is that this trope is played almost as straight as it can be: all Cultists share the ''exact same'' game entity with superficial modifications for colors and attacks. This can be best noticed if a Fanatic/Acolyte/Zealot enters its ManOnFire phase after being lit up and falls into the water before he dies; he'll start using its gun as a shotgun no matter what it was before, and he'll throw dynamite as well.[[/note]] Besides that, red and green spiders and regular and stone gargoyles, though the latter two are also resized and use different attacks. ''Blood II'' has much less of this, focused mainly on Zealots (who come in dark green and later red variations) and, in ''The Nightmare Levels'', clown guards who are nothing more than male Cultists with clown makeup and outfits instead of CoolShades and business suits.
6th Jan '18 3:38:42 PM Kadorhal
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* OOCIsSeriousBusiness: The one time Caleb stops his constant snarking is when he sees Ophelia's strung-up corpse in the first game. Then, he is just ''pissed''. There's also a more minor example in the second game, where he has a joke or excuse lined up for everything Ishmael tells him about his responsibilities as the One that Binds - but not for the revelation that Ophelia was brought back to life the same as he and Gabriel(la) were. When he finally finds her, he even tells Gideon to just leave him alone with her for a minute rather than making more threats
* OurGargoylesRock: Flesh and stone versions, stone ones being larger and much harder to kill, with one of them serving as the first episode's boss.

to:

* OOCIsSeriousBusiness: The one time Caleb stops his constant snarking is when he sees Ophelia's strung-up corpse in the first game. Then, he is just ''pissed''. There's also a more minor example in the second game, where he has a joke or excuse lined up for everything Ishmael tells him about his responsibilities as the One that Binds - but not for the revelation that Ophelia was brought back to life the same as he and Gabriel(la) were. When he Caleb finally finds her, he even tells Gideon to just leave him alone with her for a minute rather than making more threats
threatening him like he does every other time the two converse.
* OurGargoylesRock: Flesh and stone versions, stone ones being larger larger, stronger, and much harder to kill, with one of them serving as the first episode's boss.



* ScarabPower: In ''Blood 2'', the Ward and Necroward talismans, which provide protection from damage, are in the form of scarab beetles.

to:

* ScarabPower: In ''Blood 2'', the Ward and Necroward talismans, which provide protection from damage, damage (acting as bog-standard armor), are in the form of scarab beetles.



* StandardFPSGuns: Notably averted in the original game. While the shotgun and machine gun are typical, the pistol is a flare gun that shoots incendiary projectiles that set enemies on fire; the rocket launcher is replaced by a napalm gun that sets enemies on fire alongside the normal explosive damage, and there are bizarre weapons such as the hairspray and lighter, [[HollywoodVoodoo voodoo doll]] and the Life Leech staff. The second game pads the armory out with a few more of these, like a normal 9mm pistol, weak and strong varieties of bullet hoses (smaller machine pistols that can be [[GunsAkimbo paired up]] and an assault rifle with underslung GrenadeLauncher), and a sniper rifle, but otherwise keeps most of the bizarre weapons of the first game, or replaces them with equally-odd new ones, like a pesticide sprayer with a Zippo lighter attached to make it into an impromptu flamethrower. Even better, ''Blood 2'' doesn't have assigned weapon slots, so you can customize your loadout by dropping weapons you don't want or need.

to:

* StandardFPSGuns: Notably averted in the original game. While the shotgun and machine Tommy gun are typical, the pistol is a flare gun that shoots incendiary projectiles that set enemies on fire; the rocket launcher is replaced by a napalm gun that sets enemies on fire alongside the normal explosive damage, and there are bizarre weapons such as the hairspray and lighter, [[HollywoodVoodoo voodoo doll]] and the Life Leech staff. The second game pads the armory out with a few more of these, like a normal 9mm pistol, weak and strong multiple varieties of bullet hoses (smaller machine pistols that can be [[GunsAkimbo paired up]] and up through an assault rifle with underslung GrenadeLauncher), GrenadeLauncher and then a [[GatlignGood multi-barreled monstrosity]]), and a sniper rifle, but otherwise keeps most of the bizarre weapons of the first game, or replaces them with equally-odd new ones, like a pesticide sprayer with a Zippo lighter attached to make it into an impromptu flamethrower. Even better, ''Blood 2'' doesn't have assigned weapon slots, so you can customize your loadout by dropping weapons you don't want or need.



*** Inverted in the ''Extra Crispy'' GameMod for ''Blood II'', that makes the flashlight as close to {{infinite|Flashlight}} as possible, like the searchlight from ''VideoGame/{{Unreal|I}}''. The NightVisionGoggles are also altered to run much longer, though they can deplete noticeably with prolonged use.

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*** Inverted in the ''Extra Crispy'' GameMod for ''Blood II'', that makes the flashlight as close to {{infinite|Flashlight}} as possible, like the searchlight from ''VideoGame/{{Unreal|I}}''. The NightVisionGoggles [=NVGs=] are also altered to run much longer, though they can still deplete noticeably with prolonged use.



* VoodooDoll: One of Caleb's many weapons. It seems to have the ability to hurt whatever is in front of him when he stabs it, instead of being keyed to a specific individual like many other such dolls. Attacking with it when there are no enemies in the crosshair instead deals very slight damage to Caleb.

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* VoodooDoll: One of Caleb's many weapons. It seems to have the ability to hurt whatever is in front of him when he stabs it, instead of being keyed to a specific individual like many other such dolls. Attacking with it when there are no enemies in the crosshair instead deals very slight damage to Caleb. While the player has no control over where Caleb chooses to stab it when attacking, it also deals locational damage based on his choice, even in the first game (at least against other players in multiplayer), where stabs to its eyes gradually darken the target's vision, stabs to the shoulder may [[BlastingItOutOfTheirHands make them lower their weapon]], and stabs [[GroinAttack to the groin deal a lot of damage]].
4th Jan '18 11:54:51 AM Kadorhal
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* OOCIsSeriousBusiness: The one time Caleb stops his constant snarking is when he sees Ophelia's strung-up corpse in the first game. Then, he is just ''pissed''.

to:

* OOCIsSeriousBusiness: The one time Caleb stops his constant snarking is when he sees Ophelia's strung-up corpse in the first game. Then, he is just ''pissed''. There's also a more minor example in the second game, where he has a joke or excuse lined up for everything Ishmael tells him about his responsibilities as the One that Binds - but not for the revelation that Ophelia was brought back to life the same as he and Gabriel(la) were. When he finally finds her, he even tells Gideon to just leave him alone with her for a minute rather than making more threats



* OurZombiesAreDifferent: Notably, ''Blood'' is the UrExample of fast-running zombies in video games. The ones in the first game are mostly the typical flesh-eating zombie (since their battle cries involve calling for brains), with a later level in the game also implying some degree of artificiality; those in the second are bog-standard parasitic zombies, created when a bone leech takes over a human host. The variations in both games also make use of axes and the like to attack you, rather than making do with their bare hands and teeth.

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* OurZombiesAreDifferent: Notably, ''Blood'' is the UrExample of fast-running zombies in video games. The ones in the first game are mostly the typical flesh-eating zombie (since their battle cries involve calling for brains), with a later level in the game (a ''Franchise/{{Frankenstein}}''-style MadScientistLaboratory) also implying some degree of artificiality; those in the second are bog-standard parasitic zombies, created when a bone leech takes over a human host. The variations in both games also make use of axes and the like to attack you, rather than making do with their bare hands and teeth.
31st Dec '17 2:02:54 PM Kadorhal
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* BloodBath: A magazine ad for the game featured a man, presumably Caleb, in a bathtub full of blood with this tagline:
-->Blood? You're soaking in it.

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* BloodBath: A [[https://blood-wiki.org/images/9/99/Blood-Bathtub-Ad-Spread.jpg magazine ad ad]] for the first game featured a man, presumably Caleb, in a bathtub full of blood with this tagline:
-->Blood? You're
the tagline "you're soaking in it.it".
24th Dec '17 2:16:44 PM Kadorhal
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* NintendoHard: The first game isn't very balanced in the damage department, with even the weakest of mooks dealing absurd amounts of damage. Don't feel bad about playing on the lowest difficulty setting your first time through. The second game is a little better, but the default difficulty is still equivalent to the HarderThanHard difficulty of many other FPS games.

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* NintendoHard: The first game isn't very balanced in the damage department, with even the weakest of mooks dealing absurd amounts of damage. damage, not helped by the fact that the game has a wider variety of {{hitscan}} enemies than most other shooters of the Doom and Build engine era. Don't feel bad about playing on the lowest difficulty setting your first time through. through (even though [[FromBadToWorse a glitch in some versions]] makes enemies deal even ''more'' damage on that difficulty. The second game is a little better, but the default difficulty difficulty, its equivalent to a normal difficulty, is still equivalent to the HarderThanHard difficulty of many other FPS games.



** An early cutscene in Chapter Two can likewise end with the player finding out they somehow managed to die during it, due to a sad combination of [[DoorSlamsYou doors being able to crush anything in their path]], doors closing on their own a few seconds after being opened, and the cutscene in question starting up while the player is walking through a door.

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** An early cutscene in Chapter Two can likewise end with the player finding out they somehow managed to die during it, suddenly discovering themselves dead after it finishes, due to a sad combination of the cutscene in question beginning as the player is walking through a door they just opened, doors automatically closing themselves a few seconds after being opened, and [[DoorSlamsYou doors being able to crush anything in their path]], doors closing on path, including between themselves and their own a few seconds after being opened, and the cutscene in question starting up frame while the player is walking through a door.closing]].



* OurGargoylesRock: Flesh and stone versions, stone ones being larger and much harder to kill.
* OurZombiesAreDifferent: Notably, ''Blood'' is the UrExample of fast-running zombies in video games. The variations in both games also make use of axes and the like to attack you, rather than making do with their bare hands and teeth.

to:

* OurGargoylesRock: Flesh and stone versions, stone ones being larger and much harder to kill.
kill, with one of them serving as the first episode's boss.
* OurZombiesAreDifferent: Notably, ''Blood'' is the UrExample of fast-running zombies in video games. The ones in the first game are mostly the typical flesh-eating zombie (since their battle cries involve calling for brains), with a later level in the game also implying some degree of artificiality; those in the second are bog-standard parasitic zombies, created when a bone leech takes over a human host. The variations in both games also make use of axes and the like to attack you, rather than making do with their bare hands and teeth.
23rd Dec '17 3:45:36 PM Kadorhal
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* {{Revenge}}: Both ways. In the first game, Caleb's revenge on Tchernobog; in the second, the Cabal's revenge on Caleb [[CycleOfRevenge for taking revenge on Tchernobog]].

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* {{Revenge}}: Both ways. In the The first game, game is all about Caleb's quest for revenge on against Tchernobog; in the second, the Cabal's main theme is the Cabal seeking revenge on Caleb [[CycleOfRevenge for taking revenge on Tchernobog]].



* StandardFPSGuns: Notably averted in the original game. While the shotgun and machine gun are typical, the pistol is a flare gun that shoots incendiary projectiles that set enemies on fire; the rocket launcher is replaced by a napalm gun that sets enemies on fire alongside the normal explosive damage, and there are bizarre weapons such as the hairspray and lighter, [[HollywoodVoodoo voodoo doll]] and the Life Leech staff. The second game pads the armory out with a few more of these, like a normal 9mm pistol and a sniper rifle, but otherwise keeps most of the bizarre weapons of the first game, or replaces them with equally-odd new ones, like a pesticide sprayer with a Zippo lighter attached to make it into an impromptu flamethrower. Even better, ''Blood 2'' doesn't have assigned weapon slots, so you can customize your loadout by dropping weapons you don't want or need.

to:

* StandardFPSGuns: Notably averted in the original game. While the shotgun and machine gun are typical, the pistol is a flare gun that shoots incendiary projectiles that set enemies on fire; the rocket launcher is replaced by a napalm gun that sets enemies on fire alongside the normal explosive damage, and there are bizarre weapons such as the hairspray and lighter, [[HollywoodVoodoo voodoo doll]] and the Life Leech staff. The second game pads the armory out with a few more of these, like a normal 9mm pistol pistol, weak and strong varieties of bullet hoses (smaller machine pistols that can be [[GunsAkimbo paired up]] and an assault rifle with underslung GrenadeLauncher), and a sniper rifle, but otherwise keeps most of the bizarre weapons of the first game, or replaces them with equally-odd new ones, like a pesticide sprayer with a Zippo lighter attached to make it into an impromptu flamethrower. Even better, ''Blood 2'' doesn't have assigned weapon slots, so you can customize your loadout by dropping weapons you don't want or need.



* UselessUsefulSpell: Not a spell, despite the series involving magic. The NightVisionGoggles in ''II'' paint enemies in a nice bright green hue, but they paint all of the surroundings with a ''dark'' green that, [[WhoForgotTheLights in a game where it's already dark and hard to see]], makes it damn near impossible to see ''anything''.

to:

* UselessUsefulSpell: Not a spell, despite the series involving magic. The NightVisionGoggles in ''II'' paint enemies in a nice bright green hue, but they paint all of the surroundings with a ''dark'' green that, [[WhoForgotTheLights in a game where it's already dark and hard to see]], makes it damn near impossible to see ''anything''. Even worse is that this is still an upgrade over the Beast Vision glasses from the original game, which highlighted enemies in full-brightness regardless of how dark their surroundings were, but did nothing to cut through that darkness in those surroundings.



** The most cruel ones may be unarmed civilians that will sometimes drop health if you kill them, or ''must'' be killed because they carry a key.
** There's also head-soccer: in ''Blood'', you can randomly decapitate zombies on kill and kick their heads around (it's even used as a carnival game in the first game's Dark Carnival level). ''Blood II'' expands this so you can kick the head and various other gibs of ''any humanoid enemy'' around.

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** The most cruel ones cruelty possible may be involve unarmed civilians that will sometimes drop health if you kill them, or on some occasions ''must'' be killed because they carry a key.
** There's also head-soccer: in ''Blood'', you can randomly decapitate zombies on a kill and kick their heads around (it's even used as a carnival game in the first game's Dark Carnival level). ''Blood II'' expands this so you can kick the head and various other gibs of ''any humanoid enemy'' around.
17th Dec '17 11:13:56 PM Kadorhal
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* AndIMustScream: The Soul Drudges in the second game are living humans whose bodies are controlled by Bone Leeches but who are still conscious and aware of what they're doing. The leech forces its host to sew its mouth shut to keep it from screaming.
* AttractMode: there's a couple of demos playing on the title screen.

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* AndIMustScream: The Soul Drudges in the second game are living humans whose bodies are controlled by Bone Leeches but who are still conscious and aware of what they're doing. The trope name is taken quite literally as the leech forces its host to sew its mouth shut to keep ''keep'' it from screaming.
screaming in horror at what it's being forced to do.
* AttractMode: there's There's a couple of demos playing on the title screen.



* DeadpanSnarker: Caleb, most definitely an ''[[AWorldwidePunomenon un]]''[[AWorldwidePunomenon deadpan snarker]].
* DeathIsNotPermanent: Ophelia, Ishmael, and Gabriel die alongside Caleb in Blood's intro. Caleb inexplicably comes back in the first game, and the other three are revived during the course of Blood II through use of the Singularity Generator. There's also Tchernobog, who due to the nature of his reincarnation, has died and come back at least 15 times before Caleb somehow permanently killed him.

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* DeadpanSnarker: Caleb, most definitely Caleb is more of an ''[[AWorldwidePunomenon un]]''[[AWorldwidePunomenon deadpan snarker]].
snarker]]. The other Chosen get in on it as well, but not nearly to the same extent.
* DeathIsNotPermanent: Ophelia, Ishmael, and Gabriel die alongside Caleb in Blood's intro. Caleb inexplicably comes back in the first game, and the other three are revived during the course of Blood II through use of the Singularity Generator. There's also Tchernobog, who due to the nature of his reincarnation, has had died and come back at least 15 times before Caleb somehow permanently killed him.



* FateWorseThanDeath: Gideon is reduced to nothing but his skull after he fights Caleb. At the beginning of the ''Nightmare Levels'' expansion it's revealed his soul was trapped within it. [[AngstWhatAngst He's surprisingly not bitter about it, though]], figuring he'll [[SurrogateSoliloquy "serve as a muse]] to [[ShoutOutToShakespeare some unfortunate playwright"]] someday, and in the meantime deciding to narrate the continuing adventures of Caleb and company to the player.

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* FateWorseThanDeath: Gideon is reduced to nothing but his skull after he fights Caleb. At the beginning of the ''Nightmare Levels'' expansion it's revealed his soul was trapped within it. [[AngstWhatAngst He's surprisingly not bitter about it, though]], it]], figuring he'll [[SurrogateSoliloquy "serve as a muse]] to [[ShoutOutToShakespeare some unfortunate playwright"]] someday, and in the meantime deciding to narrate the continuing adventures of Caleb and company to the player.



* GrandTheftMe: Tchernobog reincarnates by allowing someone to kill his current form and then taking over the body of the one who killed him. His new form often influences the direction the Cabal takes, considering it was formed in the first place so Tchernobog would always have a new body to reincarnate into; the Cabal became the religious cult it is in the first game after Tchernobog took the form of a monk. This was the basis for his plan in the first game, betraying Caleb so he would go on a RoaringRampageOfRevenge, killing scores of the cult and making himself powerful enough for Tchernobog to "throw open the door between the worlds and inherit the Earth" upon possessing him; somehow, however, Caleb doing exactly this only manages to give him the god's powers without the bit where Tchernobog takes control - presumably Caleb [[TooSpicyForYogSothoth became even more powerful than Tchernobog expected]].

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* GrandTheftMe: Tchernobog reincarnates by allowing someone to kill his current form and then taking over the body of the one who killed him. His new form often influences the direction the Cabal takes, considering it was formed in the first place so Tchernobog would always have a new body to reincarnate into; the Cabal became the religious cult it is it's presented as in the first game after Tchernobog took the form of a monk. This was the basis for his plan in the first game, betraying Caleb so he would go on a RoaringRampageOfRevenge, killing scores of the cult and making himself powerful enough for Tchernobog to "throw open the door between the worlds and inherit the Earth" upon possessing him; somehow, however, Caleb doing exactly this only manages to give him the god's powers without the bit where Tchernobog takes control - presumably Caleb [[TooSpicyForYogSothoth became even more powerful than Tchernobog expected]].



* LockAndKeyPuzzle: As befitting a ''VideoGame/{{Doom}}'' clone, the original game is chock full of them. This game in particular takes it UpToEleven, with some levels having ''all six keys'' in them.

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* LockAndKeyPuzzle: As befitting a ''VideoGame/{{Doom}}'' clone, the original game is chock full of them. This game in particular takes it UpToEleven, with UpToEleven as, rather than ''Doom''[='=]s two mutually-exclusive sets of three keys, ''Blood'' actually has six unique keys, and some of the larger levels having ''all six keys'' in them.actually ''require'' collecting all six.



** LoveRedeems: In a sense (since he continues to be the murderous psychopath he's always been even after the "redemption"). Caleb is initially only fighting the Cabal in ''Blood II'' because they keep preventing him from killing Gideon, and he doesn't give two shits about his status as the One That Binds following the death of Tchernobog or [[ApocalypseHow the ramifications such an attitude has on reality's continued existence]]. He [[OoCIsSeriousBusiness noticeably stops snarking at Ishmael]] the very instant he learns Ophelia was brought back just like the other Chosen, when he hears she's being held at [=CabalCo=]'s headquarters his priority more or less entirely shifts to rescuing her, and getting her back presumably plays a role in the other Chosen getting him to finally start doing his new job.

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** LoveRedeems: In a sense (since A minor example in ''Blood II'', since he continues to be the murderous psychopath he's always been even after the "redemption"). "redemption". Caleb is initially only fighting the Cabal in ''Blood II'' because they keep preventing him from killing Gideon, who pissed him off by trying to kill him, and he doesn't give two shits about his status as the One That Binds following the death of Tchernobog or [[ApocalypseHow the ramifications such an attitude has on reality's continued existence]]. He [[OoCIsSeriousBusiness noticeably stops snarking at Ishmael]] the very instant he learns the latter tells him that Ophelia was brought back just like the other Chosen, his priority more or less shifts over to rescuing her when he hears she's being held at [=CabalCo=]'s headquarters his priority more or less entirely shifts to rescuing her, headquarters, and getting her back presumably plays a role in the other Chosen getting him to finally start doing his new job.
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