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Lost Forever has been renamed.


* HundredPercentCompletion: Each level awards [[ScoringPoints bonus points]] for killing all the enemies, collecting all the items, and keeping all the informants alive. On that last note, informants are indistinguishable from lab techs that are loyal to Goldfire until you talk to them, and in heated firefights they tend to run around at random. Very easy to make this side goal LostForever.

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* HundredPercentCompletion: Each level awards [[ScoringPoints bonus points]] for killing all the enemies, collecting all the items, and keeping all the informants alive. On that last note, informants are indistinguishable from lab techs that are loyal to Goldfire until you talk to them, and in heated firefights they tend to run around at random. Very easy to make this side goal LostForever.{{Permanently Missable|Content}}.



* OnlyKnownByTheirNickname: Robert Wills Stone III.
** AllThereInTheManual: Entered the British Royal Navy as Robert Wills Stone III. Entered the British Intelligence afterwards as 'Blake' so the records couldn't be matched up.

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* OnlyKnownByTheirNickname: Robert Wills Stone III.
** AllThereInTheManual:
III. [[AllThereInTheManual Entered the British Royal Navy as Robert Wills Stone III. Entered the British Intelligence afterwards as 'Blake' so the records couldn't be matched up.up]].



* SpaceBase: Numerous.

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* %%* SpaceBase: Numerous.



* DegradedBoss: The Reptilian Warrior, originally a boss "guardian" in ''Aliens of Gold'', reappears in ''Planet Strike'' in a much weaker form.
** Not just the Reptilian Warrior, but all ''six'' of the original bosses of ''Aliens of Gold'' appear as regular [though weakened] enemies.

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* DegradedBoss: The Reptilian Warrior, originally a boss "guardian" in ''Aliens of Gold'', reappears in ''Planet Strike'' in a much weaker form.
** Not just the Reptilian Warrior, but all
All ''six'' of the original bosses of ''Aliens of Gold'' appear as regular [though weakened] (though weakened) enemies.
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* EmergencyWeapon: You start off with the Auto Charge Pistol. It's very weak and can only fire one shot at a time, but it automatically recharges (giving effectively infinite ammo) and has stealth capability (firing it does not alert other enemies).
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* HitScan: Everything but the Plasma Discharge Unit.

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* HitScan: {{Hitscan}}: Everything but the Plasma Discharge Unit.
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The game had a few innovations for the genre like being able to talk to people instead of just shoot them, slightly greater world interaction in the form of switches to deactivate barriers and using tokens at vending machines to restore health as well as the ability to revisit earlier levels. It was entertaining for a while, but was only intended to fill the gap until ''Videogame/{{Doom}}'' came out -- which happened a week later. Oops. Nonetheless, ''Aliens of Gold'' got a single-longer-episode sequel, ''Planet Strike'', released on October 28, 1994. Both games are available on UsefulNotes/{{Steam}}, bundled together with ''VideoGame/RiseOfTheTriad'' (the original, not the 2013 remake).

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The game had a few innovations for the genre like being able to talk to people instead of just shoot them, an automap system, one-way doors, slightly greater world interaction in the form of switches to deactivate barriers and using tokens at vending machines to restore health as well as health, the ability to revisit earlier levels.levels, etc. It was entertaining for a while, but was only intended to fill the gap until ''Videogame/{{Doom}}'' came out -- which happened a week later. Oops. Nonetheless, ''Aliens of Gold'' got a single-longer-episode sequel, ''Planet Strike'', released on October 28, 1994. Both games are available on UsefulNotes/{{Steam}}, bundled together with ''VideoGame/RiseOfTheTriad'' (the original, not the 2013 remake).
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The game had a few innovations for the genre like being able to talk to people instead of just shoot them, and slightly greater world interaction in the form of switches to deactivate barriers. It was entertaining for a while, but was only intended to fill the gap until ''Videogame/{{Doom}}'' came out -- which happened a week later. Oops. Nonetheless, ''Aliens of Gold'' got a single-longer-episode sequel, ''Planet Strike'', released on October 28, 1994. Both games are available on UsefulNotes/{{Steam}}, bundled together with ''VideoGame/RiseOfTheTriad'' (the original, not the 2013 remake).

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The game had a few innovations for the genre like being able to talk to people instead of just shoot them, and slightly greater world interaction in the form of switches to deactivate barriers.barriers and using tokens at vending machines to restore health as well as the ability to revisit earlier levels. It was entertaining for a while, but was only intended to fill the gap until ''Videogame/{{Doom}}'' came out -- which happened a week later. Oops. Nonetheless, ''Aliens of Gold'' got a single-longer-episode sequel, ''Planet Strike'', released on October 28, 1994. Both games are available on UsefulNotes/{{Steam}}, bundled together with ''VideoGame/RiseOfTheTriad'' (the original, not the 2013 remake).
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* LevelMapDisplay: Shows miscellaneous information about the level, as well as exposed and hidden areas. In ''Planet Strike'', the map works in real time and has multiple zooms, the closest of which shows non-player actors but also drains battery energy.


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* DestroyableItems: Ammo crates can be accidentally destroyed, which makes them [[StuffBlowingUp explode]]. If you're near them when that happens, [[EverythingIsTryingToKillYou you might get hurt]].


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* OpenSaysMe: Doors can be destroyed by shooting them with the Anti-Plasma Cannon.
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fixed a dead link


* ContemptibleCover: ''Planet Strike'' was Apogee's first retail title, and by the request of the publisher the box art depicts Blake rescuing a "Bond Girl", which the game never had as part of the mission. Formgen wanted the babe there to attract eyes, [[http://www.3drealms.com/news/2006/03/the_apogee_legacy_12.html according to Apogee.]]

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* ContemptibleCover: ''Planet Strike'' was Apogee's first retail title, and by the request of the publisher the box art depicts Blake rescuing a "Bond Girl", which the game never had as part of the mission. Formgen wanted the babe there to attract eyes, [[http://www.[[http://legacy.3drealms.com/news/2006/03/the_apogee_legacy_12.html according to Apogee.]]
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* NotQuiteDead: The troopers in green will occasionally play dead, then get up and start shooting at you again. Basically if they yell "I'm down! And explicitly ''don't'' fall over in a shower of blood, then they're faking it.

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* NotQuiteDead: The troopers in green will occasionally play dead, then get up and start shooting at you again. Basically if they yell "I'm down! And down!" and explicitly ''don't'' fall over in a shower of blood, then they're faking it.
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[[foldercontrol]]
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* CaptainObvious: Other than occasionally giving you items and providing a couple bits of helpful advice (such as the existence of hidden rooms and that pistols and the Plasma Discharge Unit don't work on turrets,) informants aren't actually that helpful and mostly just tell you things you probably figured out hours ago.
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* TheEndOrIsIt: After beating the final level, Goldfire can be heard laughing as his base explodes, hinting that he's not done just yet.

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* EasterEgg: Episode 4, Level 4 spells out the JAM Productions logo on the map. And the title of the level? [[FunWithAcronyms Lunar Operations Gold Opening.]]


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* EasterEgg: Episode 4, Level 4 spells out the JAM Productions logo on the map. And the title of the level? [[FunWithAcronyms Lunar Operations Gold Opening.]]
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* EasterEgg: Episode 4, Level 4 spells out the JAM Productions logo on the map. And the title of the level? [[FunWithAcronyms Lunar Operations Gold Opening.]]
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* MonsterCloset: Some primitive examples in the form of one-way doors that are triggered by stepping on a certain section of the floor.
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* SecretLevel: Each episode has two of them, one only reachable by a hidden teleporter on one of the floors, the other reachable by getting the Red keycard on the 9th floor (where the episode's boss is fought) and riding the elevator up to the 10th floor.
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* RandomEncounters: Goldfire himself will frequently and randomly appear in levels to attack you, only to teleport out if you attack him enough.
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* NotQuiteDead: The troopers in green will occasionally play dead, then get up and start shooting at you again.

to:

* NotQuiteDead: The troopers in green will occasionally play dead, then get up and start shooting at you again. Basically if they yell "I'm down! And explicitly ''don't'' fall over in a shower of blood, then they're faking it.
Is there an issue? Send a MessageReason:
None


The game had a few innovations for the genre like being able to talk to people instead of just shoot them, and slightly greater world interaction in the form of switches to deactivate barriers. It was entertaining for a while, but was only intended to fill the gap until ''Videogame/{{Doom}}'' came out -- which happened a week later. Oops. Nonetheless, ''Aliens of Gold'' got a single-longer-episode sequel, ''Planet Strike'', released on October 28, 1994. Both games are available on {{Steam}}, bundled together with ''VideoGame/RiseOfTheTriad'' (the original, not the 2013 remake).

to:

The game had a few innovations for the genre like being able to talk to people instead of just shoot them, and slightly greater world interaction in the form of switches to deactivate barriers. It was entertaining for a while, but was only intended to fill the gap until ''Videogame/{{Doom}}'' came out -- which happened a week later. Oops. Nonetheless, ''Aliens of Gold'' got a single-longer-episode sequel, ''Planet Strike'', released on October 28, 1994. Both games are available on {{Steam}}, UsefulNotes/{{Steam}}, bundled together with ''VideoGame/RiseOfTheTriad'' (the original, not the 2013 remake).
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None

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** Not just the Reptilian Warrior, but all ''six'' of the original bosses of ''Aliens of Gold'' appear as regular [though weakened] enemies.
Is there an issue? Send a MessageReason:
None


* HundredPercentCompletion: Each level awards [[ScoringPoints bonus points]] for killing all the enemies, collecting all the items, and keeping all the informants alive. On that last note, informants are indistinguishable from lab techs that are loyal to Goldfire until you talk to them, and in heated firefights they tend to run around at random. Very easy to make this side goal {{Unwinnable}}.

to:

* HundredPercentCompletion: Each level awards [[ScoringPoints bonus points]] for killing all the enemies, collecting all the items, and keeping all the informants alive. On that last note, informants are indistinguishable from lab techs that are loyal to Goldfire until you talk to them, and in heated firefights they tend to run around at random. Very easy to make this side goal {{Unwinnable}}.LostForever.
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* VoiceWithAnInternetConnection: An early pure-text example in the form of REBA, who frequently shows information on enemies, objectives, weapons, etc.
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Am I using Subliminal Seduction properly? I didn\'t find anything more specific from a quickie search.

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* SubliminalSeduction: There's an enemy that seems to be a failed experiment subject which will spout some gibberish phrase when alerted that sounds something like "We Ig Vah!" If reversed, it's just a guy saying "I'll get you!" in a gruff, raspy voice.


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* PaletteSwap: The main alien guards are basically slightly redrawn versions of the human guards from Aliens of Gold [[SubliminalSeduction with their spoken lines reversed to sound like an alien language in passing.]]
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* BossWarningSiren: A warning klaxon or similar signal normally sounds just before the Final Boss Battle in each of the six missions.


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* PunBasedTitle: The "Gold" could refer to money or to Dr. Goldfire.

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* PunBasedTitle: The "Gold" could refer name comes from both [[AllThereInTheManual the villain figuring out a way to money or synthesize pure gold, which he's using to fund his nefarious plans,]] and from his name: Dr. Goldfire.
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Following Pyrus Goldfire's escape at the end of ''Aliens of Gold'', British Intelligence initiates a large-scale search to capture him. For nearly a decade they find no trace of the arch-villain. Finally, in 2149, Dr. Goldfire is spotted in an abandoned training facility near the former STAR Institute. He is building an army stronger than anything witnessed before, in a second attempt to enslave humanity. Agent Stone is once again sent to stop the villain, with a direct order to find and terminate Dr. Goldfire so that he can never threaten civilization again.

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Following Pyrus Dr. Goldfire's escape at the end of ''Aliens of Gold'', British Intelligence initiates a large-scale search to capture him. For nearly a decade they find no trace of the arch-villain. Finally, in 2149, Dr. Goldfire is spotted in an abandoned training facility near the former STAR Institute. He is building an army stronger than anything witnessed before, in a second attempt to enslave humanity. Agent Stone is once again sent to stop the villain, with a direct order to find and terminate Dr. Goldfire so that he can never threaten civilization again.
Is there an issue? Send a MessageReason:
None


* StandardFPSGuns: Unlimited-ammo silent pistol, More powerful limited-ammo non-silent pistol, automatic weapon, [[MoreDakka bigger automatic weapon]], grenade launcher. ''Planet Strike'' adds a rocket launcher.

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* StandardFPSGuns: Unlimited-ammo silent silenced pistol, More more powerful limited-ammo non-silent unsilenced pistol, automatic weapon, [[MoreDakka bigger automatic weapon]], grenade launcher. ''Planet Strike'' adds a rocket launcher.

Changed: 180

Removed: 351

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* NoSnackForYou: The Food Units require Food Tokens. And even if you have them, they will run out if you use them enough.

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* NoSnackForYou: The Food Units require Food Tokens. And even if you have them, they plenty of tokens, the machines will run out if you use them enough.



* RecycledINSPACE: VideoGame/Wolfenstein3D IN SPACE!
* {{Shareware}}

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* RecycledINSPACE: VideoGame/Wolfenstein3D ''VideoGame/{{Wolfenstein 3D}}'' IN SPACE!
* {{Shareware}}
SPACE! Literally, but also recycling the engine.



* ASpaceMarineIsYou: Well, Blake is in British Intelligence, so more like A Space JamesBond Is You.
* StandardFPSGuns: Unlimited-ammo silent pistol, More powerful limited-ammo non-silent pistol, automatic weapon, [[MoreDakka bigger automatic weapon]], grenade launcher. ''Planet Strike'' added a rocket launcher.
* SuspiciouslySimilarSong: In ''Aliens of Gold'', the "[[http://www.youtube.com/watch?v=fnQwSjRWpnA Mission Music #6]]" tune feels kind of like a similar mix between Music/LedZeppelin's "[[http://www.youtube.com/watch?v=nBmueYJ0VhA Immigrant Song]]" and the ''Series/GetSmart'' [[http://www.youtube.com/watch?v=tP-0dUXY2zs theme tune]].

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* ASpaceMarineIsYou: Well, Blake is in British Intelligence, so more like A Space JamesBond Franchise/JamesBond Is You.
* StandardFPSGuns: Unlimited-ammo silent pistol, More powerful limited-ammo non-silent pistol, automatic weapon, [[MoreDakka bigger automatic weapon]], grenade launcher. ''Planet Strike'' added adds a rocket launcher.
* SuspiciouslySimilarSong: In ''Aliens of Gold'', the "[[http://www.youtube.com/watch?v=fnQwSjRWpnA Mission Music #6]]" tune feels kind of like a similar mix between Music/LedZeppelin's "[[http://www.youtube.com/watch?v=nBmueYJ0VhA Immigrant Song]]" and the ''Series/GetSmart'' [[http://www.youtube.com/watch?v=tP-0dUXY2zs theme tune]].
launcher.




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* {{Shareware}}: Includes the first episode.



* ContemptibleCover: ''Planet Strike'' was Apogee's first retail title, and by the request of the publisher the box art depicts Blake rescuing a "Bond Girl", which the game never had as part of the mission. Formgen wanted the babe there to attract eyes, according to Apogee: http://www.3drealms.com/news/2006/03/the_apogee_legacy_12.html

to:

* ContemptibleCover: ''Planet Strike'' was Apogee's first retail title, and by the request of the publisher the box art depicts Blake rescuing a "Bond Girl", which the game never had as part of the mission. Formgen wanted the babe there to attract eyes, according to Apogee: http://www.[[http://www.3drealms.com/news/2006/03/the_apogee_legacy_12.htmlhtml according to Apogee.]]
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[[quoteright:171:http://static.tvtropes.org/pmwiki/pub/images/Blake_Stone_Aliens_of_Gold_6433.jpg]]


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[[quoteright:171:http://static.tvtropes.org/pmwiki/pub/images/Blake_Stone_Aliens_of_Gold_6433.jpg]]


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[[quoteright:275:http://static.tvtropes.org/pmwiki/pub/images/planetstrike_3267.jpg]]
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Copying image from one of the merged pages

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[[quoteright:171:http://static.tvtropes.org/pmwiki/pub/images/Blake_Stone_Aliens_of_Gold_6433.jpg]]
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Creating correct namespace and merging unlinked pages

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The year is 1993. ''VideoGame/{{Wolfenstein 3D}}'' is a huge hit, a landmark in the continuing evolution of computer technology. ''Wolfenstein'''s creator has been working on a sequel rumored to blow away the original as much as the original blew away previous attempts at 3D games. However, the release date keeps getting pushed back, and users ("gamers" wasn't yet a ubiquitous term back then) were getting anxious. What to do in the meantime?

Enter ''Blake Stone: Aliens of Gold''! JAM Productions used licensed ''Wolfenstein 3D'' technology to develop a brand-new game, which was published December 3, 1993 by BBS favorite Creator/ApogeeSoftware. Like ''Wolfenstein'', ''Aliens of Gold'' featured 6 episodes of 11 levels each (9 normal levels and 2 secret levels). The first episode was available as {{shareware}}. The registered version of ''Aliens of Gold'' shipped with a comic book, called a "Blake Stone Adventure"; to date it is the only title in the company's product line to include such a bonus.

The game had a few innovations for the genre like being able to talk to people instead of just shoot them, and slightly greater world interaction in the form of switches to deactivate barriers. It was entertaining for a while, but was only intended to fill the gap until ''Videogame/{{Doom}}'' came out -- which happened a week later. Oops. Nonetheless, ''Aliens of Gold'' got a single-longer-episode sequel, ''Planet Strike'', released on October 28, 1994. Both games are available on {{Steam}}, bundled together with ''VideoGame/RiseOfTheTriad'' (the original, not the 2013 remake).

[[folder:''Aliens of Gold'' synopsis]]
The year is 2140. Robert Wills Stone III -- a.k.a. Blake Stone -- is an agent of the British Intelligence, recruited after a highly successful career in the British Royal Navy. His first major case is to investigate and eliminate the threat of Dr. Pyrus Goldfire, a brilliant scientist in the field of genetics and biology, known for his outright disrespect of professional ethics. Backed by his own organization, STAR, Dr. Goldfire plans to [[TakeOverTheWorld conquer Earth and enslave humanity]] using an army of specially trained human conscripts, modified alien species, and a host of genetically-engineered mutants. Agent Stone is sent on a mission to knock out six crucial STAR installations and destroy Goldfire's army before it can assault the Earth.
[[/folder]]

[[folder:''Planet Strike'' synopsis]]
Following Pyrus Goldfire's escape at the end of ''Aliens of Gold'', British Intelligence initiates a large-scale search to capture him. For nearly a decade they find no trace of the arch-villain. Finally, in 2149, Dr. Goldfire is spotted in an abandoned training facility near the former STAR Institute. He is building an army stronger than anything witnessed before, in a second attempt to enslave humanity. Agent Stone is once again sent to stop the villain, with a direct order to find and terminate Dr. Goldfire so that he can never threaten civilization again.
[[/folder]]

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!!Tropes applying to the series in general:
* {{BFG}}: The Plasma Discharge Unit. Like a grenade launcher with the fire rate of an assault rifle.
* BigBad[=/=]MadScientist: Dr. Pyrus Goldfire.
* BottomlessMagazines: The Auto-Charge Pistol has infinite ammo, but requires a second or two to recharge between shots.
** UniversalAmmunition: All the other weapons in the game run off of energy packs, which can be found in the levels or dropped by enemies.
* DirectContinuousLevels: In the sense that all the levels are accessed from the same elevator.
* EverythingTryingToKillYou: Almost everything; some of the lab techs are informants that give you advice, ammunition, and food tokens. They won't try to shoot you, and killing them penalizes your mission rating.
* EvilLaugh: Dr. Goldfire. ''"Hahahahaha, you'll never succeed!"''
* FirstPersonShooter: Like ''Wolfenstein 3D'' before it.
* HighlyConspicuousUniform: Imagine the officers on [[Franchise/StarWars the Death Star]]. Now imagine their uniforms in magenta and lime green.
* HitScan: Everything but the Plasma Discharge Unit.
* HollywoodSilencer: The Auto-Charge Pistol is silent, allowing for sneaky kills that don't alert other enemies.
* HundredPercentCompletion: Each level awards [[ScoringPoints bonus points]] for killing all the enemies, collecting all the items, and keeping all the informants alive. On that last note, informants are indistinguishable from lab techs that are loyal to Goldfire until you talk to them, and in heated firefights they tend to run around at random. Very easy to make this side goal {{Unwinnable}}.
* HyperspaceArsenal: Agent Stone can carry a number of increasingly larger guns.
* InexplicableTreasureChests: Sometimes a weapon or points item will be inside a cardboard box, with THIS END UP printed on it. That you will need to shoot to open.
* InnocentBystander: The informant Bio-Techs.
* MookMaker: Don't hang around in rooms with electric sockets on the walls. The Plasma Aliens will just keep coming out and will not stop until you are dead.
* NoSnackForYou: The Food Units require Food Tokens. And even if you have them, they will run out if you use them enough.
* NotQuiteDead: The troopers in green will occasionally play dead, then get up and start shooting at you again.
* OneManArmy: Blake Stone, natch.
* OnlyKnownByTheirNickname: Robert Wills Stone III.
** AllThereInTheManual: Entered the British Royal Navy as Robert Wills Stone III. Entered the British Intelligence afterwards as 'Blake' so the records couldn't be matched up.
* RecycledINSPACE: VideoGame/Wolfenstein3D IN SPACE!
* {{Shareware}}
* SpaceBase: Numerous.
* ASpaceMarineIsYou: Well, Blake is in British Intelligence, so more like A Space JamesBond Is You.
* StandardFPSGuns: Unlimited-ammo silent pistol, More powerful limited-ammo non-silent pistol, automatic weapon, [[MoreDakka bigger automatic weapon]], grenade launcher. ''Planet Strike'' added a rocket launcher.
* SuspiciouslySimilarSong: In ''Aliens of Gold'', the "[[http://www.youtube.com/watch?v=fnQwSjRWpnA Mission Music #6]]" tune feels kind of like a similar mix between Music/LedZeppelin's "[[http://www.youtube.com/watch?v=nBmueYJ0VhA Immigrant Song]]" and the ''Series/GetSmart'' [[http://www.youtube.com/watch?v=tP-0dUXY2zs theme tune]].
* TakeOverTheWorld: The end goal of Dr. Goldfire's insidious plot.

!!Tropes specific to ''Aliens of Gold'':
* PunBasedTitle: The "Gold" could refer to money or to Dr. Goldfire.

!!Tropes specific to ''Planet Strike'':
* {{BFG}}: The Anti-Plasma Cannon. Takes twice as much ammo per shot as the Plasma Discharge Unit, but blows up just about any non-boss object in one shot. Including doors. [[AwesomeButImpractical And informants. And ammo packs.]]
* ContemptibleCover: ''Planet Strike'' was Apogee's first retail title, and by the request of the publisher the box art depicts Blake rescuing a "Bond Girl", which the game never had as part of the mission. Formgen wanted the babe there to attract eyes, according to Apogee: http://www.3drealms.com/news/2006/03/the_apogee_legacy_12.html
* DegradedBoss: The Reptilian Warrior, originally a boss "guardian" in ''Aliens of Gold'', reappears in ''Planet Strike'' in a much weaker form.
* OneWingedAngel: The FinalBoss ([[spoiler:Dr. Goldfire himself]]) turns into a demonic green creature when Blake opens fire.
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