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Fixing some spelling errors


* CounterAttack: Unlike in the ''Fire Emblem'' games, a unit who has received damage during a fight is unable to counterattack, making it quite dangerous to place a character near multiple enemies that risks death if they are repeatedly hit. Certain skills such as Counter, Vengeful and Pursuit and equipping weapons that grant the user additinal strikes allows the user to attack despite taking damage.

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* CounterAttack: Unlike in the ''Fire Emblem'' games, a unit who has received damage during a fight is unable to counterattack, making it quite dangerous to place a character near multiple enemies that risks death if they are repeatedly hit. Certain skills such as Counter, Vengeful Vengeful, and Pursuit Pursuit, and equipping weapons that grant the user additinal additional strikes allows the user to attack despite taking damage.



* RagtagBunchofMisfits: Downplayed. The Sinon Knights are all professional soldiers and most of the default recruitable units are either royalty or soldiers themselves. Only the mercenary units apply for it and even then they are less quirky than the usual examples of this trope.

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* RagtagBunchofMisfits: RagtagBunchOfMisfits: Downplayed. The Sinon Knights are all professional soldiers and most of the default recruitable units are either royalty or soldiers themselves. Only the mercenary units apply for it and even then they are less quirky than the usual examples of this trope.



* ReligionOfEvil: Averted with the Raze Church. [[spoiler: DarkIsNotEvil applies to them until the reign of Pope Urbanus IV and even then he is quickly ousted out of power at the end of the game after his coup'd'eat is foiled. Even his rise is said to have been fueled by decades of the Verian kings' own misdeeds, and the Verian Church being willing to forgive them].]

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* ReligionOfEvil: Averted with the Raze Church. [[spoiler: DarkIsNotEvil applies to them until the reign of Pope Urbanus IV and even then he is quickly ousted out of power at the end of the game after his coup'd'eat is foiled. Even his rise is said to have been fueled by decades of the Verian kings' own misdeeds, and the Verian Church being willing to forgive them].]them]].
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Bonus Boss is a disambiguation


* OurDragonsAreDifferent: Unlike the ''Fire Emblem'' series, the dragons in this game are just dangerous wild animals and are irrelevant to the plot. In-game, they function as extremely powerful [[BonusBoss Bonus Bosses]] that give you a Wyvern Scale as a reward to craft powerful weapons and shields.

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* OurDragonsAreDifferent: Unlike the ''Fire Emblem'' series, the dragons in this game are just dangerous wild animals and are irrelevant to the plot. In-game, they function as extremely powerful [[BonusBoss Bonus Bosses]] bosses that give you a Wyvern Scale as a reward to craft powerful weapons and shields.
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* AntiArmor: Weapons and ammunition such as the Rapier, Estoc and the Bodkin arrows are able to bypass the target's shield and directly deal damage and some weapons such as the Breaker Axe and the Shield-Breaker arrows are able to destroy shields instantly, although they need to inflict damage or else the effect will not work. The Hammer however, not only bypasses shields but also negates the defense of Armor class enemies.
* AntiCavalry: The Zanbato blade ignores the defense of horse riders and bypasses their shields while the Poleaxe and the Horse-Killing arrows will instantly kill the target's horses on hit but only if they inflict damage or else the the effects will be negated if the attack dealt no damage.

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* AntiArmor: Weapons and ammunition such as the Rapier, Estoc and the Bodkin arrows are able to bypass the target's shield and directly deal damage damage, and some weapons such as the Breaker Axe and the Shield-Breaker arrows are able to destroy shields instantly, although they need to inflict damage or else the effect will not work. The Hammer Hammer, however, not only bypasses shields but also negates the defense of Armor class enemies.
* AntiCavalry: The Zanbato blade ignores the defense of horse riders and bypasses their shields shields, while the Poleaxe and the Horse-Killing arrows will instantly kill the target's horses on hit hit, but only if they inflict damage or else the the effects will be negated if the attack dealt no damage.



** If your units gets captured by the enemies (whether in battle or if unit is unable to retreat in time during escape chapters), their inventory is retained and they will only require a ransom. Also, during missions where you fight the Imperial Army, they will be compelled to capture units that are crippled rather simply killing them, allowing the player to save them through ransom.

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** If your units gets captured by the enemies (whether in battle or if a unit is unable to retreat in time during escape chapters), their inventory is retained and they will only require a ransom. Also, during missions where you fight the Imperial Army, they will be compelled to capture units that are crippled rather simply killing them, allowing the player to save them through ransom.
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* CrapsackWorld: The continent of Lazberia is plagued with an ongoing HopelessWar between the [[TheFederation Berwick League]] and the [[Raze Empire TheEmpire]], and even that doesn't stop the constant [[CivilWar Civil Wars]] and conspiracies that plague both countries. The common citizens not only have to suffer the ravages of war that the two sides of inflicted upon each other, bandit and pirate gangs take advantage of the chaos to RapePillageAndBurn.

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* CrapsackWorld: The continent of Lazberia is plagued with an ongoing HopelessWar between the [[TheFederation Berwick League]] and the [[Raze Empire TheEmpire]], [[TheEmpire Raze Empire]], and even that doesn't stop the constant [[CivilWar Civil Wars]] and conspiracies that plague both countries. The common citizens not only have to suffer the ravages of war that the two sides of inflicted upon each other, bandit and pirate gangs take advantage of the chaos to RapePillageAndBurn.
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* DarkerAndEdgier: When compared to ''VideoGame/TearRingSaga'' and to most ''[[Franchise/FireEmblem Fire Emblem games]]''. While both games starts off with their side being mostly good aside from a few traitors, ''Berwick Saga'' starts off with with Reese and his knights fighting off deserters from his own side, and upon entering Navarron, both he and player slowly realize that the TheEmpire [[WeAreStrugglingTogether isn't the only enemy that have to worry about...]]

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* DarkerAndEdgier: When compared to ''VideoGame/TearRingSaga'' and to most ''[[Franchise/FireEmblem Fire Emblem games]]''.Emblem]]'' games. While both games starts off with their side being mostly good aside from a few traitors, ''Berwick Saga'' starts off with with Reese and his knights fighting off deserters from his own side, and upon entering Navarron, both he and player slowly realize that the TheEmpire [[WeAreStrugglingTogether isn't the only enemy that have to worry about...]]
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* BreakableWeapons: Unlike the ''Fire Emblem'' games and ''TearRing Saga'', ''Berwick Saga'' has a unique system in which every weapon and shield has a set durability of 101, with it's durability class reflecting on much points is reduced with every strike, ranging from S to F. The colored indicator next to the weapon tells how much durability points remain and the chances of it automatically breaking when used.
* BreakingOldTrends: The game's defining feature. Unlike it's predecessor ''TearRing Saga'', which is essentially a ''Fire Emblem'' clone, Berwick Saga features many innovative gameplay mechanics and elements that makes a different game yet still has the familiar Fire Emblem gameplay.

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* BreakableWeapons: Unlike the ''Fire Emblem'' games and ''TearRing ''Tear Ring Saga'', ''Berwick Saga'' has a unique system in which every weapon and shield has a set durability of 101, with it's durability class reflecting on much points is reduced with every strike, ranging from S to F. The colored indicator next to the weapon tells how much durability points remain and the chances of it automatically breaking when used.
* BreakingOldTrends: The game's defining feature. Unlike it's predecessor ''TearRing ''Tear Ring Saga'', which is essentially a ''Fire Emblem'' clone, Berwick Saga features many innovative gameplay mechanics and elements that makes a different game yet still has the familiar Fire Emblem gameplay.



* LowFantasy: More so than ''Fire Emblem'' series and this game's predecessor ''TearRing Saga''. It's a human affair from start to finish due to the lack of divine beings or supernatural threats influencing the conflict.

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* LowFantasy: More so than ''Fire Emblem'' series and this game's predecessor ''TearRing ''Tear Ring Saga''. It's a human affair from start to finish due to the lack of divine beings or supernatural threats influencing the conflict.



* OneManArmy: Averted. No single unit will be able to take on more than a handful of soldiers by themselves, unlike in ''Fire Emblem'' or ''TearRing Saga''. The new mechanics to the countering system (if a unit gets hit during combat, they will not counterattack unless they have a certain skill) and the chance that a unit may have their equipment be forcibly unequipped or the worst-case scenario of being crippled and rendered effectively helpless.

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* OneManArmy: Averted. No single unit will be able to take on more than a handful of soldiers by themselves, unlike in ''Fire Emblem'' or ''TearRing ''Tear Ring Saga''. The new mechanics to the countering system (if a unit gets hit during combat, they will not counterattack unless they have a certain skill) and the chance that a unit may have their equipment be forcibly unequipped or the worst-case scenario of being crippled and rendered effectively helpless.



* TacticalRockPaperScissors: Averted. Just like with it's predecessor ''TearRing Saga'', ''Berwick Saga'' has no Weapon Triangle unlike in the Fire Emblem games.

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* TacticalRockPaperScissors: Averted. Just like with it's predecessor ''TearRing ''Tear Ring Saga'', ''Berwick Saga'' has no Weapon Triangle unlike in the Fire Emblem games.
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* AChildShallLeadThem: The Current Apostle and Leader of the Verian Church is a [[spoiler: the 15-year-old Sanacia Fille Brontë aka Saphira]].

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* AChildShallLeadThem: The Current Apostle and Leader of the Verian Church is a [[spoiler: the 15-year-old Sanacia Fille Brontë aka Saphira]].



* DavidVersusGoliath: The Sinon Knights, who number approximately a 100 men are able to routinuely defeat bandit gangs and enemies armies twice their number but this is later averted in [[spoiler:Chapter 13 where the Sinon Knights' 500 is forced to delay the Imperial Army that numbers a 10,000 and while they are able to fight well, by the end of turn are nearly overrun by swarms of EliteMooks if weren't for the armistice forcing the Imperials to retreat.]]

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* DavidVersusGoliath: The Sinon Knights, who number approximately a 100 men men, are able to routinuely routinely defeat bandit gangs and enemies armies twice their number number, but this is later averted in [[spoiler:Chapter 13 where the Sinon Knights' 500 is forced to delay the Imperial Army that numbers a 10,000 10,000, and while they are able to fight well, by the end of turn the fight are nearly overrun by swarms of EliteMooks EliteMooks, which would've resulted in an absolute defeat for them if it weren't for the armistice forcing the Imperials to retreat.]]



* DeathOrGloryAttack: The command activated skills Desperation and Pulverize. The former grants the user an additional +22 hitrate to their attack and grants an additional attack if the user's attack speed is high than the target yet the user's defense is reduced to zero and the target is guaranteed to counterattack. The later has the user's attack double at the cost of user's defense being reduced to zero and it can only be used in place of moving.

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* DeathOrGloryAttack: The command activated skills Desperation and Pulverize. The former grants the user an additional +22 hitrate to their attack and grants an additional attack if the user's attack speed is high higher than the target target, yet the user's defense is reduced to zero and the target is guaranteed to counterattack. The later latter has the user's attack double at the cost of the user's defense being reduced to zero and it can only be used in place of moving.



* DragonRider: Unique in that in this iteration of flier units, they have new rules and mechanics about them. First, land units and flier units can passthrough each other regardless of affiliation. Second, melee land units cannot initiate combat against them (unless using a mid-range weapon like a hand axe or javelin), but can counter provided they don't get struck or take damage.

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* DragonRider: Unique in that in this iteration of flier units, they have new rules and mechanics about them. First, land units and flier units can passthrough pass through each other regardless of affiliation. Second, melee land units cannot initiate combat against them (unless using a mid-range weapon like a hand axe or javelin), but can counter provided they don't get struck or take damage.



** A common chapter objective just like with the Fire Emblem games but with a unique twist in that sometimes it is combined with HoldTheLine in which the Sinon Knights have to buy time in order for defenseless civilians or wounded soldiers to escape, then they themselves must escape in time or else the mission is a failure (if the Lord character fails to escape in time) or any remaining straglers are automatically captured by the enemy, forcing you to pay a ransom.

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** A common chapter objective just like with the Fire Emblem ''Fire Emblem'' games but with a unique twist in that sometimes it is combined with HoldTheLine in which the Sinon Knights have to buy time in order for defenseless civilians or wounded soldiers to escape, then they themselves must escape in time or else the mission is a failure (if the Lord character fails to escape in time) or any remaining straglers are automatically captured by the enemy, forcing you to pay a ransom.



* {{Expy}}: Not to the extent of its predecessor, as gameplay is mechanically different. The first few chapters have extensive hints to explain new and unique mechanics.
* ExtraTurn: Aside from the usual Fire Emblem system of horse and flying units move again after attacking (unless they take damage after a battle), Sherlock has the One-Two skill has allows him to attack again, letting him attack an enemy the second time or choose a different enemy to attack.

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* {{Expy}}: Not to the extent of its predecessor, as the gameplay is mechanically different. The first few chapters have extensive hints to explain new and unique mechanics.
* ExtraTurn: Aside from the usual Fire Emblem ''Fire Emblem'' system of horse and flying units move again after attacking (unless they take damage after a battle), Sherlock has the One-Two skill has allows him to attack again, letting him attack an enemy the second time or choose a different enemy to attack.



** The Raze Church is modeled after the Catholic Church (original and hierarchical) And Verian Church is Protestant (separatist and reformist).

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** The Raze Church is modeled after the Catholic Church (original and hierarchical) And and the Verian Church is Protestant (separatist and reformist).



* FinalSolution: [[spoiler: The ultimate goal of Pope Urbanus IV is to kill off or convert every single believer of the Verian Faith, which is basically the entire western part of Lazberia and what's worst is that it's already in process as the Raze Empire expands their control over the territories of the Berwick League]]. This is essentially what drives Larentia to defect to the Berwick League out of disgust towards the above and her own father turning a blind eye towards it.

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* FinalSolution: [[spoiler: The ultimate goal of Pope Urbanus IV is to kill off or convert every single believer of the Verian Faith, which is basically the entire western part of Lazberia Lazberia, and what's worst worse is that it's already in the process of happening as the Raze Empire expands their control over the territories of the Berwick League]]. This is essentially what drives Larentia to defect to the Berwick League out of disgust towards the above and her own father turning a blind eye towards it.



* GoodRepublicEvilEmpire: At first this seems to be played straight and indeed, the [[TheFederation Berwick League]] was originally founded to protect the Eastern Three Kingdoms and themselves from the expansionism of [[TheEmpire Raze Empire]]. [[spoiler:This is subverted in the latest conflict, where the League is shown in a far more negative light than the Empire as a whole]].

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* GoodRepublicEvilEmpire: At first this seems to be played straight and indeed, the [[TheFederation Berwick League]] was originally founded to protect the Eastern Three Kingdoms and themselves from the expansionism of the [[TheEmpire Raze Empire]]. [[spoiler:This is subverted in the latest conflict, where the League is shown in a far more negative light than the Empire as a whole]].



* GuideDangIt: Certain foods from the Kingfisher Pavilion bestow unique effects for the unit, like healing their horses' HP to increasing their weapon ranks. The game doesn't tell you which food has them. It also doesn't help that each unit has their likes or disliked food, feeding them the right one has them gain better bonus effects but the wrong has them suffer a slight penalty to one of their stats.

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* GuideDangIt: Certain foods from the Kingfisher Pavilion bestow unique effects for the unit, like healing their horses' HP to increasing their weapon ranks. The game doesn't tell you which food has them. It also doesn't help that each unit has their likes own list of liked or disliked food, where feeding them the right one has them gain better bonus effects but the wrong one has them suffer a slight penalty to one of their stats.



* HeroOfAnotherStory: The game makes it quite clear that Reese and the Sinon Knights' battles are minor in comparison to the rest of the heroes [[spoiler:Duke Bernard fighting the Raze Empire in the front lines, Lynette becoming the Chosen One and establishing a powerful resistant army that nearly reverses the war in favor of the Berwick League and General Zephyrus fighting against Prince Faisal and Pope Urbanus IV.]] although not insignificant.

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* HeroOfAnotherStory: The game makes it quite clear that Reese and the Sinon Knights' battles are minor in comparison to the rest of the heroes heroes, such as [[spoiler:Duke Bernard fighting the Raze Empire in the front lines, Lynette Lanette becoming the Chosen One and establishing a powerful resistant army that nearly reverses the war in favor of the Berwick League League, and General Zephyrus fighting against Prince Faisal and Pope Urbanus IV.]] IV]], although it's also clear that they're not insignificant.insignificant either.



* HopelessWar: The game starts off with the Berwick League suffering massive defeats and the loss of the Kingdom of Veria at hands of the Raze Empire. It doesn't help that [[RoyallyScrewedUp King Volcens]]'s poor military decisions makes things even worse for the League as the game goes on. [[spoiler: The Berwick League is finally defeated in the final chapters, with Navarron being taken over by Imperial Forces.]]

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* HopelessWar: The game starts off with the Berwick League suffering massive defeats and the loss of the Kingdom of Veria at hands of the Raze Empire. It doesn't help that [[RoyallyScrewedUp King Volcens]]'s poor military decisions makes things even worse for the League as the game goes on. [[spoiler: The Berwick League is finally defeated in the final chapters, with Navarron being taken over by Imperial Forces.]]Forces]].



* ItsAWonderfulFailure: [[spoiler:If you fail to seize the fort in time during Chapter 14, a special cutscene occurs in which Lynette is burned alive by Cardinal Gordova and his lackeys, with the former sadly muttering Reese's name as the screen FadeToWhite.]]

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* ItsAWonderfulFailure: [[spoiler:If you fail to seize the fort in time during Chapter 14, a special cutscene occurs in which Lynette Lanette is burned alive by Cardinal Gordova and his lackeys, with the former sadly muttering Reese's name as the screen FadeToWhite.]]FadeToWhite]].



** Reese himself goes through a ceremony once he becomes a Great Lord before King Volcens, who is forcibly convinced by Duke Roswick and Bishop Lebough that Reese has accomplished so much that he deserves a promotion.
* LevelLockedLoot: Unlike in the Franchise/FireEmblem series. the user's level determines whether they are able to actually equip a certain weapon/shield, otherwise if they equip a weapon/shield higher than their own level, they will suffer equipment failure and they will not be able to use the addition effects of that weapon/shield.

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** Reese himself goes through a ceremony once he becomes a Great Knight Lord before King Volcens, who is forcibly convinced by Duke Roswick and Bishop Lebough that Reese has accomplished so much that he deserves a promotion.
* LevelLockedLoot: Unlike in the Franchise/FireEmblem series. ''Fire Emblem'' series, the user's level determines whether they are able to actually equip a certain weapon/shield, otherwise if they equip a weapon/shield higher than their own level, they will suffer equipment failure and they will not be able to use the addition additional effects of that weapon/shield.



* LowFantasy: Moreso than Franchise/FireEmblem series and Berwick's predecessor VideoGame/TearRingSaga. It's a human affair from start to finish due to the lack of divine beings or supernatural threats influencing the conflict.
* LuckilyMyShieldWillProtectMe: Unlike in the Franchise/FireEmblem series, shields will reduce incoming damage (depending on the shield's Defense stat), with the Shield weapon skill and Skill stat of the character affecting the chance of activation. Some shields go as far as increasing the magical resistance against a certain element or even reflecting damage back to the attacker.
* MarathonLevel: Most of the Main Chapters are quite long, which makes the 5-turn save function quite handy.

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* LowFantasy: Moreso More so than Franchise/FireEmblem ''Fire Emblem'' series and Berwick's this game's predecessor VideoGame/TearRingSaga.''TearRing Saga''. It's a human affair from start to finish due to the lack of divine beings or supernatural threats influencing the conflict.
* LuckilyMyShieldWillProtectMe: Unlike in the Franchise/FireEmblem ''Fire Emblem'' series, shields will reduce incoming damage (depending on the shield's Defense stat), with the Shield weapon skill and Skill stat of the character affecting the chance of activation. Some shields go as far as increasing the magical resistance against a certain element or even reflecting damage back to the attacker.
* MarathonLevel: Most of the Main Chapters main chapters are quite long, which makes the 5-turn save function quite handy.



* MotiveDecay: The Berwick League was founded in order to protect the three eastern kingdoms of Pesil, Ish and Leia from the expansionism of the Raze Empire but later on in it's history, [[spoiler: King Mordias IV convinces the Raze Empire to help him win the civil war against the three eastern kingdoms in a great perversion to the League's original goals.]]
* NemesisWeapon: [[TheDragon Chaos]] wields the Vajira, one of the two legendary divine blades that [[spoiler: he stolen from his master, Cowen, the father of Faye.]] Vitra, the other half of the pair and the only one to nullify the protection of the sword, is under the posssession of [[spoiler: [[TheMole Jacharam]], who uses it to keep him under control.]]
* NintendoHard: Given its similarities to VideoGame/FireEmblemThracia776, this goes without saying. And it's not just limited to navigating difficult maps but also managing your equipment and money to ensure you come out on top.
* NoCureforEvil: Averted with the Raze Church clergy having the Darkmend Orb at their use while certain bandit gangs have Heretic Priests using the same healing orbs used by the Verian Church.
* NonCombatEXP: Playable Characters (including mercenaries) who are benched gain experience points in between chapters although they will not level up, being stuck at 99 exp unless you use them in battle.
* NonLinearSequel: While marketed as a direct sequel, Berwick Saga only has a limited connection with VideoGame/TearRingSaga [[spoiler: The ancient Lazberian Empire was founded by Zoan pilgrims who fled after the fall of the Zoan Empire in Lieberia. They easily conquer the continent of Lazberia though superior technology]]
* OneManArmy: Averted. No one unit will be able to take on more than a handful of soldiers by themselves, unlike in Franchise/FireEmblem. The new mechanics to the countering system (if a unit gets hit during combat, they will not counterattack unless they have a certain skill) and the chance that a unit may have their equipment be forcibly unequipped or the worst-case scenario of being crippled and rendered effectively helpless.

to:

* MotiveDecay: The Berwick League was founded in order to protect the three eastern kingdoms of Pesil, Ish and Leia from the expansionism of the Raze Empire Empire, but later on in it's history, [[spoiler: King Mordias IV convinces the Raze Empire to help him win the civil war against the three eastern kingdoms in a great perversion to the League's original goals.]]
goals]].
* NemesisWeapon: [[TheDragon Chaos]] wields the Vajira, one of the two legendary divine blades that [[spoiler: he stolen from his master, Cowen, the father of Faye.]] Faye]]. Vitra, the other half of the pair and the only one to nullify the protection of the sword, is under the posssession of [[spoiler: [[TheMole Jacharam]], who uses it to keep him under control.]]
control]].
* NintendoHard: Given its similarities to VideoGame/FireEmblemThracia776, ''VideoGame/FireEmblemThracia776'', this goes without saying. And it's not just limited to navigating difficult maps but also managing your equipment and money to ensure you come out on top.
* NoCureforEvil: Averted with the Raze Church clergy having the Darkmend Orb at their use use, while certain bandit gangs have Heretic Priests using the same healing orbs used by the Verian Church.
* NonCombatEXP: Playable Characters characters (including mercenaries) who are benched gain experience points in between chapters chapters, although they will not level up, being stuck at 99 exp experience unless you use them in battle.
* NonLinearSequel: While marketed as a direct sequel, Berwick Saga only has a limited connection with VideoGame/TearRingSaga ''VideoGame/TearRingSaga''. [[spoiler: The ancient Lazberian Empire was founded by Zoan pilgrims who fled after the fall of the Zoan Empire in Lieberia. They easily conquer the continent of Lazberia though superior technology]]
technology]].
* OneManArmy: Averted. No one single unit will be able to take on more than a handful of soldiers by themselves, unlike in Franchise/FireEmblem.''Fire Emblem'' or ''TearRing Saga''. The new mechanics to the countering system (if a unit gets hit during combat, they will not counterattack unless they have a certain skill) and the chance that a unit may have their equipment be forcibly unequipped or the worst-case scenario of being crippled and rendered effectively helpless.



* OurDragonsAreDifferent: Unlike the Fire Emblem series, the Dragons in Berwick Saga are just dangerous wild animals and are irrelevant to the plot. In-game, they function as extremely powerful BonusBoss that gives you a Wyvern Scale as a reward to craft powerful weapons and shields.

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* OurDragonsAreDifferent: Unlike the Fire Emblem ''Fire Emblem'' series, the Dragons dragons in Berwick Saga this game are just dangerous wild animals and are irrelevant to the plot. In-game, they function as extremely powerful BonusBoss [[BonusBoss Bonus Bosses]] that gives give you a Wyvern Scale as a reward to craft powerful weapons and shields.



* PinataEnemy: On certain missions, Enemy caravan units carry extremely rare and valuable items and weapons but they are usually well-protected while they make their way towards the end of the map in order to escape. Also, certain enemy units hold coins that add money to your purse and treasure items that are worth 5000g when sold.
* PointOfNoReturn: [[spoiler: Advancing to Chapter 14 removes access to the City of Navarron and the West House, with the later only available for the final chapter.]]

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* PinataEnemy: On certain missions, Enemy enemy caravan units carry extremely rare and valuable items and weapons weapons, but they are usually well-protected while they make their way towards the end of the map in order to escape. Also, certain enemy units hold coins that add money to your purse and treasure items that are worth 5000g when sold.
* PointOfNoReturn: [[spoiler: Advancing to Chapter 14 removes access to the City of Navarron and the West House, with the later latter only available for the final chapter.]]chapter]].



* PrestigeClass: Just like in the Fire Emblem series, most of the character can be upgraded into stronger versions of their standard classes. Unlike with the former, they not need an item to promote and they usually require hitting a designated level and a certain statistic. Others have more complicated requirements such a completing or viewing their events and personal sidequests.
* PretextForWar: [[spoiler:King Mordias IV has the Apostle Silpha assassinated, in order to rid himself of her meddling and to unite the Berwick League against the Raze Empire.]]
* PrisonerExchange: Captured imperial soldiers can be ransomed and exchanged for money, with generals and knights having a higher ransom reward than the common spearmen. You will also forced to pay for the lives of your units if they get captured by enemy.
* PseudoCrisis: [[spoiler: In Chapter 13, the Sinon Knights participate in a grueling mission in which they must HoldTheLine against a massive Imperial Army in order to protect the defeated Navarron Army. By Turn 14, they are assaulted by multiple EliteMooks such as Dragon Knights and Black Riders, each led by a powerful boss on both sides, and the player has already endured a grueling siege and prepares for the worse, but on Turn 15, the enemy units suddenly decide to retreat and the mission ends. The Sinon Knights are confused by this, and it is later revealed that the Berwick League and the Raze Empire have signed a truce.]]
* RagtagBunchofMisfits: Downplayed. The Sinon Knights are all professional soldiers and the default recruitable units are either royalty or soldiers themselves. Only the mercenary units apply for it and even then they are less quirky than the usual.

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* PrestigeClass: Just like in the Fire Emblem ''Fire Emblem'' series, most of the character can be upgraded into stronger versions of their standard classes. Unlike with the former, they not don't need an item to promote and they usually require hitting a designated level and a certain statistic. Others have more complicated requirements such a completing or viewing their events and personal sidequests.
* PretextForWar: [[spoiler:King Mordias IV has the Apostle Silpha assassinated, in order to rid himself of her meddling and to unite the Berwick League against the Raze Empire.]]
Empire]].
* PrisonerExchange: Captured imperial soldiers can be ransomed and exchanged for money, with generals and knights having a higher ransom reward than the common spearmen. You will also be forced to pay for the lives of your units if they get captured by the enemy.
* PseudoCrisis: [[spoiler: In Chapter 13, the Sinon Knights participate in a grueling mission in which they must HoldTheLine against a massive Imperial Army in order to protect the defeated Navarron Army. By Turn 14, they are assaulted by multiple EliteMooks such as Dragon Knights and Black Riders, each led by a powerful boss on both sides, and the player has already endured a grueling siege and prepares for the worse, but on Turn 15, the enemy units suddenly decide to retreat and the mission ends. The Sinon Knights are confused by this, and it is later revealed that the Berwick League and the Raze Empire have signed a truce.]]
truce]].
* RagtagBunchofMisfits: Downplayed. The Sinon Knights are all professional soldiers and most of the default recruitable units are either royalty or soldiers themselves. Only the mercenary units apply for it and even then they are less quirky than the usual.usual examples of this trope.



* RedshirtArmy: Averted. The green unit allies usually can take care of themselves and not end up being wiped out too quickly although care must still be given to make sure they don't throw themselves towards a group of enemies.
* RelationshipValues: While Berwick Saga doesn't have a lover system, it does have a happiness value for mercenaries that is usually a requirement in order for them to be permanently recruited to the Sinon Knights.
* ReligionOfEvil: Averted with the Raze Church. [[spoiler: DarkIsNotEvil applies to them until the reign of Pope Urbanus IV and even then he is quickly ousted out of power at the end of the game after his coup'd'eat is foiled. Even his rise is said to have been fueled by decades of Verian kings' own misdeeds, and the Verian Church being willing to forgive them.]]
* ShadesOfConflict: And unlike in Franchise/FireEmblem, it's not limited to the named characters. It's very rare to find a character who is truly good or evil in this war.
* {{Sidequest}}: In-between the main chapters are optional side chapters, the catch is that neither Reese or Ward are allowed to participate in these missions. Adding to that is the various citizen requests that usually requires finding or retriving an item in the main chapters or the side chapters themselves.
* SiegeEngines: Just like in the Franchise/FireEmblem games, ballistae are used as long ranged artilery. Unlike the former, they can move but very slowly, have a unique turn system where they need to face the right direction to actually fire on enemies and are quite deadly and accurate.
* SlaveMooks: To further bolster their already impressive military, the Raze Empire forcibly turn the citizens and the military of its recently conquered territories into unwilling soldiers by keeping their families hostage and threatening them with death by burning at stake if they ever desert or surrendered and only with their death will they families be freed.
* SoiledCityOnAHill: In the backstory, the Lazberian Empire, an empire that ruled through fear and slavery of its lower-class citizens, collapsed when it's capital city is sunk by a great earthquake and with it most of its pure-blooded citizens. The rest of the civilization is destroyed by the revolt of the slaves and the invasion of barbarians from the north.

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* RedshirtArmy: Averted. The green unit allies usually can take care of themselves and not end up being wiped out too quickly quickly, although care must still be given to make sure they don't throw themselves towards a group of enemies.
* RelationshipValues: While Berwick Saga ''Berwick Saga'' doesn't have a lover system, it does have a happiness value for mercenaries that is usually a requirement in order for them to be permanently recruited to the Sinon Knights.
* ReligionOfEvil: Averted with the Raze Church. [[spoiler: DarkIsNotEvil applies to them until the reign of Pope Urbanus IV and even then he is quickly ousted out of power at the end of the game after his coup'd'eat is foiled. Even his rise is said to have been fueled by decades of the Verian kings' own misdeeds, and the Verian Church being willing to forgive them.]]
them].]
* ShadesOfConflict: And unlike in Franchise/FireEmblem, ''Fire Emblem'', it's not limited to the named characters. It's very rare to find a character who is truly good or evil in this war.
* {{Sidequest}}: In-between the main chapters are optional side chapters, and the catch is that neither Reese or Ward are allowed to participate in these missions. Adding to that is the various citizen requests that usually requires finding or retriving retrieving an item in the main chapters or the side chapters themselves.
* SiegeEngines: Just like in the Franchise/FireEmblem ''Fire Emblem'' games, ballistae are used as long ranged artilery. Unlike the former, they can move but very slowly, have a unique turn system where they need to face the right direction to actually fire on enemies and are quite deadly and accurate.
* SlaveMooks: To further bolster their already impressive military, the Raze Empire forcibly turn the citizens and the military of its recently conquered territories into unwilling soldiers by keeping their families hostage and threatening them with death by burning at stake if they ever desert or surrendered surrender, and only with their death will they their families be freed.
* SoiledCityOnAHill: In the backstory, the Lazberian Empire, an empire that ruled through fear and slavery of its lower-class citizens, collapsed when it's capital city is was sunk by a great earthquake and with it most of its pure-blooded citizens. The rest of the civilization is destroyed by the revolt of the slaves and the invasion of barbarians from the north.



** [[spoiler: In the backstory, the death of King Harmel VII of Veria results in the Berwick League being split into two factions (The Eastern Powers and Western Powers) and waged a bloody war that lasted for nearly four years, that led to the defeat and destruction of the Eastern Kingdoms of Pesil, Ishs and Leia as well as the imprisonment of Duke Bernard.]]
** Much later in the game. [[spoiler: The Raze Empire also experiences one as well upon the death of Emperor Cleiman VI, with General Zephyrus supporting his nephew, the newly crowned Emperor Manaris and his mother, Anastasia, who is also his older sister against the forces of Prince Faisal and Pope Urbanus IV. This ends with Zephyrus emerging victorious against the duo, killing the former while the later and his followers are ousted from the Raze Church thanks to his second-in-command Arcturus.]]

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** [[spoiler: In the backstory, the death of King Harmel VII of Veria results in the Berwick League being split into two factions (The Eastern Powers and Western Powers) and waged a bloody war that lasted for nearly four years, that led to the defeat and destruction of the Eastern Kingdoms of Pesil, Ishs and Leia as well as the imprisonment of Duke Bernard.]]
Bernard]].
** Much later in the game. game, [[spoiler: The the Raze Empire also experiences one as well upon the death of Emperor Cleiman VI, with General Zephyrus supporting his nephew, the newly crowned Emperor Manaris and his mother, Anastasia, who is also his older sister sister, against the forces of Prince Faisal and Pope Urbanus IV. This ends with Zephyrus emerging victorious against the duo, killing the former while the later latter and his followers are ousted from the Raze Church thanks to his second-in-command Arcturus.]]Arcturus]].



* TacticalRockPaperScissors: Averted. Just like with it's predecessor TearRing Saga, Berwick Saga has no Weapon Triangle unlike in the Fire Emblem games.
* TakingTheBullet: The skills Guard and Provoke but in different ways. The former protects the selected ally by forcing the enemy to initiate combat with the user but at the cost of halving their defense and speed while the later enrages the enemy to immediately target the user if possible and ignore weaker targets.
* ATasteOfPower: At the start of the game, Reese and his knights ride the Sinon Stallions, horses with good HP and grants the rider an additional +2 to their agility stat. Unfortunately, they get stolen right after entering the city of Navarron and you'll have to buy regular horses from the town stables. You do recover some of the horses in a later sidequest but you'll be able to recover 3 of them at best.
* ThroughHisStomach: One of the ways of increasing the hidden affection stat of the mercenaries is feeding them food from the Kingfisher Pavilion, the amount increases or decreases depending on the rank of the food and whether they liked it or not.

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* TacticalRockPaperScissors: Averted. Just like with it's predecessor TearRing Saga, Berwick Saga ''TearRing Saga'', ''Berwick Saga'' has no Weapon Triangle unlike in the Fire Emblem games.
* TakingTheBullet: The skills Guard and Provoke but in different ways. The former protects the selected ally by forcing the enemy to initiate combat with the user but at the cost of halving their defense and speed speed, while the later latter enrages the enemy to immediately target the user if possible and ignore weaker targets.
* ATasteOfPower: At the start of the game, Reese and his knights ride the Sinon Stallions, horses with good HP and grants the rider an additional +2 to their agility stat. Unfortunately, they get stolen right after entering the city of Navarron and you'll have to buy regular horses from the town stables. You do recover some of the horses in a later sidequest sidequest, but you'll be able to recover 3 of them at best.
* ThroughHisStomach: One of the ways of increasing the hidden affection stat of the mercenaries is feeding them food from the Kingfisher Pavilion, and the amount increases or decreases depending on the rank of the food and whether they liked it or not.



* WarIsHell: In a CrapsackWorld like Lazberia, such is common with citizens being kidnapped and sold to slavery, orphans who lost their parents in the long war, being forcibly conscripted on to the front lines,etc. Aside from the usual horrors of war, the game does a great job of depicting how war affects every level of society, from the nobles and royalty to the common citizens. Even the ending spends a lot of time dwelling on this issue.

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* WarIsHell: In a CrapsackWorld like Lazberia, such is common with citizens being kidnapped and sold to slavery, orphans who lost their parents in the long war, being forcibly conscripted on to the front lines,etc.lines, etc. Aside from the usual horrors of war, the game does a great job of depicting how war affects every level of society, from the nobles and royalty to the common citizens. Even the ending spends a lot of time dwelling on this issue.



* WaterSourceTampering: An early side-chapter has the Sinon Knights investigate the poisoned river which affected some orphans, only to find out that a Raze Priest and his underlings were trying to strike the City of Navarron by poising their water supply.

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* WaterSourceTampering: An early side-chapter has the Sinon Knights investigate the poisoned river which affected some orphans, only to find out that a Raze Priest and his underlings were trying to strike the City of Navarron by poising poisoning their water supply.



* WeAreStrugglingTogether: Despite the threat of the Raze Empire, the 24 nations of the Berwick League are constantly squabbling with each other, either with complex political gambits and petty feuds that do nothing but waste valuables resources and erodes the morale of soldiers, [[spoiler:resulting with the utter collapse of the League by the endgame.]] Reese gets the brunt of this from either King Volcens' himself and/or his two advisers Herman and Padolf, usually mocking Reese for his humble origins or forcing him to return on time while he and his knights are participating in dangerous military operations or else he'll be immediately branded as a traitor.

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* WeAreStrugglingTogether: Despite the threat of the Raze Empire, the 24 nations of the Berwick League are constantly squabbling with each other, either with complex political gambits and or petty feuds that do nothing but waste valuables resources and erodes the morale of soldiers, [[spoiler:resulting with the utter collapse of the League by the endgame.]] endgame]]. Reese gets the brunt of this from either King Volcens' himself and/or his two advisers Herman and Padolf, usually mocking Reese for his humble origins or forcing him to return on time while he and his knights are participating in dangerous military operations or else he'll be immediately branded as a traitor.
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* AllYourBaseAreBelongToUs: [[spoiler:Navarron is finally overrun by Imperial Forces in the final chapter, thanks to Volcens surrendering the city to the Raze Empire in exchange for their protection, driven by sheer paranoia regarding Duke Bernard and the defections of Reese, Vanmillion and Vester.]]

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* AllYourBaseAreBelongToUs: [[spoiler:Navarron is finally overrun by Imperial Forces in the final chapter, thanks to Volcens surrendering the city to the Raze Empire in exchange for their protection, driven by sheer paranoia regarding Duke Bernard and the defections of Reese, Vanmillion and Vester.]]Vester]].



* AntiFrustrationFeatures: Berwick Saga eases the player with certain mechanics.

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* AntiFrustrationFeatures: Berwick Saga ''Berwick Saga'' eases the player with certain mechanics.



* AntiGrinding: Berwick Saga has an even stricter system of gaining experience. For starters, the only way to gain exp is by killing an enemy unit or by leaving a playable unit totally unused, letting them earn exp during the transition to the next chapter, although if their exp cap is at 99, the player must deploy that unit and let them kill an enemy unit to level up. Also, the game both adds and deducts earned experience points from the unit if their levels are lower or higher than the target killed, and enemy classes have specific amounts of exp gained, with bandit classes giving out lower exp when compared to enemy soldier classes.
* ArmorIsUseless: Averted. Unlike the ''Franchise/FireEmblem'' series in which defense is based entirely on character growth and class-based caps, rather than what armor a character is physically wearing, Berwick Saga has units able to equip shields that are able to greatly reduce incoming physical damage, and the shield's defense stat stacks with the unit's defense stat, enabling them to even completely take no damage if high enough and able to perform a counterattack as if they evaded. Also, heavily armored units are able to equip far stronger shields that, alongside their naturally high defense, enable them to be completely immune to physical attacks and require weapons that bypass shields or magic to defeat them.

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* AntiGrinding: Berwick Saga ''Berwick Saga'' has an even stricter system of gaining experience. For starters, the only way to gain exp is by killing an enemy unit or by leaving a playable unit totally unused, letting them earn exp during the transition to the next chapter, although if their exp cap is at 99, the player must deploy that unit and let them kill an enemy unit to level up. Also, the game both adds and deducts earned experience points from the unit if their levels are lower or higher than the target killed, and enemy classes have specific amounts of exp gained, with bandit classes giving out lower exp when compared to enemy soldier classes.
* ArmorIsUseless: Averted. Unlike the ''Franchise/FireEmblem'' series in which defense is based entirely on character growth and class-based caps, rather than what armor a character is physically wearing, Berwick Saga ''Berwick Saga'' has units able to equip shields that are able to greatly reduce incoming physical damage, and the shield's defense stat stacks with the unit's defense stat, enabling them to even completely take no damage if high enough and able to perform a counterattack as if they evaded. Also, heavily armored units are able to equip far stronger shields that, alongside their naturally high defense, enable them to be completely immune to physical attacks and require weapons that bypass shields or magic to defeat them.



** The Lazberian Empire plays this straight. An Empire [[spoiler:founded by the remnants of [[VideoGame/TearRingSaga another evil empire]] that considers its pure-blooded citizens the MasterRace to such an intense degree that they practiced slavery against the lower classes and enacted laws that further distanced themselves from the lower classes, such as forbidding mixed-race marriages and exiling dissenting citizens from the capital]].

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** The Lazberian Empire plays this straight. An Empire empire [[spoiler:founded by the remnants of [[VideoGame/TearRingSaga another evil empire]] that considers its pure-blooded citizens the MasterRace to such an intense degree that they practiced slavery against the lower classes and enacted laws that further distanced themselves from the lower classes, such as forbidding mixed-race marriages and exiling dissenting citizens from the capital]].
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* CantDroptheHero: Zig-Zagged, as while the main chapters require Reese's presence, he and Ward aren't allowed to participate in the side chapters, with the only exceptions being the mandatory Exile Island and Heretic God.

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* CantDroptheHero: Zig-Zagged, CantDropTheHero: Zigzagged, as while the main chapters require Reese's presence, he and Ward aren't allowed to participate in the side chapters, with the only exceptions being the mandatory Exile Island and Heretic God.
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Making some progress to fix some spelling errors. Will continue later


* AllSwordsAreTheSame: Averted, Weapons have subcategories that only specific characters or classes can use. Swords have Blades (mostly infantry), Maces (Raze Monks) and Daggers (Thieves). Spears have Lances (Lance Knights) and Bows have Crossbows (Gunners, but Chris can use them despite being mounted) and Ballista (Ballistician).

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* AllSwordsAreTheSame: Averted, Weapons as weapons have subcategories that only specific characters or classes can use. Swords have Blades (mostly infantry), Maces (Raze Monks) Monks), and Daggers (Thieves). Spears have Lances (Lance Knights) Knights), and Bows have Crossbows (Gunners, but Chris can use them despite being mounted) and Ballista (Ballistician).



* AntiArmor: Weapons and ammunition such as the Rapier, Estoc and the Bodkin arrows are able to bypass the target's shield and directly deal damage and some weapons such as the Breaker Axe and the Shield-Breaker arrows are able to destroy shields instantly although they need to inflict damage or else the effect will not work. The Hammer however, not only bypasses shields but also negates the defense of Armor class enemies.

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* AntiArmor: Weapons and ammunition such as the Rapier, Estoc and the Bodkin arrows are able to bypass the target's shield and directly deal damage and some weapons such as the Breaker Axe and the Shield-Breaker arrows are able to destroy shields instantly instantly, although they need to inflict damage or else the effect will not work. The Hammer however, not only bypasses shields but also negates the defense of Armor class enemies.



* ArmorIsUseless: Averted. Unlike the Franchise/FireEmblem series in which defense is based entirely on character growth and class-based caps, rather than what armor a character is physically wearing, Berwick Saga has units able to equip shields that are able to greatly reduce incoming physical damage, and the shield's defense stat stacks with the unit's defense stat, enabling them to even completely take no damage if high enough and able to perform a counterattack as if they evaded. Also, heavily armored units are able to equip far stronger shields that, alongside their naturally high defense, enable them to be completely immune to physical attacks and require weapons that bypass shields or magic to defeat them.

to:

* ArmorIsUseless: Averted. Unlike the Franchise/FireEmblem ''Franchise/FireEmblem'' series in which defense is based entirely on character growth and class-based caps, rather than what armor a character is physically wearing, Berwick Saga has units able to equip shields that are able to greatly reduce incoming physical damage, and the shield's defense stat stacks with the unit's defense stat, enabling them to even completely take no damage if high enough and able to perform a counterattack as if they evaded. Also, heavily armored units are able to equip far stronger shields that, alongside their naturally high defense, enable them to be completely immune to physical attacks and require weapons that bypass shields or magic to defeat them.



* BackFromTheBrink: [[spoiler: [[SubvertedTrope Subverted]] Duke Bernard and Margrave Bernstol's initial victories against the Raze Empire and a powerful LaResistance led by [[JeanneDArchetype The Choosen One]] attempt to turn the war in favor of the Berwick League, but the presence of TheMole leaking information and influencing the already unstable King to make terrible decisions foils any further chances of doing so. In the final chapter, the Berwick League is finally defeated when Volcens decides to surrender to the Raze Empire.]]

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* BackFromTheBrink: [[spoiler: [[SubvertedTrope Subverted]] Subverted]]. Duke Bernard and Margrave Bernstol's initial victories against the Raze Empire and a powerful LaResistance led by [[JeanneDArchetype The Choosen One]] attempt to turn the war in favor of the Berwick League, but the presence of TheMole [[TheMole a mole]] leaking information and influencing the already unstable King Volcens to make terrible decisions foils any further chances of doing so. In the final chapter, the Berwick League is finally defeated when Volcens decides to surrender to the Raze Empire.]]



* BadLuckMitigationMechanic: Unlike with it's predecessor VideoGame/TearRingSaga, it's level system prevents the characters from receiving empty stat gains and it will always guarantee at least one stat will increase.
* BigBadassBattleSequence: Certain chapters has you fighting against massive armies in a dramatic high stakes battle. The first chapter that fits this best is Chapter 5: Hold the Fort in which the Sinon Knights and the Navarron Garrison fights against a massive [[spoiler:Bornian]] army.
* BigBrotherInstinct: Or rather, [[spoiler: Little Brother's.]] This is [[spoiler: Zephyrus's]] core motivation. All of his actions and goals are motivated by his wish to protect and ensure the safety of his older sister [[spoiler:Empress Anastasia]] and nephew [[spoiler:Manaris]]. This also applies to his elder brother [[spoiler: Bernard]]. When he hears that [[spoiler: King Volcens intends to execute him on Berwick Isle, he immediately goes and slaughters the guards inside the prison, unaware that the Sinon Knights are also intent on saving his brother.]]

to:

* BadLuckMitigationMechanic: Unlike with it's predecessor VideoGame/TearRingSaga, ''VideoGame/TearRingSaga'', it's level system prevents the characters from receiving empty stat gains and it will always guarantee at least one stat will increase.
* BigBadassBattleSequence: Certain chapters has have you fighting against massive armies in a dramatic high stakes battle. The first chapter that fits this best is Chapter 5: Hold the Fort in which the Sinon Knights and the Navarron Garrison fights fight against a massive [[spoiler:Bornian]] army.
* BigBrotherInstinct: Or rather, [[spoiler: Little Brother's.]] Brother's]]. This is [[spoiler: Zephyrus's]] core motivation. All of his actions and goals are motivated by his wish to protect and ensure the safety of his older sister [[spoiler:Empress Anastasia]] and nephew [[spoiler:Manaris]]. This also applies to his elder brother [[spoiler: Bernard]]. When he hears that [[spoiler: King Volcens intends to execute him on Berwick Isle, he immediately goes and slaughters the guards inside the prison, unaware that the Sinon Knights are also intent on saving his brother.]]



* BreakableWeapons: Unlike the Fire Emblem games, Berwick Saga has a unique system in which every weapon and shield has a set durability of 101, with it's durability class reflecting on much points is reduced with every strike, ranging from S to F. The colored indicator next to the weapon tells how much durability points remain and the chances of it automatically breaking when used.
* BreakingOldTrends: The game's defining feature. Unlike it's predecessor TearRing Saga which is essentially a Fire Emblem clone, Berwick Saga features many innovative gameplay mechanics and elements that makes a different game yet still has the familiar Fire Emblem gameplay.
* CantDroptheHero: Zig-Zagged, while the main chapters require Reese presence, he and Ward aren't allowed to participate in the side chapters.
* CapitalOffensive: Averted. Unlike most Fire Emblem games where TheHero and his forces take the fight to the enemy faction's capital [[spoiler: Reese and the Sinon Knights never even had the chance of invading the Raze Empire, instead, the enemy manages to successfully take over their capital and the final objective is to liberate it.]]
* CastOfSnowflakes: Just like with the Fire Emblem series, Berwick Saga's playable characters, side characters and even the npcs all look different from each other. Even some of the generic mooks are given some unique dialogue and a few skills that may spell doom to the player if they don't bother checking the unit before attacking.

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* BreakableWeapons: Unlike the Fire Emblem games, Berwick Saga ''Fire Emblem'' games and ''TearRing Saga'', ''Berwick Saga'' has a unique system in which every weapon and shield has a set durability of 101, with it's durability class reflecting on much points is reduced with every strike, ranging from S to F. The colored indicator next to the weapon tells how much durability points remain and the chances of it automatically breaking when used.
* BreakingOldTrends: The game's defining feature. Unlike it's predecessor TearRing Saga ''TearRing Saga'', which is essentially a Fire Emblem ''Fire Emblem'' clone, Berwick Saga features many innovative gameplay mechanics and elements that makes a different game yet still has the familiar Fire Emblem gameplay.
* CantDroptheHero: Zig-Zagged, as while the main chapters require Reese Reese's presence, he and Ward aren't allowed to participate in the side chapters.
chapters, with the only exceptions being the mandatory Exile Island and Heretic God.
* CapitalOffensive: Averted. Unlike most Fire Emblem games where TheHero and his forces take the fight to the enemy faction's capital capital, [[spoiler: Reese and the Sinon Knights never even had get the chance of invading the Raze Empire, instead, Empire. Instead, the enemy manages to successfully take over their capital and the final objective is to liberate it.]]
it]].
* CastOfSnowflakes: Just like with the Fire Emblem ''Fire Emblem'' series, Berwick Saga's ''Berwick Saga'''s playable characters, side characters and even the npcs all look different from each other. Even some of the generic mooks are given some unique dialogue and a few skills that may spell doom to the player if they don't bother checking the unit before attacking.



* TheChurch: The Verian Church for the Berwick League who worships Veria, the Earth Mother and Goddess of the Day and Rebirth and the Raze Church for the Raze Empire who in turn worships Raze, the Sky Father and God of the Night and Death. The two were formerly of the same religion in the Lazberian Empire (With the two gods originally just two aspects of the same god) but a schism occurred and eventually the Veria sect was sidelined and exiled by the Empire who preferred the powerful god of darkness.

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* TheChurch: The Verian Church for the Berwick League who worships Veria, the Earth Mother and Goddess of the Day and Rebirth Rebirth, and the Raze Church for the Raze Empire who in turn worships Raze, the Sky Father and God of the Night and Death. The two were formerly of the same religion in the Lazberian Empire (With the two gods originally just two aspects of the same god) but a schism occurred and eventually the Veria sect was sidelined and exiled by the Empire who preferred the powerful god of darkness.



* CivilWarcraft: Just from the very first chapter of the game, Reese and his knights end up fighting Verian troops who have resorted to banditry after being evicted from the city of Navarron for their actions. And later [[spoiler:The Duchy of Bornia sides with the Raze Empire at the middle stages of war, it's troops being the enemies of the Sinon Knights in some of the main chapters.]]

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* CivilWarcraft: Just from the very first chapter of the game, Reese and his knights end up fighting Verian troops who have resorted to banditry after being evicted from the city of Navarron for their actions. And later Later on, [[spoiler:The Duchy of Bornia sides with the Raze Empire at during the middle stages of war, with it's troops being the enemies of the Sinon Knights in some of the main chapters.]]



* CollectorOfTheStrange: One citizen request has a collector obsessed with finding rare items, often requesting you to find certain items/weapons on the battlefield in exchange for money.
* ColorCodedArmies: The Player's units are colored blue while the enemies are colored red. Green units are required to be protected by the player as part of the chapter's objective while yellow units are either allied units or neutral units that are optional enemies not related to the chapter.

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* CollectorOfTheStrange: One citizen request has a collector obsessed with finding rare items, often requesting you to find certain items/weapons items and weapons on the battlefield in exchange for money.
* ColorCodedArmies: The Player's player's units are colored blue while the enemies are colored red. Green units are required to be protected by the player as part of the chapter's objective while yellow units are either allied units or neutral units that are optional enemies not related to the chapter.



* ControllableHelplessness: A player unit inflicted with the Crippled status has them suffer a great penalty to all of their stats and leaves them unable to due anything except moving and even that has a random chance of being forced to end their turn regardless of their remaining movement points, leaving them at the mercy of being attacked by the enemy. The only way to cure it is through an extremely rare item or through the Rehabilitate orb that can only be used by a promoted Izerna.
* CounterAttack: Unlike in the Fire Emblem games, a unit who has received damage during a fight is unable to counterattack, making it quite dangerous to place a character near multiple enemies that risks death if they are repeatedly hit. Certain skills such as Counter, Vengeful and Pursuit and equipping weapons that grant the user additinal strikes allows the user to attack despite taking damage.
* CrapsackWorld: The continent of Lazberia is plagued with an ongoing HopelessWar between TheFederation and TheEmpire and even that doesn't stop the constant [[CivilWar CivilWars]] and conspiracies that plague both countries. The common citizens not only have to suffer the ravages of war that the two sides of inflicted upon each other, bandit and pirate gangs take advantage of the chaos to RapePillageAndBurn.

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* ControllableHelplessness: A player unit inflicted with the Crippled status has them suffer a great penalty to all of their stats and leaves them unable to due anything except moving and even that has a random chance of being forced to end their turn regardless of their remaining movement points, leaving them at the mercy of being attacked or captured by the enemy. The only way to cure it is through an extremely rare item or through the Rehabilitate orb that can only be used by a promoted Izerna.
* CounterAttack: Unlike in the Fire Emblem ''Fire Emblem'' games, a unit who has received damage during a fight is unable to counterattack, making it quite dangerous to place a character near multiple enemies that risks death if they are repeatedly hit. Certain skills such as Counter, Vengeful and Pursuit and equipping weapons that grant the user additinal strikes allows the user to attack despite taking damage.
* CrapsackWorld: The continent of Lazberia is plagued with an ongoing HopelessWar between TheFederation the [[TheFederation Berwick League]] and TheEmpire the [[Raze Empire TheEmpire]], and even that doesn't stop the constant [[CivilWar CivilWars]] Civil Wars]] and conspiracies that plague both countries. The common citizens not only have to suffer the ravages of war that the two sides of inflicted upon each other, bandit and pirate gangs take advantage of the chaos to RapePillageAndBurn.



** The two cavaliers, Leon and Adel perform quite well in the early-game due to their impressive set of skills but their usefulness lessens as the game goes on due to their average base stats and growth rates hampering them.

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** The two cavaliers, Leon and Adel perform quite well in the early-game due to their impressive set of skills skills, but their usefulness lessens as the game goes on due to their average base stats and growth rates hampering them.



* CycleOfRevenge: The ForeverWar between the Berwick League and the Raze Empire has essentially produced this, which is best exemplified in the conclusion of Dean's recruitment sidequest. [[spoiler: Both he and a retired Raze Soldier named Fraus have suffered horribly at the hands of soldiers (Dean's family was killed by soldiers of the Raze Empire while Fraus' hometown has razed and massacred by soldiers of the Kingdom of Veria and both joined the war in order to kill as many Raze/Berwick soldiers as possible.]]
* DangerousDeserter: The very first chapter of the game, A Reason to Fight, has you fighting a small army of Verian troops who resorted to banditry after being forcibly barred from the city of Navaron for their trouble-making ways.
* DarkerAndEdgier: When compared to VideoGame/TearRingSaga and to most [[Franchise/FireEmblem Fire Emblem games]]. While both games starts off with their side being mostly good aside from a few traitors, Berwick Saga starts off with with Reese and his knights fighting off deserters from his own side and upon entering Navarron, both he and player slowly realize that the TheEmpire [[WeAreStrugglingTogether isn't the only enemy that have to worry about...]]

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* CycleOfRevenge: The ForeverWar between the Berwick League and the Raze Empire has essentially produced this, which is best exemplified in the conclusion of Dean's recruitment sidequest. [[spoiler: Both he and a retired Raze Soldier named Fraus have suffered horribly at the hands of soldiers (Dean's family was killed by soldiers of the Raze Empire while Fraus' hometown has razed and massacred by soldiers of the Kingdom of Veria Veria), and both joined the war in order to kill as many Raze/Berwick soldiers as possible.]]
possible]].
* DangerousDeserter: The very first chapter of the game, A Reason to Fight, game has you fighting a small army of Verian troops who resorted to banditry after being forcibly barred from the city of Navaron for their trouble-making ways.
* DarkerAndEdgier: When compared to VideoGame/TearRingSaga ''VideoGame/TearRingSaga'' and to most [[Franchise/FireEmblem ''[[Franchise/FireEmblem Fire Emblem games]]. games]]''. While both games starts off with their side being mostly good aside from a few traitors, Berwick Saga ''Berwick Saga'' starts off with with Reese and his knights fighting off deserters from his own side side, and upon entering Navarron, both he and player slowly realize that the TheEmpire [[WeAreStrugglingTogether isn't the only enemy that have to worry about...]]



* EasyLogistics: Averted. It it used to justify why only the basic weapons and shields can be bought in the early chapters due to King Volcens using them for his army, the Atelier sidequests sometimes give you the tasks of obtaining imperial weapons from the battlefield to repurpose them due to the ongoing war depleting resources and a sidequest chapter has the Sinon Knights hunting down an Imperial Squad using guerrilla tactics to damage supply lines. In-game: money is not easy to earn and the player needs to learn when and what to use their limited amount of funds to use for their army and which mercenaries to use since their hiring fees rise with each successive level up.

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* EasyLogistics: Averted. It it is used to justify why only the basic weapons and shields can be bought in the early chapters due to King Volcens using them for his army, and the Atelier sidequests sometimes give you the tasks of obtaining imperial weapons from the battlefield to repurpose them due to the ongoing war depleting resources resources, and a sidequest chapter has the Sinon Knights hunting down an Imperial Squad using guerrilla tactics to damage supply lines. In-game: money is not easy to earn and the player needs to learn when and what to use their limited amount of funds to use for their army and which mercenaries to use since their hiring fees rise with each successive level up.



** The Lazberian Empire plays this straight. An Empire [[spoiler:Founded by the remnants of [[VideoGame/TearRingSaga another evil empire]] that considers its pure-blooded citizens the MasterRace to such an intense degree that they practiced slavery against the lower classes and enacted laws that further distanced themselves from the lower classes, such as forbidding mixed-race marriages and exiling dissenting citizens from the capital]].

to:

** The Lazberian Empire plays this straight. An Empire [[spoiler:Founded [[spoiler:founded by the remnants of [[VideoGame/TearRingSaga another evil empire]] that considers its pure-blooded citizens the MasterRace to such an intense degree that they practiced slavery against the lower classes and enacted laws that further distanced themselves from the lower classes, such as forbidding mixed-race marriages and exiling dissenting citizens from the capital]].



* EnemyChatter: Unlike in the Fire Emblem games (until Three Houses, years later funny enough), even the lowliest {{Mook}} are given their own dialogue that mostly humanizes them. This is best shown in an early sidequest against an imperial supply convoy; most of them are just regular people doing their duty.

to:

* EnemyChatter: Unlike in the Fire Emblem ''Fire Emblem'' games (until Three Houses, ''Three Houses'', years later funny funnily enough), even the lowliest {{Mook}} are given their own dialogue that mostly humanizes them. This is best shown in an early sidequest against an imperial supply convoy; most of them are just regular people doing their duty.



* FinalSolution: [[spoiler: The ultimate goal of Pope Urbanus IV is to kill off or convert every single believer of the Verian Faith, which is basically the entire western part of Lazberia and what's worst is that it's already in process as the Raze Empire expands their control over the territories of the Berwick League.]] This is essentially what drives Larentia to defect to the Berwick League out of disgust towards the above and her own father turning a blind eye towards it.

to:

* FinalSolution: [[spoiler: The ultimate goal of Pope Urbanus IV is to kill off or convert every single believer of the Verian Faith, which is basically the entire western part of Lazberia and what's worst is that it's already in process as the Raze Empire expands their control over the territories of the Berwick League.]] League]]. This is essentially what drives Larentia to defect to the Berwick League out of disgust towards the above and her own father turning a blind eye towards it.



* GoodRepublicEvilEmpire: At first this seems to be played straight and indeed, [[TheFederation Berwick League]] was originally founded to protect the Eastern Three Kingdoms and themselves from the expansionism of [[TheEmpire Raze Empire]] [[spoiler:this is subverted in the latest conflict, the TheFederation is shown in a far more negative light than the TheEmpire as a whole.]]

to:

* GoodRepublicEvilEmpire: At first this seems to be played straight and indeed, the [[TheFederation Berwick League]] was originally founded to protect the Eastern Three Kingdoms and themselves from the expansionism of [[TheEmpire Raze Empire]] [[spoiler:this Empire]]. [[spoiler:This is subverted in the latest conflict, where the TheFederation League is shown in a far more negative light than the TheEmpire Empire as a whole.]]whole]].



* GreaterScopeVillain: [[spoiler: King Mordias IV and Pope Urbanus IV. The former's actions (ordering the assassination of the Apostle, imprisoning of Prince Bernard and his defeat of the Eastern Kingdoms, and him starting the war against the Raze Empire) results in the terrible state of the Berwick League at the start of the game. The later is responsible for the former becoming king, not to mention Reese ends up fighting with the forces of the Raze Church over the course of the game.]]
* GreyAndGrayMorality: Both the Berwick League and the Raze Empire have both their good sides and bad and complex motivations that drive their actions, with the exception [[spoiler: of Prince Faisal and his allies, Pope Urbanus IV and his extremist followers who basically want the extermination of the Verian Faith.]]

to:

* GreaterScopeVillain: [[spoiler: King Mordias IV and Pope Urbanus IV. The former's actions (ordering the assassination of the Apostle, imprisoning of Prince Bernard and his defeat of the Eastern Kingdoms, and him starting the war against the Raze Empire) results in the terrible state of the Berwick League at the start of the game. The later latter is responsible for the former becoming king, not to mention Reese ends up fighting with the forces of the Raze Church over the course of the game.]]
game]].
* GreyAndGrayMorality: Both the Berwick League and the Raze Empire have both their good sides and bad and complex motivations that drive their actions, with the exception exceptions being [[spoiler: of Prince Faisal and his allies, as well as Pope Urbanus IV and his extremist followers who basically want the extermination of the Verian Faith.]]Faith]].
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alphabetized


* TheAce: Paramythis is a legendary figure who is described as an expert in physical and magical combat fitting for the Gotoh like unit of this game.



* TheAce: Paramythis is a legendary figure who is described as an expert in physical and magical combat fitting for the Gotoh like unit of this game.



* BackFromTheBrink: [[spoiler: [[SubvertedTrope Subverted]] Duke Bernard and Margrave Bernstol's initial victories against the Raze Empire and a powerful LaResistance led by [[JeanneDArchetype The Choosen One]] attempt to turn the war in favor of the Berwick League, but the presence of TheMole leaking information and influencing the already unstable King to make terrible decisions foils any further chances of doing so. In the final chapter, the Berwick League is finally defeated when Volcens decides to surrender to the Raze Empire.]]



* BackFromTheBrink: [[spoiler: [[SubvertedTrope Subverted]] Duke Bernard and Margrave Bernstol's initial victories against the Raze Empire and a powerful LaResistance led by [[JeanneDArchetype The Choosen One]] attempt to turn the war in favor of the Berwick League, but the presence of TheMole leaking information and influencing the already unstable King to make terrible decisions foils any further chances of doing so. In the final chapter, the Berwick League is finally defeated when Volcens decides to surrender to the Raze Empire.]]



* CantDroptheHero: Zig-Zagged, while the main chapters require Reese presence, he and Ward aren't allowed to participate in the side chapters.



* CantDroptheHero: Zig-Zagged, while the main chapters require Reese presence, he and Ward aren't allowed to participate in the side chapters.



* TheChurch: The Verian Church for the Berwick League who worships Veria, the Earth Mother and Goddess of the Day and Rebirth and the Raze Church for the Raze Empire who in turn worships Raze, the Sky Father and God of the Night and Death. The two were formerly of the same religion in the Lazberian Empire (With the two gods originally just two aspects of the same god) but a schism occurred and eventually the Veria sect was sidelined and exiled by the Empire who preferred the powerful god of darkness.
* ChurchMilitant: The Shining Knights, the MagicKnight protectors of the Apostle of the Verian Church. On the side of the Raze Church, they have the War Priests and the Dark Templars.



* CollectorOfTheStrange: One citizen request has a collector obsessed with finding rare items, often requesting you to find certain items/weapons on the battlefield in exchange for money.



* CycleOfRevenge: The ForeverWar between the Berwick League and the Raze Empire has essentially produced this, which is best exemplified in the conclusion of Dean's recruitment sidequest. [[spoiler: Both he and a retired Raze Soldier named Fraus have suffered horribly at the hands of soldiers (Dean's family was killed by soldiers of the Raze Empire while Fraus' hometown has razed and massacred by soldiers of the Kingdom of Veria and both joined the war in order to kill as many Raze/Berwick soldiers as possible.]]

to:

* CycleOfRevenge: TheComputerIsACheatingBastard: Averted. The ForeverWar between the Berwick League and the Raze Empire has essentially produced this, which enemy AI is best exemplified placed in the conclusion of Dean's recruitment sidequest. [[spoiler: Both he same rules as the player during fog-of-war missions and a retired Raze Soldier named Fraus also can't see your units that have suffered horribly the Hide ability.
* ControllableHelplessness: A player unit inflicted with the Crippled status has them suffer a great penalty to all of their stats and leaves them unable to due anything except moving and even that has a random chance of being forced to end their turn regardless of their remaining movement points, leaving them
at the hands mercy of soldiers (Dean's family was killed being attacked by soldiers of the Raze Empire while Fraus' hometown enemy. The only way to cure it is through an extremely rare item or through the Rehabilitate orb that can only be used by a promoted Izerna.
* CounterAttack: Unlike in the Fire Emblem games, a unit who
has razed received damage during a fight is unable to counterattack, making it quite dangerous to place a character near multiple enemies that risks death if they are repeatedly hit. Certain skills such as Counter, Vengeful and massacred by soldiers of Pursuit and equipping weapons that grant the Kingdom of Veria and both joined user additinal strikes allows the war in order user to kill as many Raze/Berwick soldiers as possible.]]attack despite taking damage.



* TheChurch: The Verian Church for the Berwick League who worships Veria, the Earth Mother and Goddess of the Day and Rebirth and the Raze Church for the Raze Empire who in turn worships Raze, the Sky Father and God of the Night and Death. The two were formerly of the same religion in the Lazberian Empire (With the two gods originally just two aspects of the same god) but a schism occurred and eventually the Veria sect was sidelined and exiled by the Empire who preferred the powerful god of darkness.
* ControllableHelplessness: A player unit inflicted with the Crippled status has them suffer a great penalty to all of their stats and leaves them unable to due anything except moving and even that has a random chance of being forced to end their turn regardless of their remaining movement points, leaving them at the mercy of being attacked by the enemy. The only way to cure it is through an extremely rare item or through the Rehabilitate orb that can only be used by a promoted Izerna.
* CollectorOfTheStrange: One citizen request has a collector obsessed with finding rare items, often requesting you to find certain items/weapons on the battlefield in exchange for money.
* TheComputerIsACheatingBastard: Averted. The enemy AI is placed in the same rules as the player during fog-of-war missions and also can't see your units that have the Hide ability.
* CounterAttack: Unlike in the Fire Emblem games, a unit who has received damage during a fight is unable to counterattack, making it quite dangerous to place a character near multiple enemies that risks death if they are repeatedly hit. Certain skills such as Counter, Vengeful and Pursuit and equipping weapons that grant the user additinal strikes allows the user to attack despite taking damage.
* ChurchMilitant: The Shining Knights, the MagicKnight protectors of the Apostle of the Verian Church. On the side of the Raze Church, they have the War Priests and the Dark Templars.



* FantasyCounterpartCulture:
** The Berwick League is modeled on the [[UsefulNotes/GrecoPersianWars Delian League]], an alliance of Ancient Greek city states united against the Persian Empire, with the Kingdom of Veria being the Athens counterpart.
** The Raze Empire has explicit parallels with the [[UsefulNotes/TurksWithTroops Ottoman Empire]], both being a large and prosperous empire that has a heavily stratified society.
** The Raze Church is modeled after the Catholic Church (original and hierarchical) And Verian Church is Protestant (separatist and reformist).
* TheDarknessBeforeDeath: If Sylvis gets killed in battle, she comments that her vision is darkening, sorrowfully saying she can't use her bow anymore.

to:

* FantasyCounterpartCulture:
**
CycleOfRevenge: The ForeverWar between the Berwick League is modeled on and the [[UsefulNotes/GrecoPersianWars Delian League]], an alliance of Ancient Greek city states united against Raze Empire has essentially produced this, which is best exemplified in the Persian Empire, with conclusion of Dean's recruitment sidequest. [[spoiler: Both he and a retired Raze Soldier named Fraus have suffered horribly at the hands of soldiers (Dean's family was killed by soldiers of the Raze Empire while Fraus' hometown has razed and massacred by soldiers of the Kingdom of Veria being the Athens counterpart.
** The Raze Empire has explicit parallels with the [[UsefulNotes/TurksWithTroops Ottoman Empire]],
and both being a large and prosperous empire that has a heavily stratified society.
** The Raze Church is modeled after
joined the Catholic Church (original and hierarchical) And Verian Church is Protestant (separatist and reformist).
* TheDarknessBeforeDeath: If Sylvis gets killed
war in battle, she comments that her vision is darkening, sorrowfully saying she can't use her bow anymore.order to kill as many Raze/Berwick soldiers as possible.]]



* TheDarknessBeforeDeath: If Sylvis gets killed in battle, she comments that her vision is darkening, sorrowfully saying she can't use her bow anymore.
* DavidVersusGoliath: The Sinon Knights, who number approximately a 100 men are able to routinuely defeat bandit gangs and enemies armies twice their number but this is later averted in [[spoiler:Chapter 13 where the Sinon Knights' 500 is forced to delay the Imperial Army that numbers a 10,000 and while they are able to fight well, by the end of turn are nearly overrun by swarms of EliteMooks if weren't for the armistice forcing the Imperials to retreat.]]



* DavidVersusGoliath: The Sinon Knights, who number approximately a 100 men are able to routinuely defeat bandit gangs and enemies armies twice their number but this is later averted in [[spoiler:Chapter 13 where the Sinon Knights' 500 is forced to delay the Imperial Army that numbers a 10,000 and while they are able to fight well, by the end of turn are nearly overrun by swarms of EliteMooks if weren't for the armistice forcing the Imperials to retreat.]]
* DragonRider: Unique in that in this iteration of flier units, they have new rules and mechanics about them. First, land units and flier units can passthrough each other regardless of affiliation. Second, melee land units cannot initiate combat against them (unless using a mid-range weapon like a hand axe or javelin), but can counter provided they don't get struck or take damage.



* DragonRider: Unique in that in this iteration of flier units, they have new rules and mechanics about them. First, land units and flier units can passthrough each other regardless of affiliation. Second, melee land units cannot initiate combat against them (unless using a mid-range weapon like a hand axe or javelin), but can counter provided they don't get struck or take damage.



* EmptyLevels: Averted. The game uses a pseudo random system called "bracketed growth". Basically, each time a unit levels up, there's a chance of each stat going up. In addition to that, each character has maximum and minimal expected stats for a given level. The game will not allow a unit to have a particular stat to be too high or too low. This prevents balance issues and ensures that characters function in their respective roles as designed.



* EmptyLevels: Averted. The game uses a pseudo random system called "bracketed growth". Basically, each time a unit levels up, there's a chance of each stat going up. In addition to that, each character has maximum and minimal expected stats for a given level. The game will not allow a unit to have a particular stat to be too high or too low. This prevents balance issues and ensures that characters function in their respective roles as designed.



* FantasyCounterpartCulture:
** The Berwick League is modeled on the [[UsefulNotes/GrecoPersianWars Delian League]], an alliance of Ancient Greek city states united against the Persian Empire, with the Kingdom of Veria being the Athens counterpart.
** The Raze Empire has explicit parallels with the [[UsefulNotes/TurksWithTroops Ottoman Empire]], both being a large and prosperous empire that has a heavily stratified society.
** The Raze Church is modeled after the Catholic Church (original and hierarchical) And Verian Church is Protestant (separatist and reformist).



* ForeverWar: The history between the Berwick League and the Raze Empire in a nutshell. What began as a series of territorial disputes over the hemogeny of the three eastern countries spiraled into a conflict that lasts four and a half centuries, with both sides unable to achieve an official end to the war due to the amount of bad blood developed between them and machinations of certain powerful individuals.



* ForeverWar: The history between the Berwick League and the Raze Empire in a nutshell. What began as a series of territorial disputes over the hemogeny of the three eastern countries spiraled into a conflict that lasts four and a half centuries, with both sides unable to achieve an official end to the war due to the amount of bad blood developed between them and machinations of certain powerful individuals.



* GreyAndGreyMorality: Both the Berwick League and the Raze Empire have both their good sides and bad and complex motivations that drive their actions, with the exception [[spoiler: of Prince Faisal and his allies, Pope Urbanus IV and his extremist followers who basically want the extermination of the Verian Faith.]]



* GreyAndGrayMorality: Both the Berwick League and the Raze Empire have both their good sides and bad and complex motivations that drive their actions, with the exception [[spoiler: of Prince Faisal and his allies, Pope Urbanus IV and his extremist followers who basically want the extermination of the Verian Faith.]]



* InfinityMinusOneSword: Reese later gains the Gram sword as a present from Lanette in Chapter 5, a powerful sword that has great stats, grants a +18 crit rate, gives him an additonal strike to his attacks and acts as a Miracle Charm in which it allows him to escape a fatal blow at the cost of it being instantly broken yet it can be repaired with a repairstone.



* InfinityMinusOneSword: Reese later gains the Gram sword as a present from Lanette in Chapter 5, a powerful sword that has great stats, grants a +18 crit rate, gives him an additonal strike to his attacks and acts as a Miracle Charm in which it allows him to escape a fatal blow at the cost of it being instantly broken yet it can be repaired with a repairstone.



* IShallTauntYou: The Provoke skill draws the attention of a single enemy unit towards the user and can be quite effective at shielding weaker units, especially from ranged units like ballistas.



* IShallTauntYou: The Provoke skill draws the attention of a single enemy unit towards the user and can be quite effective at shielding weaker units, especially from ranged units like ballistas.



* LightIsNotGood: Certain side chapters have Heretic Verian Priests fighting and using their elemental and healing for the bandit gangs they work for.



* LightIsNotGood: Certain side chapters have Heretic Verian Priests fighting and using their elemental and healing for the bandit gangs they work for.
* MeteorSummoningAttack: The Dark Orb spell, Wormwood, summons meteors to damage a unit and it has an unlimited range [[HP to 1 but it cannot kill a unit]].



* MeteorSummoningAttack: The Dark Orb spell, Wormwood, summons meteors to damage a unit and it has an unlimited range [[HP to 1 but it cannot kill a unit]].



* NintendoHard: Given its similarities to VideoGame/FireEmblemThracia776, this goes without saying. And it's not just limited to navigating difficult maps but also managing your equipment and money to ensure you come out on top.



* NintendoHard: Given its similarities to VideoGame/FireEmblemThracia776, this goes without saying. And it's not just limited to navigating difficult maps but also managing your equipment and money to ensure you come out on top.



* PrestigeClass: Just like in the Fire Emblem series, most of the character can be upgraded into stronger versions of their standard classes. Unlike with the former, they not need an item to promote and they usually require hitting a designated level and a certain statistic. Others have more complicated requirements such a completing or viewing their events and personal sidequests.
* PretextForWar: [[spoiler:King Mordias IV has the Apostle Silpha assassinated, in order to rid himself of her meddling and to unite the Berwick League against the Raze Empire.]]



* PretextForWar: [[spoiler:King Mordias IV has the Apostle Silpha assassinated, in order to rid himself of her meddling and to unite the Berwick League against the Raze Empire.]]
* PrestigeClass: Just like in the Fire Emblem series, most of the character can be upgraded into stronger versions of their standard classes. Unlike with the former, they not need an item to promote and they usually require hitting a designated level and a certain statistic. Others have more complicated requirements such a completing or viewing their events and personal sidequests.



* RedShirtArmy: Averted. The green unit allies usually can take care of themselves and not end up being wiped out too quickly although care must still be given to make sure they don't throw themselves towards a group of enemies.
* SiegeEngines: Just like in the Franchise/FireEmblem games, ballistae are used as long ranged artilery. Unlike the former, they can move but very slowly, have a unique turn system where they need to face the right direction to actually fire on enemies and are quite deadly and accurate.

to:

* RedShirtArmy: RandomNumberGod: Like the above, it has a lot of RNG. There are many ways to modify hit rates in your favor, though. There is also RNG involved in weapons breaking below a certain durability threshold, which has proven to be a controversial design decision.
* RedshirtArmy:
Averted. The green unit allies usually can take care of themselves and not end up being wiped out too quickly although care must still be given to make sure they don't throw themselves towards a group of enemies.
* SiegeEngines: Just like in the Franchise/FireEmblem games, ballistae are used as long ranged artilery. Unlike the former, they can move but very slowly, RelationshipValues: While Berwick Saga doesn't have a unique turn system where they need lover system, it does have a happiness value for mercenaries that is usually a requirement in order for them to face be permanently recruited to the right direction Sinon Knights.
* ReligionOfEvil: Averted with the Raze Church. [[spoiler: DarkIsNotEvil applies
to actually fire on enemies them until the reign of Pope Urbanus IV and are quite deadly even then he is quickly ousted out of power at the end of the game after his coup'd'eat is foiled. Even his rise is said to have been fueled by decades of Verian kings' own misdeeds, and accurate.the Verian Church being willing to forgive them.]]



* SiegeEngines: Just like in the Franchise/FireEmblem games, ballistae are used as long ranged artilery. Unlike the former, they can move but very slowly, have a unique turn system where they need to face the right direction to actually fire on enemies and are quite deadly and accurate.



* SuspiciouslySmallArmy: Due to hardware limits, a group of seven knights in-game is considered to be an army of a hundred men in-story.



* SuspiciouslySmallArmy: Due to hardware limits, a group of seven knights in-game is considered to be an army of a hundred men in-story.



* RandomNumberGod: Like the above, it has a lot of RNG. There are many ways to modify hit rates in your favor, though. There is also RNG involved in weapons breaking below a certain durability threshold, which has proven to be a controversial design decision.
* RelationshipValues: While Berwick Saga doesn't have a lover system, it does have a happiness value for mercenaries that is usually a requirement in order for them to be permanently recruited to the Sinon Knights.
* ReligionOfEvil: Averted with the Raze Church. [[spoiler: DarkIsNotEvil applies to them until the reign of Pope Urbanus IV and even then he is quickly ousted out of power at the end of the game after his coup'd'eat is foiled. Even his rise is said to have been fueled by decades of Verian kings' own misdeeds, and the Verian Church being willing to forgive them.]]
* WaterSourceTampering: An early side-chapter has the Sinon Knights investigate the poisoned river which affected some orphans, only to find out that a Raze Priest and his underlings were trying to strike the City of Navarron by poising their water supply.



* WarIsHell: In a CrapsackWorld like Lazberia, such is common with citizens being kidnapped and sold to slavery, orphans who lost their parents in the long war, being forcibly conscripted on to the front lines,etc. Aside from the usual horrors of war, the game does a great job of depicting how war affects every level of society, from the nobles and royalty to the common citizens. Even the ending spends a lot of time dwelling on this issue.



* WarIsHell: In a CrapsackWorld like Lazberia, such is common with citizens being kidnapped and sold to slavery, orphans who lost their parents in the long war, being forcibly conscripted on to the front lines,etc. Aside from the usual horrors of war, the game does a great job of depicting how war affects every level of society, from the nobles and royalty to the common citizens. Even the ending spends a lot of time dwelling on this issue.

to:

* WarIsHell: In WaterSourceTampering: An early side-chapter has the Sinon Knights investigate the poisoned river which affected some orphans, only to find out that a CrapsackWorld like Lazberia, such is common with citizens being kidnapped Raze Priest and sold his underlings were trying to slavery, orphans who lost strike the City of Navarron by poising their parents in the long war, being forcibly conscripted on to the front lines,etc. Aside from the usual horrors of war, the game does a great job of depicting how war affects every level of society, from the nobles and royalty to the common citizens. Even the ending spends a lot of time dwelling on this issue.water supply.

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!!''VideoGame/BerwickSaga'' contains examples of:

to:

!!''VideoGame/BerwickSaga'' !!''Berwick Saga'' contains examples of:
















* AmbitionIsEvil: [[spoiler: King Mordias IV's cruel lust for power shaped his actions and the state of the continent as a result, whether it's requesting the aid of his ancestral enemy, the Raze Empire, in order to win the CivilWar or assasinating the Apostle and blaming it on the Raze Empire to cement his position as King]]

* AntiArmor: Weapons and ammunition such as the Rapier, Estoc and the Bodkin arrows are able to bypass the target's shield and directly deal damage and some weapons such as the Breaker Axe and the Shield-Breaker arrows are able to destroy shields instantly although they need to inflict damage or else the effect will not work. The Hammer however, not only bypasses shields but also negates the defense of Armor class enemies.

* AntiCavalry: The Zanbato blade ignores the defense of horse riders and bypasses their shields while the Poleaxe and the Horse-Killing arrows will instantly kill the target's horses on hit but only if they inflict damage or else the the effects will be negated if the attack dealt no damage.

to:

\n* AmbitionIsEvil: [[spoiler: King Mordias IV's cruel lust for power shaped his actions and the state of the continent as a result, whether it's requesting the aid of his ancestral enemy, the Raze Empire, in order to win the CivilWar or assasinating the Apostle and blaming it on the Raze Empire to cement his position as King]]

King.]]
* AntiArmor: Weapons and ammunition such as the Rapier, Estoc and the Bodkin arrows are able to bypass the target's shield and directly deal damage and some weapons such as the Breaker Axe and the Shield-Breaker arrows are able to destroy shields instantly although they need to inflict damage or else the effect will not work. The Hammer however, not only bypasses shields but also negates the defense of Armor class enemies.

enemies.
* AntiCavalry: The Zanbato blade ignores the defense of horse riders and bypasses their shields while the Poleaxe and the Horse-Killing arrows will instantly kill the target's horses on hit but only if they inflict damage or else the the effects will be negated if the attack dealt no damage. \n




** If your units gets captured by the enemies (whether in battle or if unit is unable to retreat in time during escape chapters), their inventory is retained and they will only require a ransom. Also, during missions where you fight the Imperial Army, they will be compelled to capture units that are crippled rather simply killing them, allowing the player to save them through ransom.

to:

\n** If your units gets captured by the enemies (whether in battle or if unit is unable to retreat in time during escape chapters), their inventory is retained and they will only require a ransom. Also, during missions where you fight the Imperial Army, they will be compelled to capture units that are crippled rather simply killing them, allowing the player to save them through ransom. \n




* AntiGrinding: Berwick Saga has an even stricter system of gaining experience. For starters, the only way to gain exp is by killing an enemy unit or by leaving a playable unit totally unused, letting them earn exp during the transition to the next chapter, although if their exp cap is at 99, the player must deploy that unit and let them kill an enemy unit to level up. Also, the game both adds and deducts earned experience points from the unit if their levels are lower or higher than the target killed, and enemy classes have specific amounts of exp gained, with bandit classes giving out lower exp when compared to enemy soldier classes. 

* ArmorIsUseless: Averted. Unlike the Franchise/FireEmblem series in which defense is based entirely on character growth and class-based caps, rather than what armor a character is physically wearing, Berwick Saga has units able to equip shields that are able to greatly reduce incoming physical damage, and the shield's defense stat stacks with the unit's defense stat, enabling them to even completely take no damage if high enough and able to perform a counterattack as if they evaded. Also, heavily armored units are able to equip far stronger shields that, alongside their naturally high defense, enable them to be completely immune to physical attacks and require weapons that bypass shields or magic to defeat them. 

* AttackTheInjury: To capture a unit, a player must repeatedly attack a target in order to force an injury state out of them, then deal massive damage to the injured unit but not enough to outright kill them to cripple it, allowing the player to properly capture the unit. Certain weapons (Knives, the Harpoon spear and the Blizzard spell) and skills (Flourish and Maim) have a high injury rating that increases the chances of forcing an injury state on the target.

to:

\n* AntiGrinding: Berwick Saga has an even stricter system of gaining experience. For starters, the only way to gain exp is by killing an enemy unit or by leaving a playable unit totally unused, letting them earn exp during the transition to the next chapter, although if their exp cap is at 99, the player must deploy that unit and let them kill an enemy unit to level up. Also, the game both adds and deducts earned experience points from the unit if their levels are lower or higher than the target killed, and enemy classes have specific amounts of exp gained, with bandit classes giving out lower exp when compared to enemy soldier classes. 

classes.
* ArmorIsUseless: Averted. Unlike the Franchise/FireEmblem series in which defense is based entirely on character growth and class-based caps, rather than what armor a character is physically wearing, Berwick Saga has units able to equip shields that are able to greatly reduce incoming physical damage, and the shield's defense stat stacks with the unit's defense stat, enabling them to even completely take no damage if high enough and able to perform a counterattack as if they evaded. Also, heavily armored units are able to equip far stronger shields that, alongside their naturally high defense, enable them to be completely immune to physical attacks and require weapons that bypass shields or magic to defeat them. 

them.
* AttackTheInjury: To capture a unit, a player must repeatedly attack a target in order to force an injury state out of them, then deal massive damage to the injured unit but not enough to outright kill them to cripple it, allowing the player to properly capture the unit. Certain weapons (Knives, the Harpoon spear and the Blizzard spell) and skills (Flourish and Maim) have a high injury rating that increases the chances of forcing an injury state on the target. \n










* BigBadassBattleSequence: Certain chapters has you fighting against massive armies in a dramatic high stakes battle. The first chapter that fits this best is Chapter 5: Hold the Fort in which the Sinon Knights and the Navarron Garrison fights against a massive [[spoiler:Bornian]] army.

to:

\n* BigBadassBattleSequence: Certain chapters has you fighting against massive armies in a dramatic high stakes battle. The first chapter that fits this best is Chapter 5: Hold the Fort in which the Sinon Knights and the Navarron Garrison fights against a massive [[spoiler:Bornian]] army. \n







* BlockingStopsAllDamage: Equipped shields are able to reduce damage from incoming physical attacks and if the defense total of both the character's defense and the equipped shield are higher than the blocked attack, no damage is dealt and the receiver will be able to inflict a counter attack as if they evaded the strike.

* BreakableWeapons: Unlike the Fire Emblem games, Berwick Saga has a unique system in which every weapon and shield has a set durability of 101, with it's durability class reflecting on much points is reduced with every strike, ranging from S to F. The colored indicator next to the weapon tells how much durability points remain and the chances of it automatically breaking when used.

to:

\n* BlockingStopsAllDamage: Equipped shields are able to reduce damage from incoming physical attacks and if the defense total of both the character's defense and the equipped shield are higher than the blocked attack, no damage is dealt and the receiver will be able to inflict a counter attack as if they evaded the strike.

strike.
* BreakableWeapons: Unlike the Fire Emblem games, Berwick Saga has a unique system in which every weapon and shield has a set durability of 101, with it's durability class reflecting on much points is reduced with every strike, ranging from S to F. The colored indicator next to the weapon tells how much durability points remain and the chances of it automatically breaking when used. \n










* CantDroptheHero: Zig-Zagged, while the main chapters require Reese presence, he and Ward aren't allowed to participate in the side chapters.

to:

\n* CantDroptheHero: Zig-Zagged, while the main chapters require Reese presence, he and Ward aren't allowed to participate in the side chapters. \n







* ClimbingTheCliffsOfInsanity: Every non-armored foot units (including dismounted units) can cross cliffs but it costs a lot of movement points to move onto and the unit will suffer having their Avoid stat reduced to zero unless they have the Hiker skill.

* ColorCodedArmies: The Player's units are colored blue while the enemies are colored red. Green units are required to be protected by the player as part of the chapter's objective while yellow units are either allied units or neutral units that are optional enemies not related to the chapter.

to:

\n* ClimbingTheCliffsOfInsanity: Every non-armored foot units (including dismounted units) can cross cliffs but it costs a lot of movement points to move onto and the unit will suffer having their Avoid stat reduced to zero unless they have the Hiker skill.

skill.
* ColorCodedArmies: The Player's units are colored blue while the enemies are colored red. Green units are required to be protected by the player as part of the chapter's objective while yellow units are either allied units or neutral units that are optional enemies not related to the chapter. \n







* CrapsackWorld: The continent of Lazberia is plagued with an ongoing HopelessWar between TheFederation and TheEmpire and even that doesn't stop the constant [[CivilWar CivilWars]] and conspiracies that plague both countries. The common citizens not only have to suffer the ravages of war that the two sides of inflicted upon each other, bandit and pirate gangs take advantage of the chaos to RapePillageAndBurn.

to:

\n* CrapsackWorld: The continent of Lazberia is plagued with an ongoing HopelessWar between TheFederation and TheEmpire and even that doesn't stop the constant [[CivilWar CivilWars]] and conspiracies that plague both countries. The common citizens not only have to suffer the ravages of war that the two sides of inflicted upon each other, bandit and pirate gangs take advantage of the chaos to RapePillageAndBurn. \n




* ControllableHelplessness: A player unit inflicted with the Crippled status has them suffer a great penalty to all of their stats and leaves them unable to due anything except moving and even that has a random chance of being forced to end their turn regardless of their remaining movement points, leaving them at the mercy of being attacked by the enemy. The only way to cure it is through an extremely rare item or through the Rehabilitate orb that can only be used by a promoted Izerna.

to:

\n* ControllableHelplessness: A player unit inflicted with the Crippled status has them suffer a great penalty to all of their stats and leaves them unable to due anything except moving and even that has a random chance of being forced to end their turn regardless of their remaining movement points, leaving them at the mercy of being attacked by the enemy. The only way to cure it is through an extremely rare item or through the Rehabilitate orb that can only be used by a promoted Izerna. \n













* CrutchCharacter

to:

\n* CrutchCharacter
CrutchCharacter:










* FantasyCounterpartCulture

to:

\n* FantasyCounterpartCulture
FantasyCounterpartCulture:




** The Raze Empire has explicit parallels with the [[UsefulNotes/TurksWithTroops Ottoman Empire]], both being a large and prosperous empire that has a heavily stratified society.

to:

\n** The Raze Empire has explicit parallels with the [[UsefulNotes/TurksWithTroops Ottoman Empire]], both being a large and prosperous empire that has a heavily stratified society. \n










* DarkerAndEdgier: When compared to VideoGame/TearRingSaga and to most [[Franchise/FireEmblem Fire Emblem games]]. While both games starts off with their side being mostly good aside from a few traitors, Berwick Saga starts off with with Reese and his knights fighting off deserters from his own side and upon entering Navarron, both he and player slowly realize that the TheEmpire [[WeAreStrugglingTogether isn't the only enemy that have to worry about...]]

to:

\n* DarkerAndEdgier: When compared to VideoGame/TearRingSaga and to most [[Franchise/FireEmblem Fire Emblem games]]. While both games starts off with their side being mostly good aside from a few traitors, Berwick Saga starts off with with Reese and his knights fighting off deserters from his own side and upon entering Navarron, both he and player slowly realize that the TheEmpire [[WeAreStrugglingTogether isn't the only enemy that have to worry about...]]
]]



















* ElementalWeapon: Certain weapons and arrows do additional elemental damage alongside their physical damage, which can be quite useful against units with shields and high defensive stats such as Knights.

* TheEmpire: The Raze Empire. While initially presented as an antagonistic evil empire, further information of them as the game goes on reveals a far more complex picture, with the fact that [[spoiler: they were exacting retribution against the aggression of the Berwick League.]]

** The Lazberian Empire plays this straight. An Empire [[spoiler:Founded by the remnants of [[VideoGame/TearRingSaga another evil empire]] that considers its pure-blooded citizens the MasterRace to such an intense degree that they practiced slavery against the lower classes and enacted laws that further distanced themselves from the lower classes, such as forbidding mixed-race marriages and exiling dissenting citizens from the capital]].

to:

\n* ElementalWeapon: Certain weapons and arrows do additional elemental damage alongside their physical damage, which can be quite useful against units with shields and high defensive stats such as Knights.

Knights.
* TheEmpire: TheEmpire:
**
The Raze Empire. While initially presented as an antagonistic evil empire, further information of them as the game goes on reveals a far more complex picture, with the fact that [[spoiler: they were exacting retribution against the aggression of the Berwick League.]]

]]
** The Lazberian Empire plays this straight. An Empire [[spoiler:Founded by the remnants of [[VideoGame/TearRingSaga another evil empire]] that considers its pure-blooded citizens the MasterRace to such an intense degree that they practiced slavery against the lower classes and enacted laws that further distanced themselves from the lower classes, such as forbidding mixed-race marriages and exiling dissenting citizens from the capital]]. \n




* EmptyLevels: Averted. The game uses a pseudo random system called "bracketed growth". Basically, each time a unit levels up, there's a chance of each stat going up. In addition to that, each character has maximum and minimal expected stats for a given level. The game will not allow a unit to have a particular stat to be too high or too low. This prevents balance issues and ensures that characters function in their respective roles as designed.

* EscapeSequence: A common chapter objective just like with the Fire Emblem games but with a unique twist in that sometimes it is combined with HoldTheLine in which the Sinon Knights have to buy time in order for defenseless civilians or wounded soldiers to escape, then they themselves must escape in time or else the mission is a failure (if the Lord character fails to escape in time) or any remaining straglers are automatically captured by the enemy, forcing you to pay a ransom.

** One level has [[GreatEscape you assaulting a heavily guarded fortress to rescue a highly valued ally and his comrades,]] then you have to protect them from incoming enemies in order for them to escape while ensuring your forces have enough time to escape themselevs.

to:

\n* EmptyLevels: Averted. The game uses a pseudo random system called "bracketed growth". Basically, each time a unit levels up, there's a chance of each stat going up. In addition to that, each character has maximum and minimal expected stats for a given level. The game will not allow a unit to have a particular stat to be too high or too low. This prevents balance issues and ensures that characters function in their respective roles as designed.

designed.
* EscapeSequence: EscapeSequence:
**
A common chapter objective just like with the Fire Emblem games but with a unique twist in that sometimes it is combined with HoldTheLine in which the Sinon Knights have to buy time in order for defenseless civilians or wounded soldiers to escape, then they themselves must escape in time or else the mission is a failure (if the Lord character fails to escape in time) or any remaining straglers are automatically captured by the enemy, forcing you to pay a ransom.

ransom.
** One level has [[GreatEscape you assaulting a heavily guarded fortress to rescue a highly valued ally and his comrades,]] then you have to protect them from incoming enemies in order for them to escape while ensuring your forces have enough time to escape themselevs.
themselves.




* ExtraTurn: Aside from the usual Fire Emblem system of horse and flying units move again after attacking (unless they take damage after a battle), Sherlock has the One-Two skill has allows him to attack again, letting him attack an enemy the second time or choose a different enemy to attack.

to:

\n* ExtraTurn: Aside from the usual Fire Emblem system of horse and flying units move again after attacking (unless they take damage after a battle), Sherlock has the One-Two skill has allows him to attack again, letting him attack an enemy the second time or choose a different enemy to attack. \n










* FinalSolution: [[spoiler: The ultimate goal of Pope Urbanus IV is to kill off or convert every single believer of the Verian Faith, which is basically the entire western part of Lazberia and what's worst is that it's already in process as the Raze Empire expands their control over the territories of the Berwick League.]] This is essentially what drives Larentia to defect to the Berwick League out of disgust towards the above and her own father turning a blind eye towards it.

---> '''Larentia''': (As she answers Reese's questions of her defection) Reese of Sinon... I see... Then you are the Margrave's son. Let me ask you this, Reese of Sinon. If your father became a worshipper of Raze and joined the Empire, would you simply abandon all that you hold dear in blind obedience? Destroy the temples of Veria...Burn down entire towns and villages who still believe in the League... Would you really be willing to do all that, even for your own father?

to:

\n* FinalSolution: [[spoiler: The ultimate goal of Pope Urbanus IV is to kill off or convert every single believer of the Verian Faith, which is basically the entire western part of Lazberia and what's worst is that it's already in process as the Raze Empire expands their control over the territories of the Berwick League.]] This is essentially what drives Larentia to defect to the Berwick League out of disgust towards the above and her own father turning a blind eye towards it.

---> '''Larentia''':
it.
-->'''Larentia:'''
(As she answers Reese's questions of her defection) Reese of Sinon... I see... Then you are the Margrave's son. Let me ask you this, Reese of Sinon. If your father became a worshipper of Raze and joined the Empire, would you simply abandon all that you hold dear in blind obedience? Destroy the temples of Veria...Burn down entire towns and villages who still believe in the League... Would you really be willing to do all that, even for your own father?
father?



















* HellHolePrison: The Berwick League POWs of the Raze Empire are placed into these, one of which the Sinon Knights raid in a side chapter in order to rescue the captives.

to:

\n* HellHolePrison: HellholePrison: The Berwick League POWs [=POWs=] of the Raze Empire are placed into these, one of which the Sinon Knights raid in a side chapter in order to rescue the captives.
captives.




* HitAndRunTactics: Just like with the ''Franchise/FireEmblem'' series, mounted units are able to use their remaining movement points after attacking, perfect for avoiding incoming enemy attacks.

** Also, Cavalry units that uses Spears and Lances gain additional damage for every used movement hex used.

to:

\n* HitAndRunTactics: HitAndRunTactics:
**
Just like with the ''Franchise/FireEmblem'' series, mounted units are able to use their remaining movement points after attacking, perfect for avoiding incoming enemy attacks.

attacks.
** Also, Cavalry units that uses Spears and Lances gain additional damage for every used movement hex used.
used.







* InfinityMinusOneSword: Reese later gains the Gram sword as a present from Lanette in Chapter 5, a powerful sword that has great stats, grants a +18 crit rate, gives him an additonal strike to his attacks and acts as a Miracle Charm in which it allows him to escape a fatal blow at the cost of it being instantly broken yet it can be repaired with a repairstone.

to:

\n* InfinityMinusOneSword: Reese later gains the Gram sword as a present from Lanette in Chapter 5, a powerful sword that has great stats, grants a +18 crit rate, gives him an additonal strike to his attacks and acts as a Miracle Charm in which it allows him to escape a fatal blow at the cost of it being instantly broken yet it can be repaired with a repairstone. \n










* IShallTauntYou: The Provoke skill draws the attention of a single enemy unit towards the user and can be quite effective at shielding weaker units, especially from ranged units like ballistas.

to:

\n* IShallTauntYou: The Provoke skill draws the attention of a single enemy unit towards the user and can be quite effective at shielding weaker units, especially from ranged units like ballistas. \n




* {{Knighting}}: Instead of a character merely changing their model after promoting to a class, the promoting character goes through a ceremony held by Reese and the Sinon Knights. The Mercenary characters also go through a similar ceremony by being granted a title by the Mercenary Guild and his/her fellow mercenaries congratulating the promoted character.

** Reese himself goes through a ceremony ones he becomes a Great Lord before King Volcens, who is forcibly convinced by Duke Roswick and Bishop Lebough that Reese has accomplished so much that he deserves a promotion.

to:

\n* {{Knighting}}: {{Knighting}}:
**
Instead of a character merely changing their model after promoting to a class, the promoting character goes through a ceremony held by Reese and the Sinon Knights. The Mercenary characters also go through a similar ceremony by being granted a title by the Mercenary Guild and his/her fellow mercenaries congratulating the promoted character.

character.
** Reese himself goes through a ceremony ones once he becomes a Great Lord before King Volcens, who is forcibly convinced by Duke Roswick and Bishop Lebough that Reese has accomplished so much that he deserves a promotion.
promotion.










* LightIsNotGood: Certain side chapters have Heretic Verian Priests fighting and using their elemental and healing for the bandit gangs they work for.

* MeteorSummoningAttack: The Dark Orb spell, Wormwood, summons meteors to damage a unit and it has an unlimited range [[HP to 1 but it cannot kill a unit]].

* MarathonLevel: Most of the Main Chapters are quite long, which makes the 5-turn save function quite handy.

to:

\n* LightIsNotGood: Certain side chapters have Heretic Verian Priests fighting and using their elemental and healing for the bandit gangs they work for.

for.
* MeteorSummoningAttack: The Dark Orb spell, Wormwood, summons meteors to damage a unit and it has an unlimited range [[HP to 1 but it cannot kill a unit]].

unit]].
* MarathonLevel: Most of the Main Chapters are quite long, which makes the 5-turn save function quite handy. \n










* NoCureforEvil: Averted with the Raze Church clergy having the Darkmend Orb at their use while certain bandit gangs have Heretic Priests using the same healing orbs used by the Verian Church.

to:

\n* NoCureforEvil: Averted with the Raze Church clergy having the Darkmend Orb at their use while certain bandit gangs have Heretic Priests using the same healing orbs used by the Verian Church. \n













* OrcusonHisThrone: Averted. Enemy bosses will leave even their defensive terrain if they catch your unit in their attack range.

* OurDragonsAreDifferent: Unlike the Fire Emblem series, the Dragons in Berwick Saga are just dangerous wild animals and are irrelevant to the plot. In-game, they function as extremely powerful BonusBoss that gives you a Wyvern Scale as a reward to craft powerful weapons and shields.

to:

\n* OrcusonHisThrone: Averted. Enemy bosses will leave even their defensive terrain if they catch your unit in their attack range.

range.
* OurDragonsAreDifferent: Unlike the Fire Emblem series, the Dragons in Berwick Saga are just dangerous wild animals and are irrelevant to the plot. In-game, they function as extremely powerful BonusBoss that gives you a Wyvern Scale as a reward to craft powerful weapons and shields. \n




























* RedShirtArmy: Averted. The green unit allies usually can take care of themselves and not end up being wiped out too quickly although care must still be given to make sure they don't throw themselves towards a group of enemies.

to:

\n* RedShirtArmy: Averted. The green unit allies usually can take care of themselves and not end up being wiped out too quickly although care must still be given to make sure they don't throw themselves towards a group of enemies. \n










* SlaveMooks: To further bolster their already impressive military, the Raze Empire forcibly turn the citizens and the military of its recently conquered territories into unwilling soldiers by keeping their families hostage and threatening them with death by burning at stake if they ever desert or surrendered and only with their death will they families be freed.

to:

\n* SlaveMooks: To further bolster their already impressive military, the Raze Empire forcibly turn the citizens and the military of its recently conquered territories into unwilling soldiers by keeping their families hostage and threatening them with death by burning at stake if they ever desert or surrendered and only with their death will they families be freed. \n




* SpreadingDisasterMapGraphic: To show off the HopelessWar that is the Berwick-Raze Conflict, each main chapter shows off how the Raze Empire is expanding and conquering bit-by-by the individual nation states of the Berwick League.

to:

\n* SpreadingDisasterMapGraphic: To show off the HopelessWar that is the Berwick-Raze Conflict, each main chapter shows off how the Raze Empire is expanding and conquering bit-by-by the individual nation states of the Berwick League. \n




* SuccessionCrisis: [[spoiler: In the backstory, the death of King Harmel VII of Veria results in the Berwick League being split into two factions (The Eastern Powers and Western Powers) and waged a bloody war that lasted for nearly four years, that led to the defeat and destruction of the Eastern Kingdoms of Pesil, Ishs and Leia as well as the imprisonment of Duke Bernard.]]

to:

\n* SuccessionCrisis: SuccessionCrisis:
**
[[spoiler: In the backstory, the death of King Harmel VII of Veria results in the Berwick League being split into two factions (The Eastern Powers and Western Powers) and waged a bloody war that lasted for nearly four years, that led to the defeat and destruction of the Eastern Kingdoms of Pesil, Ishs and Leia as well as the imprisonment of Duke Bernard.]]
]]




* TacticalRockPaperScissors: Averted. Just like with it's predecessor TearRing Saga, Berwick Saga has no Weapon Triangle unlike in the Fire Emblem games.

* TakingTheBullet: The skills Guard and Provoke but in different ways. The former protects the selected ally by forcing the enemy to initiate combat with the user but at the cost of halving their defense and speed while the later enrages the enemy to immediately target the user if possible and ignore weaker targets.

* ATasteOfPower: At the start of the game, Reese and his knights ride the Sinon Stallions, horses with good HP and grants the rider an additional +2 to their agility stat. Unfortunately, they get stolen right after entering the city of Navarron and you'll have to buy regular horses from the town stables. You do recover some of the horses in a later sidequest but you'll be able to recover 3 of them at best.

to:

\n* TacticalRockPaperScissors: Averted. Just like with it's predecessor TearRing Saga, Berwick Saga has no Weapon Triangle unlike in the Fire Emblem games.

games.
* TakingTheBullet: The skills Guard and Provoke but in different ways. The former protects the selected ally by forcing the enemy to initiate combat with the user but at the cost of halving their defense and speed while the later enrages the enemy to immediately target the user if possible and ignore weaker targets.

targets.
* ATasteOfPower: At the start of the game, Reese and his knights ride the Sinon Stallions, horses with good HP and grants the rider an additional +2 to their agility stat. Unfortunately, they get stolen right after entering the city of Navarron and you'll have to buy regular horses from the town stables. You do recover some of the horses in a later sidequest but you'll be able to recover 3 of them at best. \n




























* WeAreStrugglingTogether: Despite the threat of the Raze Empire, the 24 nations of the Berwick League are constantly squabbling with each other, either with complex political gambits and petty feuds that do nothing but waste valuables resources and erodes the morale of soldiers, [[spoiler:resulting with the utter collapse of the League by the endgame.]] Reese gets the brunt of this from either King Volcens' himself and/or his two advisers Herman and Padolf, usually mocking Reese for his humble origins or forcing him to return on time while he and his knights are participating in dangerous military operations or else he'll be immediately branded as a traitor.

to:

\n* WeAreStrugglingTogether: Despite the threat of the Raze Empire, the 24 nations of the Berwick League are constantly squabbling with each other, either with complex political gambits and petty feuds that do nothing but waste valuables resources and erodes the morale of soldiers, [[spoiler:resulting with the utter collapse of the League by the endgame.]] Reese gets the brunt of this from either King Volcens' himself and/or his two advisers Herman and Padolf, usually mocking Reese for his humble origins or forcing him to return on time while he and his knights are participating in dangerous military operations or else he'll be immediately branded as a traitor.traitor.
----
Is there an issue? Send a MessageReason:


* ArbitraryMinimumRange: Averted. Bows and Thunder Orbs have 1-2 range, meaning they can attack from 2 hexes away or next to the enemy, but cannot counterattack if attack by a 0 range weapon which is every melee weapons. Crossbows and Fire and Wind Orbs have 0-1 range, so they can counterattack in melee against 0 range weapons, but cannot do so from 2 hexes away.
Is there an issue? Send a MessageReason:
None


Tear Ring Saga Series: Berwick Saga Lazberia chronicle chapter 174 is a 2005 video game created by Shouzou Kaga, the creator of the ''Franchise/FireEmblem'' series, and his company Tirnanog for the Playstation 2. The legal mess caused by ''VideoGame/TearRingSaga'' prompted him to radically change his SRPG formula into his next game. The result is a vastly different and complex game while maintaining the superficial elements to the Fire Emblem series.

The story of Berwick Saga takes place in the continent of Lazberia, in the same world as Lieberia from Tear Ring Saga, but roughly a millennium after the events of that game.

to:

Tear Ring Saga Series: Berwick Saga Lazberia chronicle chapter 174 is a 2005 video game created by Shouzou Kaga, the creator of the ''Franchise/FireEmblem'' series, and his company Tirnanog for the Playstation 2. The legal mess caused by ''VideoGame/TearRingSaga'' prompted him to radically change his SRPG formula into his next game. The result is a vastly different and complex game while maintaining the superficial elements to the Fire Emblem ''Fire Emblem'' series.

The story of Berwick Saga ''Berwick Saga'' takes place in the continent of Lazberia, in the same world as Lieberia from Tear Ring Saga, but roughly a millennium after the events of that game.




While officially a sequel to Tear Ring Saga, the games are not significantly related by plot and barely resemble each other in terms of gameplay.

to:

\n'
While officially a sequel to Tear ''Tear Ring Saga, Saga'', the games are not significantly related by plot and barely resemble each other in terms of gameplay.

Changed: 29

Removed: 853

Is there an issue? Send a MessageReason:
Moving YMMV tropes to the YMMV tab.


* NintendoHard: As a SpiritualSuccessor to VideoGame/FireEmblemThracia776, this goes without saying. And it's not just limited to navigating difficult maps but also managing your equipment and money to ensure you come out on top.

to:

* NintendoHard: As a SpiritualSuccessor Given its similarities to VideoGame/FireEmblemThracia776, this goes without saying. And it's not just limited to navigating difficult maps but also managing your equipment and money to ensure you come out on top.



* SequelDifficultySpike: The game is significantly harder than its predecessor, Tear Ring Saga. due to its unique mechanics such as a new turn system, breakable weapons dictated by the RNG and far more challenging maps with strong enemies.



* SpiritualSuccessor: While Berwick Saga borrows less from the Fire Emblem series, its tone resonates somewhat with VideoGame/FireEmblemThracia776 in featuring an underdog struggle against seemingly impossible odds. Funnily enough, it shares a lot in common with VideoGame/FireEmblemPathOfRadiance and VideoGame/FireEmblemRadiantDawn as well. It has fans suspecting both drew from the same notes Shouzou Kaga left over with Nintendo after he left. VideoGame/TearRingSaga may also have inspired plot elements in VideoGame/FireEmblemTheBlazingBlade (several similarities are apparent between TRS and Blazing Blade).
Is there an issue? Send a MessageReason:
None


* BreakableWeapons: Unlike the Fire Emblem games, Berwick Saga has a unique system in which every weapon and shield
has a set durability of 101, with it's durability class reflecting on much points is reduced with every strike, ranging from S to F. The colored indicator next to the weapon tells how much durability points remain and the chances of it automatically breaking when used.

to:

* BreakableWeapons: Unlike the Fire Emblem games, Berwick Saga has a unique system in which every weapon and shield
shield has a set durability of 101, with it's durability class reflecting on much points is reduced with every strike, ranging from S to F. The colored indicator next to the weapon tells how much durability points remain and the chances of it automatically breaking when used.

Added: 3258

Changed: 2167

Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures: Unable to have a unit or two escape in time in some of the escape missions once the turn limit runs out? They may be captured and you'll need to ransom them but they will retain their inventory unlike where being captured in the battlefield means you'll be losing items.

* ArmorIsUseless: Averted. Unlike the Franchise/FireEmblem series in which defense is based entirely on character growths and class-based caps, rather than what armor a character is physically wearing, Berwick Saga has some units being able to equip shields that are able to greatly reduce incoming physical damage and the shield's defense stat stacks with the unit's defense stat, enabling them to even completely take no damage if high enough and able to perform a counterattack as if they evaded. Also, heavily armored units are able to equip far stronger shields that alongside their naturally high defense, enables them to be completely immune to physical attacks and require weapons that bypass shields or magic to defeat them.

to:

* AntiArmor: Weapons and ammunition such as the Rapier, Estoc and the Bodkin arrows are able to bypass the target's shield and directly deal damage and some weapons such as the Breaker Axe and the Shield-Breaker arrows are able to destroy shields instantly although they need to inflict damage or else the effect will not work. The Hammer however, not only bypasses shields but also negates the defense of Armor class enemies.

* AntiCavalry: The Zanbato blade ignores the defense of horse riders and bypasses their shields while the Poleaxe and the Horse-Killing arrows will instantly kill the target's horses on hit but only if they inflict damage or else the the effects will be negated if the attack dealt no damage.

* AntiFrustrationFeatures: Unable to have a unit or two escape in time in some of Berwick Saga eases the escape missions once the turn limit runs out? They may be player with certain mechanics.

** If your units gets
captured and you'll need by the enemies (whether in battle or if unit is unable to ransom them but they will retain retreat in time during escape chapters), their inventory unlike is retained and they will only require a ransom. Also, during missions where being captured in you fight the battlefield means you'll Imperial Army, they will be losing items.

compelled to capture units that are crippled rather simply killing them, allowing the player to save them through ransom.

** If one of your units dies, the player is able to retrieve the deceased's items by entering the cemetery and visiting their graves.

* AntiGrinding: Berwick Saga has an even stricter system of gaining experience. For starters, the only way to gain exp is by killing an enemy unit or by leaving a playable unit totally unused, letting them earn exp during the transition to the next chapter, although if their exp cap is at 99, the player must deploy that unit and let them kill an enemy unit to level up. Also, the game both adds and deducts earned experience points from the unit if their levels are lower or higher than the target killed, and enemy classes have specific amounts of exp gained, with bandit classes giving out lower exp when compared to enemy soldier classes. 

* ArmorIsUseless: Averted. Unlike the Franchise/FireEmblem series in which defense is based entirely on character growths growth and class-based caps, rather than what armor a character is physically wearing, Berwick Saga has some units being able to equip shields that are able to greatly reduce incoming physical damage damage, and the shield's defense stat stacks with the unit's defense stat, enabling them to even completely take no damage if high enough and able to perform a counterattack as if they evaded. Also, heavily armored units are able to equip far stronger shields that that, alongside their naturally high defense, enables enable them to be completely immune to physical attacks and require weapons that bypass shields or magic to defeat them.
them. 



* AttackTheInjury: To capture a unit, a player must repeatedly attack a target in order to force an injury state out of them, then deal massive damage to the injured unit but not enough to outright kill them to cripple it, allowing the player to properly capture the unit. Certain weapons (Knives, the Harpoon spear and the Blizzard spell) and skills (Flourish and Maim) have a high injury rating that increases the chances of forcing an injury state on the target.



* BlockingStopsAllDamage: Only if the total of the unit's defense stat and the defense stat of the shield their using is equal or greater than the attack that they are blocking.

* BreakableWeapons: Unlike the Fire Emblem games, Berwick Saga has a unique system in which every weapon and shield has a durability counter, which is indicated by a color next to the weapon. Each hit depletes the equipment's durability counter, with the color changing at a certain point that indicates it's chances of breaking.

to:

* BlockingStopsAllDamage: Only if the total of the unit's defense stat Equipped shields are able to reduce damage from incoming physical attacks and if the defense stat total of both the character's defense and the equipped shield their using is equal or greater are higher than the blocked attack, no damage is dealt and the receiver will be able to inflict a counter attack that as if they are blocking.evaded the strike.

* BreakableWeapons: Unlike the Fire Emblem games, Berwick Saga has a unique system in which every weapon and shield shield
has a set durability counter, which of 101, with it's durability class reflecting on much points is indicated by a color reduced with every strike, ranging from S to F. The colored indicator next to the weapon. Each hit depletes the equipment's weapon tells how much durability counter, with points remain and the color changing at a certain point that indicates it's chances of breaking.
it automatically breaking when used.



* TheDarknessBeforeDeath: If Silvis gets killed in battle, she comments on her vision is darkening, sorrowfully nothing she can't use her bow anymore.

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* TheDarknessBeforeDeath: If Silvis Sylvis gets killed in battle, she comments on that her vision is darkening, sorrowfully nothing saying she can't use her bow anymore.



* DavidVersusGoliath: The Sinon Knights, who number approximately a 100 men are able to routinuely defeat bandit gangs and enemies armies twice their number but this is later averted in [[spoiler:Chapter 13 where the Sinon Knights' 500 is forced to delay the Imperial Army that numbers a 10,000 and while they are able to fight well, by the end of turn are nearly overrun by swarms of EliteMooks if weren't for the armistice forcing the Imperials to retreat.]]







* LowFantasy: Moreso than Franchise/FireEmblem series and Berwick's predecessor VideoGame/TearRingSaga. It's a human affair from start to finish.

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* LowFantasy: Moreso than Franchise/FireEmblem series and Berwick's predecessor VideoGame/TearRingSaga. It's a human affair from start to finish.
finish due to the lack of divine beings or supernatural threats influencing the conflict.



* SlaveMooks: To further bolster their already impressive military, the Raze Empire forcibly turn the citizens and the military of its recently conquered territories into unwilling soldiers by keeping their families hostage and threatening them with death by burning at stake if they ever desert or surrendered and only with their death will they families be freed.



** Much later in the game. [[spoiler: The Raze Empire also experiences one as well upon the death of Emperor Cleiman VI, with General Zephyrus supporting his nephew, the newly crowned Emperor Manaris and his mother, Anastasia, who is also his older sister against the forces of Prince Faisal and Pope Urbanus IV. This ends with Zephyrus emerging victorous against the duo, killing the former while later and his followers are ousted from the Raze Church as a result.]]

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** Much later in the game. [[spoiler: The Raze Empire also experiences one as well upon the death of Emperor Cleiman VI, with General Zephyrus supporting his nephew, the newly crowned Emperor Manaris and his mother, Anastasia, who is also his older sister against the forces of Prince Faisal and Pope Urbanus IV. This ends with Zephyrus emerging victorous victorious against the duo, killing the former while the later and his followers are ousted from the Raze Church as a result.thanks to his second-in-command Arcturus.]]



* WarIsHell: In a CrapsackWorld like Lazberia, such is common with common citizens being kidnapped and sold to slavery, orphans who lost their parents in the long war, being forcibly conscripted on to the front lines,etc. Aside from the usual horrors of war, the game does a great job of depicting how war affects every level of society, from the nobles and royalty to the common citizens. Even the ending spends a lot of time dwelling on this issue.

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* WarIsHell: In a CrapsackWorld like Lazberia, such is common with common citizens being kidnapped and sold to slavery, orphans who lost their parents in the long war, being forcibly conscripted on to the front lines,etc. Aside from the usual horrors of war, the game does a great job of depicting how war affects every level of society, from the nobles and royalty to the common citizens. Even the ending spends a lot of time dwelling on this issue.

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* DeviousDaggers: The main weapons of thieves and they have an increased change of inflicting the Injury Status, can ignore a victim's def stat and their damage is calculated by the weapon's might + a random number between 1 and the unit's strength.



* KnifeNut: The main weapons of thieves and they have an increased change of inflicting the Injury Status, can ignore a victim's def stat and their damage is calculated by the weapon's might + a random number between 1 and the unit's strength.

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* KnifeNut: The main weapons of thieves and they have an increased change of inflicting the Injury Status, can ignore a victim's def stat and their damage is calculated by the weapon's might + a random number between 1 and the unit's strength.

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* AllYourBaseAreBelongToUs: [[spoiler: Navarron is finally overrun by Imperial Forces in the final chapters of the game.]]

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* AllYourBaseAreBelongToUs: [[spoiler: Navarron [[spoiler:Navarron is finally overrun by Imperial Forces in the final chapters of chapter, thanks to Volcens surrendering the game.city to the Raze Empire in exchange for their protection, driven by sheer paranoia regarding Duke Bernard and the defections of Reese, Vanmillion and Vester.]]



%%* BackFromTheBrink: Averted heavily unlike with the

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%%* * BackFromTheBrink: Averted heavily unlike with the
[[spoiler: [[SubvertedTrope Subverted]] Duke Bernard and Margrave Bernstol's initial victories against the Raze Empire and a powerful LaResistance led by [[JeanneDArchetype The Choosen One]] attempt to turn the war in favor of the Berwick League, but the presence of TheMole leaking information and influencing the already unstable King to make terrible decisions foils any further chances of doing so. In the final chapter, the Berwick League is finally defeated when Volcens decides to surrender to the Raze Empire.]]



* BreakingOldTrends: The game's defining feature. Unlike it's predesessor TearRing Saga which is essentially a Fire Emblem clone, Berwick Saga features many innovative gameplay mechanics and elements that makes a different game yet still has the familar Fire Emblem gameplay.

* CastOfSnowflakes: Just like with the Fire Emblem series, Berwick Saga's playable characters, side characters and even the npcs all look different from each other. Even some of the generic mooks are given some unique dialogue and even a few skills that may spell doom to the player if they don't bother checking the unit before attacking.

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* BreakingOldTrends: The game's defining feature. Unlike it's predesessor predecessor TearRing Saga which is essentially a Fire Emblem clone, Berwick Saga features many innovative gameplay mechanics and elements that makes a different game yet still has the familar familiar Fire Emblem gameplay.

* CapitalOffensive: Averted. Unlike most Fire Emblem games where TheHero and his forces take the fight to the enemy faction's capital [[spoiler: Reese and the Sinon Knights never even had the chance of invading the Raze Empire, instead, the enemy manages to successfully take over their capital and the final objective is to liberate it.]]

* CastOfSnowflakes: Just like with the Fire Emblem series, Berwick Saga's playable characters, side characters and even the npcs all look different from each other. Even some of the generic mooks are given some unique dialogue and even a few skills that may spell doom to the player if they don't bother checking the unit before attacking.



* CivilWarcraft: Just from the very first chapter of the game, Reese and his knights end up fighting Verian troops who have resorted to banditry after being evicted from the city of Navarron for theit actions. And later [[spoiler:The Duchy of Bornia sides with the Raze Empire at the middle stages of war, it's troops being the enemies of the Sinon Knights in some of the main chapters.]]

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* CivilWarcraft: Just from the very first chapter of the game, Reese and his knights end up fighting Verian troops who have resorted to banditry after being evicted from the city of Navarron for theit their actions. And later [[spoiler:The Duchy of Bornia sides with the Raze Empire at the middle stages of war, it's troops being the enemies of the Sinon Knights in some of the main chapters.]]



* CompanionSpecificSidequest: Some sidequests and even some sidechapters require a certain character is alive, otherwise the sidequest is unavailable. Paralogues are unlockable sidechapters that are focused on a particular unit.

* CycleOfRevenge: The ForeverWar between the Berwick League and the Raze Empire has essentially produced this, which is best exemplified in the conclusion of Dean's recruitment sidequest. [[spoiler: Both he and a retired Raze Soldier named Fraus have suffered horribly at the hands of soldiers (Dean's family was killed by soldiers of the Raze Empire while Fraus' hometown has razed and massacred by soldiers of the Kingdom of Verial and both joined the war in order to kill as many Raze/Berwick soldiers as possible.]]

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* CompanionSpecificSidequest: Some sidequests and even some sidechapters side chapters require a certain character is alive, otherwise the sidequest is unavailable. Paralogues are unlockable sidechapters side chapters that are focused on a particular unit.

* CycleOfRevenge: The ForeverWar between the Berwick League and the Raze Empire has essentially produced this, which is best exemplified in the conclusion of Dean's recruitment sidequest. [[spoiler: Both he and a retired Raze Soldier named Fraus have suffered horribly at the hands of soldiers (Dean's family was killed by soldiers of the Raze Empire while Fraus' hometown has razed and massacred by soldiers of the Kingdom of Verial Veria and both joined the war in order to kill as many Raze/Berwick soldiers as possible.]]


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* HeroOfAnotherStory: The game makes it quite clear that Reese and the Sinon Knights' battles are minor in comparison to the rest of the heroes [[spoiler:Duke Bernard fighting the Raze Empire in the front lines, Lynette becoming the Chosen One and establishing a powerful resistant army that nearly reverses the war in favor of the Berwick League and General Zephyrus fighting against Prince Faisal and Pope Urbanus IV.]] although not insignificant.


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* ItsAWonderfulFailure: [[spoiler:If you fail to seize the fort in time during Chapter 14, a special cutscene occurs in which Lynette is burned alive by Cardinal Gordova and his lackeys, with the former sadly muttering Reese's name as the screen FadeToWhite.]]


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* MeteorSummoningAttack: The Dark Orb spell, Wormwood, summons meteors to damage a unit and it has an unlimited range [[HP to 1 but it cannot kill a unit]].


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* PointOfNoReturn: [[spoiler: Advancing to Chapter 14 removes access to the City of Navarron and the West House, with the later only available for the final chapter.]]


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* PseudoCrisis: [[spoiler: In Chapter 13, the Sinon Knights participate in a grueling mission in which they must HoldTheLine against a massive Imperial Army in order to protect the defeated Navarron Army. By Turn 14, they are assaulted by multiple EliteMooks such as Dragon Knights and Black Riders, each led by a powerful boss on both sides, and the player has already endured a grueling siege and prepares for the worse, but on Turn 15, the enemy units suddenly decide to retreat and the mission ends. The Sinon Knights are confused by this, and it is later revealed that the Berwick League and the Raze Empire have signed a truce.]]


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* TacticalRockPaperScissors: Averted. Just like with it's predecessor TearRing Saga, Berwick Saga has no Weapon Triangle unlike in the Fire Emblem games.
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* WarIsHell: Aside from the usual horrors of war, the game does a great job of depicting how war affects every level of society, from the nobles and royalty to the common citizens. Even the ending spends a lot of time dwelling on this issue.

to:

* WarIsHell: In a CrapsackWorld like Lazberia, such is common with common citizens being kidnapped and sold to slavery, orphans who lost their parents in the long war, being forcibly conscripted on to the front lines,etc. Aside from the usual horrors of war, the game does a great job of depicting how war affects every level of society, from the nobles and royalty to the common citizens. Even the ending spends a lot of time dwelling on this issue.
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Dewicked trope


* AdultFear: Quite numerous in a CrapsackWorld like Lazberia, from being kidnapped and sold to slavery, orphans who lost their parents in the long war, being forcibly conscripted on to the front lines,etc

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