History VideoGame / BatenKaitos

25th Mar '17 11:02:35 AM nombretomado
Is there an issue? Send a Message


A third installment for the NintendoDS appeared on a list of games in production, but it never got past the early stages of production and was later officially canceled. The future of the series looked bleak until June 2011, when Monolith Soft placed [[http://img32.imageshack.us/img32/7986/batenkaitosiiipromo01.jpg a picture]] on their website as a teaser for a new project. Fans, citing the resemblance to the island of Diadem, Monolith Soft's upcoming WiiU and 3DS games, and the artist being Yasuyuki Honne, co-designer for ''Baten Kaitos'', have taken it as a sign of hope that a third game is in the works, and are eagerly waiting for any kind of official confirmation. As it turned out, Monolith Soft's 3DS project was ''ProjectXZone'' and their Wii U project was confirmed to be ''VideoGame/XenobladeChroniclesX''. Hope hasn't completely died yet, as Monolith Soft usually makes more than one game a generation for handhelds and consoles...

to:

A third installment for the NintendoDS UsefulNotes/NintendoDS appeared on a list of games in production, but it never got past the early stages of production and was later officially canceled. The future of the series looked bleak until June 2011, when Monolith Soft placed [[http://img32.imageshack.us/img32/7986/batenkaitosiiipromo01.jpg a picture]] on their website as a teaser for a new project. Fans, citing the resemblance to the island of Diadem, Monolith Soft's upcoming WiiU and 3DS games, and the artist being Yasuyuki Honne, co-designer for ''Baten Kaitos'', have taken it as a sign of hope that a third game is in the works, and are eagerly waiting for any kind of official confirmation. As it turned out, Monolith Soft's 3DS project was ''ProjectXZone'' and their Wii U project was confirmed to be ''VideoGame/XenobladeChroniclesX''. Hope hasn't completely died yet, as Monolith Soft usually makes more than one game a generation for handhelds and consoles...
20th Mar '17 6:23:29 PM Timber
Is there an issue? Send a Message

Added DiffLines:

* BeastMan: Catranne has a human head on a turkey body, Trill has chicken-like tail feathers, and various stock NPC models have animal parts, such as snail shells, bird torsos, and flippers.
11th Mar '17 10:14:03 PM Timber
Is there an issue? Send a Message


* CameBackWrong: The reason why the island of Mira is [[EldritchLocation the way it is]], according to a myth shared by an NPC in its capital, Balancoire.

to:

* CameBackWrong: The reason why the island of Mira is [[EldritchLocation the way it is]], according to a myth shared by an NPC in its capital, Balancoire. It was nearly swallowed up by a dimensional rift before being pulled out by a group of extremely powerful wizards.
11th Mar '17 10:11:47 PM Timber
Is there an issue? Send a Message

Added DiffLines:

** More traditionally, [[spoiler: Melodia died during a disease outbreak and was revived using the power of the Bo End Magnus. As a result, a part of Malpercio bonded itself to her, manipulating her thoughts and actions until it convinced her to fully merge with it.]]
11th Mar '17 4:54:29 PM Timber
Is there an issue? Send a Message

Added DiffLines:

* PublicDomainArtifact: The Earth Sphere, Ocean Mirror, and Sword of the Heavens are based on the Imperial Regalia of Japan.
11th Mar '17 12:02:10 PM nombretomado
Is there an issue? Send a Message


But for the love of God, remember to turn off the voices on the first one. Talk about phoning it in. [[note]]This was because the voice acting was recorded in ''Japan'', with the few English-speaking voice actors they had on-hand. Fans of ''MetalWolfChaos'' or ''VideoGame/{{Shenmue}}'' may recognize some of the actors as a result.[[/note]] If you do want to hear the voices (Rockin' NarmCharm!) make sure to set the audio settings to surround sound, otherwise everybody will sound like they're talking through a cardboard tube (which was supposed to simulate the feeling that you're really listening in from another world, but ended up sounding like poor audio quality). And please, until you're at the end of the game, do ''not'' watch the opening video, unless you don't mind knowing every major event [[spoiler:save one]] in advance.

to:

But for the love of God, remember to turn off the voices on the first one. Talk about phoning it in. [[note]]This was because the voice acting was recorded in ''Japan'', with the few English-speaking voice actors they had on-hand. Fans of ''MetalWolfChaos'' ''VideoGame/MetalWolfChaos'' or ''VideoGame/{{Shenmue}}'' may recognize some of the actors as a result.[[/note]] If you do want to hear the voices (Rockin' NarmCharm!) make sure to set the audio settings to surround sound, otherwise everybody will sound like they're talking through a cardboard tube (which was supposed to simulate the feeling that you're really listening in from another world, but ended up sounding like poor audio quality). And please, until you're at the end of the game, do ''not'' watch the opening video, unless you don't mind knowing every major event [[spoiler:save one]] in advance.
5th Mar '17 9:09:43 PM Timber
Is there an issue? Send a Message

Added DiffLines:

* CameBackWrong: The reason why the island of Mira is [[EldritchLocation the way it is]], according to a myth shared by an NPC in its capital, Balancoire.


Added DiffLines:

* EldritchLocation: Mira, which exists in a flux between dimensions, and is home to several exceedingly bizarre locations, such as [[LevelAte a town made of candy]], a village with brightly colored 2-dimensional scenery, an odd garden with hallways [[VideoGame/TheTowerOfDruaga that look like an old video game]], and an elaborate maze of broken mirrors. The island itself is both vertically and horizontally symmetrical, looks like a bizarrely shaped disco mirror ball, and has colored paths that look like a ''TabletopGame/CandyLand'' game board. It's also the only island whose world map is set at night. It's implied to have once been similar to the island of Sadal Suud before [[CameBackWrong nearly being consumed by a dimensional vortex]].
5th Mar '17 8:09:40 PM Timber
Is there an issue? Send a Message

Added DiffLines:

* HeWhoMustNotBeSeen: Marno is a major figure in the past portions of ''Origins'', but he's never seen. Sagi fills his role, [[spoiler: because his "Guardian Spirit" is actually a fragment of Marno's soul, and Sagi is experiencing Marno's memories.]] The swordsman in the intro cinematic is most likely Marno, but even then his face is mostly concealed by a CoolMask.
5th Mar '17 6:40:03 PM Timber
Is there an issue? Send a Message


** The strength of Guardian Spirit's connection to Kalas or Sagi, [[RelationshipValues as determined by how the player answers questions during cutscenes]], also affects your luck in battles.



* PurelyAestheticGender: Averted... just not in the normal way. The Guardian Spirit can have its sex selected at the start of the first game, but as the GS is ''you'' (thus you never see the GS), and the text doesn't use a single pronoun for you. All it does is change the color of the save file (blue for male, pinkish-red for female). ''Origins'' gives you a fixed gender. [[spoiler:This is a plot point.]]

to:

** On the other hand, ''Origins'' frequently refers to the Guardian Spirit using pronouns, in order to avoid the first game's awkward breaks in the voiced dialog whenever the Guardian Spirit's name was spoken. The Guardian Spirit is still supposed to be the player like in the first game, but this time their gender is fixed as male, likely to avoid having to record two sets of dialog. [[spoiler: Later justified in-universe when it's revealed the "Guardian Spirit" is actually part of Malpercio, specifically a fragment of Marno's soul, and Marno was a man.]]
* PurelyAestheticGender: Averted... just not in the normal way. The Guardian Spirit can have its sex selected at the start of the first game, but as the GS is ''you'' (thus you never see the GS), and the text doesn't use a single pronoun for you. All it does is change the color of the save file (blue for male, pinkish-red for female). ''Origins'' gives you a fixed gender. gender in order to use pronouns in voiced dialog to work around the Guardian Spirit's name being entered by the player. [[spoiler:This is also turns out to be a plot point.point, when the Guardian Spirit's true nature is revealed as a piece of Malpercio, specifically a fragment of Marno's soul.]]


Added DiffLines:

* RelationshipValues: The Guardian Spirit's bond with Kalas or Sagi is measured based on how the player answers questions during cutscenes, and affects certain things during battles. In the first game, a card in Kalas's hand would sometimes turn into an extremely strong elemental attack during an offensive combo, happening more or less frequently depending on the bond value. In the second game, a higher bond with Sagi meant a better chance of drawing cards that were useful for your current combo or your party's health.
5th Mar '17 12:20:47 PM Timber
Is there an issue? Send a Message


** More traditionally, two characters in the first game have weapons and finishing moves that focus exclusively on conflicting elements- Lyude with light and darkness, and Savyna with fire and water.

to:

** More traditionally, two characters in the first game have weapons and finishing moves that focus exclusively on conflicting elements- Lyude with light and darkness, and Savyna with fire and water. Both characters are difficult to use effectively as a result.
This list shows the last 10 events of 225. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.BatenKaitos