History VideoGame / BaldursGate

8th May '18 9:39:11 PM stairwalker
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* StoryDifficultySetting: The Enhanced Edition introduced Story Mode. It makes your party basically invincible, but NonstandardGameOver is still possible.
30th Mar '18 9:57:37 AM Fichistas1952
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* ImColdSoCold: This is Imoen's last words before her hit points drop to zero.
25th Feb '18 11:21:14 PM BattleMaster
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* BoringYetPractical: the quarterstaff. Cheap, readily available, can be used by everyone regardless of class, and one of the few melee weapons not subject to the BreakableWeapons issue below. A fighter with two-handed weapon specialization and a few ranks of quarterstaff proficiency is actually a very excellent damage-dealer.

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* BoringYetPractical: the quarterstaff. Cheap, readily available, can be used by everyone regardless of class, and one of the few melee weapons not subject to the BreakableWeapons issue below. A fighter with two-handed weapon specialization and a few ranks of quarterstaff proficiency is actually a very excellent damage-dealer. There's even a Quarterstaff +3 that can be ''purchased'' in Ulgoth's Beard, which is the most powerful weapon that can be purchased rather than found.
18th Feb '18 1:10:27 PM Elyana
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* StaticCharacter: There are 25 recruitable party members in the base game, and many of them are memorable characters whose personalities shine through their limited dialogue, biographies, and click-on quotes. Aside from a couple of instances of HiddenDepths, few, if any, receive anything in the way of CharacterDevelopment; most are very much along for the ride and have very little stake in your feud with Sarevok. The sequel took the opposite approach, significantly trimming the NPC list down but adding much, much more dialogue and development for them all.
5th Jul '17 7:34:41 AM Twoeyesshort
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* CraftedFromAnimals: The shells (exoskeletons) of ankheg monsters can be made into armor.
3rd Jul '17 11:46:24 PM Meltemi
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** After defeating Davaeorn, you can rather quickly convince his cowardly apprentice Stephan to review the entire plot of the [[spoiler: Iron Throne]] in the various components you have encountered through your journey thus far, as well as how they all fit together. When you record this information in your journal, you also note his full name: Stephan Re'Cap.
14th Jan '17 4:51:38 AM NightShade96
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** Jaheira and Khalid

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** Jaheira and KhalidKhalid.



** Xzar and Montaron

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** Xzar and MontaronMontaron.



* BearsAreBadNews: Actually, bears are one of the least fearsome enemies that can be encountered regularly, though for low level parties this only applies to Black and Brown bears. If you went to get Dynaheir for Minsc early on and accidentally wandered into one of the Mountain or Cave Bears in the South West of the Sword Coast then you're in for a nasty surprise, especially if you charge them head on assuming they'll fall as easily as the other kinds.

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* BearsAreBadNews: BearsAreBadNews:
**
Actually, bears are one of the least fearsome enemies that can be encountered regularly, though for low level parties this only applies to Black and Brown bears. If you went to get Dynaheir for Minsc early on and accidentally wandered into one of the Mountain or Cave Bears in the South West of the Sword Coast then you're in for a nasty surprise, especially if you charge them head on assuming they'll fall as easily as the other kinds.



** Several characters can't be recruited until well into the game. Although their experience level will be roughly the same as CHARNAMEs if they're added to the party, their skills, weapon proficiencies, spells, and/or amount of HP will be determined by the game in a sub-optimal fashion. As a result, they're likely to be underpowered compared to characters who have been in the party for the entire game, and since due to the experience cap you can't level them further, there's no way for them to catch up.

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** Several characters can't be recruited until well into the game. Although their experience level will be roughly the same as CHARNAMEs [=CHARNAMEs=] if they're added to the party, their skills, weapon proficiencies, spells, and/or amount of HP will be determined by the game in a sub-optimal fashion. As a result, they're likely to be underpowered compared to characters who have been in the party for the entire game, and since due to the experience cap you can't level them further, there's no way for them to catch up.



-->'''Khalid:''' ''(to Montaron)'' I don't mean to be confrontational, but could you be a little less... evil?

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-->'''Khalid:''' ''(to Montaron)'' I don't mean to be confrontational, but could you be a little less... less… evil?



-->'''Narlen:''' Swiped the Duchess' knickers once... if you know what I mean!

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-->'''Narlen:''' Swiped the Duchess' knickers once... once… if you know what I mean!



* LordBritishPostulate: Drizzt was probably intended to be unkillable. A variable tracking whether you killed him carries into the sequel anyway. Technically, the second game just tracks whether or not you started the game with a piece of his equipment... which means that you can still get the same response even if you just pickpocketed his CoolSword instead.

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* LordBritishPostulate: Drizzt was probably intended to be unkillable. A variable tracking whether you killed him carries into the sequel anyway. Technically, the second game just tracks whether or not you started the game with a piece of his equipment... equipment… which means that you can still get the same response even if you just pickpocketed his CoolSword instead.



** Kivan wants you to find the bandit camp and destroy it so he can avenge his wife. While the bandits are connected to the problems at Nashkel, it's not until later that the player discovers that Kivan's quest is dovetailed nicely with CHARNAMEs quest to [[TheQuest find Sarevok]]. Due to a broken script in the original game, he never left no matter how long it took unless the player force-talked to him, making it seem like he was an inversion of this and his loyalty was unconditional (or that he was insanely patient) despite his initial request. As of the Enhanced Edition, though, he will leave if the player takes too long.

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** Kivan wants you to find the bandit camp and destroy it so he can avenge his wife. While the bandits are connected to the problems at Nashkel, it's not until later that the player discovers that Kivan's quest is dovetailed nicely with CHARNAMEs CHARNAME's quest to [[TheQuest find Sarevok]]. Due to a broken script in the original game, he never left no matter how long it took unless the player force-talked to him, making it seem like he was an inversion of this and his loyalty was unconditional (or that he was insanely patient) despite his initial request. As of the Enhanced Edition, though, he will leave if the player takes too long.



* MeaningfulName
** Early in the game, you meet one "Count {{Foreshadow}}", whose dialogue consists of plugs for the second game and for ''VideoGame/NeverwinterNights''.
** ''Bassilus'' likes to hang out with... No. You know what, never mind, if you can't guess.
** Noober, who acts like a total, well...

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* MeaningfulName
MeaningfulName:
** Early in the game, you meet one "Count {{Foreshadow}}", {{Foreshadow|ing}}", whose dialogue consists of plugs for the second game and for ''VideoGame/NeverwinterNights''.
** ''Bassilus'' likes to hang out with... with… No. You know what, never mind, if you can't guess.
** Noober, who acts like a total, well...well…



* NintendoHard: Oh yes. You start off with little more than rags on your back and have to build your character from there if you want to stand a chance. There's a low level cap - seven in vanilla, nine with the ''TotSC'' expansion - which means that you have a limited amount of spells and abilities as you fight enemies of much higher level, who have abilities you can only dream of.

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* NintendoHard: Oh yes. You start off with little more than rags on your back and have to build your character from there if you want to stand a chance. There's a low level cap - seven in vanilla, nine with the ''TotSC'' ''[=TotSC=]'' expansion - which means that you have a limited amount of spells and abilities as you fight enemies of much higher level, who have abilities you can only dream of.



* ProductionForeshadowing: The player can run into a passing "Lord Foreshadow" NPC who tells the player about how he once went to Neverwinter and still keeps in contact with it, recalling that the "nights" there were memorable, [[VideoGame/NeverwinterNights and how he hopes to go back someday...]]

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* ProductionForeshadowing: The player can run into a passing "Lord Foreshadow" NPC who tells the player about how he once went to Neverwinter and still keeps in contact with it, recalling that the "nights" there were memorable, [[VideoGame/NeverwinterNights and how he hopes to go back someday...]]someday…]]



** For a good portion of the first game you are led to believe that the local iron crisis is a plot to instigate a war between Baldur's Gate and Amn. Then comes TheReveal...

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** For a good portion of the first game you are led to believe that the local iron crisis is a plot to instigate a war between Baldur's Gate and Amn. Then comes TheReveal...TheReveal…



-->'''Xzar:''' I'm starting to find this group almost... palatable! ''[[LaughingMad Mad laugh]]''

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-->'''Xzar:''' I'm starting to find this group almost... almost… palatable! ''[[LaughingMad Mad laugh]]''



-->'''Xzar:''' ''(upon Montaron's death)'' Montaron!? I... I never loved you!
-->'''Montaron:''' ''(upon Xzar's death)'' The mad wizard falls! ...Saves me the trouble.

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-->'''Xzar:''' ''(upon Montaron's death)'' Montaron!? I... I… I never loved you!
-->'''Montaron:''' ''(upon Xzar's death)'' The mad wizard falls! ...Saves falls! …Saves me the trouble.
9th Oct '16 2:10:27 AM CaptainAmberg
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''Baldur's Gate'' is December 21, 1998 WesternRPG, and the first game in the ''Franchise/BaldursGate'' series. The game was developed by Creator/{{BioWare}} and published by Creator/BlackIsleStudios and Creator/InterplayEntertainment.

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''Baldur's Gate'' is a WesternRPG released on December 21, 1998 WesternRPG, 1998, and the first game in the ''Franchise/BaldursGate'' series. The game was developed by Creator/{{BioWare}} and published by Creator/BlackIsleStudios and Creator/InterplayEntertainment.
8th Oct '16 8:07:30 PM AnotherDuck
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* LanguageOfMagic: A different chant will be used depending on what spell is cast. The language is unidentifiable.
** It's actually Latin. Each magical school has its own chant in the form of three words that roughly encompass the school's theme (e.g., divination is "Veritas, credo, oculus," or "Truth, believe, eye").

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* LanguageOfMagic: A different chant will be used depending on what spell is cast. The language is unidentifiable.
** It's
actually Latin. Each magical school has its own chant in the form of three words that roughly encompass the school's theme (e.g., divination is "Veritas, credo, oculus," or "Truth, believe, eye").
8th Oct '16 7:59:49 PM AnotherDuck
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* AmazonBrigade: A female PC can recruit any combination of Shar-Teel, Viconia, Alora, Jaheira, Dynaheir, Safana, Imoen, Branwen, Skie and Faldorn. Four Thieves, an Invoker, a Druid, two Clerics and two Fighters may not seem like much, but you can always slap a [[GenderBender Girdle of Femininity/Masculinity]] on a male character like Edwin or Kagain to balance things out. The Enhanced Edition adds Neera (a Wild Mage).
** Doing this will prevent at least one NPC from talking to you--Nemphre.
** Note that in order to recruit Jaheira, Dynaheir, or Skie, you need to let their appropriate male counterparts join your party before or alongside them. Shar-Teel will not join your party unless there is a male fighter she can challenge. Safana will also not join your party if there are no males present. This leaves five recruitable women if you want an AmazonBrigade for 100% of your game and aren't going to gender bend anyone or exploit the game's engine, however you will be missing the only two female fighters, a somewhat decent thief, and a fairly decent mage in doing so.
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