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* BeastMaster: Players can find pheromones that make Creeps follow them and fight for them, thus placing this trope in effect.

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* BeastMaster: TheBeastmaster: Players can find pheromones that make Creeps follow them and fight for them, thus placing this trope in effect.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* FrickingLaserBeams: The default blaster fires those. Its Xenopedia entry desribes its projectiles


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* SlowLaser: The default blaster fires those. Its Xenopedia entry describes its projectiles
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* BattleRoyaleGame: It takes place on a space station on Jupiter's moon Io. Players open crates to gather weapons to battle each other, while trying to avoid the AdvancingWallOfDoom.

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[[https://battleroyale.io/ BattleRoyale.io]] is a WebGame by Globorex, which is currently undergoing active development.

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[[https://battleroyale.''[[https://battleroyale.io/ BattleRoyale.io]] io]]'' is a WebGame by Globorex, which is currently undergoing active development.



See ''VideoGame/{{Foesio}}'', ''VideoGame/{{Thelastio}}'', ''VideoGame/{{Survivio}}'' and ''VideoGame/ZombsRoyaleio'' for the other IoGame examples of the genre.






* AmmunitionBackpack: Xenopedia states that the "multi-form backpack" of the player's CS-49 suit is large enough for 5 weapons, while the ammo apparently goes in the five pouches of the ammo belt. By default, each one is large enough for either 24 shotgun shells, 6 gas capsules for the plasma gun (each equivalent to 10 shots), 4 flamethrower tanks (with 30 ammo capacity in each), or 3 rockets, and this can increased up to 2,5 times through picking up upgrades.



* HyperspaceArsenal: Xenopedia states that the "multi-form backpack" of the player's CS-49 suit is large enough for 5 weapons, while the ammo apparently goes in the five pouches of the ammo belt. By default, each one is large enough for either 24 shotgun shells, 6 gas capsules for the plasma gun (each equivalent to 10 shots), 4 flamethrower tanks (with 30 ammo capacity in each), or 3 rockets, and this can increased up to 2,5 times through picking up upgrades.


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* TechnicolorToxin: The poison that makes up the standard battle royale danger zone is purple-colored, as can be seen in the page image.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/battle_royale_io.png]]
[[https://battleroyale.io/ BattleRoyale.io]] is a WebGame by Globorex, which is currently undergoing active development.

Contrary to its generic title, it is actually the one IoGame that averts NoPlotNoProblem and opts for surprisingly extensive background in its Xenopedia. The entire thing takes place on the Daedalus Station on the surface of Jupiter's moon Io, which was abandoned after its creator, Suncorp, has hit a rough patch. Now, the station is breaking down, and is also infested with both the insectoid Creeps that are native to the sector, and the much worse things. Nevertheless, it still contains enough valuable data to draw hordes of mercenaries to it, intent to squabble over the remains until only one survives.

!! [=BattleRoyale=].io features the following tropes:

* AdvancingWallOfDoom: The traditional Battle Royale danger zone is a circle of technicolor purple essence. Since you have a fully isolated spacesuit, it's not very damaging, only dealing about 4HP per second when you start with 200.
* AirborneMook: The Sentinels, which are tentacled floating creatures.
* AlienBlood: Creeps and their brethren have orange carapaces, and will bleed orange once they get broken.
* BeastMaster: Players can find pheromones that make Creeps follow them and fight for them, thus placing this trope in effect.
* BottomlessMagazines: Played straight for the default blaster weapon, since as its description notes, it is powered by a mining tool battery that has extreme capacity relative to the power of your shots. Averted with everything else.
* ColorCodedForYourConvenience: Rare and Epic weapons have a blue and bright orange outline around them, respectively.
* CrateExpectations: There are small rectangular green crates that have a weapon and two other items inside them, and a large square greyish crate, with two weapons and three other items inside.
* FrickingLaserBeams: The default blaster fires those. Its Xenopedia entry desribes its projectiles
* FriendlyFireproof: Played straight: if you have a friendly Creep following you, then all of the shots you fire will pass straight through them.
* GameplayAndStoryIntegration: Xenopedia's "Human Player" section mainly describes player's suit, and provides explanation for each mechanic.
* HollywoodDarkness: Averted. Anything that's not illuminated by either your suit's flashlight or another light source may as well be covered in a FogOfWar: you still see the outline of what it is like on the map, but you do not see any of the items, creatures or other players that may also be present there until you actually shine your flashlight on them.
* HollywoodHacking: There are terminals that can be hacked, usually to gain access to blocked-off areas. The process can be sped up by picking up Hacking Toolkits.
* HyperspaceArsenal: Xenopedia states that the "multi-form backpack" of the player's CS-49 suit is large enough for 5 weapons, while the ammo apparently goes in the five pouches of the ammo belt. By default, each one is large enough for either 24 shotgun shells, 6 gas capsules for the plasma gun (each equivalent to 10 shots), 4 flamethrower tanks (with 30 ammo capacity in each), or 3 rockets, and this can increased up to 2,5 times through picking up upgrades.
* InfiniteFlashlight: Justified, since its integrated directly into your futuristic combat suit.
* LaserHallway: There are purple laser doors, which will instantly shred you, unless you have a keycard that'll deactivate them, or you can hack a nearby terminal. Sometimes, there's also a generator that can be shot at through the laser door, up until it malfunctions for a while and disables the doors.
* LevelUpFillUp: Played straight. Moreover, you'll automatically get 20 extra HP as well.
* MonsterCompendium: Xenopedia features entries for the in-game monsters. While the Creep has an outright scholarly entry mainly describing its metabolism, and the Mutated Creep entry is focused on the murky events surrounding its creation, the entry for the Sentinel is simply a radio transcript left behind by a team that soon got wiped out by it.
* NonFatalExplosions: Even the Epic-tier Rocket Launcher still does no more than 150 HP damage on a direct hit - 50 less than the 200 HP every player starts with, thanks to their CS-49 combat suit.
* PinballProjectile: The plasma gun's shots will bounce off the walls.
* RegeneratingHealth: Can be obtained if you invest upgrade points into this. The current maximum is 6HP/second, which requires obtaining 3 such upgrades.
* RegeneratingShieldsStaticHealth: Averted. You start off without shields, and even when you get them, they still do not regenerate normally. Instead, both health and shields can be upgraded to regenerate, so the trope is only true if you chose this way. Even then, shields only regenerate at half the rate health does.
* ShortRangeShotgun: Shotgun has about the same range as your flashlight's cone of vision.
* VideogameFlamethrowersSuck: Downplayed: it does have a short range, but it's still slightly longer than that of a shotgun and you are fighting in confined corridors anyway. Otherwise, it'll make short work of the Creeps, though players with high-tier weapons may still have an edge over you.
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