History VideoGame / Blood

14th Jul '16 12:10:08 PM REV6Pilot
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* BottomlessPit: Played with. Some pits are designed to be totally un-survivable, as you'll die even if you land with Jump Boots active, which normally [[NoSell totally negate]] fall damage.
4th Jul '16 12:51:01 PM REV6Pilot
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* AbsurdlySpaciousSewer: "[[SarcasmMode Ooh, what a wonderful smell I've discovered.]]"

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* AbsurdlySpaciousSewer: "[[SarcasmMode Ooh, what E3L3, "Raw Sewage", features an entire level of it. Before that, E2L2 "The Lumber Mill" has an absurdly spacious cesspool under a wonderful smell I've discovered.]]"latrine. ''Blood II'' has the fifth level, "Steam Tunnels", one of the longest of the game.
1st Jul '16 10:47:07 PM Commander808-2
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* BlackAndWhiteMorality: Spectacularly averted, in contrast to many first person shooters.



* BloodKnight: Caleb definitely, Gabriel/Gabriella is also said to be one.
24th Jun '16 12:47:24 PM REV6Pilot
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* CircusOfFear: The Dark Carnival levels in the first game, with the appropriate CreepyCircusMusic (made especially creepy by the calls of the barkers and the laughter of children).

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* CircusOfFear: CircusOfFear:
**
The Dark Carnival levels level in the first game, with the appropriate CreepyCircusMusic (made especially creepy by the calls of the barkers and the laughter of children).children).
** The circus Ishmael (who was the old Jojo The Idiot Circus Boy) escapes from in his backstory, as seen in ''The Nightmare Levels''.
24th Jun '16 12:38:20 PM REV6Pilot
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* BaldOfEvil: Ishmael is a straight example. Caleb is actually a case of OffModel[[labelnote:explanation]][[WordOfGod according to Kevin Kilstrom, lead artist and modeler]], Caleb was envisioned as having short dark hair like Ash from ''Film/EvilDead'' (and indeed he does in th art for ''Blood II'', which he didn't care to model because it would be hidden by his FedoraOfAsskicking [[TheFaceless that also hides his face in shadow]]. When it came time to make the FMV's, he just gave the 3D staff the bald model he used to sprite Caleb from since he didn't expect Caleb to lose his hat, and once it was done, a mix of technical difficulty and lacking competence on part of the 3D guys made it too much of a hassle to change the already-finished FMV. Kevin says he really doesn't like that scene, and also points out that if you look closely, Caleb also doesn't have ''ears''[[/labelnote]].

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* BaldOfEvil: Ishmael is a straight example. Caleb is actually a case of OffModel[[labelnote:explanation]][[WordOfGod according to Kevin Kilstrom, lead artist and modeler]], Caleb was envisioned as having short dark hair like Ash from ''Film/EvilDead'' (and indeed he does in th the art for ''Blood II'', though it's sometimes depicted as a long windswept mane), which he didn't care to model because it would be hidden by his FedoraOfAsskicking [[TheFaceless that also hides his face in shadow]]. When it came time to make the FMV's, he just gave the 3D staff the bald model he used to sprite Caleb from since he didn't expect Caleb to lose his hat, and once it was done, a mix of technical difficulty and lacking competence on part of the 3D guys made it too much of a hassle to change the already-finished FMV. Kevin says he really doesn't like that scene, and also points out that if you look closely, Caleb also doesn't have ''ears''[[/labelnote]].
24th Jun '16 12:35:50 PM REV6Pilot
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* EverythingFades: Cultist bodies in ''Blood'' disappear after a little while unless they're killed with some kind of fire damage. All gibs in ''Blood II'' disappear over a short period of time, save for the heads of gibbed corpses.
20th Jun '16 12:28:38 PM REV6Pilot
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* BaldOfEvil: Ishmael. Caleb, who also counds as BaldOfAwesome, is an unintentional example[[labelnote:explanation]][[WordOfGod according to Kevin Kilstrom, lead artist and modeler]], Caleb was envisioned as having short dark hair like Ash from ''Film/EvilDead'' (and indeed he does in th art for ''Blood II'', which he didn't care to model because it would be hidden under his FedoraOfAsskicking. When it came time to make the FMV's, he didn't expect Caleb to lose his hat, so he just gave the 3D staff the bald model he used to sprite Caleb from, and once it was done, it was too much of a hassle to change the already-finished FMV. Kevin says he really doesn't like that scene[[/labelnote]].

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* BaldOfEvil: Ishmael. Caleb, who also counds as BaldOfAwesome, Ishmael is an unintentional example[[labelnote:explanation]][[WordOfGod a straight example. Caleb is actually a case of OffModel[[labelnote:explanation]][[WordOfGod according to Kevin Kilstrom, lead artist and modeler]], Caleb was envisioned as having short dark hair like Ash from ''Film/EvilDead'' (and indeed he does in th art for ''Blood II'', which he didn't care to model because it would be hidden under by his FedoraOfAsskicking. FedoraOfAsskicking [[TheFaceless that also hides his face in shadow]]. When it came time to make the FMV's, he didn't expect Caleb to lose his hat, so he just gave the 3D staff the bald model he used to sprite Caleb from, from since he didn't expect Caleb to lose his hat, and once it was done, a mix of technical difficulty and lacking competence on part of the 3D guys made it was too much of a hassle to change the already-finished FMV. Kevin says he really doesn't like that scene[[/labelnote]].scene, and also points out that if you look closely, Caleb also doesn't have ''ears''[[/labelnote]].
20th Jun '16 12:19:06 PM REV6Pilot
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* {{BFG}}: Originally, the Tesla Cannon and the Life Leech were the 8-inch cannons of ''Blood''. The expansion pack added an alternate fire mode to the Incinerator (the "Rolling Thunder") that made it into the new, ultimate BFG of ''Blood''. ''Blood II'' added a new, literal BFG: the Singularity Generator.


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* BaldOfEvil: Ishmael. Caleb, who also counds as BaldOfAwesome, is an unintentional example[[labelnote:explanation]][[WordOfGod according to Kevin Kilstrom, lead artist and modeler]], Caleb was envisioned as having short dark hair like Ash from ''Film/EvilDead'' (and indeed he does in th art for ''Blood II'', which he didn't care to model because it would be hidden under his FedoraOfAsskicking. When it came time to make the FMV's, he didn't expect Caleb to lose his hat, so he just gave the 3D staff the bald model he used to sprite Caleb from, and once it was done, it was too much of a hassle to change the already-finished FMV. Kevin says he really doesn't like that scene[[/labelnote]].


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* {{BFG}}: Originally, the Tesla Cannon and the Life Leech were the 8-inch cannons of ''Blood''. The expansion pack added an alternate fire mode to the Incinerator (the "Rolling Thunder") that made it into the new, ultimate BFG of ''Blood''. ''Blood II'' added a new, literal BFG: the Singularity Generator.
16th Jun '16 12:27:07 PM REV6Pilot
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** The most cruel ones may be unarmed civilians that will sometimes drop health if you kill them, or ''must'' be killed, as they carry a key.
** There's also head-soccer: in ''Blood'', you could decapitate zombies and kick their heads around (it was even used as a carnival game in the first game's Dark Carnival level). ''Blood II'' expands this so you can kick the head of ''any humanoid enemy'' around.

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** The most cruel ones may be unarmed civilians that will sometimes drop health if you kill them, or ''must'' be killed, as killed because they carry a key.
** There's also head-soccer: in ''Blood'', you could can randomly decapitate zombies on kill and kick their heads around (it was (it's even used as a carnival game in the first game's Dark Carnival level). ''Blood II'' expands this so you can kick the head of ''any humanoid enemy'' around.


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* VideoGameFlamethrowersSuck: Zig-zagged.
** The first game's AerosolFlamethrower is tricky to ignite enemies for long periods with, but when you manage that, use the "MolotovCocktail" SecondaryFire or generally against [[KillItWithFire more flammable enemies]] like Bloated Butchers, it's quite devastating. The Die Bug Die bug spray replacing it in ''II'' is [[ScrappyWeapon short-ranged, slow-firing and all around worthless]], only serving to check how much spray ammo you have for the assault rifle's GrenadeLauncher secondary.
** The aerosol can's closest working simile, the secondary fire on the 12 Gauge Shredder from the ''Extra Crispy'' mod, lobs an arcing stream of fireballs that ignite any patch of the surface they hit on impact, dealing very good DamageOverTime to whatever stays within its area of effect, making for good area denial. However, the fire doesn't stick to enemies, so it's impractical against tough and fast enemies like Shikaris.
** The napalm launcher is a cannon of fiery murder in ''Blood'', and the secondary mode can clear out rooms in seconds. It got ''badly'' emasculated for ''Blood II'' (more details in the {{Nerf}} section above), only toting the largest SplashDamage radius in the game to its favor. ''Extra Crispy'' buffed it back to a decent level, but also altered its ammo consumption so that Caleb only has 25 shots on a full reserve.
8th Jun '16 5:54:16 AM REV6Pilot
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* GunsAkimbo: The first game featured it as a power-up that only worked for about a minute; the second game let you dual-wield certain weapons indefinitely by picking up a second one, at the cost of that weapon's alternate firing mode.
* HeartsAreHealth: When most enemies die, you can grab their hearts (or "life essence") and get 20 HP.

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* GunsAkimbo: The first game featured it as a power-up that only worked for about a minute; the second game let you dual-wield certain weapons indefinitely by picking up a second one, at the cost of that weapon's alternate firing mode.
mode. The ''Extra Crispy'' mod increases the number of guns that can be held akimbo to such a degree, you'd be excused to mistake Caleb for a [[VideoGame/{{Borderlands 2}} gunzerker]].
* HeartsAreHealth: When most enemies die, you can grab their hearts (or sometimes they drop "life essence") and get 20 HP.essences" in the shape of hearts, which restore 20-25 HP depending on the game. The Life Seed super health pickup in ''Blood II'' is also a heart, though it floats above a sigil.



** ''Blood II'' includes a set of crappy NightVisionGoggles that lasts exactly 50 seconds, and an angle-head flashlight that dies after 100 seconds (one minute and forty seconds) of use. Inverted in the ''Extra Crispy'' GameMod, that makes the flashlight as close to {{infinite|Flashlight}} as possible, like the searchlight from ''VideoGame/UnrealI''.

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** ''Blood II'' includes a set of crappy NightVisionGoggles that lasts exactly 50 seconds, and an angle-head flashlight that dies after 100 seconds (one minute and forty seconds) of use.
***
Inverted in the ''Extra Crispy'' GameMod, GameMod for ''Blood II'', that makes the flashlight as close to {{infinite|Flashlight}} as possible, like the searchlight from ''VideoGame/UnrealI''.''VideoGame/UnrealI''. The NightVisionGoggles are also altered to run much longer, though they can deplete noticeably with prolonged use.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Blood