History VideoGame / BatenKaitos

30th Dec '16 11:39:37 PM Emreld3000
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* HopelessBossFight: Origins has a couple that are both hopeless and optional, where the bosses in question are available long before the player has the capabilities to defeat them. One is expected to come back there after story-related power is unlocked.


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* VillainousFriendship: Valara shares a genuinely close bond with Nasca and Heughes.
30th Dec '16 11:35:01 PM Emreld3000
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* ZeroethLawRebelllion: The Dark Service meets their demise when their machina slaves get upgraded and begin to question why they take orders.

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* ZeroethLawRebelllion: ZerothLawRebelllion: The Dark Service meets their demise when their machina slaves get upgraded and begin to question why they take orders.
30th Dec '16 11:34:41 PM Emreld3000
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* ZeroethLawRebelllion: The Dark Service meets their demise when their machina slaves get upgraded and begin to question why they take orders.
30th Dec '16 11:24:05 PM Emreld3000
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* ChildSoldier: Nasca. He's not fully aware of the consequences of what he does, and picks sides based on what people he looks up to picks. Sagi, too counts as one, though he doesn't act like it.
23rd Dec '16 8:07:02 AM Gosicrystal
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* GuideDangIt: The Outer Dimension has mutually exclusive LostForever items (do perfect on the minigame for one item, but you have to do badly to get into a fight against an exclusive monster with a unique drop and photo). Nowhere is it hinted you need to choose to restart the minigame (which can't be done manually, you have to fail, which is actually rather hard) to get both.

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* GuideDangIt: The Outer Dimension has mutually exclusive LostForever {{Permanently Missable|Content}} items (do perfect on the minigame for one item, but you have to do badly to get into a fight against an exclusive monster with a unique drop and photo). Nowhere is it hinted you need to choose to restart the minigame (which can't be done manually, you have to fail, which is actually rather hard) to get both.



* LostForever: Quite a few cards in the first game. Plus, you have to take pictures of every single enemy in the game, including bosses, for HundredPercentCompletion, some of which appear only at specific times.
** And don't forget party members either. For example, there is exactly one battle in which Mizuti fights without her mask on; taking a photo of her in this state is considered unique from a photo of her regular, masked state.
** This was pointedly averted in the second game...well, almost. Only 1 Field Guide entry could be LostForever thanks to the Coliseum, and only 3 Quest Magnus (and of these, 2 of them practically had their owner say "this will be LostForever soon"). The one Quest Magnus that did not was only required for one sidequest...[[ThatOneSidequest and you'd probably be using a guide for that anyway]].
* [[LoveTriangle Love Quadrangle]]: In ''Origins'', between Milly, Lolo, and [[spoiler:Guillo]] for Sagi. PlayedForLaughs, for the most part.

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* LostForever: Quite a few cards in the first game. Plus, you have to take pictures of every single enemy in the game, including bosses, for HundredPercentCompletion, some of which appear only at specific times.
** And don't forget party members either. For example, there is exactly one battle in which Mizuti fights without her mask on; taking a photo of her in this state is considered unique from a photo of her regular, masked state.
** This was pointedly averted in the second game...well, almost. Only 1 Field Guide entry could be LostForever thanks to the Coliseum, and only 3 Quest Magnus (and of these, 2 of them practically had their owner say "this will be LostForever soon"). The one Quest Magnus that did not was only required for one sidequest...[[ThatOneSidequest and you'd probably be using a guide for that anyway]].
* [[LoveTriangle
LoveTriangle: More like Love Quadrangle]]: Quadrangle. In ''Origins'', between Milly, Lolo, and [[spoiler:Guillo]] for Sagi. PlayedForLaughs, for the most part.



* PermanentlyMissableContent:
** Quite a few cards in the first game. Plus, you have to take pictures of every single enemy in the game, including bosses, for HundredPercentCompletion, some of which appear only at specific times.
** Party members. There is exactly one battle in which Mizuti fights without her mask on; taking a photo of her in this state is considered unique from a photo of her regular, masked state.
** This was pointedly averted in the second game...well, almost. Only 1 Field Guide entry could be lost forever thanks to the Coliseum, and only 3 Quest Magnus (and of these, 2 of them practically had their owner say "this will be lost forever soon"). The one Quest Magnus that did not was only required for one sidequest...[[ThatOneSidequest and you'd probably be using a guide for that anyway]].



** With that in mind, [[spoiler:Kalas post FaceHeelTurn, Wiseman, and the members of Malpercio]] could probably all qualify.

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** With that in mind, %%** [[spoiler:Kalas post FaceHeelTurn, Wiseman, and the members of Malpercio]] could probably all qualify.



--> '''Sagi''': Go to hell, you son of a bitch! [[spoiler:You hurt my mother!]]

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--> '''Sagi''': '''Sagi:''' Go to hell, you son of a bitch! [[spoiler:You hurt my mother!]]



* RandomlyDrops: Ye ''gods''. The second game is rather tame with this, with each enemy having no more than two droppable items. The first one, however, can have as many as TEN per enemy. And there's a few enemies that drops an item that can be LostForever if the player doesn't pick it up before leaving the dungeon it's in.

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* RandomlyDrops: Ye ''gods''. The second game is rather tame with this, with each enemy having no more than two droppable items. The first one, however, can have as many as TEN per enemy. And there's a few enemies that drops drop an item that can be LostForever {{Permanently Missable|Content}} if the player doesn't pick it up before leaving the dungeon it's in.



* SoLongAndThanksForAllTheGear: When [[spoiler:Kalas]] briefly leaves the party, this character takes everything in their deck with them. Can lead to the previously mentioned LostForever if they have one of the defensive auras in their deck and it changes form twice before you get them back.

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* SoLongAndThanksForAllTheGear: When [[spoiler:Kalas]] briefly leaves the party, this character takes everything in their deck with them. Can lead to the previously mentioned LostForever PermanentlyMissableContent if they have one of the defensive auras in their deck and it changes form twice before you get them back.
21st Sep '16 4:03:16 PM nombretomado
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So what makes the game interesting? Well, for starters, there's the visual appeal. The graphics remain among the best on the Gamecube, but it's more than that: the game has a visual style that is very interesting. Unlike most media that have used the "floating continent" schtick, the world of ''BatenKaitos'' is more than just a few chunks of otherwise-normal firmament suspended in the air. The architecture and costumes of the world offer unique "local flavor" without clear parallels in other worlds -- the land of Diadem, for example, has buildings made out of dark purple clouds which are very striking, and other towns and dungeons are similarly cool-looking. Furthermore, the characters have interesting designs, enhanced by their "[[WingedHumanoid Wings]] of the Heart", which appear during battle and some cutscenes. The wings change the way the characters move and fight, allowing for unique and flashy special attacks. And then there's the [[AwesomeMusic/BatenKaitos soundtracks]] of both games, which are often collectively considered Creator/MotoiSakuraba's finest work.

The gameplay is also worth noting. In the world of ''BatenKaitos'', cards called "Magnus" are all-important, as they can be used to store the "essences" of objects, or even intangible things like memories and exhaustion. This allows for a HyperspaceArsenal and interesting puzzles like storing or combining key items. Items even "age" over real time: food items (which provide HP recovery) rot and lose their effectiveness, seeds grow into plants and gain effectiveness, and rare items (like coins) appreciate in value.

to:

So what makes the game interesting? Well, for starters, there's the visual appeal. The graphics remain among the best on the Gamecube, but it's more than that: the game has a visual style that is very interesting. Unlike most media that have used the "floating continent" schtick, the world of ''BatenKaitos'' ''Baten Kaitos'' is more than just a few chunks of otherwise-normal firmament suspended in the air. The architecture and costumes of the world offer unique "local flavor" without clear parallels in other worlds -- the land of Diadem, for example, has buildings made out of dark purple clouds which are very striking, and other towns and dungeons are similarly cool-looking. Furthermore, the characters have interesting designs, enhanced by their "[[WingedHumanoid Wings]] of the Heart", which appear during battle and some cutscenes. The wings change the way the characters move and fight, allowing for unique and flashy special attacks. And then there's the [[AwesomeMusic/BatenKaitos soundtracks]] of both games, which are often collectively considered Creator/MotoiSakuraba's finest work.

The gameplay is also worth noting. In the world of ''BatenKaitos'', ''Baten Kaitos'', cards called "Magnus" are all-important, as they can be used to store the "essences" of objects, or even intangible things like memories and exhaustion. This allows for a HyperspaceArsenal and interesting puzzles like storing or combining key items. Items even "age" over real time: food items (which provide HP recovery) rot and lose their effectiveness, seeds grow into plants and gain effectiveness, and rare items (like coins) appreciate in value.
18th May '16 10:47:26 AM NOYB
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So what makes the game interesting? Well, for starters, there's the visual appeal. The graphics remain among the best on the Gamecube, but it's more than that: the game has a visual style which is very interesting. Unlike most media which have used the "floating continent" schtick, the world of ''BatenKaitos'' is more than just a few chunks of otherwise-normal firmament suspended in the air. The architecture and costumes of the world offer unique "local flavor" without clear parallels in other worlds -- the land of Diadem, for example, has buildings made out of dark purple clouds which are very striking, and other towns and dungeons are similarly cool-looking. Furthermore, the characters have interesting designs, enhanced by their "[[WingedHumanoid Wings]] of the Heart", which appear during battle and some cutscenes. The wings change the way the characters move and fight, allowing for unique and flashy special attacks. And then there's the [[AwesomeMusic/BatenKaitos soundtracks]] of both games, which are often collectively considered Creator/MotoiSakuraba's finest work.

to:

So what makes the game interesting? Well, for starters, there's the visual appeal. The graphics remain among the best on the Gamecube, but it's more than that: the game has a visual style which that is very interesting. Unlike most media which that have used the "floating continent" schtick, the world of ''BatenKaitos'' is more than just a few chunks of otherwise-normal firmament suspended in the air. The architecture and costumes of the world offer unique "local flavor" without clear parallels in other worlds -- the land of Diadem, for example, has buildings made out of dark purple clouds which are very striking, and other towns and dungeons are similarly cool-looking. Furthermore, the characters have interesting designs, enhanced by their "[[WingedHumanoid Wings]] of the Heart", which appear during battle and some cutscenes. The wings change the way the characters move and fight, allowing for unique and flashy special attacks. And then there's the [[AwesomeMusic/BatenKaitos soundtracks]] of both games, which are often collectively considered Creator/MotoiSakuraba's finest work.
13th Apr '16 7:48:19 PM acrobox
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* FiveBadBand: The Machina Vanguard from Baten Kaitos Origins.
** The BigBad: Baelheit
** TheDragon: Shanath
** TheBrute: Heughes
** The EvilGenius: Nasca
** The DarkChick: Valara
* FiveManBand: The playable characters in the first game.
** TheHero: Kalas
** TheLancer: Gibari
** TheBigGuy: Savyna
** TheSmartGuy: Lyude
** TheChick: Xelha
** TheSixthRanger: The Great Mizuti
** SixthRangerTraitor: [[spoiler:Kalas; Xelha takes over Hero duties when Kalas is being evil.]]
*** Also, the 'Loyal Brotherhood of Five' ([[spoiler:'Malpercio']]) from Baten Kaitos Origins:
*** TheHero: Seph
*** TheLancer: Thoran
*** TheBigGuy: Marno (mostly mute)
*** TheSmartGuy: Pieda
*** TheChick: Ven

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* %%* FiveBadBand: The Machina Vanguard from Baten Kaitos Origins.
%% ** The BigBad: Baelheit
%% ** TheDragon: Shanath
%% ** TheBrute: Heughes
%% ** The EvilGenius: Nasca
%% ** The DarkChick: Valara
%% * FiveManBand: The playable characters in the first game.
%% ** TheHero: Kalas
%% ** TheLancer: Gibari
%% ** TheBigGuy: Savyna
%% ** TheSmartGuy: Lyude
%% ** TheChick: Xelha
%% ** TheSixthRanger: The Great Mizuti
%% ** SixthRangerTraitor: [[spoiler:Kalas; Xelha takes over Hero duties when Kalas is being evil.]]
%% *** Also, the 'Loyal Brotherhood of Five' ([[spoiler:'Malpercio']]) from Baten Kaitos Origins:
%% *** TheHero: Seph
%% *** TheLancer: Thoran
%% *** TheBigGuy: Marno (mostly mute)
%% *** TheSmartGuy: Pieda
%% *** TheChick: Ven
10th Mar '16 1:00:57 AM drac0blade
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* GuideDangIt: The Outer Dimension has mutually exclusive LostForever items (do perfect on the minigame for one item, but you have to do badly to get into a fight against an exclusive monster with a unique drop and photo). No where is it hinted you need to choose to restart the minigame (which can't be done manually, you have to fail, which is actually rather hard) to get both.
** The EX Combos in ''Origins'' are virtually mandatory to survive the later levels without insane grinding, and the game gives no hints as to what they are. Not even the manual explains them.

to:

* GuideDangIt: The Outer Dimension has mutually exclusive LostForever items (do perfect on the minigame for one item, but you have to do badly to get into a fight against an exclusive monster with a unique drop and photo). No where Nowhere is it hinted you need to choose to restart the minigame (which can't be done manually, you have to fail, which is actually rather hard) to get both.
** The EX Combos in ''Origins'' are virtually mandatory to survive the later levels without insane grinding, and the game gives no hints as to what they are. Not even the manual explains them.
both.
2nd Mar '16 10:10:41 AM StFan
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->''Cast light upon the darkened earth,''
->''Save those lost in despair,''
->''O Mighty Ocean,''
->''Guide as we journey through''
->''The darkest pit of night''

'''Baten Kaitos: Eternal Wings and the Lost Ocean''' is a [[WordSaladTitle memorably named]] JRPG and part-CardBattleGame for the UsefulNotes/NintendoGameCube, developed by Creator/MonolithSoft and published by [[Creator/NamcoBandai Namco]].

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->''Cast light upon the darkened earth,''
->''Save
earth,\\
Save
those lost in despair,''
->''O
despair,\\
O
Mighty Ocean,''
->''Guide
Ocean,\\
Guide
as we journey through''
->''The
through\\
The
darkest pit of night''

'''Baten ''Baten Kaitos: Eternal Wings and the Lost Ocean''' Ocean'' is a [[WordSaladTitle memorably named]] JRPG and part-CardBattleGame for the UsefulNotes/NintendoGameCube, developed by Creator/MonolithSoft and published by [[Creator/NamcoBandai Namco]].



** There are also several VideoGame/{{Pac-Man}} magnus; in the first game, it can be crafted out of various items, while in ''Origins''...[[ThatOneSidequest well]]...

to:

** There are also several VideoGame/{{Pac-Man}} ''VideoGame/PacMan'' magnus; in the first game, it can be crafted out of various items, while in ''Origins''...[[ThatOneSidequest well]]...
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