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* FindTheCure: Jason is traveling through space and other dimensions looking for a cure for a parasite that has infected Eve.
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* {{Crossover}}: In one of the first worlds Jason goes to, he meets a seemingly feudal Japanese farmer named Gonbei who is leading a "farmer's rebellion" or "Ikki" against a feudal lord who is taxing too much. This is straight up from ''{{Creator/Sunsoft}}'''s Arcade Game, ''[[https://en.wikipedia.org/wiki/Ikki_(video_game) Ikki]]. Except for the part where the feudal lord got possessed by a mutant and Ikki got his own Metal Attacker Tank and MysteriousWaif.
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* BodyHorror: The mutant infection has caused Eve's body to mutate horrifically on its right side. Jason and Eve designed armored attachments for Eve's right arm that help hide the corruption and assist her with routine tasks, but Eve is permanently tethered to the G-SOPHIA due to the tank slowing the corruption's effects.

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* BodyHorror: The mutant infection has caused Eve's body to mutate horrifically on its [[TwoFaced right side.side]]. Jason and Eve designed armored attachments for Eve's right arm that help hide the corruption and assist her with routine tasks, but Eve is permanently tethered to the G-SOPHIA due to the tank slowing the corruption's effects.

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* MsFanservice: Kanna, the pilot of NORA MA-06 "EIR". Her introduction cutscene involves putting her gratuitous bust front and center for the audience, and she's wearing a skintight suit. She also happens to have [[BizarreAlienBiology a flower pot for a head]] and is a complete and utter ditz. This trope also applies to Eve, due to her bust size being larger than the first game.

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* MsFanservice: MsFanservice:
**
Kanna, the pilot of NORA MA-06 "EIR". Her introduction cutscene involves putting her gratuitous bust front and center for the audience, and she's wearing a skintight suit. She also happens to have [[BizarreAlienBiology a flower pot for a head]] and is a complete and utter ditz. This trope also
** Also
applies to Eve, Eve to a certain degree due to her bust size being larger than FanservicePack, although the first game.BodyHorror doesn't help much.
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* MechanicallyUnusualCharacter: [[spoiler:ANDREIA has similar controls to the SOPHIA-III and uses energy units instead of a depleting meter for the Subweapon gauge. It also possesses some of the original upgrades, including the DoubleJump and [[WaveMotionGun Acceleration Blast]].]]

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* MechanicallyUnusualCharacter: MechanicallyUnusualFighter: [[spoiler:ANDREIA has similar controls to the SOPHIA-III and uses energy units instead of a depleting meter for the Subweapon gauge. It also possesses some of the original upgrades, including the DoubleJump and [[WaveMotionGun Acceleration Blast]].]]



* PosthumousCharacter: [[spoiler:Elfie, Roddy's Support Droid for their personal SOPHIA unit.]]

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* PosthumousCharacter: [[spoiler:Elfie, Roddy's Support Droid for their personal SOPHIA unit.unit, ANDREIA.]]

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* MechanicallyUnusualCharacter: [[spoiler:ANDREIA has similar controls to the SOPHIA-III and uses energy units instead of a depleting meter for the Subweapon gauge. It also possesses some of the original upgrades, including the DoubleJump and [[WaveMotionGun Acceleration Blast]].]]



* MythologyGag: In the original ''Metafight'', the tank was called "Metal Attacker", while in its sequel, ''Zero'', it was called "SOPHIA-III". This game clarifies that "Metal Attacker" refers generically to the tank series that Sophia developed, while SOPHIA-III and its successor SOPHIA-Zero are specific versions of Metal Attacker.

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* MythologyGag: MythologyGag:
**
In the original ''Metafight'', the tank was called "Metal Attacker", while in its sequel, ''Zero'', it was called "SOPHIA-III". This game clarifies that "Metal Attacker" refers generically to the tank series that Sophia developed, while SOPHIA-III and its successor SOPHIA-Zero are specific versions of Metal Attacker.Attacker.
** [[spoiler:The ANDREIA coming equipped with the Acceleration Blast by default is a nod to ''Blasting Again'', where Roddy and Elfie were the main characters.]]


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* PosthumousCharacter: [[spoiler:Elfie, Roddy's Support Droid for their personal SOPHIA unit.]]
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* MsFanservice: Kanna, the pilot of NORA MA-06 "EIR". Her introduction cutscene involves putting her gratuitous bust front and center for the audience, and she's wearing a skintight suit. She also happens to have [[BizarreAlienBiology a flower pot for a head]] and is a complete and utter ditz.

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* MsFanservice: Kanna, the pilot of NORA MA-06 "EIR". Her introduction cutscene involves putting her gratuitous bust front and center for the audience, and she's wearing a skintight suit. She also happens to have [[BizarreAlienBiology a flower pot for a head]] and is a complete and utter ditz. This trope also applies to Eve, due to her bust size being larger than the first game.
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* BoringButPractical: Impact. It's the most expensive Subweapon outside of the ultimate Subweapon, but it unleashes an instantaneous blast of sound that vaporizes any small mook near your tank and deals heavy damage to larger ones. The nature of the Subweapon means that aiming isn't necessary and it can hit through walls, so most trash mobs can be dealt with by simply getting close to them and pushing A once.


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* DefeatEqualsFriendship: Most of the Metal Attacker pilots you encounter have to be taken down by force before they're willing to listen to Jason and Eve.
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''Blaster Master Zero II'' is the sequel to the 2017 reboot/remake of the ''VideoGame/BlasterMaster'' series, ''Blaster Master Zero'', for the UsefulNotes/NintendoSwitch. Developed once again by Creator/IntiCreates, ''Zero II'' was revealed during an Nindies Direct episode of ''WebVideo/NintendoDirect'' on March 20th, 2019 and subsequently released the same day.

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''Blaster Master Zero II'' is the sequel to the 2017 reboot/remake of the ''VideoGame/BlasterMaster'' series, ''Blaster Master Zero'', for the UsefulNotes/NintendoSwitch. Developed once again by Creator/IntiCreates, ''Zero II'' was revealed during an a Nindies Direct episode of ''WebVideo/NintendoDirect'' on March 20th, 2019 and subsequently released the same day.

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* SuperPrototype: ''Zero II'' reveals that the SOPHIA-Zero was this, combined with FlawedPrototype. Despite its immense battle capabilities being vastly superior to the SOPHIA-III in every way, serious energy flaws forced Jason and Eve to abandon it after the final battle against Invem SOPHIA. Only the cannon was able to be transferred to Jason's new G-SOPHIA, thus justifying BagOfSpilling

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%%* TheStinger:
* SuperPrototype: ''Zero II'' reveals that the SOPHIA-Zero was this, combined with FlawedPrototype. Despite its immense battle capabilities being vastly superior to the SOPHIA-III in every way, serious energy flaws forced Jason and Eve to abandon it after the final battle against Invem SOPHIA. Only the cannon was able to be transferred to Jason's new G-SOPHIA, thus justifying BagOfSpillingBagOfSpilling.
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%%* DownerEnding:
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* PunnyName: The three-headed variant of Skeleton Boss encountered in Planetoid E-3 is "creatively" named "Cereboss".
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* ChestMonster: Stranga has enemies disguised as items that will attack if you get too close. This ranges from flying Health and Subweapon pickups to even a fake Respawn Point that ''fires a WaveMotionGun!''
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* {{Retraux}}: The visuals are the same as the previous game.

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At the end of ''Zero'', Jason eradicated the mutant threat on Earth, saving the SOPHIA-III's Support Droid "Eve" and the planet. Unfortunately, despite their newfound peace, a new threat has emerged: the mutant parasite that infected Eve's body during the climax of their previous adventure has started corrupting her body, [[BodyHorror slowly transforming her into a mutant.]] With no hope of a cure on Earth, Jason and Eve (with Fred) decide to board Jason's new SOPHIA unit, the Gaia-SOPHIA (G-SOPHIA) and embark on an intergalactic mission to Eve's home planet, Sophia, in hopes of finding a cure.

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At the end of ''Zero'', Jason eradicated the mutant threat on Earth, saving the SOPHIA-III's Support Droid "Eve" and the planet. Unfortunately, despite their newfound peace, a new threat has emerged: leftover mutant cells from the mutant parasite that infected Eve's body during the climax of their previous adventure [[TheCorruption has started corrupting her body, body]], [[BodyHorror slowly transforming her into a mutant.]] With no hope of a cure on Earth, Jason and Eve (with Fred) decide to board Jason's new SOPHIA unit, the Gaia-SOPHIA GAIA-SOPHIA (G-SOPHIA) and embark on an intergalactic mission to Eve's home planet, Sophia, in hopes of finding a cure.


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* EvilOverlooker: Leibniz is depicted quite menacingly on the key art.
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* ChargeShot: Gun Level 7 gives Jason the EX-Charge. By holding the Fire button, Jason will charge up a shot up to two stages. It's incredibly weak at base power, but deals great damage when fully charged.

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* ChargeShot: ChargedAttack: Gun Level 7 gives Jason the EX-Charge. By holding the Fire button, Jason will charge up a shot up to two stages. It's incredibly weak at base power, but deals great damage when fully charged.
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* MsFanservice: Kanna, the pilot of NORA MA-06 "EIR". Her introduction cutscene involves putting her gratuitous bust front and center for the audience, and she's wearing a skintight suit. She also happens to have [[BizarreAlienBiology a flower pot for a head]] and is a complete and utter ditz.

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* ChargeShot: Gun Level 7 gives Jason the EX-Charge. By holding the Fire button, Jason will charge up a shot up to two stages. It's incredibly weak at base power, but deals great damage when fully charged.



* FlashStep: The Shift-Up Attacker Blast Counter causes Jason to dash toward an attacking enemy at high speed and fire a point-blank shot. He can chain this attack repeatedly as long as there are available targets onscreen, and if the shot kills an enemy, the next dash costs no extra CP.



* IncendiaryExponent: The Torch Bomb Subweapon for Jason plants a mine that explodes into flames when an enemy approaches. In addition to dealing damage over time to enemies standing in it, shooting your Splasher weapon into the fire will cause the energy pellets to ignite and deal fire damage.



* SequelDifficultySpike: ''Zero II'' pulls far fewer punches than its predecessor did. Enemies are plentiful and aggressive, level design is more dynamic, and bosses are trickier and require more strategy.



** The third Subweapon you pick up for G-SOPHIA in ''Zero II'' is the Impact, which emits a round barrier made of ultrasonic waves that deals heavy damage to all targets in close range. When talked to, Eve compares it to the War Horn from ''VideoGame/ShovelKnight''.

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** The third Subweapon you pick up for G-SOPHIA in ''Zero II'' is the Impact, which emits a round barrier made of ultrasonic waves that deals heavy damage to all targets in close range. When talked to, Eve compares it to the War Horn from ''VideoGame/ShovelKnight''. Impact even has a similar visual effect to the War Horn.
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* MeaningfulName: Jason's personally-developed SOPHIA is named "GAIA-SOPHIA", as it is the first Metal Attacker unit produced on Earth.

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* AttackReflector: Defeating Leibniz awards the Vector Reflector Blast Counter, which allows Jason to project a wide-range field that absorbs enemy projectiles and returns them to the attacker.



* CounterAttack: ''Zero II'' features a new core mechanic for Jason called the Blast Counter, which takes the form of a BadassCape. By using it, Jason can FlashStep toward enemies attacking him and retaliate with a physical strike. If he's being attacked by multiple enemies, he can even chain the Blast Counter to hit targets in rapid succession.

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* CounterAttack: ''Zero II'' features a new core mechanic for Jason called the Blast Counter, which takes the form of a BadassCape. By using it, Jason can FlashStep toward enemies attacking him and retaliate against enemies with a physical strike. If he's being attacked by multiple enemies, he can even chain the variety of special actions. Blast Counter is limited by the CP Gauge, which refills over time but can be refilled faster by shooting enemies or using the Absorber to hit targets in rapid succession.turn enemy projectiles into CP.



* MythologyGag: ''Zero II'' uses the term "Metal Attacker" to refer to other tanks encountered across the game as a CallBack to ''Metafight''. The SOPHIA happens to be a very specific model of Metal Attacker.

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* MythologyGag: ''Zero II'' uses In the term original ''Metafight'', the tank was called "Metal Attacker", while in its sequel, ''Zero'', it was called "SOPHIA-III". This game clarifies that "Metal Attacker" refers generically to refer to other tanks encountered across the game as a CallBack to ''Metafight''. The SOPHIA happens to be a very tank series that Sophia developed, while SOPHIA-III and its successor SOPHIA-Zero are specific model versions of Metal Attacker.
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* BodyHorror: The mutant infection has caused Eve's body to mutate horrifically on its right side. Jason and Eve designed armored attachments for Eve's right arm that help hide the corruption and assist her with routine tasks, but Eve is permanently tethered to the G-SOPHIA due to the tank slowing the corruption's effects.
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* SoftWater: Like before, Jason will not take FallDamage if he lands in water. This property of water in this game is also pointed out early on by Jason, who remarks that because water neuters the effect of landing impact, the Gaia System won't activate if the G-SOPHIA lands in water.

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* HeroicRROD: A side effect of the Gaia System causes all of G-SOPHIA's main systems to shut down in the event that the tank runs out of Subweapon energy. If an overheat occurs, all functions that consume SP will be disabled and your Main Weapon will be reduced to a peashooter that barely inflicts damage. The tank only recovers from overheat by restoring Subweapon energy to maximum, which can be done by waiting or through normal means such as dropping from high places, getting hit, or picking up capsules that refill the gauge.



* WallJump: In lieu of the stand "Wall" upgrade, ''Zero II'' gives the Recoil Jump upgrade, which allows the G-SOPHIA (not Jason) to cling to walls and jump off of them.

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* WallJump: In lieu of the stand standard "Wall" upgrade, ''Zero II'' gives the Recoil Jump upgrade, which allows the G-SOPHIA (not Jason) to cling to walls and jump off of them.

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* BagOfSpilling: The G-SOPHIA has only two upgrades from the previous SOPHIA-Zero, Hover and Dive, although Jason must repair the Hover unit after it is damaged at the beginning of the game. This is justified as the SOPHIA-Zero was a FlawedPrototype and had to be abandoned after the end of ''Zero''.
* DashAttack: The Burn Spark Subweapon for G-SOPHIA envelops the G-SOPHIA in fire and charges forward. If the Subweapon button is mashed, you can maintain the boost in exchange for SP.

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* BagOfSpilling: The G-SOPHIA has only two three upgrades from the previous SOPHIA-Zero, Hover and Hover, Dive, and Crusher, although Jason must repair the Hover unit after it is damaged at the beginning of the game. This is justified as the SOPHIA-Zero was a FlawedPrototype and had to be abandoned after the end of ''Zero''.
* DashAttack: The Burn Spark Subweapon for G-SOPHIA envelops the G-SOPHIA in fire and charges forward. If the Subweapon button is mashed, you can maintain the boost in exchange for SP.
''Zero''.



* DashAttack: The Burn Spark Subweapon for G-SOPHIA envelops the G-SOPHIA in fire and charges forward. If the Subweapon button is mashed, you can maintain the boost in exchange for SP. As an added bonus, you are immune to fire damage while using it.



* HumongousMecha: The Area 3 major boss, Defend Them All.



* NoodleIncident: The event that lead to the development of the Gaia System is never explained beyond being an "accident".



* SuperPrototype: ''Zero II'' reveals that the [[spoiler:SOPHIA-Zero]] was this. [[spoiler:Despite its immense battle capabilities, serious flaws with energy consumption forced Jason and Eve to abandon it after the final battle against Invem SOPHIA. Only the cannon was able to be transferred to Jason's new G-SOPHIA, thus justifying BagOfSpilling.]]
* WallJump: In lieu of the stand "Wall" upgrade, ''Zero II'' gives the Recoil Jump upgrade, which allows the SOPHIA III (not Jason) to cling to walls and jump off of them.

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* SuperPrototype: ''Zero II'' reveals that the [[spoiler:SOPHIA-Zero]] SOPHIA-Zero was this. [[spoiler:Despite this, combined with FlawedPrototype. Despite its immense battle capabilities, capabilities being vastly superior to the SOPHIA-III in every way, serious flaws with energy consumption flaws forced Jason and Eve to abandon it after the final battle against Invem SOPHIA. Only the cannon was able to be transferred to Jason's new G-SOPHIA, thus justifying BagOfSpilling.]]
BagOfSpilling
* WallJump: In lieu of the stand "Wall" upgrade, ''Zero II'' gives the Recoil Jump upgrade, which allows the SOPHIA III G-SOPHIA (not Jason) to cling to walls and jump off of them.them.
* WhipItGood: Gun Level 6 grants the Whip. Jason can use it as a short-range melee attack; it doesn't travel very far but it's decently fast and does good damage. If you whip enemy projectiles, you can even send them back to enemies in a similar fashion to the previous game's AttackReflector weapon and Shovel Knight's Shovel Blade.
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* LateArrivalSpoiler: The fact that Eve is a RobotGirl is pointed out in this sequel's opening.
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* DashAttack: The Burn Spark Subweapon for G-SOPHIA envelops the G-SOPHIA in fire and charges forward. If the Subweapon button is mashed, you can maintain the boost in exchange for SP.
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* MoreDakka: The A-Cluster is a Main Weapon for the G-SOPHIA that fires small lasers like a gatling gun. The "shells" that are ejected while firing are actually cluster bombs that will deal explosive damage to anything directly behind the G-SOPHIA.
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At the end of ''Zero'', Jason eradicated the mutant threat on Earth, saving the SOPHIA III's Support Droid "Eve" and the planet. Unfortunately, despite their newfound peace, a new threat has emerged: the mutant parasite that infected Eve's body during the climax of their previous adventure has started corrupting her body, [[BodyHorror slowly transforming her into a mutant.]] With no hope of a cure on Earth, Jason and Eve (with Fred) decide to board Jason's new SOPHIA unit, the Gaia-SOPHIA (G-SOPHIA) and embark on an intergalactic mission to Eve's home planet, Sophia the III, in hopes of finding a cure.

However, Jason soon discovers that they aren't alone in the mutant war. After their invention, Sophia the III deployed their Metal Attacker units across the galaxy in hopes of assisting other planets in destroying the mutants once and for all. During their journey, Jason and Eve will encounter other Metal Attackers and their pilots, but not all of them are friendly. Who can they trust in this new journey?

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At the end of ''Zero'', Jason eradicated the mutant threat on Earth, saving the SOPHIA III's SOPHIA-III's Support Droid "Eve" and the planet. Unfortunately, despite their newfound peace, a new threat has emerged: the mutant parasite that infected Eve's body during the climax of their previous adventure has started corrupting her body, [[BodyHorror slowly transforming her into a mutant.]] With no hope of a cure on Earth, Jason and Eve (with Fred) decide to board Jason's new SOPHIA unit, the Gaia-SOPHIA (G-SOPHIA) and embark on an intergalactic mission to Eve's home planet, Sophia the III, Sophia, in hopes of finding a cure.

However, Jason soon discovers that they aren't alone in the mutant war. After the creation of SOPHIA-III and the subsequent eradication of the mutants on their invention, own planet, Sophia the III deployed their Metal Attacker units across the galaxy in hopes of assisting other planets in destroying the mutants once and for all. During their journey, Jason and Eve will encounter other Metal Attackers and their pilots, but not all of them are friendly. Who can they trust in this new journey?
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pic_product01.jpg]]
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'''Unmarked spoilers for''' '''''Blaster Master Zero''''' '''below!'''

''Blaster Master Zero II'' is the sequel to the 2017 reboot/remake of the ''VideoGame/BlasterMaster'' series, ''Blaster Master Zero'', for the UsefulNotes/NintendoSwitch. Developed once again by Creator/IntiCreates, ''Zero II'' was revealed during an Nindies Direct episode of ''WebVideo/NintendoDirect'' on March 20th, 2019 and subsequently released the same day.

At the end of ''Zero'', Jason eradicated the mutant threat on Earth, saving the SOPHIA III's Support Droid "Eve" and the planet. Unfortunately, despite their newfound peace, a new threat has emerged: the mutant parasite that infected Eve's body during the climax of their previous adventure has started corrupting her body, [[BodyHorror slowly transforming her into a mutant.]] With no hope of a cure on Earth, Jason and Eve (with Fred) decide to board Jason's new SOPHIA unit, the Gaia-SOPHIA (G-SOPHIA) and embark on an intergalactic mission to Eve's home planet, Sophia the III, in hopes of finding a cure.

However, Jason soon discovers that they aren't alone in the mutant war. After their invention, Sophia the III deployed their Metal Attacker units across the galaxy in hopes of assisting other planets in destroying the mutants once and for all. During their journey, Jason and Eve will encounter other Metal Attackers and their pilots, but not all of them are friendly. Who can they trust in this new journey?

While the core gameplay of ''Blaster Master'' hasn't changed from the previous installment, ''Zero II'' is one of the most ambitious installments yet; the scope of exploration has expanded from a single planet to an entire galaxy, using the G-SOPHIA as a method of space travel. Both Jason and the G-SOPHIA are equipped with brand-new, unique armaments never before seen in a ''Blaster Master'' game, and both are armed with new abilities. The G-SOPHIA wields the GAIA-System, which enables it to convert hard landings and enemy damage into Subweapon Gauge, and Jason can fight dungeon enemies with the new Blast Counter attack, enabling him to strike back against aggressive enemies.
----
!!''Blaster Master Zero II'' contains examples of:

* BadassCape: Jason now wears one. Its special construction allows Jason to sense when mutants are about to attack and enables the Blast Counter maneuver.
* BagOfSpilling: The G-SOPHIA has only two upgrades from the previous SOPHIA-Zero, Hover and Dive, although Jason must repair the Hover unit after it is damaged at the beginning of the game. This is justified as the SOPHIA-Zero was a FlawedPrototype and had to be abandoned after the end of ''Zero''.
* ColossusClimb: Gathervira, the boss of Montoj, is an absolutely massive mountain-like mutant that can't be defeated by normal means. To defeat it, Jason must climb up to the top and inflict damage to the diamond-shaped core on its head, then enter the dungeons located on its body and defeat the Zaviras inside them.
* CoolTank: The G-SOPHIA as per the norm, but this time, there are more tanks scattered across the galaxy each wielded by different pilots and their Support Droids.
* CounterAttack: ''Zero II'' features a new core mechanic for Jason called the Blast Counter, which takes the form of a BadassCape. By using it, Jason can FlashStep toward enemies attacking him and retaliate with a physical strike. If he's being attacked by multiple enemies, he can even chain the Blast Counter to hit targets in rapid succession.
* FallDamage: The G-SOPHIA actually inverts this, as it is able to regain Subweapon meter by falling from substantial heights. Still applies to Jason, however.
* HappyEndingOverride: ''Zero'' ended on a very happy note, with [[spoiler:the mutants on Earth destroyed for good and Jason and Eve together again]]. ''Zero II'' reveals that [[spoiler:Eve contracted a mutant virus at the end of the first game that is now slowly killing her]], so Jason and Eve must now embark on a quest to find a cure.
* MythologyGag: ''Zero II'' uses the term "Metal Attacker" to refer to other tanks encountered across the game as a CallBack to ''Metafight''. The SOPHIA happens to be a very specific model of Metal Attacker.
* {{Nerf}}: ''Zero II''[='=]s Wide Blaster is basically the response to the [[GameBreaker overpowered]] Wave Beam from ''Zero''. It's functionally similar to the Wave Beam, except the Wide Blaster's damage and shot size quickly decreases if the attack is spammed repeatedly over a short period of time.
* SequelEscalation: ''Zero'', while freshening up the ''Blaster Master'' formula, stayed mostly faithful to its roots by maintaining a relatively small-scale plot and keeping the gameplay largely similar to the classic games. ''Zero II'' is ''significantly'' more ambitious than the original, featuring a galaxy-spanning plot set in outer space and arming Jason and SOPHIA with tons of crazy new abilities such as a FlashStep CounterAttack and the ability to turn enemy damage and FallDamage into power for SOPHIA.
* ShoutOut:
** ''Zero II'' gives Jason a Whip as a Gun upgrade, which causes him to lash out with a short beam of energy like a whip. When talked to while using it, Eve will reference Miriam from ''VideoGame/BloodstainedRitualOfTheNight''.
** The third Subweapon you pick up for G-SOPHIA in ''Zero II'' is the Impact, which emits a round barrier made of ultrasonic waves that deals heavy damage to all targets in close range. When talked to, Eve compares it to the War Horn from ''VideoGame/ShovelKnight''.
* SuperPrototype: ''Zero II'' reveals that the [[spoiler:SOPHIA-Zero]] was this. [[spoiler:Despite its immense battle capabilities, serious flaws with energy consumption forced Jason and Eve to abandon it after the final battle against Invem SOPHIA. Only the cannon was able to be transferred to Jason's new G-SOPHIA, thus justifying BagOfSpilling.]]
* WallJump: In lieu of the stand "Wall" upgrade, ''Zero II'' gives the Recoil Jump upgrade, which allows the SOPHIA III (not Jason) to cling to walls and jump off of them.
* {{Wutai}}: Montoj, the second major planet, is basically rural Japan.

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