History VideoGame / BatenKaitos

13th Jul '17 12:36:49 AM drac0blade
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* DoomedHometown: Sheraton isn't destroyed, but [[spoiler: Sagi, Guillo, and Milly return to town after investigating monster sightings at Lake Botein to discover it's being occupied by Imperial troops, and after a HopelessBossFight, Valara ends up using her machina arma's laser cannon to blast a large chunk of southwest Hassaleh clean off.]]

to:

* DoomedHometown: Sheraton isn't destroyed, but [[spoiler: Sagi, Guillo, and Milly return to town after investigating monster sightings at Lake Botein to discover it's being occupied by Imperial troops, and after a HopelessBossFight, an unwinnable fight, Valara ends up using her machina arma's laser cannon to blast a large chunk of southwest Hassaleh clean off.off. This becomes the impetus that leads Sagi to working for Verus.]]



** Xelha and Mizuti get DuelBoss fights in the first game (Mizuti's is optional, Xelha's is not). The fights have a completely different battle system, though.

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** Xelha and Mizuti get DuelBoss fights in the first game (Mizuti's is optional, Xelha's first one is not). The fights have a completely different battle system, though.



** [[spoiler:The Angel of Darkness is forgiven almost immediately after TheReveal, and the party thinks very little of what he did to them. Even the Guardian Spirit forgives him, at least enough to bond with him again]].

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** [[spoiler:The Angel of Darkness is forgiven almost immediately after TheReveal, the big reveal, and the party thinks very little of what he did to them. Even the Guardian Spirit forgives him, at least enough to bond with him again]].



* TheEndingChangesEverything: The endgame shows you scenes you saw from Kalas's viewpoint from Xelha's instead, it adds some interesting context to the game.
* EquipmentSpoiler: You can find knuckle attacks before Savyna shows up and [[spoiler:start getting swords again just before Kalas comes back]].

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* TheEndingChangesEverything: The endgame shows you scenes you saw from Kalas's viewpoint from Xelha's instead, it adds adding some interesting context to the game.
* EquipmentSpoiler: You can find knuckle attacks before Savyna shows up and [[spoiler:start [[spoiler: start getting swords again just before Kalas comes back]].



* EvilIsHammy: Geldoblame, [[spoiler:Kalas post-FaceHeelTurn]], Baelheit.

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* EvilIsHammy: Geldoblame, [[spoiler:Kalas post-FaceHeelTurn]], the Angel of Darkness and Baelheit.



* EvolvingWeapon: Most Magnus change over real time.

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* EvolvingWeapon: Most Magnus change over real time. This is de-empathized in the sequel, where your battle Magnus remains the same.



** ''Eternal Wings'' also lacked a way to discard unwanted magnus from your hand. This meant that it was possible for a characters hand to end up filled with armor and finisher magnus with no magnus that could initiate a combo, resulting in a situation where they were incapable of attacking until they managed to draw a few weapon magnus. In a tough fight, this could mean the difference between winning or losing.
*** In addition, discarded cards were not added back to the deck. When the deck for a character ran out, that character wasted a turn reshuffling their deck. Less irritating than it sounds, though, as this also applied to the enemies.

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** ''Eternal Wings'' also lacked a way to discard unwanted magnus Magnus from your hand. This meant that it was possible for a characters character's hand to end up filled with armor and finisher magnus Magnus with no magnus Magnus that could initiate a combo, resulting in a situation where they were incapable of attacking until they managed to draw a few weapon magnus.Magnus. In a tough fight, this could mean the difference between winning or losing.
*** In addition, discarded used up cards were not added back to the deck. When the deck for a character ran out, that character wasted a turn reshuffling their deck. Less irritating than it sounds, though, as this also applied to the enemies.



%% *** Also, the 'Loyal Brotherhood of Five' ([[spoiler:'Malpercio']]) from Baten Kaitos Origins:

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%% *** Also, the 'Loyal Brotherhood of Five' ([[spoiler:'Malpercio']]) from Baten ''Baten Kaitos Origins:Origins'':



* FetchQuest
* FightLikeACardPlayer

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* FetchQuest
FetchQuest: More then a few in both games, some of which are as long as the main storyline.
* FightLikeACardPlayerFightLikeACardPlayer: All fights are done with Magnus.



* UselessItem: A number of quest magnus have no purpose except to be [[OneHundredPercentCompletion registered in the gathering]] and [[InventoryManagementPuzzle make you wonder which of your limited blank magnus to keep]].

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* UselessItem: A number of quest magnus Magnus have no purpose except to be [[OneHundredPercentCompletion registered in the gathering]] and [[InventoryManagementPuzzle make you wonder which of your limited blank magnus Magnus to keep]].
13th Jul '17 12:18:55 AM drac0blade
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* DisneyDeath: [[spoiler:Xelha, as last of the Ice Queens sacrifices herself to release the Ocean after defeating Malpercio and the continents return to the surface. Shortly before the credits roll, Xelha emerges from her pendant alive and well. Apparently, the [[SpaceWhale Great Whale]] brought her back.]]

to:

* DisneyDeath: [[spoiler:Xelha, as last of the Ice Queens sacrifices herself to release the Ocean after defeating Malpercio and the continents return to the surface. Shortly before the credits roll, Xelha emerges from her pendant alive and well. Apparently, the [[SpaceWhale Great Whale]] Whale brought her back.]]
13th Jul '17 12:16:43 AM drac0blade
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* {{Cliffhanger}}: ''Origins'' ends on a recursive one: [[spoiler:A wounded, mentally ill Geldoblame staggers back to Mintaka and is greeted by the senate, who elect him in desperation. Cue StartOfDarkness]]. Anyone who's played the first game knows how that ends.

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* {{Cliffhanger}}: ''Origins'' ends on a recursive one: [[spoiler:A [[spoiler: A wounded, mentally ill Geldoblame staggers back to Mintaka and is greeted by the senate, who elect him in desperation. Cue StartOfDarkness]].the beginning of Geldoblame's decent into a power mad dictator]]. Anyone who's played the first game knows how that ends.



** [[spoiler:Tarazed breaks apart and falls out of the sky after the FinalBoss is killed]].
* {{Combos}} (The battle systems are completely different in the two games, but in both the object is to play long chains of cards to rack up percentage-based damage bonuses.)

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** [[spoiler:Tarazed [[spoiler: Tarazed breaks apart and falls out of the sky after the FinalBoss is killed]].
final battle]].
* {{Combos}} (The {{Combos}}: The battle systems are completely different in the two games, but in both the object is to play long chains of cards to rack up percentage-based damage bonuses.)



* CrazyPrepared: [[spoiler:The royal family of Wazn]].

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* CrazyPrepared: [[spoiler:The [[spoiler: The royal family of Wazn]].



* DarkerAndEdgier: While the first one has its share of darkness, the prequel arguably outdoes it. The plot begins with our hero being sent on an assassination mission, the majority of the plot involves failing at preventing the villain's plans of promachination, meanwhile experiencing [[spoiler: the creation of the series' BigBad, after perfectly noble people make a pact with evil in order to gain revenge. Perhaps most brutal of all, after seeing Sagi's mother be forcibly stripped of her wings, it is revealed that the guardian spirit (the player) is not just a benevolent spirit like in ''Eternal Wings'', but rather is a part of Malpercio. This is shortly followed by Sagi essentially being brutally murdered by his best friend, a character who will later sacrifice themselves for him. For the final note, the ending is a downer, with the Empire twisting into the force of evil that it is in ''Eternal Wings''.]]
* DarkestHour: After the [[WhamEpisode Lava Caves]] in ''Eternal Wings'', [[spoiler:[[UnwittingPawn Geldoblame]] is dead, [[TheChessmaster Lady Melodia]] and [[TheMole Kalas]] have the [[ArtifactOfDoom End Magnus]], Xelha is locked up in the Imperial Fortress, the Guardian Spirit is disowned by Kalas, and the rest of the party is trapped in four dimensional cracks]].

to:

* DarkerAndEdgier: While the first one has its share of darkness, the prequel arguably outdoes it. The plot begins with our hero being sent on an assassination mission, the majority of the plot involves failing at preventing the villain's plans of promachination, meanwhile experiencing [[spoiler: the creation of the series' BigBad, main villain, after perfectly noble people make a pact with evil in order to gain revenge. Perhaps most brutal of all, after seeing Sagi's mother be forcibly stripped of her wings, it is revealed that the guardian spirit (the player) is not just a benevolent spirit like in ''Eternal Wings'', but rather is a part of Malpercio. This is shortly followed by Sagi essentially being brutally murdered by his best friend, a character who will later sacrifice themselves for him. For the final note, the ending is a downer, with the Empire twisting into the force of evil that it is in ''Eternal Wings''.]]
* DarkestHour: After the [[WhamEpisode Lava Caves]] Caves in ''Eternal Wings'', [[spoiler:[[UnwittingPawn Geldoblame]] [[spoiler: Emperor Geldoblame is dead, [[TheChessmaster Lady Melodia]] Melodia and [[TheMole Kalas]] Kalas have the [[ArtifactOfDoom End Magnus]], revealed their true colors as pawns of Malpercio, and have succeeded in at least partially resurrecting him. Meanwhile, Xelha is locked up in the Imperial Fortress, the Guardian Spirit is disowned by Kalas, and the rest of the party is trapped in four dimensional cracks]].
12th Jul '17 11:48:25 PM drac0blade
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* BlackAndBlackMorality: In ''Origins'', [[spoiler:Wiseman is clearly evil, but are the Dark Brethren, who give Marno and his friends the power to fight back]].

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* BlackAndBlackMorality: In ''Origins'', [[spoiler:Wiseman is clearly evil, but so are the Dark Brethren, who give Marno and his friends the power to fight back]].defeat him]].
10th Jul '17 10:17:39 PM drac0blade
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* AcceptableBreaksFromReality: [[spoiler:After Sagi transforms into an afterling and is transported back for the final confrontation with Past!Guillo, Milly and Present!Guillo are there in battle, despite being nowhere near Sagi when MentalTimeTravel kicked in. But who would want to fight [[ThatOneBoss Past!Guillo]] alone?]]
* AfterTheEnd
* AlienBlood: While no character actually has this ([[BloodlessCarnage as far as can be told]]), its used as a metaphor for [[spoiler: Kalas's ArtificialHuman stats making his "magnus"/soul unnoticeable to a mystic]].
* AllMythsAreTrue: Partially subverted as [[spoiler: the War of the Gods in the legend turned out to be the war among humans with too much power and the evil gods who started the war according to the legend were actually good guys trying to stop it]]. Played straight in Origins, where the gossip magazines Milly dismisses as "each shadier than the last" all describe things players of the first will know are true.
* AndIMustScream: [[spoiler:So the pieces of Malpercio are still alive after all these years, and they retain who they once were. And the lion's share are placed in magnus and sealed within the islands. If you were fond of [[TrueCompanions Seph and co.]], you might want to stop thinking about this now.]]

to:

* AcceptableBreaksFromReality: [[spoiler:After Sagi transforms into an afterling and is transported back for the final confrontation with Past!Guillo, Milly and Present!Guillo are there in battle, despite being nowhere near Sagi when MentalTimeTravel kicked in. But who would want to fight [[ThatOneBoss Past!Guillo]] fight Past!Guillo alone?]]
* AfterTheEnd
AfterTheEnd: Technically this for both games, as they take place after a war with an evil god destroyed the land, forcing humanity to live in the skies.
* AlienBlood: While no character actually has this ([[BloodlessCarnage as far as can be told]]), its used as a metaphor for [[spoiler: Kalas's ArtificialHuman stats artifical status making his "magnus"/soul unnoticeable to a mystic]].
* AllMythsAreTrue: Partially subverted as [[spoiler: the War of the Gods in the legend turned out to be the war among humans with too much power and the evil gods who started the war according to the legend were actually good guys trying to stop it]]. Played straight in Origins, ''Origins,'' where the gossip magazines Milly dismisses as "each shadier than the last" all describe things players of the first will know are true.
* AndIMustScream: [[spoiler:So the pieces of Malpercio are still alive after all these years, and they retain who they once were. And the lion's share are placed in magnus and sealed within the islands. If you were fond of [[TrueCompanions Seph and co.]], , you might want to stop thinking about this now.]]



* TheArtifact: While the quality normally isn't high enough to make out, in a [[http://www.youtube.com/watch?v=mJvktyFt6YI direct rip from the disc]] reveals the book in the opening gives the title as "Endless Wings and the Lost Sea", the title of the game during its first reveal. Said intro also shows a few scenes with noticeable differences from how they occur in-game.

to:

* TheArtifact: While the quality normally isn't high enough to make out, in a [[http://www.youtube.com/watch?v=mJvktyFt6YI direct rip from the disc]] reveals the book in the opening gives the title as "Endless Wings and the Lost Sea", Sea," the title of the game during its first reveal. Said intro also shows a few scenes with noticeable differences from how they occur in-game.



* BadPowersGoodPeople: [[spoiler:The members of Malpercio, who despite making a DealWithTheDevil for power, are just five people desperate to stop Wiseman. Sagi probably qualifies as well, seeing as how he's got a chunk of Marno in his heart]].

to:

* BadPowersGoodPeople: [[spoiler:The members of Malpercio, who despite making a DealWithTheDevil devil's pact for power, are just five people desperate to stop Wiseman. Sagi probably qualifies as well, seeing as how he's got a chunk of Marno in his heart]].



* BigNo: In the opening movie.

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* BigNo: In the first game's opening movie.



* BittersweetEnding: ''Origins''; [[spoiler:Verus and [[HumanoidAbomination Wiseman]] are both dead and Tarazed was destroyed, but Baelheit and Guillo are dead, Geldoblame has gone batshit insane and taken over TheEmpire, and Sagi and Milly themselves are (probably) DoomedByCanon]].
* BlackAndBlackMorality: In ''Origins'', [[spoiler:Wiseman is clearly evil, but so is his main enemy, the Dark Brethren]].

to:

* BittersweetEnding: ''Origins''; [[spoiler:Verus and [[HumanoidAbomination Wiseman]] Wiseman are both dead and Tarazed was destroyed, but Baelheit and Guillo are dead, Geldoblame has gone batshit insane and taken over TheEmpire, Alfard, and Sagi and Milly themselves are (probably) DoomedByCanon]].
dead by the time of the original game]].
* BlackAndBlackMorality: In ''Origins'', [[spoiler:Wiseman is clearly evil, but so is his main enemy, are the Dark Brethren]].Brethren, who give Marno and his friends the power to fight back]].



* BodyHorror: [[spoiler:Geldoblame, when he uses the power of the end magus and becomes [[OneWingedAngel a hideous monster]]]].

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* BodyHorror: [[spoiler:Geldoblame, when he uses the power of the end magus and becomes [[OneWingedAngel a hideous monster]]]].monster]].



* BonusBoss: Several for various character quests in the first game,

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* BonusBoss: Several for various character quests in the first game, game.



* BonusDungeon

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* BonusDungeon%%* BonusDungeon:



* BrokenBridge

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* BrokenBridgeBrokenBridge: In a few places. Sometimes even literally, even though most of the main characters have wings and therefore really shouldn't be as affected by them.



* CaramelldansenVid
* ChaosArchitecture
* CharacterDevelopment: Every party member gets a dose.

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* %%* CaramelldansenVid
* %%* ChaosArchitecture
* CharacterDevelopment: Every party member gets a dose. dose in both games.
10th Jul '17 9:34:31 PM drac0blade
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A third installment for the UsefulNotes/NintendoDS appeared on a list of games in production, but it never got past the early stages of production and was later officially canceled. The future of the series looked bleak until June 2011, when Monolith Soft placed [[http://img32.imageshack.us/img32/7986/batenkaitosiiipromo01.jpg a picture]] on their website as a teaser for a new project. Fans, citing the resemblance to the island of Diadem, Monolith Soft's upcoming UsefulNotes/WiiU and 3DS games, and the artist being Yasuyuki Honne, co-designer for ''Baten Kaitos'', have taken it as a sign of hope that a third game is in the works, and are eagerly waiting for any kind of official confirmation. As it turned out, Monolith Soft's 3DS project was ''VideoGame/ProjectXZone'' and their Wii U project was confirmed to be ''VideoGame/XenobladeChroniclesX''. Hope hasn't completely died yet, as Monolith Soft usually makes more than one game a generation for handhelds and consoles...

to:

A third installment for the UsefulNotes/NintendoDS appeared on a list of games in production, but it never got past the early stages of production and was later officially canceled. The future Since then, there has been very little news of the series looked bleak until June 2011, when Monolith Soft placed [[http://img32.imageshack.us/img32/7986/batenkaitosiiipromo01.jpg a picture]] on their website as a teaser for a new project. Fans, citing the resemblance to the island of Diadem, Monolith Soft's upcoming UsefulNotes/WiiU and 3DS games, and the artist being Yasuyuki Honne, co-designer for ''Baten Kaitos'', Baten Kiatos game, only unsubstantiated rumors, although fans have taken it as a sign of not lost hope that a third game is in the works, and are eagerly waiting for any kind of official confirmation. As it turned out, Monolith Soft's 3DS project was ''VideoGame/ProjectXZone'' and their Wii U project was confirmed to be ''VideoGame/XenobladeChroniclesX''. Hope hasn't completely died yet, as Monolith Soft usually makes more than one game a generation for handhelds and consoles...
another installment.
10th Jul '17 8:48:57 PM drac0blade
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So what makes the game interesting? Well, for starters, there's the visual appeal. The graphics remain among the best on the Gamecube, but it's more than that: the game has a visual style that is very interesting. Unlike most media that have used the "floating continent" schtick, the world of ''Baten Kaitos'' is more than just a few chunks of otherwise-normal firmament suspended in the air. The architecture and costumes of the world offer unique "local flavor" without clear parallels in other worlds -- the land of Diadem, for example, has buildings made out of dark purple clouds. Furthermore, the characters have interesting designs, enhanced by their "[[WingedHumanoid Wings]] of the Heart", which appear during battle and some cutscenes. The wings change the way the characters move and fight, allowing for unique and flashy special attacks. And then there's the [[AwesomeMusic/BatenKaitos soundtracks]] of both games, which are often collectively considered Creator/MotoiSakuraba's finest work.

to:

So what makes the game interesting? Well, for starters, there's the visual appeal. The graphics remain among the best on the Gamecube, but it's more than that: the game has a visual style that is very interesting. Unlike most media that have used the "floating continent" schtick, the world of ''Baten Kaitos'' is more than just a few chunks of otherwise-normal firmament suspended in the air. The architecture and costumes of the world offer unique "local flavor" without clear parallels in other worlds -- the land of Diadem, for example, has buildings made out of dark purple clouds. Furthermore, the characters have interesting designs, enhanced by their "[[WingedHumanoid Wings]] of the Heart", Heart," which appear during battle and some cutscenes. The wings change the way the characters move and fight, allowing for unique and flashy special attacks. And then there's the [[AwesomeMusic/BatenKaitos soundtracks]] of both games, which are often collectively considered Creator/MotoiSakuraba's finest work.
attacks.



[[CardBattleGame The battle system also uses Magnus]], as each party member builds a deck of attack, defense and support items that can be played in turn. Each card has a set of numbers attached to it, and like poker, playing matching numbers or even straights can increase the potency of the effects tremendously. Co-ordinating your elemental affinities is also critical to success, as opposing elements simply cancel each other out: for example, 50 points of Fire damage and 50 points of Water damage in the same "action" cancel each other and result in a net attack of 0 damage points.

to:

[[CardBattleGame The battle system also uses Magnus]], as each party member builds a deck of attack, defense and support items that can be played in turn. Each card has a set of numbers attached to it, and like poker, playing matching numbers or even straights can increase the potency of the effects tremendously. Co-ordinating Coordinating your elemental affinities is also critical to success, as opposing elements simply cancel each other out: for example, 50 points of Fire damage and 50 points of Water damage in the same "action" cancel each other and result in a net attack of 0 damage points.



The game is far superior to the first in almost every respect: navigation through the world is quicker and easier, the battle system has been greatly streamlined (notably removing most of the FakeDifficulty) while retaining its strategic elements, the voice acting is vastly improved, and the story expands upon the original exponentially. With all these improvements, the [[SequelDifficultySpike punishing difficulty]] and the fact that it [[RetCon retconned]] away quite a few of the plot points from the first game can probably be forgiven. Sadly, the game was released during the death throes of the Gamecube (it actually holds the dubious honor of being the final original game released for the system outside of Japan), so it received almost no press or consumer attention either in Japan or the West, and [[NoExportForYou was unreleased in PAL territories]].

to:

The game is far superior to the first in almost every respect: navigation through the world is quicker and easier, the battle system has been greatly streamlined (notably removing most of the FakeDifficulty) while retaining its strategic elements, the voice acting is vastly improved, improved and the story expands upon the original exponentially. With all these improvements, the [[SequelDifficultySpike punishing difficulty]] and the fact that it [[RetCon retconned]] away quite a few of the plot points from the first game can probably be forgiven. Sadly, the game was released during the death throes of the Gamecube (it actually holds the dubious honor of being the final original game released for the system outside of Japan), so it received almost no press or consumer attention either in Japan or the West, and [[NoExportForYou was unreleased in PAL territories]].



[[VindicatedByHistory Over the years]], both the games have gotten [[CultClassic some recognition]] as excellent [=RPGs=] for [[UsefulNotes/NintendoGameCube a system]] that didn't have too many. Dig up a used copy and your gaming dollars will be well spent.

to:

[[VindicatedByHistory Over the years]], both the games have gotten [[CultClassic some recognition]] as excellent [=RPGs=] for [[UsefulNotes/NintendoGameCube a system]] that didn't have too many. And the [[AwesomeMusic/BatenKaitos soundtracks]] of both games are often collectively considered Creator/MotoiSakuraba's finest work. Dig up a used copy and your gaming dollars will be well spent.
10th Jul '17 8:42:22 PM drac0blade
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So what makes the game interesting? Well, for starters, there's the visual appeal. The graphics remain among the best on the Gamecube, but it's more than that: the game has a visual style that is very interesting. Unlike most media that have used the "floating continent" schtick, the world of ''Baten Kaitos'' is more than just a few chunks of otherwise-normal firmament suspended in the air. The architecture and costumes of the world offer unique "local flavor" without clear parallels in other worlds -- the land of Diadem, for example, has buildings made out of dark purple clouds which are very striking, and other towns and dungeons are similarly cool-looking. Furthermore, the characters have interesting designs, enhanced by their "[[WingedHumanoid Wings]] of the Heart", which appear during battle and some cutscenes. The wings change the way the characters move and fight, allowing for unique and flashy special attacks. And then there's the [[AwesomeMusic/BatenKaitos soundtracks]] of both games, which are often collectively considered Creator/MotoiSakuraba's finest work.

to:

So what makes the game interesting? Well, for starters, there's the visual appeal. The graphics remain among the best on the Gamecube, but it's more than that: the game has a visual style that is very interesting. Unlike most media that have used the "floating continent" schtick, the world of ''Baten Kaitos'' is more than just a few chunks of otherwise-normal firmament suspended in the air. The architecture and costumes of the world offer unique "local flavor" without clear parallels in other worlds -- the land of Diadem, for example, has buildings made out of dark purple clouds which are very striking, and other towns and dungeons are similarly cool-looking.clouds. Furthermore, the characters have interesting designs, enhanced by their "[[WingedHumanoid Wings]] of the Heart", which appear during battle and some cutscenes. The wings change the way the characters move and fight, allowing for unique and flashy special attacks. And then there's the [[AwesomeMusic/BatenKaitos soundtracks]] of both games, which are often collectively considered Creator/MotoiSakuraba's finest work.
24th Jun '17 8:21:50 AM spiritsunami
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* InfinityPlusOneSword: In both games, all characters [[labelnote:note]]Except Xelha, Mizuti and Lyude. The former two because they attack with chains of the same spells with varying itensity, the latter because he actually obtains his [[InfinityMinusOneSword Infinity Minus One Gun]] instead.[[/labelnote]] will obtain their strongest weapon by doing their SideQuest near the end of the game:

to:

* InfinityPlusOneSword: In both games, all characters [[labelnote:note]]Except Xelha, Mizuti Xelha and Lyude. The former two Mizuti, because they attack with chains of the same spells with varying itensity, the latter because he actually obtains his [[InfinityMinusOneSword Infinity Minus One Gun]] instead.intensity.[[/labelnote]] will obtain their strongest weapon by doing their SideQuest near the end of the game:



** Savyna: [[KillItWithFire Pheonix's Crest]], combined with a chance of a OneHitKill

to:

** Lyude: [[NonElemental Vishnu]][[note]]Technically, the horn with the highest overall attack power is the Shining Trumpet, but the game slots elemental weapons into the weapon lists as though they dealt half as much non-elemental damage as they actually do, which means that both the Brahma Eupho and Vishnu are treated as higher-tier weapons.[[/note]]
** Savyna: [[KillItWithFire Pheonix's Phoenix's Crest]], combined with a chance of a OneHitKill



** The Sweatband and Karate Headband require just as many combos as Chronos Yell 4[[labelnote:*]]The other five yells require more, since the "appropriate items" for Light Yell 2, Dark Yell 2, Wind Yell 3, Fire Yell 4, and both Aqua Yell 3 and Aqua Yell 4 are themselves the products of combos[[/labelnote]]--4 to make the Sushi Rice, 2 to make the Deluxe Wasabi Root, 1 to make the Deluxe Green Tea, and 1 to combine those three items with a fish.



** Theres's also the boss fight against Fadroh, which is this because of his goddamn [[TheComputerIsACheatingBastard Orb of Magical Offense]], which not only allows him to act twice per turn, but buffs up his damage from a relatively tame 400-500 per half-blocked combo to a ridiculous 900-1200 per '''fully blocked combo, ''twice per turn''.''' The kicker is that there is absolutely no specific event that triggers the use of the Orb of Magical Offense. He might use it on the first turn and murderize your party, or he could use it five turns in, after he's already been pounded into hamburger.

to:

** Theres's There's also the boss fight against Fadroh, which is this because of his goddamn [[TheComputerIsACheatingBastard Orb of Magical Offense]], which not only allows him to act twice per turn, but buffs up his damage from a relatively tame 400-500 per half-blocked combo to a ridiculous 900-1200 per '''fully blocked combo, ''twice per turn''.''' The kicker is that there is absolutely no specific event that triggers the use of the Orb of Magical Offense. He might use it on the first turn and murderize your party, or he could use it five turns in, after he's already been pounded into hamburger.
3rd Jun '17 3:03:15 PM nombretomado
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A third installment for the UsefulNotes/NintendoDS appeared on a list of games in production, but it never got past the early stages of production and was later officially canceled. The future of the series looked bleak until June 2011, when Monolith Soft placed [[http://img32.imageshack.us/img32/7986/batenkaitosiiipromo01.jpg a picture]] on their website as a teaser for a new project. Fans, citing the resemblance to the island of Diadem, Monolith Soft's upcoming WiiU and 3DS games, and the artist being Yasuyuki Honne, co-designer for ''Baten Kaitos'', have taken it as a sign of hope that a third game is in the works, and are eagerly waiting for any kind of official confirmation. As it turned out, Monolith Soft's 3DS project was ''VideoGame/ProjectXZone'' and their Wii U project was confirmed to be ''VideoGame/XenobladeChroniclesX''. Hope hasn't completely died yet, as Monolith Soft usually makes more than one game a generation for handhelds and consoles...

to:

A third installment for the UsefulNotes/NintendoDS appeared on a list of games in production, but it never got past the early stages of production and was later officially canceled. The future of the series looked bleak until June 2011, when Monolith Soft placed [[http://img32.imageshack.us/img32/7986/batenkaitosiiipromo01.jpg a picture]] on their website as a teaser for a new project. Fans, citing the resemblance to the island of Diadem, Monolith Soft's upcoming WiiU UsefulNotes/WiiU and 3DS games, and the artist being Yasuyuki Honne, co-designer for ''Baten Kaitos'', have taken it as a sign of hope that a third game is in the works, and are eagerly waiting for any kind of official confirmation. As it turned out, Monolith Soft's 3DS project was ''VideoGame/ProjectXZone'' and their Wii U project was confirmed to be ''VideoGame/XenobladeChroniclesX''. Hope hasn't completely died yet, as Monolith Soft usually makes more than one game a generation for handhelds and consoles...
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