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UnwinnableByDesign and UnwinnableByInsanity: The game can become winnable simply by playing poorly. Resources are limited to what you can get from enemies you defeat, and battle related skills usually [[CaptainObvious can only be raised in battles]]. There are a limited number of enemies in the game, so play poorly enough and you can reach a point where you have no resources, poor skills, and no way to increase either. Theoretically you can eventually starve to death as late as the last chapter of the game, though [[UnwinnableByInsanity it takes a certain degree of 'skill' to do so poorly that you end up that broke]].
* VendorTrash: Gems, for the most part.

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UnwinnableByDesign and UnwinnableByInsanity: The game can become winnable simply by playing poorly. Resources are limited to what you can get from enemies you defeat, defeat or find in chests or towns, and battle related skills usually [[CaptainObvious can only be raised in battles]]. There are a limited number of enemies in the game, per chapter, so play poorly enough and you can reach a point where you have no resources, poor skills, and no way to increase either. Theoretically you can eventually starve to death as late as the last chapter of the game, though [[UnwinnableByInsanity it takes a certain degree of 'skill' to do so poorly that you end up that broke]].
* VendorTrash: Gems, for the most part.



*** Of course the basic supplies are cheap enough. There are some occasional chances to buy some armor or weapon upgrades at a nice sum, but even fully equipping the team with new gear is unlikely to completely drain a full 'wallet' begging the question [[MoneyForNothing when someone would ever find they had such a need for money as to re-sell their gems back]]

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*** Of course the basic supplies are cheap enough. There are some occasional chances to buy some armor or weapon upgrades at a nice sum, but even fully equipping the team with new gear is unlikely to completely drain a full 'wallet' 'wallet', begging the question [[MoneyForNothing when would someone would ever find they had such a need for money as to re-sell their gems back]]back]]?


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** Oddly enough the WalletOfHolding also stores food. If your really rich you may have to decide rather you want to toss out all your money or carry so little food you may starve to death.
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*** The strength potion can be purchased in a town a ways away. It can be a little expensive though, so in theory at least it could be unwinnable if your unusually low on money.
UnwinnableByDesign and UnwinnableByInsanity: The game can become winnable simply by playing poorly. Resources are limited to what you can get from enemies you defeat, and battle related skills usually [[CaptainObvious can only be raised in battles]]. There are a limited number of enemies in the game, so play poorly enough and you can reach a point where you have no resources, poor skills, and no way to increase either. Theoretically you can eventually starve to death as late as the last chapter of the game, though [[UnwinnableByInsanity it takes a certain degree of 'skill' to do so poorly that you end up that broke]].

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* GameBreaker: Not as bad as some games have, but the [[DeflectorShields damage shield]] spells can be this. It's possible to cast a light shield which will make an ally impervious to all damage for a set round, allowing them to attack their enemies without fear. Especially during the sections where Aren and William are alone this is quite powerful. If Aren can get off just two rounds of spells without an oppenent getting close enough to stop him from casting he can shield both team members. If he pays enough HP to use up all his stamina on the two shields they will last long enough for William to kill everyone on screen before the shields drop. Best of all, he can then spend the rest of the battle resting to [[RegenerativeHealth regain health]], so that by the end of the battle he is at max health. He can also regenerate health faster enough to constantly recast the shields when they wear off. The only thing capable of stopping this strategy is an opponent closing to melee range with Aren to prevent him from casting/refreshing the shields.

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* GameBreaker: Not as bad as some games have, but the [[DeflectorShields damage shield]] spells can be this. It's possible to cast a light shield which will make an ally impervious to all damage for a set round, allowing them to attack their enemies without fear. Especially during the sections where Aren and William are alone this is quite powerful. If Aren can get off just two rounds of spells without an oppenent opponent getting close enough to stop him from casting he can shield both team members. If he pays enough HP to use up all his stamina on the two shields they will last long enough for William to kill everyone on screen before the shields drop. Best of all, he can then spend the rest of the battle resting to [[RegenerativeHealth [[RegeneratingHealth regain health]], so that by the end of the battle he is at max health. He can also regenerate health faster enough to constantly recast the shields when they wear off. The only thing capable of stopping this strategy is an opponent closing to melee range with Aren to prevent him from casting/refreshing the shields.



* GuideDangIt: How to obtain a Circlet of Senaedrin (which helps heal poison): Obtain an emerald. Remember from one of the puzzle chests you did hours ago that the founder of the empire had both a [[MismatchedEyes 'saphire' and 'emerald' eye]]. Don't sell your emerald at Ormede, the town before Ravenne, even though it's one of the few gem stores in the game and you're tired of them cluttering your inventory. In Ravenne, go to the museum and notice that the bust of the founder of the empire has only a sapphire eye, and use your emerald on it. This reveals a secret compartment with the Circlet of Senaedrin. Good luck figuring ''that'' out without a guide.

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* GuideDangIt: How to obtain a Circlet of Senaedrin (which helps heal poison): Obtain an emerald. Remember from one of the puzzle chests you did hours ago that the founder of the empire had both a [[MismatchedEyes 'saphire' 'sapphire' and 'emerald' eye]]. Don't sell your emerald at Ormede, the town before Ravenne, even though it's one of the few gem stores in the game and you're tired of them cluttering your inventory. In Ravenne, go to the museum and notice that the bust of the founder of the empire has only a sapphire eye, and use your emerald on it. This reveals a secret compartment with the Circlet of Senaedrin. Good luck figuring ''that'' out without a guide.


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* RegeneratingHealth: using the 'rest' command in battle would regenerate a little stamina each turn you rested. This was actually quite useful for Aren, if he was far enough from an opponent that he was unlikely to be attacked and didn't have any spells worth wasting HP on a given turn resting would allow him to restock his stamina for later spells. Combined with a [[DeflectorShield damage shield]] that would deflect all damage and would last long enough per cast that resting could completely recover the cost of casting it and you have a mini GameBreaker.
** This could also be exploited to save resources if you really wanted to min-max. Once a battle is mostly won playing with a weakened opponent while resting can help regenerate some health and save you from having to waste food recovering out of combat. Though your need to be certain you can kill the enemy before he can escape if he tries to retreat; don't want to lose a lootable body!
* RegeneratingShieldStaticHealth: In a manner of speaking. While the use of the rest command in battle can restore stamina, it *can not* recover health. If using the rest command often, particularly with Aren, it can start to feel like this trope is in effect.
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** A subtler version exists in battle as well. While characters can level multuple skills in a single battle, each skill can only gain one skill point per battle. No matter how much you practice a skill you will not be able to raise it after that first skill gain in the fight. Of course considering the length of most fights and the tendency to try to end them fast before enemies escape it's hard to notice this unless your intentionally trying to grind. Keep in mind there are a limited number of battles per chapter, so it's not always easy to just go find another fight to grind at.
*** It's still possible to grind multiple points from a given opponent, though it's kind of a cheat. If you retreat from a battle the opponents you ran from will still exist in the world. You can then re-enter the battle you just retreated from and have it count as a new battle. Grind a point, retreat, renter the battle, and grind another point. rinse repeat. Still, about the only trait that anyone could possible have reason to want to grind like this is [[MagikarpPower spell accuracy]] if they went half the game without using it only to realize all their new powerful spells require it and their aim still sucks.
*** Both of these AntiGrinding tricks were put in due to the easy of grinding in it's [[SpiritualSuccessor spiritual predecessor]] Betrayal At Krondor. In that game you could theoretically go from 1 to 100 in any skill in a single battle. Find a foe that won't retreat, weaken him to lower his accuracy, and then defend for 30 minutes while he fails to hit you and your defense will be high enough to make you untouchable for a large section of the game. It was pretty easy to trivialize combat with even a little grinding effort.
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* GameBreaker: Not as bad as some games have, but the [[DeflectorShields damage shield]] spells can be this. It's possible to cast a light shield which will make an ally impervious to all damage for a set round, allowing them to attack their enemies without fear. Especially during the sections where Aren and William are alone this is quite powerful. If Aren can get off just two rounds of spells without an oppenent getting close enough to stop him from casting he can shield both team members. If he pays enough HP to use up all his stamina on the two shields they will last long enough for William to kill everyone on screen before the shields drop. Best of all, he can then spend the rest of the battle resting to [[RegenerativeHealth regain health]], so that by the end of the battle he is at max health. He can also regenerate health faster enough to constantly recast the shields when they wear off. The only thing capable of stopping this strategy is an opponent closing to melee range with Aren to prevent him from casting/refreshing the shields.

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* DiskOneNuke: One of the earliest spells Aren can learn is a [[ShockAndAwe lightning bolt]] that is [[AlwaysAccurateAttack guaranteed to hit]] anyone wielding metal. It does almost as much (or more) damage as the best early ranged attacks but for a fraction of the health cost, and unlike the rest [[DepartmentOfRedundancyDepartment it doesn't miss]]. Most players will find themselves eagerly utilizing this shockingly effective spell often in the start of the game. Sadly, since it does a set amount of damage, its utility drops a little later in the game where 40 damage just isn't as impressive.

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* DiskOneNuke: One of the earliest spells Aren can learn is a [[ShockAndAwe lightning bolt]] that is [[AlwaysAccurateAttack guaranteed to hit]] anyone wielding metal. It does almost as much (or more) damage as the best early ranged attacks but for a fraction of the health cost, and unlike the rest [[DepartmentOfRedundancyDepartment it doesn't miss]]. Most players will find themselves eagerly utilizing this shockingly effective spell often in the start of the game. Sadly, since it does a [[FixedDamageAttack set amount of damage, damage]], its utility drops a little later in the game where 40 damage just isn't as impressive.



* MagikarpPower: Most ranged magic can be seen as this. Ranged Accuracy is a skill that needs to be developed, and starts out low. This can be a problem since your allies tend to be standing right next to your enemy, meaning a reasonable chance of wasting [[CastFromHitPoints Aren's hp]] only to roast your own ally. Considering that *very* early in the game you get [[DiskOneNuke a spell]] that is [[AlwaysAccurateAttack guaranteed to hit]] and does as much damage as the beginning ranged attack for far less health cost, there is little reason to cast the usual ranged attack spell. Unfortunately, the only way to get the accuracy high enough to hit someone is by using ranged spells, and at the end of the game the 40 damage spell grows less effective as the more powerful ranged attack spells grow more efficient. A novice player can find themselves regretting that they didn't develop their accuracy earlier in the game.

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* MagikarpPower: Most ranged magic can be seen as this. Ranged Accuracy is a skill that needs to be developed, and starts out low. This can be a problem since your allies tend to be standing right next to your enemy, meaning a reasonable chance of wasting [[CastFromHitPoints Aren's hp]] only to roast your own ally. Considering that *very* early in the game you get [[DiskOneNuke a spell]] that is [[AlwaysAccurateAttack guaranteed to hit]] and does as much damage as the beginning ranged attack for far less health cost, there is little reason to cast the usual ranged attack spell. Unfortunately, the only way to get the accuracy high enough to hit someone is by using ranged spells, and at the end of the game the [[FixedDamageAttack 40 damage damage]] lightning spell spell grows less effective as just can't compete with the more powerful ranged attack spells grow more efficient. of late game. A novice player can find themselves regretting that they didn't develop their accuracy earlier in the game.game.
** Then again, considering the late game GameBreaker comes in the form of [[DeflectorShields damage shields]] that can be cast without worrying about spell accuracy it's not as problematic. It's entirely possible for even skilled players to beat the game with minimal spell accuracy rating, considering the pain of leveling it early earn and the fact that there is usually a more viable spell then ranged damage.
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''Betrayal in Antara'' is a computer Western RPG developed and published by Sierra in 1997. It is a SpiritualSuccessor to ''VideoGame/BetrayalAtKrondor'': it is based on the same game engine, but Sierra had lost the rights to use Raymond E. Feist's Riftwar world, so ''Antara'' takes place in a new world.

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''Betrayal in Antara'' is a computer Western RPG developed and published by Sierra in 1997. It is a SpiritualSuccessor to ''VideoGame/BetrayalAtKrondor'': it ''VideoGame/BetrayalAtKrondor''. It is based on the same game engine, but Sierra had lost the rights to use Raymond E. Feist's Riftwar world, so ''Antara'' takes place in a new world.



Like ''Krondor'', ''Antara'' takes place over nine chapters. The game has a first-person perspective while exploring the 3-d world, and a third-person perspective during battles. Combat is turn-based and takes place on a grid of hexagons. At the beginning and end of each chapter, there is a voiced cutscene which is told through text and pictures in a book.

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Like ''Krondor'', ''Antara'' takes place over nine chapters. The game has a first-person perspective while exploring the 3-d 3D world, and a third-person perspective during battles. Combat is turn-based and takes place on a grid of hexagons.hexagonal grid. At the beginning and end of each chapter, there is a voiced cutscene which is told through text and pictures in a book.



*** Though limiting the characters to a large section of the game world at a time brings in a bit of FridgeLogic. Why are the characters willing to travel a few weeks in the wrong direction to go to one out of the way towns, but then arbitrarily refuse to travel any further in the same direction? They are surprisingly willing to take the scenic route for people who complain about having a mission to complete.

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*** Though limiting the characters to a large section of the game world at a time brings in a bit of FridgeLogic. Why are the characters willing to travel a few weeks in the wrong direction to go to one out of the way towns, town, but then arbitrarily refuse to travel any further in the same direction? They are surprisingly willing to take the scenic route for people who complain about having a mission to complete.



** Gems have one possible use, storing of money. There is a cap on the maximum amount of money that may be stored in your 'wallet'. Even without exploiting any infinite money trick it's possible for a savvy and cheap player to end up with more money then they can fit in their wallet by the 3 of 10 chapters. Gems are tiny and high quality ones have a high resell value so they can be a way to stockpile more money then you would ever be allowed to have originally; though they sell for far less then you can purchase them so they aren't the most efficient money transportation units.

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** Gems have one possible use, storing of money. There is a cap on the maximum amount of money that may be stored in your 'wallet'. Even without exploiting any infinite money trick it's possible for a savvy and cheap player to end up with more money then they can fit in their wallet by the 3 of 10 chapters.wallet. Gems are tiny and high quality ones have a high resell value so they can be a way to stockpile more money then you would ever be allowed to have originally; though they sell for far less then you can purchase them so they aren't the most efficient money transportation units.

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* CheatCode: A couple. Among the most notable: entering "whyamisodull" buffs all of your stats in addition to giving access to some of the game's best items, and using "[[Film/MontyPythonAndTheHolyGrail somecallmetim]]" in battle instantly kills all the enemies.



* DisappointingLastLevel the final level consists of walking through a mansion fighting dogs. It has long corridors without any towns, any NPCS, or any real plot until the very end. Fan consensus tends to be that it's the worst part of the game.
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** Where's a mention of a funeral song [[Film/FromDuskTillDawn "From Dust to Dawn"]].

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** Where's There's a mention of a funeral song [[Film/FromDuskTillDawn "From Dust to Dawn"]].
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** Where's a mention of a funeral song [[Film/FromDuskTillDawn "From Dust to Dawn"]].
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* ShoutOut: Upon knocking on one house's door, William is driven away by [[http://tvtropes.org/pmwiki/pmwiki.php/Series/Friends?from=Main.Friends Phoebe and Louie, her Smelly Cat.]] Phoebe reassures her cat that [[http://www.youtube.com/watch?v=W7jlGRq8xZ4 it's not his fault.]]
** The locksmith who helps you out in Ticoro is named [[TorinsPassage Torrence Passage,]] after another classic Sierra game.

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* ShoutOut: Upon knocking on one house's door, William is driven away by [[http://tvtropes.org/pmwiki/pmwiki.php/Series/Friends?from=Main.Friends [[Series/{{Friends}} Phoebe and Louie, her Smelly Cat.]] Phoebe reassures her cat that [[http://www.youtube.com/watch?v=W7jlGRq8xZ4 it's not his fault.]]
** The locksmith who helps you out in Ticoro is named [[TorinsPassage [[VideoGame/TorinsPassage Torrence Passage,]] after another classic Sierra game.
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* AccidentalInnuendo: "You have an interest in my worm, young man? I will tell you how I coax him to raise his little head." Spoken about charming a small field worm, of course.
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* DisappointingLastLevel the final level consists of walking through a mansion fighting dogs. It has long corridors without any towns, any NPCS, or any real plot until the very end. Fan consensus tends to be that it's the worst part of the game.

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* {{Expy}}: Aren - the blond, inexperienced, apprentice magician kid who's a foil to an older and more cynical character - bears more than a passing resemblance to Owyn Beleforte from ''VideoGame/BetrayalAtKrondor''.


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* {{Expy}}: Aren - the blond, inexperienced, apprentice magician kid who's a foil to an older and more cynical character - bears more than a passing resemblance to Owyn Beleforte from ''VideoGame/BetrayalAtKrondor''.
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[[http://www.gog.com/game/betrayal_at_krondor It can be picked up at GOG - along with ''Krondor'' - for $2.99.]]
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** If you fail to obtain rope before the last chapter, you're SOL. It's required to move around and there's no where to acquire it.

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** If you fail to obtain rope before the last chapter, you're SOL. It's required to move around and there's no where nowhere to acquire it.

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http://static.tvtropes.org/pmwiki/pub/images/antara_4034.jpg

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http://static.tvtropes.org/pmwiki/pub/images/antara_4034.jpg



* ActionGirl: Kaelyn, [[GuysSmashGirlsShoot and HOW.]]

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* ActionGirl: Kaelyn, [[GuysSmashGirlsShoot and HOW.how.]]



* BlatantLies: (Almost) Every story in the Liar's Festival. Picking any of the storytellers as the most impressive liar in town gets you the props of their story as a reward. One of the prop sets is the best shield and second best sword (Which never degrades in quality) in the game.

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* BettingMiniGame: In some of the inns and taverns, you can find gamblers. Your chance of winnning depends on a character's gambling skills, and if your luck is good ([[SaveScumming or you save and reload a bunch]]) you can clean the gambler's purse out.
* BlatantLies: (Almost) Every story in the Liar's Festival. Picking any of the storytellers as the most impressive liar in town gets you the props of their story as a reward. One of the prop sets is the best shield and second best sword (Which (which never degrades in quality) in the game.



* DrunkenSong: There are three different drinking songs, each of which has four verses. You can find people singing one verse of one song in many of the taverns/inns in the game.
* EnemyScan: The characters can see what spell effects are on the enemy and how high some of their skills are. How many skills they can assess at once depends on their Assessment skill and how far away the enemy is.



* ForeignQueasine: At one point, you meet a mole-man NPC who likes raw lizard guts. When the PC expresses disgust, the NPC counters that he finds unfertilized bird embryos (eggs) equally disgusting.



* GambitPileup: The overall story.

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* GambitPileup: The overall story.



* GuideDangIt: How to obtain a Circlet of Senaedrin (which helps heal poison): Obtain an emerald. Remember from one of the puzzle chests you did hours ago that the founder of the empire had both a [[MismatchedEyes 'saphire' and 'emerald' eye]]. Don't sell your emerald at Ormede, the town before Ravenne, even though it's one of the few gem stores in the game and you're tired of them cluttering your inventory. In Ravenne, go to the museum and notice that the bust of the founder of the empire has only a sapphire eye, and use your emerald on it. This reveals a secret compartment with the Circlet of Senaedrin. Good luck figuring ''that'' out without a guide.
* ImprobableUseOfAWeapon: Well, you ''can'' use a rapier to hack and slash, if you want. It just won't work very well.



** Talking to Misha, a whore:

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** Talking to Misha, a whore: whore:



* SquishyWizard: Aren, full stop. Doesn't help that his magic is taken out of HP. And since early in the game at least, he'll be the only one who can do 25 guaranteed damage points a pop... GOD HELP YOU if you lose him early in a battle.

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* SquishyWizard: Aren, full stop. Doesn't help that his magic is taken out of HP. And since early in the game at least, he'll be the only one who can do 25 guaranteed damage points a pop... GOD HELP YOU God help you if you lose him early in a battle.



* UnusableEnemyEquipment: Averted. The enemies use the same sorts of equipment that your party does, so you can loot their weapons/armor/rations and use them yourself.



** If you fail to obtain rope before the last chapter, you're SOL. It's required to move around and there's no where to acquire it.

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** If you fail to obtain rope before the last chapter, you're SOL. It's required to move around and there's no where to acquire it.



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* DiskOneNuke: One of the earliest spells Aren can learn is a [[ShockAndAwe lightning bolt]] that is [[AlwaysAccurateAttack guaranteed to hit]] anyone wielding metal. It does almost as much (or more) damage as the best early ranged attacks but for a fraction of the health cost, and unlike the rest [[DepartmentOfRedundancyDepartment it doesn't miss]]. Most players will find themselves eagerly utilizing this [[IncrediblyLamePun shockingly]] effective spell often in the start of the game. Sadly, since it does a set amount of damage, its utility drops a little later in the game where 40 damage just isn't as impressive.

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* DiskOneNuke: One of the earliest spells Aren can learn is a [[ShockAndAwe lightning bolt]] that is [[AlwaysAccurateAttack guaranteed to hit]] anyone wielding metal. It does almost as much (or more) damage as the best early ranged attacks but for a fraction of the health cost, and unlike the rest [[DepartmentOfRedundancyDepartment it doesn't miss]]. Most players will find themselves eagerly utilizing this [[IncrediblyLamePun shockingly]] shockingly effective spell often in the start of the game. Sadly, since it does a set amount of damage, its utility drops a little later in the game where 40 damage just isn't as impressive.
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* ShoutOut: Upon knocking on one house's door, William is driven away by [[http://tvtropes.org/pmwiki/pmwiki.php/Series/Friends?from=Main.Friends Phoebe and Louie, her Smelly Cat.]] Phoebe reassures her cat that [[http://www.youtube.com/watch?v=W7jlGRq8xZ4 it's not his fault.]]
** The locksmith who helps you out in Ticoro is named [[TorinsPassage Torrence Passage,]] after another classic Sierra game.
** Gar Warren, [[spoiler: leader of the Shepards]], mistakenly refers to William and Aren as [[SesameStreet Treb and Enrie.]]
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* BlatantLies: (Almost) Every story in the Liar's Festival. Picking any of the storytellers as the most impressive liar in town gets you the props of their story as a reward. One of the prop sets is the best shield and second best sword (Which never degrades in quality) in the game.

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** If you fail to have a strength potion in a certain chapter, you can't impress an NPC in an arm-wrestling contest, preventing you from advancing the story.



** Gems have one possible use, storing of money. There is a cap on the maximum amount of money that may be stored in your 'wallet'. Even without exploiting any infinate money trick it's possible for a savy and cheap player to end up with more money then they can fit in their wallet by the 3 of 10 chapters. Gems are tiny and high quality ones have a high resell value so they can be a way to stockpile more money then you would ever be allowed to have originally; though they sell for far less then you can purchase them so they aren't the most efficent money transportation units.

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** Gems have one possible use, storing of money. There is a cap on the maximum amount of money that may be stored in your 'wallet'. Even without exploiting any infinate infinite money trick it's possible for a savy savvy and cheap player to end up with more money then they can fit in their wallet by the 3 of 10 chapters. Gems are tiny and high quality ones have a high resell value so they can be a way to stockpile more money then you would ever be allowed to have originally; though they sell for far less then you can purchase them so they aren't the most efficent efficient money transportation units.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Gems have one possible use, storing of money. There is a cap on the maximum amount of money that may be stored in your 'wallet'. Even without exploiting any infinate money trick it's possible for a savy and cheap player to end up with more money then they can fit in their wallet by the 3 of 10 chapters. Gems are tiny and high quality ones have a high resell value so they can be a way to stockpile more money then you would ever be allowed to have originally; though they sell for far less then you can purchase them so they aren't the most efficent money transportation units.
***Of course the basic supplies are cheap enough. There are some occasional chances to buy some armor or weapon upgrades at a nice sum, but even fully equipping the team with new gear is unlikely to completely drain a full 'wallet' begging the question [[MoneyForNothing when someone would ever find they had such a need for money as to re-sell their gems back]]
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** Over reliance on this ability can come back to hurt you. As it will prevent you from [StatGrinding increasing your spell accuracy]] during the early game, you know, since it [[RuleOfThree always hits]]. In the later part of the game the ranged attack spells are much stronger, but if you never leveled Aren's accuracy in the early game your powerful range spells will miss often

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** Over reliance on this ability can come back to hurt you. As it will prevent you from [StatGrinding [[StatGrinding increasing your spell accuracy]] during the early game, you know, since it [[RuleOfThree always hits]]. In the later part of the game the ranged attack spells are much stronger, but if you never leveled Aren's accuracy in the early game your powerful range spells will miss often
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**If you fail to obtain rope before the last chapter, you're SOL. It's required to move around and there's no where to acquire it.

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* DiskOneNuke: One of the earliest spells Aren can learn is a [[ShockAndAwe lightning bolt]] that is [[AlwaysAccurateAttack guaranteed to hit]] anyone wielding metal. It does almost as much damage as the best early ranged attacks but for a fraction of the health cost. Most players will find themselves eagerly utilizing this [[IncrediblyLamePun shockingly]] effective spell often. Sadly, since it does a set amount of damage, its utility drops a little later in the game where 40 damage just isn't as impressive.

to:

* DiskOneNuke: One of the earliest spells Aren can learn is a [[ShockAndAwe lightning bolt]] that is [[AlwaysAccurateAttack guaranteed to hit]] anyone wielding metal. It does almost as much (or more) damage as the best early ranged attacks but for a fraction of the health cost. cost, and unlike the rest [[DepartmentOfRedundancyDepartment it doesn't miss]]. Most players will find themselves eagerly utilizing this [[IncrediblyLamePun shockingly]] effective spell often. often in the start of the game. Sadly, since it does a set amount of damage, its utility drops a little later in the game where 40 damage just isn't as impressive.impressive.
** Over reliance on this ability can come back to hurt you. As it will prevent you from [StatGrinding increasing your spell accuracy]] during the early game, you know, since it [[RuleOfThree always hits]]. In the later part of the game the ranged attack spells are much stronger, but if you never leveled Aren's accuracy in the early game your powerful range spells will miss often



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Incredibly Lame Pun is only a troper pun pothole; in-universe puns should be linked to Pun


* IncrediblyLamePun:
** To a locksmith's apprentice: "Good lock!" for "Good luck!"
** "We've been seeing these old locks lately -" "-said the man, to the seller of last week's fish..."
** Talking to Misha, a whore:
---> "How's business, Misha?"\\
[[GettingCrapPastTheRadar "It comes and it goes..."]]


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* {{Pun}}:
** To a locksmith's apprentice: "Good lock!" for "Good luck!"
** "We've been seeing these old locks lately -" "-said the man, to the seller of last week's fish..."
** Talking to Misha, a whore:
---> "How's business, Misha?"\\
[[GettingCrapPastTheRadar "It comes and it goes..."]]
Is there an issue? Send a MessageReason:
None


''Betrayal in Antara'' is a computer Western RPG developed and published by Sierra in 1997. It is a SpiritualSuccessor to BetrayalAtKrondor: it is based on the same game engine, but Sierra had lost the rights to use Raymond E. Feist's Riftwar world, so ''Antara'' takes place in a new world.

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''Betrayal in Antara'' is a computer Western RPG developed and published by Sierra in 1997. It is a SpiritualSuccessor to BetrayalAtKrondor: ''VideoGame/BetrayalAtKrondor'': it is based on the same game engine, but Sierra had lost the rights to use Raymond E. Feist's Riftwar world, so ''Antara'' takes place in a new world.



* {{Expy}}: Aren - the blond, inexperienced, apprentice magician kid who's a foil to an older and more cynical character - bears more than a passing resemblance to Owyn Beleforte from ''BetrayalAtKrondor''.

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* {{Expy}}: Aren - the blond, inexperienced, apprentice magician kid who's a foil to an older and more cynical character - bears more than a passing resemblance to Owyn Beleforte from ''BetrayalAtKrondor''.''VideoGame/BetrayalAtKrondor''.

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NeedsWikiMagicLove.



* AerithAndBob: Aren, Kaelyn and Khorus on the Aerith side, William and Scott on the Bob side.



* AntiGrinding: Practicing skills raises their values, but only up to a certain cap. This cap increases in later chapters. One-time raise can increase a skill beyond the cap, but practice cannot.

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* AntiGrinding: Practicing skills raises their values, but only up to a certain cap. This cap increases in later chapters. One-time raise raises can increase a skill beyond the cap, but practice cannot.



** [[GuysSmashGirlsShoot Though William is slightly better with the sword while Kaelyn is introduced as an archer.]]



** However, in a way this trope is often [[AvertedTrope quasi-averted]]. Most broken bridges are actually represented by the main characters saying something along the lines of "we don't have any business that way" and refusing to travel any further away from their goals, removing the need to justify broken bridges with assorted thin justifications for why they physically couldn't travel that far.
*** Though limiting the characters to a large section of the game world at a time brings in a bit of FridgeLogic. Why are the characters willing to travel a few weeks in the wrong direction to go to one out of the way towns, but then arbitrarily refuse to travel any further in the same direction? They are surprisingly willing to take the scenic route for people who complain about having a mission to complete.



* DeadpanSnarker - William, mostly, though Kaelyn gets some pretty spectacular one-liners too.

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* DeadpanSnarker - DeadpanSnarker: William, mostly, though Kaelyn gets some pretty spectacular one-liners too.too.
* DiskOneNuke: One of the earliest spells Aren can learn is a [[ShockAndAwe lightning bolt]] that is [[AlwaysAccurateAttack guaranteed to hit]] anyone wielding metal. It does almost as much damage as the best early ranged attacks but for a fraction of the health cost. Most players will find themselves eagerly utilizing this [[IncrediblyLamePun shockingly]] effective spell often. Sadly, since it does a set amount of damage, its utility drops a little later in the game where 40 damage just isn't as impressive.



* FriendlyFireproof: Averted. If your allies step on an area-of-effect spell, they are affected as well. Both the player and the computer can accidentally shoot an ally who is in front of or behind an enemy.

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* FriendlyFireproof: Averted. If your allies step on an area-of-effect spell, spell cast by you, they are affected as well. Both the player and the computer can accidentally shoot an ally who is in front of or behind an enemy.



---> "We've been seeing these old locks lately -" "-said the man, to the seller of last week's fish..."

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---> ** "We've been seeing these old locks lately -" "-said the man, to the seller of last week's fish..."



* MagicKnight: Aren, with his staff.

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* MagicKnight: Aren, While Aren is introduced with clear SquishyWizard feel, the ability to develop any skill in the game means the player can develop Aren into a competent physical warrior who also happens to have magic. Admittedly, the limited damage that Aren's staff can do means that while Aren may graduate to MagicKnight level of melee competence he will never be as strong a physical fighter as his staff.allies.
** The game encourages players the use of Aren as a MagicKnight too. While Aren's magic may be more powerful, especially later in the game, he can only cast spells if there isn't an enemy attacking him, which interrupts his spell casting. Since the enemy AI is wise enough to realize that leaving a mage free to [[MemeticMutation cast the spells that make the peoples fall down]] is unwise, they will often try to harass Aren to prevent him from casting spells. Aren will often be forced to either defend from physical attacks until his allies can come aid him or take up his staff and bludgeon his foe to death himself.
* MagikarpPower: Most ranged magic can be seen as this. Ranged Accuracy is a skill that needs to be developed, and starts out low. This can be a problem since your allies tend to be standing right next to your enemy, meaning a reasonable chance of wasting [[CastFromHitPoints Aren's hp]] only to roast your own ally. Considering that *very* early in the game you get [[DiskOneNuke a spell]] that is [[AlwaysAccurateAttack guaranteed to hit]] and does as much damage as the beginning ranged attack for far less health cost, there is little reason to cast the usual ranged attack spell. Unfortunately, the only way to get the accuracy high enough to hit someone is by using ranged spells, and at the end of the game the 40 damage spell grows less effective as the more powerful ranged attack spells grow more efficient. A novice player can find themselves regretting that they didn't develop their accuracy earlier in the game.



* SequelHook: In the epilogue, Aren figures out who Silverhawk is. But there's nothing the heroes can do about it, as they have no proof (In fact, they even ended up destroying the only proof they had that there was a mastermind behind the overall scheme in the first place). William states that he's planning to keep an eye on the man in case he decides to come up with another scheme (in the next game). [[TearJerker No sequel ever came out.]]

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* SequelHook: In the epilogue, Aren figures out who Silverhawk is. But there's nothing the heroes can do about it, as they have no proof (In (in fact, they even ended up destroying the only proof they had that there was a mastermind behind the overall scheme in the first place). William states that he's planning to keep an eye on the man in case he decides to come up with another scheme (in the next game). [[TearJerker No sequel ever came out.]]



* TheStoryteller: Scott the Joyman.



** Though the ability to raise Aren's individual scores as the player sees fit means that Aren could develop his defense attribute to be equal to his allies, and he can equip the same armor. Aren will never be able to wield a shield, which has a slight chance of blocking any physical attack, and will have lower health then William, but close to that of Kaelyn. However, he can still manage to be only slightly more squishy then his allies in theory. The casting from hitpoints will still make him feel like a SquishyWizard though, even if he has near equal defense.
* TheStoryteller: Scott the Joyman.



* UnwinnableByMistake: If a certain plot token is with the wrong character when the party splits up...

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* UnwinnableByMistake: If a certain plot token PlotCoupon is with the wrong character when the party splits up...up...
** Actually not unwinnable, just slightly harder. A second copy of the PlotCoupon may be found. Asking the right questions of a certain individual will have him reveal that he had hidden another version of the PlotCoupon in a town a little ways away. It's possible to travel to the town and find the (well-hidden) second PlotCoupon . So while you're punished for sending the plot token to the party that clearly would not want it, ultimately [[TheDevTeamThinksOfEverything the game ensures you can go on]].



* VillainWithGoodPublicity: Silverhawk, [[spoiler:the High Priest of Henne]].
* WalletOfHolding: Money (like all items) is weightless, but it is stored in a separate limited-space inventory.



* WalletOfHolding: Money (like all items) is weightless, but it is stored in a separate limited-space inventory.

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* WalletOfHolding: Money (like all items) is weightless, but it is stored in a separate limited-space inventory.----
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Trope was redirected.


* ActionGirl: [[HotChickWithASword Kaelyn,]] [[GuysSmashGirlsShoot and HOW.]]

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* ActionGirl: [[HotChickWithASword Kaelyn,]] Kaelyn, [[GuysSmashGirlsShoot and HOW.]]
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http://static.tvtropes.org/pmwiki/pub/images/antara_4034.jpg
[[caption-width:350:From left: William, Aren, and Kaelyn]]
''Betrayal in Antara'' is a computer Western RPG developed and published by Sierra in 1997. It is a SpiritualSuccessor to BetrayalAtKrondor: it is based on the same game engine, but Sierra had lost the rights to use Raymond E. Feist's Riftwar world, so ''Antara'' takes place in a new world.

Outside of a small village, Aren Cordelaine, the son of an innkeeper, fishes, dreaming of far-away lands and adventures. Suddenly, he hears a strange noise, and rushes down to the beach to investigate, where he sees a noble trying to fight off a griffon while another man lies on the sand. Trying to help out, he ends up accidentally blasting the monster to ash. The dying man presses a strange medallion into the hand of the noble, and says his last word, "Consort." The noble introduces himself as William Escobar, youngest son of Lord Escobar. He offers to take Aren to his hometown so that he can apprentice under the family mage and learn how to control his newly-discovered magic. Aren agrees. Soon after, they help Kaelyn Usher fight off bandits in the woods, and she joins the other two to settle her debt with them as they try find a teacher for Aren and discover what has put the Imperial Consort in danger.

Like ''Krondor'', ''Antara'' takes place over nine chapters. The game has a first-person perspective while exploring the 3-d world, and a third-person perspective during battles. Combat is turn-based and takes place on a grid of hexagons. At the beginning and end of each chapter, there is a voiced cutscene which is told through text and pictures in a book.

As it is based on ''Krondor'''s engine, ''Antara'' keeps many of the gameplay mechanics. There are no experience points or levels; instead, characters gain points in a skill by using it. For example, a character improve the melee skill by using melee weapons. Spells do not use MP; instead, any spells cast use their caster's health/stamina points, although unlike ''Krondor'', spells are studied over time instead of being learned through scrolls. In addition, the game utilizes some unorthodox RPG elements, such as day/night cycles, including simulation of light levels, puzzle-lock chests, and even a food system.

NeedsWikiMagicLove.
----
!!''Betrayal at Antara'' provides examples of:

* ActionGirl: [[HotChickWithASword Kaelyn,]] [[GuysSmashGirlsShoot and HOW.]]
* AmbidextrousSprite: Which hand a weapon is held in depends on which way a character is facing.
* AntiGrinding: Practicing skills raises their values, but only up to a certain cap. This cap increases in later chapters. One-time raise can increase a skill beyond the cap, but practice cannot.
* ArrangedMarriage: William, for political reasons. Neither he nor the bride is very enthused about the idea.
* BagOfSharing: Averted. Only money and food are shared between companions.
* BowAndSwordInAccord: Both William and Kaelyn.
* BreakableWeapons: Not quite. Weapons (except staves and one specific sword) and armor degrade with use, becoming less effective. They can be repaired with whetstones, beeswax, and armorer's hammers, depending on the kind. Shields, however, cannot be repaired.
** Except as a possible reward for a sidequest that's so early in the game that it doesn't matter.
* BrokenBridge: The bridges aren't so much broken as blocked by guards or protesting masons.
** And in one incident, blown up.
* CastFromHitPoints: Really doesn't help Aren's SquishyWizard tendencies.
* ChessMaster: Silverhawk. He manages to keep his very ''existence'' secret until the last chapter.
* {{Expy}}: Aren - the blond, inexperienced, apprentice magician kid who's a foil to an older and more cynical character - bears more than a passing resemblance to Owyn Beleforte from ''BetrayalAtKrondor''.
* DeadpanSnarker - William, mostly, though Kaelyn gets some pretty spectacular one-liners too.
* FantasticRacism: Against the Grrlf, and two-way with the Montari, Mehrat, and Chuman.
* FlamingSword: Done with lit oil, and it only lasts for one battle.
* FriendlyFireproof: Averted. If your allies step on an area-of-effect spell, they are affected as well. Both the player and the computer can accidentally shoot an ally who is in front of or behind an enemy.
* GambitPileup: The overall story.
* GridInventory: The grid is invisible and automatically moves things around to make room.
* IncrediblyLamePun:
** To a locksmith's apprentice: "Good lock!" for "Good luck!"
---> "We've been seeing these old locks lately -" "-said the man, to the seller of last week's fish..."
** Talking to Misha, a whore:
---> "How's business, Misha?"\\
[[GettingCrapPastTheRadar "It comes and it goes..."]]
* InexplicableTreasureChests: Averted. The chests are explained to have been dropped when traveling parties died of illness, or have bandits or pirates defending them.
* InformedEquipment: The player characters appear to fight in their street clothes, though the sound a blow makes changes depending on the armor the character is wearing.
* InUniverseGameClock: The clock is based on movement - advancing forward advances the clock.
* KarmaHoudini: Silverhawk. Apart from the loss of some of his agents, he gets away with his scheme completely unscathed.
* MagicKnight: Aren, with his staff.
* NiceGuy: Aren's a real sweetie.
* ProphetEyes: A prophet that can be found in one town has these.
* SequelHook: In the epilogue, Aren figures out who Silverhawk is. But there's nothing the heroes can do about it, as they have no proof (In fact, they even ended up destroying the only proof they had that there was a mastermind behind the overall scheme in the first place). William states that he's planning to keep an eye on the man in case he decides to come up with another scheme (in the next game). [[TearJerker No sequel ever came out.]]
* SimpleStaff: Aren and Raal.
* TheStoryteller: Scott the Joyman.
* SquishyWizard: Aren, full stop. Doesn't help that his magic is taken out of HP. And since early in the game at least, he'll be the only one who can do 25 guaranteed damage points a pop... GOD HELP YOU if you lose him early in a battle.
* TraumaInn: As in ''Krondor'', characters can also heal by sleeping outside – but only up to eighty percent of their maximum health. In an inn, they can regain all of their health.
* UnwinnableByMistake: If a certain plot token is with the wrong character when the party splits up...
* VendorTrash: Gems, for the most part.
* WeBuyAnything: Averted. Every store specializes in some subset of items.
* WalletOfHolding: Money (like all items) is weightless, but it is stored in a separate limited-space inventory.

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