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''Back To The Future Part II & III'' is a 1990 video game for the UsefulNotes/NintendoEntertainmentSystem that was developed by Beam Software and published by [[Creator/LJNToys LJN]]. It is loosely based off the plots of [[Film/BackToTheFuturePartII the second]] and [[Film/BackToTheFuturePartIII third films]] of the ''Franchise/BackToTheFuture'' trilogy.

In the first part of the game, Biff Tannen has not only given his past self of 1955 the Gray's Sports Almanac to change the future with, but he has taken thirty other artifacts out of their proper time periods and scattered them about through time, resulting in the space-time continuum falling apart. As Marty [=McFly=], you must travel between the three time periods (1955, 1985, and 2015) to find the artifacts and bring them back to their proper places in time, all the while watching out for Biff Tannen as well as your past selves. In the second half of the game, Marty is stuck in 1875 and must find ten more items and bring them back to their proper places so he can keep his friend Doc Brown from altering future history.
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!!This game provides examples of

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''Back To The Future Part II & III'' is a 1990 video game for the UsefulNotes/NintendoEntertainmentSystem [[UsefulNotes/NintendoEntertainmentSystem NES]] that was developed by Beam Software and published by [[Creator/LJNToys LJN]]. It is loosely based off the plots of [[Film/BackToTheFuturePartII the second]] and [[Film/BackToTheFuturePartIII third films]] of the ''Franchise/BackToTheFuture'' trilogy.

In the first part of the game, Biff Tannen has not only given his past self of 1955 the Gray's Sports Almanac to change the future with, but he has taken thirty other artifacts out of their proper time periods and scattered them about through time, resulting in the space-time space time continuum falling apart. As Marty [=McFly=], [=Mc=]Fly, you must travel between the three time periods (1955, 1985, and 2015) to find the artifacts and bring them back to their proper places in time, all the while watching out for Biff Tannen as well as your past selves. In the second half of the game, Marty is stuck in 1875 and must find ten more items and bring them back to their proper places so he can keep his friend Doc Brown from altering future history.
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!!This
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!! This
game provides examples ofof:



* HandyRemoteControl: The one you find at the drive-in in 1985 to summon the [=DeLorean=].

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* HandyRemoteControl: The one you find at the drive-in in 1985 to summon the [=DeLorean=].[=De=]Lorean.



* NintendoHard: The game has no save points whatsoever, requiring you to finish the first part of the game all in one sitting. Fortunately, there is [[CheatCode a skip code]] you can enter, FLUX CAPACITOR IS THE POWER, so you can go straight to the second part without playing the first.
* OneHitPointWonder: Marty [=McFly=].
* PlatformGame: It's a blatant copy of ''Franchise/SuperMarioBros'' with the bonus games modeled after ''VideoGame/DonkeyKong''.

to:

* NintendoHard: The game has no save points whatsoever, requiring you to finish the first part of the game all in one sitting. Fortunately, there is [[CheatCode a skip code]] you can enter, FLUX enter: "FLUX CAPACITOR IS THE POWER, POWER," so you can go straight to the second part without playing the first.
* OneHitPointWonder: Marty [=McFly=].
[=Mc=]Fly.
* PlatformGame: It's a blatant copy of ''Franchise/SuperMarioBros'' with the bonus games modeled after ''VideoGame/DonkeyKong''.''VideoGame/DonkeyKong.''



* TimeTravel: An important part of the first half of the game. To have access to the [=DeLorean=], you have to get the remote control from the drive-in theater, and then you'll have to collect enough power cells to make a jump from one time period to another.

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* TimeTravel: An important part of the first half of the game. To have access to the [=DeLorean=], [=De=]Lorean, you have to get the remote control from the drive-in theater, and then you'll have to collect enough power cells to make a jump from one time period to another.another.
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Doesn\'t seem any more notable than other times the AVGN destroyed a game he reviewed.



The game is notable for WebVideo/TheAngryVideoGameNerd destroying the cart by putting it inside an actual toaster in the same first review that he did for its predecessor ''[[VideoGame/BackToTheFuture1989 Back To The Future]]'' since both games were so bad.
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The game is notable for WebVideo/TheAngryVideoGameNerd destroying the cart by putting it inside an actual toaster, just like he did for its predecessor ''[[VideoGame/BackToTheFuture1989 Back To The Future]]'' since both games were so bad.

to:

The game is notable for WebVideo/TheAngryVideoGameNerd destroying the cart by putting it inside an actual toaster, just like toaster in the same first review that he did for its predecessor ''[[VideoGame/BackToTheFuture1989 Back To The Future]]'' since both games were so bad.
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Added DiffLines:

* HandyRemoteControl: The one you find at the drive-in in 1985 to summon the [=DeLorean=].
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'''Back To The Future Part II & III''' is a 1990 video game for the UsefulNotes/NintendoEntertainmentSystem that was developed by Beam Software and published by [[Creator/LJNToys LJN]]. It is loosely based off the plots of [[Film/BackToTheFuturePartII the second]] and [[Film/BackToTheFuturePartIII third films]] of the ''Franchise/BackToTheFuture'' trilogy.

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'''Back ''Back To The Future Part II & III''' III'' is a 1990 video game for the UsefulNotes/NintendoEntertainmentSystem that was developed by Beam Software and published by [[Creator/LJNToys LJN]]. It is loosely based off the plots of [[Film/BackToTheFuturePartII the second]] and [[Film/BackToTheFuturePartIII third films]] of the ''Franchise/BackToTheFuture'' trilogy.
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Added DiffLines:

* FollowTheMoney: The junk food.
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* NintendoHard: The game has no save points whatsoever, requiring you to finish the first part of the game all in one sitting. Fortunately, there is a skip code you can enter, FLUX CAPACITOR IS THE POWER, so you can go straight to the second part without playing the first.

to:

* NintendoHard: The game has no save points whatsoever, requiring you to finish the first part of the game all in one sitting. Fortunately, there is [[CheatCode a skip code code]] you can enter, FLUX CAPACITOR IS THE POWER, so you can go straight to the second part without playing the first.
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None


* HoverBoard: Marty can get this from Biff Tannen to ride around on, but it only lasts for a short while before it disappears.

to:

* HoverBoard: Marty can get this from Biff Tannen to ride around on, or he can find this just lying around, but it only lasts for a short while before it disappears.
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'''Back To The Future Part II & III''' is a 1990 video game for the UsefulNotes/NintendoEntertainmentSystem that was developed by Beam Software and published by [[Creator/LJNToys LJN]].

to:

'''Back To The Future Part II & III''' is a 1990 video game for the UsefulNotes/NintendoEntertainmentSystem that was developed by Beam Software and published by [[Creator/LJNToys LJN]].
LJN]]. It is loosely based off the plots of [[Film/BackToTheFuturePartII the second]] and [[Film/BackToTheFuturePartIII third films]] of the ''Franchise/BackToTheFuture'' trilogy.
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* AlternateTimeline: Surprisingly, 1985 seems to be the only time period that's been affected by Biff Tannen's tampering with the timeline.

to:

* AlternateTimeline: Surprisingly, 1985 seems to be the only time period that's been affected by Biff Tannen's tampering with the timeline. Not that really weird creatures appearing in all three time periods is normal stuff, though.
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* BadPresent: 1985 due to Biff Tannen's tampering with the timeline. Surprisingly, 2015 looks like it hasn't been affected.

to:

* BadPresent: AlternateTimeline: Surprisingly, 1985 due seems to be the only time period that's been affected by Biff Tannen's tampering with the timeline. Surprisingly, 2015 looks like it hasn't been affected.timeline.
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None

Added DiffLines:

* HoverBoard: Marty can get this from Biff Tannen to ride around on, but it only lasts for a short while before it disappears.
Is there an issue? Send a MessageReason:
None


* PlatformGame: It's a blatant copy of ''Franchise/SuperMarioBros''

to:

* PlatformGame: It's a blatant copy of ''Franchise/SuperMarioBros''''Franchise/SuperMarioBros'' with the bonus games modeled after ''VideoGame/DonkeyKong''.
Is there an issue? Send a MessageReason:
None


The game is notable for WebVideo/TheAngryVideoGameNerd destroying the cart by putting it inside an actual toaster, just like he did for its predecessor ''[[VideoGame/BackToTheFuture1989 Back To The Future]]''.

to:

The game is notable for WebVideo/TheAngryVideoGameNerd destroying the cart by putting it inside an actual toaster, just like he did for its predecessor ''[[VideoGame/BackToTheFuture1989 Back To The Future]]''.Future]]'' since both games were so bad.
Is there an issue? Send a MessageReason:
None


The game is notable for WebVideo/TheAngryVideoGameNerd destroying the cart by putting it inside an actual toaster.

to:

The game is notable for WebVideo/TheAngryVideoGameNerd destroying the cart by putting it inside an actual toaster.toaster, just like he did for its predecessor ''[[VideoGame/BackToTheFuture1989 Back To The Future]]''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


The game is notable for WebVideo/TheAngryVideoGameNerd destroying the cart by putting it inside an actual toaster.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BadPresent: 1985 due to Biff Tannen's tampering with the timeline. Surprisingly, 2015 looks like it hasn't been affected.
Is there an issue? Send a MessageReason:
None


* TimeTravel: An important part of the first half of the game.

to:

* TimeTravel: An important part of the first half of the game. To have access to the [=DeLorean=], you have to get the remote control from the drive-in theater, and then you'll have to collect enough power cells to make a jump from one time period to another.
Is there an issue? Send a MessageReason:
None


* NintendoHard: The game has no save points whatsoever, requiring you to finish the first part of the game all in one sitting. Fortunately, there is a skip code you can enter, FLUX CAPACITOR IS THE POWER, so you can skip to the second part without playing the first.

to:

* NintendoHard: The game has no save points whatsoever, requiring you to finish the first part of the game all in one sitting. Fortunately, there is a skip code you can enter, FLUX CAPACITOR IS THE POWER, so you can skip go straight to the second part without playing the first.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NintendoHard: The game has no save points whatsoever, requiring you to finish the first part of the game all in one sitting. Fortunately, there is a skip code you can enter, FLUX CAPACITOR IS THE POWER, so you can skip to the second part without playing the first.
Is there an issue? Send a MessageReason:
None



The game is notable for WebVideo/TheAngryVideoGameNerd destroying the cart by putting it in the toaster.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


The game is notable for WebVideo/TheAngryVideoGameNerd destroying the cart by putting it in the toaster.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/back_to_the_future_part_ii_and_iii.jpg]]
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'''Back To The Future Part II & III''' is a 1990 video game for the UsefulNotes/NintendoEntertainmentSystem that was developed by Beam Software and published by Creator/{{LJN}}.

to:

'''Back To The Future Part II & III''' is a 1990 video game for the UsefulNotes/NintendoEntertainmentSystem that was developed by Beam Software and published by Creator/{{LJN}}.
[[Creator/LJNToys LJN]].
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None


* PlatformGame

to:

* PlatformGamePlatformGame: It's a blatant copy of ''Franchise/SuperMarioBros''
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None


'''Back To The Future Part II & III''' is a 1990 video game for the UsefulNotes/NintendoEntertainmentSystem that was developed by Beam Software and published by LJN.

to:

'''Back To The Future Part II & III''' is a 1990 video game for the UsefulNotes/NintendoEntertainmentSystem that was developed by Beam Software and published by LJN.
Creator/{{LJN}}.
Is there an issue? Send a MessageReason:
None


'''Back To The Future Part II & III''' is a 1990 video game for the Nintendo Entertainment System that was developed by Beam Software and published by LJN.

to:

'''Back To The Future Part II & III''' is a 1990 video game for the Nintendo Entertainment System UsefulNotes/NintendoEntertainmentSystem that was developed by Beam Software and published by LJN.
Is there an issue? Send a MessageReason:
None


* OneHitWonder: Marty [=McFly=].

to:

* OneHitWonder: OneHitPointWonder: Marty [=McFly=].
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None

Added DiffLines:

* EveryTenThousandPoints: Marty gets an extra life for every 100 points of junk food he collects.
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None

Added DiffLines:

'''Back To The Future Part II & III''' is a 1990 video game for the Nintendo Entertainment System that was developed by Beam Software and published by LJN.

In the first part of the game, Biff Tannen has not only given his past self of 1955 the Gray's Sports Almanac to change the future with, but he has taken thirty other artifacts out of their proper time periods and scattered them about through time, resulting in the space-time continuum falling apart. As Marty [=McFly=], you must travel between the three time periods (1955, 1985, and 2015) to find the artifacts and bring them back to their proper places in time, all the while watching out for Biff Tannen as well as your past selves. In the second half of the game, Marty is stuck in 1875 and must find ten more items and bring them back to their proper places so he can keep his friend Doc Brown from altering future history.
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!!This game provides examples of
* EverythingIsTryingToKillYou
* NeverTheSelvesShallMeet: Marty must be careful not to run into his past selves as he travels through time, or else he will lose a life.
* OneHitWonder: Marty [=McFly=].
* PlatformGame
* PlotCoupon: The scattered artifacts of both halves of the game.
* TimeTravel: An important part of the first half of the game.

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