Follow TV Tropes

Following

History VideoGame / BattlefleetGothicArmada

Go To

OR

Changed: 297

Removed: 299

Is there an issue? Send a MessageReason:
None


* WaveMotionGun: Abbadon's Planet Killer has one, designed for blowing up planets, but does a handy insta-kill against any and all ships in the beams firing path. The one Blackstone Fortress you fight in the campaign ironically has a much less impressive, but still dangerous, weapon.
** Although, this is because those are its defensive weapons, its true main weapon is even more powerful than that of the Planet Killer, but take a longer time to change and is thus too unwieldy to be used against targets smaller than planets (or stars when combined with those of other Fortresses).

to:

* WaveMotionGun: Abbadon's Planet Killer has one, designed for blowing up planets, but does a handy insta-kill against any and all ships in the beams firing path. The one Blackstone Fortress you fight in the campaign ironically has a much less impressive, but still dangerous, weapon.
** Although,
weapon. However, this is because those are its defensive weapons, its true main weapon is even more powerful than that of the Planet Killer, but take a longer time to change and is thus too unwieldy to be used against targets smaller than planets (or stars when combined with those of other Fortresses).
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


'''Battlefleet Gothic: Armada''' is a space battle RealTimeStrategy developed by Tindalos Interactive and based on Creator/GamesWorkshop's specialist game ''TabletopGame/BattlefleetGothic'' and set in the ''TabletopGame/{{Warhammer 40000}}'' universe.

to:

'''Battlefleet ''Battlefleet Gothic: Armada''' Armada'' is a space battle RealTimeStrategy developed by Tindalos Interactive and based on Creator/GamesWorkshop's specialist game ''TabletopGame/BattlefleetGothic'' and set in the ''TabletopGame/{{Warhammer 40000}}'' universe.
Is there an issue? Send a MessageReason:
None


* ContinuityNod: The opening scene shows a map of the Segmentum Obscurus, with the labels of the [[TabletopGames/DarkHeresy Calixis Sector]] and the [[Literature/{{Eisenhorn}} Scarus]] [[Literature/{{Ravenor}} Sector]]. Notably, the primary narrative writer for ''Battlefleet Gothic: Armada'' was previously one of the lead writers for Creator/FantasyFlightGames on their ''Warhammer 40,000'' roleplay line.

to:

* ContinuityNod: The opening scene shows a map of the Segmentum Obscurus, with the labels of the [[TabletopGames/DarkHeresy [[TabletopGame/DarkHeresy Calixis Sector]] and the [[Literature/{{Eisenhorn}} Scarus]] [[Literature/{{Ravenor}} Sector]]. Notably, the primary narrative writer for ''Battlefleet Gothic: Armada'' was previously one of the lead writers for Creator/FantasyFlightGames on their ''Warhammer 40,000'' roleplay line.
Is there an issue? Send a MessageReason:
None


* FactionSpecificEndings: The Imperium, Chaos, the Necrons and Tyranids each have a campaign with a specific ending in which they manage to conquer the Segmentum Obscurus. Only the Imperial one is somewhat canon, as the others involve killing Spire and Guilliman.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FactionSpecificEndings: The Imperium, Chaos, the Necrons and Tyranids each have a campaign with a specific ending in which they manage to conquer the Segmentum Obscurus. Only the Imperial one is somewhat canon, as the others involve killing Spire and Guilliman.


Added DiffLines:

* SerialEscalation: The second game ones up the its predecessor by increasing the amount of ships that can be fielded on one battlefield, also giving the players the ability to command some of the most famous of those ships in the lore, and make the stakes even bigger than ever by throwing even more races and factions in the mess that is the Segmentum Obscurus.
Is there an issue? Send a MessageReason:
None


'''Battlefleet Gothic: Armada''' is a space battle RealTimeStrategy developed by Tindalos Interactive and based on Games Workshop's specialist game ''TabletopGame/BattlefleetGothic'' and set in the ''TabletopGame/{{Warhammer 40000}}'' universe.

to:

'''Battlefleet Gothic: Armada''' is a space battle RealTimeStrategy developed by Tindalos Interactive and based on Games Workshop's Creator/GamesWorkshop's specialist game ''TabletopGame/BattlefleetGothic'' and set in the ''TabletopGame/{{Warhammer 40000}}'' universe.
Is there an issue? Send a MessageReason:
None


** Imperial ships are no slouches either, also having thick front armor on all but one ship, and the ships that don't have Nova Cannons have large spikes in the front designed for punching holes in enemy ships. The Imperial Navy even as an upgrade, the Power Ram, specifically designed to make ramming more dangerous (not that it particularly needs to be).
** While even Chaos can pull off a passable ramming maneuver in a pinch, you should never, ''ever'' ram ''anything'' with an Eldar vessel. [[FragileSpeedster You will come off second best, every time.]]
** The Tau are similarly ill suited to ramming attacks, though they will, at least, come out ahead if they slam into an Eldar ship.

to:

** Imperial ships are no slouches either, also having thick front armor armour on all but one ship, and the ships that don't have Nova Cannons have large spikes in the front designed for punching holes in enemy ships. The Imperial Navy even as an upgrade, the Power Ram, specifically designed to make ramming more dangerous (not that it particularly needs to be).
** While even Chaos vessels can pull off a perform passable ramming maneuver manoeuvres in a pinch, but you should never, ''ever'' ram ''anything'' with will have few opportunities to use the ships in that way as they are long range lance sniper specialists. Despite what their high armour stats and blocky appearances would suggest, Space Marine vessels are poorly suited for ramming because of their relatively low HP, unless the unfortunate target ship happens to be several weight classes smaller than the ship performing the ram.
** Between their flimsy armour and slow speed, Tau vessels are very poorly suited for ramming actions. However even they can expect to come off better than
an Eldar vessel. [[FragileSpeedster You will come off second best, every time.]]
** The Tau are similarly ill suited to
ship attempting a ram - all Eldar ships have the "Fragile" trait which greatly reduces ramming attacks, though damage, and they will, at least, come out ahead if they slam into an Eldar ship.have the armour and HP of wet tissue.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheAestheticsOfTechnology: Imperial ships look like flying Gothic cathedrals with a massive white and gold prow on the front. Chaos ships are angular and spiky, a dark parody of Imperial vessels that take on different forms when they take favours from one of the four gods - covered in dried gore in Khorne's case, [[OrganicTechnology diseased and writhing with tentacles]] in Nurgle's case, [[LightIsNotGood blue and gold]] in Tzeentch's case. Ork ships are hulks of scrap metal, mismatched parts and tribal fetishes, moved through space with very large smoke-belching engines. Eldar ships are characteristically sleek and elegant, resembling tropical fish with solar sails and glistening decks. Space Marine ships are essentially flying bricks with BlingOfWar, [[SigilSpam coated in the chapter markings]] to show their allegiance. Tau ships are rounded and utilitarian, lacking the (some would say entirely unnecessary) flair of their rivals - if it doesn't serve a practical purpose in a fight, it comes off.
Is there an issue? Send a MessageReason:
Changed 'Macro Cannon' to 'Nova Cannon' under "A Commander Is You". Nova Cannons are the large prow-mounted weapon.


** The Imperial Navy has strong prow armor and several ships have Torpedo Tubes and access to the Macro Cannon. However, they're not very effective at long-range gun fights and are slower than average. Overall they play the ''Generalist'' faction role, able to do a little of everything, but not the best at anything, working best by fielding a force that the other fleet is weak against.[[labelnote:Examples]]Lances and launching bombing runs against Orks or massed ordanance and macro cannon fire which either ignore Holofields or fire enough shells that eventually some strike true and cause damage against Eldar.[[/labelnote]]

to:

** The Imperial Navy has strong prow armor and several ships have Torpedo Tubes and access to the Macro Nova Cannon. However, they're not very effective at long-range gun fights and are slower than average. Overall they play the ''Generalist'' faction role, able to do a little of everything, but not the best at anything, working best by fielding a force that the other fleet is weak against.[[labelnote:Examples]]Lances and launching bombing runs against Orks or massed ordanance and macro cannon fire which either ignore Holofields or fire enough shells that eventually some strike true and cause damage against Eldar.[[/labelnote]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ClippedWingAngel: The battle against the Ork Space Hulk. As soon as you nearly destroy it, the Warboss yells he's now gonna use his hidden superweapon... [[spoiler:an ancient Exterminatus grade cyclonic torpedo. His vessel is the only one destroyed.]]
Is there an issue? Send a MessageReason:
None


* AscendedExtra: The Space Marines were initially just a Favor that could be assigned to individual Imperial Navy ships, but they were expanded into their own standalone faction through DLC. In the sequel, the Adeptus Mechanicus are similarly PromotedToPlayable.

to:

* AscendedExtra: The Space Marines were initially just a Favor that could be assigned to individual Imperial Navy ships, but they were expanded into their own standalone faction through DLC. In the sequel, the Adeptus Mechanicus are similarly PromotedToPlayable.
Is there an issue? Send a MessageReason:
None


In January 2018, a sequel was announced: ''Battlefleet Gothic: Armada 2''. It is set during the recent Gathering Storm story arc and will feature ''12'' immediately playable factions, including the Tyranids, Necrons, Dark Eldar, and Adeptus Mechanicus. The [[https://www.youtube.com/watch?v=zPbXOHZW8co first trailer]].

to:

In January 2018, a sequel was announced: ''Battlefleet Gothic: Armada 2''.''VideoGame/BattlefleetGothicArmada2''. It is set during the recent Gathering Storm story arc and will feature ''12'' immediately playable factions, including the Tyranids, Necrons, Dark Eldar, and Adeptus Mechanicus. The [[https://www.youtube.com/watch?v=zPbXOHZW8co first trailer]].

Added: 262

Changed: 704

Removed: 345

Is there an issue? Send a MessageReason:
None


''Battlefleet Gothic: Armada'' is a space battle RealTimeStrategy developed by Tindalos Interactive and based on Games Workshop's specialist game ''TabletopGame/BattlefleetGothic'' and set in the ''TabletopGame/{{Warhammer 40000}}'' universe.

to:

''Battlefleet '''Battlefleet Gothic: Armada'' Armada''' is a space battle RealTimeStrategy developed by Tindalos Interactive and based on Games Workshop's specialist game ''TabletopGame/BattlefleetGothic'' and set in the ''TabletopGame/{{Warhammer 40000}}'' universe.



The game features a single-player campaign with the player in control of the Imperium of Man. Other factions such as the Forces of Chaos, the Eldar and the Orks will be available to play on Skirmish and Multiplayer modes. Additonal factions have been released as DLC's, Tau and Space Marines as of early 2018.

In January 2018, a sequel was announced: Battlefleet Gothic: Armada 2. It is set during the recent Gathering Storm story arc and will feature ''12'' immediately playable factions, including Tyranids, Necrons, Dark Eldar, and Adeptus Mechanicus. The [[https://www.youtube.com/watch?v=zPbXOHZW8co first trailer]].

to:

The game features a single-player campaign with the player in control of the Imperium of Man. Imperial Navy. Other factions such as the Forces of Chaos, the Eldar Corsairs and the Orks will be Ork Freebooterz are available to play on Skirmish and Multiplayer modes. Additonal factions have been released as DLC's, Tau and The Space Marines and Tau Empire were released as of early 2018.

DLC fleets.

In January 2018, a sequel was announced: Battlefleet ''Battlefleet Gothic: Armada 2. 2''. It is set during the recent Gathering Storm story arc and will feature ''12'' immediately playable factions, including the Tyranids, Necrons, Dark Eldar, and Adeptus Mechanicus. The [[https://www.youtube.com/watch?v=zPbXOHZW8co first trailer]].



* TheAllSeeingAI: The AI will ALWAYS know where your ships are at any given time.

to:

* TheAllSeeingAI: The AI will ALWAYS know where your ships are at any given time.time, which makes {{Escort Mission}}s especially difficult as you cannot bluff the AI into chasing diversions/decoys while the fragile cargo vessels escape.



* AscendedExtra: The Space Marines were initially just a Favor that could be assigned to individual Imperial Navy ships, but they were expanded into their own standalone faction through DLC. In the sequel, the Adeptus Mechanicus are similarly PromotedToPlayable.



* CriticalHit: When your ship gets hit with one it will destroy a weapons battery, subsystem, set your ship on fire (including multiple fires), or cause a hull breach which inflicts extra damage. There's an upgrade that lets you ignore the first one in an engagement, but ''only'' the first. A recent patch allowed for temporary criticals (typically caused by lightning strikes or assault boats), which can be repaired with the Emergency Repairs order, and permanent criticals, which are with you until the end of the match.

to:

* CriticalHit: When your ship gets hit with one it will destroy a weapons battery, subsystem, set your ship on fire (including multiple fires), or cause a hull breach which inflicts extra damage. There's an upgrade that lets you ignore the first one in an engagement, but ''only'' the first. A recent patch allowed for temporary 'temporary' criticals (typically caused by lightning strikes or assault boats), which can be repaired with the Emergency Repairs order, and permanent 'permanent' criticals, which are with you until the end of the match.



* HeroUnit: Space Marine favors work differently from everyone else as you can only assign one of each favor to your entire fleet, being that each favor corresponds to a ranking member of the chapter. As such, you can have your ship with the likes of Varro Tigurius, Astorath the Grim or Supreme Grand Master Azrael at the head.

to:

* HeroUnit: Space Marine favors work differently from everyone else as you can only assign one of each favor to your entire fleet, being that each favor corresponds to [[TheCameo a specific ranking member of the chapter.chapter]]. As such, you can have your ship with the likes of Varro Tigurius, Astorath the Grim or Supreme Grand Master Azrael at the head.



* StoryBranching: While the campaign remains true to the source on how the Gothic War went, some of the player's decisions can change how the story will go. (eg. one or both the Hand of Darkness and the Eye of Night can be prevented from falling into Abbadon's hands when in canon he was able to get both devices and the Imperial Navy can form an alliance with the Eldar Corsairs or not when in canon the Imperial Navy did ally with the Eldar Corsairs.)

to:

* StoryBranching: While the campaign remains true to the source on how the Gothic War went, some of the player's decisions can change how the story will go. (eg. one [[spoiler:one or both the Hand of Darkness and the Eye of Night can be prevented from falling into Abbadon's hands hands, when in canon he was able to get both devices devices, the Eldar can either succeed or fail to protect their webway gate, and the Imperial Navy can form an alliance with the Eldar Corsairs or not when as in canon the Imperial Navy did ally with the Eldar Corsairs.or wipe them out completely]].)



* TrailersAlwaysSpoil: The Narrative Trailer ends up revealing [[spoiler:Captain Spire would later be promoted to Admiral.]]
** This becomes a DownPlayedTrope since the event in question actually happens very early on within the Imperial campaign.
** It also reveals that [[spoiler: the Imperium will wind up allying with the Eldar at some point.]] Downplayed both by already being known to have happened in the canon and by turning out to be a choice in story branching.

to:

* TrailersAlwaysSpoil: The Narrative Trailer ends up revealing [[spoiler:Captain Spire would later be promoted to Admiral.]]
** This becomes a DownPlayedTrope since the event in question actually happens very early on within the Imperial campaign.
** It also reveals
that [[spoiler: the Imperium will wind up allying Battlefleet Gothic allies itself with the Eldar at some point.Eldar.]] Downplayed both by already being known to have happened in the canon and by turning out to be a choice in story branching.StoryBranching.



** In the campaign, worlds across the Gothic Sector have a chance to become seditious, resulting in battles [[MirrorMatch against other Imperial fleets]]. Even when aliens and heretics are tearing the sector apart (or perhaps because of it), local demagogues and governors seem to think that the 12th Black Crusade is the ''perfect'' time to declare independence from the Imperium.

to:

** In the campaign, worlds across the Gothic Sector have a chance to become seditious, resulting in battles [[MirrorMatch [[CivilWarcraft against other Imperial Navy fleets]]. Even when aliens and heretics are tearing the sector apart (or perhaps because of it), local demagogues and governors seem to think that the 12th Black Crusade is the ''perfect'' time to declare independence from the Imperium.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Tau railguns appear as this.


Added DiffLines:

** As ranged combat is very much their hat, the Tau ships exhibit this, with most of their weapons facing forward.
Is there an issue? Send a MessageReason:
None


In January 2018, a sequel was announced. The first trailer shows [[https://www.youtube.com/watch?v=zPbXOHZW8co Necrons and Tyranids]] as new factions.

to:

In January 2018, a sequel was announced. announced: Battlefleet Gothic: Armada 2. It is set during the recent Gathering Storm story arc and will feature ''12'' immediately playable factions, including Tyranids, Necrons, Dark Eldar, and Adeptus Mechanicus. The first trailer shows [[https://www.youtube.com/watch?v=zPbXOHZW8co Necrons and Tyranids]] as new factions.
first trailer]].
Is there an issue? Send a MessageReason:
None


** It also reveals that [[spoiler: the Imperium will wind up allying with the Eldar at some point.]]

to:

** It also reveals that [[spoiler: the Imperium will wind up allying with the Eldar at some point.]]]] Downplayed both by already being known to have happened in the canon and by turning out to be a choice in story branching.

Added: 150

Changed: 153

Is there an issue? Send a MessageReason:
None


The game features a single-player campaign with the player in control of the Imperium of Man. Other factions such as the Forces of Chaos, the Eldar and the Orks will be available to play on Skirmish and Multiplayer modes. A Space Marine faction will also be available, although as DLC, and will be available a few weeks after release.

to:

The game features a single-player campaign with the player in control of the Imperium of Man. Other factions such as the Forces of Chaos, the Eldar and the Orks will be available to play on Skirmish and Multiplayer modes. A Additonal factions have been released as DLC's, Tau and Space Marine faction will also be available, although Marines as DLC, of early 2018.

In January 2018, a sequel was announced. The first trailer shows [[https://www.youtube.com/watch?v=zPbXOHZW8co Necrons
and will be available a few weeks after release.
Tyranids]] as new factions.
Is there an issue? Send a MessageReason:
Tested it; the AI is indeed omniscient.

Added DiffLines:

* TheAllSeeingAI: The AI will ALWAYS know where your ships are at any given time.

Added: 1047

Changed: 469

Is there an issue? Send a MessageReason:
None


* HellIsThatNoise: Chaos ships are accompanied by wails and screams of decidedly disturbing nature.

to:

* HellIsThatNoise: Missiles fired from Chaos ships are accompanied by wails and screams of decidedly disturbing nature.



* HeroicSacrifice: The climax of the Gothic War. When Abaddon fires three of his Blackstone Fortresses at the primary star of the Schindelgheist system, Battlefleet Gothic is too far away from them to put a stop to it. Only one ship, the ship of Captain Abridal, is close enough, and he doesn't have near the firepower to destroy one of the Fortresses, let alone all three. What does Abridal do? Power his ship into the convergence of the beams and cause a critical backlash that renders the Fortresses inoperable, all while he screams his devotion to the Emperor and mankind.

to:

* HeroicSacrifice: The climax of the Gothic War. When Abaddon fires three of his Blackstone Fortresses at the primary star of the Schindelgheist system, Battlefleet Gothic is too far away from them to put a stop to it. Only one ship, the ship of Captain Abridal, is close enough, and he doesn't have near the firepower to destroy one of the Fortresses, let alone all three. What does Abridal do? Power [[spoiler:Power his ship into the convergence of the beams and cause a critical backlash that renders the Fortresses inoperable, all while he screams his devotion to the Emperor and mankind.]]



** While Chaos can in fact pull off a passable ramming maneuver in a pinch, you should never, ''ever'' ram ''anything'' with an Eldar vessel. You will come off second best, every time.

to:

** While even Chaos can in fact pull off a passable ramming maneuver in a pinch, you should never, ''ever'' ram ''anything'' with an Eldar vessel. [[FragileSpeedster You will come off second best, every time.]]



* {{Roboteching}}: Tau guided missiles will begin pursuing their target after flying a short distance forward. They aren't quite as nimble as you might expect them to be, but they're still much harder to evade than ordinary torpedoes, [[SuperPersistentMissile for obvious reasons.]]

to:

* {{Roboteching}}: {{Roboteching}}:
** Chaos missile pods - such as those found on their escorts - fire straight upwards, before the projectiles sharply correct their course to seek their current target. They also make a [[HellIsThatNoise daemonic shriek]] as they launch.
**
Tau guided missiles Gravitic Launcher torpedoes will begin pursuing their target after flying a short distance forward. They aren't quite as nimble as you might expect them to be, but they're still much harder to evade than ordinary torpedoes, [[SuperPersistentMissile for obvious reasons.]]



* ShoutOut: One of the lines that can occur when executing an allied captain attempting to retreat is pretty much "YouHaveFailedMe for the last time."

to:

* ShoutOut: ShoutOut:
**
One of the lines that can occur when executing an allied captain attempting to retreat is pretty much "YouHaveFailedMe [[Franchise/StarWars for the last time.time]]."



** For the expansions, the Tau get Ethereals to keep the crew in check while the Space Marines have their "And They Shall Know No Fear" rule that renders them immune to normal insubordination conditions.

to:

** For the expansions, the Tau get Ethereals to keep the crew in check while the Space Marines have their "And They Shall Know No Fear" rule that renders them immune to normal insubordination conditions.conditions.
** In the campaign, worlds across the Gothic Sector have a chance to become seditious, resulting in battles [[MirrorMatch against other Imperial fleets]]. Even when aliens and heretics are tearing the sector apart (or perhaps because of it), local demagogues and governors seem to think that the 12th Black Crusade is the ''perfect'' time to declare independence from the Imperium.
Is there an issue? Send a MessageReason:
None


** The ships of the Tau fill the role of the ''Ranger'' faction. Their ships tend to have extremely good range with decent firepower, featuring fairly fast firing Railgun (Macro) and Ion Cannon (lances) batteries, extremely accurate missile attacks instead of torpedoes, and ships that can coordinate with each other. Additionally, Tau Fleets can choose between Mont'ka (Killing Blow) or Kauyon (Patient Hunter) tactics before the start of battle. Mont'ka favors taking the initiative, and performing a decisive strike that the enemy can't recover from. Kauyon favors luring the enemy into a killzone where their ships lie in wait to unleash an ambush by luring the opposing fleet into a kill-zone to cause significant damage, and then decide further whether to press the attack, or reposition and form a new firing line further away. However, the Tau are weaker than other fleets on dealing with the receiving end of boarding actions (though better than the Eldar), and suffer at close range or when flanked due to concentrating their firepower to their forward arc. Additionally, they lack the speed that other fleets tend to enjoy.

to:

** The ships of the Tau fill the role of the ''Ranger'' faction. Their ships tend to have extremely good range with decent firepower, featuring fairly fast firing Railgun (Macro) and Ion Cannon (lances) batteries, extremely accurate missile attacks instead of torpedoes, and ships that can coordinate with each other. Additionally, Tau Fleets can choose between Mont'ka (Killing Blow) or Kauyon (Patient Hunter) tactics before the start of battle. Mont'ka favors taking the initiative, and performing a decisive strike that the enemy can't recover from. Kauyon favors luring the enemy into a killzone where their ships lie in wait to unleash an spring the ambush by luring the opposing fleet into a kill-zone to and cause significant damage, and then decide further whether to press the attack, or reposition re-position and form a new firing line further away. However, the Tau are weaker than other fleets on dealing with the receiving end of boarding actions (though better than the Eldar), and suffer at close range or when flanked due to concentrating their firepower to their forward arc. Additionally, they lack the speed that other fleets tend to enjoy.

Added: 944

Changed: 274

Is there an issue? Send a MessageReason:
None


** Later patches cause the AI to now avoid asteroid fields and mines if at all possible, though they frequently do so by stopping dead just before they run into them.

to:

** Later patches cause the AI to now avoid asteroid fields and mines if at all possible, though they frequently do so by stopping dead just before they run into them. If they're low on hit points, the AI won't even risk taking a little extra scratch damage to turn away from the field either, so you can marvel as their ship ''absolutely refuses to move'', patiently letting you maneuver into its blind spot and hammer it into oblivion.



* LuckBasedMission: Facing the Space Marines as the Eldar, especially at low levels, is incredibly difficult, as the Astartes two primary talents (heavy armor and boarding actions) are hard counters to yours (starcannons and holofields). To explain, Starcannons run on DeathOfAThousandCuts, being high volume, low damage cannons, which run into a problem when faced with ships that have the [[StoneWall heaviest possible armor in the game]] in all facings. Additionally, holofields do not go down like normal shields, so Eldar ships are technically always unshielded, which means Lightning Strikes can be conducted against them at any time. And, since not only do Eldar have rather low Troop scores to begin with, but Space Marines have the highest Troop scores for their size ''in the game'', your ships will spend most of the battle on fire and desperately hoping their attempts to warp out won't get cancelled by yet another boarding action.



** While Chaos can in fact pull off a passable ramming manuevre in a pinch, you should never, ''ever'' ram ''anything'' with an Eldar vessel. You will come off second best, every time.

to:

** While Chaos can in fact pull off a passable ramming manuevre maneuver in a pinch, you should never, ''ever'' ram ''anything'' with an Eldar vessel. You will come off second best, every time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** One of the Tau's gimmicks is their use of guided missiles rather than conventional torpedoes, which behave in this manner. Unfortunately, because they require a target to fire, they can't be used for blind bombardment like their counterparts, but they are quite useful up close.


Added DiffLines:

** The Tau are similarly ill suited to ramming attacks, though they will, at least, come out ahead if they slam into an Eldar ship.
* {{Roboteching}}: Tau guided missiles will begin pursuing their target after flying a short distance forward. They aren't quite as nimble as you might expect them to be, but they're still much harder to evade than ordinary torpedoes, [[SuperPersistentMissile for obvious reasons.]]
Is there an issue? Send a MessageReason:
None


** The Space Marine Chapter Fleets are the ''Elite'' faction, use small fleets of heavily armored, shielded, and faster than average ships. The combination of their powerful boarding capability, via piloted boarding torpedoes, Thunderhawk Gunships, and the standard boarding assault and lightning strike teleport attacks, along with their Bombardment Cannons can leave enemy ships crippled by an ever increasing amount of critical hits. However, they tend to lack means of direct strong direct firepower, and while they're ships are good at ignoring damage, their ships tend to lack the hull points to survive sustained fire, and suffer in defending themselves against bombers due to lack of dedicated fighter support.
** The ships of the Tau fill the role of the ''Ranger'' faction. Their ships tend to have extremely good range with decent firepower, featuring fairly fast firing Railgun (Macro) and Ion Cannon (lances) batteries, extremely accurate missile attacks instead of torpedoes, and ships that can coordinate with each other. Additionally, Tau Fleets can choose between Mont'ka (Killing Blow) or Kauyon (Patient Hunter) tactics before the start of battle. Mont'ka favors taking the initiative, and performing a decisive strike that the enemy can't recover from. Kauyon favors luring the enemy into a killzone where their ships lie in wait to unleash an ambush by luring the opposing fleet into a kill-zone to cause significant damage, and then decide further whether to press the attack, or reposition and form a new firing line further away. However, the Tau are weaker than other fleets at boarding actions (though better than the Eldar), and suffer at close range or when flanked as they concentrate their firepower to their forward arc. Additionally, they lack the speed other fleets tend to enjoy.

to:

** The Space Marine Chapter Fleets are the ''Elite'' faction, use using small fleets of which are heavily armored, shielded, armored and shielded from fire, as well as being faster than average compared to other fleets capital ships. The combination of their powerful boarding capability, via piloted homing boarding torpedoes, Thunderhawk Gunships, and the standard boarding assault and lightning strike teleport attacks, along with their Bombardment Cannons can leave enemy ships crippled by an ever increasing amount of critical hits. However, they tend to lack means of direct strong direct firepower, and while they're their ships are good at ignoring damage, their ships they tend to lack the hull points to survive sustained fire, and anti-armor fire. Additionally, they suffer in defending themselves against bombers due to the lack of dedicated fighter support.
** The ships of the Tau fill the role of the ''Ranger'' faction. Their ships tend to have extremely good range with decent firepower, featuring fairly fast firing Railgun (Macro) and Ion Cannon (lances) batteries, extremely accurate missile attacks instead of torpedoes, and ships that can coordinate with each other. Additionally, Tau Fleets can choose between Mont'ka (Killing Blow) or Kauyon (Patient Hunter) tactics before the start of battle. Mont'ka favors taking the initiative, and performing a decisive strike that the enemy can't recover from. Kauyon favors luring the enemy into a killzone where their ships lie in wait to unleash an ambush by luring the opposing fleet into a kill-zone to cause significant damage, and then decide further whether to press the attack, or reposition and form a new firing line further away. However, the Tau are weaker than other fleets at on dealing with the receiving end of boarding actions (though better than the Eldar), and suffer at close range or when flanked as they concentrate due to concentrating their firepower to their forward arc. Additionally, they lack the speed that other fleets tend to enjoy.

Added: 3699

Removed: 1184

Is there an issue? Send a MessageReason:
Replacing Faction Calculus with A Commander Is You due to the game now having at least 6 factions, and each with a different playstyle. Faction Calculus entries moved to A Commander is You. Added Space Marine and Tau to the list.


* ACommanderIsYou: Every faction has a unique set of perks and flaws which requires a different playstyle for each of them.
** The Imperial Navy has strong prow armor and several ships have Torpedo Tubes and access to the Macro Cannon. However, they're not very effective at long-range gun fights and are slower than average. Overall they play the ''Generalist'' faction role, able to do a little of everything, but not the best at anything, working best by fielding a force that the other fleet is weak against.[[labelnote:Examples]]Lances and launching bombing runs against Orks or massed ordanance and macro cannon fire which either ignore Holofields or fire enough shells that eventually some strike true and cause damage against Eldar.[[/labelnote]]
** Chaos excels at raiding attacks with good accuracy at long-range, fast ships, and having numerous launch bays on ships that can carry spacecraft. Unfortunately, they have antiquated ships which are inferior to the Imperial Navy's in terms of Armor and Firepower.
** The Orks are strong on ramming and boarding actions with ships that are heavily armored and are fully customizable. But they pay for this with very poor gunfire accuracy and an egregious lack of discipline. They overall play as the ''Brute'' faction
** The Eldar Corsairs are very strong on hit-and-run strategies with ships that are very mobile, have highly disciplined crews, and have the best spacecraft available. This comes at the heavy cost of their ships which have very little armor, are very vulnerable to boarding actions, and have no shields (which are substituted by Holo-fields that reduce the accuracy of hostile gunfire, but the ships must remain constantly mobile to benefit). They overall play as a ''Technical faction'', requiring lots of micro managing to stay alive, but when played well can shred the enemy down with multiple attack run passes.
** The Space Marine Chapter Fleets are the ''Elite'' faction, use small fleets of heavily armored, shielded, and faster than average ships. The combination of their powerful boarding capability, via piloted boarding torpedoes, Thunderhawk Gunships, and the standard boarding assault and lightning strike teleport attacks, along with their Bombardment Cannons can leave enemy ships crippled by an ever increasing amount of critical hits. However, they tend to lack means of direct strong direct firepower, and while they're ships are good at ignoring damage, their ships tend to lack the hull points to survive sustained fire, and suffer in defending themselves against bombers due to lack of dedicated fighter support.
** The ships of the Tau fill the role of the ''Ranger'' faction. Their ships tend to have extremely good range with decent firepower, featuring fairly fast firing Railgun (Macro) and Ion Cannon (lances) batteries, extremely accurate missile attacks instead of torpedoes, and ships that can coordinate with each other. Additionally, Tau Fleets can choose between Mont'ka (Killing Blow) or Kauyon (Patient Hunter) tactics before the start of battle. Mont'ka favors taking the initiative, and performing a decisive strike that the enemy can't recover from. Kauyon favors luring the enemy into a killzone where their ships lie in wait to unleash an ambush by luring the opposing fleet into a kill-zone to cause significant damage, and then decide further whether to press the attack, or reposition and form a new firing line further away. However, the Tau are weaker than other fleets at boarding actions (though better than the Eldar), and suffer at close range or when flanked as they concentrate their firepower to their forward arc. Additionally, they lack the speed other fleets tend to enjoy.



* FactionCalculus: Every faction has a unique set of perks and flaws which requires a different playstyle for each of them.
** The Imperial Navy has strong prow armor and several ships have Torpedo Tubes and access to the Macro Cannon. However, they're not very effective at long-range gun fights and are slower than average.
** Chaos excels at raiding attacks with good accuracy at long-range, fast ships, and having numerous launch bays on ships that can carry spacecraft. Unfortunately, they have antiquated ships which are inferior to the Imperial Navy's in terms of Armor and Firepower.
** The Orks are strong on ramming and boarding actions with ships that are heavily armored and are fully customizable. But they pay for this with very poor gunfire accuracy and an egregious lack of discipline.
** The Eldar Corsairs are very strong on hit-and-run strategies with ships that are very mobile, have highly disciplined crews, and have the best spacecraft available. This comes at the heavy cost of their ships which have very little armor, are very vulnerable to boarding actions, and have no shields (which are substituted by Holo-fields that reduce the accuracy of hostile gunfire).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** While Chaos can in fact pull off a passable ramming manuevre in a pinch, you should never, ''ever'' ram ''anything'' with an Eldar vessel. You will come off second best, every time.
Is there an issue? Send a MessageReason:
None


-->'''Captain Abridal:''' "My ship is closest to the Blackstone Fortresses. All power to the void shields! I will attempt to put an end to this madness. By my faith, may the light of the Emperor spread to the farthest star. By my duty, the galaxy will belong to the righteous! By my action, the Imperial Navy will be honoured, and remembered upon Holy Terra! For the Emperor of mankind, and for the Battlefleet Gothic!"

to:

-->'''Captain Abridal:''' "My ship is closest to the Blackstone Fortresses. All power to the void shields! I will attempt to put an end to this madness. By my faith, may the light of the Emperor spread to the farthest star. By my duty, the galaxy will belong to the righteous! By my action, actions, the Imperial Navy will be honoured, and remembered upon Holy Terra! For the Emperor of mankind, and for the Battlefleet Gothic!"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HeroicSacrifice: The climax of the Gothic War. When Abaddon fires three of his Blackstone Fortresses at the primary star of the Schindelgheist system, Battlefleet Gothic is too far away from them to put a stop to it. Only one ship, the ship of Captain Abridal, is close enough, and he doesn't have near the firepower to destroy one of the Fortresses, let alone all three. What does Abridal do? Power his ship into the convergence of the beams and cause a critical backlash that renders the Fortresses inoperable, all while he screams his devotion to the Emperor and mankind.
-->'''Captain Abridal:''' "My ship is closest to the Blackstone Fortresses. All power to the void shields! I will attempt to put an end to this madness. By my faith, may the light of the Emperor spread to the farthest star. By my duty, the galaxy will belong to the righteous! By my action, the Imperial Navy will be honoured, and remembered upon Holy Terra! For the Emperor of mankind, and for the Battlefleet Gothic!"
Is there an issue? Send a MessageReason:
How To Create A Works Page explicitly says "No bolding is used for work titles."


'''Battlefleet Gothic: Armada''' is a space battle RealTimeStrategy developed by Tindalos Interactive and based on Games Workshop's specialist game ''TabletopGame/BattlefleetGothic'' and set in the ''TabletopGame/{{Warhammer 40000}}'' universe.

to:

'''Battlefleet ''Battlefleet Gothic: Armada''' Armada'' is a space battle RealTimeStrategy developed by Tindalos Interactive and based on Games Workshop's specialist game ''TabletopGame/BattlefleetGothic'' and set in the ''TabletopGame/{{Warhammer 40000}}'' universe.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BittersweetEnding: No matter what the player chose in StoryBranching or amounts of planets liberated/lost, [[spoiler: Abaddon's 12th Black Crusade was repelled with two [[DoomsdayDevice Blackstone Fortresses]] being taken by Abaddon while the remaining four self destructed by themselves, and significant losses of war assets for the Imperium.]]

Top