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How To Create A Works Page explicitly says "No bolding is used for work titles."


'''Blade Symphony''' is an online third-person fighting game centred around sword duels. Developed by ''Puny Human Games'' of ''VideoGame/{{Dystopia}}'' fame. Currently available in Early Access on Steam.

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'''Blade Symphony''' ''Blade Symphony'' is an online third-person fighting game centred around sword duels. Developed by ''Puny Human Games'' of ''VideoGame/{{Dystopia}}'' fame. Currently available in Early Access on Steam.
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* AnachronismStew: Exaggerated. You have fighters wearing armour that wouldn't be out of place in a sci-fi going melee (rather than using firearms) with everything ranging from historical swords to swords that are commonly marketed nowadays as "tactical ninja swords" to sci-fi-ish and fantasy designs, in places like: modern-day cities, shaolin-style temples and futuristic digital arenas.

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* AnachronismStew: Exaggerated. You have fighters wearing armour that wouldn't be out of place in a sci-fi going melee (rather than using firearms) with everything ranging from historical swords to swords that are commonly marketed nowadays as "tactical ninja swords" to sci-fi-ish and fantasy designs, in places like: modern-day cities, shaolin-style temples and futuristic digital arenas.arenas a la Tron.
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* AnachronismStew: Exaggerated. You have fighters wearing armour that wouldn't be out of place in a sci-fi going melee with everything ranging from historical swords to swords that are commonly marketed nowadays as "tactical ninja swords" to sci-fi-ish and fantasy designs, in places like: modern-day cities, shaolin-style temples and futuristic digital arenas.

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* AnachronismStew: Exaggerated. You have fighters wearing armour that wouldn't be out of place in a sci-fi going melee (rather than using firearms) with everything ranging from historical swords to swords that are commonly marketed nowadays as "tactical ninja swords" to sci-fi-ish and fantasy designs, in places like: modern-day cities, shaolin-style temples and futuristic digital arenas.
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Added a few tropes


* AnachronismStew: Exaggerated. You have fighters wearing armour that wouldn't be out of place in a sci-fi going melee with everything ranging from historical swords to swords that are commonly marketed nowadays as "tactical ninja swords" to sci-fi-ish and fantasy designs, in places like: modern-day cities, shaolin-style temples and futuristic digital arenas.



* ImprobableWeaponUser: One available weapon skin is a cardboard tube.



** Vanguard, the in-universe (if not fighting style) DistaffCounterpart to [[MightyGlacier Judgement]], has been implemented.

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** Vanguard, the in-universe (if not fighting style) DistaffCounterpart to [[MightyGlacier Judgement]], has been implemented.implemented.
* WoodenKatanasAreEvenBetter: Zig-zagged. One of the available weapon skins is a bokken, in a setting where all the other weapons are steel swords (except for the cardboard tube mentioned above). It's just a katana skin, so it's no different from the other katanas in the game. However, the very idea that you can use a wooden training sword to defeat an opponent wielding a steel sword is empowering in a certain way.

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Blade Symphony is an online third-person fighting game centred around sword duels. Developed by ''Puny Human Games'' of ''VideoGame/{{Dystopia}}'' fame. Currently available in Early Access on Steam.

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Blade Symphony [[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/blade_symphony_title.jpg]]
'''Blade Symphony'''
is an online third-person fighting game centred around sword duels. Developed by ''Puny Human Games'' of ''VideoGame/{{Dystopia}}'' fame. Currently available in Early Access on Steam.
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And are either of them fragile?


* FragileSpeedster: Both Ryoku and Phalanx have shades of this, Phalanx being focused more on manuvering while Ryoku is more about constant slashing attacks.

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* %%* FragileSpeedster: Both Ryoku and Phalanx have shades of this, Phalanx being focused more on manuvering while Ryoku is more about constant slashing attacks.
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The game received updates which were foreshadowed in the article.


* TheSmurfettePrinciple: Of the four characters present so far, only one (Pure) is female, but an [[IaijutsuPractitioner iai-jutsu-practicing]] "Female Knight" is currently in the works.

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* TheSmurfettePrinciple: Of the four characters present so far, only one (Pure) is female, but an [[IaijutsuPractitioner iai-jutsu-practicing]] "Female Knight" is currently in the works.works.
** Vanguard, the in-universe (if not fighting style) DistaffCounterpart to [[MightyGlacier Judgement]], has been implemented.
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Blade Symphony is an online third-person fighting game centred around sword duels, currently available in Early Access on Steam.

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Blade Symphony is an online third-person fighting game centred around sword duels, currently duels. Developed by ''Puny Human Games'' of ''VideoGame/{{Dystopia}}'' fame. Currently available in Early Access on Steam.
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* AllThereInTheManual: Vast reaching political coups, ancient secret societies controlling the world, and a blind swordfighting technique are all in a guide by the developers on Steam but as far as the game is concerned four people are fighting it out with swords.
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* MightyGlacier: Judgement is the slowest-moving of the available characters, has more actual health than the other characters, and his medium attacks are about as fast as most other characters' heavy attacks. He further has a very dangerous heavy stance, which is slower than even that, but can typically cleave off slightly more than half of the opponent's health bar with no further preparation than just attacking.

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* MightyGlacier: Judgement is the slowest-moving of the available characters, has more actual health than the other characters, characters and his medium attacks are about as fast as most other characters' heavy attacks. He further has a very dangerous heavy stance, which is slower than even that, but can typically cleave off slightly more than half of the opponent's health bar with no further preparation than just attacking.

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* DanceBattler: both Ryoku and Pure make heavy use of acrobatics while attacking, with Ryoku outright performing Capoeira moves with an outstretched sword. Both are especially obnoxious to get a handle on the origins of their attacks, at first.



* KatanasAreJustBetter: Neatly avoided. Although katanas are indeed one of the five sword classes available, they are actually [[TheMario the most average weapon,]] and are recommended for beginners due to their easy defensive style.
* MightyGlacier: Judgement is the slowest-moving of the available characters, and has a very dangerous heavy stance.
* TheSmurfettePrinciple: Of the four characters present so far, only one (Pure) is female. And she isn't even listed on the main page with the other three yet.
** Although the game ''is'' still in development, so only time will tell if this remains the case.

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* KatanasAreJustBetter: Neatly avoided. Although katanas are indeed one of the five sword classes available, they are actually [[TheMario [[SituationalSword one of the most average weapon,]] nuanced weapons,]] with a somewhat unimpressive base damage, and are recommended for beginners due to their easy damage output that only really shines immediately after a parry, and a defensive style.
maneuver that doesn't actually stop attacks from hitting you.
* MightyGlacier: Judgement is the slowest-moving of the available characters, has more actual health than the other characters, and his medium attacks are about as fast as most other characters' heavy attacks. He further has a very dangerous heavy stance.
stance, which is slower than even that, but can typically cleave off slightly more than half of the opponent's health bar with no further preparation than just attacking.
* RoyalRapier: The "foil" weapon class. The flatter the trajectory of the swing, the more damage the attack does, so it's often chosen by the showy-as-heck Phalanx, whose light attacks are very rapid and long-ranged stabs, and whose footwork keeps him very safe afterwards.
* SliceAndDiceSwordsmanship: Somewhat realistically done; even as Phalanx, nothing's stopping you from slashing willy-nilly with the epee, but the damage penalty IS significant. Doing so to get a parry ''is'' easier than with a thrust, though.
* TheSmurfettePrinciple: Of the four characters present so far, only one (Pure) is female. And she isn't even listed on female, but an [[IaijutsuPractitioner iai-jutsu-practicing]] "Female Knight" is currently in the main page with the other three yet.
** Although the game ''is'' still in development, so only time will tell if this remains the case.
works.
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* KatanasAreJustBetter: Neatly avoided. Although katanas are indeed one of the five sword classes available, they are actually {{TheMario the most average weapon,}} and are recommended for beginners due to their easy defensive style.

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* KatanasAreJustBetter: Neatly avoided. Although katanas are indeed one of the five sword classes available, they are actually {{TheMario [[TheMario the most average weapon,}} weapon,]] and are recommended for beginners due to their easy defensive style.
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Blade Symphony is an online third-person fighting game centred around sword duels, currently available in Early Access on Steam.

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* AndYourRewardIsClothes: Fighting gains you Notes, which are used to unlock different swords and masks for your characters...all of which are entirely cosmetic. There are different types of sword, but you start with one example of each already unlocked.
* FragileSpeedster: Both Ryoku and Phalanx have shades of this, Phalanx being focused more on manuvering while Ryoku is more about constant slashing attacks.
* KatanasAreJustBetter: Neatly avoided. Although katanas are indeed one of the five sword classes available, they are actually {{TheMario the most average weapon,}} and are recommended for beginners due to their easy defensive style.
* MightyGlacier: Judgement is the slowest-moving of the available characters, and has a very dangerous heavy stance.
* TheSmurfettePrinciple: Of the four characters present so far, only one (Pure) is female. And she isn't even listed on the main page with the other three yet.
**Although the game ''is'' still in development, so only time will tell if this remains the case.

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