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An Axe To Grind is no longer a trope


* AnAxeToGrind: Used as the Assault's default melee weapon.
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''Battle Bears Gold'' is a ThirdPersonShooter developed by [[http://www.skyvu.net/ SkyVu.]] It was released on June 3rd, 2013 for both [[UsefulNotes/IOSGames iOS]] and [[AndroidGames Android]].

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''Battle Bears Gold'' is a ThirdPersonShooter developed by [[http://www.skyvu.net/ SkyVu.]] It was released on June 3rd, 2013 for both [[UsefulNotes/IOSGames iOS]] and [[AndroidGames Android]].
UsefulNotes/{{Android|Games}}.

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Added image, release date, etc.


''Battle Bears Gold'' is a third-person shooter developed by [[http://www.skyvu.net/ SkyVu.]] It's on both iOS and Android

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/battle_bears_gold.png]]
''Battle Bears Gold'' is a third-person shooter ThirdPersonShooter developed by [[http://www.skyvu.net/ SkyVu.]] It's It was released on June 3rd, 2013 for both iOS [[UsefulNotes/IOSGames iOS]] and Android
[[AndroidGames Android]].



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* PaletteSwap: All the playable classes have several skins that simply change their color.

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* PaletteSwap: All the playable classes have several skins that simply change their color.color.
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** [[LuckilyMyShieldWillProtectMe The Iron Curtain]]. It offers complete protection from the front, but unless you're playing as the Demoman, [[DoubleEdgedSword makes you unable to shoot at enemies]]. Thus, its rarely used among non-Demoman players, as it more or less makes you useless for several seconds.

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** [[LuckilyMyShieldWillProtectMe The Iron Curtain]]. It offers complete protection from the front, but unless you're playing as the Demoman, [[DoubleEdgedSword [[DidntThinkThisThrough makes you unable to shoot at enemies]]. Thus, its rarely used among non-Demoman players, as it more or less makes you useless for several seconds.
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* AbandonedLaboratory: The HIP Testing Lab map is set inside an abandoned Huggable factory.



* AwesomeButImpractical:
** Melee+ equipment. While they do give a considerable boost in attack power, melee combat is incredibly rare, with only the Huggable being able to benefit extensively from it.
** [[LuckilyMyShieldWillProtectMe The Iron Curtain]]. It offers complete protection from the front, but unless you're playing as the Demoman, [[DoubleEdgedSword makes you unable to shoot at enemies]]. Thus, its rarely used among non-Demoman players, as it more or less makes you useless for several seconds.



* BloodlessCarnage: All the classes are gibbed when killed by an explosive weapon, although no blood is present.



* MissileLockOn: The defining characteristic of the Demo's secondaries. All his secondary weapons (save for [[PlayerGuidedMissile Rocket Propelled Lance]]) are able to lock on to an enemy player's position, and in the case of the Phat-Man and the Happy Hour, are able to follow players.

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* MissileLockOn: The defining characteristic of the Demo's secondaries. All his secondary weapons (save for [[PlayerGuidedMissile Rocket Propelled Lance]]) are able to lock on to an enemy player's position, and in the case of the Phat-Man and the Happy Hour, are able to follow players.players.
* PaletteSwap: All the playable classes have several skins that simply change their color.
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* DeathIsASlapOnTheWrist: Most of the characters tend to be very nonchalant about dying.
-->The Soldier: Ugh, dying sucks!
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* DeathByGluttony: An odd example. The Chub Scout has two secondaries (a can of cheese and a can of whip cream) that allow him to inflate to massive proportions and explode, [[SuicideAttack which kills himself as well as any one unfortunate enough to be caught in the blast]].

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There are four different gameplay types:

* The '''Team Battle''' gametype focuses on the two teams trying to rack up as many kills as possible. In the event of both teams having the same score, the winning side is determined by the amount of damage dealt.
* In '''Plant The Bomb''' both teams have to deliver bombs located at the center of the map to their respective bomb chutes. The catch: the chutes are located on the opposite team's spawn.

* Under Construction

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\nThere are four different gameplay types:\n\n* The '''Team Battle''' gametype focuses on the two teams trying to rack up as ----
!!''Battle Bears Gold'' contains examples of:
*AbnormalAmmo: Present in
many kills of the weapons. A few examples:
**Amputated Limbs
**Hawks
**Lego Bricks
**Parachutes
*AnAxeToGrind: Used
as possible. the Assault's default melee weapon.
*ArmCannon: The Assault's Bearail Gun is one of these.
*BeeBeeGun: A common theme in the Heavy's weapons.
*BubbleGun: The Chub Scout's bubble gun is a non-[[JokeItem joke item]] version of this trope.
*{{BFS}}: The Assault's Primus Sword is a giant arm blade with the highest damage of any melee in the game.
*FireBreathingDiner: The Chub Scout's Baterito and Kill-Doba allow him to damage enemies this way.
*GlassCannon: Both Botch the Assassin and the Huggable are this.
In the event case of both teams having the same score, the winning side former, it's even used in his description.
--> Botch
is determined by the amount of what you call a glass cannon. He has some crazy damage dealt.
* In '''Plant
output with poison and his speed, but his weakness however is his lack of life. Dipping in and out of battle is Botch’s strength.
*MissileLockOn:
The Bomb''' both teams have to deliver bombs located at the center defining characteristic of the map Demo's secondaries. All his secondary weapons (save for [[PlayerGuidedMissile Rocket Propelled Lance]]) are able to their respective bomb chutes. The catch: lock on to an enemy player's position, and in the chutes case of the Phat-Man and the Happy Hour, are located on the opposite team's spawn.

* Under Construction
able to follow players.
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''Battle Bears Gold'' is a third-person shooter developed by [[http://www.skyvu.net/ SkyVu.]] It's on both iOS and Android

The game focuses around two teams of [[BearsAreBadNews bears]] fighting to the death in an online arena. Players are placed into a random map of the gametype they choose. There are 11 classes to choose from, each with their own weapons, skins, and abilities. Furthermore, one can take up to three different loadouts into battle.

There are four different gameplay types:

*The '''Team Battle''' gametype focuses on the two teams trying to rack up as many kills as possible. In the event of both teams having the same score, the winning side is determined by the amount of damage dealt.
*In '''Plant The Bomb''' both teams have to deliver bombs located at the center of the map to their respective bomb chutes. The catch: the chutes are located on the opposite team's spawn.

*Under Construction

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